use_power var now uses a define to reflect it not being a bool (#1842)

This commit is contained in:
CitadelStationBot
2017-06-30 22:41:59 -05:00
committed by kevinz000
parent c32da6e2cb
commit 9d5e51777b
103 changed files with 155 additions and 149 deletions
+4 -4
View File
@@ -5,7 +5,7 @@
icon_state = "control"
anchored = 0
density = 1
use_power = 1
use_power = IDLE_POWER_USE
idle_power_usage = 100
active_power_usage = 1000
@@ -142,10 +142,10 @@
if(active)
toggle_power(1)
else
use_power = 0
use_power = NO_POWER_USE
else if(!stat && anchored)
use_power = 1
use_power = IDLE_POWER_USE
return
@@ -243,7 +243,7 @@
/obj/machinery/power/am_control_unit/proc/toggle_power(powerfail = 0)
active = !active
if(active)
use_power = 2
use_power = ACTIVE_POWER_USE
visible_message("The [src.name] starts up.")
else
use_power = !powerfail
+1 -1
View File
@@ -16,7 +16,7 @@
anchored = 1
density = 1
dir = NORTH
use_power = 0//Living things generally dont use power
use_power = NO_POWER_USE//Living things generally dont use power
idle_power_usage = 0
active_power_usage = 0
+1 -1
View File
@@ -44,7 +44,7 @@
icon_state = "apc0"
anchored = 1
use_power = 0
use_power = NO_POWER_USE
req_access = null
obj_integrity = 200
max_integrity = 200
+1 -1
View File
@@ -13,7 +13,7 @@
icon_state = "teg"
anchored = 1
density = 1
use_power = 0
use_power = NO_POWER_USE
var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
+4 -4
View File
@@ -24,7 +24,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
icon = 'icons/obj/machines/gravity_generator.dmi'
anchored = 1
density = 1
use_power = 0
use_power = NO_POWER_USE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/sprite_number = 0
@@ -107,7 +107,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
// Generator an admin can spawn
//
/obj/machinery/gravity_generator/main/station/admin
use_power = 0
use_power = NO_POWER_USE
//
// Main Generator with the main code
@@ -119,7 +119,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
active_power_usage = 3000
power_channel = ENVIRON
sprite_number = 8
use_power = 1
use_power = IDLE_POWER_USE
interact_offline = 1
var/on = 1
var/breaker = 1
@@ -300,7 +300,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
charging_state = POWER_IDLE
on = new_state
use_power = on ? 2 : 1
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
// Sound the alert if gravity was just enabled or disabled.
var/alert = 0
var/area/A = get_area(src)
+3 -3
View File
@@ -158,7 +158,7 @@
layer = WALL_OBJ_LAYER
obj_integrity = 100
max_integrity = 100
use_power = 2
use_power = ACTIVE_POWER_USE
idle_power_usage = 2
active_power_usage = 20
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
@@ -256,10 +256,10 @@
if(trigger)
burn_out()
else
use_power = 2
use_power = ACTIVE_POWER_USE
set_light(brightness)
else
use_power = 1
use_power = IDLE_POWER_USE
set_light(0)
active_power_usage = (brightness * 10)
+3 -3
View File
@@ -4,7 +4,7 @@
icon_screen = "power"
icon_keyboard = "power_key"
light_color = LIGHT_COLOR_YELLOW
use_power = 2
use_power = ACTIVE_POWER_USE
idle_power_usage = 20
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/computer/powermonitor
@@ -24,10 +24,10 @@
/obj/machinery/computer/monitor/process()
if(!attached)
use_power = 1
use_power = IDLE_POWER_USE
search()
else
use_power = 2
use_power = ACTIVE_POWER_USE
record()
/obj/machinery/computer/monitor/proc/search()
+1 -1
View File
@@ -7,7 +7,7 @@
icon_state = "portgen0"
density = 1
anchored = 0
use_power = 0
use_power = NO_POWER_USE
var/active = 0
var/power_gen = 5000
+1 -1
View File
@@ -12,7 +12,7 @@
anchored = 1
on_blueprints = TRUE
var/datum/powernet/powernet = null
use_power = 0
use_power = NO_POWER_USE
idle_power_usage = 0
active_power_usage = 0
+1 -1
View File
@@ -8,7 +8,7 @@
icon_state = "rtg"
density = 1
anchored = 1
use_power = 0
use_power = NO_POWER_USE
// You can buckle someone to RTG, then open its panel. Fun stuff.
