Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into rising_bass
This commit is contained in:
@@ -245,6 +245,14 @@
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/Trigger()
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var/obj/item/clothing/head/hardhat/weldhat/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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+45
-45
@@ -1,70 +1,70 @@
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#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]"
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/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
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. = locate(ARMORID)
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if (!.)
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. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
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. = locate(ARMORID)
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if (!.)
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. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
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/datum/armor
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datum_flags = DF_USE_TAG
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var/melee
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var/bullet
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var/laser
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var/energy
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var/bomb
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var/bio
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var/rad
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var/fire
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var/acid
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var/magic
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datum_flags = DF_USE_TAG
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var/melee
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var/bullet
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var/laser
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var/energy
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var/bomb
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var/bio
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var/rad
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var/fire
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var/acid
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var/magic
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/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
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src.melee = melee
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src.bullet = bullet
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src.laser = laser
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src.energy = energy
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src.bomb = bomb
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src.bio = bio
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src.rad = rad
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src.fire = fire
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src.acid = acid
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src.magic = magic
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tag = ARMORID
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src.melee = melee
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src.bullet = bullet
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src.laser = laser
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src.energy = energy
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src.bomb = bomb
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src.bio = bio
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src.rad = rad
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src.fire = fire
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src.acid = acid
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src.magic = magic
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tag = ARMORID
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/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
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return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
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return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
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/datum/armor/proc/modifyAllRatings(modifier = 0)
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return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
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return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
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/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
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return getArmor((isnull(melee) ? src.melee : melee),\
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(isnull(bullet) ? src.bullet : bullet),\
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(isnull(laser) ? src.laser : laser),\
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(isnull(energy) ? src.energy : energy),\
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(isnull(bomb) ? src.bomb : bomb),\
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(isnull(bio) ? src.bio : bio),\
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(isnull(rad) ? src.rad : rad),\
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(isnull(fire) ? src.fire : fire),\
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(isnull(acid) ? src.acid : acid),\
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(isnull(magic) ? src.magic : magic))
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return getArmor((isnull(melee) ? src.melee : melee),\
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(isnull(bullet) ? src.bullet : bullet),\
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(isnull(laser) ? src.laser : laser),\
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(isnull(energy) ? src.energy : energy),\
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(isnull(bomb) ? src.bomb : bomb),\
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(isnull(bio) ? src.bio : bio),\
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(isnull(rad) ? src.rad : rad),\
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(isnull(fire) ? src.fire : fire),\
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(isnull(acid) ? src.acid : acid),\
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(isnull(magic) ? src.magic : magic))
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/datum/armor/proc/getRating(rating)
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return vars[rating]
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return vars[rating]
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/datum/armor/proc/getList()
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return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
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return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
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/datum/armor/proc/attachArmor(datum/armor/AA)
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return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
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return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
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/datum/armor/proc/detachArmor(datum/armor/AA)
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return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
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return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
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/datum/armor/vv_edit_var(var_name, var_value)
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if (var_name == NAMEOF(src, tag))
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return FALSE
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. = ..()
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tag = ARMORID // update tag in case armor values were edited
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if (var_name == NAMEOF(src, tag))
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return FALSE
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. = ..()
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tag = ARMORID // update tag in case armor values were edited
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#undef ARMORID
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@@ -1,10 +1,12 @@
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//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
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//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
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//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
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// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
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// of the trauma.
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/datum/brain_trauma
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var/name = "Brain Trauma"
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var/desc = "A trauma caused by brain damage, which causes issues to the patient."
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var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
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var/scan_desc = "generic brain trauma" //description when detected by a health scanner
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var/mob/living/carbon/owner //the poor bastard
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var/obj/item/organ/brain/brain //the poor bastard's brain
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var/gain_text = "<span class='notice'>You feel traumatized.</span>"
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@@ -12,15 +14,21 @@
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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var/clonable = TRUE // will this transfer if the brain is cloned?
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/datum/brain_trauma/Destroy()
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brain.traumas -= src
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if(brain && brain.traumas)
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brain.traumas -= src
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if(owner)
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on_lose()
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brain = null
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owner = null
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return ..()
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/datum/brain_trauma/proc/on_clone()
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if(clonable)
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return new type
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||||
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//Called on life ticks
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/datum/brain_trauma/proc/on_life()
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return
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@@ -33,17 +41,24 @@
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/datum/brain_trauma/proc/on_gain()
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to_chat(owner, gain_text)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
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//Called when removed from a mob
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/datum/brain_trauma/proc/on_lose(silent)
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if(!silent)
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to_chat(owner, lose_text)
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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//Called when hearing a spoken message
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||||
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
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return message
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/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
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UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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||||
//Called when speaking
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/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
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||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
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||||
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||||
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||||
//Called when hugging. expand into generally interacting, where future coders could switch the intent?
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/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
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||||
return
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||||
@@ -5,6 +5,7 @@
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||||
gain_text = ""
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||||
lose_text = ""
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||||
resilience = TRAUMA_RESILIENCE_SURGERY
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||||
var/hypnotic_phrase = ""
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||||
var/regex/target_phrase
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@@ -44,18 +45,17 @@
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||||
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
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||||
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
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||||
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
|
||||
if(!HAS_TRAIT(owner, "hypnotherapy"))
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||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
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to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
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as long as you act like the words are your highest priority.</span>")
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else
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||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
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||||
however this does not take precedence over your other objectives.</span>")
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||||
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
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hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
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||||
..()
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||||
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||||
/datum/brain_trauma/hypnosis/on_lose()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
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||||
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
owner.clear_alert("hypnosis")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_life()
|
||||
@@ -67,6 +67,5 @@
|
||||
if(2)
|
||||
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
|
||||
return message
|
||||
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
|
||||
hearing_args[HEARING_RAW_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='hypnophrase'>$1</span>")
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
var/friend_initialized = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_gain()
|
||||
var/mob/living/M = owner
|
||||
if(M.stat == DEAD || !M.client)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_friend()
|
||||
get_ghost()
|
||||
@@ -43,7 +47,7 @@
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_ckey(friend, FALSE)
|
||||
@@ -74,26 +78,34 @@
|
||||
|
||||
/mob/camera/imaginary_friend/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
greet()
|
||||
Show()
|
||||
|
||||
/mob/camera/imaginary_friend/proc/greet()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
|
||||
. = ..()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
|
||||
trauma = _trauma
|
||||
owner = trauma.owner
|
||||
copy_known_languages_from(owner, TRUE)
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
setup_friend()
|
||||
|
||||
join = new
|
||||
join.Grant(src)
|
||||
hide = new
|
||||
hide.Grant(src)
|
||||
|
||||
/mob/camera/imaginary_friend/proc/setup_friend()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/Show()
|
||||
if(!client) //nobody home
|
||||
return
|
||||
@@ -132,13 +144,13 @@
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
friend_talk(message)
|
||||
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/friend_talk(message)
|
||||
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
|
||||
@@ -218,4 +230,42 @@
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
I.hidden = !I.hidden
|
||||
I.Show()
|
||||
update_status()
|
||||
update_status()
|
||||
|
||||
//down here is the trapped mind
|
||||
//like imaginary friend but a lot less imagination and more like mind prison//
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner
|
||||
name = "Trapped Victim"
|
||||
desc = "Patient appears to be targeted by an invisible entity."
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
|
||||
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
|
||||
if(friend.client) //reconnected
|
||||
return
|
||||
friend_initialized = FALSE
|
||||
QDEL_NULL(friend)
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
|
||||
return
|
||||
|
||||
/mob/camera/imaginary_friend/trapped
|
||||
name = "figment of imagination?"
|
||||
real_name = "figment of imagination?"
|
||||
desc = "The previous host of this body."
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/greet()
|
||||
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
|
||||
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/setup_friend()
|
||||
real_name = "[owner.real_name]?"
|
||||
name = real_name
|
||||
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
|
||||
|
||||
@@ -64,21 +64,21 @@
|
||||
name = "Speech Impediment"
|
||||
desc = "Patient is unable to form coherent sentences."
|
||||
scan_desc = "communication disorder"
|
||||
gain_text = "" //mutation will handle the text
|
||||
lose_text = ""
|
||||
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
|
||||
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/concussion
|
||||
name = "Concussion"
|
||||
desc = "Patient's brain is concussed."
|
||||
scan_desc = "a concussion"
|
||||
scan_desc = "concussion"
|
||||
gain_text = "<span class='warning'>Your head hurts!</span>"
|
||||
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
||||
|
||||
@@ -157,54 +157,108 @@
|
||||
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_life()
|
||||
if(prob(7))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if(owner.canmove && !isspaceturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_gain()
|
||||
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_lose()
|
||||
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough
|
||||
name = "Nervous Cough"
|
||||
desc = "Patient feels a constant need to cough."
|
||||
scan_desc = "nervous cough"
|
||||
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
|
||||
lose_text = "<span class='notice'>Your throat stops itching.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough/on_life()
|
||||
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
|
||||
if(prob(5))
|
||||
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
|
||||
owner.Stun(20)
|
||||
owner.emote("cough")
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
|
||||
owner.emote("cough")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia
|
||||
name = "Expressive Aphasia"
|
||||
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
|
||||
scan_desc = "inability to form complex sentences"
|
||||
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
|
||||
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
|
||||
|
||||
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message)
|
||||
var/list/message_split = splittext(message, " ")
|
||||
var/list/new_message = list()
|
||||
|
||||
for(var/word in message_split)
|
||||
var/suffix = copytext(word,-1)
|
||||
|
||||
// Check if we have a suffix and break it out of the word
|
||||
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
|
||||
word = copytext(word,1,-1)
|
||||
else
|
||||
suffix = ""
|
||||
|
||||
word = html_decode(word)
|
||||
|
||||
if(lowertext(word) in common_words)
|
||||
new_message += word + suffix
|
||||
else
|
||||
if(prob(30) && message_split.len > 2)
|
||||
new_message += pick("uh","erm")
|
||||
break
|
||||
else
|
||||
var/list/charlist = string2charlist(word) // Stupid shit code
|
||||
shuffle_inplace(charlist)
|
||||
charlist.len = round(charlist.len * 0.5,1)
|
||||
new_message += html_encode(jointext(charlist,"")) + suffix
|
||||
|
||||
message = jointext(new_message, " ")
|
||||
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo
|
||||
name = "Mind Echo"
|
||||
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
|
||||
scan_desc = "looping neural pattern"
|
||||
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
|
||||
lose_text = "<span class='notice'>The faint echo fades away.</span>"
|
||||
var/list/hear_dejavu = list()
|
||||
var/list/speak_dejavu = list()
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
|
||||
if(owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
if(hear_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(hear_dejavu)
|
||||
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_RAW_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
|
||||
return
|
||||
if(hear_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(hear_dejavu) //Remove the oldest
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
else
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
|
||||
if(speak_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(speak_dejavu)
|
||||
speech_args[SPEECH_MESSAGE] = deja_vu
|
||||
return
|
||||
if(speak_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(speak_dejavu) //Remove the oldest
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
else
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "Phobia"
|
||||
desc = "Patient is unreasonably afraid of something."
|
||||
scan_desc = "phobia"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
|
||||
var/phobia_type
|
||||
var/next_check = 0
|
||||
var/next_scare = 0
|
||||
@@ -14,8 +14,10 @@
|
||||
var/list/trigger_turfs
|
||||
var/list/trigger_species
|
||||
|
||||
/datum/brain_trauma/mild/phobia/New(specific_type)
|
||||
phobia_type = specific_type
|
||||
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
|
||||
if(new_phobia_type)
|
||||
phobia_type = new_phobia_type
|
||||
|
||||
if(!phobia_type)
|
||||
phobia_type = pick(SStraumas.phobia_types)
|
||||
|
||||
@@ -29,6 +31,11 @@
|
||||
trigger_species = SStraumas.phobia_species[phobia_type]
|
||||
..()
|
||||
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_clone()
|
||||
if(clonable)
|
||||
return new type(phobia_type)
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
@@ -44,6 +51,12 @@
|
||||
if(is_type_in_typecache(O, trigger_objs))
|
||||
freak_out(O)
|
||||
return
|
||||
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
|
||||
for(var/X in HU.get_all_slots() | HU.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_turfs))
|
||||
for(var/turf/T in seen_atoms)
|
||||
@@ -51,45 +64,41 @@
|
||||
freak_out(T)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
|
||||
seen_atoms -= owner //make sure they aren't afraid of themselves.
