This commit is contained in:
Seris02
2019-12-24 22:27:41 +08:00
2635 changed files with 78841 additions and 160362 deletions
+1 -1
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@@ -20,7 +20,7 @@
/obj/effect/countdown/examine(mob/user)
. = ..()
to_chat(user, "This countdown is displaying: [displayed_text].")
. += "This countdown is displaying: [displayed_text]."
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A
@@ -45,11 +45,11 @@
if(!reagents.total_volume) //scooped up all of it
qdel(src)
return
if(W.is_hot()) //todo: make heating a reagent holder proc
if(W.get_temperature()) //todo: make heating a reagent holder proc
if(istype(W, /obj/item/clothing/mask/cigarette))
return
else
var/hotness = W.is_hot()
var/hotness = W.get_temperature()
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
else
@@ -130,12 +130,10 @@
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
. = ..()
if(shoe_types.len)
. += "You recognise the footprints as belonging to:\n"
. += "You recognise the footprints as belonging to:"
for(var/shoe in shoe_types)
var/obj/item/clothing/shoes/S = shoe
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
to_chat(user, .)
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]"
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
@@ -72,6 +72,11 @@
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
+1 -1
View File
@@ -15,7 +15,7 @@
qdel(src)
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
return isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
return isclosedturf(T) || isgroundlessturf(T)
/obj/effect/decal/ex_act(severity, target)
qdel(src)
@@ -234,5 +234,5 @@
/obj/effect/turf_decal/trimline/neutral/filled/corner
icon_state = "trimline_corner_fill"
/obj/effect/turf_decal/trimline/brown/filled/end
/obj/effect/turf_decal/trimline/neutral/filled/end
icon_state = "trimline_end_fill"
@@ -9,4 +9,17 @@
/obj/effect/turf_decal/weather/snow/corner
name = "snow corner piece"
icon = 'icons/turf/snow.dmi'
icon_state = "snow_corner"
icon_state = "snow_corner"
/obj/effect/turf_decal/weather/dirt
name = "dirt siding"
icon = 'icons/turf/decals.dmi'
icon_state = "dirt_side"
/obj/effect/turf_decal/weather/sand
name = "sand siding"
icon = 'icons/misc/beach.dmi'
icon_state = "sand_side"
/obj/effect/turf_decal/weather/sand/light
icon_state = "lightsand_side"
+3
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@@ -57,6 +57,9 @@
/obj/effect/abstract/singularity_act()
return
/obj/effect/abstract/has_gravity(turf/T)
return FALSE
/obj/effect/dummy/singularity_pull()
return
+1 -1
View File
@@ -36,7 +36,7 @@
/obj/structure/glowshroom/examine(mob/user)
. = ..()
to_chat(user, "This is a [generation]\th generation [name]!")
. += "This is a [generation]\th generation [name]!"
/obj/structure/glowshroom/Destroy()
if(myseed)
+49
View File
@@ -432,3 +432,52 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
GLOB.ruin_landmarks -= src
ruin_template = null
. = ..()
//------Station Rooms Landmarks------------//
/obj/effect/landmark/stationroom
var/list/template_names = list()
layer = BULLET_HOLE_LAYER
/obj/effect/landmark/stationroom/New()
..()
GLOB.stationroom_landmarks += src
/obj/effect/landmark/stationroom/Destroy()
if(src in GLOB.stationroom_landmarks)
GLOB.stationroom_landmarks -= src
return ..()
/obj/effect/landmark/stationroom/proc/load(template_name)
var/turf/T = get_turf(src)
if(!T)
return FALSE
if(!template_name)
for(var/t in template_names)
if(!SSmapping.station_room_templates[t])
log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
template_names -= t
template_name = safepick(template_names)
if(!template_name)
GLOB.stationroom_landmarks -= src
qdel(src)
return FALSE
var/datum/map_template/template = SSmapping.station_room_templates[template_name]
if(!template)
return FALSE
testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
