Conflicts galore

This commit is contained in:
Artur
2020-05-21 21:08:12 +03:00
532 changed files with 9131 additions and 5662 deletions
-7
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@@ -83,10 +83,3 @@
#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
///Max length of a keypress command before it's considered to be a forged packet/bogus command
#define MAX_KEYPRESS_COMMANDLENGTH 16
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
///Length of max held keys
#define MAX_HELD_KEYS 15
+18
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@@ -0,0 +1,18 @@
// Defines for managed input/keybinding system.
/// Max length of a keypress command before it's considered to be a forged packet/bogus command
#define MAX_KEYPRESS_COMMANDLENGTH 16
/// Maximum keys that can be bound to one button
#define MAX_COMMANDS_PER_KEY 5
/// Maximum keys per keybind
#define MAX_KEYS_PER_KEYBIND 3
/// Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
/// Max keys that can be held down at once by a client
#define MAX_HELD_KEYS 15
/// Macroset name of hotkeys/keybind only/modern mode
#define SKIN_MACROSET_HOTKEYS "hotkeys"
/// Macroset name of classic hotkey mode
#define SKIN_MACROSET_CLASSIC_HOTKEYS "oldhotkeys"
/// Macroset name of classic input mode
#define SKIN_MACROSET_CLASSIC_INPUT "oldinput"
+6 -1
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@@ -103,4 +103,9 @@
#define RCD_COMPUTER 16
#define RCD_UPGRADE_FRAMES 1
#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
//Electrochromatic window defines.
#define NOT_ELECTROCHROMATIC 0
#define ELECTROCHROMATIC_OFF 1
#define ELECTROCHROMATIC_DIMMED 2
+23 -25
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@@ -89,7 +89,7 @@
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob), return flags also used by other signals.
#define COMPONENT_ALLOW_EXAMINATE 1
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
@@ -141,13 +141,17 @@
#define HEARING_SOURCE 8*/
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mind signals
#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMSIG_MOB_CLICKED_SHIFT_ON "mob_shift_click_on" //from base of /atom/ShiftClick(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of mob/fov_view(): (list/visible_atoms)
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
#define COMPONENT_EXAMINATE_BLIND 3 //outputs the "something is there but you can't see it" message.
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_CLICKON "mob_clickon" //from base of mob/clickon(): (atom/A, params)
@@ -181,30 +185,14 @@
#define SPEECH_LANGUAGE 5
// #define SPEECH_IGNORE_SPAM 6
// #define SPEECH_FORCED 7
#define COMSIG_MOB_FOV_VIEWER "mob_is_viewer" //from base of /fov_viewers(): (atom/center, depth, viewers_list)
#define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs)
#define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin.
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
#define COMSIG_MOB_ACTION_SKILL_MOD "mob_action_skill_mod" //from base of /datum/skill_holder/action_skills_mod() : (proc args list, list/mod_values)
#define ACTION_SKILL_MOD_SKILL 1 //redundancy.
#define ACTION_SKILL_MOD_VALUE 2
#define ACTION_SKILL_MOD_THRESHOLD 3
#define ACTION_SKILL_MOD_IS_MULTI 4
//other mod values, kept separate from the args
#define MOD_VALUES_SKILL_MOD 1
#define COMSIG_MOB_ITEM_ACTION_SKILLS_MOD "mob_item_action_skills_mod" //from base of /datum/skill_holder/item_action_skills_mod() : (proc args list, mod_values)
#define ITEM_SKILLS_MOD_ITEM 1 //redundancy
#define ITEM_SKILLS_MOD_VALUE 2
#define ITEM_SKILLS_MOD_FLAGS 3
#define ITEM_SKILLS_MOD_BAD_FLAGS 4
#define ITEM_SKILLS_MOD_IS_MULTI 5
//other mod values, kept separate from the args
#define MOD_VALUES_ITEM_SKILLS_SUM 1
#define MOD_VALUES_ITEM_SKILLS_DIV 2
#define MOD_VALUES_ITEM_SKILLS_CHECKED 3
#define COMSIG_MOB_SKILL_GET_AFFINITY "mob_skill_get_affinity" //from base of /datum/skill_holder/get_skill_affinity(): (skill_path, list/return_value)
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
// /mob/living signals
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
@@ -214,9 +202,13 @@
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGOUT "comsig_mob_client_logout" //sent when a mob/logout() starts: (client)
#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client)
#define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
#define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view)
#define COMSIG_MOB_RESET_PERSPECTIVE "mob_reset_perspective" //from base of /mob/reset_perspective(): (atom/target)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
// This returns flags as defined for block in __DEFINES/combat.dm!
