Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into rising_bass
This commit is contained in:
@@ -250,7 +250,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance/disposal/incinerator
|
||||
name = "Incinerator"
|
||||
icon_state = "disposal"
|
||||
/area/maintenance/bar
|
||||
name = "Maintenance Bar"
|
||||
icon_state = "maintbar"
|
||||
|
||||
/area/maintenance/bar/cafe
|
||||
name = "Abandoned Cafe"
|
||||
|
||||
//Hallway
|
||||
|
||||
@@ -499,6 +504,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Abandoned Theatre"
|
||||
icon_state = "Theatre"
|
||||
|
||||
/area/crew_quarters/theatre/clown
|
||||
name = "Clown's Office"
|
||||
|
||||
/area/crew_quarters/theatre/mime
|
||||
name = "Mime's Office"
|
||||
|
||||
/area/crew_quarters/cryopod
|
||||
name = "Cryogenics"
|
||||
icon_state = "cryosleep"
|
||||
|
||||
/area/library
|
||||
name = "Library"
|
||||
icon_state = "library"
|
||||
|
||||
@@ -53,8 +53,6 @@
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
var/global/global_uid = 0
|
||||
var/uid
|
||||
var/list/ambientsounds = GENERIC
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
|
||||
@@ -96,7 +94,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
/area/Initialize()
|
||||
icon_state = ""
|
||||
layer = AREA_LAYER
|
||||
uid = ++global_uid
|
||||
map_name = name // Save the initial (the name set in the map) name of the area.
|
||||
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
|
||||
|
||||
@@ -330,7 +327,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
for(var/obj/machinery/light/L in src)
|
||||
L.update()
|
||||
|
||||
/area/proc/updateicon()
|
||||
/area/proc/update_icon()
|
||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
|
||||
var/datum/weather/W = V
|
||||
@@ -340,7 +337,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
|
||||
icon_state = null
|
||||
|
||||
/area/space/updateicon()
|
||||
/area/space/update_icon()
|
||||
icon_state = null
|
||||
|
||||
/*
|
||||
@@ -373,7 +370,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
/area/proc/power_change()
|
||||
for(var/obj/machinery/M in src) // for each machine in the area
|
||||
M.power_change() // reverify power status (to update icons etc.)
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/area/proc/usage(chan)
|
||||
var/used = 0
|
||||
|
||||
+24
-21
@@ -186,6 +186,10 @@
|
||||
else
|
||||
M.forceMove(src)
|
||||
|
||||
//common name
|
||||
/atom/proc/update_multiz(prune_on_fail = FALSE)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/assume_air(datum/gas_mixture/giver)
|
||||
qdel(giver)
|
||||
return null
|
||||
@@ -266,7 +270,7 @@
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
|
||||
should_override = TRUE
|
||||
|
||||
|
||||
|
||||
if(blood_DNA && !istype(src, /obj/effect/decal))
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
should_override = TRUE
|
||||
@@ -276,35 +280,35 @@
|
||||
|
||||
///Generate the full examine string of this atom (including icon for goonchat)
|
||||
/atom/proc/get_examine_string(mob/user, thats = FALSE)
|
||||
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
|
||||
return "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
to_chat(user, "[get_examine_string(user, TRUE)].")
|
||||
. = list("[get_examine_string(user, TRUE)].")
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
. += desc
|
||||
|
||||
if(reagents)
|
||||
if(reagents.reagents_holder_flags & TRANSPARENT)
|
||||
to_chat(user, "It contains:")
|
||||
if(reagents.reagent_list.len)
|
||||
. += "It contains:"
|
||||
if(length(reagents.reagent_list))
|
||||
if(user.can_see_reagents()) //Show each individual reagent
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
to_chat(user, "[R.volume] units of [R.name]")
|
||||
. += "[R.volume] units of [R.name]"
|
||||
else //Otherwise, just show the total volume
|
||||
var/total_volume = 0
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
total_volume += R.volume
|
||||
to_chat(user, "[total_volume] units of various reagents")
|
||||
. += "[total_volume] units of various reagents"
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
. += "Nothing."
|
||||
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
|
||||
. += "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's empty.</span>")
|
||||
. += "<span class='danger'>It's empty.</span>"
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user)
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
|
||||
/atom/proc/relaymove(mob/user)
|
||||
if(buckle_message_cooldown <= world.time)
|
||||
@@ -312,9 +316,6 @@
|
||||
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
|
||||
return
|
||||
|
||||
/atom/proc/prevent_content_explosion()
|
||||
return FALSE
|
||||
|
||||
/atom/proc/contents_explosion(severity, target)
|
||||
return //For handling the effects of explosions on contents that would not normally be effected
|
||||
|
||||
@@ -563,7 +564,7 @@
|
||||
|
||||
|
||||
//Hook for running code when a dir change occurs
|
||||
/atom/proc/setDir(newdir)
|
||||
/atom/proc/setDir(newdir, ismousemovement=FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
|
||||
dir = newdir
|
||||
|
||||
@@ -656,7 +657,7 @@
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
@@ -808,8 +809,7 @@ Proc for attack log creation, because really why not
|
||||
|
||||
// Filter stuff
|
||||
/atom/movable/proc/add_filter(name,priority,list/params)
|
||||
if(!filter_data)
|
||||
filter_data = list()
|
||||
LAZYINITLIST(filter_data)
|
||||
var/list/p = params.Copy()
|
||||
p["priority"] = priority
|
||||
filter_data[name] = p
|
||||
@@ -817,7 +817,7 @@ Proc for attack log creation, because really why not
|
||||
|
||||
/atom/movable/proc/update_filters()
|
||||
filters = null
|
||||
sortTim(filter_data,associative = TRUE)
|
||||
filter_data = sortTim(filter_data, /proc/cmp_filter_data_priority, TRUE)
|
||||
for(var/f in filter_data)
|
||||
var/list/data = filter_data[f]
|
||||
var/list/arguments = data.Copy()
|
||||
@@ -832,4 +832,7 @@ Proc for attack log creation, because really why not
|
||||
if(filter_data && filter_data[name])
|
||||
filter_data -= name
|
||||
update_filters()
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
|
||||
@@ -34,6 +34,51 @@
|
||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
|
||||
|
||||
var/zfalling = FALSE
|
||||
|
||||
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
|
||||
if(!direction)
|
||||
direction = DOWN
|
||||
if(!source)
|
||||
source = get_turf(src)
|
||||
if(!source)
|
||||
return FALSE
|
||||
if(!target)
|
||||
target = get_step_multiz(source, direction)
|
||||
if(!target)
|
||||
return FALSE
|
||||
return !(movement_type & FLYING) && has_gravity(source) && !throwing
|
||||
|
||||
/atom/movable/proc/onZImpact(turf/T, levels)
|
||||
var/atom/highest = T
|
||||
for(var/i in T.contents)
|
||||
var/atom/A = i
|
||||
if(!A.density)
|
||||
continue
|
||||
if(isobj(A) || ismob(A))
|
||||
if(A.layer > highest.layer)
|
||||
highest = A
|
||||
INVOKE_ASYNC(src, .proc/SpinAnimation, 5, 2)
|
||||
throw_impact(highest)
|
||||
return TRUE
|
||||
|
||||
//For physical constraints to travelling up/down.
|
||||
/atom/movable/proc/can_zTravel(turf/destination, direction)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(!direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
direction = get_dir(T, destination)
|
||||
if(direction != UP && direction != DOWN)
|
||||
return FALSE
|
||||
if(!destination)
|
||||
destination = get_step_multiz(src, direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
return T.zPassOut(src, direction, destination) && destination.zPassIn(src, direction, T)
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
var/static/list/careful_edits = list("bound_x", "bound_y", "bound_width", "bound_height")
|
||||
|
||||
@@ -189,7 +189,13 @@
|
||||
if(tod)
|
||||
var/tdelta = round(world.time - timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
holder.icon_state = "huddefib"
|
||||
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
|
||||
if(He)
|
||||
holder.icon_state = "huddefib"
|
||||
if(He.organ_flags & ORGAN_FAILING)
|
||||
holder.icon_state = "huddefibheart"
|
||||
else
|
||||
holder.icon_state = "huddefibheart"
|
||||
return
|
||||
holder.icon_state = "huddead"
|
||||
else
|
||||
|
||||
@@ -0,0 +1,292 @@
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
|
||||
var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
|
||||
//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
|
||||
var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
|
||||
|
||||
// LISTS //
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
config_tag = "bloodsucker"
|
||||
traitor_name = "Bloodsucker"
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = FALSE
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = FALSE
|
||||
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Filthy, bloodsucking vampires are crawling around disguised as crewmembers!\n\
|
||||
<span class='danger'>Bloodsuckers</span>: The crew are cattle, while you are both shepherd and slaughterhouse.\n\
|
||||
<span class='notice'>Crew</span>: Put an end to the undead infestation before the station is overcome!"
|
||||
|
||||
/datum/game_mode/bloodsucker/generate_report()
|
||||
return "Reports indicate that some of your crew may have toppled statues in the past week, angering the gods and becoming cursed with undeath and a desire for blood. Watch out for crewmembers that seem to shun the light or are found pale and delirious."
|
||||
|
||||
// Seems to be run by game ONCE, and finds all potential players to be antag.
|
||||
/datum/game_mode/bloodsucker/pre_setup()
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
// Set number of Vamps
|
||||
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
|
||||
|
||||
// Select Antags
|
||||
for(var/i = 0, i < recommended_enemies, i++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/bloodsucker = pick(antag_candidates)
|
||||
// Can we even BE a bloodsucker?
|
||||
//if (can_make_bloodsucker(bloodsucker, display_warning=FALSE))
|
||||
bloodsuckers += bloodsucker
|
||||
bloodsucker.restricted_roles = restricted_jobs
|
||||
log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
|
||||
antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
|
||||
|
||||
// Assign Hunters (as many as monsters, plus one)
|
||||
//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
|
||||
|
||||
// Do we have enough vamps to continue?
|
||||
return bloodsuckers.len >= required_enemies
|
||||
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
|
||||
/datum/game_mode/proc/is_daylight()
|
||||
return istype(bloodsucker_sunlight) && bloodsucker_sunlight.amDay
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator, display_warning=TRUE) // Creator is just here so we can display fail messages to whoever is turning us.
|
||||
// No Mind
|
||||
if(!bloodsucker || !bloodsucker.key) // KEY is client login?
|
||||
//if(creator) // REMOVED. You wouldn't see their name if there is no mind, so why say anything?
|
||||
// to_chat(creator, "<span class='danger'>[bloodsucker] isn't self-aware enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Current body is invalid
|
||||
if(!ishuman(bloodsucker.current))// && !ismonkey(bloodsucker.current))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] isn't evolved enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Species Must have a HEART (Sorry Plasmabois)
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker]'s DNA isn't compatible!</span>")
|
||||
return FALSE
|
||||
// Already a Non-Human Antag
|
||||
if(bloodsucker.has_antag_datum(/datum/antagonist/abductor) || bloodsucker.has_antag_datum(/datum/antagonist/devil) || bloodsucker.has_antag_datum(/datum/antagonist/changeling))
|
||||
return FALSE
|
||||
// Already a vamp
|
||||
if(bloodsucker.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] is already a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
|
||||
// Check if PLASMAMAN?
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
am_valid = FALSE
|
||||
|
||||
// PROBLEM:
|
||||
//
|
||||
// Setting species leaves clothes on. If you were a plasmaman, we need to reassign your entire outfit. Otherwise
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
if(ID)
|
||||
ID.registered_name = H.real_name
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
// return 0
|
||||
// Check Overdose: Did my current volume go over the Overdose threshold?
|
||||
//var/am_addicted = 0
|
||||
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
|
||||
//message_admins("DEBUG3: can_make_vassal() Found Blood! [blood] [blood.overdose]")
|
||||
//if (blood.overdosed)
|
||||
// am_addicted = 1 // Blood is present in addiction? That's all we need.
|
||||
// break
|
||||
|
||||
//if (!am_addicted)
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/AmValidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Am I NOT an invalid Antag? NOTE: We already excluded non-antags above. Don't worry about the "No List?" check in AmInvalidIntag()
|
||||
return !AmInvalidAntag(M)
|
||||
|
||||
/datum/game_mode/proc/AmInvalidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/remove_vassal(datum/mind/vassal)
|
||||
vassal.remove_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -0,0 +1,50 @@
|
||||
|
||||
|
||||
/*
|
||||
// Called from game mode pre_setup()
|
||||
/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
|
||||
|
||||
// Not all game modes GUARANTEE a hunter
|
||||
if (rand(0,2) == 0) // 50% of the time, we get fewer or NO Hunters
|
||||
if (!guaranteed_hunters)
|
||||
return
|
||||
else
|
||||
monster_count /= 2
|
||||
|
||||
var/list/no_hunter_jobs = list("AI","Cyborg")
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
no_hunter_jobs += list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
no_hunter_jobs += "Assistant"
|
||||
|
||||
// Find Valid Hunters
|
||||
var/list/datum/mind/hunter_candidates = get_players_for_role(ROLE_MONSTERHUNTER)
|
||||
|
||||
// Assign Hunters (as many as vamps, plus one)
|
||||
for(var/i = 1, i < monster_count, i++) // Start at 1 so we skip Hunters if there's only one sucker.
|
||||
if (!hunter_candidates.len)
|
||||
break
|
||||
// Assign Hunter
|
||||
var/datum/mind/hunter = pick(hunter_candidates)
|
||||
hunter_candidates.Remove(hunter) // Remove Either Way
|
||||
// Already Antag? Skip
|
||||
if (islist(exclude_from_hunter) && (locate(hunter) in exclude_from_hunter)) //if (islist(hunter.antag_datums) && hunter.antag_datums.len)
|
||||
i --
|
||||
continue
|
||||
// NOTE:
|
||||
vamphunters += hunter
|
||||
hunter.restricted_roles = no_hunter_jobs
|
||||
log_game("[hunter.key] (ckey) has been selected as a Hunter.")
|
||||
|
||||
// Called from game mode post_setup()
|
||||
/datum/game_mode/proc/finalize_monster_hunters(monster_count = 4)
|
||||
var/amEvil = TRUE // First hunter is always an evil boi
|
||||
for(var/datum/mind/hunter in vamphunters)
|
||||
var/datum/antagonist/vamphunter/A = new (hunter)
|
||||
A.bad_dude = amEvil
|
||||
hunter.add_antag_datum(A)
|
||||
amEvil = FALSE // Every other hunter is just a boring greytider
|
||||
*/
|
||||
@@ -167,6 +167,7 @@ Credit where due:
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players)
|
||||
GLOB.clockwork_vitality += 50 * starter_servants //some starter Vitality to help recover from initial fuck ups
|
||||
while(starter_servants)
|
||||
var/datum/mind/servant = antag_pick(antag_candidates)
|
||||
servants_to_serve += servant
|
||||
@@ -338,10 +339,6 @@ Credit where due:
|
||||
CLOCKCULTCHANGELOG\
|
||||
</ul>\
|
||||
<hr>\
|
||||
<li><b>Zelus oil:</b> A new reagent. It can be used to heal the faithful to Ratvar, or kill heretics and moreso stun blood cultists,\
|
||||
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
|
||||
<li><b>Brass Flasks:</b>Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
|
||||
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
|
||||
<b>Good luck!</b>"
|
||||
|
||||
/obj/item/paper/servant_primer/Initialize()
|
||||
@@ -352,7 +349,7 @@ Credit where due:
|
||||
changelog_contents += "<li>[entry]</li>"
|
||||
info = replacetext(info, "CLOCKCULTCHANGELOG", changelog_contents)
|
||||
|
||||
/obj/item/paper/servant_primer/examine(mob/user)
|
||||
if(!is_servant_of_ratvar(user) && !isobserver(user))
|
||||
to_chat(user, "<span class='danger'>You can't understand any of the words on [src].</span>")
|
||||
..()
|
||||
/obj/item/paper/servant_primer/oui_getcontent(mob/target)
|
||||
if(!is_servant_of_ratvar(target) && !isobserver(target))
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
return ..()
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
/datum/outfit/syndicate/clownop/no_crystals
|
||||
tc = 0
|
||||
|
||||
/datum/outfit/syndicate/clownop/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
/datum/outfit/syndicate/clownop/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
if(active)
|
||||
if(iscarbon(thrower))
|
||||
var/mob/living/carbon/C = thrower
|
||||
@@ -265,6 +265,7 @@
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 35000
|
||||
operation_req_access = list(ACCESS_SYNDICATE)
|
||||
internals_req_access = list(ACCESS_SYNDICATE)
|
||||
wreckage = /obj/structure/mecha_wreckage/honker/dark
|
||||
max_equip = 3
|
||||
spawn_tracked = FALSE
|
||||
|
||||
@@ -34,11 +34,12 @@
|
||||
//If you override this method, have it return the number of objectives added.
|
||||
if(devil_target_list.len && devil_target_list[devil]) // Is a double agent
|
||||
var/datum/mind/target_mind = devil_target_list[devil]
|
||||
var/datum/antagonist/devil/D = target_mind.has_antag_datum(/datum/antagonist/devil)
|
||||
var/datum/objective/devil/outsell/outsellobjective = new
|
||||
outsellobjective.owner = devil
|
||||
outsellobjective.target = target_mind
|
||||
outsellobjective.update_explanation_text()
|
||||
devil.objectives += outsellobjective
|
||||
D.objectives += outsellobjective
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
|
||||
/datum/game_mode/proc/add_devil_objectives(datum/mind/devil_mind, quantity)
|
||||
var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target)
|
||||
var/datum/antagonist/devil/D = devil_mind.has_antag_datum(/datum/antagonist/devil)
|
||||
for(var/i = 1 to quantity)
|
||||
var/type = pick(validtypes)
|
||||
var/datum/objective/devil/objective = new type(null)
|
||||
objective.owner = devil_mind
|
||||
devil_mind.objectives += objective
|
||||
D.objectives += objective
|
||||
if(!istype(objective, /datum/objective/devil/buy_target))
|
||||
validtypes -= type //prevent duplicate objectives, EXCEPT for buy_target.
|
||||
else
|
||||
|
||||
@@ -11,15 +11,26 @@
|
||||
#define RULESET_STOP_PROCESSING 1
|
||||
|
||||
// -- Injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (25 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (15 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (35 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_max, (30 MINUTES)) // this is on top of regular events, so can't be quite as often
|
||||
|
||||
|
||||
// -- Roundstart injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_first_midround_delay_min, (20 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_first_midround_delay_max, (30 MINUTES))
|
||||
|
||||
// Are HIGHLANDER_RULESETs allowed to stack?
|
||||
GLOBAL_VAR_INIT(dynamic_no_stacking, TRUE)
|
||||
// A number between -5 and +5.
|
||||
// A number between -5 and +5.
|
||||
// A negative value will give a more peaceful round and
|
||||
// a positive value will give a round with higher threat.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
|
||||
@@ -27,7 +38,7 @@ GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
|
||||
// Higher value will favour extreme rounds and
|
||||
// lower value rounds closer to the average.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_width, 1.8)
|
||||
// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
|
||||
// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
|
||||
GLOBAL_VAR_INIT(dynamic_classic_secret, FALSE)
|
||||
// How many roundstart players required for high population override to take effect.
|
||||
GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55)
|
||||
@@ -38,7 +49,7 @@ GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE)
|
||||
GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
|
||||
// List of forced roundstart rulesets.
|
||||
GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
/datum/game_mode/dynamic
|
||||
@@ -49,20 +60,28 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
announce_text = "Dynamic mode!" // This needs to be changed maybe
|
||||
|
||||
reroll_friendly = FALSE;
|
||||
|
||||
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
var/threat_level = 0
|
||||
/// Set at the beginning of the round. Spent by the mode to "purchase" rules.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
var/list/threat_log = list()
|
||||
/// As above, but with info such as refunds.
|
||||
var/list/threat_log_verbose = list()
|
||||
/// List of roundstart rules used for selecting the rules.
|
||||
var/list/roundstart_rules = list()
|
||||
/// List of latejoin rules used for selecting the rules.
|
||||
var/list/latejoin_rules = list()
|
||||
/// List of midround rules used for selecting the rules.
|
||||
var/list/midround_rules = list()
|
||||
/// List of events used for reducing threat without causing antag injection (necessarily).
|
||||
var/list/events = list()
|
||||
/** # Pop range per requirement.
|
||||
* If the value is five the range is:
|
||||
* 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
|
||||
@@ -71,15 +90,21 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
* If it is seven the range is:
|
||||
* 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
|
||||
*/
|
||||
var/pop_per_requirement = 6
|
||||
/// The requirement used for checking if a second rule should be selected.
|
||||
var/pop_per_requirement = 9
|
||||
/// The requirement used for checking if a second rule should be selected. Index based on pop_per_requirement.
|
||||
var/list/second_rule_req = list(100, 100, 80, 70, 60, 50, 30, 20, 10, 0)
|
||||
/// The requirement used for checking if a third rule should be selected.
|
||||
/// The probability for a second ruleset with index being every ten threat.
|
||||
var/list/second_rule_prob = list(0,0,60,80,80,80,100,100,100,100)
|
||||
/// The requirement used for checking if a third rule should be selected. Index based on pop_per_requirement.
|
||||
var/list/third_rule_req = list(100, 100, 100, 90, 80, 70, 60, 50, 40, 30)
|
||||
/// Threat requirement for a second ruleset when high pop override is in effect.
|
||||
/// The probability for a third ruleset with index being every ten threat.
|
||||
var/list/third_rule_prob = list(0,0,0,0,60,60,80,90,100,100)
|
||||
/// Threat requirement for a second ruleset when high pop override is in effect.
|
||||
var/high_pop_second_rule_req = 40
|
||||
/// Threat requirement for a third ruleset when high pop override is in effect.
|
||||
/// Threat requirement for a third ruleset when high pop override is in effect.
|
||||
var/high_pop_third_rule_req = 60
|
||||
/// The amount of additional rulesets waiting to be picked.
|
||||
var/extra_rulesets_amount = 0
|
||||
/// Number of players who were ready on roundstart.
|
||||
var/roundstart_pop_ready = 0
|
||||
/// List of candidates used on roundstart rulesets.
|
||||
@@ -94,6 +119,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/latejoin_injection_cooldown = 0
|
||||
/// When world.time is over this number the mode tries to inject a midround ruleset.
|
||||
var/midround_injection_cooldown = 0
|
||||
/// When wor.dtime is over this number the mode tries to do an event.
|
||||
var/event_injection_cooldown = 0
|
||||
/// When TRUE GetInjectionChance returns 100.
|
||||
var/forced_injection = FALSE
|
||||
/// Forced ruleset to be executed for the next latejoin.
|
||||
@@ -106,19 +133,33 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/highlander_executed = FALSE
|
||||
/// If a only ruleset has been executed.
|
||||
var/only_ruleset_executed = FALSE
|
||||
/// Antags rolled by rules so far, to keep track of and discourage scaling past a certain ratio of crew/antags especially on lowpop.
|
||||
var/antags_rolled = 0
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
|
||||
second_rule_req = CONFIG_GET(number_list/dynamic_second_rule_requirements)
|
||||
third_rule_req = CONFIG_GET(number_list/dynamic_third_rule_requirements)
|
||||
if(second_rule_req.len<10)
|
||||
second_rule_req = list(101, 101, 101, 101, 100, 90, 80, 70, 60, 50)
|
||||
if(third_rule_req.len<10)
|
||||
third_rule_req = list(101, 101, 101, 101, 101, 100, 90, 80, 70, 60)
|
||||
high_pop_second_rule_req = CONFIG_GET(number/dynamic_second_rule_high_pop_requirement)
|
||||
high_pop_third_rule_req = CONFIG_GET(number/dynamic_third_rule_high_pop_requirement)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
|
||||
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
|
||||
GLOB.dynamic_midround_delay_min = CONFIG_GET(number/dynamic_midround_delay_min)*600
|
||||
GLOB.dynamic_midround_delay_max = CONFIG_GET(number/dynamic_midround_delay_max)*600
|
||||
GLOB.dynamic_first_latejoin_delay_min = CONFIG_GET(number/dynamic_first_latejoin_delay_min)*600
|
||||
GLOB.dynamic_first_latejoin_delay_max = CONFIG_GET(number/dynamic_first_latejoin_delay_max)*600
|
||||
GLOB.dynamic_first_midround_delay_min = CONFIG_GET(number/dynamic_first_midround_delay_min)*600
|
||||
GLOB.dynamic_first_midround_delay_max = CONFIG_GET(number/dynamic_first_midround_delay_max)*600
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><a href='?src=\ref[src];[HrefToken()]'>\[Refresh\]</A><BR>"
|
||||
dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
@@ -140,6 +181,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
@@ -171,11 +213,15 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
midround_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
message_admins("[key_name(usr)] forced a midround injection.", 1)
|
||||
else if (href_list["forceevent"])
|
||||
event_injection_cooldown = 0
|
||||
// events always happen anyway
|
||||
message_admins("[key_name(usr)] forced an event.", 1)
|
||||
else if (href_list["threatlog"])
|
||||
show_threatlog(usr)
|
||||
else if (href_list["stacking_limit"])
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
|
||||
|
||||
admin_panel() // Refreshes the window
|
||||
|
||||
// Checks if there are HIGHLANDER_RULESETs and calls the rule's round_result() proc
|
||||
@@ -190,33 +236,39 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return rule.round_result()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/dynamic/generate_report()
|
||||
return "Mysterious signals that demonstrate strange dynamics have been detected in your sector. Watch out for oddities."
|
||||
|
||||
/datum/game_mode/dynamic/send_intercept()
|
||||
. = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
switch(round(threat_level))
|
||||
if(0 to 19)
|
||||
update_playercounts()
|
||||
if(!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive."
|
||||
else
|
||||
if(0 to 20)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
if(21 to 79)
|
||||
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
|
||||
if(prob(perc_green))
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
if(20 to 39)
|
||||
. += "<b>Anomalous Exogeology</b></center><BR>"
|
||||
. += "Although your station lies within what is generally considered Nanotrasen-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution."
|
||||
if(40 to 65)
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
|
||||
if(66 to 79)
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
else if(prob(perc_green))
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
else
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
if(80 to 99)
|
||||
. += "<b>Black Orbit</b></center><BR>"
|
||||
. += "As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."
|
||||
set_security_level(SEC_LEVEL_AMBER)
|
||||
if(100)
|
||||
. += "<b>Impending Doom</b></center><BR>"
|
||||
. += "Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station.<BR>"
|
||||
. += "Good luck."
|
||||
set_security_level(SEC_LEVEL_RED)
|
||||
|
||||
if(station_goals.len)
|
||||
. += "<hr><b>Special Orders for [station_name()]:</b>"
|
||||
@@ -225,9 +277,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
. += G.get_report()
|
||||
|
||||
print_command_report(., "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
if(GLOB.security_level >= SEC_LEVEL_BLUE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
|
||||
else
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
// Yes, this is copy pasted from game_mode
|
||||
/datum/game_mode/dynamic/check_finished(force_ending)
|
||||
@@ -245,6 +298,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
return rule.check_finished()
|
||||
|
||||
/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
|
||||
threat_log_verbose += ("[worldtime2text()]: "+log_str)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat_log",1,log_str)
|
||||
if(!verbose)
|
||||
threat_log += log_str
|
||||
|
||||
/datum/game_mode/dynamic/proc/show_threatlog(mob/admin)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The round hasn't started yet!")
|
||||
@@ -253,9 +312,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [threat_level]<BR>")
|
||||
var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [initial_threat_level]<BR>")
|
||||
|
||||
for(var/entry in threat_log)
|
||||
for(var/entry in threat_log_verbose)
|
||||
if(istext(entry))
|
||||
out += "[entry]<BR>"
|
||||
|
||||
@@ -271,17 +330,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
|
||||
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
|
||||
|
||||
/datum/game_mode/dynamic/can_start()
|
||||
/* Disabled for now, had some changes that need to be tested and this might interfere with that.
