Conflicts galore
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@@ -62,18 +62,21 @@
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/obj/mecha/combat/neovgre/process()
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..()
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if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
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if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hope to stop the superweapon
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cell.charge = INFINITY
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max_integrity = INFINITY
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obj_integrity = max_integrity
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CHECK_TICK //Just to be on the safe side lag wise
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else if(cell.charge < cell.maxcharge)
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for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
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var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
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if (get_clockwork_power() <= delta)
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cell.charge += delta
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adjust_clockwork_power(-delta)
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CHECK_TICK
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else
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if(cell.charge < cell.maxcharge)
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for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
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var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
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if (get_clockwork_power() >= delta)
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cell.charge += delta
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adjust_clockwork_power(-delta)
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if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
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obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
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CHECK_TICK
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/obj/mecha/combat/neovgre/Initialize()
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.=..()
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@@ -90,7 +93,7 @@
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energy_drain = 30
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name = "Aribter Laser Cannon"
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desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
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fire_sound = "sound/weapons/neovgre_laser.ogg"
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fire_sound = 'sound/weapons/neovgre_laser.ogg'
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
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if(istype(M))
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@@ -23,11 +23,11 @@
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layer = BELOW_MOB_LAYER//icon draw layer
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infra_luminosity = 15 //byond implementation is bugged.
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force = 5
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flags_1 = HEAR_1
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flags_1 = HEAR_1|BLOCK_FACE_ATOM_1
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var/can_move = 0 //time of next allowed movement
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var/mob/living/carbon/occupant = null
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var/mob/living/occupant = null
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var/step_in = 10 //make a step in step_in/10 sec.
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var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
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var/dir_in = SOUTH //What direction will the mech face when entered/powered on? Defaults to South.
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var/normal_step_energy_drain = 10 //How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.
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var/step_energy_drain = 10
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var/melee_energy_drain = 15
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@@ -495,6 +495,10 @@
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occupant_message("<span class='warning'>Air port connection teared off!</span>")
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mecha_log_message("Lost connection to gas port.")
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/obj/mecha/setDir(newdir)
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. = ..()
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occupant?.setDir(newdir)
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/obj/mecha/Process_Spacemove(var/movement_dir = 0)
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. = ..()
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if(.)
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@@ -77,7 +77,7 @@
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/obj/mecha/attack_animal(mob/living/simple_animal/user)
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mecha_log_message("Attack by simple animal. Attacker - [user].", color="red")
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if(!user.melee_damage_upper && !user.obj_damage)
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user.emote("custom", message = "[user.friendly] [src].")
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user.emote("custom", message = "[user.friendly_verb_continuous] [src].")
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return 0
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else
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var/play_soundeffect = 1
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@@ -333,10 +333,13 @@
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send_byjax(occupant,"exosuit.browser","t_port_connection","[internal_tank.connected_port?"Disconnect from":"Connect to"] gas port")
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if(href_list["dna_lock"])
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if(occupant && !iscarbon(occupant))
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to_chat(occupant, "<span class='danger'> You do not have any DNA!</span>")
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if(!occupant)
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return
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dna_lock = occupant.dna.unique_enzymes
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var/mob/living/carbon/C = occupant
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if(!istype(C) || !C.dna)
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to_chat(C, "<span class='danger'> You do not have any DNA!</span>")
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return
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dna_lock = C.dna.unique_enzymes
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occupant_message("You feel a prick as the needle takes your DNA sample.")
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if(href_list["reset_dna"])
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