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
|
||||
for(var/mob/M in seen_atoms)
|
||||
if(is_type_in_typecache(M, trigger_mobs))
|
||||
freak_out(M)
|
||||
return
|
||||
|
||||
else if(ishuman(M)) //check their equipment for trigger items
|
||||
else if(ishuman(M)) //check their species
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
|
||||
freak_out(H)
|
||||
return
|
||||
|
||||
for(var/X in H.get_all_slots() | H.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(raw_message, reg))
|
||||
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
|
||||
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
|
||||
hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$1</span>")
|
||||
break
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], reg))
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
|
||||
@@ -125,6 +134,76 @@
|
||||
owner.Jitter(10)
|
||||
owner.stuttering += 10
|
||||
|
||||
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
|
||||
|
||||
/datum/brain_trauma/mild/phobia/spiders
|
||||
phobia_type = "spiders"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/space
|
||||
phobia_type = "space"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/security
|
||||
phobia_type = "security"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/clowns
|
||||
phobia_type = "clowns"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/greytide
|
||||
phobia_type = "greytide"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/lizards
|
||||
phobia_type = "lizards"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/skeletons
|
||||
phobia_type = "skeletons"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/snakes
|
||||
phobia_type = "snakes"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/robots
|
||||
phobia_type = "robots"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/doctors
|
||||
phobia_type = "doctors"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/authority
|
||||
phobia_type = "authority"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/supernatural
|
||||
phobia_type = "the supernatural"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/aliens
|
||||
phobia_type = "aliens"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/strangers
|
||||
phobia_type = "strangers"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/birds
|
||||
phobia_type = "birds"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/falling
|
||||
phobia_type = "falling"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/anime
|
||||
phobia_type = "anime"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/conspiracies
|
||||
phobia_type = "conspiracies"
|
||||
random_gain = FALSE
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
random_gain = FALSE
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
/datum/brain_trauma/severe/monophobia
|
||||
name = "Monophobia"
|
||||
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
|
||||
scan_desc = "severe monophobia"
|
||||
scan_desc = "monophobia"
|
||||
gain_text = ""
|
||||
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
|
||||
var/stress = 0
|
||||
@@ -168,7 +168,7 @@
|
||||
if(stress > 10 && (prob(5)))
|
||||
stress_reaction()
|
||||
else
|
||||
stress -= 4
|
||||
stress = max(stress - 4, 0)
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
else
|
||||
speak("neutral", prob(25))
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
|
||||
var/message
|
||||
switch(type)
|
||||
@@ -36,7 +44,7 @@
|
||||
else
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
|
||||
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
|
||||
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
|
||||
|
||||
/datum/brain_trauma/special/bluespace_prophet
|
||||
@@ -134,7 +142,101 @@
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/bath_salts
|
||||
name = "Chemical Violent Psychosis"
|
||||
random_gain = FALSE
|
||||
clonable = FALSE
|
||||
|
||||
/datum/brain_trauma/special/tenacity
|
||||
name = "Tenacity"
|
||||
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
|
||||
scan_desc = "traumatic neuropathy"
|
||||
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
|
||||
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers
|
||||
name = "Functional Cerebral Necrosis"
|
||||
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
|
||||
scan_desc = "chronic functional necrosis"
|
||||
gain_text = "<span class='warning'>You feel dead inside.</span>"
|
||||
lose_text = "<span class='notice'>You feel alive again.</span>"
|
||||
var/active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_life()
|
||||
..()
|
||||
if(!active && prob(2))
|
||||
whispering()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_lose()
|
||||
if(active)
|
||||
cease_whispering()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/whispering()
|
||||
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
|
||||
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis
|
||||
name = "Existential Crisis"
|
||||
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
|
||||
scan_desc = "existential crisis"
|
||||
gain_text = "<span class='notice'>You feel less real.</span>"
|
||||
lose_text = "<span class='warning'>You feel more substantial again.</span>"
|
||||
var/obj/effect/abstract/sync_holder/veil/veil
|
||||
var/next_crisis = 0
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_life()
|
||||
..()
|
||||
if(!veil && world.time > next_crisis && prob(3))
|
||||
if(isturf(owner.loc))
|
||||
fade_out()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_lose()
|
||||
if(veil)
|
||||
fade_in()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
|
||||
if(veil)
|
||||
return
|
||||
var/duration = rand(50, 450)
|
||||
veil = new(owner.drop_location())
|
||||
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
|
||||
"To be or not to be...",\
|
||||
"Why exist?",\
|
||||
"You stop keeping it real.",\
|
||||
"Your grip on existence slips.",\
|
||||
"Do you even exist?",\
|
||||
"You simply fade away.")]</span>")
|
||||
owner.forceMove(veil)
|
||||
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
for(var/thing in owner)
|
||||
var/atom/movable/AM = thing
|
||||
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
next_crisis = world.time + 600
|
||||
addtimer(CALLBACK(src, .proc/fade_in), duration)
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
|
||||
QDEL_NULL(veil)
|
||||
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
|
||||
next_crisis = world.time + 600
|
||||
|
||||
//base sync holder is in desynchronizer.dm
|
||||
/obj/effect/abstract/sync_holder/veil
|
||||
name = "non-existence"
|
||||
desc = "Existence is just a state of mind."
|
||||
|
||||
/datum/brain_trauma/special/beepsky
|
||||
name = "Criminal"
|
||||
@@ -142,6 +244,7 @@
|
||||
scan_desc = "criminal mind"
|
||||
gain_text = "<span class='warning'>Justice is coming for you.</span>"
|
||||
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
|
||||
clonable = FALSE
|
||||
random_gain = FALSE
|
||||
var/obj/effect/hallucination/simple/securitron/beepsky
|
||||
|
||||
@@ -201,4 +304,4 @@
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess,src)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
var/mob/living/split_personality/owner_backseat
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_gain()
|
||||
var/mob/living/M = owner
|
||||
if(M.stat == DEAD) //No use assigning people to a corpse
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_backseats()
|
||||
get_ghost()
|
||||
@@ -23,7 +27,7 @@
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
@@ -191,13 +195,13 @@
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
.=..()
|
||||
opentime = 0
|
||||
|
||||
/datum/browser/modal/open()
|
||||
/datum/browser/modal/open(use_onclose = 1)
|
||||
set waitfor = 0
|
||||
opentime = world.time
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
|
||||
/datum/component/proc/RegisterWithParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
@@ -85,7 +85,7 @@
|
||||
UnregisterFromParent()
|
||||
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
@@ -184,6 +184,7 @@
|
||||
|
||||
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
|
||||
/datum/proc/GetComponent(datum/component/c_type)
|
||||
RETURN_TYPE(c_type)
|
||||
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
|
||||
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
|
||||
var/list/dc = datum_components
|
||||
|
||||
@@ -29,21 +29,21 @@
|
||||
var/obj/item/typecast = upgrade_item
|
||||
upgrade_name = initial(typecast.name)
|
||||
|
||||
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
|
||||
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
//upgrade_item could also be typecast here instead
|
||||
if(ismecha(parent))
|
||||
if(amount)
|
||||
if(amount < maxamount)
|
||||
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
|
||||
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
|
||||
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
|
||||
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
|
||||
else
|
||||
if(amount)
|
||||
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
|
||||
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
|
||||
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
|
||||
|
||||
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
|
||||
if(!istype(I,upgrade_item))
|
||||
|
||||
@@ -19,12 +19,14 @@
|
||||
src.damage_multiplier = damage_multiplier
|
||||
|
||||
/datum/component/bane/RegisterWithParent()
|
||||
. = ..()
|
||||
if(speciestype)
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
|
||||
|
||||
/datum/component/bane/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
|
||||
|
||||
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -21,9 +21,11 @@
|
||||
RegisterSignal(parent, bounce, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, bounce_signals)
|
||||
|
||||
/datum/component/bouncy/proc/bounce_up(datum/source)
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
var/bonus_modifier = 0 //percentage increase to bonus item chance
|
||||
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
|
||||
var/butchering_enabled = TRUE
|
||||
var/can_be_blunt = FALSE
|
||||
|
||||
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
|
||||
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
|
||||
if(_speed)
|
||||
speed = _speed
|
||||
if(_effectiveness)
|
||||
@@ -16,6 +17,56 @@
|
||||
butcher_sound = _butcher_sound
|
||||
if(disabled)
|
||||
butchering_enabled = FALSE
|
||||
if(_can_be_blunt)
|
||||
can_be_blunt = _can_be_blunt
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
|
||||
|
||||
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
return
|
||||
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
|
||||
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
if(ishuman(M) && source.force && source.get_sharpness())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
|
||||
playsound(M.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, M, speed) && M.Adjacent(source))
|
||||
Butcher(user, M)
|
||||
|
||||
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
|
||||
"<span class='danger'>You start slicing [H]'s throat!</span>", \
|
||||
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
|
||||
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
|
||||
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
|
||||
log_combat(user, H, "starts slicing the throat of")
|
||||
|
||||
playsound(H.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return
|
||||
|
||||
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/turf/T = meat.drop_location()
|
||||
@@ -50,3 +101,23 @@
|
||||
|
||||
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
|
||||
return
|
||||
|
||||
///Special snowflake component only used for the recycler.
|
||||
/datum/component/butchering/recycler
|
||||
|
||||
/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
|
||||
if(!istype(parent, /obj/machinery/recycler)) //EWWW
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
|
||||
|
||||
/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
var/obj/machinery/recycler/eater = parent
|
||||
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
|
||||
return
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
Butcher(parent, L)
|
||||
@@ -19,9 +19,9 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
|
||||
update_parent(index)
|
||||
|
||||
/datum/component/construction/proc/examine(datum/source, mob/user)
|
||||
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
examine_list += desc
|
||||
|
||||
/datum/component/construction/proc/on_step()
|
||||
if(index > steps.len)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
@@ -25,6 +26,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
@@ -71,5 +73,5 @@
|
||||
if(strength >= cleanable)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/decal/proc/examine(datum/source, mob/user)
|
||||
to_chat(user, description)
|
||||
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += description
|
||||
@@ -1,30 +0,0 @@
|
||||
// An item worn in the ear slot with this component will heal your ears each
|
||||
// Life() tick, even if normally your ears would be too damaged to heal.