|
||||
if(GLOB.dynamic_curve_centre == 0)
|
||||
// 10 is when the centre starts to decrease
|
||||
// 6 is just 1 + 5 (from the maximum value and the one decreased)
|
||||
// 1 just makes the curve look better, I don't know.
|
||||
// Limited between 1 and 5 then inverted and rounded
|
||||
// With this you get a centre curve that stays at -5 until 10 then first rapidly decreases but slows down at the end
|
||||
GLOB.dynamic_curve_centre = round(-CLAMP((10*6/GLOB.player_list.len)-1, 0, 5), 0.5)
|
||||
*/
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
@@ -291,15 +345,21 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(GLOB.dynamic_forced_threat_level >= 0)
|
||||
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
|
||||
threat = threat_level
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
|
||||
else
|
||||
generate_threat()
|
||||
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
initial_threat_level = threat_level
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/dynamic/pre_setup()
|
||||
@@ -316,24 +376,31 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if ("Midround")
|
||||
if (ruleset.weight)
|
||||
midround_rules += ruleset
|
||||
if("Event")
|
||||
if(ruleset.weight)
|
||||
events += ruleset
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
|
||||
roundstart_pop_ready++
|
||||
candidates.Add(player)
|
||||
log_game("DYNAMIC: Listing [roundstart_rules.len] round start rulesets, and [candidates.len] players ready.")
|
||||
if (candidates.len <= 0)
|
||||
log_game("DYNAMIC: [candidates.len] candidates.")
|
||||
return TRUE
|
||||
if (roundstart_rules.len <= 0)
|
||||
log_game("DYNAMIC: [roundstart_rules.len] rules.")
|
||||
return TRUE
|
||||
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
|
||||
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
|
||||
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
rigged_roundstart()
|
||||
else
|
||||
else
|
||||
roundstart()
|
||||
|
||||
var/starting_rulesets = ""
|
||||
for (var/datum/dynamic_ruleset/roundstart/DR in executed_rules)
|
||||
starting_rulesets += "[DR.name], "
|
||||
log_game("DYNAMIC: Picked the following roundstart rules: [starting_rulesets]")
|
||||
candidates.Cut()
|
||||
return TRUE
|
||||
|
||||
@@ -341,9 +408,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
update_playercounts()
|
||||
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
|
||||
rule.candidates.Cut() // The rule should not use candidates at this point as they all are null.
|
||||
if(!rule.execute())
|
||||
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
|
||||
..()
|
||||
|
||||
/// A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
|
||||
@@ -354,6 +419,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
message_admins("Drafting players for forced ruleset [rule.name].")
|
||||
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
|
||||
rule.mode = src
|
||||
rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready(TRUE))
|
||||
@@ -370,9 +436,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.weight
|
||||
|
||||
if(!drafted_rules.len)
|
||||
message_admins("Not enough threat level for roundstart antags!")
|
||||
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
|
||||
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/extra_rulesets_amount = 0
|
||||
extra_rulesets_amount = 0
|
||||
if (GLOB.dynamic_classic_secret)
|
||||
extra_rulesets_amount = 0
|
||||
else
|
||||
@@ -384,23 +452,28 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (threat_level > high_pop_third_rule_req)
|
||||
extra_rulesets_amount++
|
||||
else
|
||||
if (threat_level >= second_rule_req[indice_pop])
|
||||
var/threat_indice = min(10, max(round(threat_level ? threat_level/10 : 1), 1)) // 0-9 threat = 1, 10-19 threat = 2 ...
|
||||
if (threat_level >= second_rule_req[indice_pop] && prob(second_rule_prob[threat_indice]))
|
||||
extra_rulesets_amount++
|
||||
if (threat_level >= third_rule_req[indice_pop])
|
||||
if (threat_level >= third_rule_req[indice_pop] && prob(third_rule_prob[threat_indice]))
|
||||
extra_rulesets_amount++
|
||||
log_game("DYNAMIC: Trying to roll [extra_rulesets_amount + 1] roundstart rulesets. Picking from [drafted_rules.len] eligible rulesets.")
|
||||
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 0) // We've got enough population and threat for a second rulestart rule
|
||||
log_game("DYNAMIC: First ruleset picked successfully. [extra_rulesets_amount] remaining.")
|
||||
while(extra_rulesets_amount > 0 && drafted_rules.len > 0) // We had enough threat for one or two more rulesets
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 1) // We've got enough population and threat for a third rulestart rule
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
picking_roundstart_rule(drafted_rules)
|
||||
if(drafted_rules.len)
|
||||
picking_roundstart_rule(drafted_rules)
|
||||
extra_rulesets_amount--
|
||||
log_game("DYNAMIC: Additional ruleset picked successfully, now [executed_rules.len] picked. [extra_rulesets_amount] remaining.")
|
||||
else
|
||||
|
||||
if(threat >= 50)
|
||||
message_admins("DYNAMIC: Picking first roundstart ruleset failed. You should report this.")
|
||||
log_game("DYNAMIC: Picking first roundstart ruleset failed. drafted_rules.len = [drafted_rules.len] and threat = [threat]/[threat_level]")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -408,68 +481,75 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/datum/game_mode/dynamic/proc/picking_roundstart_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/roundstart/starting_rule = pickweight(drafted_rules)
|
||||
if(!starting_rule)
|
||||
log_game("DYNAMIC: Couldn't pick a starting ruleset. No rulesets available")
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(starting_rule.blocking_rules, executed_rules))
|
||||
else if(check_blocking(starting_rule.blocking_rules, executed_rules)) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed due to blocking_rules and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed due to no highlander stacking and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// With low pop and high threat there might be rulesets that get executed with no valid candidates.
|
||||
else if(!starting_rule.ready()) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed because there were not enough candidates and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picked a ruleset: [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
if (istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/))
|
||||
var/datum/dynamic_ruleset/roundstart/delayed/rule = starting_rule
|
||||
addtimer(CALLBACK(src, .proc/execute_delayed, rule), rule.delay)
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
|
||||
if (starting_rule.pre_execute())
|
||||
spend_threat(starting_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Roundstart [starting_rule.name] spent [starting_rule.cost]"
|
||||
spend_threat(starting_rule.cost + added_threat)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
executed_rules += starting_rule
|
||||
if (starting_rule.persistent)
|
||||
current_rules += starting_rule
|
||||
for(var/mob/M in starting_rule.assigned)
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (!rule.ready())
|
||||
drafted_rules -= rule // And removing rules that are no longer elligible
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if(check_blocking(rule.blocking_rules, executed_rules))
|
||||
drafted_rules -= rule
|
||||
if(highlander_executed && rule.flags & HIGHLANDER_RULESET)
|
||||
drafted_rules -= rule
|
||||
if(!rule.ready())
|
||||
drafted_rules -= rule // And removing rules that are no longer eligible
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The starting rule \"[starting_rule.name]\" failed to pre_execute.")
|
||||
return FALSE
|
||||
|
||||
/// Executes delayed roundstart rules and has a hack in it.
|
||||
/datum/game_mode/dynamic/proc/execute_delayed(datum/dynamic_ruleset/roundstart/delayed/rule)
|
||||
update_playercounts()
|
||||
rule.candidates = current_players[CURRENT_LIVING_PLAYERS].Copy()
|
||||
rule.trim_candidates()
|
||||
/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
|
||||
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if(rule.execute())
|
||||
executed_rules += rule
|
||||
if (rule.persistent)
|
||||
if(rule.persistent)
|
||||
current_rules += rule
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The delayed roundstart rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
rule.clean_up() // Refund threat, delete teams and so on.
|
||||
executed_rules -= rule
|
||||
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
|
||||
/// Also this could be named better.
|
||||
@@ -477,7 +557,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
|
||||
if(!rule)
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
@@ -489,39 +569,22 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
|
||||
|
||||
if(!rule.repeatable)
|
||||
if(rule.ruletype == "Latejoin")
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
else if(rule.type == "Midround")
|
||||
else if(rule.ruletype == "Midround")
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
if(rule.ruletype == "Latejoin")
|
||||
var/mob/M = pick(rule.candidates)
|
||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
executed_rules += rule
|
||||
rule.candidates.Cut()
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
else if(rule.ruletype == "Event")
|
||||
events = remove_from_list(events,rule.type)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
|
||||
return TRUE
|
||||
|
||||
/// An experimental proc to allow admins to call rules on the fly or have rules call other rules.
|
||||
/datum/game_mode/dynamic/proc/picking_specific_rule(ruletype, forced = FALSE)
|
||||
@@ -532,10 +595,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
new_rule = ruletype
|
||||
else
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!new_rule)
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
@@ -544,29 +607,54 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return FALSE
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
return FALSE
|
||||
|
||||
|
||||
update_playercounts()
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.candidates = current_players.Copy()
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Forced rule [new_rule.name] spent [new_rule.cost]"
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(new_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
return TRUE
|
||||
else if (forced)
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of elligible players.")
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of eligible players.")
|
||||
return FALSE
|
||||
|
||||
/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
|
||||
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
if(rule.ruletype == "Latejoin")
|
||||
var/mob/M = pick(rule.candidates)
|
||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
executed_rules += rule
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
|
||||
rule.candidates.Cut()
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
rule.clean_up()
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/dynamic/process()
|
||||
@@ -577,39 +665,68 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
for (var/datum/dynamic_ruleset/rule in current_rules)
|
||||
if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
|
||||
current_rules -= rule
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
|
||||
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
|
||||
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
|
||||
// Somehow it manages to trigger midround multiple times so this was moved here.
|
||||
|
||||
// Somehow it managed to trigger midround multiple times so this was moved here.
|
||||
// There is no way this should be able to trigger an injection twice now.
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
|
||||
|
||||
|
||||
// Time to inject some threat into the round
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
|
||||
return
|
||||
message_admins("DYNAMIC: Checking for midround injection.")
|
||||
log_game("DYNAMIC: Checking for midround injection.")
|
||||
|
||||
log_game("DYNAMIC: Checking state of the round.")
|
||||
|
||||
update_playercounts()
|
||||
|
||||
if (prob(get_injection_chance()))
|
||||
if (get_injection_chance())
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
|
||||
var/cur_threat_frac = threat/threat_level
|
||||
var/list/drafted_rules = list()
|
||||
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
|
||||
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.candidates = list()
|
||||
rule.candidates = current_players.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if (rule.ready())
|
||||
if(!antag_num)
|
||||
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
|
||||
else
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
else if(threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
if (drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
else
|
||||
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
|
||||
|
||||
if(event_injection_cooldown < world.time)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
message_admins("DYNAMIC: Doing event injection.")
|
||||
log_game("DYNAMIC: Doing event injection.")
|
||||
update_playercounts()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in events)
|
||||
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
else if(threat < rule.cost)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
|
||||
if(drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
/// Updates current_players.
|
||||
/datum/game_mode/dynamic/proc/update_playercounts()
|
||||
current_players[CURRENT_LIVING_PLAYERS] = list()
|
||||
@@ -641,7 +758,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 50 // No antags at all? let's boost those odds!
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
@@ -698,39 +815,47 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
forced_latejoin_rule = null
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-enter, unless > stacking_limit threat.
|
||||
if (threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
|
||||
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
threat = min(threat_level,threat+regain)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
|
||||
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
threat = min(100, threat+gain)
|
||||
if(threat > threat_level)
|
||||
threat_level = threat
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
|
||||
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Expend threat, can't fall under 0.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat = max(threat-cost,0)
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
|
||||
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
|
||||
|
||||
@@ -1,22 +1,28 @@
|
||||
#define EXTRA_RULESET_PENALTY 20 // Changes how likely a gamemode is to scale based on how many other roundstart rulesets are waiting to be rolled.
|
||||
#define POP_SCALING_PENALTY 50 // Discourages scaling up rulesets if ratio of antags to crew is high.
|
||||
|
||||
#define REVOLUTION_VICTORY 1
|
||||
#define STATION_VICTORY 2
|
||||
|
||||
/datum/dynamic_ruleset
|
||||
/// For admin logging and round end screen.
|
||||
var/name = ""
|
||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
||||
var/ruletype = ""
|
||||
var/ruletype = ""
|
||||
/// For config purposes, similar to config_tag for secret game modes.
|
||||
var/config_tag = null
|
||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
||||
var/persistent = FALSE
|
||||
var/persistent = FALSE
|
||||
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
||||
var/repeatable = FALSE
|
||||
var/repeatable = FALSE
|
||||
/// If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.
|
||||
var/repeatable_weight_decrease = 2
|
||||
var/repeatable_weight_decrease = 2
|
||||
/// List of players that are being drafted for this rule
|
||||
var/list/mob/candidates = list()
|
||||
var/list/mob/candidates = list()
|
||||
/// List of players that were selected for this rule
|
||||
var/list/datum/mind/assigned = list()
|
||||
var/list/datum/mind/assigned = list()
|
||||
/// Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag
|
||||
var/antag_flag = null
|
||||
var/antag_flag = null
|
||||
/// The antagonist datum that is assigned to the mobs mind on ruleset execution.
|
||||
var/datum/antagonist/antag_datum = null
|
||||
/// The required minimum account age for this ruleset.
|
||||
@@ -24,19 +30,25 @@
|
||||
/// If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.
|
||||
var/list/protected_roles = list()
|
||||
/// If set, rule will deny candidates from those roles always.
|
||||
var/list/restricted_roles = list()
|
||||
var/list/restricted_roles = list()
|
||||
/// If set, rule will only accept candidates from those roles, IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/exclusive_roles = list()
|
||||
var/list/exclusive_roles = list()
|
||||
/// If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/enemy_roles = list()
|
||||
var/list/enemy_roles = list()
|
||||
/// If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
/// The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)
|
||||
var/required_candidates = 0
|
||||
var/required_candidates = 0
|
||||
/// 1 -> 9, probability for this rule to be picked against other rules
|
||||
var/weight = 5
|
||||
var/weight = 5
|
||||
/// Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.
|
||||
var/cost = 0
|
||||
var/cost = 0
|
||||
/// Cost per level the rule scales up.
|
||||
var/scaling_cost = 0
|
||||
/// How many times a rule has scaled up upon getting picked.
|
||||
var/scaled_times = 0
|
||||
/// Used for the roundend report
|
||||
var/total_cost = 0
|
||||
/// A flag that determines how the ruleset is handled
|
||||
/// HIGHLANDER_RULESET are rulesets can end the round.
|
||||
/// TRAITOR_RULESET and MINOR_RULESET can't end the round and have no difference right now.
|
||||
@@ -46,20 +58,31 @@
|
||||
/// Requirements are the threat level requirements per pop range.
|
||||
/// With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.
|
||||
var/list/requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
/// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
|
||||
/// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
|
||||
var/high_population_requirement = 10
|
||||
/// Reference to the mode, use this instead of SSticker.mode.
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
/// If a role is to be considered another for the purpose of banning.
|
||||
var/antag_flag_override = null
|
||||
var/antag_flag_override = null
|
||||
/// If a ruleset type which is in this list has been executed, then the ruleset will not be executed.
|
||||
var/list/blocking_rules = list()
|
||||
/// The minimum amount of players required for the rule to be considered.
|
||||
/// The minimum amount of players required for the rule to be considered.
|
||||
var/minimum_players = 0
|
||||
/// The maximum amount of players required for the rule to be considered.
|
||||
/// Anything below zero or exactly zero is ignored.
|
||||
/// Anything below zero or exactly zero is ignored.
|
||||
var/maximum_players = 0
|
||||
|
||||
/// Calculated during acceptable(), used in scaling and team sizes.
|
||||
var/indice_pop = 0
|
||||
/// Population scaling. Used by team antags and scaling for solo antags.
|
||||
var/list/antag_cap = list()
|
||||
/// Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)
|
||||
var/base_prob = 60
|
||||
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
|
||||
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
|
||||
var/delay = 0
|
||||
/// Whether or not recent-round weight values are taken into account for this ruleset.
|
||||
/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
|
||||
var/always_max_weight = FALSE
|
||||
|
||||
/datum/dynamic_ruleset/New()
|
||||
..()
|
||||
@@ -71,8 +94,15 @@
|
||||
var/costs = CONFIG_GET(keyed_list/dynamic_cost)
|
||||
var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
|
||||
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
|
||||
var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
|
||||
if(config_tag in weights)
|
||||
weight = weights[config_tag]
|
||||
var/weight_mult = 1
|
||||
if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
|
||||
var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
|
||||
for(var/i in 1 to 3)
|
||||
if(config_tag in saved_dynamic_rules[i])
|
||||
weight_mult -= (repeated_mode_adjust[i]/100)
|
||||
weight = weights[config_tag] * weight_mult
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
@@ -87,10 +117,6 @@
|
||||
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
|
||||
ruletype = "Roundstart"
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/ // Executed with a 30 seconds delay
|
||||
var/delay = 30 SECONDS
|
||||
var/required_type = /mob/living/carbon/human // No ghosts, new players or silicons allowed.
|
||||
|
||||
// Can be drafted when a player joins the server
|
||||
/datum/dynamic_ruleset/latejoin
|
||||
ruletype = "Latejoin"
|
||||
@@ -99,21 +125,56 @@
|
||||
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
|
||||
/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
|
||||
if(minimum_players > population)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to low pop")
|
||||
return FALSE
|
||||
if(maximum_players > 0 && population > maximum_players)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to high pop")
|
||||
return FALSE
|
||||
if (population >= GLOB.dynamic_high_pop_limit)
|
||||
return (threat_level >= high_population_requirement)
|
||||
indice_pop = 10
|
||||
if(threat_level < high_population_requirement)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
else
|
||||
pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
|
||||
var/indice_pop = min(10,round(population/pop_per_requirement)+1)
|
||||
return (threat_level >= requirements[indice_pop])
|
||||
if(antag_cap.len && requirements.len != antag_cap.len)
|
||||
message_admins("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
|
||||
log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
|
||||
indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
|
||||
if(threat_level < requirements[indice_pop])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/// Called when a suitable rule is picked during roundstart(). Will some times attempt to scale a rule up when there is threat remaining. Returns the amount of scaled steps.
|
||||
/datum/dynamic_ruleset/proc/scale_up(extra_rulesets = 0, remaining_threat_level = 0)
|
||||
remaining_threat_level -= cost
|
||||
if(scaling_cost && scaling_cost <= remaining_threat_level) // Only attempts to scale the modes with a scaling cost explicitly set.
|
||||
var/new_prob
|
||||
var/pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
|
||||
log_game("DYNAMIC: [name] roundstart ruleset attempting to scale up with [extra_rulesets] rulesets waiting and [remaining_threat_level] threat remaining.")
|
||||
for(var/i in 1 to 3) //Can scale a max of 3 times
|
||||
if(remaining_threat_level >= scaling_cost && pop_to_antags < 0.25)
|
||||
new_prob = base_prob + (remaining_threat_level) - (scaled_times * scaling_cost) - (extra_rulesets * EXTRA_RULESET_PENALTY) - (pop_to_antags * POP_SCALING_PENALTY)
|
||||
if (!prob(new_prob))
|
||||
break
|
||||
remaining_threat_level -= scaling_cost
|
||||
scaled_times++
|
||||
pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
|
||||
log_game("DYNAMIC: [name] roundstart ruleset failed scaling up at [new_prob ? new_prob : 0]% chance after [scaled_times]/3 successful scaleups. [remaining_threat_level] threat remaining, antag to crew ratio: [pop_to_antags*100]%.")
|
||||
mode.antags_rolled += (1 + scaled_times) * antag_cap[indice_pop]
|
||||
return scaled_times * scaling_cost
|
||||
|
||||
/// This is called if persistent variable is true everytime SSTicker ticks.
|
||||
/datum/dynamic_ruleset/proc/rule_process()
|
||||
return
|
||||
|
||||
/// Called on game mode pre_setup, used for non-delayed roundstart rulesets only.
|
||||
/// Called on game mode pre_setup for roundstart rulesets.
|
||||
/// Do everything you need to do before job is assigned here.
|
||||
/// IMPORTANT: ASSIGN special_role HERE
|
||||
/datum/dynamic_ruleset/proc/pre_execute()
|
||||
@@ -126,20 +187,21 @@
|
||||
M.add_antag_datum(antag_datum)
|
||||
return TRUE
|
||||
|
||||
/// Called after delay set in ruleset.
|
||||
/// Give your candidates or assignees equipment and antag datum here.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/execute()
|
||||
if (SSticker && SSticker.current_state < GAME_STATE_PLAYING)
|
||||
CRASH("The delayed ruleset [name] executed before the round started.")
|
||||
|
||||
/// Here you can perform any additional checks you want. (such as checking the map etc)
|
||||
/// Remember that on roundstart no one knows what their job is at this point.
|
||||
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough candidates")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates.
|
||||
/// This one only handles refunding the threat, override in ruleset to clean up the rest.
|
||||
/datum/dynamic_ruleset/proc/clean_up()
|
||||
mode.refund_threat(cost + (scaled_times * scaling_cost))
|
||||
mode.log_threat("[ruletype] [name] refunded [cost + (scaled_times * scaling_cost)]",verbose=TRUE)
|
||||
|
||||
/// Gets weight of the ruleset
|
||||
/// Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0
|
||||
/// Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly
|
||||
@@ -156,14 +218,6 @@
|
||||
/datum/dynamic_ruleset/proc/trim_candidates()
|
||||
return
|
||||
|
||||
/// Counts how many players are ready at roundstart.
|
||||
/// Used only by non-delayed roundstart rulesets.
|
||||
/datum/dynamic_ruleset/proc/num_players()
|
||||
. = 0
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY)
|
||||
. ++
|
||||
|
||||
/// Set mode result and news report here.
|
||||
/// Only called if ruleset is flagged as HIGHLANDER_RULESET
|
||||
/datum/dynamic_ruleset/proc/round_result()
|
||||
@@ -173,6 +227,24 @@
|
||||
/datum/dynamic_ruleset/proc/check_finished()
|
||||
return FALSE
|
||||
|
||||
/// Returns a list to be displayed on statbus.
|
||||
/datum/dynamic_ruleset/proc/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
ruleset_data["name"] = name
|
||||
ruleset_data["rule_type"] = ruletype
|
||||
ruleset_data["cost"] = total_cost
|
||||
ruleset_data["weight"] = weight
|
||||
ruleset_data["scaled_times"] = scaled_times
|
||||
ruleset_data["antagonist_type"] = antag_datum
|
||||
ruleset_data["population_tier"] = indice_pop
|
||||
ruleset_data["assigned"] = list()
|
||||
for (var/datum/mind/M in assigned)
|
||||
var/assigned_data = list()
|
||||
assigned_data["key"] = M.key
|
||||
assigned_data["name"] = M.name
|
||||
ruleset_data["assigned"] += list(assigned_data)
|
||||
return ruleset_data
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ROUNDSTART RULESETS //
|
||||
@@ -191,32 +263,14 @@
|
||||
if(P.mind.special_role) // We really don't want to give antag to an antag.
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Checks if candidates are required mob type, connected, banned and if the job is exclusive to the role.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/trim_candidates()
|
||||
. = ..()
|
||||
for (var/mob/P in candidates)
|
||||
if (!istype(P, required_type))
|
||||
candidates.Remove(P) // Can be a new_player, etc.
|
||||
continue
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(P.mind.special_role || P.mind.antag_datums?.len > 0) // Are they an antag already?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in P.client.prefs.be_special) || jobban_isbanned(P.ckey, antag_flag_override))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, antag_flag))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Do your checks if the ruleset is ready to be executed here.
|
||||
/// Should ignore certain checks if forced is TRUE
|
||||
|
||||
@@ -0,0 +1,364 @@
|
||||
/datum/dynamic_ruleset/event
|
||||
ruletype = "Event"
|
||||
var/typepath // typepath of the event
|
||||
var/triggering
|
||||
|
||||
/datum/dynamic_ruleset/event/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
ruleset_data["name"] = name
|
||||
ruleset_data["rule_type"] = ruletype
|
||||
ruleset_data["cost"] = total_cost
|
||||
ruleset_data["weight"] = weight
|
||||
ruleset_data["scaled_times"] = scaled_times
|
||||
ruleset_data["event_type"] = typepath
|
||||
ruleset_data["population_tier"] = indice_pop
|
||||
return ruleset_data
|
||||
|
||||
/datum/dynamic_ruleset/event/execute()
|
||||
var/datum/round_event/E = new typepath()
|
||||
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
|
||||
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
|
||||
|
||||
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
|
||||
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>")
|
||||
log_game("Random Event triggering: [name] ([typepath])")
|
||||
|
||||
return E
|
||||
|
||||
/datum/dynamic_ruleset/event/ready(forced = FALSE) // same as midround cause we're still using enemy system
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// PIRATES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates
|
||||
name = "Space Pirates"
|
||||
config_tag = "pirates"
|
||||
typepath = /datum/round_event/pirates
|
||||
antag_flag = ROLE_TRAITOR
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
|
||||
if (!SSmapping.empty_space)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPIDERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/spiders
|
||||
name = "Spider Infestation"
|
||||
config_tag = "spiders"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CLOGGED VENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog
|
||||
name = "Clogged Vents"
|
||||
config_tag = "ventclog"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
cost = 2
|
||||
weight = 4
|
||||
repeatable_weight_decrease = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog/ready()
|
||||
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
|
||||
name = "Clogged Vents: Threatening"
|
||||
cost = 5
|
||||
required_enemies = list(3,3,3,2,2,2,1,1,1,1)
|
||||
typepath = /datum/round_event/vent_clog/threatening
|
||||
else if(mode.threat_level > 15 && mode.threat > 15 && prob(30))
|
||||
name = "Clogged Vents: Catastrophic"
|
||||
cost = 15
|
||||
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog/catastrophic
|
||||
else
|
||||
cost = 2
|
||||
name = "Clogged Vents: Normal"
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ION STORM //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ion_storm
|
||||
name = "Ion Storm"
|
||||
config_tag = "ion_storm"
|
||||
typepath = /datum/round_event/ion_storm
|
||||
enemy_roles = list("Research Director","Captain","Chief Engineer")
|
||||
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
weight = 4
|
||||
// no repeatable weight decrease. too variable to be unfun multiple times in one round
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// METEORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave
|
||||
name = "Meteor Wave"
|
||||
config_tag = "meteor_wave"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
|
||||
required_enemies = list(3,3,3,3,3,3,3,3,3,3)
|
||||
cost = 15
|
||||
weight = 3
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
|
||||
name = "Meteor Wave: Threatening"
|
||||
cost = 25
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
cost = 40
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
else
|
||||
name = "Meteor Wave: Normal"
|
||||
cost = 15
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ANOMALIES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_bluespace
|
||||
name = "Anomaly: Bluespace"
|
||||
config_tag = "anomaly_bluespace"
|
||||
typepath = /datum/round_event/anomaly/anomaly_bluespace
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_flux
|
||||
name = "Anomaly: Hyper-Energetic Flux"
|
||||
config_tag = "anomaly_flux"
|
||||
typepath = /datum/round_event/anomaly/anomaly_flux
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_gravitational
|
||||
name = "Anomaly: Gravitational"
|
||||
config_tag = "anomaly_gravitational"
|
||||
typepath = /datum/round_event/anomaly/anomaly_grav
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_pyroclastic
|
||||
name = "Anomaly: Pyroclastic"
|
||||
config_tag = "anomaly_pyroclastic"
|
||||
typepath = /datum/round_event/anomaly/anomaly_pyro
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_vortex
|
||||
name = "Anomaly: Vortex"
|
||||
config_tag = "anomaly_vortex"
|
||||
typepath = /datum/round_event/anomaly/anomaly_vortex
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// WOW THAT'S A LOT OF EVENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/brand_intelligence
|
||||
name = "Brand Intelligence"
|
||||
config_tag = "brand_intelligence"
|
||||
typepath = /datum/round_event/brand_intelligence
|
||||
weight = 1
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 2
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,0,0,0,0,0,0)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/carp_migration
|
||||
name = "Carp Migration"
|
||||
config_tag = "carp_migration"
|
||||
typepath = /datum/round_event/carp_migration
|
||||
weight = 7
|
||||
repeatable_weight_decrease = 3
|
||||
cost = 4
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/communications_blackout
|
||||
name = "Communications Blackout"
|
||||
config_tag = "communications_blackout"
|
||||
typepath = /datum/round_event/communications_blackout
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/processor_overload
|
||||
name = "Processor Overload"
|
||||
config_tag = "processor_overload"
|
||||
typepath = /datum/round_event/processor_overload
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/space_dust
|
||||
name = "Minor Space Dust"
|
||||
config_tag = "space_dust"
|
||||
typepath = /datum/round_event/space_dust
|
||||
cost = 2
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
name = "Major Space Dust"
|
||||
config_tag = "major_dust"
|
||||
typepath = /datum/round_event/meteor_wave/major_dust
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/electrical_storm
|
||||
name = "Electrical Storm"
|
||||
config_tag = "electrical_storm"
|
||||
typepath = /datum/round_event/electrical_storm
|
||||
cost = 1
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
config_tag = "heart_attack"
|
||||
typepath = /datum/round_event/heart_attack
|
||||
cost = 3
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
config_tag = "radiation_storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
cost = 3
|
||||
weight = 1
|
||||
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
@@ -12,9 +12,14 @@
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag_override)))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (P.mind.assigned_role in restricted_roles) // Does their job allow for it?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
@@ -31,9 +36,9 @@
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -60,10 +65,11 @@
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 5
|
||||
requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(40,30,20,15,15,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
@@ -73,40 +79,138 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur
|
||||
name = "Provocateur"
|
||||
persistent = TRUE
|
||||
config_tag = "latejoin_revolution"
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(4,4,3,3,3,3,3,2,2,1)
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
delay = 1 MINUTES // Prevents rule start while head is offstation.
|
||||
cost = 20
|
||||
requirements = list(101,101,70,40,30,20,20,20,20,20)
|
||||
high_population_requirement = 50
|
||||
requirements = list(101,101,70,40,40,40,40,40,40,40)
|
||||
high_population_requirement = 40
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/required_heads = 3
|
||||
var/required_heads_of_staff = 3
|
||||
var/finished = FALSE
|
||||
var/datum/team/revolution/revolution
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
|
||||
if (forced)
|
||||
required_heads = 1
|
||||
required_heads_of_staff = 1
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/head_check = 0
|
||||
for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (player.mind.assigned_role in GLOB.command_positions)
|
||||
head_check++
|
||||
return (head_check >= required_heads)
|
||||
return (head_check >= required_heads_of_staff)
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head)
|
||||
new_head.rev_team.max_headrevs = 1 // Only one revhead if it is latejoin.
|
||||
var/mob/M = pick(candidates) // This should contain a single player, but in case.
|
||||
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
revolution = new()
|
||||
var/datum/antagonist/rev/head/new_head = new()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head, revolution)
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
return TRUE
|
||||
else
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = REVOLUTION_VICTORY
|
||||
return RULESET_STOP_PROCESSING
|
||||
else if (check_heads_victory())
|
||||
finished = STATION_VICTORY
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
priority_announce("It appears the mutiny has been quelled. Please return yourself and your colleagues to work. \
|
||||
We have remotely blacklisted the head revolutionaries from your cloning software to prevent accidental cloning.", null, "attention", null, "Central Command Loyalty Monitoring Division")
|
||||
for(var/datum/mind/M in revolution.members) // Remove antag datums and prevent headrev cloning then restarting rebellions.
