Merge branch 'master' into gatofication2

This commit is contained in:
evilew
2024-11-21 22:11:24 +01:00
committed by GitHub
193 changed files with 4649 additions and 708 deletions
-5
View File
@@ -291,11 +291,6 @@
icon = "thehive"
desc = "Comb in for some sweet drinks! Not known for serving any sappy drink."
/datum/barsign/the_busted_belt //gs13
name = "The Busted Belt"
icon = "thebustedbelt"
desc = "GATO is not liable for any pieces of broken wardrobe." //GS13 - Nanotrasen to GATO
/datum/barsign/hiddensigns
hidden = TRUE
@@ -160,7 +160,7 @@
buildstacktype = null //Custom mats handle this
/obj/structure/chair/wood
icon = 'GainStation13/icons/obj/chairs.dmi'
icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
icon_state = "wooden_chair"
name = "wooden chair"
desc = "Old is never too old to not be in fashion."
@@ -540,7 +540,7 @@
/obj/item/chair/wood
name = "wooden chair"
icon = 'GainStation13/icons/obj/chairs.dmi'
icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
icon_state = "wooden_chair_toppled"
item_state = "woodenchair"
resistance_flags = FLAMMABLE
@@ -11,7 +11,7 @@
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow/ce(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
+143 -3
View File
@@ -660,6 +660,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
wave_explosion_block = EXPLOSION_BLOCK_EXTREME
wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
glass_type = /obj/item/stack/sheet/plasmarglass
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
/obj/structure/window/plasma/reinforced/spawner/east
dir = EAST
@@ -740,7 +787,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,)
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
glass_amount = 2
@@ -801,7 +848,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,)
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
glass_amount = 2
@@ -817,6 +864,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
flags_1 = PREVENT_CLICK_UNDER_1
smooth = SMOOTH_TRUE
glass_amount = 2
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
/obj/structure/window/plasma/reinforced/fulltile/unanchored
anchored = FALSE
@@ -875,7 +969,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,)
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
level = 3
glass_amount = 2
@@ -1046,6 +1140,52 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
level = 3
glass_type = /obj/item/stack/sheet/plastitaniumglass
glass_amount = 2
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
/obj/structure/window/plastitanium/unanchored
anchored = FALSE