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
@@ -277,6 +269,9 @@
// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
#define COMSIG_ITEM_RUN_BLOCK "run_block" //from base of obj/item/run_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
// Item mouse siganls
#define COMSIG_ITEM_MOUSE_EXIT "item_mouse_exit" //from base of obj/item/MouseExited(): (location, control, params)
#define COMSIG_ITEM_MOUSE_ENTER "item_mouse_enter" //from base of obj/item/MouseEntered(): (location, control, params)
#define COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN "deconstructor_deepscan" //Called by deconstructive analyzers deepscanning an item: (obj/machinery/rnd/destructive_analyzer/analyzer_machine, mob/user, list/information_list)
// Uncovered information
#define COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION 1
@@ -323,6 +318,9 @@
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species)
// /datum/mutation signals
#define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation)
/*******Component Specific Signals*******/
//Janitor
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
+38 -22
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@@ -20,26 +20,41 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define DF_ISPROCESSING (1<<2)
//FLAGS BITMASK
#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
///This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define HEAR_1 (1<<3)
///Projectiels will check ricochet on things impacted that have this.
#define CHECK_RICOCHET_1 (1<<4)
///Conducts electricity (metal etc.).
#define CONDUCT_1 (1<<5)
///For machines and structures that should not break into parts, eg, holodeck stuff.
#define NODECONSTRUCT_1 (1<<7)
///Atom queued to SSoverlay.
#define OVERLAY_QUEUED_1 (1<<8)
///Item has priority to check when entering or leaving.
#define ON_BORDER_1 (1<<9)
///Prevent clicking things below it on the same turf eg. doors/ fulltile windows.
#define PREVENT_CLICK_UNDER_1 (1<<11)
#define HOLOGRAM_1 (1<<12)
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
///Prevents mobs from getting chainshocked by teslas and the supermatter.
#define SHOCKED_1 (1<<13)
///Whether /atom/Initialize() has already run for the object.
#define INITIALIZED_1 (1<<14)
///was this spawned by an admin? used for stat tracking stuff.
#define ADMIN_SPAWNED_1 (1<<15)
/// should not get harmed if this gets caught by an explosion?
#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16)
/// Early returns mob.face_atom()
#define BLOCK_FACE_ATOM_1 (1<<17)
//turf-only flags
#define NOJAUNT_1 (1<<0)
#define UNUSED_RESERVATION_TURF_1 (1<<1)
#define CAN_BE_DIRTY_1 (1<<2) // If a turf can be made dirty at roundstart. This is also used in areas.
#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
#define NO_RUINS_1 (1<<10) //Blocks ruins spawning on the turf
///If a turf can be made dirty at roundstart. This is also used in areas.
#define CAN_BE_DIRTY_1 (1<<2)
///Blocks lava rivers being generated on the turf.
#define NO_LAVA_GEN_1 (1<<6)
///Blocks ruins spawning on the turf.
