This commit is contained in:
Ghommie
2020-06-30 00:49:06 +02:00
303 changed files with 6981 additions and 73525 deletions
+1 -1
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@@ -525,7 +525,7 @@ GLOBAL_LIST_EMPTY(vending_products)
if(4) // paralyze this binch
// the new paraplegic gets like 4 lines of losing their legs so skip them
visible_message("<span class='danger'>[C]'s spinal cord is obliterated with a sickening crunch!</span>", ignored_mobs = list(C))
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
C.gain_trauma(/datum/brain_trauma/severe/paralysis/spinesnapped)
if(5) // skull squish!
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
if(O)
+1 -2
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@@ -14,8 +14,7 @@
/obj/item/stock_parts/cell/upgraded = 2)
premium = list(/obj/item/stock_parts/cell/upgraded/plus = 2,
/obj/item/flashlight/lantern = 2,
/obj/item/beacon = 2,
/obj/item/airlock_painter/decal = 5)
/obj/item/beacon = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
refill_canister = /obj/item/vending_refill/assist
+2 -1
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@@ -15,7 +15,8 @@
/obj/item/reagent_containers/food/drinks/soda_cans/sol_dry = 10,
/obj/item/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,
/obj/item/reagent_containers/food/drinks/soda_cans/shamblers = 6)
/obj/item/reagent_containers/food/drinks/soda_cans/shamblers = 6,
/obj/item/reagent_containers/glass/beaker/waterbottle/wataur = 2)
premium = list(/obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,
/obj/item/reagent_containers/food/drinks/soda_cans/air = 1,
/obj/item/reagent_containers/food/drinks/soda_cans/grey_bull = 1,
+2 -2
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@@ -15,7 +15,6 @@
/obj/item/electronics/airalarm = 10,
/obj/item/electronics/firealarm = 10,
/obj/item/electronics/firelock = 10,
/obj/item/airlock_painter/decal = 5,
/obj/item/rcd_ammo = 3
)
contraband = list(/obj/item/stock_parts/cell/potato = 3,
@@ -25,7 +24,8 @@
)
premium = list(/obj/item/storage/belt/utility = 3,
/obj/item/storage/box/smart_metal_foam = 3,
/obj/item/rcd_ammo/large = 5
/obj/item/rcd_ammo/large = 5,
/obj/item/storage/bag/material = 3
)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
refill_canister = /obj/item/vending_refill/engivend
+4 -4
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@@ -21,10 +21,10 @@
/obj/item/dildo/custom = 5,
/obj/item/electropack/shockcollar = 3,
/obj/item/assembly/signaler = 3,
/obj/item/clothing/under/shorts/polychromic/pantsu,
/obj/item/clothing/under/misc/poly_bottomless,
/obj/item/clothing/under/misc/poly_tanktop,
/obj/item/clothing/under/misc/poly_tanktop/female
/obj/item/clothing/under/shorts/polychromic/pantsu = 3,
/obj/item/clothing/under/misc/poly_bottomless = 3,
/obj/item/clothing/under/misc/poly_tanktop = 3,
/obj/item/clothing/under/misc/poly_tanktop/female = 3
)
contraband = list(
/obj/item/clothing/neck/petcollar/locked = 2,
+2 -3
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@@ -15,8 +15,7 @@
/obj/item/secbat = 5)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
/obj/item/storage/fancy/donut_box = 2,
/obj/item/ssword_kit = 1,
/obj/item/storage/bag/ammo = 1)
/obj/item/ssword_kit = 1)
premium = list(/obj/item/coin/antagtoken = 1,
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
@@ -24,7 +23,7 @@
/obj/item/clothing/gloves/tackler = 5,
/obj/item/grenade/stingbang = 1,
/obj/item/ssword_kit = 1,
/obj/item/storage/bag/ammo = 2)
/obj/item/storage/bag/ammo = 3)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/security
+1 -2
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@@ -18,8 +18,7 @@
/obj/item/clothing/gloves/color/fyellow = 4,
/obj/item/multitool = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 2,
/obj/item/weldingtool/hugetank = 2,
/obj/item/airlock_painter/decal = 3)
/obj/item/weldingtool/hugetank = 2)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
refill_canister = /obj/item/vending_refill/tool
resistance_flags = FIRE_PROOF