|
||||
|
||||
/datum/component/earhealing
|
||||
var/mob/living/carbon/wearer
|
||||
|
||||
/datum/component/earhealing/Initialize()
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
|
||||
|
||||
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
|
||||
if (slot == SLOT_EARS && istype(user))
|
||||
if (!wearer)
|
||||
START_PROCESSING(SSobj, src)
|
||||
wearer = user
|
||||
else
|
||||
if (wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
wearer = null
|
||||
|
||||
/datum/component/earhealing/process()
|
||||
if (!wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
|
||||
ears.damage = max(ears.damage - 0.1, 0)
|
||||
@@ -30,11 +30,13 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
. = ..()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
. = ..()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -17,6 +18,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
|
||||
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
|
||||
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
|
||||
var/sharp = I.is_sharp()
|
||||
var/sharp = I.get_sharpness()
|
||||
var/msg
|
||||
if(damage)
|
||||
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/datum/component/lockon_aiming
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/lock_icon = 'icons/mob/blob.dmi'
|
||||
var/lock_icon = 'icons/mob/cameramob.dmi'
|
||||
var/lock_icon_state = "marker"
|
||||
var/mutable_appearance/lock_appearance
|
||||
var/list/image/lock_images
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
for(var/i in parent)
|
||||
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
|
||||
|
||||
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
|
||||
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
|
||||
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
|
||||
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
|
||||
|
||||
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
|
||||
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
|
||||
|
||||
@@ -49,13 +49,13 @@
|
||||
var/mat_path = possible_mats[id]
|
||||
materials[id] = new mat_path()
|
||||
|
||||
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
|
||||
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
|
||||
if(show_on_examine)
|
||||
for(var/I in materials)
|
||||
var/datum/material/M = materials[I]
|
||||
var/amt = amount(M.id)
|
||||
if(amt)
|
||||
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
|
||||
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
|
||||
|
||||
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
|
||||
var/list/tc = allowed_typecache
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/mood_level = 5 //To track what stage of moodies they're on
|
||||
var/sanity_level = 5 //To track what stage of sanity they're on
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/list/datum/mood_event/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
var/obj/screen/mood/screen_obj
|
||||
|
||||
@@ -125,6 +125,9 @@
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
/datum/component/mood/process() //Called on SSmood process
|
||||
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
|
||||
qdel(src)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
|
||||
switch(mood_level)
|
||||
@@ -147,15 +150,6 @@
|
||||
if(9)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
@@ -245,11 +239,11 @@
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
screen_obj = new
|
||||
hud.infodisplay += screen_obj
|
||||
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
|
||||
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
|
||||
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
|
||||
|
||||
/datum/component/mood/proc/unmodify_hud(datum/source)
|
||||
if(!screen_obj)
|
||||
if(!screen_obj || !parent)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
cloud_sync()
|
||||
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
@@ -53,11 +54,11 @@
|
||||
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
|
||||
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
|
||||
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
|
||||
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
@@ -191,11 +192,6 @@
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_death(gibbed)
|
||||
|
||||
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
hl3_release_date = _half_life
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
if(istype(parent, /atom))
|
||||
if(istype(parent, /atom))
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
|
||||
if(istype(parent, /obj/item))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
|
||||
@@ -58,7 +58,7 @@
|
||||
else
|
||||
strength = max(strength, arguments[1])
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
|
||||
var/atom/master = parent
|
||||
var/list/out = list()
|
||||
if(get_dist(master, user) <= 1)
|
||||
@@ -72,7 +72,7 @@
|
||||
out += "[out ? " and it " : "[master] "]hurts to look at."
|
||||
else
|
||||
out += "."
|
||||
to_chat(user, out.Join())
|
||||
examine_list += out.Join()
|
||||
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
|
||||
@@ -310,10 +310,10 @@
|
||||
if(!user.put_in_hands(inhand, TRUE))
|
||||
qdel(inhand) // it isn't going to be added to offhands anyway
|
||||
break
|
||||
LAZYADD(equipped, src)
|
||||
LAZYADD(equipped, inhand)
|
||||
var/amount_equipped = LAZYLEN(equipped)
|
||||
if(amount_equipped)
|
||||
LAZYADD(offhands[L], amount_equipped)
|
||||
LAZYADD(offhands[L], equipped)
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
unequip_buckle_inhands(L)
|
||||
|
||||
@@ -98,14 +98,15 @@
|
||||
remove_verbs()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
|
||||
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
|
||||
if(rotation_flags & ROTATION_ALTCLICK)
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
|
||||
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
|
||||
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
|
||||
return
|
||||
BaseRot(user, rotation)
|
||||
return TRUE
|
||||
|
||||
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
|
||||
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
|
||||
|
||||
@@ -13,10 +13,12 @@
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/component/shrink
|
||||
var/olddens
|
||||
var/oldopac
|
||||
dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
|
||||
/datum/component/shrink/Initialize(shrink_time)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
|
||||
olddens = parent_atom.density
|
||||
oldopac = parent_atom.opacity
|
||||
parent_atom.density = 0
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
|
||||
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
|
||||
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
|
||||
"<span class='userdanger'>Everything grows bigger!</span>")
|
||||
QDEL_IN(src, shrink_time)
|
||||
|
||||
|
||||
/datum/component/shrink/Destroy()
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(2,2)
|
||||
parent_atom.density = olddens
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
..()
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/component/sizzle
|
||||
var/mutable_appearance/sizzling
|
||||
var/sizzlealpha = 0
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/sizzle/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
setup_sizzle()
|
||||
|
||||
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
|
||||
var/atom/food = parent
|
||||
sizzlealpha += 5
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.cut_overlay(sizzling)
|
||||
food.add_overlay(sizzling)
|
||||
|
||||
/datum/component/sizzle/proc/setup_sizzle()
|
||||
var/atom/food = parent
|
||||
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
|
||||
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
|
||||
sizzling = new(grill_marks)
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.add_overlay(sizzling)
|
||||
@@ -8,6 +8,7 @@
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
|
||||
src.inform_admins = inform_admins
|
||||
@@ -32,6 +33,7 @@
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
AM.forceMove(targetturf)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
return targetturf
|
||||
|
||||
@@ -40,7 +42,6 @@
|
||||
return
|
||||
else
|
||||
var/turf/currentturf = get_turf(src)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/component/storage/concrete/secret_satchel/can_be_inserted(I,msg,user)
|
||||
/datum/component/storage/concrete/secret_satchel/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
|
||||
if(SSpersistence.spawned_objects[I])
|
||||
to_chat(user, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
|
||||
to_chat(M, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
@@ -309,6 +309,7 @@
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
@@ -646,9 +647,9 @@
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
@@ -761,7 +762,7 @@
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
return
|
||||
if(check_locked(source, user, TRUE))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
var/atom/A = parent
|
||||
if(!quickdraw)
|
||||
@@ -769,19 +770,20 @@
|
||||
user_show_to_mob(user)
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(!user.incapacitated())
|
||||
if(user.can_hold_items() && !user.incapacitated())
|
||||
var/obj/item/I = locate() in real_location()
|
||||
if(!I)
|
||||
return
|
||||
A.add_fingerprint(user)
|
||||
remove_from_storage(I, get_turf(user))
|
||||
if(!user.put_in_hands(I))
|
||||
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
|
||||
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
|
||||
return TRUE
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
gather_mode_switch(source.owner)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -32,6 +33,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/turf/closed/indestructible,
|
||||
/turf/open/indestructible)
|
||||
)
|
||||
|
||||
|
||||
var/static/list/resistlist = typecacheof(
|
||||
/turf/closed/wall/r_wall
|
||||
)
|
||||
@@ -77,5 +77,5 @@
|
||||
thermite_melt()
|
||||
|
||||
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
|
||||
if(thing.is_hot())
|
||||
if(thing.get_temperature())
|
||||
thermite_melt(user)
|
||||
@@ -1,128 +1,245 @@
|
||||
/**
|
||||
* The virtual reality turned component.
|
||||
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
|
||||
* and allow for a more "immersive" virtual reality in a virtual reality experience.
|
||||
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
|
||||
* In short, a barebone not so hardcoded VR framework.
|
||||
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
|
||||
*/
|
||||
/datum/component/virtual_reality
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
//the player's mind (not the parent's), should something happen to them or to their mob.
|
||||
var/datum/mind/mastermind
|
||||
//the current mob's mind, which we need to keep track for mind transfer.
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
//the action datum used by the mob to quit the vr session.
|
||||
var/datum/action/quit_vr/quit_action
|
||||
//This one's name should be self explainatory, currently used for emags.
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
//Used to allow people to play recursively playing vr while playing vr without many issues.
|
||||
var/datum/component/virtual_reality/level_below
|
||||
var/datum/component/virtual_reality/level_above
|
||||
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
|
||||
//FALSE if there is a connected player, otherwise TRUE.
|
||||
var/session_paused = TRUE
|
||||
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
|
||||
var/allow_mastermind_transfer = FALSE
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.mind)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
allow_mastermind_transfer = _allow_mastermind_transfer
|
||||
quit_action = new
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
QDEL_NULL(quit_action)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
if(level_below)
|
||||
level_below.level_above = null
|
||||
level_below = null
|
||||
return ..()
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
. = ..()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
if(!quit_action)
|
||||
quit_action = new
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
. = ..()
|
||||
if(quit_action)
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
/**
|
||||
* Called when attempting to connect a mob to a virtual reality mob.
|
||||
* This will return FALSE if the mob is without player or dead. TRUE otherwise
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/connect(mob/M)
|
||||
var/mob/vr_M = parent
|
||||
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
|
||||
return FALSE
|
||||
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(VR)
|
||||
VR.level_below = src
|
||||
level_above = VR
|
||||
M.transfer_ckey(vr_M, FALSE)
|
||||
mastermind = M.mind
|
||||
mastermind.current.audiovisual_redirect = parent
|
||||
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
SStgui.close_user_uis(vr_M, src)
|
||||
session_paused = FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
if(you_die_in_the_game_you_die_for_real)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
/**
|
||||
* Called when the mastermind mind is transferred to another mob.
|
||||
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!allow_mastermind_transfer)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/**
|
||||
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
|
||||
* Since the target's mind.current is going to be null'd in the mind transfer process,
|
||||
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(!mastermind || session_paused)
|
||||
return
|
||||
if(new_mob == mastermind.current)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
if(!level_above)
|
||||
return
|
||||
var/datum/component/virtual_reality/VR = level_above
|
||||
while(VR)
|
||||
if(VR.mastermind.current == new_mob)
|
||||
VR.quit() //this will revert the ckey back to new_mob.