#define NO_RUINS_1 (1<<10)
/*
These defines are used specifically with the atom/pass_flags bitmask
@@ -75,14 +90,15 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define GOLIATH_WEAKNESS (1<<9) //CIT CHANGE
//tesla_zap
#define TESLA_MACHINE_EXPLOSIVE (1<<0)
#define TESLA_ALLOW_DUPLICATES (1<<1)
#define TESLA_OBJ_DAMAGE (1<<2)
#define TESLA_MOB_DAMAGE (1<<3)
#define TESLA_MOB_STUN (1<<4)
#define ZAP_MACHINE_EXPLOSIVE (1<<0)
#define ZAP_ALLOW_DUPLICATES (1<<1)
#define ZAP_OBJ_DAMAGE (1<<2)
#define ZAP_MOB_DAMAGE (1<<3)
#define ZAP_MOB_STUN (1<<4)
#define TESLA_DEFAULT_FLAGS ALL
#define TESLA_FUSION_FLAGS TESLA_OBJ_DAMAGE | TESLA_MOB_DAMAGE | TESLA_MOB_STUN
#define ZAP_DEFAULT_FLAGS ALL
#define ZAP_FUSION_FLAGS ZAP_OBJ_DAMAGE | ZAP_MOB_DAMAGE | ZAP_MOB_STUN
#define ZAP_SUPERMATTER_FLAGS NONE
//EMP protection
#define EMP_PROTECT_SELF (1<<0)
+9
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@@ -24,6 +24,15 @@
#define FOOTPRINT_SNAKE "snake"
#define FOOTPRINT_DRAG "drag"
//footstep mob defines
#define FOOTSTEP_MOB_CLAW 1
#define FOOTSTEP_MOB_BAREFOOT 2
#define FOOTSTEP_MOB_HEAVY 3
#define FOOTSTEP_MOB_SHOE 4
#define FOOTSTEP_MOB_HUMAN 5 //Warning: Only works on /mob/living/carbon/human
#define FOOTSTEP_MOB_SLIME 6
#define FOOTSTEP_MOB_CRAWL 7
/*
id = list(
-44
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@@ -148,50 +148,6 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
GLOBAL_LIST_INIT(shoefootmob, typecacheof(list(
/mob/living/carbon/human/,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/cat_butcherer,
/mob/living/simple_animal/hostile/faithless,
/mob/living/simple_animal/hostile/nanotrasen,
/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/russian,
/mob/living/simple_animal/hostile/syndicate,
/mob/living/simple_animal/hostile/wizard,
/mob/living/simple_animal/hostile/zombie,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/retaliate/spaceman,
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/carbon/true_devil,
)))
GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
/mob/living/carbon/alien/humanoid,
/mob/living/simple_animal/hostile/alien,
/mob/living/simple_animal/pet/cat,
/mob/living/simple_animal/pet/dog,
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/jungle/mega_arachnid,
/mob/living/simple_animal/hostile/asteroid/ice_whelp,
/mob/living/simple_animal/hostile/asteroid/wolf,
/mob/living/simple_animal/hostile/asteroid/polarbear
)))
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
/mob/living/carbon/monkey,
/mob/living/simple_animal/pet/penguin,
/mob/living/simple_animal/hostile/gorilla,
/mob/living/simple_animal/hostile/jungle/mook
)))
GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
/mob/living/simple_animal/hostile/megafauna,
/mob/living/simple_animal/hostile/jungle/leaper
)))
//Misc mobs
#define isobserver(A) (istype(A, /mob/dead/observer))
+41 -18
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@@ -11,16 +11,38 @@
#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
#define OPENSPACE_LAYER 17 //Openspace layer over all
#define OPENSPACE_PLANE -4 //Openspace plane below all turfs
#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf
#define OPENSPACE_PLANE -10 //Openspace plane below all turfs
#define OPENSPACE_BACKDROP_PLANE -9 //Black square just over openspace plane to guaranteed cover all in openspace turf
#define FLOOR_PLANE -2
#define FLOOR_PLANE -8
#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
#define GAME_PLANE -1
#define WALL_PLANE -7
#define WALL_PLANE_RENDER_TARGET "WALL_PLANE"
#define ABOVE_WALL_PLANE -6
#define ABOVE_WALL_PLANE_RENDER_TARGET "ABOVE_WALL_PLANE"
#define FIELD_OF_VISION_BLOCKER_PLANE -5
#define FIELD_OF_VISION_BLOCKER_RENDER_TARGET "*FIELD_OF_VISION_BLOCKER_PLANE"
#define FIELD_OF_VISION_PLANE -4
#define FIELD_OF_VISION_RENDER_TARGET "*FIELD_OF_VISION_PLANE"
#define FIELD_OF_VISION_LAYER 17 //used to place the visual (not the mask) shadow cone above any other floor plane stuff.
#define GAME_PLANE -3
#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
#define FIELD_OF_VISION_VISUAL_PLANE -2 //Yea, FoV does require quite a few planes to work with 513 filters to a decent degree.
#define FIELD_OF_VISION_VISUAL_RENDER_TARGET "FIELD_OF_VISION_VISUAL_PLANE"
#define CHAT_PLANE -1 //We don't want heard messages to be hidden by FoV.
#define CHAT_LAYER 12.1 //Legacy, it doesn't matter that much because we are displayed above the game plane anyway.
