|
|
|
@@ -660,6 +660,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
wave_explosion_block = EXPLOSION_BLOCK_EXTREME
|
|
|
|
|
wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
|
|
|
|
|
glass_type = /obj/item/stack/sheet/plasmarglass
|
|
|
|
|
canSmoothWith = list(
|
|
|
|
|
/turf/closed/wall,
|
|
|
|
|
/turf/closed/wall/r_wall,
|
|
|
|
|
/obj/structure/falsewall,
|
|
|
|
|
/obj/structure/falsewall/brass,
|
|
|
|
|
/obj/structure/falsewall/reinforced,
|
|
|
|
|
/turf/closed/wall/rust,
|
|
|
|
|
/turf/closed/wall/r_wall/rust,
|
|
|
|
|
/turf/closed/wall/clockwork,
|
|
|
|
|
/turf/closed/indestructible/riveted/,
|
|
|
|
|
/turf/closed/indestructible/riveted/uranium,
|
|
|
|
|
/obj/structure/window/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/tinted/fulltile,
|
|
|
|
|
/obj/machinery/door,
|
|
|
|
|
/obj/machinery/door/airlock/,
|
|
|
|
|
/obj/machinery/door/airlock/mining,
|
|
|
|
|
/obj/machinery/door/airlock/mining/glass,
|
|
|
|
|
/obj/machinery/door/airlock/medical,
|
|
|
|
|
/obj/machinery/door/airlock/medical/glass,
|
|
|
|
|
/obj/machinery/door/airlock/public,
|
|
|
|
|
/obj/machinery/door/airlock/public/glass,
|
|
|
|
|
/obj/machinery/door/airlock/research,
|
|
|
|
|
/obj/machinery/door/airlock/research/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/glass,
|
|
|
|
|
/obj/machinery/door/airlock/command/,
|
|
|
|
|
/obj/machinery/door/airlock/command/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/abandoned,
|
|
|
|
|
/obj/machinery/door/airlock/security,
|
|
|
|
|
/obj/machinery/door/airlock/security/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/abandoned,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters/preopen,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters,
|
|
|
|
|
/obj/machinery/door/window/eastright,
|
|
|
|
|
/obj/machinery/door/window/eastleft,
|
|
|
|
|
/obj/machinery/door/window/northleft,
|
|
|
|
|
/obj/machinery/door/window/northright,
|
|
|
|
|
/obj/machinery/door/airlock/external,
|
|
|
|
|
/obj/machinery/door/airlock,
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/window/plasma/reinforced/spawner/east
|
|
|
|
|
dir = EAST
|
|
|
|
@@ -740,7 +787,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,)
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
glass_amount = 2
|
|
|
|
|
|
|
|
|
@@ -801,7 +848,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,)
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
glass_amount = 2
|
|
|
|
|
|
|
|
|
@@ -817,6 +864,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
flags_1 = PREVENT_CLICK_UNDER_1
|
|
|
|
|
smooth = SMOOTH_TRUE
|
|
|
|
|
glass_amount = 2
|
|
|
|
|
canSmoothWith = list(
|
|
|
|
|
/turf/closed/wall,
|
|
|
|
|
/turf/closed/wall/r_wall,
|
|
|
|
|
/obj/structure/falsewall,
|
|
|
|
|
/obj/structure/falsewall/brass,
|
|
|
|
|
/obj/structure/falsewall/reinforced,
|
|
|
|
|
/turf/closed/wall/rust,
|
|
|
|
|
/turf/closed/wall/r_wall/rust,
|
|
|
|
|
/turf/closed/wall/clockwork,
|
|
|
|
|
/turf/closed/indestructible/riveted/,
|
|
|
|
|
/turf/closed/indestructible/riveted/uranium,
|
|
|
|
|
/obj/structure/window/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/tinted/fulltile,
|
|
|
|
|
/obj/machinery/door,
|
|
|
|
|
/obj/machinery/door/airlock/,
|
|
|
|
|
/obj/machinery/door/airlock/mining,
|
|
|
|
|
/obj/machinery/door/airlock/mining/glass,
|
|
|
|
|
/obj/machinery/door/airlock/medical,
|
|
|
|
|
/obj/machinery/door/airlock/medical/glass,
|
|
|
|
|
/obj/machinery/door/airlock/public,
|
|
|
|
|
/obj/machinery/door/airlock/public/glass,