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
VR = VR.level_above
|
||||
|
||||
/**
|
||||
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
|
||||
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!their_character)
|
||||
quit(cleanup = TRUE)
|
||||
return
|
||||
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
|
||||
var/datum/component/virtual_reality/VR = src
|
||||
while(VR)
|
||||
if(VR.parent == their_character)
|
||||
will_it_be_handled_in_their_pre_player_transfer = TRUE
|
||||
break
|
||||
VR = VR.level_below
|
||||
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
|
||||
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
new_mob.TakeComponent(src)
|
||||
|
||||
/**
|
||||
* Required for the component to be transferable from mob to mob.
|
||||
*/
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
quit()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
quit(you_die_in_the_game_you_die_for_real, TRUE)
|
||||
return COMPONENT_BLOCK_DEATH_BROADCAST
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
|
||||
if(!special)
|
||||
quit()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
|
||||
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
|
||||
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
|
||||
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
|
||||
* vars:
|
||||
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
|
||||
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
|
||||
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
if(!session_paused)
|
||||
session_paused = TRUE
|
||||
var/mob/dreamer = override || mastermind.current
|
||||
if(!dreamer) //This shouldn't happen.
|
||||
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(level_below?.parent)
|
||||
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
if(deathcheck)
|
||||
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(!cleanup)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
|
||||
mastermind = null
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYOR(cleanbot.corpse_party, M)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
/**
|
||||
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
|
||||
var/mob/M = parent
|
||||
quit(deathcheck, lethal_cleanup, player)
|
||||
M.audiovisual_redirect = null
|
||||
if(lethal_cleanup)
|
||||
M.death(FALSE)
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
/datum/component/waddling
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/waddling/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
|
||||
|
||||
/datum/component/waddling/proc/Waddle()
|
||||
var/mob/living/L = parent
|
||||
if(L.incapacitated() || L.lying)
|
||||
return
|
||||
animate(L, pixel_z = 4, time = 0)
|
||||
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
|
||||
animate(pixel_z = 0, transform = matrix(), time = 0)
|
||||
var/mob/living/L = parent
|
||||
if(L.incapacitated() || L.lying)
|
||||
return
|
||||
animate(L, pixel_z = 4, time = 0)
|
||||
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
|
||||
animate(pixel_z = 0, transform = matrix(), time = 0)
|
||||
|
||||
@@ -34,10 +34,12 @@
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
@@ -88,6 +90,9 @@
|
||||
if(TURF_WET_PERMAFROST)
|
||||
intensity = 120
|
||||
lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
|
||||
if(TURF_WET_SUPERLUBE)
|
||||
intensity = 120
|
||||
lube_flags = SLIDE | GALOSHES_DONT_HELP | SLIP_WHEN_CRAWLING
|
||||
else
|
||||
qdel(parent.GetComponent(/datum/component/slippery))
|
||||
return
|
||||
@@ -159,7 +164,7 @@
|
||||
//NB it's possible we get deleted after this, due to inherit
|
||||
|
||||
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
|
||||
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
|
||||
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST, TURF_WET_SUPERLUBE)
|
||||
if(duration_minimum <= 0 || !type)
|
||||
return FALSE
|
||||
if(type in allowed_types)
|
||||
|
||||
@@ -34,11 +34,10 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(target in view(user.client.view, user))
|
||||
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
|
||||
user.forceMove(T)
|
||||
playsound(T, dash_sound, 25, 1)
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
holder.update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
M.fields["notes"] = H.get_trait_string(medical)
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/list/datum_components //for /datum/components
|
||||
var/list/status_traits
|
||||
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
|
||||
var/list/signal_procs
|
||||
var/list/list/datum/callback/signal_procs
|
||||
var/signal_enabled = FALSE
|
||||
var/datum_flags = NONE
|
||||
var/datum/weakref/weak_reference
|
||||
|
||||
@@ -875,14 +875,14 @@
|
||||
return
|
||||
// text2num conveniently returns a null on invalid values
|
||||
O.armor = O.armor.setRating(melee = text2num(result["values"]["melee"]),\
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
log_admin("[key_name(usr)] modified the armor on [O] ([O.type]) to melee: [O.armor.melee], bullet: [O.armor.bullet], laser: [O.armor.laser], energy: [O.armor.energy], bomb: [O.armor.bomb], bio: [O.armor.bio], rad: [O.armor.rad], fire: [O.armor.fire], acid: [O.armor.acid]")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [O] ([O.type]) to melee: [O.armor.melee], bullet: [O.armor.bullet], laser: [O.armor.laser], energy: [O.armor.energy], bomb: [O.armor.bomb], bio: [O.armor.bio], rad: [O.armor.rad], fire: [O.armor.fire], acid: [O.armor.acid]</span>")
|
||||
else
|
||||
@@ -1398,3 +1398,29 @@
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
else if(href_list["modquirks"])
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
|
||||
if(!istype(H))
|
||||
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
|
||||
return
|
||||
|
||||
var/list/options = list("Clear"="Clear")
|
||||
for(var/x in subtypesof(/datum/quirk))
|
||||
var/datum/quirk/T = x
|
||||
var/qname = initial(T.name)
|
||||
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
|
||||
|
||||
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
|
||||
if(result)
|
||||
if(result == "Clear")
|
||||
for(var/datum/quirk/q in H.roundstart_quirks)
|
||||
H.remove_quirk(q.type)
|
||||
else
|
||||
var/T = options[result]
|
||||
if(H.has_quirk(T))
|
||||
H.remove_quirk(T)
|
||||
else
|
||||
H.add_quirk(T,TRUE)
|
||||
|
||||
@@ -254,7 +254,6 @@
|
||||
if(icon_update)
|
||||
update_body()
|
||||
update_hair()
|
||||
update_body_parts()
|
||||
update_mutations_overlay()// no lizard with human hulk overlay please.
|
||||
|
||||
|
||||
|
||||
@@ -174,3 +174,13 @@
|
||||
/datum/dog_fashion/back/deathsquad
|
||||
name = "Trooper REAL_NAME"
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
|
||||
/datum/dog_fashion/head/colour
|
||||
name = "Stylish REAL_NAME"
|
||||
desc = "From the tips of their paws to the top of their head, they look like a made bed."
|
||||
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
|
||||
|
||||
/datum/dog_fashion/head/telegram
|
||||
name = "Messenger REAL_NAME"
|
||||
desc = "Dont shoot the messenger..."
|
||||
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
/datum/element
|
||||
var/element_flags = NONE
|
||||
/**
|
||||
* The index of the first attach argument to consider for duplicate elements
|
||||
* Is only used when flags contains ELEMENT_BESPOKE
|
||||
* This is infinity so you must explicitly set this
|
||||
*/
|
||||
var/id_arg_index = INFINITY
|
||||
|
||||
/datum/element/proc/Attach(datum/target)
|
||||
if(type == /datum/element)
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
if(element_flags & ELEMENT_DETACH)
|
||||
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
|
||||
|
||||
/datum/element/proc/Detach(datum/source, force)
|
||||
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
|
||||
|
||||
/datum/element/Destroy(force)
|
||||
if(!force)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
SSdcs.elements_by_type -= type
|
||||
return ..()
|
||||
|
||||
//DATUM PROCS
|
||||
|
||||
/datum/proc/AddElement(eletype, ...)
|
||||
var/datum/element/ele = SSdcs.GetElement(arglist(args))
|
||||
args[1] = src
|
||||
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
|
||||
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
|
||||
|
||||
/**
|
||||
* Finds the singleton for the element type given and detaches it from src
|
||||
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
|
||||
*/
|
||||
/datum/proc/RemoveElement(eletype, ...)
|
||||
var/datum/element/ele = SSdcs.GetElement(arglist(args))
|
||||
ele.Detach(src)
|
||||
@@ -1,13 +1,15 @@
|
||||
/datum/component/cleaning
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
/datum/element/cleaning/Attach(datum/target)
|
||||
. = ..()
|
||||
if(!ismovableatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
|
||||
|
||||
/datum/component/cleaning/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
|
||||
/datum/element/cleaning/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/datum/component/cleaning/proc/Clean()
|
||||
var/atom/movable/AM = parent
|
||||
/datum/element/cleaning/proc/Clean(datum/source)
|
||||
var/atom/movable/AM = source
|
||||
var/turf/T = AM.loc
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
@@ -43,4 +45,4 @@
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
|
||||
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/datum/element/earhealing
|
||||
element_flags = ELEMENT_DETACH
|
||||
var/list/user_by_item = list()
|
||||
|
||||
/datum/element/earhealing/New()
|
||||
START_PROCESSING(SSdcs, src)
|
||||
|
||||
/datum/element/earhealing/Attach(datum/target)
|
||||
. = ..()
|
||||
if(!isitem(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
|
||||
|
||||
/datum/element/earhealing/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
user_by_item -= target
|
||||
|
||||
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
|
||||
if(slot == SLOT_EARS && istype(user))
|
||||
user_by_item[source] = user
|
||||
else
|
||||
user_by_item -= source
|
||||
|
||||
/datum/element/earhealing/process()
|
||||
for(var/i in user_by_item)
|
||||
var/mob/living/carbon/user = user_by_item[i]
|
||||
if(HAS_TRAIT(user, TRAIT_DEAF))
|
||||
continue
|
||||
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
|
||||
if(!ears)
|
||||
continue
|
||||
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
|
||||
ears.damage = max(ears.damage - 0.025, 0)
|
||||
CHECK_TICK
|
||||
@@ -1,53 +1,53 @@
|
||||
#define EMBEDID "embed-[embed_chance]-[embedded_fall_chance]-[embedded_pain_chance]-[embedded_pain_multiplier]-[embedded_fall_pain_multiplier]-[embedded_impact_pain_multiplier]-[embedded_unsafe_removal_pain_multiplier]-[embedded_unsafe_removal_time]"
|
||||
|
||||
/proc/getEmbeddingBehavior(embed_chance = EMBED_CHANCE,
|
||||
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
|
||||
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
|
||||
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
|
||||
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
|
||||
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
|
||||
. = locate(EMBEDID)
|
||||
if (!.)
|
||||
. = new /datum/embedding_behavior(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
|
||||
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
|
||||
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
|
||||
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
|
||||
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
|
||||
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
|
||||
. = locate(EMBEDID)
|
||||
if (!.)
|
||||
. = new /datum/embedding_behavior(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
|
||||
|
||||
/datum/embedding_behavior
|
||||
var/embed_chance
|
||||
var/embedded_fall_chance
|
||||
var/embedded_pain_chance
|
||||
var/embedded_pain_multiplier //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
|
||||
var/embedded_fall_pain_multiplier //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
|
||||
var/embedded_impact_pain_multiplier //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
|
||||
var/embedded_unsafe_removal_pain_multiplier //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
|
||||
var/embedded_unsafe_removal_time //A time in ticks, multiplied by the w_class.
|
||||
var/embed_chance
|
||||
var/embedded_fall_chance
|
||||
var/embedded_pain_chance
|
||||
var/embedded_pain_multiplier //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
|
||||
var/embedded_fall_pain_multiplier //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
|
||||
var/embedded_impact_pain_multiplier //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
|
||||
var/embedded_unsafe_removal_pain_multiplier //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
|
||||
var/embedded_unsafe_removal_time //A time in ticks, multiplied by the w_class.