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
///Layers most often used by atoms of plane lower than GAME_PLANE
#define SPACE_LAYER 1.8
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define MID_TURF_LAYER 2.02
@@ -40,11 +62,12 @@
#define GAS_PIPE_VISIBLE_LAYER 2.47
#define GAS_FILTER_LAYER 2.48
#define GAS_PUMP_LAYER 2.49
#define LOW_OBJ_LAYER 2.5
#define LOW_SIGIL_LAYER 2.52
#define SIGIL_LAYER 2.54
#define HIGH_SIGIL_LAYER 2.56
///Layers most often used by atoms of plane equal or higher than GAME_PLANE
#define BELOW_OPEN_DOOR_LAYER 2.6
#define BLASTDOOR_LAYER 2.65
#define OPEN_DOOR_LAYER 2.7
@@ -80,8 +103,9 @@
#define SPACEVINE_LAYER 4.8
#define SPACEVINE_MOB_LAYER 4.9
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
#define GASFIRE_LAYER 5.05
#define RIPPLE_LAYER 5.1
#define ABOVE_FLY_LAYER 5.1
#define GASFIRE_LAYER 5.2
#define RIPPLE_LAYER 5.3
#define GHOST_LAYER 6
#define LOW_LANDMARK_LAYER 9
@@ -91,8 +115,6 @@
#define MASSIVE_OBJ_LAYER 11
#define POINT_LAYER 12
#define CHAT_LAYER 12.1
#define EMISSIVE_BLOCKER_PLANE 12
#define EMISSIVE_BLOCKER_LAYER 12
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
@@ -136,19 +158,20 @@
#define HUD_LAYER 21
#define HUD_RENDER_TARGET "HUD_PLANE"
#define VOLUMETRIC_STORAGE_BOX_PLANE 23
#define VOLUMETRIC_STORAGE_BOX_LAYER 23
#define VOLUMETRIC_STORAGE_BOX_PLANE 22
#define VOLUMETRIC_STORAGE_BOX_LAYER 22
#define VOLUMETRIC_STORAGE_BOX_RENDER_TARGET "VOLUME_STORAGE_BOX_PLANE"
#define VOLUMETRIC_STORAGE_ITEM_PLANE 24
#define VOLUMETRIC_STORAGE_ITEM_LAYER 24
#define VOLUMETRIC_STORAGE_ITEM_PLANE 23
#define VOLUMETRIC_STORAGE_ITEM_LAYER 23
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER 25
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE 25
#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
#define ABOVE_HUD_PLANE 25
#define ABOVE_HUD_LAYER 25
#define ABOVE_HUD_PLANE 30
#define ABOVE_HUD_LAYER 30
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
#define SPLASHSCREEN_LAYER 30
#define SPLASHSCREEN_PLANE 30
#define SPLASHSCREEN_LAYER 90
#define SPLASHSCREEN_PLANE 90
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
+1
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@@ -18,6 +18,7 @@
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_FERMICHEM "fermichem"
#define INVESTIGATE_RCD "rcd"
#define INVESTIGATE_CRYOGENICS "cryogenics"
// Logging types for log_message()
#define LOG_ATTACK (1 << 0)
+1 -1
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@@ -463,7 +463,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
//Filters
#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"color"="#04080FAA")
#define AMBIENT_OCCLUSION(_size, _color) list("type"="drop_shadow","x"=0,"y"=-2,"size"=_size,"color"=_color)
#define EYE_BLUR(size) list("type"="blur", "size"=size)
#define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0)
+7
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@@ -290,8 +290,15 @@
#define HUMAN_FIRE_STACK_ICON_NUM 3
#define TYPING_INDICATOR_TIMEOUT 5 MINUTES
#define GRAB_PIXEL_SHIFT_PASSIVE 6
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
#define GRAB_PIXEL_SHIFT_NECK 16
#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
/// Field of vision defines.