template.load(T, centered = FALSE)
template.loaded++
GLOB.stationroom_landmarks -= src
qdel(src)
return TRUE
// The landmark for the Engine on Box
/obj/effect/landmark/stationroom/box/engine
template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
icon = 'icons/rooms/box/engine.dmi'
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
template_names = CONFIG_GET(keyed_list/box_random_engine)
@@ -32,7 +32,8 @@
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
var/body_coloring = ""
if(source_mob)
dna_to_add = source_mob.get_blood_dna_list() //ez pz
if(!issilicon(source_mob))
dna_to_add = source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
var/mob/living/carbon/human/H = source_mob
if(H.dna.species.use_skintones)
@@ -51,15 +52,11 @@
body_coloring = "#[skintone2hex(H.skin_tone)]"
else
body_coloring = "#[H.dna.features["mcolor"]]"
qdel(H)
else
dna_to_add = temp_mob.get_blood_dna_list()
qdel(temp_mob)
else if(!issilicon(temp_mob))
dna_to_add = temp_mob.get_blood_dna_list()
qdel(temp_mob)
else
qdel(temp_mob)
qdel(temp_mob)
else
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
@@ -165,7 +165,7 @@
/obj/item/organ/heart/gland/chem = 5,
/obj/item/organ/heart/gland/mindshock = 5,
/obj/item/organ/heart/gland/plasma = 7,
/obj/item/organ/heart/gland/pop = 5,
/obj/item/organ/heart/gland/transform = 5,
/obj/item/organ/heart/gland/slime = 4,
/obj/item/organ/heart/gland/spiderman = 5,
/obj/item/organ/heart/gland/ventcrawling = 1,
+1 -1
View File
@@ -201,7 +201,7 @@
S.directive = directive
if(player_spiders)
S.playable_spider = TRUE
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER)
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER, ignore_dnr_observers = TRUE)
qdel(src)
@@ -315,6 +315,11 @@
randomdir = 0
duration = 6
/obj/effect/temp_visual/desynchronizer
name = "desynchronizer field"
icon_state = "chronofield"
duration = 3
/obj/effect/temp_visual/impact_effect
icon_state = "impact_bullet"
duration = 5
@@ -344,6 +349,10 @@
icon_state = "impact_laser_purple"
duration = 4
/obj/effect/temp_visual/impact_effect/shrink
icon_state = "m_shield"
duration = 10
/obj/effect/temp_visual/impact_effect/ion
icon_state = "shieldsparkles"
duration = 6
@@ -437,3 +446,10 @@
animate(src, alpha = 0, transform = skew, time = duration)
else
return INITIALIZE_HINT_QDEL
/obj/effect/temp_visual/slugboom
icon = 'icons/effects/96x96.dmi'
icon_state = "slugboom"
randomdir = FALSE
duration = 30
pixel_x = -24
@@ -36,3 +36,7 @@
/obj/effect/projectile/impact/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/impact/laser/wavemotion
name = "particle impact"
icon_state = "impact_wavemotion"
@@ -28,3 +28,7 @@
/obj/effect/projectile/muzzle/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/muzzle/laser/wavemotion
name = "particle backblast"
icon_state = "muzzle_wavemotion"
@@ -66,3 +66,7 @@
/obj/effect/projectile/tracer/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/tracer/laser/wavemotion
name = "particle trail"
icon_state = "tracer_wavemotion"
+32 -15
View File
@@ -81,6 +81,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
var/heat = 0
///All items with sharpness of IS_SHARP or higher will automatically get the butchering component.
var/sharpness = IS_BLUNT
var/tool_behaviour = NONE
@@ -139,6 +140,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else if (!istype(embedding, /datum/embedding_behavior))
stack_trace("Invalid type [embedding.type] found in .embedding during /obj/item Initialize()")
if(sharpness) //give sharp objects butchering functionality, for consistency
AddComponent(/datum/component/butchering, 80 * toolspeed)
/obj/item/Destroy()
item_flags &= ~DROPDEL //prevent reqdels
if(ismob(loc))
@@ -183,14 +187,24 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
src.loc = T
/obj/item/examine(mob/user) //This might be spammy. Remove?