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
var/datum/antagonist/rev/head/R = M.has_antag_datum(/datum/antagonist/rev/head)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
var/mob/living/carbon/C = M.current
|
||||
if(C.stat == DEAD)
|
||||
C.makeUncloneable()
|
||||
if(M.has_antag_datum(/datum/antagonist/rev))
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
/// Checks for revhead loss conditions and other antag datums.
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(var/datum/mind/M)
|
||||
var/turf/T = get_turf(M.current)
|
||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/check_finished()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_rev_victory()
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
|
||||
if(ishuman(rev_mind.current) || ismonkey(rev_mind.current))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
SSticker.news_report = REVS_WIN
|
||||
else if(finished == STATION_VICTORY)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// VAMPIRE //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
/datum/dynamic_ruleset/latejoin/vampire
|
||||
name = "vampire"
|
||||
config_tag = "vampire_latejoin"
|
||||
antag_flag = ROLE_VAMPIRE
|
||||
antag_datum = ANTAG_DATUM_VAMPIRE
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 15
|
||||
requirements = list(80,70,60,50,40,20,20,15,15,15)
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/vampire/pre_execute()
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_VAMPIRE
|
||||
return TRUE
|
||||
*/
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define REVENANT_SPAWN_THRESHOLD 20
|
||||
#define ABDUCTOR_MAX_TEAMS 4 // blame TG for not using the defines files
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// MIDROUND RULESETS //
|
||||
@@ -8,7 +11,7 @@
|
||||
ruletype = "Midround"
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
/// What type the ruleset is restricted to.
|
||||
/// What mob type the ruleset is restricted to.
|
||||
var/required_type = /mob/living/carbon/human
|
||||
var/list/living_players = list()
|
||||
var/list/living_antags = list()
|
||||
@@ -17,44 +20,49 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
required_type = /mob/dead/observer
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/trim_candidates()
|
||||
// Unlike the previous two types, these rulesets are not meant for /mob/dead/new_player
|
||||
// And since I want those rulesets to be as flexible as possible, I'm not gonna put much here,
|
||||
//
|
||||
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
|
||||
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
|
||||
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
|
||||
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
|
||||
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
var/antag_name = initial(antag_flag)
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!istype(M, required_type))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.GetComponent(/datum/component/virtual_reality))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!(antag_name in M.client.prefs.be_special) || jobban_isbanned(M.ckey, list(antag_name, ROLE_SYNDICATE)))//are they willing and not antag-banned?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind)
|
||||
if (restrict_ghost_roles && M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL]) // Are they playing a ghost role?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind.assigned_role in restricted_roles || HAS_TRAIT(M, TRAIT_MINDSHIELD)) // Does their job allow it or are they mindshielded?
|
||||
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
@@ -71,7 +79,7 @@
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in living_players)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
@@ -79,6 +87,7 @@
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -86,11 +95,8 @@
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
send_applications(possible_candidates)
|
||||
if(assigned.len > 0)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
var/application_successful = send_applications(possible_candidates)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
|
||||
@@ -100,30 +106,23 @@
|
||||
message_admins("Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
if(!candidates || candidates.len <= 0)
|
||||
message_admins("The ruleset [name] received no applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] received no applications.")
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (no applications)"
|
||||
mode.executed_rules -= src
|
||||
return
|
||||
if(!candidates || candidates.len <= required_candidates)
|
||||
message_admins("The ruleset [name] did not receive enough applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
|
||||
return FALSE
|
||||
|
||||
message_admins("[candidates.len] players volunteered for the ruleset [name].")
|
||||
log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
|
||||
review_applications()
|
||||
return TRUE
|
||||
|
||||
/// Here is where you can check if your ghost applicants are valid for the ruleset.
|
||||
/// Called by send_applications().
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
|
||||
for (var/i = 1, i <= required_candidates, i++)
|
||||
if(candidates.len <= 0)
|
||||
if(i == 1)
|
||||
// We have found no candidates so far and we are out of applicants.
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (all applications invalid)"
|
||||
mode.executed_rules -= src
|
||||
break
|
||||
var/mob/applicant = pick(candidates)
|
||||
candidates -= applicant
|
||||
@@ -145,7 +144,7 @@
|
||||
|
||||
finish_setup(new_character, i)
|
||||
assigned += applicant
|
||||
notify_ghosts("[new_character] has been picked for the ruleset [name]!", source = new_character, action = NOTIFY_ORBIT, header="Something Interesting!")
|
||||
notify_ghosts("[new_character] has been picked for the ruleset [name]!", source = new_character, action = NOTIFY_ORBIT)
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/generate_ruleset_body(mob/applicant)
|
||||
var/mob/living/carbon/human/new_character = makeBody(applicant)
|
||||
@@ -177,10 +176,11 @@
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 10
|
||||
requirements = list(50,40,30,20,10,10,10,10,10,10)
|
||||
requirements = list(30,25,20,15,15,15,15,15,15,15)
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 10
|
||||
high_population_requirement = 15
|
||||
flags = TRAITOR_RULESET
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
@@ -225,24 +225,24 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf
|
||||
name = "Malfunctioning AI"
|
||||
config_tag = "malf_ai"
|
||||
config_tag = "midround_malf_ai"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_MALF
|
||||
enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
|
||||
exclusive_roles = list("AI")
|
||||
required_enemies = list(4,4,4,4,4,4,2,2,2,0)
|
||||
required_enemies = list(6,6,6,4,4,4,2,2,2,1)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
weight = 2
|
||||
cost = 35
|
||||
requirements = list(101,101,80,70,60,60,50,50,40,40)
|
||||
high_population_requirement = 35
|
||||
requirements = list(101,101,70,50,50,50,40,30,30,30)
|
||||
high_population_requirement = 30
|
||||
required_type = /mob/living/silicon/ai
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/trim_candidates()
|
||||
..()
|
||||
candidates = candidates[CURRENT_LIVING_PLAYERS]
|
||||
living_players = candidates[CURRENT_LIVING_PLAYERS]
|
||||
for(var/mob/living/player in candidates)
|
||||
if(!isAI(player))
|
||||
candidates -= player
|
||||
@@ -256,8 +256,7 @@
|
||||
/datum/dynamic_ruleset/midround/malf/execute()
|
||||
if(!candidates || !candidates.len)
|
||||
return FALSE
|
||||
var/mob/living/silicon/ai/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/living/silicon/ai/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
M.mind.special_role = antag_flag
|
||||
@@ -279,19 +278,22 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "midround_wizard"
|
||||
persistent = TRUE
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(4,4,3,2,2,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 20
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 50
|
||||
requirements = list(90,90,70,50,50,50,50,40,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
var/datum/mind/wizard
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
@@ -303,6 +305,20 @@
|
||||
..()
|
||||
new_character.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// NUCLEAR OPERATIVES (MIDROUND) //
|
||||
@@ -315,12 +331,12 @@
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,3,3,3,2,1,1,0,0)
|
||||
required_enemies = list(5,5,4,3,3,2,2,2,1,1)
|
||||
required_candidates = 5
|
||||
weight = 5
|
||||
cost = 35
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(90,90,90,80,70,60,50,40,40,40)
|
||||
high_population_requirement = 40
|
||||
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
@@ -328,12 +344,19 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/acceptable(population=0, threat=0)
|
||||
if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
|
||||
return FALSE // Unavailable if nuke ops were already sent at roundstart
|
||||
var/indice_pop = min(10,round(living_players.len/5)+1)
|
||||
indice_pop = min(10, round(living_players.len/5)+1)
|
||||
/* NOTE: The above line's magic value of "10" is a hack due to the fact that byond was
|
||||
not recognizing operative_cap as a defined variable. It should be operative_cap.len--
|
||||
and yes, this means that if the len is changed, this variable must be changed along with it.
|
||||
One day, once the mystery of why this issue was occuring is figured out,
|
||||
we may change it back, but until this day comes, we must make it simply 10.
|
||||
*/
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -359,14 +382,21 @@
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(3,3,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,101,101,80,60,50,30,20,10,10)
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
return body
|
||||
@@ -383,15 +413,22 @@
|
||||
antag_datum = /datum/antagonist/xeno
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(3,3,2,2,1,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
requirements = list(101,101,101,70,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
@@ -435,8 +472,9 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
requirements = list(101,101,101,70,50,40,20,15,15,15)
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
@@ -465,3 +503,273 @@
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Nightmare by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
|
||||
return S
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SENTIENT DISEASE //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
config_tag = "sentient_disease"
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
|
||||
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by the midround ruleset.")
|
||||
log_game("[key_name(virus)] was spawned as a sentient disease by the midround ruleset.")
|
||||
return virus
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVENANT //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant
|
||||
name = "Revenant"
|
||||
config_tag = "revenant"
|
||||
antag_flag = ROLE_REVENANT
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
|
||||
for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
|
||||
var/turf/T = get_turf(bc)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
|
||||
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
|
||||
applicant.transfer_ckey(revvie, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
|
||||
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
|
||||
return revvie
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SLAUGHTER DEMON //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon
|
||||
name = "Slaughter Demon"
|
||||
config_tag = "slaughter_demon"
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer","Shaft Miner","Head of Security","Captain","Janitor","AI","Cyborg")
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/generate_ruleset_body(mob/applicant)
|
||||
var/datum/mind/player_mind = new /datum/mind(applicant.key)
|
||||
player_mind.active = 1
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter((pick(spawn_locs)))
|
||||
var/mob/living/simple_animal/slaughter/S = new (holder)
|
||||
S.holder = holder
|
||||
player_mind.transfer_to(S)
|
||||
player_mind.assigned_role = "Slaughter Demon"
|
||||
player_mind.special_role = "Slaughter Demon"
|
||||
player_mind.add_antag_datum(/datum/antagonist/slaughter)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
|
||||
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a slaughter demon by dynamic.")
|
||||
log_game("[key_name(S)] was spawned as a slaughter demon by dynamic.")
|
||||
return S
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ABDUCTORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors
|
||||
name = "Abductors"
|
||||
config_tag = "abductors"
|
||||
antag_flag = ROLE_ABDUCTOR
|
||||
// Has two antagonist flags, in fact
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,2,2,1,1,0,0,0,0)
|
||||
required_candidates = 2
|
||||
weight = 8
|
||||
cost = 10
|
||||
requirements = list(101,101,70,50,40,30,30,20,15,15)
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/finish_setup(mob/new_character, index)
|
||||
switch(index)
|
||||
if(1) // yeah this seems like a baffling anti-pattern but it's actually the best way to do this, shit you not
|
||||
var/mob/living/carbon/human/agent = new_character
|
||||
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, team)
|
||||
log_game("[key_name(agent)] has been selected as [team.name] abductor agent.")
|
||||
if(2)
|
||||
var/mob/living/carbon/human/scientist = new_character
|
||||
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, team)
|
||||
log_game("[key_name(scientist)] has been selected as [team.name] abductor scientist.")
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPACE NINJA //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja
|
||||
name = "Space Ninja"
|
||||
config_tag = "ninja"
|
||||
antag_flag = ROLE_NINJA
|
||||
enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg")
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
var/spawn_loc
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
spawn_loc = pick(spawn_locs)
|
||||
if(!spawn_loc)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/generate_ruleset_body(mob/applicant)
|
||||
var/key = applicant.key
|
||||
|
||||
//Prepare ninja player mind
|
||||
var/datum/mind/Mind = new /datum/mind(key)
|
||||
Mind.assigned_role = ROLE_NINJA
|
||||
Mind.special_role = ROLE_NINJA
|
||||
Mind.active = 1
|
||||
|
||||
//spawn the ninja and assign the candidate
|
||||
var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
|
||||
Mind.transfer_to(Ninja)
|
||||
var/datum/antagonist/ninja/ninjadatum = new
|
||||
ninjadatum.helping_station = pick(TRUE,FALSE)
|
||||
if(ninjadatum.helping_station)
|
||||
mode.refund_threat(5)
|
||||
Mind.add_antag_datum(ninjadatum)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
throw EXCEPTION("Ninja created with incorrect mind")
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
|
||||
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
|
||||
return Ninja
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(90,80,70,60,55,50,45,40,35,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
if(mode.make_bloodsucker(M.mind))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -13,20 +13,21 @@
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster", "Cyborg")
|
||||
restricted_roles = list("Cyborg")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
cost = 10 // Avoid raising traitor threat above 10, as it is the default low cost ruleset.
|
||||
scaling_cost = 10
|
||||
requirements = list(50,50,50,50,50,50,50,50,50,50)
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
always_max_weight = TRUE
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
|
||||
var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
|
||||
var/num_traitors = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_traitors)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_TRAITOR
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
@@ -51,32 +52,27 @@
|
||||
name = "Blood Brothers"
|
||||
config_tag = "traitorbro"
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
antag_datum = /datum/antagonist/brother
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(40,30,30,20,20,15,15,15,10,10)
|
||||
high_population_requirement = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 // Hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute()
|
||||
var/num_teams = team_amount
|
||||
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
|
||||
if(bsc)
|
||||
num_teams = max(1, round(num_players() / bsc))
|
||||
|
||||
var/num_teams = (antag_cap[indice_pop]/min_team_size) * (scaled_times + 1) // 1 team per scaling
|
||||
for(var/j = 1 to num_teams)
|
||||
if(candidates.len < min_team_size || candidates.len < required_candidates)
|
||||
break
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, candidates.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/mob/bro = pick(candidates)
|
||||
candidates -= bro
|
||||
var/mob/bro = pick_n_take(candidates)
|
||||
assigned += bro.mind
|
||||
team.add_member(bro.mind)
|
||||
bro.mind.special_role = "brother"
|
||||
@@ -109,16 +105,17 @@
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(80,70,60,50,40,20,20,10,10,10)
|
||||
cost = 15
|
||||
scaling_cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 10
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,3)
|
||||
var/team_mode_probability = 30
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/pre_execute()
|
||||
var/num_changelings = min(round(mode.candidates.len / 10) + 1, candidates.len)
|
||||
var/num_changelings = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_changelings)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_CHANGELING
|
||||
@@ -126,7 +123,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/execute()
|
||||
var/team_mode = FALSE
|
||||
if(prob(team_mode_probability))
|
||||
if(prob(team_mode_probability))
|
||||
team_mode = TRUE
|
||||
var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
|
||||
var/list/possible_team_objectives = list()
|
||||
@@ -153,6 +150,7 @@
|
||||
/datum/dynamic_ruleset/roundstart/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "wizard"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_WIZARD
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
minimum_required_age = 14
|
||||
@@ -160,8 +158,8 @@
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 30
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
@@ -174,22 +172,38 @@
|
||||
/datum/dynamic_ruleset/roundstart/wizard/pre_execute()
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
return FALSE
|
||||
|
||||
var/mob/M = pick(candidates)
|
||||
mode.antags_rolled += 1
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
if (M)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = ROLE_WIZARD
|
||||
M.mind.special_role = ROLE_WIZARD
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/execute()
|
||||
for(var/datum/mind/M in assigned)
|
||||
M.current.forceMove(pick(GLOB.wizardstart))
|
||||
M.add_antag_datum(new antag_datum())
|
||||
roundstart_wizards += M
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
|
||||
for(var/datum/mind/wizard in roundstart_wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD CULT //
|
||||
@@ -207,26 +221,23 @@
|
||||
required_candidates = 2
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(100,90,80,60,40,30,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
antag_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
var/datum/team/cult/main_cult
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = cultist_cap[indice_pop]
|
||||
required_candidates = antag_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute()
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/cultists = cultist_cap[indice_pop]
|
||||
var/cultists = antag_cap[indice_pop]
|
||||
mode.antags_rolled += cultists
|
||||
for(var/cultists_number = 1 to cultists)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_CULTIST
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
@@ -238,7 +249,7 @@
|
||||
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
||||
new_cultist.cult_team = main_cult
|
||||
new_cultist.give_equipment = TRUE
|
||||
M.add_antag_datum(new_cultist)
|
||||
M.add_antag_datum(new_cultist)
|
||||
main_cult.setup_objectives()
|
||||
return TRUE
|
||||
|
||||
@@ -268,28 +279,24 @@
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 40
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
requirements = list(100,90,80,70,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/operative_cap = list(2,2,2,3,3,3,4,4,5,5)
|
||||
antag_cap = list(1,1,2,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
required_candidates = antag_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/pre_execute()
|
||||
// If ready() did its job, candidates should have 5 or more members in it
|
||||
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/5)+1)
|
||||
var/operatives = operative_cap[indice_pop]
|
||||
var/operatives = antag_cap[indice_pop]
|
||||
mode.antags_rolled += operatives
|
||||
for(var/operatives_number = 1 to operatives)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = "Nuclear Operative"
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
@@ -347,7 +354,7 @@
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs
|
||||
/datum/dynamic_ruleset/roundstart/revs
|
||||
name = "Revolution"
|
||||
config_tag = "revolution"
|
||||
persistent = TRUE
|
||||
@@ -358,63 +365,98 @@
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 3
|
||||
weight = 2
|
||||
delay = 7 MINUTES
|
||||
cost = 35
|
||||
requirements = list(101,101,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
delay = 5 MINUTES
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(3,3,3,3,3,3,3,3,3,3)
|
||||
flags = HIGHLANDER_RULESET
|
||||
// I give up, just there should be enough heads with 35 players...
|
||||
minimum_players = 35
|
||||
var/datum/team/revolution/revolution
|
||||
var/finished = 0
|
||||
var/finished = FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/execute()
|
||||
var/max_canditates = 4
|
||||
revolution = new()
|
||||
for(var/i = 1 to max_canditates)
|
||||
/datum/dynamic_ruleset/roundstart/revs/pre_execute()
|
||||
var/max_candidates = antag_cap[indice_pop]
|
||||
mode.antags_rolled += max_candidates
|
||||
for(var/i = 1 to max_candidates)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
M.mind.add_antag_datum(new_head,revolution)
|
||||
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = 1
|
||||
else if(check_heads_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/check_finished()
|
||||
if(CONFIG_GET(keyed_list/continuous)["revolution"])
|
||||
if(finished)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
return ..()
|
||||
if(finished != 0)
|
||||
/datum/dynamic_ruleset/roundstart/revs/execute()
|
||||
var/success = TRUE
|
||||
revolution = new()
|
||||
for(var/datum/mind/M in assigned)
|
||||
if(check_eligible(M))
|
||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
M.add_antag_datum(new_head,revolution)
|
||||
else
|
||||
assigned -= M
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
if(!revolution.members.len)
|
||||
success = FALSE
|
||||
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
||||
if(success)
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/clean_up()
|
||||
qdel(revolution)
|
||||
..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = REVOLUTION_VICTORY
|
||||
return RULESET_STOP_PROCESSING
|
||||
else if (check_heads_victory())
|
||||
finished = STATION_VICTORY
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
priority_announce("It appears the mutiny has been quelled. Please return yourself and your incapacitated colleagues to work. \
|
||||
We have remotely blacklisted the head revolutionaries from your cloning software to prevent accidental cloning.", null, "attention", null, "Central Command Loyalty Monitoring Division")
|
||||
|
||||
for(var/datum/mind/M in revolution.members) // Remove antag datums and prevents podcloned or exiled headrevs restarting rebellions.
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
var/datum/antagonist/rev/head/R = M.has_antag_datum(/datum/antagonist/rev/head)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
var/mob/living/carbon/C = M.current
|
||||
if(C.stat == DEAD)
|
||||
C.makeUncloneable()
|
||||
if(M.has_antag_datum(/datum/antagonist/rev))
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
/// Checks for revhead loss conditions and other antag datums.
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_eligible(var/datum/mind/M)
|
||||
var/turf/T = get_turf(M.current)
|
||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/check_finished()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_rev_victory()
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_rev_victory()
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_heads_victory()
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
|
||||
@@ -422,11 +464,11 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/round_result()
|
||||
if(finished == 1)
|
||||
/datum/dynamic_ruleset/roundstart/revs/round_result()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
SSticker.news_report = REVS_WIN
|
||||
else if(finished == 2)
|
||||
else if(finished == STATION_VICTORY)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
@@ -470,10 +512,11 @@
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 4
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
cost = 35
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,3,3,4,4,4,4,4,4,4)
|
||||
var/ark_time
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
@@ -486,15 +529,15 @@
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
|
||||
var/starter_servants = 4
|
||||
var/number_players = num_players()
|
||||
var/starter_servants = antag_cap[indice_pop]
|
||||
var/number_players = mode.roundstart_pop_ready
|
||||
if(number_players > 30)
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8)
|
||||
starter_servants += min(round(number_players / 10), 5)
|
||||
mode.antags_rolled += starter_servants
|
||||
GLOB.clockwork_vitality += 50 * starter_servants
|
||||
for (var/i in 1 to starter_servants)
|
||||
var/mob/servant = pick(candidates)
|
||||
candidates -= servant
|
||||
var/mob/servant = pick_n_take(candidates)
|
||||
assigned += servant.mind
|
||||
servant.mind.assigned_role = ROLE_SERVANT_OF_RATVAR
|
||||
servant.mind.special_role = ROLE_SERVANT_OF_RATVAR
|
||||
@@ -603,23 +646,16 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
var/devil_limit = 4 // Hard limit on devils if scaling is turned off
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/num_devils = 1
|
||||
|
||||
if(tsc)
|
||||
num_devils = max(required_candidates, min(round(num_players() / (tsc * 3)) + 2, round(num_players() / (tsc * 1.5))))
|
||||
else
|
||||
num_devils = max(required_candidates, min(num_players(), devil_limit))
|
||||
antag_cap = list(1,1,1,2,2,2,3,3,3,4)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/num_devils = antag_cap[indice_pop]
|
||||
mode.antags_rolled += num_devils
|
||||
for(var/j = 0, j < num_devils, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/devil = pick(candidates)
|
||||
assigned += devil
|
||||
candidates -= devil
|
||||
var/mob/devil = pick_n_take(candidates)
|
||||
assigned += devil.mind
|
||||
devil.mind.special_role = ROLE_DEVIL
|
||||
devil.mind.restricted_roles = restricted_roles
|
||||
|
||||
@@ -668,13 +704,13 @@
|
||||
var/datum/team/monkey/monkey_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey/pre_execute()
|
||||
var/carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
|
||||
var/carriers_to_make = max(round(mode.roundstart_pop_ready / players_per_carrier, 1), 1)
|
||||
mode.antags_rolled += carriers_to_make
|
||||
|
||||
for(var/j = 0, j < carriers_to_make, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/carrier = pick(candidates)
|
||||
candidates -= carrier
|
||||
var/mob/carrier = pick_n_take(candidates)
|
||||
assigned += carrier.mind
|
||||
carrier.mind.special_role = "Monkey Leader"
|
||||
carrier.mind.restricted_roles = restricted_roles
|
||||
@@ -743,3 +779,42 @@
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
config_tag = "bloodsucker"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 15
|
||||
scaling_cost = 10
|
||||
requirements = list(90,80,70,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,2)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/num_bloodsuckers = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_bloodsuckers)
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/execute()
|
||||
mode.check_start_sunlight()
|
||||
for(var/datum/mind/M in assigned)
|
||||
if(mode.make_bloodsucker(M))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/recommended_enemies = 0
|
||||
var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
|
||||
var/mob/living/living_antag_player = null
|
||||
var/list/datum/game_mode/replacementmode = null
|
||||
var/datum/game_mode/replacementmode = null
|
||||
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
|
||||
var/reroll_friendly //During mode conversion only these are in the running
|
||||
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
|
||||
@@ -81,6 +81,7 @@
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
//finalize_monster_hunters() Disabled for now
|
||||
if(!report)
|
||||
report = !CONFIG_GET(flag/no_intercept_report)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
@@ -305,48 +306,88 @@
|
||||
// The odds become:
|
||||
// Player A: 150 / 250 = 0.6 = 60%
|
||||
// Player B: 100 / 250 = 0.4 = 40%
|
||||
/datum/game_mode/proc/antag_pick(list/datum/candidates)
|
||||
|
||||
//Use return list if you want a list, with the arg being the number you want returned.
|
||||
//WARNING: THIS PROC DOES NOT TAKE INTO ACCOUNT WHAT SSPersistence ALREADY HAS FOR "ADJUST ANTAG REP". If this is used more than once
|
||||
//and the person rolls more than once, they will not get even more deduction!