#define FOV_90_DEGREES 90
#define FOV_180_DEGREES 180
#define FOV_270_DEGREES 270
+13
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@@ -51,6 +51,19 @@
#define ASSEMBLY_FOURTH_STEP 3
#define ASSEMBLY_FIFTH_STEP 4
//Bot Upgrade defines
#define UPGRADE_CLEANER_ADVANCED_MOP (1<<0)
#define UPGRADE_CLEANER_BROOM (1<<1)
#define UPGRADE_MEDICAL_HYPOSPRAY (1<<0)
#define UPGRADE_MEDICAL_CHEM_BOARD (1<<1)
#define UPGRADE_MEDICAL_CRYO_BOARD (1<<2)
#define UPGRADE_MEDICAL_CHEM_MASTER (1<<3)
#define UPGRADE_MEDICAL_SLEEP_BOARD (1<<4)
#define UPGRADE_MEDICAL_PIERERCING (1<<5)
#define UPGRADE_FLOOR_ARTBOX (1<<0)
#define UPGRADE_FLOOR_SYNDIBOX (1<<1)
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
-1
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@@ -1 +0,0 @@
#define RUSTG_OVERRIDE_BUILTINS
+17 -1
View File
@@ -1,11 +1,27 @@
// rust_g.dm - DM API for rust_g extension library
#define RUST_G "rust_g"
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
#define RUSTG_JOB_ERROR "JOB PANICKED"
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
#define rustg_dmi_create_png(fname,width,height,data) call(RUST_G, "dmi_create_png")(fname,width,height,data)
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
#define rustg_log_write(fname, text) call(RUST_G, "log_write")(fname, text)
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
// RUST-G defines & procs for HTTP component
#define RUSTG_HTTP_METHOD_GET "get"
#define RUSTG_HTTP_METHOD_POST "post"
#define RUSTG_HTTP_METHOD_PUT "put"
#define RUSTG_HTTP_METHOD_DELETE "delete"
#define RUSTG_HTTP_METHOD_PATCH "patch"
#define RUSTG_HTTP_METHOD_HEAD "head"
#define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
+46 -20
View File
@@ -20,34 +20,34 @@
// Standard values for job starting skill affinities
#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2
#define STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO 1.2
#define STARTING_SKILL_AFFINITY_DEF_JOB 1.2
// Standard values for skill gain (this is multiplied by affinity)
#define DEF_SKILL_GAIN 1
#define SKILL_GAIN_SURGERY_PER_STEP 0.25
#define SKILL_AFFINITY_MOOD_BONUS 1.25
//An extra point for each few seconds of delay when using a tool. Before the multiplier.
#define SKILL_GAIN_DELAY_DIVISOR 3 SECONDS
///Items skill_flags and other defines
#define SKILL_USE_TOOL (1<<0)
#define SKILL_TRAINING_TOOL (1<<1)
#define SKILL_ATTACK_MOB (1<<2)
#define SKILL_TRAIN_ATTACK_MOB (1<<3)
#define SKILL_ATTACK_OBJ (1<<4)
#define SKILL_TRAIN_ATTACK_OBJ (1<<5)
#define SKILL_STAMINA_COST (1<<6) //Influences the stamina cost from weapon usage.
#define SKILL_THROW_STAM_COST (1<<7)
#define SKILL_COMBAT_MODE (1<<8) //The user must have combat mode on.
#define SKILL_USE_MOOD (1<<9) //Is the skill negatively affected by bad mood.
#define SKILL_TRAIN_MOOD (1<<10) //Is this skill training affected by good mood.
///Items skill_traits and other defines
#define SKILL_USE_TOOL "use_tool"
#define SKILL_TRAINING_TOOL "training_tool"
#define SKILL_ATTACK_MOB "attack_mob"
#define SKILL_TRAIN_ATTACK_MOB "train_attack_mob"
#define SKILL_ATTACK_OBJ "attack_obj"
#define SKILL_TRAIN_ATTACK_OBJ "train_attack_obj"
#define SKILL_STAMINA_COST "stamina_cost" //Influences the stamina cost from weapon usage.
#define SKILL_THROW_STAM_COST "throw_stam_cost"
#define SKILL_COMBAT_MODE "combat_mode" //The user must have combat mode on.
#define SKILL_SANITY "sanity" //Is the skill affected by (in)sanity.
#define SKILL_INTELLIGENCE "intelligence" //Is the skill affected by brain damage?
///competency_threshold index defines
#define THRESHOLD_COMPETENT 1
#define THRESHOLD_EXPERT 2
#define THRESHOLD_MASTER 3
///competency_threshold defines
#define THRESHOLD_UNTRAINED "untrained"
#define THRESHOLD_COMPETENT "competent"
#define THRESHOLD_EXPERT "expert"
#define THRESHOLD_MASTER "master"
/// Level/Experience skills defines.
#define STD_XP_LVL_UP 100
@@ -75,3 +75,29 @@
#define DORF_SKILL_COMPETENT 3
#define DORF_SKILL_EXPERT 8
#define DORF_SKILL_MASTER 12
/// Skill modifier defines and flags.