..()
var/pronoun
if(src.gender == PLURAL)
pronoun = "They are"
. = ..()
. += "[gender == PLURAL ? "They are" : "It is"] a [weightclass2text(w_class)] item."
if(resistance_flags & INDESTRUCTIBLE)
. += "[src] seems extremely robust! It'll probably withstand anything that could happen to it!"
else
pronoun = "It is"
var/size = weightclass2text(src.w_class)
to_chat(user, "[pronoun] a [size] item." )
if(resistance_flags & LAVA_PROOF)
. += "[src] is made of an extremely heat-resistant material, it'd probably be able to withstand lava!"
if(resistance_flags & (ACID_PROOF | UNACIDABLE))
. += "[src] looks pretty robust! It'd probably be able to withstand acid!"
if(resistance_flags & FREEZE_PROOF)
. += "[src] is made of cold-resistant materials."
if(resistance_flags & FIRE_PROOF)
. += "[src] is made of fire-retardant materials."
if(!user.research_scanner)
return
@@ -202,7 +216,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/boostable_nodes = techweb_item_boost_check(src)
if (boostable_nodes)
for(var/id in boostable_nodes)
var/datum/techweb_node/node = SSresearch.techweb_nodes[id]
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(id)
if(!node)
continue
research_msg += sep
research_msg += node.display_name
sep = ", "
@@ -225,7 +241,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
research_msg += "None"
research_msg += "."
to_chat(user, research_msg.Join())
. += research_msg.Join()
/obj/item/interact(mob/user)
add_fingerprint(user)
@@ -381,13 +397,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return
if(over == src)
return usr.client.Click(src, src_location, src_control, params)
var/list/directaccess = usr.DirectAccess()
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
if(!usr.get_active_held_item())
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
return
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
@@ -553,7 +570,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/throw_impact(atom/A, datum/thrownthing/throwingdatum)
if(A && !QDELETED(A))
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A, throwingdatum)
if(is_hot() && isliving(A))
if(get_temperature() && isliving(A))
var/mob/living/L = A
L.IgniteMob()
var/itempush = 1
@@ -620,10 +637,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(flags & ITEM_SLOT_NECK)
owner.update_inv_neck()
/obj/item/proc/is_hot()
/obj/item/proc/get_temperature()
return heat
/obj/item/proc/is_sharp()
/obj/item/proc/get_sharpness()
return sharpness
/obj/item/proc/get_dismemberment_chance(obj/item/bodypart/affecting)
@@ -650,7 +667,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
location.hotspot_expose(flame_heat, 1)
/obj/item/proc/ignition_effect(atom/A, mob/user)
if(is_hot())
if(get_temperature())
. = "<span class='notice'>[user] lights [A] with [src].</span>"
else
. = ""
+1 -1
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@@ -25,7 +25,7 @@ AI MODULES
materials = list(MAT_GOLD=50)
/obj/item/aiModule/examine(var/mob/user as mob)
..()
. = ..()
if(Adjacent(user))
show_laws(user)
+27 -27
View File
@@ -46,8 +46,8 @@ RLD
spark_system.attach(src)
/obj/item/construction/examine(mob/user)
..()
to_chat(user, "\A [src]. It currently holds [matter]/[max_matter] matter-units." )
. = ..()
. += "\A [src]. It currently holds [matter]/[max_matter] matter-units."
/obj/item/construction/Destroy()
QDEL_NULL(spark_system)
@@ -133,15 +133,14 @@ RLD
if(!(A in range(custom_range, get_turf(user))))
to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
return FALSE
else
return TRUE
/obj/item/construction/proc/prox_check(proximity)
if(proximity)
return TRUE
else
var/view_range = user.client ? user.client.view : world.view
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
//jarring, but it should stop people from targetting atoms they can't see...
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
return FALSE
return TRUE
/obj/item/construction/rcd
name = "rapid-construction-device (RCD)"
@@ -225,11 +224,10 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500, src)
popup.set_content(t1)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
@@ -439,11 +437,11 @@ RLD
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
var/list/rcd_results = A.rcd_vals(user, src)
if(!rcd_results)
return FALSE
var/turf/the_turf = get_turf(A)
var/turf_coords = "[COORD(the_turf)]"
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
if(!rcd_results)
return FALSE
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
if(checkResource(rcd_results["cost"], user))
var/atom/cached = A
@@ -524,7 +522,12 @@ RLD
/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!prox_check(proximity))
if(!proximity)
if(!ranged || !range_check(A,user)) //early return not-in-range sanity.
return
if(target_check(A,user))
user.Beam(A,icon_state="rped_upgrade",time=30)
rcd_create(A,user)
return
rcd_create(A, user)
@@ -555,6 +558,7 @@ RLD
desc = "A device used to rapidly build walls and floors."
canRturf = TRUE
upgrade = TRUE
var/energyfactor = 72
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
@@ -565,7 +569,7 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.use(amount * 72) //borgs get 1.3x the use of their RCDs
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
if(!. && user)
to_chat(user, no_ammo_message)
return .