|
||||
//More efficient if you use return list instead of calling this multiple times
|
||||
//fail_default_pick makes it use pick() instead of antag rep if it can't find anyone
|
||||
//allow_zero_if_insufficient allows it to pick people with zero rep if there isn't enough antags
|
||||
/datum/game_mode/proc/antag_pick(list/datum/mind/candidates, return_list = FALSE, fail_default_pick = TRUE, allow_zero_if_insufficient = TRUE)
|
||||
if(!CONFIG_GET(flag/use_antag_rep)) // || candidates.len <= 1)
|
||||
return pick(candidates)
|
||||
|
||||
// Tickets start at 100
|
||||
var/DEFAULT_ANTAG_TICKETS = CONFIG_GET(number/default_antag_tickets)
|
||||
//whoever named the config entries is a bad person :(
|
||||
|
||||
// You may use up to 100 extra tickets (double your odds)
|
||||
var/MAX_TICKETS_PER_ROLL = CONFIG_GET(number/max_tickets_per_roll)
|
||||
|
||||
|
||||
var/total_tickets = 0
|
||||
|
||||
MAX_TICKETS_PER_ROLL += DEFAULT_ANTAG_TICKETS
|
||||
|
||||
var/p_ckey
|
||||
var/p_rep
|
||||
|
||||
for(var/datum/mind/mind in candidates)
|
||||
p_ckey = ckey(mind.key)
|
||||
total_tickets += min(SSpersistence.antag_rep[p_ckey] + DEFAULT_ANTAG_TICKETS, MAX_TICKETS_PER_ROLL)
|
||||
|
||||
var/antag_select = rand(1,total_tickets)
|
||||
var/current = 1
|
||||
|
||||
for(var/datum/mind/mind in candidates)
|
||||
p_ckey = ckey(mind.key)
|
||||
p_rep = SSpersistence.antag_rep[p_ckey]
|
||||
|
||||
var/previous = current
|
||||
var/spend = min(p_rep + DEFAULT_ANTAG_TICKETS, MAX_TICKETS_PER_ROLL)
|
||||
current += spend
|
||||
|
||||
if(antag_select >= previous && antag_select <= (current-1))
|
||||
SSpersistence.antag_rep_change[p_ckey] = -(spend - DEFAULT_ANTAG_TICKETS)
|
||||
|
||||
// WARNING("AR_DEBUG: Player [mind.key] won spending [spend] tickets from starting value [SSpersistence.antag_rep[p_ckey]]")
|
||||
|
||||
return mind
|
||||
|
||||
WARNING("Something has gone terribly wrong. /datum/game_mode/proc/antag_pick failed to select a candidate. Falling back to pick()")
|
||||
return pick(candidates)
|
||||
//Tickets you get for free
|
||||
var/free_tickets = CONFIG_GET(number/default_antag_tickets)
|
||||
//Max extra tickets you can use
|
||||
var/additional_tickets = CONFIG_GET(number/max_tickets_per_roll)
|
||||
|
||||
var/list/ckey_to_mind = list() //this is admittedly shitcode but I'm webediting
|
||||
var/list/prev_tickets = SSpersistence.antag_rep //cache for hyper-speed in theory. how many tickets someone has stored
|
||||
var/list/curr_tickets = list() //how many tickets someone has for *this* antag roll, so with the free tickets
|
||||
var/list/datum/mind/insufficient = list() //who got cucked out of an antag roll due to not having *any* tickets
|
||||
for(var/datum/mind/M in candidates)
|
||||
var/mind_ckey = ckey(M.key)
|
||||
var/can_spend = min(prev_tickets[mind_ckey], additional_tickets) //they can only spend up to config/max_tickets_per_roll
|
||||
var/amount = can_spend + free_tickets //but they get config/default_antag_tickets for free
|
||||
if(amount <= 0) //if they don't have any
|
||||
insufficient += M //too bad!
|
||||
continue
|
||||
curr_tickets[mind_ckey] = amount
|
||||
ckey_to_mind[mind_ckey] = M //make sure we can look them up after picking
|
||||
|
||||
if(!return_list) //return a single guy
|
||||
var/ckey
|
||||
if(length(curr_tickets))
|
||||
ckey = pickweight(curr_tickets)
|
||||
SSpersistence.antag_rep_change[ckey] = -(curr_tickets[ckey] - free_tickets) //deduct what they spent
|
||||
var/mind = ckey_to_mind[ckey] || (allow_zero_if_insufficient? pick(insufficient) : null) //we want their mind
|
||||
if(!mind) //no mind
|
||||
var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
|
||||
message_admins(warning)
|
||||
log_game(warning)
|
||||
if(fail_default_pick)
|
||||
mind = pick(candidates)
|
||||
return mind
|
||||
else //the far more efficient and proper use of this, to get a list
|
||||
var/list/rolled = list()
|
||||
var/list/spend_tickets = list()
|
||||
for(var/i in 1 to return_list)
|
||||
if(!length(curr_tickets)) //ah heck, we're out of candidates..
|
||||
break
|
||||
var/ckey = pickweight(curr_tickets) //pick
|
||||
rolled += ckey //add
|
||||
spend_tickets[ckey] = curr_tickets[ckey] - free_tickets
|
||||
curr_tickets -= ckey //don't roll them again
|
||||
var/missing = return_list - length(rolled)
|
||||
var/list/add
|
||||
if((missing > 0) && allow_zero_if_insufficient) //need more..
|
||||
for(var/i in 1 to missing)
|
||||
if(!length(insufficient))
|
||||
break //still not enough
|
||||
var/datum/mind/M = pick_n_take(insufficient)
|
||||
add += M
|
||||
if(!length(rolled) && !length(add)) //if no one could normally roll AND no one can zero roll
|
||||
var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
|
||||
message_admins(warning)
|
||||
log_game(warning)
|
||||
var/list/failed = list()
|
||||
if(fail_default_pick)
|
||||
var/list/C = candidates.Copy()
|
||||
for(var/i in 1 to return_list)
|
||||
if(!length(C))
|
||||
break
|
||||
failed += pick_n_take(C)
|
||||
return failed //Wew, no one qualified!
|
||||
for(var/i in 1 to length(rolled))
|
||||
var/ckey = rolled[i]
|
||||
SSpersistence.antag_rep_change[ckey] = -(spend_tickets[ckey]) //deduct what all of the folks who rolled spent
|
||||
rolled[i] = ckey_to_mind[ckey] //whoever called us wants minds, not ckeys
|
||||
if(add)
|
||||
rolled += add
|
||||
return rolled
|
||||
|
||||
/datum/game_mode/proc/get_players_for_role(role)
|
||||
var/list/players = list()
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
#define DOM_BLOCKED_SPAM_CAP 6
|
||||
//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work
|
||||
//Update ppl somehow fuckup at 32, now we are down to 25. I hope to god they don't try harder to wall it.
|
||||
#define DOM_REQUIRED_TURFS 25
|
||||
#define DOM_HULK_HITS_REQUIRED 10
|
||||
|
||||
/obj/machinery/dominator
|
||||
name = "dominator"
|
||||
desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
|
||||
icon = 'icons/obj/machines/dominator.dmi'
|
||||
icon_state = "dominator"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
layer = HIGH_OBJ_LAYER
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
|
||||
var/datum/team/gang/gang
|
||||
var/operating = FALSE //false=standby or broken, true=takeover
|
||||
var/warned = FALSE //if this device has set off the warning at <3 minutes yet
|
||||
var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/obj/effect/countdown/dominator/countdown
|
||||
|
||||
/obj/machinery/dominator/Initialize()
|
||||
. = ..()
|
||||
set_light(l_range = 2, l_power = 0.75)
|
||||
GLOB.poi_list |= src
|
||||
spark_system = new
|
||||
spark_system.set_up(5, TRUE, src)
|
||||
countdown = new(src)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/dominator/Destroy()
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
GLOB.poi_list.Remove(src)
|
||||
gang = null
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/emp_act(severity)
|
||||
take_damage(100, BURN, "energy", 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/hulk_damage()
|
||||
return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
|
||||
|
||||
/obj/machinery/dominator/tesla_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/update_icon()
|
||||
cut_overlays()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "dominator-broken"
|
||||
return
|
||||
icon_state = "dominator"
|
||||
if(operating)
|
||||
var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
|
||||
if(gang)
|
||||
dominator_overlay.color = gang.color
|
||||
add_overlay(dominator_overlay)
|
||||
if(obj_integrity/max_integrity < 0.66)
|
||||
add_overlay("damage")
|
||||
|
||||
/obj/machinery/dominator/examine(mob/user)
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
if(gang.domination_time > world.time)
|
||||
. += "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>"
|
||||
else
|
||||
. += "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>"
|
||||
else
|
||||
. += "<span class='notice'>System on standby.</span>"
|
||||
. += "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>"
|
||||
|
||||
/obj/machinery/dominator/process()
|
||||
..()
|
||||
if(gang && gang.domination_time != NOT_DOMINATING)
|
||||
var/time_remaining = gang.domination_time_remaining()
|
||||
if(time_remaining > 0)
|
||||
if(!is_station_level(z))
|
||||
explosion(src, 5, 10, 20, 30) //you now get a nice explosion if this moves off station.
|
||||
qdel(src) //to make sure it doesn't continue to exist.
|
||||
if(excessive_walls_check())
|
||||
gang.domination_time += 20
|
||||
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
|
||||
spam_prevention++
|
||||
else
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying.
|
||||
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
|
||||
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
|
||||
spam_prevention = 0
|
||||
return
|
||||
. = TRUE
|
||||
playsound(loc, 'sound/items/timer.ogg', 10, 0)
|
||||
if(!warned && (time_remaining < 180))
|
||||
warned = TRUE
|
||||
var/area/domloc = get_area(loc)
|
||||
gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/tempgang = G
|
||||
if(tempgang != gang)
|
||||
tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
|
||||
else
|
||||
Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
|
||||
gang.winner = TRUE
|
||||
SSticker.news_report = GANG_VICTORY
|
||||
SSticker.force_ending = TRUE
|
||||
|
||||
if(!.)
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(obj_integrity/max_integrity > 0.66)
|
||||
if(prob(damage_amount*2))
|
||||
spark_system.start()
|
||||
else if(!(stat & BROKEN))
|
||||
spark_system.start()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/dominator/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/dominator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!(stat & BROKEN))
|
||||
set_broken()
|
||||
new /obj/item/stack/sheet/plasteel(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/dominator/attack_hand(mob/user)
|
||||
if(operating || (stat & BROKEN))
|
||||
examine(user)
|
||||
return
|
||||
|
||||
var/datum/team/gang/tempgang
|
||||
|
||||
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(GA)
|
||||
tempgang = GA.gang
|
||||
if(!tempgang)
|
||||
examine(user)
|
||||
return
|
||||
|
||||
if(tempgang.domination_time != NOT_DOMINATING)
|
||||
to_chat(user, "<span class='warning'>Error: Hostile Takeover is already in progress.</span>")
|
||||
return
|
||||
|
||||
if(!tempgang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
|
||||
var/time = round(tempgang.determine_domination_time()/60,0.1)
|
||||
if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
|
||||
if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
|
||||
return 0
|
||||
|
||||
var/area/A = get_area(loc)
|
||||
var/locname = A.map_name
|
||||
|
||||
gang = tempgang
|
||||
gang.dom_attempts --
|
||||
priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
|
||||
gang.domination()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
name = "[gang.name] Gang [name]"
|
||||
operating = TRUE
|
||||
update_icon()
|
||||
|
||||
countdown.start()
|
||||
countdown.color = gang.color
|
||||
|
||||
set_light(l_range = 3, l_power = 0.9)
|
||||
light_color = gang.color
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/vagos = G
|
||||
if(vagos != gang)
|
||||
vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
|
||||
|
||||
/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc...
|
||||
var/open = 0
|
||||
for(var/turf/T in view(3, src))
|
||||
if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky.
|
||||
open++
|
||||
//to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees
|
||||
if(open < DOM_REQUIRED_TURFS)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
/obj/machinery/dominator/proc/set_broken()
|
||||
if(gang)
|
||||
gang.domination_time = NOT_DOMINATING
|
||||
|
||||
var/takeover_in_progress = FALSE
|
||||
for(var/G in GLOB.gangs)
|
||||
var/datum/team/gang/ballas = G
|
||||
if(ballas.domination_time != NOT_DOMINATING)
|
||||
takeover_in_progress = TRUE
|
||||
break
|
||||
if(!takeover_in_progress)
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(get_security_level() == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
|
||||
|
||||
set_light(0)
|
||||
operating = FALSE
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
#undef DOM_BLOCKED_SPAM_CAP
|
||||
#undef DOM_REQUIRED_TURFS
|
||||
#undef DOM_HULK_HITS_REQUIRED
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#e5e5e5" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.domination_time != NOT_DOMINATING)
|
||||
return D.gang.domination_time_remaining()
|
||||
else
|
||||
return "OFFLINE"
|
||||
@@ -0,0 +1,477 @@
|
||||
/datum/antagonist/gang
|
||||
name = "Gangster"
|
||||
roundend_category = "gangsters"
|
||||
can_coexist_with_others = FALSE
|
||||
job_rank = ROLE_GANG
|
||||
antagpanel_category = "Gang"
|
||||
var/hud_type = "gangster"
|
||||
var/message_name = "Gangster"
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/datum/antagonist/gang/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(new_owner.unconvertable)
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_added(M)
|
||||
|
||||
/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_removed(M)
|
||||
|
||||
/datum/antagonist/gang/get_team()
|
||||
return gang
|
||||
|
||||
/datum/antagonist/gang/greet()
|
||||
gang.greet_gangster(owner)
|
||||
|
||||
/datum/antagonist/gang/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a gangster!</span>")
|
||||
|
||||
/datum/antagonist/gang/on_gain()
|
||||
if(!gang)
|
||||
create_team()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
if(owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
add_to_gang()
|
||||
|
||||
/datum/antagonist/gang/on_removal()
|
||||
remove_from_gang()
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/create_team(team)
|
||||
if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case
|
||||
if(team)
|
||||
gang = team
|
||||
return
|
||||
var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs)
|
||||
if(gangteam)
|
||||
gang = new gangteam
|
||||
|
||||
/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools
|
||||
return
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(!ganghud)
|
||||
ganghud = new/datum/atom_hud/antag/gang()
|
||||
gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at
|
||||
GLOB.huds += ganghud
|
||||
ganghud.color = gang.color
|
||||
ganghud.join_hud(M)
|
||||
set_antag_hud(M,hud_type)
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(ganghud)
|
||||
ganghud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate)
|
||||
if(!candidate.mind)
|
||||
return FALSE
|
||||
if(!can_be_owned(candidate.mind))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = candidate
|
||||
if(!istype(H)) //Can't nonhumans
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/promote() // Bump up to boss
|
||||
var/datum/team/gang/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
owner.remove_antag_datum(/datum/antagonist/gang)
|
||||
var/datum/antagonist/gang/boss/lieutenant/new_boss = new
|
||||
new_boss.silent = TRUE
|
||||
old_owner.add_antag_datum(new_boss,old_gang)
|
||||
new_boss.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang")
|
||||
to_chat(old_owner, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
|
||||
|
||||
|
||||
// Admin commands
|
||||
/datum/antagonist/gang/get_admin_commands()
|
||||
. = ..()
|
||||
.["Promote"] = CALLBACK(src,.proc/admin_promote)
|
||||
.["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence)
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
.["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left)
|
||||
|
||||
/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing")
|
||||
if(isnull(new_or_existing))
|
||||
return
|
||||
else if(new_or_existing == "New")
|
||||
var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random"
|
||||
if(isnull(newgang))
|
||||
return
|
||||
else if(newgang == "Random")
|
||||
var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs)
|
||||
gang = new G
|
||||
else
|
||||
GLOB.possible_gangs -= newgang
|
||||
gang = new newgang
|
||||
else
|
||||
if(!GLOB.gangs.len) // no gangs exist
|
||||
to_chat(admin, "<span class='danger'>No gangs exist, please create a new one instead.</span>")
|
||||
return
|
||||
var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random"
|
||||
if(isnull(existinggang))
|
||||
return
|
||||
else if(existinggang == "Random")
|
||||
gang = pick(GLOB.gangs)
|
||||
else
|
||||
gang = existinggang
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/admin_promote(mob/admin)
|
||||
message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.")
|
||||
log_admin("[key_name(admin)] has promoted [owner] to boss.")
|
||||
promote()
|
||||
|
||||
/datum/antagonist/gang/proc/admin_adjust_influence()
|
||||
var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num
|
||||
if(!isnull(inf))
|
||||
gang.influence = inf
|
||||
message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].")
|
||||
log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].")
|
||||
|
||||
/datum/antagonist/gang/proc/add_to_gang()
|
||||
gang.add_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been converted to the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/remove_from_gang()
|
||||
gang.remove_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been deconverted from the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/set_dom_time_left(mob/admin)
|
||||
if(gang.domination_time == NOT_DOMINATING)
|
||||
return // an admin shouldn't need this
|
||||
var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num
|
||||
if(seconds && seconds > 0)
|
||||
gang.domination_time = world.time + seconds*10
|
||||
gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.")
|
||||
|
||||
// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status.
|
||||
/datum/antagonist/gang/boss
|
||||
name = "Gang boss"
|
||||
hud_type = "gang_boss"
|
||||
message_name = "Leader"
|
||||
|
||||
/datum/antagonist/gang/boss/on_gain()
|
||||
..()
|
||||
if(gang)
|
||||
gang.leaders += owner
|
||||
|
||||
/datum/antagonist/gang/boss/on_removal()
|
||||
if(gang)
|
||||
gang.leaders -= owner
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/boss/antag_listing_name()
|
||||
return ..() + "(Boss)"
|
||||
|
||||
/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE,
|
||||
"hands" = SLOT_HANDS
|
||||
)
|
||||
|
||||
if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
|
||||
var/obj/item/device/gangtool/G = new()
|
||||
var/where = H.equip_in_one_of_slots(G, slots)
|
||||
if (!where)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
|
||||
else
|
||||
G.register_device(H)
|
||||
to_chat(H, "The <b>Gangtool</b> in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
|
||||
to_chat(H, "As the gang boss, you can also promote your gang members to <b>lieutenant</b>. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.")
|
||||
|
||||
if(pen)
|
||||
var/obj/item/pen/gang/T = new()
|
||||
var/where2 = H.equip_in_one_of_slots(T, slots)
|
||||
if (!where2)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
|
||||
else
|
||||
to_chat(H, "The <b>recruitment pen</b> in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.")
|
||||
|
||||
if(spraycan)
|
||||
var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
|
||||
var/where3 = H.equip_in_one_of_slots(SC, slots)
|
||||
if (!where3)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
|
||||
else
|
||||
to_chat(H, "The <b>territory spraycan</b> in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
|
||||
|
||||
if(hud)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
|
||||
var/where4 = H.equip_in_one_of_slots(C, slots)
|
||||
if (!where4)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
|
||||
else
|
||||
to_chat(H, "The <b>chameleon security HUD</b> in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
|
||||
// Admin commands for bosses
|
||||
/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin)
|
||||
if(!new_owner.has_antag_datum(parent_type))
|
||||
..()
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
return
|
||||
promote()
|
||||
message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/get_admin_commands()
|
||||
. = ..()
|
||||
. -= "Promote"
|
||||
.["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool)
|
||||
.["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool)
|
||||
.["Demote"] = CALLBACK(src,.proc/admin_demote)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/demote()
|
||||
var/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang()
|
||||
new_gangster.silent = TRUE
|
||||
old_owner.add_antag_datum(new_gangster,old_gang)
|
||||
new_gangster.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang")
|
||||
to_chat(old_owner, "<span class='userdanger'>The gang has been disappointed of your leader traits! You are a regular gangster now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/gangtool/gangtool = locate() in L
|
||||
if (!gangtool)
|
||||
to_chat(admin, "<span class='danger'>Deleting gangtool failed!</span>")
|
||||
return
|
||||
qdel(gangtool)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin)
|
||||
equip_gang(TRUE, FALSE, FALSE, FALSE)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user)
|
||||
message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.")
|
||||
log_admin("[key_name(user)] has demoted [owner.current] from gang boss.")
|
||||
admin_take_gangtool(user)
|
||||
demote()
|
||||
|
||||
/datum/antagonist/gang/boss/lieutenant
|
||||
name = "Gang Lieutenant"
|
||||
message_name = "Lieutenant"
|
||||
hud_type = "gang_lt"
|
||||
|
||||
#define MAXIMUM_RECALLS 3
|
||||
#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence.
|
||||
// Gang team datum. This handles the gang itself.
|
||||
/datum/team/gang
|
||||
name = "Gang"
|
||||
member_name = "gangster"
|
||||
var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend
|
||||
var/list/leaders = list() // bosses
|
||||
var/max_leaders = MAX_LEADERS_GANG
|
||||
var/list/territories = list() // territories owned by the gang.
|
||||
var/list/lost_territories = list() // territories lost by the gang.
|
||||
var/list/new_territories = list() // territories captured by the gang.
|
||||
var/list/gangtools = list()
|
||||
var/domination_time = NOT_DOMINATING
|
||||
var/dom_attempts = INITIAL_DOM_ATTEMPTS
|
||||
var/color
|
||||
var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink.
|
||||
var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes.
|
||||
var/list/inner_outfits = list()
|
||||
var/list/outer_outfits = list()
|
||||
var/next_point_time
|
||||
var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore
|
||||
|
||||
/datum/team/gang/New(starting_members)
|
||||
. = ..()
|
||||
GLOB.gangs += src
|
||||
if(starting_members)
|
||||
if(islist(starting_members))
|
||||
for(var/datum/mind/groveboss in starting_members)
|
||||
leaders += groveboss
|
||||
var/datum/antagonist/gang/boss/gb = new
|
||||
groveboss.add_antag_datum(gb, src)
|
||||
gb.equip_gang()
|
||||
|
||||
else
|
||||
var/datum/mind/CJ = starting_members
|
||||
if(istype(CJ))
|
||||
leaders += CJ
|
||||
var/datum/antagonist/gang/boss/bossdatum = new
|
||||
CJ.add_antag_datum(bossdatum, src)
|
||||
bossdatum.equip_gang()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/Destroy()
|
||||
GLOB.gangs -= src
|
||||
..()
|
||||
|
||||
/datum/team/gang/roundend_report() //roundend report.
|
||||
var/list/report = list()
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
if(winner)
|
||||
report += "<span class='greentext'>The [name] gang successfully activated the mind dominator!</span>"
|
||||
else
|
||||
report += "<span class='redtext'>The [name] gang has failed!</span>"
|
||||
|
||||
report += "The [name] gang bosses were:"
|
||||
report += printplayerlist(leaders)
|
||||
report += "The [name] [member_name]s were:"
|
||||
report += printplayerlist(members-leaders)
|
||||
|
||||
return "<div class='panel redborder'>[report.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited.
|
||||
var/message = "<FONT size=3 color=red><B>You are now a member of the <font color='[color]'>[name]</font> Gang!</B></FONT>"
|
||||
message += "<font color='red'>Help your bosses take over the station by claiming territory with <b>spraycans</b>. Simply spray on any unclaimed area of the station.</font>"
|
||||
message += "<font color='red'>You can also use recruitment pens to recruit more to your cause, If your boss provides you one.</font>"
|
||||
message += "<font color='red'>Their ultimate objective is to take over the station with a Dominator machine.</font>"
|
||||
message += "<font color='red'>You can identify your mates by their <b>large, <font color='[color]'> \[G\]</font> icon</b>.</font>"
|
||||
to_chat(gangster, message)
|
||||
gangster.store_memory("You are a member of the [name] Gang!")
|
||||
|
||||
/datum/team/gang/proc/handle_territories()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
if(!leaders.len)
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = new_territories & lost_territories
|
||||
territories |= reclaimed_territories
|
||||
new_territories -= reclaimed_territories
|
||||
lost_territories -= reclaimed_territories
|
||||
|
||||
//Process lost territories
|
||||
for(var/area in lost_territories)
|
||||
if(lost_names != "")
|
||||
lost_names += ", "
|
||||
lost_names += "[lost_territories[area]]"
|
||||
territories -= area
|
||||
|
||||
//Calculate and report influence growth
|
||||
|
||||
//Process new territories
|
||||
for(var/area in new_territories)
|
||||
if(added_names != "")
|
||||
added_names += ", "
|
||||
added_names += "[new_territories[area]]"
|
||||
territories += area
|
||||
|
||||
//Report territory changes
|
||||
var/message = "<b>[src] Gang Status Report:</b>.<BR>*---------*<BR>"
|
||||
message += "<b>[new_territories.len] new territories:</b><br><i>[added_names]</i><br>"
|
||||
message += "<b>[lost_territories.len] territories lost:</b><br><i>[lost_names]</i><br>"
|
||||
//Clear the lists
|
||||
new_territories = list()
|
||||
lost_territories = list()
|
||||
var/total_territories = total_claimable_territories()
|
||||
var/control = round((territories.len/total_territories)*100, 1)
|
||||
var/uniformed = check_clothing()
|
||||
message += "Your gang now has <b>[control]% control</b> of the station.<BR>*---------*<BR>"
|
||||
if(domination_time != NOT_DOMINATING)
|
||||
var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2))
|
||||
if(new_time < domination_time)
|
||||
message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.<BR>"
|
||||
domination_time = new_time
|
||||
message += "<b>[domination_time_remaining()] seconds remain</b> in hostile takeover.<BR>"
|
||||
else
|
||||
var/new_influence = check_territory_income()
|
||||
if(new_influence != influence)
|
||||
message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.<BR>"
|
||||
influence = new_influence
|
||||
message += "Your gang now has <b>[influence] influence</b>.<BR>"
|
||||
message_gangtools(message)
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/proc/total_claimable_territories()
|
||||
var/list/valid_territories = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
|
||||
for(var/ar in SSmapping.areas_in_z["[z]"])
|
||||
var/area/A = ar
|
||||
if(!(A.type in valid_territories) && A.valid_territory)
|
||||
valid_territories |= A.type
|
||||
return valid_territories.len
|
||||
|
||||
/datum/team/gang/proc/check_territory_income()
|
||||
var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len)
|
||||
return new_influence
|
||||
|
||||
/datum/team/gang/proc/check_clothing()
|
||||
//Count uniformed gangsters
|
||||
var/uniformed = 0
|
||||
for(var/datum/mind/gangmind in members)
|
||||
if(ishuman(gangmind.current))
|
||||
var/mob/living/carbon/human/gangster = gangmind.current
|
||||
//Gangster must be alive and should return 0 not continue if conditions are met.
|
||||
if(!istype(gangster) || gangster.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/obj/item/clothing/outfit
|
||||
var/obj/item/clothing/gang_outfit
|
||||
if(gangster.w_uniform)
|
||||
outfit = gangster.w_uniform
|
||||
if(outfit.type in inner_outfits)
|
||||
gang_outfit = outfit
|
||||
if(gangster.wear_suit)
|
||||
outfit = gangster.wear_suit
|
||||
if(outfit.type in outer_outfits)
|
||||
gang_outfit = outfit
|
||||
|
||||
if(gang_outfit)
|
||||
uniformed++
|
||||
return uniformed
|
||||
|
||||
/datum/team/gang/proc/adjust_influence(value)
|
||||
influence = max(0, influence + value)
|
||||
|
||||
/datum/team/gang/proc/message_gangtools(message)
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/i in gangtools)
|
||||
var/obj/item/device/gangtool/tool = i
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangster.gang == src)
|
||||
to_chat(mob, "<span class='warning'>[icon2html(tool, mob)] [message]</span>")
|
||||
playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/datum/team/gang/proc/domination()
|
||||
domination_time = world.time + determine_domination_time()*10
|
||||
set_security_level("delta")
|
||||
|
||||
/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!)