|
||||
|
||||
/datum/embedding_behavior/New(embed_chance = EMBED_CHANCE,
|
||||
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
|
||||
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
|
||||
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
|
||||
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
|
||||
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
|
||||
src.embed_chance = embed_chance
|
||||
src.embedded_fall_chance = embedded_fall_chance
|
||||
src.embedded_pain_chance = embedded_pain_chance
|
||||
src.embedded_pain_multiplier = embedded_pain_multiplier
|
||||
src.embedded_fall_pain_multiplier = embedded_fall_pain_multiplier
|
||||
src.embedded_impact_pain_multiplier = embedded_impact_pain_multiplier
|
||||
src.embedded_unsafe_removal_pain_multiplier = embedded_unsafe_removal_pain_multiplier
|
||||
src.embedded_unsafe_removal_time = embedded_unsafe_removal_time
|
||||
tag = EMBEDID
|
||||
embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
|
||||
embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
|
||||
embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
|
||||
embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
|
||||
embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
|
||||
embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
|
||||
src.embed_chance = embed_chance
|
||||
src.embedded_fall_chance = embedded_fall_chance
|
||||
src.embedded_pain_chance = embedded_pain_chance
|
||||
src.embedded_pain_multiplier = embedded_pain_multiplier
|
||||
src.embedded_fall_pain_multiplier = embedded_fall_pain_multiplier
|
||||
src.embedded_impact_pain_multiplier = embedded_impact_pain_multiplier
|
||||
src.embedded_unsafe_removal_pain_multiplier = embedded_unsafe_removal_pain_multiplier
|
||||
src.embedded_unsafe_removal_time = embedded_unsafe_removal_time
|
||||
tag = EMBEDID
|
||||
|
||||
/datum/embedding_behavior/proc/setRating(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
|
||||
return getEmbeddingBehavior((isnull(embed_chance) ? src.embed_chance : embed_chance),\
|
||||
(isnull(embedded_fall_chance) ? src.embedded_fall_chance : embedded_fall_chance),\
|
||||
(isnull(embedded_pain_chance) ? src.embedded_pain_chance : embedded_pain_chance),\
|
||||
(isnull(embedded_pain_multiplier) ? src.embedded_pain_multiplier : embedded_pain_multiplier),\
|
||||
(isnull(embedded_fall_pain_multiplier) ? src.embedded_fall_pain_multiplier : embedded_fall_pain_multiplier),\
|
||||
(isnull(embedded_impact_pain_multiplier) ? src.embedded_impact_pain_multiplier : embedded_impact_pain_multiplier),\
|
||||
(isnull(embedded_unsafe_removal_pain_multiplier) ? src.embedded_unsafe_removal_pain_multiplier : embedded_unsafe_removal_pain_multiplier),\
|
||||
(isnull(embedded_unsafe_removal_time) ? src.embedded_unsafe_removal_time : embedded_unsafe_removal_time))
|
||||
return getEmbeddingBehavior((isnull(embed_chance) ? src.embed_chance : embed_chance),\
|
||||
(isnull(embedded_fall_chance) ? src.embedded_fall_chance : embedded_fall_chance),\
|
||||
(isnull(embedded_pain_chance) ? src.embedded_pain_chance : embedded_pain_chance),\
|
||||
(isnull(embedded_pain_multiplier) ? src.embedded_pain_multiplier : embedded_pain_multiplier),\
|
||||
(isnull(embedded_fall_pain_multiplier) ? src.embedded_fall_pain_multiplier : embedded_fall_pain_multiplier),\
|
||||
(isnull(embedded_impact_pain_multiplier) ? src.embedded_impact_pain_multiplier : embedded_impact_pain_multiplier),\
|
||||
(isnull(embedded_unsafe_removal_pain_multiplier) ? src.embedded_unsafe_removal_pain_multiplier : embedded_unsafe_removal_pain_multiplier),\
|
||||
(isnull(embedded_unsafe_removal_time) ? src.embedded_unsafe_removal_time : embedded_unsafe_removal_time))
|
||||
|
||||
#undef EMBEDID
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#define EMOTE_VISIBLE 1
|
||||
#define EMOTE_AUDIBLE 2
|
||||
|
||||
/datum/emote
|
||||
var/key = "" //What calls the emote
|
||||
var/key_third_person = "" //This will also call the emote
|
||||
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/list/items = list()
|
||||
for(var/I in T)
|
||||
var/atom/A = I
|
||||
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
items += A.GetAllContents()
|
||||
for(var/O in items)
|
||||
var/atom/A = O
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
tele_play_specials(teleatom, destturf, effectout, asoundout)
|
||||
if(ismegafauna(teleatom))
|
||||
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
|
||||
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
|
||||
|
||||
if(ismob(teleatom))
|
||||
var/mob/M = teleatom
|
||||
|
||||
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
|
||||
))
|
||||
|
||||
/datum/atom_hud
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 20
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 15
|
||||
volume = 5
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -43,3 +43,12 @@
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/microwave/microwave-end.ogg'
|
||||
volume = 90
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -11,7 +11,7 @@
|
||||
var/dodge_chance = 0
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
var/no_guns = FALSE
|
||||
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
|
||||
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
||||
|
||||
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
@@ -28,14 +28,16 @@
|
||||
|
||||
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
|
||||
if(D != current_target)
|
||||
current_target = D
|
||||
streak = ""
|
||||
restraining = 0
|
||||
reset_streak(D)
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
return
|
||||
|
||||
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
|
||||
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
@@ -81,7 +83,7 @@
|
||||
D.forcesay(GLOB.hit_appends)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
if(H.mind.martial_art)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/martial_art/boxing
|
||||
name = "Boxing"
|
||||
id = MARTIALART_BOXING
|
||||
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
|
||||
|
||||
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
|
||||
@@ -16,14 +17,15 @@
|
||||
|
||||
var/atk_verb = pick("left hook","right hook","straight punch")
|
||||
|
||||
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
|
||||
if(!damage)
|
||||
var/damage = rand(10, 13)
|
||||
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
if(extra_damage == A.dna.species.punchdamagelow)
|
||||
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(A, D, "attempted to hit", atk_verb)
|
||||
return 0
|
||||
|
||||
return TRUE
|
||||
damage += extra_damage
|
||||
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
|
||||
+35
-32
@@ -9,24 +9,13 @@
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
|
||||
/area/crew_quarters/cafeteria,
|
||||
/area/crew_quarters/bar))
|
||||
var/old_grab_state = null
|
||||
var/restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
just_a_cook = TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/drop_restraining()
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
. = ..()
|
||||
restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
|
||||
var/area/A = get_area(H)
|
||||
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
@@ -75,6 +64,7 @@
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
if(D.IsKnockdown() && !D.stat)
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
@@ -85,7 +75,8 @@
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
@@ -96,18 +87,20 @@
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
||||
@@ -119,21 +112,20 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
D.stop_pulling()
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
|
||||
return TRUE
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
@@ -188,6 +180,7 @@
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
if(restraining && A.pulling == D)
|
||||
log_combat(A, D, "knocked out (Chokehold)(CQC)")
|
||||
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
||||
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
|
||||
D.SetSleeping(400)
|
||||
@@ -206,9 +199,19 @@
|
||||
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
|
||||
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
|
||||
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
///Subtype of CQC. Only used for the chef.
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
|
||||
///Prevents use if the cook is not in the kitchen.
|
||||
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
|
||||
if(!istype(get_area(H), /area/crew_quarters/kitchen))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
|
||||
H.mind.martial_art.streak = ""
|
||||
else
|
||||
if(HAS_TRAIT(H, TRAIT_PACIFISM))
|
||||
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] assumes the Neck Chop stance!</span>", "<b><i>Your next attack will be a Neck Chop.</i></b>")
|
||||
H.mind.martial_art.streak = "neck_chop"
|
||||
|
||||
@@ -36,6 +39,9 @@
|
||||
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
|
||||
H.mind.martial_art.streak = ""
|
||||
else
|
||||
if(HAS_TRAIT(H, TRAIT_PACIFISM))
|
||||
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] assumes the Leg Sweep stance!</span>", "<b><i>Your next attack will be a Leg Sweep.</i></b>")
|
||||
H.mind.martial_art.streak = "leg_sweep"
|
||||
|
||||
@@ -53,6 +59,9 @@
|
||||
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
|
||||
H.mind.martial_art.streak = ""
|
||||
else
|
||||
if(HAS_TRAIT(H, TRAIT_PACIFISM))
|
||||
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] assumes the Lung Punch stance!</span>", "<b><i>Your next attack will be a Lung Punch.</i></b>")
|
||||
H.mind.martial_art.streak = "quick_choke"//internal name for lung punch
|
||||
|
||||
@@ -145,8 +154,6 @@
|
||||
return 1
|
||||
|
||||
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
var/obj/item/I = null
|
||||
if(prob(60))
|
||||
I = D.get_active_held_item()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/martial_art/psychotic_brawling
|
||||
name = "Psychotic Brawling"
|
||||
id = MARTIALART_PSYCHOBRAWL
|
||||
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
|
||||
|
||||
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
@@ -9,35 +9,36 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,WRIST_WRENCH_COMBO))
|
||||
streak = ""
|
||||
wristWrench(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,BACK_KICK_COMBO))
|
||||
streak = ""
|
||||
backKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,STOMACH_KNEE_COMBO))
|
||||
streak = ""
|
||||
kneeStomach(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,HEAD_KICK_COMBO))
|
||||
streak = ""
|
||||
headKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,ELBOW_DROP_COMBO))
|
||||
streak = ""
|
||||
elbowDrop(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
@@ -46,24 +47,29 @@
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(A.dir == D.dir)
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
|
||||
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
|
||||
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
@@ -71,12 +77,12 @@
|
||||
D.losebreath += 3
|
||||
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
||||
@@ -84,12 +90,12 @@
|
||||
D.drop_all_held_items()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.IsKnockdown() || D.resting || D.stat)
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
||||
@@ -97,35 +103,29 @@
|
||||
D.death() //FINISH HIM!
|
||||
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
D.stop_pulling()
|
||||
if(A.a_intent == INTENT_GRAB)
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
else
|
||||
log_combat(A, D, "grabbed", addition="passively")
|
||||
A.grab_state = GRAB_PASSIVE
|
||||
return 1
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
@@ -136,15 +136,25 @@
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
@@ -231,4 +241,4 @@
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
@@ -49,6 +49,9 @@
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
|
||||
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] prepares to BODY SLAM!</span>", "<b><i>Your next attack will be a BODY SLAM.</i></b>")
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.mind.martial_art.streak = "slam"
|
||||
@@ -61,6 +64,9 @@
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
|
||||
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] prepares to THROW!</span>", "<b><i>Your next attack will be a THROW.</i></b>")
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.mind.martial_art.streak = "throw"
|
||||
@@ -73,6 +79,9 @@
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
|
||||
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] prepares to KICK!</span>", "<b><i>Your next attack will be a KICK.</i></b>")
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.mind.martial_art.streak = "kick"
|
||||
@@ -85,6 +94,9 @@
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
|
||||
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] prepares to STRIKE!</span>", "<b><i>Your next attack will be a STRIKE.</i></b>")
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.mind.martial_art.streak = "strike"
|
||||
@@ -97,6 +109,9 @@
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
|
||||
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.mind.martial_art.streak = "drop"
|
||||
@@ -192,7 +207,7 @@
|
||||
if (T && isturf(T))
|
||||
if (!D.stat)
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human/.Knockdown, 20))
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/Knockdown, 20))
|
||||
log_combat(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
|
||||
@@ -433,8 +448,8 @@
|
||||
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
if(A.pulling == D)
|
||||
return 1
|
||||
if(A.pulling == D || A == D) // don't stun grab yoursel
|
||||
return FALSE
|
||||
A.start_pulling(D)
|
||||
D.visible_message("<span class='danger'>[A] gets [D] in a cinch!</span>", \
|
||||
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
|
||||
|
||||
+102
-160
@@ -41,8 +41,6 @@
|
||||
var/special_role
|
||||
var/list/restricted_roles = list()
|
||||
|
||||
var/list/datum/objective/objectives = list()
|
||||
|
||||
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
|
||||
|
||||
var/linglink
|
||||
@@ -90,10 +88,16 @@
|
||||
|
||||
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
|
||||
var/old_character = current
|
||||
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
|
||||
if(signals & COMPONENT_STOP_MIND_TRANSFER)
|
||||
return
|
||||
if(current) // remove ourself from our old body's mind variable
|
||||
current.mind = null
|
||||
SStgui.on_transfer(current, new_character)
|
||||
|
||||
if(iscarbon(current))
|
||||
var/mob/living/carbon/C = current
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE, TRUE)
|
||||
if(!language_holder)
|
||||
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
|
||||
language_holder = mob_holder.copy(src)
|
||||
@@ -124,7 +128,6 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
@@ -133,6 +136,8 @@
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
memory += "[new_text]<BR>"
|
||||
@@ -360,13 +365,15 @@
|
||||
output += memory
|
||||
|
||||
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
output += A.antag_memory
|
||||
all_objectives |= A.objectives
|
||||
|
||||
if(objectives.len)
|
||||
if(all_objectives.len)
|
||||
output += "<B>Objectives:</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
for(var/datum/objective/objective in all_objectives)
|
||||
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
|
||||
var/list/datum/mind/other_owners = objective.get_owners() - src
|
||||
if(other_owners.len)
|
||||
@@ -377,7 +384,7 @@
|
||||
|
||||
if(window)
|
||||
recipient << browse(output,"window=memory")
|
||||
else if(objectives.len || memory)
|
||||
else if(all_objectives.len || memory)
|
||||
to_chat(recipient, "<i>[output]</i>")
|
||||
|
||||
/datum/mind/Topic(href, href_list)
|
||||
@@ -408,34 +415,24 @@
|
||||
memory = new_memo
|
||||
|
||||
else if (href_list["obj_edit"] || href_list["obj_add"])
|
||||
var/datum/objective/objective
|
||||
var/objective_pos
|
||||
var/objective_pos //Edited objectives need to keep same order in antag objective list
|
||||
var/def_value
|
||||
|
||||
var/datum/antagonist/target_antag
|
||||
var/datum/objective/old_objective //The old objective we're replacing/editing
|
||||
var/datum/objective/new_objective //New objective we're be adding
|
||||
|
||||
if (href_list["obj_edit"])
|
||||
objective = locate(href_list["obj_edit"])
|
||||
if (!objective)
|
||||
if(href_list["obj_edit"])
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
old_objective = locate(href_list["obj_edit"]) in A.objectives
|
||||
if(old_objective)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(old_objective)
|
||||
break
|
||||
if(!old_objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(objective)
|
||||
break
|
||||
|
||||
if(!target_antag) //Shouldn't happen anymore
|
||||
stack_trace("objective without antagonist found")
|
||||
objective_pos = objectives.Find(objective)
|
||||
|
||||
//Text strings are easy to manipulate. Revised for simplicity.