@@ -578,11 +582,16 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.charge >= (amount * 72)
. = borgy.cell.charge >= (amount * energyfactor)
if(!. && user)
to_chat(user, no_ammo_message)
return .
/obj/item/construction/rcd/borg/syndicate
icon_state = "ircd"
item_state = "ircd"
energyfactor = 66
/obj/item/construction/rcd/loaded
matter = 160
@@ -630,6 +639,7 @@ RLD
max_matter = INFINITY
matter = INFINITY
upgrade = TRUE
ranged = TRUE
// Ranged RCD
@@ -645,20 +655,10 @@ RLD
item_state = "oldrcd"
has_ammobar = FALSE
/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
. = ..()
if(!range_check(A,user))
return
if(target_check(A,user))
user.Beam(A,icon_state="rped_upgrade",time=30)
rcd_create(A,user)
// RAPID LIGHTING DEVICE
/obj/item/construction/rld
name = "rapid-light-device (RLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
+2 -2
View File
@@ -79,9 +79,9 @@
..()
/obj/item/twohanded/rcl/examine(mob/user)
..()
. = ..()
if(loaded)
to_chat(user, "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>")
. += "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>"
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
+4 -4
View File
@@ -20,8 +20,8 @@ RSF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/rsf/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>")
. = ..()
. += "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>"
/obj/item/rsf/cyborg
matter = 30
@@ -127,8 +127,8 @@ RSF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/cookiesynth/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
. = ..()
. += "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>"
/obj/item/cookiesynth/attackby()
return
+3 -3
View File
@@ -91,9 +91,9 @@
/obj/item/airlock_painter/examine(mob/user)
..()
. = ..()
if(!ink)
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
return
var/ink_level = "high"
if(ink.charges < 1)
@@ -102,7 +102,7 @@
ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high"
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
+1 -1
View File
@@ -14,7 +14,7 @@
src.Insert(loc)
return ..()
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
+2 -2
View File
@@ -46,10 +46,10 @@
/obj/item/bodybag/bluespace/examine(mob/user)
..()
. = ..()
if(contents.len)
var/s = contents.len == 1 ? "" : "s"
to_chat(user, "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>")
. += "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>"
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
+1 -1
View File
@@ -34,7 +34,7 @@
light() //honk
return ..()
/obj/item/candle/is_hot()
/obj/item/candle/get_temperature()
return lit * heat
/obj/item/candle/proc/light(show_message)
+19 -3
View File
@@ -9,10 +9,10 @@
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer")
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
@@ -123,10 +123,14 @@
name = "Unknown"
desc = "A cardboard cutout of a cultist."
icon_state = "cutout_cultist"
if("Brass Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a \"servant\" of Ratvar."
icon_state = "cutout_servant"
if("Clockwork Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a servant of Ratvar."
icon_state = "cutout_servant"
icon_state = "cutout_new_servant"
if("Revolutionary")
name = "Unknown"
desc = "A cardboard cutout of a revolutionary."
@@ -179,6 +183,18 @@
name = "Private Security Officer"
desc = "A cardboard cutout of a private security officer."
icon_state = "cutout_ntsec"
if("Securitron")
name = "[pick("Officer", "Oftiser", "Sergeant", "General")][pick(" Genesky", " Pingsky", " Beepsky", " Pipsqueak", "-at-Armsky")]"
desc = "A cardboard cutout of a securitron."
icon_state = "cutout_law"
if("Gondola")
name = "gondola"
desc = "A cardboard cutout of a gondola."