#define MODIFIER_SKILL_VALUE (1<<0)
#define MODIFIER_SKILL_AFFINITY (1<<1)
#define MODIFIER_SKILL_LEVEL (1<<2)
///makes the skill modifier a multiplier, not an addendum.
#define MODIFIER_SKILL_MULT (1<<3)
///Sets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.
#define MODIFIER_SKILL_VIRTUE (1<<4)
///Does the opposite of the above. combining both effectively results in the skill being locked to the specified value.
#define MODIFIER_SKILL_HANDICAP (1<<5)
///Makes it untransferred by mind.transfer_to()
#define MODIFIER_SKILL_BODYBOUND (1<<6)
///Adds the difference of the current value and the value stored at the time the modifier was added to the result.
#define MODIFIER_SKILL_ORIGIN_DIFF (1<<7)
///Will this skill use competency thresholds instead of preset values
#define MODIFIER_USE_THRESHOLDS (1<<8)
#define MODIFIER_TARGET_VALUE "value"
#define MODIFIER_TARGET_LEVEL "level"
#define MODIFIER_TARGET_AFFINITY "affinity"
///Ascending priority defines.
#define MODIFIER_SKILL_PRIORITY_LOW 100
#define MODIFIER_SKILL_PRIORITY_DEF 50
#define MODIFIER_SKILL_PRIORITY_MAX 1 //max priority, meant for job/antag modifiers so they don't null out other (de)buffs
+40
View File
@@ -6,3 +6,43 @@
//More experience value getter macros
#define GET_STANDARD_LVL(lvl) XP_LEVEL(STD_XP_LVL_UP, STD_XP_LVL_MULTI, lvl)
#define GET_DORF_LVL(lvl) DORF_XP_LEVEL(DORF_XP_LVL_UP, DORF_XP_LVL_MULTI, lvl)
#define IS_SKILL_VALUE_GREATER(path, existing, new_value) GLOB.skill_datums[path].is_value_greater(existing, new_value)
#define SANITIZE_SKILL_VALUE(path, value) GLOB.skill_datums[path].sanitize_value(value)
///Doesn't automatically round the value.
#define SANITIZE_SKILL_LEVEL(path, lvl) clamp(lvl, 0, GLOB.skill_datums[path].max_levels)
/// Simple generic identifier macro.
#define GET_SKILL_MOD_ID(path, id) (id ? "[path]&[id]" : path)
/**
* A simple universal comsig for body bound skill modifiers.
* Technically they are still bound to the mind, but other signal procs will take care of adding and removing the modifier
* from/to new/old minds.
*/
#define ADD_SKILL_MODIFIER_BODY(path, id, body, prototype) \
prototype = GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)] || new path(id, TRUE);\
if(body.mind){\
body.mind.add_skill_modifier(prototype.identifier)\
} else {\
prototype.RegisterSignal(body, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)\
}
/// Same as above but to remove the skill modifier.
#define REMOVE_SKILL_MODIFIER_BODY(path, id, body) \
if(GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]){\
if(body.mind){\
body.mind.remove_skill_modifier(GET_SKILL_MOD_ID(path, id))\
} else {\
GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)].UnregisterSignal(body, COMSIG_MOB_ON_NEW_MIND)\
}\
}
///Macro used when adding generic singleton skill modifiers.
#define ADD_SINGLETON_SKILL_MODIFIER(mind, path, id) \
if(!GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]){\
new path(id, TRUE)\
};\
mind.add_skill_modifier(GET_SKILL_MOD_ID(path, id))
@@ -11,7 +11,21 @@
#define STORAGE_LIMIT_MAX_W_CLASS (1<<3)
#define STORAGE_FLAGS_LEGACY_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_COMBINED_W_CLASS | STORAGE_LIMIT_MAX_W_CLASS)
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
// UI defines
/// Size of volumetric box icon
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
/// Size of EACH left/right border icon for volumetric boxes
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
/// Minimum pixels an item must have in volumetric scaled storage UI
#define MINIMUM_PIXELS_PER_ITEM 8
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
#define MAXIMUM_VOLUMETRIC_ITEMS 256
/// How much padding to give between items
#define VOLUMETRIC_STORAGE_ITEM_PADDING 4
/// How much padding to give to edges
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
//ITEM INVENTORY WEIGHT, FOR w_class
/// Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
@@ -26,22 +40,3 @@
#define WEIGHT_CLASS_HUGE 5
/// Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
#define WEIGHT_CLASS_GIGANTIC 6
/// Macro for automatically getting the volume of an item from its w_class.