|
||||
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
||||
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
||||
if(!def_value)//If it's a custom objective, it will be an empty string.
|
||||
def_value = "custom"
|
||||
else
|
||||
//We're adding this objective
|
||||
if(href_list["target_antag"])
|
||||
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
|
||||
if(X)
|
||||
@@ -447,7 +444,7 @@
|
||||
if(1)
|
||||
target_antag = antag_datums[1]
|
||||
else
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
|
||||
if (QDELETED(target))
|
||||
return
|
||||
else if(target == "(new custom antag)")
|
||||
@@ -455,149 +452,88 @@
|
||||
else
|
||||
target_antag = target
|
||||
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
if (!new_obj_type)
|
||||
var/static/list/choices
|
||||
if(!choices)
|
||||
choices = list()
|
||||
|
||||
var/list/allowed_types = list(
|
||||
/datum/objective/assassinate,
|
||||
/datum/objective/maroon,
|
||||
/datum/objective/debrain,
|
||||
/datum/objective/protect,
|
||||
/datum/objective/destroy,
|
||||
/datum/objective/hijack,
|
||||
/datum/objective/escape,
|
||||
/datum/objective/survive,
|
||||
/datum/objective/martyr,
|
||||
/datum/objective/steal,
|
||||
/datum/objective/download,
|
||||
/datum/objective/nuclear,
|
||||
/datum/objective/capture,
|
||||
/datum/objective/absorb,
|
||||
/datum/objective/custom
|
||||
)
|
||||
|
||||
for(var/T in allowed_types)
|
||||
var/datum/objective/X = T
|
||||
choices[initial(X.name)] = T
|
||||
|
||||
if(old_objective)
|
||||
if(old_objective.name in choices)
|
||||
def_value = old_objective.name
|
||||
|
||||
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices
|
||||
selected_type = choices[selected_type]
|
||||
if (!selected_type)
|
||||
return
|
||||
|
||||
var/datum/objective/new_objective = null
|
||||
if(!old_objective)
|
||||
//Add new one
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives += new_objective
|
||||
|
||||
switch (new_obj_type)
|
||||
if ("assassinate","protect","debrain","maroon")
|
||||
var/list/possible_targets = list("Free objective")
|
||||
for(var/datum/mind/possible_target in SSticker.minds)
|
||||
if ((possible_target != src) && ishuman(possible_target.current))
|
||||
possible_targets += possible_target.current
|
||||
|
||||
var/mob/def_target = null
|
||||
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
|
||||
if (is_type_in_typecache(objective, objective_list) && objective.target)
|
||||
def_target = objective.target.current
|
||||
|
||||
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
var/objective_path = text2path("/datum/objective/[new_obj_type]")
|
||||
if (new_target == "Free objective")
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = null
|
||||
new_objective.explanation_text = "Free objective"
|
||||
else
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = new_target.mind
|
||||
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
|
||||
new_objective.update_explanation_text()
|
||||
|
||||
if ("destroy")
|
||||
var/list/possible_targets = active_ais(1)
|
||||
if(possible_targets.len)
|
||||
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
||||
new_objective = new /datum/objective/destroy
|
||||
new_objective.target = new_target.mind
|
||||
new_objective.owner = src
|
||||
new_objective.update_explanation_text()
|
||||
else
|
||||
to_chat(usr, "No active AIs with minds")
|
||||
|
||||
if ("prevent")
|
||||
new_objective = new /datum/objective/block
|
||||
new_objective.owner = src
|
||||
|
||||
if ("hijack")
|
||||
new_objective = new /datum/objective/hijack
|
||||
new_objective.owner = src
|
||||
|
||||
if ("escape")
|
||||
new_objective = new /datum/objective/escape
|
||||
new_objective.owner = src
|
||||
|
||||
if ("survive")
|
||||
new_objective = new /datum/objective/survive
|
||||
new_objective.owner = src
|
||||
|
||||
if("martyr")
|
||||
new_objective = new /datum/objective/martyr
|
||||
new_objective.owner = src
|
||||
|
||||
if ("nuclear")
|
||||
new_objective = new /datum/objective/nuclear
|
||||
new_objective.owner = src
|
||||
|
||||
if ("steal")
|
||||
if (!istype(objective, /datum/objective/steal))
|
||||
new_objective = new /datum/objective/steal
|
||||
new_objective.owner = src
|
||||
else
|
||||
new_objective = objective
|
||||
var/datum/objective/steal/steal = new_objective
|
||||
if (!steal.select_target())
|
||||
return
|
||||
|
||||
if("download","capture","absorb")
|
||||
var/def_num
|
||||
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
||||
def_num = objective.target_amount
|
||||
|
||||
var/target_number = input("Input target number:", "Objective", def_num) as num | null
|
||||
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
||||
return
|
||||
|
||||
switch(new_obj_type)
|
||||
if("download")
|
||||
new_objective = new /datum/objective/download
|
||||
new_objective.explanation_text = "Download [target_number] research node\s."
|
||||
if("capture")
|
||||
new_objective = new /datum/objective/capture
|
||||
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
|
||||
if("absorb")
|
||||
new_objective = new /datum/objective/absorb
|
||||
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
||||
new_objective.owner = src
|
||||
new_objective.target_amount = target_number
|
||||
|
||||
if ("custom")
|
||||
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
|
||||
if (!expl)
|
||||
return
|
||||
new_objective = new /datum/objective
|
||||
new_objective.owner = src
|
||||
new_objective.explanation_text = expl
|
||||
|
||||
if (!new_objective)
|
||||
return
|
||||
|
||||
if (objective)
|
||||
if(target_antag)
|
||||
target_antag.objectives -= objective
|
||||
objectives -= objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
else
|
||||
if(target_antag)
|
||||
target_antag.objectives += new_objective
|
||||
objectives += new_objective
|
||||
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
else
|
||||
if(old_objective.type == selected_type)
|
||||
//Edit the old
|
||||
old_objective.admin_edit(usr)
|
||||
new_objective = old_objective
|
||||
else
|
||||
//Replace the old
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives -= old_objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
|
||||
else if (href_list["obj_delete"])
|
||||
var/datum/objective/objective = locate(href_list["obj_delete"])
|
||||
if(!istype(objective))
|
||||
return
|
||||
var/datum/objective/objective
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
A.objectives -= objective
|
||||
objective = locate(href_list["obj_delete"]) in A.objectives
|
||||
if(istype(objective))
|
||||
break
|
||||
objectives -= objective
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
//qdel(objective) Needs cleaning objective destroys
|
||||
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
|
||||
else if(href_list["obj_completed"])
|
||||
var/datum/objective/objective = locate(href_list["obj_completed"])
|
||||
if(!istype(objective))
|
||||
var/datum/objective/objective
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
objective = locate(href_list["obj_completed"]) in A.objectives
|
||||
if(istype(objective))
|
||||
objective = objective
|
||||
break
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
objective.completed = !objective.completed
|
||||
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
|
||||
@@ -652,10 +588,16 @@
|
||||
usr = current
|
||||
traitor_panel()
|
||||
|
||||
/datum/mind/proc/get_all_objectives()
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
all_objectives |= A.objectives
|
||||
return all_objectives
|
||||
|
||||
/datum/mind/proc/announce_objectives()
|
||||
var/obj_count = 1
|
||||
to_chat(current, "<span class='notice'>Your current objectives:</span>")
|
||||
for(var/objective in objectives)
|
||||
for(var/objective in get_all_objectives())
|
||||
var/datum/objective/O = objective
|
||||
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
|
||||
obj_count++
|
||||
|
||||
@@ -53,3 +53,63 @@
|
||||
mood_change = -20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_bad" Originally in tg
|
||||
|
||||
/datum/mood_event/eigenstate
|
||||
mood_change = -3
|
||||
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
|
||||
|
||||
/datum/mood_event/enthrall
|
||||
mood_change = 5
|
||||
|
||||
/datum/mood_event/enthrall/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallpraise
|
||||
mood_change = 10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallpraise/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallscold
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallscold/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
|
||||
|
||||
/datum/mood_event/enthrallmissing1
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/enthrallmissing1/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing2
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/enthrallmissing2/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing3
|
||||
mood_change = -15
|
||||
|
||||
/datum/mood_event/enthrallmissing3/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing4
|
||||
mood_change = -25
|
||||
|
||||
/datum/mood_event/enthrallmissing4/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/InLove
|
||||
mood_change = 10
|
||||
|
||||
/datum/mood_event/InLove/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/MissingLove
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/MissingLove/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
mood_change = -1
|
||||
|
||||
/datum/mood_event/broken_vow //Used for when mimes break their vow of silence
|
||||
description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
|
||||
mood_change = -8
|
||||
description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
|
||||
mood_change = -8
|
||||
|
||||
/datum/mood_event/on_fire
|
||||
description = "<span class='boldwarning'>I'M ON FIRE!!!</span>\n"
|
||||
@@ -55,14 +55,14 @@
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
|
||||
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/dismembered
|
||||
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
|
||||
mood_change = -8
|
||||
timeout = 2400
|
||||
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
|
||||
mood_change = -8
|
||||
timeout = 2400
|
||||
|
||||
/datum/mood_event/noshoes
|
||||
description = "<span class='warning'>I am a disgrace to comedy everywhere!</span>\n"
|
||||
@@ -92,20 +92,20 @@
|
||||
mood_change = 2
|
||||
|
||||
/datum/mood_event/brain_damage
|
||||
mood_change = -3
|
||||
mood_change = -3
|
||||
|
||||
/datum/mood_event/brain_damage/add_effects()
|
||||
var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")
|
||||
description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
|
||||
var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")
|
||||
description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
|
||||
|
||||
/datum/mood_event/hulk //Entire duration of having the hulk mutation
|
||||
description = "<span class='warning'>HULK SMASH!</span>\n"
|
||||
mood_change = -4
|
||||
description = "<span class='warning'>HULK SMASH!</span>\n"
|
||||
mood_change = -4
|
||||
|
||||
/datum/mood_event/epilepsy //Only when the mutation causes a seizure
|
||||
description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 3000
|
||||
description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/nyctophobia
|
||||
description = "<span class='warning'>It sure is dark around here...</span>\n"
|
||||
@@ -176,3 +176,70 @@
|
||||
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
/datum/mood_event/plushjack
|
||||
description = "<span class='warning'>I have butchered a plush recently.</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plush_nostuffing
|
||||
description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
//Cursed stuff below
|
||||
|
||||
/datum/mood_event/emptypred
|
||||
description = "<span class='nicegreen'>I had to let someone out.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/emptyprey
|
||||
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/vampcandle
|
||||
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_bad
|
||||
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_dead
|
||||
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_synth
|
||||
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankkilled
|
||||
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
|
||||
mood_change = -12
|
||||
timeout = 6000
|
||||
|
||||
/datum/mood_event/madevamp
|
||||
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 10000
|
||||
|
||||
/datum/mood_event/vampatefood
|
||||
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_1
|
||||
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_2
|
||||
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1200
|
||||
|
||||
@@ -80,12 +80,12 @@
|
||||
description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
|
||||
mood_change = 4
|
||||
|
||||
/datum/mood_event/chemical_laughter
|
||||
/datum/mood_event/chemical_laughter
|
||||
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/chemical_superlaughter
|
||||
/datum/mood_event/chemical_superlaughter
|
||||
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
|
||||
mood_change = 12
|
||||
timeout = 3 MINUTES
|
||||
@@ -113,3 +113,59 @@
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
/datum/mood_event/headpat
|
||||
description = "<span class='nicegreen'>Headpats are nice.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/hugbox
|
||||
description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plushpet
|
||||
description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/plushplay
|
||||
description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/breakfast
|
||||
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
//Power gamer stuff below
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
mood_change = 10
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/coffinsleep
|
||||
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
|
||||
mood_change = 8
|
||||
timeout = 1200
|
||||
|
||||
//Cursed stuff below.