icon_state = "cutout_gondola"
if("Monkey")
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
/obj/item/cardboard_cutout/setDir(newdir)
+18 -14
View File
@@ -113,7 +113,7 @@
/obj/item/card/emag/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
. += "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>"
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/emagrecharge))
@@ -139,9 +139,9 @@
/obj/item/emagrecharge/examine(mob/user)
. = ..()
if(uses)
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
. += "<span class='notice'>It can add up to [uses] charges to compatible devices</span>"
else
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
. += "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>"
/obj/item/card/emagfake
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
@@ -193,9 +193,9 @@
return
/obj/item/card/id/examine(mob/user)
..()
. = ..()
if(mining_points)
to_chat(user, "There's [mining_points] mining equipment redemption point\s loaded onto this card.")
. += "There's [mining_points] mining equipment redemption point\s loaded onto this card."
/obj/item/card/id/GetAccess()
return access
@@ -203,6 +203,9 @@
/obj/item/card/id/GetID()
return src
/obj/item/card/id/RemoveID()
return src
/*
Usage:
update_label()
@@ -402,13 +405,13 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/prisoner/examine(mob/user)
. = ..()
if(sentence && world.time < sentence)
to_chat(user, "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>")
. += "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>"
else if(goal)
to_chat(user, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
. += "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>"
else if(!sentence)
to_chat(user, "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>")
. += "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>"
else
to_chat(user, "<span class='notice'>Your sentence is up! You're free!</span>")
. += "<span class='notice'>Your sentence is up! You're free!</span>"
/obj/item/card/id/prisoner/one
name = "Prisoner #13-001"
@@ -514,24 +517,25 @@ update_label("John Doe", "Clowny")
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
if(!in_range(src, user) || !energy_color_input)
return
return TRUE
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
return TRUE
/obj/item/card/id/knight/Initialize()
. = ..()
update_icon()
/obj/item/card/id/knight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/card/id/knight/blue
id_color = "#0000FF"
+5 -5
View File
@@ -90,7 +90,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/is_hot()
/obj/item/match/get_temperature()
return lit * heat
//////////////////
@@ -255,7 +255,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume)
light()
/obj/item/clothing/mask/cigarette/is_hot()
/obj/item/clothing/mask/cigarette/get_temperature()
return lit * heat
// Cigarette brands.
@@ -530,7 +530,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
add_overlay(lighter_overlay)
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(is_hot())
if(get_temperature())
. = "<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
/obj/item/lighter/proc/set_lit(new_lit)
@@ -605,7 +605,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/lighter/process()
open_flame()
/obj/item/lighter/is_hot()
/obj/item/lighter/get_temperature()
return lit * heat
@@ -654,7 +654,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
add_overlay(lighter_overlay)
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(is_hot())
if(get_temperature())
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
@@ -56,7 +56,7 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
M.RefreshParts()
/obj/item/circuitboard/machine/examine(mob/user)
..()
. = ..()
if(LAZYLEN(req_components))
var/list/nice_list = list()
for(var/B in req_components)
@@ -64,4 +64,4 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
if(!ispath(A))
continue
nice_list += list("[req_components[A]] [initial(A.name)]")
to_chat(user,"<span class='notice'>Required components: [english_list(nice_list)].</span>")
. += "<span class='notice'>Required components: [english_list(nice_list)].</span>"
@@ -69,8 +69,8 @@
return ..()
/obj/item/circuitboard/computer/card/minor/examine(user)
..()
to_chat(user, "Currently set to \"[dept_list[target_dept]]\".")
. = ..()
. += "Currently set to \"[dept_list[target_dept]]\"."
//obj/item/circuitboard/computer/shield
// name = "Shield Control (Computer Board)"
@@ -429,8 +429,8 @@
return ..()
/obj/item/circuitboard/machine/smartfridge/examine(mob/user)
..()
to_chat(user, "<span class='info'>[src] is set to [fridges_name_paths[build_path]]. You can use a screwdriver to reconfigure it.</span>")
. = ..()
. += "<span class='info'>[src] is set to [fridges_name_paths[build_path]]. You can use a screwdriver to reconfigure it.</span>"
/obj/item/circuitboard/machine/biogenerator
name = "Biogenerator (Machine Board)"
@@ -665,6 +665,13 @@
name = "Booze Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/drinks/beer
/obj/item/circuitboard/machine/chem_dispenser/abductor
name = "Reagent Synthetizer (Abductor Machine Board)"
icon_state = "abductor_mod"
build_path = /obj/machinery/chem_dispenser/abductor
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/smoke_machine
name = "Smoke Machine (Machine Board)"
build_path = /obj/machinery/smoke_machine
@@ -775,7 +782,7 @@
/obj/item/circuitboard/machine/public_nanite_chamber/examine(mob/user)
. = ..()
to_chat(user, "Cloud ID is currently set to [cloud_id].")