can_buckle = TRUE
+1 -1
View File
@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
anchored = 0
density = 1
req_access = list(GLOB.access_engine_equip)
// use_power = 0
// use_power = NO_POWER_USE
obj_integrity = 350
max_integrity = 350
integrity_failure = 80
@@ -8,7 +8,7 @@
anchored = 1
density = 0
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
use_power = 0
use_power = NO_POWER_USE
luminosity = 4
layer = ABOVE_OBJ_LAYER
var/obj/machinery/field/generator/FG1 = null
+2 -2
View File
@@ -13,7 +13,7 @@
var/charge = 0
var/atom/target = null
use_power = 0
use_power = NO_POWER_USE
idle_power_usage = 10
active_power_usage = 300
@@ -153,7 +153,7 @@
/* if((severity == 1)&&prob(1)&&prob(1))
if(src.active)
src.active = 0
src.use_power = 1 */
src.use_power = IDLE_POWER_USE */
return 1
@@ -25,7 +25,7 @@ field_generator power level display
icon_state = "Field_Gen"
anchored = 0
density = 1
use_power = 0
use_power = NO_POWER_USE
obj_integrity = 500
max_integrity = 500
//100% immune to lasers and energy projectiles since it absorbs their energy.
+1 -1
View File
@@ -6,7 +6,7 @@
icon_state = "TheSingGen"
anchored = 0
density = 1
use_power = 0
use_power = NO_POWER_USE
resistance_flags = FIRE_PROOF
// You can buckle someone to the singularity generator, then start the engine. Fun!
@@ -5,7 +5,7 @@
icon_state = "control_box"
anchored = 0
density = 1
use_power = 0
use_power = NO_POWER_USE
idle_power_usage = 500
active_power_usage = 10000
dir = NORTH
@@ -43,7 +43,7 @@
/obj/machinery/particle_accelerator/control_box/proc/update_state()
if(construction_state < PA_CONSTRUCTION_COMPLETE)
use_power = 0
use_power = NO_POWER_USE
assembled = 0
active = 0
for(var/CP in connected_parts)
@@ -54,7 +54,7 @@
connected_parts.Cut()
return
if(!part_scan())
use_power = 1
use_power = IDLE_POWER_USE
active = 0
connected_parts.Cut()
@@ -136,9 +136,9 @@
..()
if(stat & NOPOWER)
active = 0
use_power = 0
use_power = NO_POWER_USE
else if(!stat && construction_state == PA_CONSTRUCTION_COMPLETE)
use_power = 1
use_power = IDLE_POWER_USE
/obj/machinery/particle_accelerator/control_box/process()
if(active)
@@ -208,14 +208,14 @@
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in ([x],[y],[z])")
if(active)
use_power = 2
use_power = ACTIVE_POWER_USE
for(var/CP in connected_parts)
var/obj/structure/particle_accelerator/part = CP
part.strength = strength
part.powered = 1
part.update_icon()
else
use_power = 1
use_power = IDLE_POWER_USE
for(var/CP in connected_parts)
var/obj/structure/particle_accelerator/part = CP
part.strength = null
+1 -1
View File
@@ -20,7 +20,7 @@
icon_state = "smes"
density = 1
anchored = 1
use_power = 0
use_power = NO_POWER_USE
var/capacity = 5e6 // maximum charge
var/charge = 0 // actual charge
+2 -2
View File
@@ -8,7 +8,7 @@
icon_state = "sp_base"
anchored = 1
density = 1
use_power = 0
use_power = NO_POWER_USE
idle_power_usage = 0
active_power_usage = 0
var/id = 0
@@ -263,7 +263,7 @@
icon_state = "computer"
anchored = 1
density = 1
use_power = 1
use_power = IDLE_POWER_USE
idle_power_usage = 250
obj_integrity = 200
max_integrity = 200
+1 -1
View File
@@ -10,7 +10,7 @@
icon_state = "tracker"
anchored = 1
density = 1
use_power = 0
use_power = NO_POWER_USE
obj_integrity = 250
max_integrity = 250
integrity_failure = 50