Removing unused files and fixing some stuff. (#12250)
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@@ -1,58 +0,0 @@
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/mob/living/verb/give()
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set category = "IC"
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set name = "Give"
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set src in oview(1) //Cannot handle giving shit to mobs on your own tile, but it's a small, small loss
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give_item(usr)
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/mob/living/proc/give_item(mob/living/carbon/user)
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/mob/living/carbon/give_item(mob/living/carbon/user)
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if(!istype(user))
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return
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if(src.stat == 2 || user.stat == 2 || src.client == null)
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return
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if(src.handcuffed)
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user << "<span class='warning'>Those hands are cuffed right now.</span>"
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return //Can't receive items while cuffed
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var/obj/item/I
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if(user.get_active_held_item() == null)
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user << "You don't have anything in your [get_held_index_name(get_held_index_of_item(I))] to give to [src]."
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return
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I = user.get_active_held_item()
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if(!I)
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return
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if(src == user) //Shouldn't happen
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user << "<span class='warning'>You tried to give yourself \the [I], but you didn't want it.</span>"
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return
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if(get_empty_held_index_for_side())
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switch(alert(src, "[user] wants to give you \a [I]?", , "Yes", "No"))
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if("Yes")
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if(!I)
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return
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if(!Adjacent(user))
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user <<"<span class='warning'>You need to stay still while giving an object.</span>"
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src << "<span class='warning'>[user] moved away.</span>"//What an asshole
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return
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if(user.get_active_held_item() != I)
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user << "<span class='warning'>You need to keep the item in your hand.</span>"
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src << "<span class='warning'>[user] has put \the [I] away!</span>"
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return
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if(!get_empty_held_index_for_side())
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user << "<span class='warning'>Your hands are full.</span>"
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user << "<span class='warning'>Their hands are full.</span>"
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return
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if(!user.dropItemToGround(I))
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src << "<span class='warning'>[user] can't let go of \the [I]!</span>"
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user << "<span class='warning'>You can't seem to let go of \the [I].</span>"
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return
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src.put_in_hands(I)
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update_inv_hands()
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src.visible_message("<span class='notice'>[user] handed \the [I] to [src].</span>")
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if("No")
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src.visible_message("<span class='warning'>[user] tried to hand \the [I] to [src] but \he didn't want it.</span>")
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else
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user << "<span class='warning'>[src]'s hands are full.</span>"
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@@ -1,18 +0,0 @@
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/mob/living/simple_animal/hostile/creature
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name = "creature"
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desc = "A sanity-destroying otherthing."
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icon_state = "otherthing"
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icon_living = "otherthing"
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icon_dead = "otherthing-dead"
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health = 80
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maxHealth = 80
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obj_damage = 100
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melee_damage_lower = 25
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melee_damage_upper = 50
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attacktext = "chomps"
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attack_sound = 'sound/weapons/bite.ogg'
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faction = list("creature")
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speak_emote = list("screams")
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gold_core_spawnable = HOSTILE_SPAWN
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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