#define AUTO_SCALE_VOLUME(w_class) (2 ** w_class)
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
// UI defines
/// Size of volumetric box icon
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
/// Size of EACH left/right border icon for volumetric boxes
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
/// Minimum pixels an item must have in volumetric scaled storage UI
#define MINIMUM_PIXELS_PER_ITEM 6
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
#define MAXIMUM_VOLUMETRIC_ITEMS 256
/// How much padding to give between items
#define VOLUMETRIC_STORAGE_ITEM_PADDING 1
/// How much padding to give to edges
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
+39
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@@ -0,0 +1,39 @@
// PLEASE KEEP ALL VOLUME DEFINES IN THIS FILE, it's going to be hell to keep track of them later.
#define DEFAULT_VOLUME_TINY 2
#define DEFAULT_VOLUME_SMALL 3
#define DEFAULT_VOLUME_NORMAL 4
#define DEFAULT_VOLUME_BULKY 8
#define DEFAULT_VOLUME_HUGE 16
#define DEFAULT_VOLUME_GIGANTIC 32
GLOBAL_LIST_INIT(default_weight_class_to_volume, list(
"[WEIGHT_CLASS_TINY]" = DEFAULT_VOLUME_TINY,
"[WEIGHT_CLASS_SMALL]" = DEFAULT_VOLUME_SMALL,
"[WEIGHT_CLASS_NORMAL]" = DEFAULT_VOLUME_NORMAL,
"[WEIGHT_CLASS_BULKY]" = DEFAULT_VOLUME_BULKY,
"[WEIGHT_CLASS_HUGE]" = DEFAULT_VOLUME_HUGE,
"[WEIGHT_CLASS_GIGANTIC]" = DEFAULT_VOLUME_GIGANTIC
))
/// Macro for automatically getting the volume of an item from its w_class.
#define AUTO_SCALE_VOLUME(w_class) (GLOB.default_weight_class_to_volume["[w_class]"])
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
// Let's keep all of this in one place. given what we put above anyways..
// volume amount for items
#define ITEM_VOLUME_DISK DEFAULT_VOLUME_TINY
// #define SAMPLE_VOLUME_AMOUNT 2
// max_weight_class for storages
#define MAX_WEIGHT_CLASS_BACKPACK WEIGHT_CLASS_NORMAL
#define MAX_WEIGHT_CLASS_BAG_OF_HOLDING WEIGHT_CLASS_BULKY
// max_volume for storages
#define STORAGE_VOLUME_BACKPACK (DEFAULT_VOLUME_NORMAL * 7)
#define STORAGE_VOLUME_DUFFLEBAG (DEFAULT_VOLUME_NORMAL * 10)
#define STORAGE_VOLUME_BAG_OF_HOLDING (DEFAULT_VOLUME_NORMAL * 20)
+3 -2
View File
@@ -4,8 +4,9 @@
#define TGS_READ_GLOBAL(Name) GLOB.##Name
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define TGS_INFO_LOG(message) log_world("TGS: Info: [##message]")
#define TGS_ERROR_LOG(message) log_world("TGS: Error: [##message]")
#define TGS_INFO_LOG(message) log_world("TGS Info: [##message]")
#define TGS_WARNING_LOG(message) log_world("TGS Warn: [##message]")
#define TGS_ERROR_LOG(message) log_world("TGS Error: [##message]")
#define TGS_NOTIFY_ADMINS(event) message_admins(##event)
#define TGS_CLIENT_COUNT GLOB.clients.len
#define TGS_PROTECT_DATUM(Path) GENERAL_PROTECT_DATUM(##Path)
+56 -35
View File
@@ -1,5 +1,7 @@
//tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.1.1"
//All functions and datums outside this document are subject to change with any version and should not be relied on
//CONFIGURATION
@@ -17,7 +19,6 @@
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
@@ -26,10 +27,10 @@
//Set the value in the global variable `Name` to `Value`
#define TGS_WRITE_GLOBAL(Name, Value)
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game priveledge escalation
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities
#define TGS_PROTECT_DATUM(Path)
//display an announcement `message` from the server to all players
//Display an announcement `message` from the server to all players
#define TGS_WORLD_ANNOUNCE(message)
//Notify current in-game administrators of a string `event`
@@ -38,6 +39,9 @@
//Write an info `message` to a server log
#define TGS_INFO_LOG(message)
//Write an warning `message` to a server log
#define TGS_WARNING_LOG(message)
//Write an error `message` to a server log
#define TGS_ERROR_LOG(message)
@@ -48,10 +52,12 @@
//EVENT CODES
#define TGS_EVENT_PORT_SWAP -2 //before a port change is about to happen, extra parameter is new port
