Merge pull request #1050 from Citadel-Station-13/upstream-merge-27344
[MIRROR] Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
This commit is contained in:
@@ -9,7 +9,7 @@
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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flag = "laser"
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eyeblur = 2
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/beam/laser
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@@ -25,7 +25,7 @@
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var/mob/living/carbon/M = target
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M.IgniteMob()
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else if(isturf(target))
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall
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/obj/item/projectile/beam/weak
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damage = 15
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@@ -48,7 +48,7 @@
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irradiate = 30
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range = 15
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forcedodge = 1
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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light_color = LIGHT_COLOR_GREEN
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/obj/item/projectile/beam/disabler
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@@ -59,14 +59,14 @@
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flag = "energy"
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hitsound = 'sound/weapons/tap.ogg'
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eyeblur = 0
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/pulse
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name = "pulse"
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icon_state = "u_laser"
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damage = 50
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
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@@ -94,7 +94,7 @@
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damage = 30
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legacy = 1
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animate_movement = SLIDE_STEPS
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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light_color = LIGHT_COLOR_GREEN
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/obj/item/projectile/beam/emitter/singularity_pull()
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@@ -108,7 +108,7 @@
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damage_type = STAMINA
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flag = "laser"
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var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
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@@ -122,7 +122,7 @@
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/obj/item/projectile/beam/lasertag/redtag
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icon_state = "laser"
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suit_types = list(/obj/item/clothing/suit/bluetag)
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/beam/lasertag/bluetag
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@@ -134,17 +134,17 @@
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icon_state = "purple_laser"
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damage = 200
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damage_type = BURN
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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light_color = LIGHT_COLOR_PURPLE
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/obj/item/projectile/beam/instakill/blue
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icon_state = "blue_laser"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/instakill/red
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icon_state = "red_laser"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/beam/instakill/on_hit(atom/target)
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@@ -6,7 +6,7 @@
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nodamage = 0
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flag = "bullet"
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
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damage = 5
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@@ -135,7 +135,7 @@
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damage = 20
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damage_type = CLONE
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irradiate = 10
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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/obj/item/projectile/energy/dart //ninja throwing dart
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name = "dart"
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@@ -164,7 +164,7 @@
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/obj/item/projectile/energy/tesla
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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var/chain
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/obj/item/projectile/energy/tesla/fire(setAngle)
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@@ -7,7 +7,6 @@ obj/item/projectile/energy/plasmabolt
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damage_type = BURN
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hitsound = 'sound/weapons/sear.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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light_range = 3
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light_color = LIGHT_COLOR_GREEN
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@@ -5,7 +5,7 @@
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damage_type = BURN
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nodamage = 1
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flag = "energy"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/ion
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impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
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/obj/item/projectile/ion/on_hit(atom/target, blocked = 0)
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@@ -202,7 +202,7 @@
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damage = 5
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range = 3.5 //works as 4, but doubles to 7
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dismemberment = 20
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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/obj/item/projectile/plasma/Initialize()
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. = ..()
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@@ -270,7 +270,7 @@
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A.throw_at(throwtarget,power+1,1)
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thrown_items[A] = A
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for(var/turf/F in range(T,power))
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new /obj/effect/overlay/temp/gravpush(F)
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new /obj/effect/temp_visual/gravpush(F)
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/obj/item/projectile/gravityattract
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name = "attraction bolt"
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@@ -300,7 +300,7 @@
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A.throw_at(T, power+1, 1)
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thrown_items[A] = A
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for(var/turf/F in range(T,power))
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new /obj/effect/overlay/temp/gravpush(F)
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new /obj/effect/temp_visual/gravpush(F)
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/obj/item/projectile/gravitychaos
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name = "gravitational blast"
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@@ -330,5 +330,5 @@
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A.throw_at(get_edge_target_turf(A, pick(GLOB.cardinal)), power+1, 1)
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thrown_items[A] = A
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for(var/turf/Z in range(T,power))
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new /obj/effect/overlay/temp/gravpush(Z)
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new /obj/effect/temp_visual/gravpush(Z)
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