|
|
|
|
|
/obj/machinery/door/airlock/research,
|
|
|
|
|
/obj/machinery/door/airlock/research/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/glass,
|
|
|
|
|
/obj/machinery/door/airlock/command/,
|
|
|
|
|
/obj/machinery/door/airlock/command/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/abandoned,
|
|
|
|
|
/obj/machinery/door/airlock/security,
|
|
|
|
|
/obj/machinery/door/airlock/security/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/abandoned,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters/preopen,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters,
|
|
|
|
|
/obj/machinery/door/window/eastright,
|
|
|
|
|
/obj/machinery/door/window/eastleft,
|
|
|
|
|
/obj/machinery/door/window/northleft,
|
|
|
|
|
/obj/machinery/door/window/northright,
|
|
|
|
|
/obj/machinery/door/airlock/external,
|
|
|
|
|
/obj/machinery/door/airlock,
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/window/plasma/reinforced/fulltile/unanchored
|
|
|
|
|
anchored = FALSE
|
|
|
|
@@ -875,7 +969,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,)
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
level = 3
|
|
|
|
|
glass_amount = 2
|
|
|
|
@@ -1046,6 +1140,52 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|
|
|
|
level = 3
|
|
|
|
|
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
|
|
|
|
glass_amount = 2
|
|
|
|
|
canSmoothWith = list(
|
|
|
|
|
/turf/closed/wall,
|
|
|
|
|
/turf/closed/wall/r_wall,
|
|
|
|
|
/obj/structure/falsewall,
|
|
|
|
|
/obj/structure/falsewall/brass,
|
|
|
|
|
/obj/structure/falsewall/reinforced,
|
|
|
|
|
/turf/closed/wall/rust,
|
|
|
|
|
/turf/closed/wall/r_wall/rust,
|
|
|
|
|
/turf/closed/wall/clockwork,
|
|
|
|
|
/turf/closed/indestructible/riveted/,
|
|
|
|
|
/turf/closed/indestructible/riveted/uranium,
|
|
|
|
|
/obj/structure/window/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/fulltile,
|
|
|
|
|
/obj/structure/window/reinforced/tinted/fulltile,
|
|
|
|
|
/obj/machinery/door,
|
|
|
|
|
/obj/machinery/door/airlock/,
|
|
|
|
|
/obj/machinery/door/airlock/mining,
|
|
|
|
|
/obj/machinery/door/airlock/mining/glass,
|
|
|
|
|
/obj/machinery/door/airlock/medical,
|
|
|
|
|
/obj/machinery/door/airlock/medical/glass,
|
|
|
|
|
/obj/machinery/door/airlock/public,
|
|
|
|
|
/obj/machinery/door/airlock/public/glass,
|
|
|
|
|
/obj/machinery/door/airlock/research,
|
|
|
|
|
/obj/machinery/door/airlock/research/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/glass,
|
|
|
|
|
/obj/machinery/door/airlock/command/,
|
|
|
|
|
/obj/machinery/door/airlock/command/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/abandoned,
|
|
|
|
|
/obj/machinery/door/airlock/security,
|
|
|
|
|
/obj/machinery/door/airlock/security/glass,
|
|
|
|
|
/obj/machinery/door/airlock/maintenance/abandoned,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters/preopen,
|
|
|
|
|
/obj/machinery/door/poddoor/shutters,
|
|
|
|
|
/obj/machinery/door/window/eastright,
|
|
|
|
|
/obj/machinery/door/window/eastleft,
|
|
|
|
|
/obj/machinery/door/window/northleft,
|
|
|
|
|
/obj/machinery/door/window/northright,
|
|
|
|
|
/obj/machinery/door/airlock/external,
|
|
|
|
|
/obj/machinery/door/airlock,
|
|
|
|
|
/obj/machinery/door/airlock/hatch,
|
|
|
|
|
/obj/machinery/door/airlock/engineering/glass/critical,
|
|
|
|
|
/obj/machinery/door/airlock/atmos,
|
|
|
|
|
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
|
|
|
|
|
|
|
|
|
|
/obj/structure/window/plastitanium/unanchored
|
|
|
|
|
anchored = FALSE
|
|
|
|
|