Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
This commit is contained in:
@@ -244,7 +244,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/head/helmet/skull
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name = "skull helmet"
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@@ -437,3 +437,12 @@
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item_state = "hunter"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/kepi
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name = "kepi"
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desc = "A white cap with visor. Oui oui, mon capitane!"
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icon_state = "kepi"
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/obj/item/clothing/head/kepi/old
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icon_state = "kepi_old"
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desc = "A flat, white circular cap with a visor, that demands some honor from it's wearer."
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@@ -238,7 +238,7 @@
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item_state = "foilhat"
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armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
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equip_delay_other = 140
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var/datum/brain_trauma/mild/phobia/paranoia
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var/datum/brain_trauma/mild/phobia/conspiracies/paranoia
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var/warped = FALSE
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clothing_flags = IGNORE_HAT_TOSS
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@@ -255,7 +255,8 @@
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return
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if(paranoia)
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QDEL_NULL(paranoia)
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paranoia = new("conspiracies")
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paranoia = new()
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paranoia.clonable = FALSE
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user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC)
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to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
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@@ -18,6 +18,7 @@
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mutantrace_variation = STYLE_DIGITIGRADE
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var/last_bloodtype = "" //used to track the last bloodtype to have graced these shoes; makes for better performing footprint shenanigans
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var/last_blood_DNA = "" //same as last one
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var/last_blood_color = ""
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/obj/item/clothing/shoes/ComponentInitialize()
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. = ..()
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@@ -48,6 +49,7 @@
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if(blood_dna.len)
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last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
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last_blood_DNA = blood_dna[blood_dna.len]
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last_blood_color = blood_dna["color"]
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/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = ..()
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@@ -286,7 +286,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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@@ -537,7 +537,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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desc = "A luxuriant winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor."
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desc = "A luxurious winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor."
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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@@ -565,7 +565,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs and got annoying after the first ten seconds."
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desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs that get annoying after the first ten seconds."
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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