Conflicts galore

This commit is contained in:
Artur
2020-05-21 21:08:12 +03:00
532 changed files with 9131 additions and 5662 deletions
+70 -84
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@@ -6,13 +6,20 @@ SUBSYSTEM_DEF(input)
priority = FIRE_PRIORITY_INPUT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
var/list/macro_sets
var/list/movement_keys
/// Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
var/static/list/macroset_classic_input
/// Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
var/static/list/macroset_classic_hotkey
/// New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.
var/static/list/macroset_hotkey
/// Macro set for hotkeys
var/list/hotkey_mode_macros
/// Macro set for classic.
var/list/input_mode_macros
/datum/controller/subsystem/input/Initialize()
setup_default_macro_sets()
setup_default_movement_keys()
setup_macrosets()
initialized = TRUE
@@ -20,90 +27,68 @@ SUBSYSTEM_DEF(input)
return ..()
// This is for when macro sets are eventualy datumized
/datum/controller/subsystem/input/proc/setup_default_macro_sets()
var/list/static/default_macro_sets
if(default_macro_sets)
macro_sets = default_macro_sets
return
default_macro_sets = list(
"default" = list(
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"Ctrl+O" = "looc",
"T" = "say",
"Ctrl+T" = "whisper",
"M" = "me",
"Ctrl+M" = "subtle",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
),
"old_default" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_hotkeys map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\"",
"Ctrl+T" = "say",
"Ctrl+O" = "ooc",
),
"old_hotkeys" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"L" = "looc",
"T" = "say",
"M" = "me",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
),
)
// Because i'm lazy and don't want to type all these out twice
var/list/old_default = default_macro_sets["old_default"]
var/list/static/oldmode_keys = list(
/// Sets up the key list for classic mode for when badmins screw up vv's.
/datum/controller/subsystem/input/proc/setup_macrosets()
// First, let's do the snowflake keyset!
macroset_classic_input = list()
var/list/classic_mode_keys = list(
"North", "East", "South", "West",
"Northeast", "Southeast", "Northwest", "Southwest",
"Insert", "Delete", "Ctrl", "Alt",
"Insert", "Delete", "Ctrl", "Alt", "Shift",
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
)
for(var/key in classic_mode_keys)
macroset_classic_input[key] = "\"KeyDown [key]\""
macroset_classic_input["[key]+UP"] = "\"KeyUp [key]\""
// LET'S PLAY THE BIND EVERY KEY GAME!
// oh except for Backspace and Enter; if you want to use those you shouldn't have used oldmode!
var/list/classic_ctrl_override_keys = list(
"\[", "\]", "\\", ";", "'", ",", ".", "/", "-", "\\=", "`"
)
// i'm lazy let's play the list iteration game of numbers
for(var/i in 0 to 9)
classic_ctrl_override_keys += "[i]"
// let's play the ascii game of A to Z (UPPERCASE)
for(var/i in 65 to 90)
classic_ctrl_override_keys += ascii2text(i)
// let's play the game of clientside bind overrides!
classic_ctrl_override_keys -= list("T", "O", "M", "L")
macroset_classic_input["Ctrl+T"] = "say"
macroset_classic_input["Ctrl+O"] = "ooc"
macroset_classic_input["Ctrl+L"] = "looc"
// let's play the list iteration game x2
for(var/key in classic_ctrl_override_keys)
macroset_classic_input["Ctrl+[key]"] = "\"KeyDown [key]\""
macroset_classic_input["Ctrl+[key]+UP"] = "\"KeyUp [key]\""
// Misc
macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
for(var/i in 1 to oldmode_keys.len)
var/key = oldmode_keys[i]
old_default[key] = "\"KeyDown [key]\""
old_default["[key]+UP"] = "\"KeyUp [key]\""
// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
macroset_classic_hotkey = list(
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
"Tab" = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT] input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
"O" = "ooc",
"T" = "say",
"L" = "looc",
"M" = "me"
)
var/list/static/oldmode_ctrl_override_keys = list(
"W" = "W", "A" = "A", "S" = "S", "D" = "D", // movement
"1" = "1", "2" = "2", "3" = "3", "4" = "4", // intent
"B" = "B", // resist
"E" = "E", // quick equip
"F" = "F", // intent left
"G" = "G", // intent right
"H" = "H", // stop pulling
"Q" = "Q", // drop
"R" = "R", // throw
"X" = "X", // switch hands
"Y" = "Y", // activate item
"Z" = "Z", // activate item
)
for(var/i in 1 to oldmode_ctrl_override_keys.len)
var/key = oldmode_ctrl_override_keys[i]
var/override = oldmode_ctrl_override_keys[key]
old_default["Ctrl+[key]"] = "\"KeyDown [override]\""
old_default["Ctrl+[key]+UP"] = "\"KeyUp [override]\""
macro_sets = default_macro_sets
// For initially setting up or resetting to default the movement keys
/datum/controller/subsystem/input/proc/setup_default_movement_keys()
var/static/list/default_movement_keys = list(
"W" = NORTH, "A" = WEST, "S" = SOUTH, "D" = EAST, // WASD
"North" = NORTH, "West" = WEST, "South" = SOUTH, "East" = EAST, // Arrow keys & Numpad
)
movement_keys = default_movement_keys.Copy()
// And finally, the modern set.
macroset_hotkey = list(
"Any" = "\"KeyDown \[\[*\]\]\"",
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
"O" = "ooc",
"T" = "say",
"L" = "looc",
"M" = "me"
)
// Badmins just wanna have fun ♪
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
@@ -111,9 +96,10 @@ SUBSYSTEM_DEF(input)
for(var/i in 1 to clients.len)
var/client/user = clients[i]
user.set_macros()
user.update_movement_keys()
/datum/controller/subsystem/input/fire()
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to length(clients))
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
-4
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@@ -1,4 +0,0 @@
PROCESSING_SUBSYSTEM_DEF(mood)
name = "Mood"
flags = SS_NO_INIT | SS_BACKGROUND
priority = 20
@@ -267,6 +267,7 @@ SUBSYSTEM_DEF(persistence)
CollectAntagReputation()
SaveRandomizedRecipes()
SavePanicBunker()
SavePaintings()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")