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //before a reboot mode change, extras parameters are the current and new reboot mode enums
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //Before a reboot mode change, extras parameters are the current and new reboot mode enums
#define TGS_EVENT_PORT_SWAP -2 //Before a port change is about to happen, extra parameters is new port
#define TGS_EVENT_INSTANCE_RENAMED -3 //Before the instance is renamed, extra parameter is the new name
#define TGS_EVENT_WATCHDOG_REATTACH -4 //After the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server
//See the descriptions for these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
//See the descriptions for the parameters of these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
#define TGS_EVENT_REPO_RESET_ORIGIN 0
#define TGS_EVENT_REPO_CHECKOUT 1
#define TGS_EVENT_REPO_FETCH 2
@@ -63,9 +69,12 @@
#define TGS_EVENT_COMPILE_START 8
#define TGS_EVENT_COMPILE_CANCELLED 9
#define TGS_EVENT_COMPILE_FAILURE 10
#define TGS_EVENT_COMPILE_COMPLETE 11
#define TGS_EVENT_COMPILE_COMPLETE 11 // Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead
#define TGS_EVENT_INSTANCE_AUTO_UPDATE_START 12
#define TGS_EVENT_REPO_MERGE_CONFLICT 13
#define TGS_EVENT_DEPLOYMENT_COMPLETE 14
#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
#define TGS_EVENT_WATCHDOG_DETACH 16
//OTHER ENUMS
@@ -80,6 +89,7 @@
//REQUIRED HOOKS
//Call this somewhere in /world/New() that is always run
//IMPORTANT: This function may sleep!
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
//minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
@@ -109,12 +119,12 @@
//represents a version of tgstation-server
/datum/tgs_version
var/suite //The suite version, can be >=3
var/suite //The suite/major version, can be >=3
//this group of variables can be null to represent a wild card
var/major //The major version
var/minor //The minor version
var/patch //The patch version
var/deprecated_patch //The legacy version
var/raw_parameter //The unparsed parameter
var/deprefixed_parameter //The version only bit of raw_parameter
@@ -123,6 +133,10 @@
/datum/tgs_version/proc/Wildcard()
return
//if the tgs_version equals some other_version
/datum/tgs_version/proc/Equals(datum/tgs_version/other_version)
return
//represents a merge of a GitHub pull request
/datum/tgs_revision_information/test_merge
var/number //pull request number
@@ -179,14 +193,45 @@
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE
//No function below this succeeds if it returns FALSE or if TgsNew() has yet to be called
/world/proc/TgsAvailable()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
/world/proc/TgsEndProcess()
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
//The following functions will sleep if a call to TgsNew() is sleeping
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
return
//Gets the current /datum/tgs_version of the server tools running the server
/world/proc/TgsVersion()
return
//Gets the current /datum/tgs_version of the DMAPI being used
/world/proc/TgsApiVersion()
return
//Gets the name of the TGS instance running the game
/world/proc/TgsInstanceName()
return
@@ -202,34 +247,10 @@
/world/proc/TgsTestMerges()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
/world/proc/TgsEndProcess()
return
//Gets a list of connected tgs_chat_channel
/world/proc/TgsChatChannelInfo()
return
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
/*
The MIT License
@@ -255,4 +276,4 @@ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
*/
+1
View File
@@ -88,6 +88,7 @@
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
#define TRAIT_TESLA_SHOCKIMMUNE "tesla_shock_immunity"
#define TRAIT_STABLEHEART "stable_heart"
#define TRAIT_STABLELIVER "stable_liver"
#define TRAIT_RESISTHEAT "resist_heat"
+3
View File
@@ -123,3 +123,6 @@
// misc
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
#define VV_HK_REMOVE_PAINTING "remove_painting"
// paintings
#define VV_HK_REMOVE_PAINTING "remove_painting"