. += "Cloud ID is currently set to [cloud_id]."
/obj/item/circuitboard/machine/nanite_program_hub
name = "Nanite Program Hub (Machine Board)"
@@ -936,19 +943,21 @@
needs_anchored = FALSE
/obj/item/circuitboard/machine/dish_drive/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its suction function is [suction ? "enabled" : "disabled"]. Use it in-hand to switch.</span>")
to_chat(user, "<span class='notice'>Its disposal auto-transmit function is [transmit ? "enabled" : "disabled"]. Alt-click it to switch.</span>")
. = ..()
. += "<span class='notice'>Its suction function is [suction ? "enabled" : "disabled"]. Use it in-hand to switch.</span>"
. += "<span class='notice'>Its disposal auto-transmit function is [transmit ? "enabled" : "disabled"]. Alt-click it to switch.</span>"
/obj/item/circuitboard/machine/dish_drive/attack_self(mob/living/user)
suction = !suction
to_chat(user, "<span class='notice'>You [suction ? "enable" : "disable"] the board's suction function.</span>")
/obj/item/circuitboard/machine/dish_drive/AltClick(mob/living/user)
. = ..()
if(!user.Adjacent(src))
return
transmit = !transmit
to_chat(user, "<span class='notice'>You [transmit ? "enable" : "disable"] the board's automatic disposal transmission.</span>")
return TRUE
/obj/item/circuitboard/machine/stacking_unit_console
name = "Stacking Machine Console (Machine Board)"
@@ -983,3 +992,12 @@
name = "Ore Silo (Machine Board)"
build_path = /obj/machinery/ore_silo
req_components = list()
/obj/item/circuitboard/machine/autobottler
name = "Auto-Bottler (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
req_components = list(/obj/item/stock_parts/matter_bin = 5,
/obj/item/stack/sheet/glass = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
+20 -8
View File
@@ -111,18 +111,20 @@
throw_speed = 3
throw_range = 7
attack_verb = list("HONKED")
var/moodlet = "honk" //used to define which kind of moodlet is added to the honked target
var/list/honksounds = list('sound/items/bikehorn.ogg' = 1)
/obj/item/bikehorn/Initialize()
/obj/item/bikehorn/ComponentInitialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
AddComponent(/datum/component/squeak, honksounds, 50)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, moodlet, /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src, pickweight(honksounds), 50, 1)
return (BRUTELOSS)
//air horn
@@ -130,10 +132,7 @@
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
/obj/item/bikehorn/airhorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
honksounds = list('sound/items/airhorn2.ogg' = 1)
//golden bikehorn
/obj/item/bikehorn/golden
@@ -163,6 +162,19 @@
M.emote("flip")
flip_cooldown = world.time + 7
/obj/item/bikehorn/silver
name = "silver bike horn"
desc = "A shiny bike horn handcrafted in the artisan workshops of Mars, with superior kevlar-reinforced rubber bulb attached to a polished plasteel reed horn."
attack_verb = list("elegantly HONKED")
icon_state = "silverhorn"
/obj/item/bikehorn/bluespacehonker
name = "bluespace bike horn"
desc = "A normal bike horn colored blue and has bluespace dust held in to reed horn allowing for silly honks through space and time, into your in childhood."
attack_verb = list("HONKED in bluespace", "HONKED", "quantumly HONKED")
icon_state = "bluespacehonker"
moodlet = "bshonk"
//canned laughter
/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
name = "Canned Laughter"
+6 -4
View File
@@ -150,11 +150,13 @@
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(has_cap)
is_capped = !is_capped
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
update_icon()
return TRUE
/obj/item/toy/crayon/proc/staticDrawables()
@@ -665,10 +667,10 @@
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges_left)
to_chat(user, "It has [charges_left] use\s left.")