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
|
||||
mood_change = 3
|
||||
timeout = 100 SECONDS
|
||||
|
||||
/datum/mood_event/fedpred
|
||||
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/fedprey
|
||||
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/hope_lavaland
|
||||
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
|
||||
mood_change = 5
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(mutations_list)
|
||||
. = on_losing(owner)
|
||||
|
||||
/datum/mutation/human/proc/set_se(se_string, on = 1)
|
||||
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
return
|
||||
var/before = copytext(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1)
|
||||
var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE)
|
||||
@@ -42,7 +42,7 @@ GLOBAL_LIST_EMPTY(mutations_list)
|
||||
owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on)
|
||||
|
||||
/datum/mutation/human/proc/check_block_string(se_string)
|
||||
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
if(!se_string || length(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
return 0
|
||||
if(hex2num(getblock(se_string, dna_block)) >= lowest_value)
|
||||
return 1
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
|
||||
species_allowed = list("human") //no skeleton/lizard hulk
|
||||
species_allowed = list("fly") //no skeleton/lizard hulk
|
||||
health_req = 25
|
||||
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
@@ -13,6 +13,7 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
@@ -31,6 +32,7 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," gamer "," intellectual ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
|
||||
@@ -28,16 +28,16 @@
|
||||
var/can_be_admin_equipped = TRUE // Set to FALSE if your outfit requires runtime parameters
|
||||
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
|
||||
|
||||
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
//to be overridden for customization depending on client prefs,species etc
|
||||
return
|
||||
|
||||
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
//to be overridden for toggling internals, id binding, access etc
|
||||
return
|
||||
|
||||
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
pre_equip(H, visualsOnly)
|
||||
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
pre_equip(H, visualsOnly, preference_source)
|
||||
|
||||
//Start with uniform,suit,backpack for additional slots
|
||||
if(uniform)
|
||||
@@ -103,7 +103,7 @@
|
||||
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
|
||||
HS.ToggleHelmet()
|
||||
|
||||
post_equip(H, visualsOnly)
|
||||
post_equip(H, visualsOnly, preference_source)
|
||||
|
||||
if(!visualsOnly)
|
||||
apply_fingerprints(H)
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
place = cmaster_turf
|
||||
for(var/i in 1 to distance)
|
||||
place = get_step(place, dir)
|
||||
if(!place)
|
||||
break
|
||||
atoms += get_rad_contents(place)
|
||||
|
||||
return atoms
|
||||
@@ -108,7 +110,7 @@
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
|
||||
@@ -163,6 +163,13 @@
|
||||
suffix = "lavaland_surface_xeno_nest.dmm"
|
||||
cost = 20 */
|
||||
|
||||
/datum/map_template/ruin/lavaland/alien_nest
|
||||
name = "Alien Nest"
|
||||
id = "alien-nest"
|
||||
description = "Not even Necropolis is safe from alien infestation. The competition for hosts has locked the legion and aliens in an endless conflict that can only be resolved by a PKA."
|
||||
suffix = "lavaland_surface_alien_nest.dmm"
|
||||
cost = 20
|
||||
|
||||
/datum/map_template/ruin/lavaland/fountain
|
||||
name = "Fountain Hall"
|
||||
id = "fountain"
|
||||
@@ -222,4 +229,13 @@
|
||||
id = "puzzle"
|
||||
description = "Mystery to be solved."
|
||||
suffix = "lavaland_surface_puzzle.dmm"
|
||||
cost = 5
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/ruin/lavaland/elite_tumor
|
||||
name = "Pulsating Tumor"
|
||||
id = "tumor"
|
||||
description = "A strange tumor which houses a powerful beast..."
|
||||
suffix = "lavaland_surface_elite_tumor.dmm"
|
||||
cost = 5
|
||||
always_place = TRUE
|
||||
allow_duplicates = TRUE
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
@@ -170,7 +170,7 @@
|
||||
tick_interval = 4
|
||||
alert_type = /obj/screen/alert/status_effect/his_grace
|
||||
var/bloodlust = 0
|
||||
|
||||
|
||||
/obj/screen/alert/status_effect/his_grace
|
||||
name = "His Grace"
|
||||
desc = "His Grace hungers, and you must feed Him."
|
||||
@@ -356,7 +356,7 @@
|
||||
var/new_staminaloss = owner.getStaminaLoss()
|
||||
if(new_staminaloss < last_staminaloss)
|
||||
var/heal_amount = -5 // CIT CHANGE - makes blood drunk status effect not exhaust you
|
||||
owner.adjustStaminaLoss(heal_amount, updating_health = FALSE)
|
||||
owner.adjustStaminaLoss(heal_amount, FALSE)
|
||||
new_staminaloss = owner.getStaminaLoss()
|
||||
needs_health_update = TRUE
|
||||
last_staminaloss = new_staminaloss
|
||||
|
||||
@@ -80,34 +80,55 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//TASER
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
/datum/status_effect/no_combat_mode/
|
||||
id = "no_combat_mode"
|
||||
blocks_combatmode = TRUE
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
|
||||
icon = 'icons/mob/actions/bloodsucker.dmi'
|
||||
icon_state = "power_mez"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode
|
||||
id = "tased"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
/datum/status_effect/no_combat_mode/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
/datum/status_effect/no_combat_mode/electrode/tick()
|
||||
if(owner)
|
||||
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
|
||||
|
||||
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
return 2
|
||||
|
||||
//OTHER DEBUFFS
|
||||
@@ -388,6 +409,19 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/datum/status_effect/neck_slice
|
||||
id = "neck_slice"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = null
|
||||
duration = -1
|
||||
|
||||
/datum/status_effect/neck_slice/tick()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat == DEAD || H.bleed_rate <= 8)
|
||||
H.remove_status_effect(/datum/status_effect/neck_slice)
|
||||
if(prob(10))
|
||||
H.emote(pick("gasp", "gag", "choke"))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
@@ -481,7 +515,7 @@
|
||||
deltimer(timerid)
|
||||
|
||||
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage
|
||||
/datum/status_effect/kindle
|
||||
id = "kindle"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
@@ -489,6 +523,7 @@
|
||||
duration = 100
|
||||
alert_type = /obj/screen/alert/status_effect/kindle
|
||||
var/old_health
|
||||
var/old_oxyloss
|
||||
|
||||
/datum/status_effect/kindle/tick()
|
||||
owner.Knockdown(15, TRUE, FALSE, 15)
|
||||
@@ -498,7 +533,9 @@
|
||||
C.stuttering = max(5, C.stuttering)
|
||||
if(!old_health)
|
||||
old_health = owner.health
|
||||
var/health_difference = old_health - owner.health
|
||||
if(!old_oxyloss)
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
if(!health_difference)
|
||||
return
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
|
||||
@@ -506,6 +543,7 @@
|
||||
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
|
||||
duration -= health_difference
|
||||
old_health = owner.health
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
|
||||
/datum/status_effect/kindle/on_remove()
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
|
||||
@@ -541,6 +579,38 @@
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
||||
id = "strandling"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = /obj/screen/alert/status_effect/strandling
|
||||
|
||||
/datum/status_effect/strandling/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/strandling/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/strandling
|
||||
name = "Choking strand"
|
||||
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
||||
icon_state = "his_grace"
|
||||
alerttooltipstyle = "hisgrace"
|
||||
|
||||
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
||||
. = ..()
|
||||
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(mob_viewer, 35, null, mob_viewer))
|
||||
if(isliving(mob_viewer))
|
||||
var/mob/living/L = mob_viewer
|
||||
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
@@ -567,8 +637,7 @@ datum/status_effect/pacify
|
||||
tick_interval = 10
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
||||
var/stun = TRUE
|
||||
var/triggered = FALSE
|
||||
alert_type = null
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
|
||||
/obj/screen/alert/status_effect/trance
|
||||
name = "Trance"
|
||||
@@ -576,17 +645,6 @@ datum/status_effect/pacify
|
||||
icon_state = "high"
|
||||
|
||||
/datum/status_effect/trance/tick()
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
if(triggered == TRUE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
triggered = FALSE
|
||||
else
|
||||
return
|
||||
if(stun)
|
||||
owner.Stun(60, TRUE, TRUE)
|
||||
owner.dizziness = 20
|
||||
@@ -594,47 +652,88 @@ datum/status_effect/pacify
|
||||
/datum/status_effect/trance/on_apply()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
|
||||
return TRUE
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
owner.add_client_colour(/datum/client_colour/monochrome/trance)
|
||||
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
||||
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
|
||||
duration = _duration
|
||||
stun = _stun
|
||||
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
|
||||
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/on_remove()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
owner.dizziness = 0
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome)
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
|
||||
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
|
||||
triggered = TRUE
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear())
|
||||
return
|
||||
if(speaker == owner)
|
||||
if(hearing_args[HEARING_SPEAKER] == owner)
|
||||
return
|
||||
var/mob/living/carbon/C = owner
|
||||
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
||||
if(HAS_TRAIT(C, "hypnotherapy"))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
|
||||
else
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/spasms
|
||||
id = "spasms"
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/spasms/tick()
|
||||
if(prob(15))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if((!owner.lying && !owner.buckled) && isturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
|
||||
@@ -69,3 +69,17 @@
|
||||
/datum/status_effect/in_love/tick()
|
||||
if(date)
|
||||
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
|
||||
|
||||
/datum/status_effect/throat_soothed
|
||||
id = "throat_soothed"
|
||||
duration = 60 SECONDS
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/throat_soothed/on_apply()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
|
||||
/datum/status_effect/throat_soothed/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
@@ -64,6 +64,12 @@
|
||||
owner = null
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/refresh()
|
||||
var/original_duration = initial(duration)
|
||||
if(original_duration == -1)
|
||||
return
|
||||
duration = world.time + original_duration
|
||||
|
||||
//clickdelay/nextmove modifiers!
|
||||
/datum/status_effect/proc/nextmove_modifier()
|
||||
return 1
|
||||
@@ -92,6 +98,9 @@
|
||||
if(S.id == initial(S1.id) && S.status_type)
|
||||
if(S.status_type == STATUS_EFFECT_REPLACE)
|
||||
S.be_replaced()
|
||||
else if(S.status_type == STATUS_EFFECT_REFRESH)
|
||||
S.refresh()
|
||||
return
|
||||
else
|
||||
return
|
||||
var/list/arguments = args.Copy()
|
||||
|
||||
+32
-15
@@ -8,12 +8,14 @@
|
||||
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
||||
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
||||
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
||||
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
|
||||
|
||||
/datum/quirk/apathetic
|
||||
name = "Apathetic"
|
||||
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
||||
value = 1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
@@ -42,6 +44,7 @@
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
@@ -50,6 +53,7 @@
|
||||
mob_trait = TRAIT_FREERUNNING
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
medical_record_text = "Patient scored highly on cardio tests."