|
||||
var/total_territories = total_claimable_territories()
|
||||
return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9))
|
||||
|
||||
/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds
|
||||
var/diff = domination_time - world.time
|
||||
return round(diff * 0.1)
|
||||
|
||||
|
||||
#undef MAXIMUM_RECALLS
|
||||
#undef INFLUENCE_INTERVAL
|
||||
@@ -0,0 +1,139 @@
|
||||
// Gang datums go here. If you want to create a new gang, you must be sure to edit:
|
||||
// name
|
||||
// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled)
|
||||
// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought)
|
||||
// outer_outfits (same as above)
|
||||
// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon.
|
||||
// Those are all required. If one is missed, stuff could break.
|
||||
|
||||
/datum/team/gang/clandestine
|
||||
name = "Clandestine"
|
||||
color = "#FF0000"
|
||||
inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket)
|
||||
|
||||
/datum/team/gang/prima
|
||||
name = "Prima"
|
||||
color = "#FFFF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/yellow)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hastur)
|
||||
|
||||
/datum/team/gang/zerog
|
||||
name = "Zero-G"
|
||||
color = "#C0C0C0"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
|
||||
/datum/team/gang/max
|
||||
name = "Max"
|
||||
color = "#800000"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/maroon)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/red)
|
||||
|
||||
/datum/team/gang/blasto
|
||||
name = "Blasto"
|
||||
color = "#000080"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
|
||||
|
||||
/datum/team/gang/waffle
|
||||
name = "Waffle"
|
||||
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
|
||||
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho)
|
||||
|
||||
/datum/team/gang/north
|
||||
name = "North"
|
||||
color = "#00FF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/green)
|
||||
|
||||
/datum/team/gang/omni
|
||||
name = "Omni"
|
||||
color = "#008080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/teal)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/studentuni)
|
||||
|
||||
/datum/team/gang/newton
|
||||
name = "Newton"
|
||||
color = "#A52A2A"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/brown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/cyber
|
||||
name = "Cyber"
|
||||
color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightbrown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/pharaoh)
|
||||
|
||||
/datum/team/gang/donk
|
||||
name = "Donk"
|
||||
color = "#0000FF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkblue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
|
||||
|
||||
/datum/team/gang/gene
|
||||
name = "Gene"
|
||||
color = "#00FFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/blue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron)
|
||||
|
||||
/datum/team/gang/gib
|
||||
name = "Gib"
|
||||
color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/black)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat)
|
||||
|
||||
/datum/team/gang/tunnel
|
||||
name = "Tunnel"
|
||||
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
|
||||
inner_outfits = list(/obj/item/clothing/under/villain)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
|
||||
|
||||
/datum/team/gang/diablo
|
||||
name = "Diablo"
|
||||
color = "#FF0000" //literal early 90s skinhead regalia.
|
||||
inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
|
||||
outer_outfits = list(/obj/item/clothing/suit/suspenders)
|
||||
|
||||
/datum/team/gang/psyke
|
||||
name = "Psyke"
|
||||
color = "#808080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/grey)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings)
|
||||
|
||||
/datum/team/gang/osiron
|
||||
name = "Osiron"
|
||||
color = "#FFFFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat)
|
||||
|
||||
/datum/team/gang/sirius
|
||||
name = "Sirius"
|
||||
color = "#FFC0CB"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/pink)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
|
||||
|
||||
/datum/team/gang/sleepingcarp
|
||||
name = "Sleeping Carp"
|
||||
color = "#800080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
|
||||
|
||||
/datum/team/gang/h
|
||||
name = "H"
|
||||
color = "#993333"
|
||||
inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/rigatonifamily
|
||||
name = "Rigatoni family"
|
||||
color = "#cc9900" // p a s t a colored
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/chef)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
|
||||
|
||||
/datum/team/gang/weed
|
||||
name = "Weed"
|
||||
color = "#6cd648"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkgreen)
|
||||
outer_outfits = list(/obj/item/clothing/suit/vapeshirt)
|
||||
@@ -0,0 +1,38 @@
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(type == "poseur tag")
|
||||
var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang))
|
||||
var/gangname = initial(gang.name)
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "[gangname]"
|
||||
type = null
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
|
||||
plane = GAME_PLANE
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user)
|
||||
if(!G)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
gang = G
|
||||
var/newcolor = G.color
|
||||
var/area/territory = get_area(src)
|
||||
icon_state = G.name
|
||||
G.new_territories |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
.=..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
var/area/territory = get_area(src)
|
||||
gang.territories -= territory.type
|
||||
gang.new_territories -= territory.type
|
||||
gang.lost_territories |= list(territory.type = territory.name)
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/atom_hud/antag/gang
|
||||
var/color = null
|
||||
|
||||
/datum/atom_hud/antag/gang/add_to_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/join_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/leave_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
@@ -0,0 +1,417 @@
|
||||
/datum/gang_item
|
||||
var/name
|
||||
var/item_path
|
||||
var/cost
|
||||
var/spawn_msg
|
||||
var/category
|
||||
var/list/gang_whitelist = list()
|
||||
var/list/gang_blacklist = list()
|
||||
var/id
|
||||
|
||||
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
|
||||
if(check_canbuy && !can_buy(user, gang, gangtool))
|
||||
return FALSE
|
||||
var/real_cost = get_cost(user, gang, gangtool)
|
||||
if(!spawn_item(user, gang, gangtool))
|
||||
gang.adjust_influence(-real_cost)
|
||||
to_chat(user, "<span class='notice'>You bought \the [name].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower.
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
return TRUE
|
||||
if(spawn_msg)
|
||||
to_chat(user, "[spawn_msg]")
|
||||
|
||||
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
|
||||
|
||||
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return cost
|
||||
|
||||
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return "([get_cost(user, gang, gangtool)] Influence)"
|
||||
|
||||
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return name
|
||||
|
||||
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return
|
||||
|
||||
///////////////////
|
||||
//CLOTHING
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/clothing
|
||||
category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):"
|
||||
|
||||
/datum/gang_item/clothing/under
|
||||
name = "Gang Uniform"
|
||||
id = "under"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.inner_outfits.len)
|
||||
var/outfit = pick(gang.inner_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official uniform, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/suit
|
||||
name = "Gang Armored Outerwear"
|
||||
id = "suit"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.outer_outfits.len)
|
||||
var/outfit = pick(gang.outer_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official outerwear, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/hat
|
||||
name = "Pimp Hat"
|
||||
id = "hat"
|
||||
cost = 16
|
||||
item_path = /obj/item/clothing/head/collectable/petehat/gang
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang
|
||||
name = "pimpin' hat"
|
||||
desc = "The undisputed king of style."
|
||||
|
||||
/datum/gang_item/clothing/mask
|
||||
name = "Golden Death Mask"
|
||||
id = "mask"
|
||||
cost = 18
|
||||
item_path = /obj/item/clothing/mask/gskull
|
||||
|
||||
/obj/item/clothing/mask/gskull
|
||||
name = "golden death mask"
|
||||
icon_state = "gskull"
|
||||
desc = "Strike terror, and envy, into the hearts of your enemies."
|
||||
|
||||
/datum/gang_item/clothing/shoes
|
||||
name = "Bling Boots"
|
||||
id = "boots"
|
||||
cost = 20
|
||||
item_path = /obj/item/clothing/shoes/gang
|
||||
|
||||
/obj/item/clothing/shoes/gang
|
||||
name = "blinged-out boots"
|
||||
desc = "Stand aside peasants."
|
||||
icon_state = "bling"
|
||||
|
||||
/datum/gang_item/clothing/neck
|
||||
name = "Gold Necklace"
|
||||
id = "necklace"
|
||||
cost = 9
|
||||
item_path = /obj/item/clothing/neck/necklace/dope
|
||||
|
||||
/datum/gang_item/clothing/hands
|
||||
name = "Decorative Brass Knuckles"
|
||||
id = "hand"
|
||||
cost = 11
|
||||
item_path = /obj/item/clothing/gloves/gang
|
||||
|
||||
/obj/item/clothing/gloves/gang
|
||||
name = "braggadocio's brass knuckles"
|
||||
desc = "Purely decorative, don't find out the hard way."
|
||||
icon_state = "knuckles"
|
||||
w_class = 3
|
||||
|
||||
datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
|
||||
name = "Cool Sunglasses"
|
||||
id = "glasses"
|
||||
cost = 5
|
||||
item_path = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
/datum/gang_item/clothing/belt
|
||||
name = "Badass Belt"
|
||||
id = "belt"
|
||||
cost = 13
|
||||
item_path = /obj/item/storage/belt/military/gang
|
||||
|
||||
/obj/item/storage/belt/military/gang
|
||||
name = "badass belt"
|
||||
icon_state = "gangbelt"
|
||||
item_state = "gang"
|
||||
desc = "The belt buckle simply reads 'BAMF'."
|
||||
|
||||
///////////////////
|
||||
//WEAPONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/weapon
|
||||
category = "Purchase Weapons:"
|
||||
|
||||
/datum/gang_item/weapon/ammo
|
||||
|
||||
/datum/gang_item/weapon/shuriken
|
||||
name = "Shuriken"
|
||||
id = "shuriken"
|
||||
cost = 2
|
||||
item_path = /obj/item/throwing_star
|
||||
|
||||
/datum/gang_item/weapon/switchblade
|
||||
name = "Switchblade"
|
||||
id = "switchblade"
|
||||
cost = 5
|
||||
item_path = /obj/item/switchblade
|
||||
|
||||
/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap.
|
||||
name = "Surplus Rifle"
|
||||
id = "surplus"
|
||||
cost = 6
|
||||
item_path = /obj/item/gun/ballistic/automatic/surplus
|
||||
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo
|
||||
name = "Surplus Rifle Ammo"
|
||||
id = "surplus_ammo"
|
||||
cost = 3
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
|
||||
/datum/gang_item/weapon/improvised
|
||||
name = "Sawn-Off Improvised Shotgun"
|
||||
id = "sawn"
|
||||
cost = 5
|
||||
item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo
|
||||
name = "Box of Buckshot"
|
||||
id = "buckshot"
|
||||
cost = 5
|
||||
item_path = /obj/item/storage/box/lethalshot
|
||||
|
||||
/datum/gang_item/weapon/pistol
|
||||
name = "10mm Pistol"
|
||||
id = "pistol"
|
||||
cost = 25
|
||||
item_path = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo
|
||||
name = "10mm Ammo"
|
||||
id = "pistol_ammo"
|
||||
cost = 10
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm
|
||||
|
||||
/datum/gang_item/weapon/sniper
|
||||
name = "Black Market .50cal Sniper Rifle"
|
||||
id = "sniper"
|
||||
cost = 35
|
||||
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
|
||||
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo
|
||||
name = "Smuggled .50cal Sniper Rounds"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
|
||||
/datum/gang_item/weapon/ammo/sleeper_ammo
|
||||
name = "Illicit Soporific Cartridges"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
|
||||
|
||||
/datum/gang_item/weapon/machinegun
|
||||
name = "Mounted Machine Gun"
|
||||
id = "MG"
|
||||
cost = 45
|
||||
item_path = /obj/machinery/manned_turret
|
||||
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
|
||||
|
||||
/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/weapon/uzi
|
||||
name = "Uzi SMG"
|
||||
id = "uzi"
|
||||
cost = 50
|
||||
item_path = /obj/item/gun/ballistic/automatic/mini_uzi
|
||||
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo
|
||||
name = "Uzi Ammo"
|
||||
id = "uzi_ammo"
|
||||
cost = 20
|
||||
item_path = /obj/item/ammo_box/magazine/uzim9mm
|
||||
|
||||
///////////////////
|
||||
//EQUIPMENT
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/equipment
|
||||
category = "Purchase Equipment:"
|
||||
|
||||
/datum/gang_item/equipment/spraycan
|
||||
name = "Territory Spraycan"
|
||||
id = "spraycan"
|
||||
cost = 1
|
||||
item_path = /obj/item/toy/crayon/spraycan/gang
|
||||
|
||||
/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
|
||||
/datum/gang_item/equipment/sharpener
|
||||
name = "Sharpener"
|
||||
id = "whetstone"
|
||||
cost = 3
|
||||
item_path = /obj/item/sharpener
|
||||
|
||||
/datum/gang_item/equipment/emp
|
||||
name = "EMP Grenade"
|
||||
id = "EMP"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/empgrenade
|
||||
|
||||
/datum/gang_item/equipment/c4
|
||||
name = "C4 Explosive"
|
||||
id = "c4"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/plastic/c4
|
||||
|
||||
/datum/gang_item/equipment/frag
|
||||
name = "Fragmentation Grenade"
|
||||
id = "frag nade"
|
||||
cost = 5
|
||||
item_path = /obj/item/grenade/syndieminibomb/concussion/frag
|
||||
|
||||
/datum/gang_item/equipment/stimpack
|
||||
name = "Black Market Stimulants"
|
||||
id = "stimpack"
|
||||
cost = 12
|
||||
item_path = /obj/item/reagent_containers/syringe/stimulants
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker
|
||||
name = "Implant Breaker"
|
||||
id = "implant_breaker"
|
||||
cost = 10
|
||||
item_path = /obj/item/implanter/gang
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>")
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
cost = 8
|
||||
item_path = /obj/item/clothing/shoes/combat/gang
|
||||
|
||||
/obj/item/clothing/shoes/combat/gang
|
||||
name = "Wetwork boots"
|
||||
desc = "A gang's best hitmen are prepared for anything."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = NOSLIP
|
||||
|
||||
datum/gang_item/equipment/shield
|
||||
name = "Riot Shield"
|
||||
id = "riot_shield"
|
||||
cost = 25
|
||||
item_path = /obj/item/shield/riot
|
||||
|
||||
datum/gang_item/equipment/gangsheild
|
||||
name = "Tower Shield"
|
||||
id = "metal"
|
||||
cost = 45 //High block of melee and even higher for bullets
|
||||
item_path = /obj/item/shield/riot/tower
|
||||
|
||||
/datum/gang_item/equipment/pen
|
||||
name = "Recruitment Pen"
|
||||
id = "pen"
|
||||
cost = 20
|
||||
item_path = /obj/item/pen/gang
|
||||
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
|
||||
|
||||
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(..())
|
||||
gangtool.free_pen = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return "(GET ONE FREE)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/gangtool
|
||||
id = "gangtool"
|
||||
cost = 5
|
||||
|
||||
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/item_type
|
||||
if(gang)
|
||||
item_type = /obj/item/device/gangtool/spare/lt
|
||||
if(gang.leaders.len < MAX_LEADERS_GANG)
|
||||
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants</span>")
|
||||
else
|
||||
item_type = /obj/item/device/gangtool/spare
|
||||
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
|
||||
user.put_in_hands(tool)
|
||||
|
||||
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang && (gang.leaders.len < gang.max_leaders))
|
||||
return "Promote a Gangster"
|
||||
return "Spare Gangtool"
|
||||
|
||||
/datum/gang_item/equipment/dominator
|
||||
name = "Station Dominator"
|
||||
id = "dominator"
|
||||
cost = 30
|
||||
item_path = /obj/machinery/dominator
|
||||
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return ..()
|
||||
return "<b>[..()]</b>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return "(Out of stock)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang)
|
||||
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
|
||||
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/userarea = get_area(user)
|
||||
if(!(userarea.type in gang.territories|gang.new_territories))
|
||||
to_chat(user,"<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
|
||||
return FALSE
|
||||
for(var/obj/obj in get_turf(user))
|
||||
if(obj.density)
|
||||
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Gang Boss Pens
|
||||
*/
|
||||
/obj/item/pen/gang
|
||||
var/cooldown
|
||||
var/last_used
|
||||
|
||||
/obj/item/pen/gang/Initialize()
|
||||
. = ..()
|
||||
last_used = world.time
|
||||
|
||||
/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha
|
||||
if(!istype(M))
|
||||
return
|
||||
if(!ishuman(M) || !ishuman(user) || M.stat == DEAD)
|
||||
return ..()
|
||||
//var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only.
|
||||
var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang.
|
||||
if(!L)
|
||||
return ..()
|
||||
if(!..())
|
||||
return
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src] needs more time to recharge before it can be used.</span>")
|
||||
return
|
||||
if(!M.client || !M.mind)
|
||||
to_chat(user, "<span class='warning'>A braindead gangster is an useless gangster!</span>")
|
||||
return
|
||||
var/datum/team/gang/gang = L.gang
|
||||
if(!add_gangster(user, gang, M.mind))
|
||||
return
|
||||
cooldown = TRUE
|
||||
icon_state = "pen_blink"
|
||||
var/cooldown_time = 600/gang.leaders.len
|
||||
addtimer(CALLBACK(src, .proc/cooldown), cooldown_time)
|
||||
|
||||
/obj/item/pen/gang/proc/cooldown()
|
||||
cooldown = FALSE
|
||||
icon_state = "pen"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum.
|
||||
var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(dudegang)
|
||||
if(dudegang == gang)
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by your gang!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
|
||||
return
|
||||
if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
|
||||
to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
|
||||
H.silent = max(H.silent, 5)
|
||||
H.Knockdown(100)
|
||||
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
return TRUE
|
||||
@@ -0,0 +1,65 @@
|
||||
//gang.dm
|
||||
//Gang War Game Mode
|
||||
GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
|
||||
GLOBAL_LIST_EMPTY(gangs)
|
||||
/datum/game_mode/gang
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
|
||||
required_players = 15
|
||||
required_enemies = 0
|
||||
recommended_enemies = 2
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A violent turf war has erupted on the station!\n\
|
||||
<span class='danger'>Gangsters</span>: Take over the station with a dominator.\n\
|
||||
<span class='notice'>Crew</span>: Prevent the gangs from expanding and initiating takeover."
|
||||
|
||||
var/list/datum/mind/gangboss_candidates = list()
|
||||
|
||||
/datum/game_mode/gang/generate_report()
|
||||
return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
|
||||
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
|
||||
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
|
||||
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
|
||||
|
||||
/datum/game_mode/gang/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
//Spawn more bosses depending on server population
|
||||
var/gangs_to_create = 2
|
||||
if(prob(num_players()) && num_players() > 1.5*required_players)
|
||||
gangs_to_create++
|
||||
if(prob(num_players()) && num_players() > 2*required_players)
|
||||
gangs_to_create++
|
||||
gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len)
|
||||
|
||||
for(var/i in 1 to gangs_to_create)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
|
||||
//Now assign a boss for the gang
|
||||
var/datum/mind/boss = pick_n_take(antag_candidates)
|
||||
antag_candidates -= boss
|
||||
gangboss_candidates += boss
|
||||
boss.restricted_roles = restricted_jobs
|
||||
|
||||
if(gangboss_candidates.len < 1) //Need at least one gangs
|
||||
return
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/gang/post_setup()
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
for(var/i in gangboss_candidates)
|
||||
var/datum/mind/M = i
|
||||
var/datum/antagonist/gang/boss/B = new()
|
||||
M.add_antag_datum(B)
|
||||
B.equip_gang()
|
||||
@@ -0,0 +1,259 @@
|
||||
//gangtool device
|
||||
/obj/item/device/gangtool
|
||||
name = "suspicious device"
|
||||
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gangtool"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
var/datum/team/gang/gang //Which gang uses this?
|
||||
var/recalling = 0
|
||||
var/outfits = 2
|
||||
var/free_pen = 0
|
||||
var/promotable = FALSE
|
||||
var/static/list/buyable_items = list()
|
||||
var/list/tags = list()
|
||||
|
||||
/obj/item/device/gangtool/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
for(var/i in subtypesof(/datum/gang_item))
|
||||
var/datum/gang_item/G = i
|
||||
var/id = initial(G.id)
|
||||
var/cat = initial(G.category)
|
||||
if(id)
|
||||
if(!islist(buyable_items[cat]))
|
||||
buyable_items[cat] = list()
|
||||
buyable_items[cat][id] = new G
|
||||
/obj/item/device/gangtool/Destroy()
|
||||
if(gang)
|
||||
gang.gangtools -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gangtool/attack_self(mob/user)
|
||||
..()
|
||||
if (!can_use(user))
|
||||
return
|
||||
var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/dat
|
||||
if(!gang)
|
||||
dat += "This device is not registered.<br><br>"
|
||||
if(L)
|
||||
if(promotable && L.gang.leaders.len < L.gang.max_leaders)
|
||||
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
|
||||
dat += "If this is meant as a spare device for yourself:<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Register Device as Spare</a><br>"
|
||||
else if(promotable)
|
||||
var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(sweet.gang.leaders.len < sweet.gang.max_leaders)
|
||||
dat += "You have been selected for a promotion!<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Accept Promotion</a><br>"
|
||||
else
|
||||
dat += "No promotions available: All positions filled.<br>"
|
||||
else
|
||||
dat += "This device is not authorized to promote.<br>"
|
||||
else
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[DisplayTimeText(gang.domination_time_remaining() * 10)] remain</B></font></center>"
|
||||
|
||||
dat += "Registration: <B>[gang.name] Gang Boss</B><br>"
|
||||
dat += "Organization Size: <B>[gang.members.len]</B> | Station Control: <B>[gang.territories.len] territories under control.</B> | Influence: <B>[gang.influence]</B><br>"
|
||||
dat += "Time until Influence grows: <B>[time2text(gang.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<a href='?src=[REF(src)];commute=1'>Send message to Gang</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];recall=1'>Recall shuttle</a><br>"
|
||||
dat += "<hr>"
|
||||
for(var/cat in buyable_items)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/id in buyable_items[cat])
|
||||
var/datum/gang_item/G = buyable_items[cat][id]
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=[REF(src)];purchase=1;id=[id];cat=[cat]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=[REF(src)];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/device/gangtool/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["register"])
|
||||
register_device(usr)
|
||||
|
||||
else if(!gang) //Gangtool must be registered before you can use the functions below
|
||||
return
|
||||
|
||||
if(href_list["purchase"])
|
||||
if(islist(buyable_items[href_list["cat"]]))
|
||||
var/list/L = buyable_items[href_list["cat"]]
|
||||
var/datum/gang_item/G = L[href_list["id"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
if(href_list["commute"])
|
||||
ping_gang(usr)
|
||||
if(href_list["recall"])
|
||||
recall(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gangtool/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = new(icon, "[icon_state]-overlay")
|
||||
if(gang)
|
||||
I.color = gang.color
|
||||
overlays.Add(I)
|
||||
|
||||
/obj/item/device/gangtool/proc/ping_gang(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message")
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
if(gang.members.len)
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
return
|
||||
var/ping = "<span class='danger'><B><i>[gang.name] [G.message_name] [user.real_name]</i>: [message]</B></span>"
|
||||
for(var/datum/mind/ganger in gang.members)
|
||||
if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS))
|
||||
to_chat(ganger.current, ping)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [ping]")
|
||||
user.log_talk(message,LOG_SAY, tag="[gang.name] gangster")
|
||||
|
||||
/obj/item/device/gangtool/proc/register_device(mob/user)
|
||||
if(gang) //It's already been registered!
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G)
|
||||
gang = G.gang
|
||||
gang.gangtools += src
|
||||
update_icon()
|
||||
if(!(user.mind in gang.leaders) && promotable)
|
||||
G.promote()
|
||||
free_pen = TRUE
|
||||
gang.message_gangtools("[user] has been promoted to Lieutenant.")
|
||||
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
|
||||
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
|
||||
|
||||
/obj/item/device/gangtool/proc/recall(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
if(recalling)
|
||||
to_chat(user, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return
|
||||
gang.message_gangtools("[user] is attempting to recall the emergency shuttle.")
|
||||
recalling = TRUE
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall2(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall3(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
var/malc = CONFIG_GET(number/midround_antag_life_check)
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recallfinal(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
recalling = FALSE
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls--
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return
|
||||
|
||||
/obj/item/device/gangtool/proc/recallchecks(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
if(!gang.recalls)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!is_station_level(user.z)) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(!(src in user.contents))
|
||||
return
|
||||
if(!user.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
to_chat(user, "<span class='notice'>Huh, what's this?</span>")
|
||||
return
|
||||
if(!isnull(gang) && G.gang != gang)
|
||||
to_chat(user, "<span class='danger'>You cannot use gang tools owned by enemy gangs!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/gangtool/spare
|
||||
outfits = TRUE
|
||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = TRUE
|
||||
@@ -0,0 +1,61 @@
|
||||
/obj/item/implant/gang
|
||||
name = "gang implant"
|
||||
desc = "Makes you a gangster or such."
|
||||
activated = 0
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/item/implant/gang/Initialize(loc, setgang)
|
||||
.=..()
|
||||
gang = setgang
|
||||
|
||||
/obj/item/implant/gang/Destroy()
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/gang/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(!target || !target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G && G.gang == G)
|
||||
return 0 // it's pointless
|
||||
if(..())
|
||||
for(var/obj/item/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(ishuman(target))
|
||||
var/success
|
||||
if(G)
|
||||
if(!istype(G, /datum/antagonist/gang/boss))
|
||||
success = TRUE //Was not a gang boss, convert as usual
|
||||
target.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
else
|
||||
success = TRUE
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
return FALSE
|
||||
target.mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/implanter/gang/Initialize(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/implant/gang(src,gang)
|
||||
.=..()
|
||||
@@ -167,7 +167,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/examine(mob/user)
|
||||
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
|
||||
SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_MINING)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
/datum/outfit/syndicate/no_crystals
|
||||
tc = 0
|
||||
|
||||
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
|
||||
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
var/obj/item/radio/R = H.ears
|
||||
R.set_frequency(FREQ_SYNDICATE)
|
||||
R.freqlock = TRUE
|
||||
|
||||
@@ -4,7 +4,8 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
|
||||
/datum/objective
|
||||
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
|
||||
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/name = "generic objective" //Name for admin prompts
|
||||
var/explanation_text = "Nothing" //What that person is supposed to do.
|
||||
var/team_explanation_text //For when there are multiple owners.
|
||||
var/datum/mind/target = null //If they are focused on a particular person.
|
||||
@@ -22,6 +23,32 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
if(owner)
|
||||
. += owner
|
||||
|
||||
/datum/objective/proc/admin_edit(mob/admin)
|
||||
return
|
||||
|
||||
//Shared by few objective types
|
||||
/datum/objective/proc/admin_simple_target_pick(mob/admin)
|
||||
var/list/possible_targets = list("Free objective")
|
||||
var/def_value
|
||||
for(var/datum/mind/possible_target in SSticker.minds)
|
||||
if ((possible_target != src) && ishuman(possible_target.current))
|
||||
possible_targets += possible_target.current
|
||||
|
||||
|
||||
if(target && target.current)
|
||||
def_value = target.current
|
||||
|
||||
var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
if (new_target == "Free objective")
|
||||
target = null
|
||||
else
|
||||
target = new_target.mind
|
||||
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/proc/considered_escaped(datum/mind/M)
|
||||
if(!considered_alive(M))
|
||||
return FALSE
|
||||
@@ -42,7 +69,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
/datum/objective/proc/is_unique_objective(possible_target)
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
for(var/datum/mind/M in owners)
|
||||
for(var/datum/objective/O in M.objectives)
|
||||
for(var/datum/objective/O in M.get_all_objectives()) //This scope is debatable, probably should be passed in by caller.
|
||||
if(istype(O, type) && O.get_target() == possible_target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -122,6 +149,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
H.equip_in_one_of_slots(O, slots)
|
||||
|
||||
/datum/objective/assassinate
|
||||
name = "assasinate"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -141,6 +169,9 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/assassinate/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/assassinate/internal
|
||||
var/stolen = 0 //Have we already eliminated this target?