. += "It has [charges_left] use\s left."
else
to_chat(user, "It is empty.")
to_chat(user, "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>")
. += "It is empty."
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
if(!proximity)
@@ -829,7 +831,7 @@
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
. = ..()
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
. += "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster."
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
+11 -8
View File
@@ -27,6 +27,8 @@
var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
var/primetime = 0 // is the defib faster
var/timedeath = 10
var/disarm_shock_time = 10
var/always_emagged = FALSE
/obj/item/defibrillator/get_cell()
return cell
@@ -104,7 +106,7 @@
/obj/item/defibrillator/MouseDrop(obj/over_object)
. = ..()
if(ismob(loc))
if(!. && ismob(loc) && loc == usr)
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
@@ -140,6 +142,7 @@
/obj/item/defibrillator/emag_act(mob/user)
. = ..()
always_emagged = TRUE
safety = !safety
to_chat(user, "<span class='warning'>You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.</span>")
return TRUE
@@ -154,7 +157,7 @@
safety = FALSE
visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
else
else if(!always_emagged)
safety = TRUE
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
@@ -257,6 +260,8 @@
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
combat = TRUE
safety = FALSE
always_emagged = TRUE
disarm_shock_time = 0
/obj/item/defibrillator/compact/combat/loaded/Initialize()
. = ..()
@@ -293,6 +298,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/disarm_shock_time = 10
var/mob/listeningTo
@@ -467,7 +473,7 @@
M.visible_message("<span class='danger'>[user] hastily places [src] on [M]'s chest!</span>", \
"<span class='userdanger'>[user] hastily places [src] on [M]'s chest!</span>")
busy = TRUE
if(do_after(user, 10, target = M))
if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M))
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
M.adjustStaminaLoss(50)
@@ -734,9 +740,8 @@
/obj/item/disk/medical
name = "Defibrillator Upgrade Disk"
desc = "A blank upgrade disk, made for a defibrillator"
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
icon_state = "upgrade_disk"
item_state = "heal_disk"
icon_state = "heal_disk"
item_state = "defib_disk"
w_class = WEIGHT_CLASS_SMALL
/obj/item/disk/medical/defib_heal
@@ -762,5 +767,3 @@
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
icon_state = "fast_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
#undef HALFWAYCRITDEATH
+78 -43
View File
@@ -103,12 +103,11 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/examine(mob/user)
. = ..()
var/dat = id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
. += id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
if(inserted_item && (!isturf(loc)))
dat += "\n<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
. += "<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
if(LAZYLEN(GLOB.pda_reskins))
dat += "\n<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
to_chat(user, dat)
. += "<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
/obj/item/pda/Initialize()
. = ..()
@@ -140,7 +139,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
var/new_icon = GLOB.pda_reskins[choice]
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
icon = new_icon
update_icon(FALSE, TRUE)
@@ -162,31 +161,33 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/equipped(mob/user, slot)
. = ..()
if(equipped)
if(equipped || !user.client)
return
if(user.client)
background_color = user.client.prefs.pda_color
switch(user.client.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
var/pref_skin = GLOB.pda_reskins[user.client.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
update_icon(FALSE, TRUE)
equipped = TRUE
update_style(user.client)
/obj/item/pda/proc/update_style(client/C)
background_color = C.prefs.pda_color
switch(C.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
var/pref_skin = GLOB.pda_reskins[C.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
update_icon(FALSE, TRUE)
equipped = TRUE
/obj/item/pda/proc/update_label()
name = "PDA-[owner] ([ownjob])" //Name generalisation
@@ -200,6 +201,18 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/GetID()
return id
/obj/item/pda/RemoveID()
return do_remove_id()