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
@@ -59,6 +63,7 @@
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
@@ -66,6 +71,11 @@
|
||||
value = 1
|
||||
mob_trait = TRAIT_JOLLY
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
|
||||
|
||||
/datum/quirk/jolly/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
|
||||
|
||||
/datum/quirk/light_step
|
||||
name = "Light Step"
|
||||
@@ -74,6 +84,7 @@
|
||||
mob_trait = TRAIT_LIGHT_STEP
|
||||
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
||||
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
||||
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
|
||||
|
||||
/datum/quirk/quick_step
|
||||
name = "Quick Step"
|
||||
@@ -82,6 +93,7 @@
|
||||
mob_trait = TRAIT_SPEEDY_STEP
|
||||
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
|
||||
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
|
||||
medical_record_text = "Patient scored highly on racewalking tests."
|
||||
|
||||
/datum/quirk/musician
|
||||
name = "Musician"
|
||||
@@ -90,6 +102,7 @@
|
||||
mob_trait = TRAIT_MUSICIAN
|
||||
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
||||
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
||||
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -101,21 +114,6 @@
|
||||
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
|
||||
if(!eyes || eyes.lighting_alpha)
|
||||
return
|
||||
eyes.Insert(H) //refresh their eyesight and vision
|
||||
|
||||
/datum/quirk/photographer
|
||||
name = "Photographer"
|
||||
desc = "You know how to handle a camera, shortening the delay between each shot."
|
||||
@@ -123,6 +121,7 @@
|
||||
mob_trait = TRAIT_PHOTOGRAPHER
|
||||
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
||||
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
||||
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
|
||||
|
||||
/datum/quirk/photographer/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -136,12 +135,14 @@
|
||||
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SELF_AWARE
|
||||
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
|
||||
|
||||
/datum/quirk/skittish
|
||||
name = "Skittish"
|
||||
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SKITTISH
|
||||
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
|
||||
|
||||
/datum/quirk/spiritual
|
||||
name = "Spiritual"
|
||||
@@ -150,6 +151,7 @@
|
||||
mob_trait = TRAIT_SPIRITUAL
|
||||
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
||||
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
||||
medical_record_text = "Patient reports a belief in a higher power."
|
||||
|
||||
/datum/quirk/tagger
|
||||
name = "Tagger"
|
||||
@@ -158,6 +160,7 @@
|
||||
mob_trait = TRAIT_TAGGER
|
||||
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
||||
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
||||
medical_record_text = "Patient was recently seen for possible paint huffing incident."
|
||||
|
||||
/datum/quirk/tagger/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -173,6 +176,7 @@
|
||||
mob_trait = TRAIT_VORACIOUS
|
||||
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|
||||
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
|
||||
|
||||
/datum/quirk/trandening
|
||||
name = "High Luminosity Eyes"
|
||||
@@ -194,6 +198,7 @@
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
@@ -203,3 +208,15 @@
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
@@ -22,14 +22,19 @@
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>You start feeling depressed.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
|
||||
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/depression/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
|
||||
|
||||
/datum/quirk/family_heirloom
|
||||
name = "Family Heirloom"
|
||||
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
|
||||
value = -1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
|
||||
var/obj/item/heirloom
|
||||
var/where
|
||||
|
||||
@@ -143,6 +148,7 @@
|
||||
name = "Nyctophobia"
|
||||
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
|
||||
value = -1
|
||||
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
|
||||
|
||||
/datum/quirk/nyctophobia/on_process()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -163,7 +169,8 @@
|
||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>The safty of light feels off...</span>"
|
||||
lose_text = "<span class='notice'>Enlighing.</span>"
|
||||
lose_text = "<span class='notice'>Enlightening.</span>"
|
||||
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
|
||||
|
||||
/datum/quirk/lightless/on_process()
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
@@ -332,16 +339,19 @@
|
||||
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
|
||||
var/datum/brain_trauma/mild/phobia/phobia
|
||||
|
||||
/datum/quirk/phobia/add()
|
||||
/datum/quirk/phobia/post_add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
phobia = new
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/phobia/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute
|
||||
name = "Mute"
|
||||
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
|
||||
value = -2 //HALP MAINTS
|
||||
mob_trait = TRAIT_MUTE
|
||||
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
|
||||
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
|
||||
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
|
||||
@@ -350,14 +360,17 @@
|
||||
/datum/quirk/mute/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
mute = new
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/on_process()
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
@@ -373,7 +386,7 @@
|
||||
value = -4
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Subject has permanent blindness."
|
||||
medical_record_text = "Patient has permanent blindness."
|
||||
|
||||
/datum/quirk/blindness/add()
|
||||
quirk_holder.become_blind(ROUNDSTART_TRAIT)
|
||||
@@ -384,3 +397,6 @@
|
||||
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
|
||||
H.put_in_hands(glasses)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/blindness/remove()
|
||||
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient demonstrates a pathological love of pineapple."
|
||||
|
||||
/datum/quirk/pineapple_liker/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -34,6 +35,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient is correct to think that pineapple is disgusting."
|
||||
|
||||
/datum/quirk/pineapple_hater/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -52,6 +54,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
|
||||
medical_record_text = "Patient demonstrates irregular nutrition preferences."
|
||||
|
||||
/datum/quirk/deviant_tastes/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -92,7 +95,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
@@ -103,14 +106,13 @@
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
|
||||
/datum/quirk/libido/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.min_arousal = 16
|
||||
M.arousal_rate = 3
|
||||
quirk_holder.min_arousal = 16
|
||||
quirk_holder.arousal_rate = 3
|
||||
|
||||
/datum/quirk/libido/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.min_arousal = initial(M.min_arousal)
|
||||
M.arousal_rate = initial(M.arousal_rate)
|
||||
if(quirk_holder)
|
||||
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
|
||||
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
|
||||
|
||||
/datum/quirk/maso
|
||||
name = "Masochism"
|
||||
@@ -135,6 +137,7 @@
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
//do things for each entry in Generate_list
|
||||
//return value sets Generate_list[verbpath]
|
||||
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
|
||||
/datum/verbs/proc/HandleVerb(list/entry, procpath/verbpath, ...)
|
||||
return entry
|
||||
|
||||
/datum/verbs/New()
|
||||
@@ -82,7 +82,7 @@
|
||||
. += childlist
|
||||
|
||||
for (var/thing in verblist)
|
||||
var/atom/verb/verbpath = thing
|
||||
var/procpath/verbpath = thing
|
||||
if (!verbpath)
|
||||
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
|
||||
var/list/entry = list()
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
return TRUE
|
||||
if(ishuman(L)) //Are you immune?
|
||||
var/mob/living/carbon/human/H = L
|
||||
var/thermal_protection = H.get_thermal_protection()
|
||||
var/thermal_protection = H.easy_thermal_protection()
|
||||
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
|
||||
return TRUE
|
||||
if(isliving(L))// if we're a non immune mob inside an immune mob we have to reconsider if that mob is immune to protect ourselves
|
||||
|
||||
@@ -22,27 +22,17 @@
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
var/radiation_intensity = 100
|
||||
|
||||
/datum/weather/rad_storm/telegraph()
|
||||
..()
|
||||
status_alarm(TRUE)
|
||||
|
||||
|
||||
/datum/weather/rad_storm/weather_act(mob/living/L)
|
||||
var/resist = L.getarmor(null, "rad")
|
||||
if(prob(40))
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
|
||||
if(prob(max(0,100-resist)))
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
if(prob(90))
|
||||
H.randmutb()
|
||||
else
|
||||
H.randmutg()
|
||||
H.domutcheck()
|
||||
L.rad_act(20)
|
||||
var/ratio = 1 - (min(resist, 100) / 100)
|
||||
L.rad_act(radiation_intensity * ratio)
|
||||
|
||||
/datum/weather/rad_storm/end()
|
||||
if(..())
|
||||
|
||||
@@ -1,10 +1,35 @@
|
||||
/datum/wires/airlock
|
||||
holder_type = /obj/machinery/door/airlock
|
||||
proper_name = "Airlock"
|
||||
proper_name = "Generic Airlock"
|
||||
var/wiretype
|
||||
|
||||
/datum/wires/airlock/secure
|
||||
randomize = TRUE
|
||||
|
||||
/datum/wires/airlock/command
|
||||
proper_name = "Command Airlock"
|
||||
wiretype = "commandairlock"
|
||||
|
||||
/datum/wires/airlock/security
|
||||
proper_name = "Security Airlock"
|
||||
wiretype = "securityairlock"
|
||||
|
||||
/datum/wires/airlock/engineering
|
||||
proper_name = "Engineering Airlock"
|
||||
wiretype = "engineeringairlock"
|
||||
|
||||
/datum/wires/airlock/science
|
||||
proper_name = "Science Airlock"
|
||||
wiretype = "scienceairlock"
|
||||
|
||||
/datum/wires/airlock/medical
|
||||
proper_name = "Medical Airlock"
|
||||
wiretype = "medicalairlock"
|
||||
|
||||
/datum/wires/airlock/cargo
|
||||
proper_name = "Cargo Airlock"
|
||||
wiretype = "cargoairlock"
|
||||
|
||||
/datum/wires/airlock/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_POWER1, WIRE_POWER2,
|
||||
@@ -14,7 +39,16 @@
|
||||
WIRE_ZAP1, WIRE_ZAP2
|
||||
)
|
||||
add_duds(2)
|
||||
..()
|
||||
. = ..()
|
||||
if(randomize || !wiretype)
|
||||
return
|
||||
if(!GLOB.wire_color_directory[wiretype])
|
||||
colors = list()
|
||||
randomize()
|
||||
GLOB.wire_color_directory[wiretype] = colors
|
||||
GLOB.wire_name_directory[wiretype] = proper_name
|
||||
else
|
||||
colors = GLOB.wire_color_directory[wiretype]
|
||||
|
||||
/datum/wires/airlock/interactable(mob/user)
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
|
||||
Reference in New Issue
Block a user