|
||||
|
||||
@@ -150,6 +181,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
explanation_text = "Assassinate [target.name], who was obliterated"
|
||||
|
||||
/datum/objective/mutiny
|
||||
name = "mutiny"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -173,6 +205,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/maroon
|
||||
name = "maroon"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -191,7 +224,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/maroon/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/debrain
|
||||
name = "debrain"
|
||||
var/target_role_type=0
|
||||
|
||||
/datum/objective/debrain/find_target_by_role(role, role_type=0, invert=0)
|
||||
@@ -222,7 +259,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/debrain/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/protect//The opposite of killing a dude.
|
||||
name = "protect"
|
||||
martyr_compatible = 1
|
||||
var/target_role_type = 0
|
||||
var/human_check = TRUE
|
||||
@@ -243,10 +284,15 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/protect/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/protect/nonhuman
|
||||
name = "protect nonhuman"
|
||||
human_check = FALSE
|
||||
|
||||
/datum/objective/hijack
|
||||
name = "hijack"
|
||||
explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
|
||||
team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
|
||||
martyr_compatible = 0 //Technically you won't get both anyway.
|
||||
@@ -261,6 +307,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return SSshuttle.emergency.is_hijacked()
|
||||
|
||||
/datum/objective/block
|
||||
name = "no organics on shuttle"
|
||||
explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -274,6 +321,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/purge
|
||||
name = "no mutants on shuttle"
|
||||
explanation_text = "Ensure no mutant humanoid species are present aboard the escape shuttle."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -288,6 +336,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/robot_army
|
||||
name = "robot army"
|
||||
explanation_text = "Have at least eight active cyborgs synced to you."
|
||||
martyr_compatible = 0
|
||||
|
||||
@@ -304,6 +353,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return counter >= 8
|
||||
|
||||
/datum/objective/escape
|
||||
name = "escape"
|
||||
explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
|
||||
team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody."
|
||||
|
||||
@@ -316,6 +366,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/escape/escape_with_identity
|
||||
name = "escape with identity"
|
||||
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
|
||||
var/target_missing_id
|
||||
|
||||
@@ -351,7 +402,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective/escape/escape_with_identity/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/survive
|
||||
name = "survive"
|
||||
explanation_text = "Stay alive until the end."
|
||||
|
||||
/datum/objective/survive/check_completion()
|
||||
@@ -362,6 +417,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/survive/exist //Like survive, but works for silicons and zombies and such.
|
||||
name = "survive nonhuman"
|
||||
|
||||
/datum/objective/survive/exist/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -371,6 +427,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/martyr
|
||||
name = "martyr"
|
||||
explanation_text = "Die a glorious death."
|
||||
|
||||
/datum/objective/martyr/check_completion()
|
||||
@@ -383,6 +440,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/nuclear
|
||||
name = "nuclear"
|
||||
explanation_text = "Destroy the station with a nuclear device."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -393,6 +451,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_items)
|
||||
/datum/objective/steal
|
||||
name = "steal"
|
||||
var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
|
||||
var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
|
||||
martyr_compatible = 0
|
||||
@@ -430,18 +489,19 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/steal/proc/select_target() //For admins setting objectives manually.
|
||||
/datum/objective/steal/admin_edit(mob/admin)
|
||||
var/list/possible_items_all = GLOB.possible_items+"custom"
|
||||
var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
||||
var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
if (new_target == "custom") //Can set custom items.
|
||||
var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item)
|
||||
if (!custom_target)
|
||||
var/custom_path = input(admin,"Search for target item type:","Type") as null|text
|
||||
if (!custom_path)
|
||||
return
|
||||
var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item)))
|
||||
var/custom_name = initial(custom_target.name)
|
||||
custom_name = stripped_input("Enter target name:", "Objective target", custom_name)
|
||||
custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name)
|
||||
if (!custom_name)
|
||||
return
|
||||
steal_target = custom_target
|
||||
@@ -449,7 +509,6 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
|
||||
else
|
||||
set_target(new_target)
|
||||
return steal_target
|
||||
|
||||
/datum/objective/steal/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -476,6 +535,7 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
|
||||
name = "steal special"
|
||||
|
||||
/datum/objective/steal/special/New()
|
||||
..()
|
||||
@@ -487,8 +547,12 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return set_target(pick(GLOB.possible_items_special))
|
||||
|
||||
/datum/objective/steal/exchange
|
||||
name = "exchange"
|
||||
martyr_compatible = 0
|
||||
|
||||
/datum/objective/steal/exchange/admin_edit(mob/admin)
|
||||
return
|
||||
|
||||
/datum/objective/steal/exchange/proc/set_faction(faction,otheragent)
|
||||
target = otheragent
|
||||
if(faction == "red")
|
||||
@@ -508,6 +572,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
|
||||
/datum/objective/steal/exchange/backstab
|
||||
name = "prevent exchange"
|
||||
|
||||
/datum/objective/steal/exchange/backstab/set_faction(faction)
|
||||
if(faction == "red")
|
||||
@@ -519,12 +584,17 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
|
||||
/datum/objective/download
|
||||
name = "download"
|
||||
|
||||
/datum/objective/download/proc/gen_amount_goal()
|
||||
target_amount = rand(20,40)
|
||||
explanation_text = "Download [target_amount] research node\s."
|
||||
update_explanation_text()
|
||||
return target_amount
|
||||
|
||||
/datum/objective/download/update_explanation_text()
|
||||
..()
|
||||
explanation_text = "Download [target_amount] research node\s."
|
||||
|
||||
/datum/objective/download/check_completion()
|
||||
var/datum/techweb/checking = new
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -541,13 +611,24 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
TD.stored_research.copy_research_to(checking)
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/download/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many nodes ?","Nodes",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/capture
|
||||
name = "capture"
|
||||
var/captured_amount = 0
|
||||
|
||||
/datum/objective/capture/proc/gen_amount_goal()
|
||||
target_amount = rand(5,10)
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
return target_amount
|
||||
target_amount = rand(5,10)
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
return target_amount
|
||||
|
||||
/datum/objective/capture/update_explanation_text()
|
||||
. = ..()
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
|
||||
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
@@ -576,10 +657,16 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
||||
return captured_amount >= target_amount
|
||||
|
||||
/datum/objective/capture/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
//Changeling Objectives
|
||||
|
||||
/datum/objective/absorb
|
||||
name = "absorb"
|
||||
|
||||
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
|
||||
target_amount = rand (lowbound,highbound)
|
||||
@@ -595,9 +682,19 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
n_p ++
|
||||
target_amount = min(target_amount, n_p)
|
||||
|
||||
explanation_text = "Extract [target_amount] compatible genome\s."
|
||||
update_explanation_text()
|
||||
return target_amount
|
||||
|
||||
/datum/objective/absorb/update_explanation_text()
|
||||
. = ..()
|
||||
explanation_text = "Extract [target_amount] compatible genome\s."
|
||||
|
||||
/datum/objective/absorb/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/absorb/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/absorbedcount = 0
|
||||
@@ -611,6 +708,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return absorbedcount >= target_amount
|
||||
|
||||
/datum/objective/absorb_most
|
||||
name = "absorb most"
|
||||
explanation_text = "Extract more compatible genomes than any other Changeling."
|
||||
|
||||
/datum/objective/absorb_most/check_completion()
|
||||
@@ -631,6 +729,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/absorb_changeling
|
||||
name = "absorb changeling"
|
||||
explanation_text = "Absorb another Changeling."
|
||||
|
||||
/datum/objective/absorb_changeling/check_completion()
|
||||
@@ -653,6 +752,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
//End Changeling Objectives
|
||||
|
||||
/datum/objective/destroy
|
||||
name = "destroy AI"
|
||||
martyr_compatible = 1
|
||||
|
||||
/datum/objective/destroy/find_target()
|
||||
@@ -674,10 +774,20 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/destroy/admin_edit(mob/admin)
|
||||
var/list/possible_targets = active_ais(1)
|
||||
if(possible_targets.len)
|
||||
var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in possible_targets
|
||||
target = new_target.mind
|
||||
else
|
||||
to_chat(admin, "No active AIs with minds")
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/destroy/internal
|
||||
var/stolen = FALSE //Have we already eliminated this target?
|
||||
|
||||
/datum/objective/steal_five_of_type
|
||||
name = "steal five of"
|
||||
explanation_text = "Steal at least five items!"
|
||||
var/list/wanted_items = list(/obj/item)
|
||||
|
||||
@@ -686,10 +796,12 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
wanted_items = typecacheof(wanted_items)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_guns
|
||||
name = "steal guns"
|
||||
explanation_text = "Steal at least five guns!"
|
||||
wanted_items = list(/obj/item/gun)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_magic
|
||||
name = "steal magic"
|
||||
explanation_text = "Steal at least five magical artefacts!"
|
||||
wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
|
||||
|
||||
@@ -705,6 +817,14 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
stolen_count++
|
||||
return stolen_count >= 5
|
||||
|
||||
//Created by admin tools
|
||||
/datum/objective/custom
|
||||
name = "custom"
|
||||
|
||||
/datum/objective/custom/admin_edit(mob/admin)
|
||||
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
|
||||
if(expl)
|
||||
explanation_text = expl
|
||||
|
||||
////////////////////////////////
|
||||
// Changeling team objectives //
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 30
|
||||
required_enemies = 2
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 3
|
||||
enemy_minimum_age = 14
|
||||
|
||||
|
||||
@@ -25,14 +25,14 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/global/list/spawn_forbidden = list(
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/global/list/hrefs = list(
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/bluespace_beacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/bluespace_beacon/proc/updateicon()
|
||||
/obj/machinery/bluespace_beacon/update_icon()
|
||||
var/state="floor_beacon"
|
||||
|
||||
if(invisibility)
|
||||
@@ -45,4 +45,4 @@
|
||||
else if (Beacon.loc != loc)
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
+118
-11
@@ -12,6 +12,7 @@
|
||||
density = FALSE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/list/available_chems
|
||||
@@ -28,9 +29,27 @@
|
||||
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500, NO_REACT)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(i)
|
||||
if(!R)
|
||||
reagents.add_reagent(i, (20))
|
||||
continue
|
||||
if(R.volume < 20)
|
||||
reagents.add_reagent(i, (20 - R.volume))
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
@@ -47,6 +66,11 @@
|
||||
available_chems |= possible_chems[i]
|
||||
reset_chem_buttons()
|
||||
|
||||
//Total container size 500 - 2000u
|
||||
if(reagents)
|
||||
reagents.maximum_volume = (500*E)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
@@ -81,7 +105,42 @@
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.id, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
|
||||
var/obj/item/reagent_containers/sleeper_buffer/SB = I
|
||||
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] places the [SB] into the [src].")
|
||||
qdel(SB)
|
||||
return
|
||||
else
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [SB].")
|
||||
return
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.reagents.total_volume == 0)
|
||||
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
|
||||
for(var/datum/reagent/R in RC.reagents.reagent_list)
|
||||
if((obj_flags & EMAGGED) || (allowed(usr)))
|
||||
break
|
||||
if(!istype(R, /datum/reagent/medicine))
|
||||
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
|
||||
return
|
||||
RC.reagents.trans_to(reagents, 1000)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [I].")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
@@ -122,16 +181,18 @@
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
@@ -141,18 +202,24 @@
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
@@ -184,8 +251,15 @@
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
for(var/obj/item/organ/Or in C.getFailingOrgans())
|
||||
if(istype(Or, /obj/item/organ/brain))
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
@@ -196,7 +270,7 @@
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
@@ -216,24 +290,49 @@
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant)
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != "epinephrine")
|
||||
return
|
||||
if(inject_chem(chem, usr))
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = params["chem"]
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = params["chem"]
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
obj_flags |= EMAGGED
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
|
||||
if((chem in available_chems) && chem_allowed(chem))
|
||||
occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
//trans to
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
@@ -246,6 +345,14 @@
|
||||
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
if(!R)
|
||||
return TRUE
|
||||
if(R.volume < 50)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
|
||||
@@ -113,11 +113,6 @@ Class Procs:
|
||||
var/atom/movable/occupant = null
|
||||
var/speed_process = FALSE // Process as fast as possible?
|
||||
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null // For the identification console (card.dm)
|
||||
var/list/head_subordinates = null // For the identification console (card.dm)
|
||||
var/authenticated = 0 // For the identification console (card.dm)
|
||||
|
||||
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
|
||||
@@ -186,8 +181,9 @@ Class Procs:
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.update_canmove()
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
if(occupant)
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
|
||||
@@ -473,8 +469,6 @@ Class Procs:
|
||||
. += "<span class='warning'>It's falling apart!</span>"
|
||||
if(user.research_scanner && component_parts)
|
||||
. += display_parts(user, TRUE)
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
@@ -509,73 +503,3 @@ Class Procs:
|
||||
. = . % 9
|
||||
AM.pixel_x = -8 + ((.%3)*8)
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
|
||||
/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I)
|
||||
I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_scan_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_scan(mob/user)
|
||||
if(!inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_modify(mob/user)
|
||||
if(inserted_modify_id)
|
||||
GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment)
|
||||
inserted_modify_id.update_label()
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_modify_id)
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
inserted_modify_id = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_insert_modify(mob/user)
|
||||
var/obj/item/card/id/I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_modify_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_modify_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
id_eject_modify(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
id_eject_scan(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
req_access = list(ACCESS_AI_UPLOAD)
|
||||
|
||||
/obj/machinery/ai_slipper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
|
||||
|
||||
/obj/machinery/ai_slipper/power_change()
|
||||
if(stat & BROKEN)
|
||||
|
||||
@@ -11,13 +11,13 @@
|
||||
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
|
||||
|
||||
/obj/machinery/aug_manipulator/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(storedpart)
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
|
||||
. += "<span class='notice'>Alt-click to eject the limb.</span>"
|
||||
|
||||
/obj/machinery/aug_manipulator/Initialize()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/aug_manipulator/update_icon()
|
||||
cut_overlays()
|
||||
@@ -132,8 +132,8 @@
|
||||
..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
else
|
||||
eject_part(user)
|
||||
eject_part(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/aug_manipulator/power_change()
|
||||
..()
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
@@ -252,7 +252,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/filling = FALSE
|
||||
var/obj/item/reagent_containers/blood/bag = null
|
||||
var/obj/item/reagent_containers/blood/outbag = null
|
||||
var/bloodstored = 0
|
||||
var/maxbloodstored = 1000
|
||||
var/menustat = "menu"
|
||||
var/efficiency = 0
|
||||
@@ -20,7 +19,7 @@
|
||||
|
||||
/obj/machinery/bloodbankgen/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
create_reagents(maxbloodstored, AMOUNT_VISIBLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/Destroy()
|
||||
@@ -28,12 +27,13 @@
|
||||
QDEL_NULL(outbag)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
|
||||
..()
|
||||
/obj/machinery/bloodbankgen/examine(mob/user)
|
||||
. = ..()
|
||||
if(bag)
|
||||
bag.ex_act(severity, target)
|
||||
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>input</b> slot. The counter reads: \"Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]\"</span>"
|
||||
if(outbag)
|
||||
outbag.ex_act(severity, target)
|
||||
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
|
||||
|
||||
|
||||
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
|
||||
..()
|
||||
@@ -115,80 +115,48 @@
|
||||
|
||||
/obj/machinery/bloodbankgen/process()
|
||||
if(!is_operational())
|
||||
return PROCESS_KILL
|
||||
|
||||
bloodstored = reagents.total_volume
|
||||
return
|
||||
|
||||
var/transfer_amount = 20
|
||||
|
||||
if(draining)
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
draining = FALSE
|
||||
if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
|
||||
if(bag)
|
||||
if(bag.reagents.total_volume)
|
||||
var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
|
||||
if(B)
|
||||
var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if(bag.blood_type == "SY") //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount)
|
||||
else
|
||||
reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
|
||||
|
||||
if(bag.reagents.total_volume >= amount)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
else
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
draining = FALSE
|
||||
|
||||
bag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
var/blood_amount = bag.reagents.get_reagent_amount("blood")
|
||||
//monitor the machine and blood bag's reagents storage.
|
||||
var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
|
||||
if(!amount)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount + bonus)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
update_icon()
|
||||
|
||||
if(filling)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
filling = FALSE //there ain't anything in the machine yo.
|
||||
if(!reagents.total_volume || !outbag || outbag.reagents.total_volume >= outbag.reagents.maximum_volume)
|
||||
beep_stop_pumping("[src] pings.", TRUE)
|
||||
return
|
||||
if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
|
||||
var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
filling = FALSE
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
return
|
||||
//monitor the output bag's reagents storage.
|
||||
var/amount = min(transfer_amount, outbag.reagents.maximum_volume - outbag.reagents.total_volume)
|
||||
reagents.trans_to(outbag, amount)
|
||||
update_icon()
|
||||
|
||||
reagents.trans_to(outbag, amount)
|
||||
outbag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
filling = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
/obj/machinery/bloodbankgen/proc/beep_stop_pumping(msg = "[src] beeps loudly.", out_instead_of_in = FALSE)
|
||||
if(out_instead_of_in)
|
||||
filling = FALSE
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
audible_message(msg)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
|
||||
/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O) || default_unfasten_wrench(user, O, 20) == SUCCESSFUL_UNFASTEN)
|
||||
if(bag)
|
||||
var/obj/item/reagent_containers/blood/B = bag
|
||||
B.forceMove(drop_location())
|
||||
@@ -204,31 +172,37 @@
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers/blood))
|
||||
. = 1 //no afterattack
|
||||
if(!panel_open)
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
. = TRUE //no afterattack
|
||||
var/msg
|
||||
if(panel_open)
|
||||
. += "Close the maintenance panel"
|
||||
if(!anchored)
|
||||
. += "[msg ? " and a" : "A"]nchor its bolts"
|
||||
if(length(msg))
|
||||
to_chat(user, "<span class='warning'>[msg] first.</span>")
|
||||
return
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/is_operational()
|
||||
return ..() && anchored
|
||||
|
||||
/obj/machinery/bloodbankgen/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -268,7 +242,7 @@
|
||||
if(!bag && !outbag)
|
||||
dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 420)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
@@ -306,6 +280,7 @@
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(bag)
|
||||
bag = null
|
||||
draining = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachoutput()
|
||||
@@ -314,6 +289,7 @@
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(outbag)
|
||||
outbag = null
|
||||
filling = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
|
||||
@@ -339,23 +315,22 @@
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/Topic(href, href_list)
|
||||
if(..() || panel_open)
|
||||
. = ..()
|
||||
if(. | !is_operational())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["activateinput"])
|
||||
activateinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachinput"])
|
||||
detachinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["activateoutput"])
|
||||
activateoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachoutput"])
|
||||
detachoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/proc/updateicon()
|
||||
/obj/machinery/cell_charger/update_icon()
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
@@ -24,10 +24,10 @@
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "There's [charging ? "a" : "no"] cell in the charger.")
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
to_chat(user, "Current charge: [round(charging.percent(), 1)]%.")
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
@@ -53,7 +53,7 @@
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
update_icon()
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
@@ -76,7 +76,7 @@
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -127,4 +127,4 @@
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
@@ -93,20 +93,20 @@
|
||||
to_chat(user, "<span class='notice'>You flip the write-protect tab to [read_only ? "protected" : "unprotected"].</span>")
|
||||
|
||||
/obj/item/disk/data/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The write-protect tab is set to [read_only ? "protected" : "unprotected"].")
|
||||
. = ..()
|
||||
. += "The write-protect tab is set to [read_only ? "protected" : "unprotected"]."
|
||||
|
||||
|
||||
//Clonepod
|
||||
|
||||
/obj/machinery/clonepod/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mess)
|
||||
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
|
||||
. += "It's filled with blood and viscera. You swear you can see it moving..."
|
||||
if(is_operational() && mob_occupant)
|
||||
if(mob_occupant.stat != DEAD)
|
||||
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
|
||||
. += "Current clone cycle is [round(get_completion())]% complete."
|
||||
|
||||
/obj/machinery/clonepod/return_air()
|
||||
// We want to simulate the clone not being in contact with
|
||||
@@ -354,7 +354,8 @@
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
if(mob_occupant)
|
||||
mob_occupant.spawn_gibs()
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
update_icon()
|
||||
return
|
||||
@@ -474,8 +475,6 @@
|
||||
|
||||
flesh_number = unattached_flesh.len
|
||||
|
||||
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
|
||||
|
||||
/obj/machinery/clonepod/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = linked_techweb.researched_designs[i]
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/icon_keyboard = "generic_key"
|
||||
var/icon_screen = "generic"
|
||||
var/clockwork = FALSE
|
||||
var/authenticated = FALSE
|
||||
|
||||
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
|
||||
. = ..()
|
||||
|
||||
@@ -92,9 +92,7 @@
|
||||
if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
if(href_list["authenticate"])
|
||||
var/obj/item/card/id/ID = usr.get_active_held_item()
|
||||
if(!istype(ID))
|
||||
ID = usr.get_idcard()
|
||||
var/obj/item/card/id/ID = usr.get_idcard(TRUE)
|
||||
if(ID && istype(ID))
|
||||
if(check_access(ID))
|
||||
authenticated = TRUE
|
||||
|
||||
@@ -762,13 +762,13 @@
|
||||
var/active = 0 //if the ship is on
|
||||
|
||||
/obj/item/orion_ship/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!(in_range(user, src)))
|
||||
return
|
||||
if(!active)
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
|
||||
. += "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
|
||||
. += "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>"
|
||||
|
||||
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
|
||||
if(active)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 0)
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
@@ -28,7 +28,7 @@
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
if(P.use_tool(src, user, 20, volume=50) && state == 1)
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
state = 0
|
||||
@@ -72,9 +72,7 @@
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
if(state != 2)
|
||||
return
|
||||
if(P.use_tool(src, user, 20, 5, 50, CALLBACK(src, .proc/check_state, 2)))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
@@ -94,9 +92,7 @@
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, amount=2))
|
||||
if(state != 3)
|
||||
return
|
||||
if(P.use_tool(src, user, 20, 2, 0, CALLBACK(src, .proc/check_state, 3)))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
@@ -121,6 +117,11 @@
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
|
||||
/obj/structure/frame/computer/proc/check_state(target_state)
|
||||
if(state == target_state)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
@@ -132,12 +133,13 @@
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
|
||||
@@ -17,13 +17,7 @@
|
||||
network += lowertext(i)
|
||||
|
||||
/obj/machinery/computer/security/check_eye(mob/user)
|
||||
if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
|
||||
user.unset_machine()
|
||||
return
|
||||
if(!(user in watchers))
|
||||
user.unset_machine()
|
||||
return
|
||||
if(!watchers[user])
|
||||
if(!can_interact(user) || !(user in watchers) || !watchers[user])
|
||||
user.unset_machine()
|
||||
return
|
||||
var/obj/machinery/camera/C = watchers[user]
|
||||
@@ -41,55 +35,50 @@
|
||||
M.unset_machine() //to properly reset the view of the users if the console is deleted.
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/attack_hand(mob/user)
|
||||
/obj/machinery/computer/security/can_interact(mob/user)
|
||||
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/security/interact(mob/user, special_state)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(stat)
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
throw EXCEPTION("No camera network")
|
||||
CRASH("No camera network")
|
||||
user.unset_machine()
|
||||
return
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
throw EXCEPTION("Camera network is not a list")
|
||||
CRASH("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return
|
||||
if(..())
|
||||
user.unset_machine()
|
||||
return
|
||||
return FALSE
|
||||
|
||||
var/list/camera_list = get_available_cameras()
|
||||
if(!(user in watchers))
|
||||
for(var/Num in camera_list)
|
||||
var/obj/machinery/camera/CAM = camera_list[Num]
|
||||
if(istype(CAM))
|
||||
if(CAM.can_use())
|
||||
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
|
||||
break
|
||||
if(istype(CAM) && CAM.can_use())
|
||||
watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
|
||||
break
|
||||
if(!(user in watchers))
|
||||
user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
|
||||
return
|
||||
return FALSE
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
|
||||
use_camera_console(user)
|
||||
|
||||
/obj/machinery/computer/security/proc/use_camera_console(mob/user)
|
||||
var/list/camera_list = get_available_cameras()
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
|
||||
if(user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
|
||||
if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
|
||||
return
|
||||
if(!t)
|
||||
if(!t || t == "Cancel")
|
||||
user.unset_machine()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
return
|
||||
|
||||
var/obj/machinery/camera/C = camera_list[t]
|
||||
|
||||
if(t == "Cancel")
|
||||
user.unset_machine()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
return
|
||||
if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
|
||||
if(!C || !C.can_use() || !can_interact(user))
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -287,9 +287,9 @@
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = 1
|
||||
eyeobj.icon = 'icons/obj/abductor.dmi' //in case you still had any doubts
|
||||
eyeobj.icon_state = "camera_target"
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi' //in case you still had any doubts
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/GrantActions(mob/living/carbon/user)
|
||||
..()
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
//increase the slots of many jobs.
|
||||
GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
#define JOB_ALLOWED 1
|
||||
#define JOB_COOLDOWN -2
|
||||
#define JOB_MAX_POSITIONS -1 // Trying to reduce the number of slots below that of current holders of that job, or trying to open more slots than allowed
|
||||
#define JOB_DENIED 0
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "identification console"
|
||||
desc = "You can use this to manage jobs and ID access."
