diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index caeb1f168c..2708e78535 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -16,7 +16,7 @@ /obj/effect/landmark/start name = "start" - icon = 'icons/mob/screen_gen.dmi' + icon = 'icons/mob/landmarks.dmi' icon_state = "x" anchored = TRUE var/jobspawn_override = FALSE @@ -40,9 +40,9 @@ // START LANDMARKS FOLLOW. Don't change the names unless // you are refactoring shitty landmark code. - /obj/effect/landmark/start/assistant name = "Assistant" + icon_state = "Assistant" /obj/effect/landmark/start/assistant/override jobspawn_override = TRUE @@ -50,102 +50,135 @@ /obj/effect/landmark/start/janitor name = "Janitor" + icon_state = "Janitor" /obj/effect/landmark/start/cargo_technician name = "Cargo Technician" + icon_state = "Cargo Technician" /obj/effect/landmark/start/bartender name = "Bartender" + icon_state = "Bartender" /obj/effect/landmark/start/clown name = "Clown" + icon_state = "Clown" /obj/effect/landmark/start/mime name = "Mime" + icon_state = "Mime" /obj/effect/landmark/start/quartermaster name = "Quartermaster" + icon_state = "Quartermaster" /obj/effect/landmark/start/atmospheric_technician name = "Atmospheric Technician" + icon_state = "Atmospheric Technician" /obj/effect/landmark/start/cook name = "Cook" + icon_state = "Cook" /obj/effect/landmark/start/shaft_miner name = "Shaft Miner" + icon_state = "Shaft Miner" /obj/effect/landmark/start/security_officer name = "Security Officer" + icon_state = "Security Officer" /obj/effect/landmark/start/botanist name = "Botanist" + icon_state = "Botanist" /obj/effect/landmark/start/head_of_security name = "Head of Security" - -/obj/effect/landmark/start/ai - name = "AI" - delete_after_roundstart = FALSE + icon_state = "Head of Security" /obj/effect/landmark/start/captain name = "Captain" + icon_state = "Captain" /obj/effect/landmark/start/detective name = "Detective" + icon_state = "Detective" /obj/effect/landmark/start/warden name = "Warden" + icon_state = "Warden" /obj/effect/landmark/start/chief_engineer name = "Chief Engineer" - -/obj/effect/landmark/start/cyborg - name = "Cyborg" + icon_state = "Chief Engineer" /obj/effect/landmark/start/head_of_personnel name = "Head of Personnel" + icon_state = "Head of Personnel" /obj/effect/landmark/start/librarian name = "Curator" + icon_state = "Curator" /obj/effect/landmark/start/lawyer name = "Lawyer" + icon_state = "Lawyer" /obj/effect/landmark/start/station_engineer name = "Station Engineer" + icon_state = "Station Engineer" /obj/effect/landmark/start/medical_doctor name = "Medical Doctor" + icon_state = "Medical Doctor" /obj/effect/landmark/start/scientist name = "Scientist" + icon_state = "Scientist" /obj/effect/landmark/start/chemist name = "Chemist" + icon_state = "Chemist" /obj/effect/landmark/start/roboticist name = "Roboticist" + icon_state = "Roboticist" /obj/effect/landmark/start/research_director name = "Research Director" + icon_state = "Research Director" /obj/effect/landmark/start/geneticist name = "Geneticist" + icon_state = "Geneticist" /obj/effect/landmark/start/chief_medical_officer name = "Chief Medical Officer" + icon_state = "Chief Medical Officer" /obj/effect/landmark/start/virologist name = "Virologist" + icon_state = "Virologist" /obj/effect/landmark/start/chaplain name = "Chaplain" + icon_state = "Chaplain" + +/obj/effect/landmark/start/cyborg + name = "Cyborg" + icon_state = "Cyborg" + +/obj/effect/landmark/start/ai + name = "AI" + icon_state = "AI" + delete_after_roundstart = FALSE + //Department Security spawns /obj/effect/landmark/start/depsec name = "department_sec" + icon_state = "Security Officer" /obj/effect/landmark/start/depsec/New() ..() diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 5d0c2fe833..dcb9137416 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -45,7 +45,8 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list( /client/proc/manipulate_organs, /client/proc/start_line_profiling, /client/proc/stop_line_profiling, - /client/proc/show_line_profiling + /client/proc/show_line_profiling, + /client/proc/create_mapping_job_icons )) /obj/effect/debugging/mapfix_marker @@ -265,3 +266,31 @@ GLOBAL_VAR_INIT(say_disabled, FALSE) message_admins("[src.ckey] used 'Disable all communication verbs', killing all communication methods.") else message_admins("[src.ckey] used 'Disable all communication verbs', restoring all communication methods.") + +//This generates the icon states for job starting location landmarks. +/client/proc/create_mapping_job_icons() + set name = "Generate job landmarks icons" + set category = "Mapping" + var/icon/final = icon() + var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted + D.setDir(SOUTH) + for(var/job in subtypesof(/datum/job)) + var/datum/job/JB = new job + switch(JB.title) + if("AI") + final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI") + if("Cyborg") + final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg") + else + for(var/obj/item/I in D) + qdel(I) + randomize_human(D) + JB.equip(D, TRUE, FALSE) + COMPILE_OVERLAYS(D) + var/icon/I = icon(getFlatIcon(D), frame = 1) + final.Insert(I, JB.title) + qdel(D) + //Also add the x + for(var/x_number in 1 to 4) + final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]") + fcopy(final, "icons/mob/landmarks.dmi") \ No newline at end of file diff --git a/icons/mob/landmarks.dmi b/icons/mob/landmarks.dmi new file mode 100644 index 0000000000..120745ed44 Binary files /dev/null and b/icons/mob/landmarks.dmi differ