|
||||
@@ -11,8 +16,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_keyboard = "id_key"
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
|
||||
circuit = /obj/item/circuitboard/computer/card
|
||||
var/obj/item/card/id/scan = null
|
||||
var/obj/item/card/id/modify = null
|
||||
var/mode = 0
|
||||
var/printing = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
@@ -31,81 +34,79 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer")
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster")
|
||||
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
|
||||
//This is used to keep track of opened positions for jobs to allow instant closing
|
||||
//Assoc array: "JobName" = (int)<Opened Positions>
|
||||
var/list/opened_positions = list();
|
||||
var/list/opened_positions = list()
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
..()
|
||||
if(scan || modify)
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
|
||||
/obj/machinery/computer/card/proc/get_jobs()
|
||||
return get_all_jobs()
|
||||
|
||||
/obj/machinery/computer/card/centcom/get_jobs()
|
||||
return get_all_centcom_jobs()
|
||||
|
||||
/obj/machinery/computer/card/Initialize()
|
||||
. = ..()
|
||||
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
|
||||
|
||||
/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY
|
||||
if(istype(O, /obj/item/card/id))
|
||||
var/obj/item/card/id/idcard = O
|
||||
if(check_access(idcard))
|
||||
if(!scan)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
scan = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else
|
||||
if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
. = ..()
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
|
||||
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
|
||||
if(isidcard(I))
|
||||
if(check_access(I) && !inserted_scan_id)
|
||||
if(id_insert(user, I, inserted_scan_id))
|
||||
inserted_scan_id = I
|
||||
updateUsrDialog()
|
||||
else if(id_insert(user, I, inserted_modify_id))
|
||||
inserted_modify_id = I
|
||||
updateUsrDialog()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/Destroy()
|
||||
if(scan)
|
||||
qdel(scan)
|
||||
scan = null
|
||||
if(modify)
|
||||
qdel(modify)
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
qdel(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
if(inserted_modify_id)
|
||||
qdel(inserted_modify_id)
|
||||
inserted_modify_id = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == scan)
|
||||
scan = null
|
||||
if(A == inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
if(A == modify)
|
||||
modify = null
|
||||
if(A == inserted_modify_id)
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/on_deconstruction()
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
scan = null
|
||||
if(modify)
|
||||
modify.forceMove(drop_location())
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
inserted_scan_id = null
|
||||
if(inserted_modify_id)
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
inserted_modify_id = null
|
||||
|
||||
//Check if you can't open a new position for a certain job
|
||||
/obj/machinery/computer/card/proc/job_blacklisted(jobtitle)
|
||||
return (jobtitle in blacklisted)
|
||||
|
||||
|
||||
//Logic check for Topic() if you can open the job
|
||||
/obj/machinery/computer/card/proc/can_open_job(datum/job/job)
|
||||
if(job)
|
||||
@@ -113,10 +114,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if((job.total_positions <= GLOB.player_list.len * (max_relative_positions / 100)))
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
//Logic check for Topic() if you can close the job
|
||||
/obj/machinery/computer/card/proc/can_close_job(datum/job/job)
|
||||
@@ -125,84 +126,118 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
|
||||
/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/inserting_item, obj/item/target)
|
||||
var/obj/item/card/id/card_to_insert = inserting_item
|
||||
var/holder_item = FALSE
|
||||
|
||||
if(!isidcard(card_to_insert))
|
||||
card_to_insert = inserting_item.RemoveID()
|
||||
holder_item = TRUE
|
||||
|
||||
if(!card_to_insert || !user.transferItemToLoc(card_to_insert, src))
|
||||
return FALSE
|
||||
|
||||
if(target)
|
||||
if(holder_item && inserting_item.InsertID(target))
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
else
|
||||
id_eject(user, target)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] inserts \the [card_to_insert] into \the [src].</span>",
|
||||
"<span class='notice'>You insert \the [card_to_insert] into \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/proc/id_eject(mob/user, obj/target)
|
||||
if(!target)
|
||||
to_chat(user, "<span class='warning'>That slot is empty!</span>")
|
||||
return FALSE
|
||||
else
|
||||
target.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(target)
|
||||
user.visible_message("<span class='notice'>[user] gets \the [target] from \the [src].</span>", \
|
||||
"<span class='notice'>You get \the [target] from \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
if(id_eject(user, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
if(inserted_scan_id)
|
||||
if(id_eject(user, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
var/dat
|
||||
if(!SSticker)
|
||||
return
|
||||
var/list/dat = list()
|
||||
if (mode == 1) // accessing crew manifest
|
||||
var/crew = ""
|
||||
dat += "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>"
|
||||
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
|
||||
crew += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
|
||||
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
dat += {"[t.fields["name"]] - [t.fields["rank"]]<br>"}
|
||||
dat += "<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
|
||||
else if(mode == 2)
|
||||
// JOB MANAGEMENT
|
||||
dat = "<a href='?src=[REF(src)];choice=return'>Return</a>"
|
||||
dat += " || Confirm Identity: "
|
||||
var/S
|
||||
if(scan)
|
||||
S = html_encode(scan.name)
|
||||
else
|
||||
S = "--------"
|
||||
dat += "<a href='?src=[REF(src)];choice=scan'>[S]</a>"
|
||||
dat += "<table>"
|
||||
dat += "<tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td><td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"
|
||||
var/ID
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
ID = 1
|
||||
else
|
||||
ID = 0
|
||||
dat += {"<a href='?src=[REF(src)];choice=return'>Return</a>
|
||||
<table><tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td>
|
||||
<td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"}
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
dat += "<tr>"
|
||||
if(job.title in blacklisted)
|
||||
continue
|
||||
dat += "<td>[job.title]</td>"
|
||||
dat += "<td>[job.current_positions]/[job.total_positions]</td>"
|
||||
dat += "<td>"
|
||||
dat += {"<td>[job.title]</td>
|
||||
<td>[job.current_positions]/[job.total_positions]</td>
|
||||
<td>"}
|
||||
switch(can_open_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_available;job=[job.title]'>Open Position</a><br>"
|
||||
else
|
||||
dat += "Open Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(can_close_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
|
||||
else
|
||||
dat += "Close Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(job.total_positions)
|
||||
if(0)
|
||||
dat += "Denied"
|
||||
else
|
||||
if(ID)
|
||||
if(authenticated == 2)
|
||||
if(job in SSjob.prioritized_jobs)
|
||||
dat += "<a href='?src=[REF(src)];choice=prioritize_job;job=[job.title]'>Deprioritize</a>"
|
||||
else
|
||||
@@ -216,57 +251,36 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
dat += "</td></tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
var/header = ""
|
||||
var/list/header = list()
|
||||
|
||||
var/target_name
|
||||
var/target_owner
|
||||
var/target_rank
|
||||
if(modify)
|
||||
target_name = html_encode(modify.name)
|
||||
else
|
||||
target_name = "--------"
|
||||
if(modify && modify.registered_name)
|
||||
target_owner = html_encode(modify.registered_name)
|
||||
else
|
||||
target_owner = "--------"
|
||||
if(modify && modify.assignment)
|
||||
target_rank = html_encode(modify.assignment)
|
||||
else
|
||||
target_rank = "Unassigned"
|
||||
|
||||
var/scan_name
|
||||
if(scan)
|
||||
scan_name = html_encode(scan.name)
|
||||
else
|
||||
scan_name = "--------"
|
||||
var/scan_name = inserted_scan_id ? html_encode(inserted_scan_id.name) : "--------"
|
||||
var/target_name = inserted_modify_id ? html_encode(inserted_modify_id.name) : "--------"
|
||||
var/target_owner = (inserted_modify_id && inserted_modify_id.registered_name) ? html_encode(inserted_modify_id.registered_name) : "--------"
|
||||
var/target_rank = (inserted_modify_id && inserted_modify_id.assignment) ? html_encode(inserted_modify_id.assignment) : "Unassigned"
|
||||
|
||||
if(!authenticated)
|
||||
header += "<br><i>Please insert the cards into the slots</i><br>"
|
||||
header += "Target: <a href='?src=[REF(src)];choice=modify'>[target_name]</a><br>"
|
||||
header += "Confirm Identity: <a href='?src=[REF(src)];choice=scan'>[scan_name]</a><br>"
|
||||
header += {"<br><i>Please insert the cards into the slots</i><br>
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>[target_name]</a><br>
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>[scan_name]</a><br>"}
|
||||
else
|
||||
header += "<div align='center'><br>"
|
||||
header += "<a href='?src=[REF(src)];choice=modify'>Remove [target_name]</a> || "
|
||||
header += "<a href='?src=[REF(src)];choice=scan'>Remove [scan_name]</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"
|
||||
header += {"<div align='center'><br>
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>Remove [target_name]</a> ||
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>Remove [scan_name]</a><br>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br>
|
||||
[!target_dept ? "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><br>" : ""]
|
||||
<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"}
|
||||
|
||||
header += "<hr>"
|
||||
|
||||
var/jobs_all = ""
|
||||
var/list/alljobs = list("Unassigned")
|
||||
alljobs += (istype(src, /obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
|
||||
for(var/job in alljobs)
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
|
||||
|
||||
var/body
|
||||
|
||||
if (authenticated && modify)
|
||||
|
||||
var/carddesc = text("")
|
||||
var/jobs = text("")
|
||||
if( authenticated == 2)
|
||||
if (authenticated && inserted_modify_id)
|
||||
var/list/carddesc = list()
|
||||
var/list/jobs = list()
|
||||
if (authenticated == 2)
|
||||
var/list/jobs_all = list()
|
||||
for(var/job in (list("Unassigned") + get_jobs() + "Custom"))
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
carddesc += {"<script type="text/javascript">
|
||||
function markRed(){
|
||||
var nameField = document.getElementById('namefield');
|
||||
@@ -278,20 +292,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
}
|
||||
function showAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all]";
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all.Join()]";
|
||||
}
|
||||
function hideAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
|
||||
}
|
||||
</script>"}
|
||||
carddesc += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
|
||||
carddesc += "<input type='hidden' name='src' value='[REF(src)]'>"
|
||||
carddesc += "<input type='hidden' name='choice' value='reg'>"
|
||||
carddesc += "<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
|
||||
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
|
||||
carddesc += "</form>"
|
||||
carddesc += "<b>Assignment:</b> "
|
||||
carddesc += {"<form name='cardcomp' action='?src=[REF(src)]' method='get'>
|
||||
<input type='hidden' name='src' value='[REF(src)]'>
|
||||
<input type='hidden' name='choice' value='reg'>
|
||||
<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>
|
||||
<input type='submit' value='Rename' onclick='markGreen()'>
|
||||
</form>
|
||||
<b>Assignment:</b> "}
|
||||
|
||||
jobs += "<span id='alljobsslot'><a href='#' onclick='showAll()'>[target_rank]</a></span>" //CHECK THIS
|
||||
|
||||
@@ -299,18 +313,18 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
carddesc += "<b>registered_name:</b> [target_owner]</span>"
|
||||
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=[REF(src)];choice=demote'>Demote</a>)</span>"
|
||||
|
||||
var/accesses = ""
|
||||
if(istype(src, /obj/machinery/computer/card/centcom))
|
||||
var/list/accesses = list()
|
||||
if(istype(src, /obj/machinery/computer/card/centcom)) // REE
|
||||
accesses += "<h5>Central Command:</h5>"
|
||||
for(var/A in get_all_centcom_access())
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", " ")]</a> "
|
||||
else
|
||||
accesses += "<div align='center'><b>Access</b></div>"
|
||||
accesses += "<table style='width:100%'>"
|
||||
accesses += "<tr>"
|
||||
accesses += {"<div align='center'><b>Access</b></div>
|
||||
<table style='width:100%'>
|
||||
<tr>"}
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
if(authenticated == 1 && !(i in region_access))
|
||||
continue
|
||||
@@ -321,24 +335,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
continue
|
||||
accesses += "<td style='width:14%' valign='top'>"
|
||||
for(var/A in get_region_accesses(i))
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", " ")]</a> "
|
||||
accesses += "<br>"
|
||||
accesses += "</td>"
|
||||
accesses += "</tr></table>"
|
||||
body = "[carddesc]<br>[jobs]<br><br>[accesses]" //CHECK THIS
|
||||
body = "[carddesc.Join()]<br>[jobs.Join()]<br><br>[accesses.Join()]<hr>" //CHECK THIS
|
||||
|
||||
else
|
||||
body = "<a href='?src=[REF(src)];choice=auth'>{Log in}</a> <br><hr>"
|
||||
body += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a>"
|
||||
else if (!authenticated)
|
||||
body = {"<a href='?src=[REF(src)];choice=auth'>Log In</a><br><hr>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br><hr>"}
|
||||
if(!target_dept)
|
||||
body += "<br><hr><a href = '?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a>"
|
||||
body += "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><hr>"
|
||||
|
||||
dat = "<tt>[header][body]<hr><br></tt>"
|
||||
dat = list("<tt>", header.Join(), body, "<br></tt>")
|
||||
var/datum/browser/popup = new(user, "id_com", src.name, 900, 620)
|
||||
popup.set_content(dat)
|
||||
popup.set_content(dat.Join())
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
@@ -353,52 +367,72 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
if ("modify")
|
||||
eject_id_modify(usr)
|
||||
if ("scan")
|
||||
eject_id_scan(usr)
|
||||
if ("inserted_modify_id")
|
||||
if(inserted_modify_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_modify_id))
|
||||
inserted_modify_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("inserted_scan_id")
|
||||
if(inserted_scan_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_scan_id))
|
||||
inserted_scan_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("auth")
|
||||
if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode)))
|
||||
if (check_access(scan))
|
||||
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
|
||||
if (check_access(inserted_scan_id))
|
||||
region_access = list()
|
||||
head_subordinates = list()
|
||||
if(ACCESS_CHANGE_IDS in scan.access)
|
||||
if(ACCESS_CHANGE_IDS in inserted_scan_id.access)
|
||||
if(target_dept)
|
||||
head_subordinates = get_all_jobs()
|
||||
region_access |= target_dept
|
||||
authenticated = 1
|
||||
else
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
|
||||
else
|
||||
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
|
||||
if((ACCESS_HOP in inserted_scan_id.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
get_subordinates("Head of Personnel")
|
||||
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
|
||||
if((ACCESS_HOS in inserted_scan_id.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
get_subordinates("Head of Security")
|
||||
if((ACCESS_CMO in scan.access) && ((target_dept==3) || !target_dept))
|
||||
if((ACCESS_CMO in inserted_scan_id.access) && ((target_dept==3) || !target_dept))
|
||||
region_access |= 3
|
||||
get_subordinates("Chief Medical Officer")
|
||||
if((ACCESS_RD in scan.access) && ((target_dept==4) || !target_dept))
|
||||
if((ACCESS_RD in inserted_scan_id.access) && ((target_dept==4) || !target_dept))
|
||||
region_access |= 4
|
||||
get_subordinates("Research Director")
|
||||
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
|
||||
if((ACCESS_CE in inserted_scan_id.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
|
||||
if((ACCESS_QM in inserted_scan_id.access) && ((target_dept==6) || !target_dept))
|
||||
region_access |= 6
|
||||
get_subordinates("Quartermaster")
|
||||
if(region_access)
|
||||
authenticated = 1
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
|
||||
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
|
||||
if ("logout")
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
authenticated = 0
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
|
||||
if("access")
|
||||
if(href_list["allowed"])
|
||||
@@ -406,20 +440,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
var/access_type = text2num(href_list["access_target"])
|
||||
var/access_allowed = text2num(href_list["allowed"])
|
||||
if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
|
||||
modify.access -= access_type
|
||||
inserted_modify_id.access -= access_type
|
||||
if(access_allowed == 1)
|
||||
modify.access += access_type
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
inserted_modify_id.access += access_type
|
||||
playsound(src, "terminal_type", 50, FALSE)
|
||||
if ("assign")
|
||||
if (authenticated == 2)
|
||||
var/t1 = href_list["assign_target"]
|
||||
if(t1 == "Custom")
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", modify ? modify.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", inserted_modify_id ? inserted_modify_id.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
if(newJob)
|
||||
t1 = newJob
|
||||
|
||||
else if(t1 == "Unassigned")
|
||||
modify.access -= get_all_accesses()
|
||||
inserted_modify_id.access -= get_all_accesses()
|
||||
|
||||
else
|
||||
var/datum/job/jobdatum
|
||||
@@ -430,30 +464,30 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
updateUsrDialog()
|
||||
break
|
||||
if(!jobdatum)
|
||||
to_chat(usr, "<span class='error'>No log exists for this job.</span>")
|
||||
to_chat(usr, "<span class='alert'>No log exists for this job.</span>")
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (modify)
|
||||
modify.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if ("demote")
|
||||
if(modify.assignment in head_subordinates || modify.assignment == "Assistant")
|
||||
modify.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if(inserted_modify_id.assignment in head_subordinates || inserted_modify_id.assignment == "Assistant")
|
||||
inserted_modify_id.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>You are not authorized to demote this position.</span>")
|
||||
to_chat(usr, "<span class='alert'>You are not authorized to demote this position.</span>")
|
||||
if ("reg")
|
||||
if (authenticated)
|
||||
var/t2 = modify
|
||||
if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/t2 = inserted_modify_id
|
||||
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/newName = reject_bad_name(href_list["reg"])
|
||||
if(newName)
|
||||
modify.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
|
||||
to_chat(usr, "<span class='alert'>Invalid name entered.</span>")
|
||||
updateUsrDialog()
|
||||
return
|
||||
if ("mode")
|
||||
@@ -462,11 +496,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if("return")
|
||||
//DISPLAY MAIN MENU
|
||||
mode = 3;
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
playsound(src, "terminal_type", 25, FALSE)
|
||||
|
||||
if("make_job_available")
|
||||
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -479,11 +513,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if("make_job_unavailable")
|
||||
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -497,11 +531,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions--
|
||||
opened_positions[edit_job_target]--
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
|
||||
|
||||
if ("prioritize_job")
|
||||
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/priority_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(priority_target)
|
||||
if(!j)
|
||||
@@ -517,8 +551,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
return
|
||||
else
|
||||
SSjob.prioritized_jobs += j
|
||||
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if ("print")
|
||||
if (!( printing ))
|
||||
@@ -531,59 +565,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
P.info = t1
|
||||
P.name = "paper- 'Crew Manifest'"
|
||||
printing = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
if (modify)
|
||||
modify.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(scan)
|
||||
eject_id_scan(user)
|
||||
if(modify)
|
||||
eject_id_modify(user)
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(scan)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = I
|
||||
authenticated = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_modify(mob/user)
|
||||
if(modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(modify)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if (!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = I
|
||||
authenticated = FALSE
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/get_subordinates(rank)
|
||||
@@ -638,4 +622,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
|
||||
#undef JOB_ALLOWED
|
||||
#undef JOB_COOLDOWN
|
||||
#undef JOB_MAX_POSITIONS
|
||||
#undef JOB_DENIED
|
||||
|
||||
@@ -42,12 +42,6 @@
|
||||
. = ..()
|
||||
GLOB.shuttle_caller_list += src
|
||||
|
||||
/obj/machinery/computer/communications/process()
|
||||
if(..())
|
||||
var/ai_autoupdate = aistate != STATE_STATUSDISPLAY && aistate != STATE_CALLSHUTTLE && aistate != STATE_PURCHASE && aistate != STATE_VIEWMESSAGE
|
||||
var/machine_user_autoupdate = state != STATE_STATUSDISPLAY && state != STATE_CALLSHUTTLE && state != STATE_PURCHASE && state != STATE_VIEWMESSAGE
|
||||
updateDialog(machine_user_autoupdate,ai_autoupdate)
|
||||
|
||||
/obj/machinery/computer/communications/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
@@ -70,15 +64,13 @@
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
|
||||
var/obj/item/card/id/I = M.get_active_held_item()
|
||||
if(!istype(I))
|
||||
I = M.get_idcard()
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
|
||||
if(I && istype(I))
|
||||
if(check_access(I))
|
||||
authenticated = 1
|
||||
auth_id = "[I.registered_name] ([I.assignment])"
|
||||
if((20 in I.access))
|
||||
if((ACCESS_CAPTAIN in I.access))
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
if(obj_flags & EMAGGED)
|
||||
@@ -287,7 +279,7 @@
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentCom")
|
||||
if(authenticated==2)
|
||||
if(authenticated)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
@@ -588,8 +580,6 @@
|
||||
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/communications/proc/get_javascript_header(form_id)
|
||||
var/dat = {"<script type="text/javascript">
|
||||
|
||||
@@ -468,7 +468,7 @@
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "UI #[block]-[subblock]; "
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
//computer that handle the points and teleports the prisoner
|
||||
/obj/machinery/computer/gulag_teleporter_computer
|
||||
name = "labor camp teleporter console"
|
||||
desc = "Used to send criminals to the Labor Camp."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
var/default_goal = 200
|
||||
var/obj/item/card/id/prisoner/id = null
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
var/obj/structure/gulag_beacon/beacon = null
|
||||
var/mob/living/carbon/human/prisoner = null
|
||||
var/datum/data/record/temporary_record = null
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Destroy()
|
||||
if(id)
|
||||
id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/card/id/prisoner))
|
||||
if(!id)
|
||||
if (!user.transferItemToLoc(W,src))
|
||||
return
|
||||
id = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/prisoner_list = list()
|
||||
var/can_teleport = FALSE
|
||||
|
||||
if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant)))
|
||||
prisoner = teleporter.occupant
|
||||
prisoner_list["name"] = prisoner.real_name
|
||||
if(id)
|
||||
can_teleport = TRUE
|
||||
if(!isnull(GLOB.data_core.general))
|
||||
for(var/r in GLOB.data_core.security)
|
||||
var/datum/data/record/R = r
|
||||
if(R.fields["name"] == prisoner_list["name"])
|
||||
temporary_record = R
|
||||
prisoner_list["crimstat"] = temporary_record.fields["criminal"]
|
||||
|
||||
data["prisoner"] = prisoner_list
|
||||
|
||||
if(teleporter)
|
||||
data["teleporter"] = teleporter
|
||||
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
|
||||
data["teleporter_lock"] = teleporter.locked
|
||||
data["teleporter_state_open"] = teleporter.state_open
|
||||
if(beacon)
|
||||
data["beacon"] = beacon
|
||||
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
|
||||
if(id)
|
||||
data["id"] = id
|
||||
data["id_name"] = id.registered_name
|
||||
data["goal"] = id.goal
|
||||
data["can_teleport"] = can_teleport
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_act(action, list/params)
|
||||
if(..())
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(action)
|
||||
if("scan_teleporter")
|
||||
teleporter = findteleporter()
|
||||
if("scan_beacon")
|
||||
beacon = findbeacon()
|
||||
if("handle_id")
|
||||
if(id)
|
||||
usr.put_in_hands(id)
|
||||
id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
id = I
|
||||
if("set_goal")
|
||||
var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null
|
||||
if(!isnum(new_goal))
|
||||
return
|
||||
if(!new_goal)
|
||||
new_goal = default_goal
|
||||
if (new_goal > 1000)
|
||||
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
|
||||
id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
|
||||
if("toggle_open")
|
||||
if(teleporter.locked)
|
||||
to_chat(usr, "The teleporter is locked")
|
||||
return
|
||||
teleporter.toggle_open()
|
||||
if("teleporter_lock")
|
||||
if(teleporter.state_open)
|
||||
to_chat(usr, "Close the teleporter before locking!")
|
||||
return
|
||||
teleporter.locked = !teleporter.locked
|
||||
if("teleport")
|
||||
if(!teleporter || !beacon)
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/scan_machinery()
|
||||
teleporter = findteleporter()
|
||||
beacon = findbeacon()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findteleporter()
|
||||
var/obj/machinery/gulag_teleporter/teleporterf = null
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction))
|
||||
if(teleporterf && teleporterf.is_operational())
|
||||
return teleporterf
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findbeacon()
|
||||
return locate(/obj/structure/gulag_beacon)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/teleport(mob/user)
|
||||
if(!id) //incase the ID was removed after the transfer timer was set.
|
||||
say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!")
|
||||
return
|
||||
var/id_goal_not_set
|
||||
if(!id.goal)
|
||||
id_goal_not_set = TRUE
|
||||
id.goal = default_goal
|
||||
say("[id]'s ID card goal defaulting to [id.goal] points.")
|
||||
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
|
||||
teleporter.handle_prisoner(id, temporary_record)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
|
||||
prisoner.forceMove(get_turf(beacon))
|
||||
prisoner.Knockdown(40) // small travel dizziness
|
||||
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
|
||||
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
|
||||
playsound(src, "sparks", 50, 1)
|
||||
if(teleporter.locked)
|
||||
teleporter.locked = FALSE
|
||||
teleporter.toggle_open()
|
||||
id = null
|
||||
temporary_record = null
|
||||
@@ -74,8 +74,8 @@
|
||||
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
|
||||
t += "<BR>"
|
||||
t += "<div class='statusDisplay'>Current offset:</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"]</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"]</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
|
||||
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
|
||||
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
|
||||
@@ -132,6 +132,16 @@
|
||||
if(!new_name)
|
||||
return
|
||||
pad.display_name = new_name
|
||||
|
||||
if(href_list["setx"])
|
||||
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
|
||||
if(!isnull(newx))
|
||||
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
|
||||
|
||||
if(href_list["sety"])
|
||||
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
|
||||
if(!isnull(newy))
|
||||
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
|
||||
|
||||
if(href_list["remove"])
|
||||
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
|
||||
@@ -145,4 +155,4 @@
|
||||
sending = FALSE
|
||||
teleport(usr, pad)
|
||||
|
||||
updateDialog()
|
||||
updateDialog()
|
||||
|
||||
@@ -22,12 +22,6 @@
|
||||
/obj/machinery/computer/med_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
id_insert_scan(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/med_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isliving(user))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(contained_id)
|
||||
contained_id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -15,8 +15,9 @@
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/AltClick(mob/user)
|
||||
..()
|
||||
id_eject(user)
|
||||
return ..()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/prisoner/proc/id_insert(mob/user, obj/item/card/id/prisoner/P)
|
||||
if(istype(P))
|
||||
|
||||
@@ -35,7 +35,8 @@
|
||||
//Someone needs to break down the dat += into chunks instead of long ass lines.
|
||||
/obj/machinery/computer/secure_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(isliving(user))
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(src.z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
|
||||
@@ -148,7 +148,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
virgin = 0
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
..()
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
danger = CEILING(danger, 10)
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !isliving(I.imp_in))
|
||||
if(!I.imp_in || !I.allow_teleport || !isliving(I.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = I.imp_in
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
if(M.timeofdeath + I.lifespan_postmortem < world.time)
|
||||
continue
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
var/state = 1
|
||||
|
||||
/obj/structure/frame/examine(user)
|
||||
..()
|
||||
. = ..()
|
||||
if(circuit)
|
||||
to_chat(user, "It has \a [circuit] installed.")
|
||||
. += "It has \a [circuit] installed."
|
||||
|
||||
|
||||
/obj/structure/frame/deconstruct(disassembled = TRUE)
|
||||
@@ -29,7 +29,7 @@
|
||||
var/list/req_component_names = null // user-friendly names of components
|
||||
|
||||
/obj/structure/frame/machine/examine(user)
|
||||
..()
|
||||
. = ..()
|
||||
if(state == 3 && req_components && req_component_names)
|
||||
var/hasContent = 0
|
||||
var/requires = "It requires"
|
||||
@@ -44,9 +44,9 @@
|
||||
hasContent = 1
|
||||
|
||||
if(hasContent)
|
||||
to_chat(user, requires + ".")
|
||||
. += requires + "."
|
||||
else
|
||||
to_chat(user, "It does not require any more components.")
|
||||
. += "It does not require any more components."
|
||||
|
||||
/obj/structure/frame/machine/proc/update_namelist()
|
||||
if(!req_components)
|
||||
|
||||
@@ -307,7 +307,6 @@
|
||||
//Handle Borg stuff first
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = mob_occupant
|
||||
if(!istype(R)) return ..()
|
||||
|
||||
R.contents -= R.mmi
|
||||
qdel(R.mmi)
|
||||
@@ -370,16 +369,14 @@
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
if(!(O.target))
|
||||
O.owner.objectives -= O
|
||||
qdel(O)
|
||||
|
||||
if(mob_occupant.mind && mob_occupant.mind.assigned_role)
|
||||
if(mob_occupant.mind)
|
||||
//Handle job slot/tater cleanup.
|
||||
var/job = mob_occupant.mind.assigned_role
|
||||
SSjob.FreeRole(job)
|
||||
if(mob_occupant.mind.objectives.len)
|
||||
mob_occupant.mind.objectives.Cut()
|
||||
mob_occupant.mind.special_role = null
|
||||
if(mob_occupant.mind.assigned_role)
|
||||
var/job = mob_occupant.mind.assigned_role
|
||||
SSjob.FreeRole(job)
|
||||
mob_occupant.mind.special_role = null
|
||||
|
||||
// Delete them from datacore.
|
||||
|
||||
@@ -411,7 +408,7 @@
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE)
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
open_machine()
|
||||
|
||||
@@ -364,7 +364,7 @@
|
||||
//for(var/mob/living/carbon/NS in rangers)
|
||||
// NS.resting = !NS.resting
|
||||
// NS.update_canmove()
|
||||
time--
|
||||
time--
|
||||
|
||||
/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
|
||||
animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
|
||||
@@ -24,13 +24,13 @@
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/defibrillator_mount/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(defib)
|
||||
to_chat(user, "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>")
|
||||
. += "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>"
|
||||
if(GLOB.security_level >= SEC_LEVEL_RED)
|
||||
to_chat(user, "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>")
|
||||
. += "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>")
|
||||
. += "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>"
|
||||
|
||||
/obj/machinery/defibrillator_mount/process()
|
||||
if(defib && defib.cell && defib.cell.charge < defib.cell.maxcharge && is_operational())
|
||||
@@ -115,8 +115,10 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
. = TRUE
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>It'd be hard to remove a defib unit from a mount that has none.</span>")
|
||||
return
|
||||
|
||||
@@ -149,13 +149,15 @@
|
||||
var/mode = SINGLE
|
||||
|
||||
/obj/item/grenade/barrier/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to toggle modes.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to toggle modes.</span>"
|
||||
|
||||
/obj/item/grenade/barrier/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggle_mode(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/grenade/barrier/proc/toggle_mode(mob/user)
|
||||
switch(mode)
|
||||
|
||||
@@ -27,9 +27,9 @@
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/dish_drive/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(user.Adjacent(src))
|
||||
to_chat(user, "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>")
|
||||
. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
|
||||
|
||||
/obj/machinery/dish_drive/attack_hand(mob/living/user)
|
||||
if(!contents.len)
|
||||
@@ -97,8 +97,10 @@
|
||||
do_the_dishes(TRUE)
|
||||
|
||||
/obj/machinery/dish_drive/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
do_the_dishes(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dish_drive/proc/do_the_dishes(manual)
|
||||
if(!contents.len)
|
||||
|
||||
@@ -164,9 +164,11 @@
|
||||
toggle_open(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
interact(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
var/boltDown = 'sound/machines/boltsdown.ogg'
|
||||
var/noPower = 'sound/machines/doorclick.ogg'
|
||||
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
|
||||
var/wiretypepath = /datum/wires/airlock // which set of per round randomized wires this airlock type has.
|
||||
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
|
||||
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
|
||||
@@ -639,47 +640,47 @@
|
||||
update_icon(AIRLOCK_CLOSED)
|
||||
|
||||
/obj/machinery/door/airlock/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='warning'>Its access panel is smoking slightly.</span>")
|
||||
. += "<span class='warning'>Its access panel is smoking slightly.</span>"
|
||||
if(charge && !panel_open && in_range(user, src))
|
||||
to_chat(user, "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>")
|
||||
. += "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>"
|
||||
if(charge && panel_open)
|
||||
to_chat(user, "<span class='warning'>Something is wired up to the airlock's electronics!</span>")
|
||||
. += "<span class='warning'>Something is wired up to the airlock's electronics!</span>"
|
||||
if(note)
|
||||
if(!in_range(user, src))
|
||||
to_chat(user, "There's a [note.name] pinned to the front. You can't read it from here.")
|
||||
. += "There's a [note.name] pinned to the front. You can't read it from here."
|
||||
else
|
||||
to_chat(user, "There's a [note.name] pinned to the front...")
|
||||
note.examine(user)
|
||||
. += "There's a [note.name] pinned to the front..."
|
||||
. += note.examine(user)
|
||||
|
||||
if(panel_open)
|
||||
switch(security_level)
|
||||
if(AIRLOCK_SECURITY_NONE)
|
||||
to_chat(user, "Its wires are exposed!")
|
||||
. += "Its wires are exposed!"
|
||||
if(AIRLOCK_SECURITY_METAL)
|
||||
to_chat(user, "Its wires are hidden behind a welded metal cover.")
|
||||
. += "Its wires are hidden behind a welded metal cover."
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_I_S)
|
||||
to_chat(user, "There is some shredded plasteel inside.")
|
||||
. += "There is some shredded plasteel inside."
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_I)
|
||||
to_chat(user, "Its wires are behind an inner layer of plasteel.")
|
||||
. += "Its wires are behind an inner layer of plasteel."
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O_S)
|
||||
to_chat(user, "There is some shredded plasteel inside.")
|
||||
. += "There is some shredded plasteel inside."
|
||||
if(AIRLOCK_SECURITY_PLASTEEL_O)
|
||||
to_chat(user, "There is a welded plasteel cover hiding its wires.")
|
||||
. += "There is a welded plasteel cover hiding its wires."
|
||||
if(AIRLOCK_SECURITY_PLASTEEL)
|
||||
to_chat(user, "There is a protective grille over its panel.")
|
||||
. += "There is a protective grille over its panel."
|
||||
else if(security_level)
|
||||
if(security_level == AIRLOCK_SECURITY_METAL)
|
||||
to_chat(user, "It looks a bit stronger.")
|
||||
. += "It looks a bit stronger."
|
||||
else
|
||||
to_chat(user, "It looks very robust.")
|
||||
. += "It looks very robust."
|
||||
|
||||
if(issilicon(user) && (!stat & BROKEN))
|
||||
to_chat(user, "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>")
|
||||
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>")
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>")
|
||||
to_chat(user, "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>")
|
||||
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
|
||||
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"
|
||||
. += "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>"
|
||||
|
||||
/obj/machinery/door/airlock/attack_ai(mob/user)
|
||||
if(!src.canAIControl(user))
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
var/unres_sides = 0 //unrestricted sides, or sides of the airlock that will open regardless of access
|
||||
|
||||
/obj/item/electronics/airlock/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
|
||||
|
||||
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
|
||||
@@ -8,16 +8,19 @@
|
||||
/obj/machinery/door/airlock/command
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_com
|
||||
wiretypepath = /datum/wires/airlock/command
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/security
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sec
|
||||
wiretypepath = /datum/wires/airlock/security
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/engineering
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/engineering/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -25,6 +28,7 @@
|
||||
/obj/machinery/door/airlock/medical
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_med
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
/obj/machinery/door/airlock/maintenance
|
||||
name = "maintenance access"
|
||||
@@ -44,11 +48,13 @@
|
||||
name = "mining airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_min
|
||||
wiretypepath = /datum/wires/airlock/cargo
|
||||
|
||||
/obj/machinery/door/airlock/atmos
|
||||
name = "atmospherics airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/atmos/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -56,6 +62,7 @@
|
||||
/obj/machinery/door/airlock/research
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/freezer
|
||||
name = "freezer airlock"
|
||||
@@ -65,10 +72,12 @@
|
||||
/obj/machinery/door/airlock/science
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/virology
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
@@ -249,10 +258,10 @@
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
|
||||
if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite
|
||||
if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Plasma airlock ignited by [key_name(user)] in [AREACOORD(src)]")
|
||||
ignite(C.is_hot())
|
||||
ignite(C.get_temperature())
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -376,6 +385,7 @@
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_vault
|
||||
wiretypepath = /datum/wires/airlock/secure
|
||||
explosion_block = 2
|
||||
normal_integrity = 400 // reverse engieneerd: 400 * 1.5 (sec lvl 6) = 600 = original
|
||||
security_level = 6
|
||||
@@ -499,7 +509,7 @@
|
||||
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
|
||||
flash_color(L, flash_color="#960000", flash_time=20)
|
||||
L.Knockdown(40)
|
||||
L.throw_at(throwtarget, 5, 1,src)
|
||||
L.throw_at(throwtarget, 5, 1)
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/cult/proc/conceal()
|
||||
@@ -583,14 +593,12 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/examine(mob/user)
|
||||
..()
|
||||
var/gear_text = "The cogwheel is flickering and twisting wildly. Report this to a coder."
|
||||
. = ..()
|
||||
switch(construction_state)
|
||||
if(GEAR_SECURE)
|
||||
gear_text = "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
|
||||
. += "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
|
||||
if(GEAR_LOOSE)
|
||||
gear_text = "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
|
||||
to_chat(user, gear_text)
|
||||
. += "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
|
||||
|
||||
/obj/machinery/door/airlock/clockwork/emp_act(severity)
|
||||
if(prob(80/severity))
|
||||
|
||||
@@ -37,14 +37,14 @@
|
||||
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
|
||||
|
||||
/obj/machinery/door/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(red_alert_access)
|
||||
if(GLOB.security_level >= SEC_LEVEL_RED)
|
||||
to_chat(user, "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>")
|
||||
. += "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>")
|
||||
. += "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>"
|
||||
if(!poddoor)
|
||||
to_chat(user, "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>")
|
||||
. += "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>"
|
||||
|
||||
/obj/machinery/door/check_access_list(list/access_list)
|
||||
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
|
||||
|
||||
@@ -34,13 +34,13 @@
|
||||
/obj/machinery/door/firedoor/examine(mob/user)
|
||||
..()
|
||||
if(!density)
|
||||
to_chat(user, "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>")
|
||||
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
|
||||
else if(!welded)
|
||||
to_chat(user, "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>")
|
||||
. += "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>"
|
||||
else if(boltslocked)
|
||||
to_chat(user, "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>")
|
||||
. += "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>")
|
||||
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
|
||||
|
||||
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
|
||||
remove_from_areas()
|
||||
@@ -270,18 +270,18 @@
|
||||
var/reinforced = 0
|
||||
|
||||
/obj/structure/firelock_frame/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
switch(constructionStep)
|
||||
if(CONSTRUCTION_PANEL_OPEN)
|
||||
to_chat(user, "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>")
|
||||
. += "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>"
|
||||
if(!reinforced)
|
||||
to_chat(user, "<span class='notice'>It could be reinforced with plasteel.</span>")
|
||||
. += "<span class='notice'>It could be reinforced with plasteel.</span>"
|
||||
if(CONSTRUCTION_WIRES_EXPOSED)
|
||||
to_chat(user, "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>")
|
||||
. += "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>"
|
||||
if(CONSTRUCTION_GUTTED)
|
||||
to_chat(user, "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>")
|
||||
. += "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>"
|
||||
if(CONSTRUCTION_NOCIRCUIT)
|
||||
to_chat(user, "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>")
|
||||
. += "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>"
|
||||
|
||||
/obj/structure/firelock_frame/update_icon()
|
||||
..()
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(voice_activated)
|
||||
flags_1 |= HEAR_1
|
||||
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(!density || !voice_activated || radio_freq)
|
||||
return
|
||||
|
||||
@@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
/obj/machinery/doppler_array/process()
|
||||
return PROCESS_KILL
|
||||
@@ -114,13 +114,13 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
return
|
||||
|
||||
var/point_gain = 0
|
||||
|
||||
|
||||
/*****The Point Calculator*****/
|
||||
|
||||
|
||||
if(orig_light < 10)
|
||||
say("Explosion not large enough for research calculations.")
|
||||
return
|
||||
else if(orig_light < 4500)
|
||||
else if(orig_light < 4500)
|
||||
point_gain = (83300 * orig_light) / (orig_light + 3000)
|
||||
else
|
||||
point_gain = TECHWEB_BOMB_POINTCAP
|
||||
|
||||
@@ -129,9 +129,9 @@
|
||||
break_message = "slowly falls dark, lights stuttering."
|
||||
|
||||
/obj/machinery/droneDispenser/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if((mode == DRONE_RECHARGING) && !stat && recharging_text)
|
||||
to_chat(user, "<span class='warning'>[recharging_text]</span>")
|
||||
. += "<span class='warning'>[recharging_text]</span>"
|
||||
|
||||
/obj/machinery/droneDispenser/power_change()
|
||||
..()
|
||||
|
||||
@@ -58,8 +58,6 @@
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(panel_open)
|
||||
icon_state = "fire_b[buildstage]"
|
||||
@@ -69,23 +67,32 @@
|
||||
icon_state = "firex"
|
||||
return
|
||||
|
||||
icon_state = "fire0"
|
||||
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "fire0"
|
||||
return
|
||||
|
||||
if(is_station_level(z))
|
||||
add_overlay("overlay_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_overlay")
|
||||
|
||||
if(detecting)
|
||||
add_overlay("overlay_[A.fire ? "fire" : "clear"]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
if(is_station_level(z))
|
||||
add_overlay("fire_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_fire")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_fire", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(!detecting || !A.fire)
|
||||
add_overlay("fire_off")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else if(obj_flags & EMAGGED)
|
||||
add_overlay("fire_emagged")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("fire_on")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -101,6 +108,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
update_icon()
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
|
||||
"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
|
||||
@@ -112,51 +120,39 @@
|
||||
alarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm()
|
||||
if(!is_operational() && (last_alarm+FIREALARM_COOLDOWN < world.time))
|
||||
/obj/machinery/firealarm/proc/alarm(mob/user)
|
||||
if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
|
||||
return
|
||||
last_alarm = world.time
|
||||
var/area/A = get_area(src)
|
||||
A.firealert(src)
|
||||
playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
if(user)
|
||||
log_game("[user] triggered a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/proc/reset()
|
||||
/obj/machinery/firealarm/proc/reset(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
A.firereset(src)
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "firealarm", name, 300, 150, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/firealarm/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["emagged"] = obj_flags & EMAGGED ? 1 : 0
|
||||
|
||||
if(is_station_level(z))
|
||||
data["seclevel"] = get_security_level()
|
||||
else
|
||||
data["seclevel"] = "green"
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
var/area/A = get_area(src)
|
||||
data["alarm"] = A.fire
|
||||
if(A.fire)
|
||||
reset(user)
|
||||
else
|
||||
alarm(user)
|
||||
|
||||
return data
|
||||
/obj/machinery/firealarm/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/ui_act(action, params)
|
||||
if(..() || buildstage != 2)
|
||||
return
|
||||
switch(action)
|
||||
if("reset")
|
||||
reset()
|
||||
. = TRUE
|
||||
if("alarm")
|
||||
alarm()
|
||||
. = TRUE
|
||||
/obj/machinery/firealarm/attack_robot(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -200,6 +196,12 @@
|
||||
to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(W.force) //hit and turn it on
|
||||
..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.fire)
|
||||
alarm()
|
||||
return
|
||||
if(1)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
@@ -322,8 +324,3 @@
|
||||
if (!party_overlay)
|
||||
party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
|
||||
A.add_overlay(party_overlay)
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
.["alarm"] = A && A.party
|
||||
|
||||
@@ -196,8 +196,8 @@
|
||||
var/id = null
|
||||
|
||||
/obj/item/wallframe/flasher/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
|
||||
|
||||
/obj/item/wallframe/flasher/after_attach(var/obj/O)
|
||||
..()
|
||||
|
||||
@@ -51,10 +51,12 @@
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/harvester/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(harvesting || !user || !isliving(user) || state_open)
|
||||
return
|
||||
if(can_harvest())
|
||||
start_harvest()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/harvester/proc/can_harvest()
|
||||
if(!powered(EQUIP) || state_open || !occupant || !iscarbon(occupant))
|
||||
@@ -183,10 +185,10 @@
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/harvester/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>[src] must be closed before harvesting.</span>")
|
||||
. += "<span class='notice'>[src] must be closed before harvesting.</span>"
|
||||
else if(!harvesting)
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to start harvesting.</span>")
|
||||
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
|
||||
@@ -408,7 +408,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
|
||||
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
|
||||
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(speaker && LAZYLEN(masters) && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios.
|
||||
for(var/mob/living/silicon/ai/master in masters)
|
||||
@@ -418,7 +418,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
for(var/I in holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC.connected_holopad == src && speaker != HC.hologram)
|
||||
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, source)
|
||||
|
||||
if(outgoing_call && speaker == outgoing_call.user)
|
||||
outgoing_call.hologram.say(raw_message)
|
||||
|
||||
@@ -221,7 +221,6 @@
|
||||
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
|
||||
|
||||
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
|
||||
to_chat(user,.)
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
@@ -153,11 +153,11 @@
|
||||
var/obj/item/storage/briefcase/launchpad/briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Destroy()
|
||||
QDEL_NULL(briefcase)
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
name = "light switch ([area.name])"
|
||||
|
||||
on = area.lightswitch
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/proc/updateicon()
|
||||
/obj/machinery/light_switch/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "light-p"
|
||||
else
|
||||
@@ -33,19 +33,19 @@
|
||||
icon_state = "light0"
|
||||
|
||||
/obj/machinery/light_switch/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It is [on? "on" : "off"].")
|
||||
. = ..()
|
||||
. += "It is [on? "on" : "off"]."
|
||||
|
||||
/obj/machinery/light_switch/interact(mob/user)
|
||||
. = ..()
|
||||
on = !on
|
||||
|
||||
area.lightswitch = on
|
||||
area.updateicon()
|
||||
area.update_icon()
|
||||
|
||||
for(var/obj/machinery/light_switch/L in area)
|
||||
L.on = on
|
||||
L.updateicon()
|
||||
L.update_icon()
|
||||
|
||||
area.power_change()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
if(disabled || !can_build(D))
|
||||
@@ -221,7 +221,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & LIMBGROWER) && ("emagged" in D.category))
|
||||
stored_research.add_design(D)
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
|
||||
@@ -46,10 +46,10 @@
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/proc/updateicon()
|
||||
/obj/machinery/magnetic_module/update_icon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
@@ -161,7 +161,7 @@
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
|
||||
@@ -72,10 +72,10 @@
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/proc/updateicon()
|
||||
/obj/machinery/navbeacon/update_icon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
|
||||
@@ -515,7 +515,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
if(href_list["set_channel_name"])
|
||||
channel_name = stripped_input(usr, "Provide a Feed Channel Name", "Network Channel Handler", "", MAX_NAME_LEN)
|
||||
while (findtext(channel_name," ") == 1)
|
||||
channel_name = copytext(channel_name,2,lentext(channel_name)+1)
|
||||
channel_name = copytext(channel_name,2,length(channel_name)+1)
|
||||
updateUsrDialog()
|
||||
else if(href_list["set_channel_lock"])
|
||||
c_locked = !c_locked
|
||||
|
||||
@@ -647,6 +647,7 @@
|
||||
has_cover = 0
|
||||
scan_range = 9
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
mode = TURRET_LETHAL
|
||||
stun_projectile = /obj/item/projectile/bullet
|
||||
lethal_projectile = /obj/item/projectile/bullet
|
||||
lethal_projectile_sound = 'sound/weapons/gunshot.ogg'
|
||||
@@ -695,6 +696,24 @@
|
||||
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/shuttle
|
||||
scan_range = 9
|
||||
shot_delay = 3
|
||||
stun_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
|
||||
lethal_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
|
||||
lethal_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
stun_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 80, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/shuttle/target(atom/movable/target)
|
||||
if(target)
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
shootAt(target)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 5)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 10)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 15)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
@@ -819,10 +838,10 @@
|
||||
T.cp = src
|
||||
|
||||
/obj/machinery/turretid/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(issilicon(user) && (!stat & BROKEN))
|
||||
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>")
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>")
|
||||
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
|
||||
|
||||
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/quantumpad/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It is [ linked_pad ? "currently" : "not"] linked to another pad.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>It is [ linked_pad ? "currently" : "not"] linked to another pad.</span>"
|
||||
if(!panel_open)
|
||||
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>")
|
||||
. += "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>")
|
||||
. += "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>"
|
||||
|
||||
/obj/machinery/quantumpad/RefreshParts()
|
||||
var/E = 0
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/Initialize()
|
||||
AddComponent(/datum/component/butchering/recycler, 1, amount_produced,amount_produced/5)
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/butchering, 1, amount_produced,amount_produced/5)
|
||||
. = ..()
|
||||
update_icon()
|
||||
req_one_access = get_all_accesses() + get_all_centcom_access()
|
||||
@@ -35,15 +35,15 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = mat_mod
|
||||
amount_produced = min(50, amt_made) + 50
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering/recycler)
|
||||
butchering.effectiveness = amount_produced
|
||||
butchering.bonus_modifier = amount_produced/5
|
||||
|
||||
/obj/machinery/recycler/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
|
||||
to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
|
||||
to_chat(user, "The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"].")
|
||||
. = ..()
|
||||
. += "The power light is [(stat & NOPOWER) ? "off" : "on"]."
|
||||
. += "The safety-mode light is [safety_mode ? "on" : "off"]."
|
||||
. += "The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"]."
|
||||
|
||||
/obj/machinery/recycler/power_change()
|
||||
..()
|
||||
@@ -83,20 +83,24 @@
|
||||
is_powered = FALSE
|
||||
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
|
||||
|
||||
/obj/machinery/recycler/Bumped(atom/movable/AM)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
/obj/machinery/recycler/CanPass(atom/movable/AM)
|
||||
. = ..()
|
||||
if(!anchored)
|
||||
return
|
||||
if(safety_mode)
|
||||
return
|
||||
|
||||
var/move_dir = get_dir(loc, AM.loc)
|
||||
if(move_dir == eat_dir)
|
||||
eat(AM)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/recycler/Crossed(atom/movable/AM)
|
||||
eat(AM)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(safety_mode)
|
||||
return
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
@@ -109,7 +113,7 @@
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM) || istype(AM, /obj/item/dullahan_relay)
|
||||
if(brain_holder)
|
||||
emergency_stop(AM)
|
||||
else if(isliving(AM))
|
||||
@@ -194,9 +198,6 @@
|
||||
// Instantly lie down, also go unconscious from the pain, before you die.
|
||||
L.Unconscious(100)
|
||||
L.adjustBruteLoss(crush_damage)
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(src,L)
|
||||
|
||||
/obj/machinery/recycler/deathtrap
|
||||
name = "dangerous old crusher"
|
||||
|
||||
@@ -46,12 +46,12 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/space_heater/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"].")
|
||||
. = ..()
|
||||
. += "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"]."
|
||||
if(cell)
|
||||
to_chat(user, "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%.")
|
||||
. += "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%."
|
||||
else
|
||||
to_chat(user, "There is no power cell installed.")
|
||||
. += "There is no power cell installed."
|
||||
|
||||
/obj/machinery/space_heater/update_icon()
|
||||
if(on)
|
||||
|
||||
@@ -114,12 +114,11 @@
|
||||
/obj/machinery/status_display/examine(mob/user)
|
||||
. = ..()
|
||||
if (message1 || message2)
|
||||
var/list/msg = list("The display says:")
|
||||
. += "The display says:"
|
||||
if (message1)
|
||||
msg += "<br>\t<tt>[html_encode(message1)]</tt>"
|
||||
. += "\t<tt>[html_encode(message1)]</tt>"
|
||||
if (message2)
|
||||
msg += "<br>\t<tt>[html_encode(message2)]</tt>"
|
||||
to_chat(user, msg.Join())
|
||||
. += "\t<tt>[html_encode(message2)]</tt>"
|
||||
|
||||
// Helper procs for child display types.
|
||||
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
|
||||
@@ -146,9 +145,9 @@
|
||||
modestr = "<br>\t<tt>[modestr]: [shuttle.getTimerStr()]</tt>"
|
||||
else
|
||||
modestr = "<br>\t<tt>[modestr]</tt>"
|
||||
to_chat(user, "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]")
|
||||
return "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]"
|
||||
else
|
||||
to_chat(user, "The display says:<br>\t<tt>Shuttle missing!</tt>")
|
||||
return "The display says:<br>\t<tt>Shuttle missing!</tt>"
|
||||
|
||||
|
||||
/// Evac display which shows shuttle timer or message set by Command.
|
||||
@@ -195,9 +194,9 @@
|
||||
/obj/machinery/status_display/evac/examine(mob/user)
|
||||
. = ..()
|
||||
if(mode == SD_EMERGENCY)
|
||||
examine_shuttle(user, SSshuttle.emergency)
|
||||
. += examine_shuttle(user, SSshuttle.emergency)
|
||||
else if(!message1 && !message2)
|
||||
to_chat(user, "The display is blank.")
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
|
||||
switch(signal.data["command"])
|
||||
@@ -243,7 +242,7 @@
|
||||
else
|
||||
line1 = "CARGO"
|
||||
line2 = SSshuttle.supply.getTimerStr()
|
||||
if(lentext(line2) > CHARS_PER_LINE)
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
update_display(line1, line2)
|
||||
|
||||
@@ -257,9 +256,9 @@
|
||||
else
|
||||
shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
|
||||
if (shuttleMsg)
|
||||
to_chat(user, "The display says:<br>\t<tt>[shuttleMsg]</tt>")
|
||||
. += "The display says:<br>\t<tt>[shuttleMsg]</tt>"
|
||||
else
|
||||
to_chat(user, "The display is blank.")
|
||||
. += "The display is blank."
|
||||
|
||||
|
||||
/// General-purpose shuttle status display.
|
||||
@@ -278,9 +277,9 @@
|
||||
/obj/machinery/status_display/shuttle/examine(mob/user)
|
||||
. = ..()
|
||||
if(shuttle_id)
|
||||
examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
|
||||
. += examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
|
||||
else
|
||||
to_chat(user, "The display is blank.")
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/shuttle/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
|
||||
@@ -326,6 +326,9 @@
|
||||
|
||||
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
|
||||
if(state_open && is_operational())
|
||||
if(istype(I, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>You can't quite fit that in while you hold it!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/clothing/suit))
|
||||
if(suit)
|
||||
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
|
||||
@@ -437,4 +440,4 @@
|
||||
if(I)
|
||||
I.forceMove(loc)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define BUTTON_COOLDOWN 60 // cant delay the bomb forever
|
||||
#define BUTTON_DELAY 50 //five seconds
|
||||
#define BUTTON_DELAY 20 // two seconds
|
||||
|
||||
/obj/machinery/syndicatebomb
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
@@ -99,8 +99,8 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/syndicatebomb/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "A digital display on it reads \"[seconds_remaining()]\".")
|
||||
. = ..()
|
||||
. += "A digital display on it reads \"[seconds_remaining()]\"."
|
||||
|
||||
/obj/machinery/syndicatebomb/update_icon()
|
||||
icon_state = "[initial(icon_state)][active ? "-active" : "-inactive"][open_panel ? "-wires" : ""]"
|
||||
@@ -500,7 +500,7 @@
|
||||
|
||||
/obj/item/syndicatedetonator
|
||||
name = "big red button"
|
||||
desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'."
|
||||
desc = "Your standard issue bomb synchronizing button. Two second safety delay to prevent 'accidents'."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
item_state = "electronic"
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
else if(isobj(mobtype))
|
||||
race = "Machinery"
|
||||
|
||||
else if(ispath(mobtype, ))
|
||||
else if(ispath(mobtype, /mob/living/simple_animal))
|
||||
race = "Domestic Animal"
|
||||
|
||||
else
|
||||
|
||||
@@ -426,7 +426,7 @@
|
||||
))
|
||||
// this will log the signal and transmit it to the target
|
||||
linkedServer.receive_information(signal, null)
|
||||
usr.log_message("(PDA: [name]) sent \"[custommessage]\" to [signal.format_target()]", LOG_PDA)
|
||||
usr.log_message("(PDA: [name] | [usr.real_name]) sent \"[custommessage]\" to [signal.format_target()]", LOG_PDA)
|
||||
|
||||
|
||||
//Request Console Logs - KEY REQUIRED
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
signal.data["slow"] += rand(1, 5) // slow the signal down only slightly
|
||||
|
||||
// Try sending it!
|
||||
var/list/try_send = list(signal.server_type, /obj/machinery/telecomms/hub, /obj/machinery/telecomms/broadcaster, /obj/machinery/telecomms/bus)
|
||||
var/list/try_send = list(signal.server_type, /obj/machinery/telecomms/hub, /obj/machinery/telecomms/broadcaster)
|
||||
|
||||
var/i = 0
|
||||
for(var/send in try_send)
|
||||
|
||||
@@ -39,5 +39,5 @@
|
||||
network = "tcommsat"
|
||||
autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "h_relay", "science", "medical",
|
||||
"supply", "service", "common", "command", "engineering", "security",
|
||||
"receiverA", "receiverB", "broadcasterA", "broadcasterB")
|
||||
"receiverA", "receiverB", "broadcasterA", "broadcasterB", "autorelay")
|
||||
|
||||
|
||||
@@ -49,6 +49,11 @@
|
||||
/obj/machinery/telecomms/relay/preset
|
||||
network = "tcommsat"
|
||||
|
||||
/obj/machinery/telecomms/relay/Initialize(mapload)
|
||||
. = ..()
|
||||
if(autolinkers.len) //We want lateloaded presets to autolink (lateloaded aways/ruins/shuttles)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/telecomms/relay/preset/station
|
||||
id = "Station Relay"
|
||||
autolinkers = list("s_relay")
|
||||
@@ -74,3 +79,8 @@
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
hide = TRUE
|
||||
autolinkers = list("h_relay")
|
||||
|
||||
//Generic preset relay
|
||||
/obj/machinery/telecomms/relay/preset/auto
|
||||
hide = TRUE
|
||||
autolinkers = list("autorelay")
|
||||
|
||||
@@ -107,6 +107,7 @@ GLOBAL_LIST_EMPTY(telecomms_list)
|
||||
for(var/x in autolinkers)
|
||||
if(x in T.autolinkers)
|
||||
links |= T
|
||||
T.links |= src
|
||||
|
||||
/obj/machinery/telecomms/update_icon()
|
||||
if(on)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user