/obj/item/pda/InsertID(obj/item/inserting_item)
var/obj/item/card/inserting_id = inserting_item.RemoveID()
if(!inserting_id)
return
insert_id(inserting_id)
if(id == inserting_id)
return TRUE
return FALSE
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
if(new_overlays)
set_new_overlays()
@@ -688,15 +701,27 @@ GLOBAL_LIST_EMPTY(PDAs)
return
/obj/item/pda/proc/remove_id()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(usr)
if (id)
usr.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
id = null
update_icon()
/obj/item/pda/proc/do_remove_id(mob/user)
if(!id)
return
if(user)
user.put_in_hands(id)
to_chat(user, "<span class='notice'>You remove the ID from the [name].</span>")
else
id.forceMove(get_turf(src))
. = id
id = null
update_icon()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.wear_id == src)
H.sec_hud_set_ID()
/obj/item/pda/proc/msg_input(mob/living/U = usr)
var/t = stripped_input(U, "Please enter message", name)
@@ -803,14 +828,14 @@ GLOBAL_LIST_EMPTY(PDAs)
send_message(U,list(P))
/obj/item/pda/AltClick()
..()
. = ..()
if(id)
remove_id()
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
else
remove_pen()
playsound(src, 'sound/machines/button4.ogg', 50, 1)
return TRUE
/obj/item/pda/CtrlClick()
..()
@@ -878,17 +903,27 @@ GLOBAL_LIST_EMPTY(PDAs)
if(istype(C))
I = C
if(I && I.registered_name)
if(I?.registered_name)
if(!user.transferItemToLoc(I, src))
return FALSE
var/obj/old_id = id
id = I
if(old_id)
user.put_in_hands(old_id)
insert_id(I, user)
update_icon()
playsound(src, 'sound/machines/button.ogg', 50, 1)
return TRUE
/obj/item/pda/proc/insert_id(obj/item/card/id/inserting_id, mob/user)
var/obj/old_id = id
id = inserting_id
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
if(old_id)
if(user)
user.put_in_hands(old_id)
else
old_id.forceMove(get_turf(src))
// access to status display signals
/obj/item/pda/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/cartridge) && !cartridge)
@@ -1009,7 +1044,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if (ismob(loc))
var/mob/M = loc
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", 1)
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", MSG_VISUAL, "<span class='warning'>You hear a loud *pop*!</span>", MSG_AUDIBLE)
else
visible_message("<span class='danger'>[src] explodes!</span>", "<span class='warning'>You hear a loud *pop*!</span>")
@@ -10,7 +10,7 @@
/obj/item/pda/clown/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING, CALLBACK(src, .proc/AfterSlip))
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, .proc/AfterSlip))
/obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M)
if (istype(M) && (M.real_name != owner))
+7 -5
View File
@@ -24,6 +24,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
rad_flags = RAD_PROTECT_CONTENTS //So the cartridges dont annoyingly get irradiated, and the signallers inside being radded as well
var/obj/item/integrated_signaler/radio = null
@@ -689,15 +690,16 @@ Code:
active_bot = null
if("summon") //Args are in the correct order, they are stated here just as an easy reminder.
active_bot.bot_control(command= "summon", user_turf= get_turf(usr), user_access= host_pda.GetAccess())
active_bot.bot_control("summon", usr, host_pda.GetAccess())
else //Forward all other bot commands to the bot itself!
active_bot.bot_control(command= href_list["op"], user= usr)
active_bot.bot_control(href_list["op"], usr)
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
if(href_list["mule"]) //MULEbots are special snowflakes, and need different args due to how they work.
active_bot.bot_control(command= href_list["mule"], user= usr, pda= 1)
var/mob/living/simple_animal/bot/mulebot/mule = active_bot
if (istype(mule))
active_bot.bot_control(href_list["mule"], usr, TRUE)
if(!host_pda)
return
@@ -772,4 +774,4 @@ Code:
return ""
//This is called for special abilities of cartridges
/obj/item/cartridge/proc/special(mov/living/user, list/params)
/obj/item/cartridge/proc/special(mob/living/user, list/params)
@@ -72,12 +72,12 @@
difficulty += 2
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
U.show_message("<span class='danger'>An error flashes on your [src].</span>", MSG_VISUAL)
else
message_admins("[!is_special_character(U) ? "Non-antag " : ""][ADMIN_LOOKUPFLW(U)] triggered a PDA explosion on [target.name] at [ADMIN_VERBOSEJMP(target)].")
var/message_log = "triggered a PDA explosion on [target.name] at [AREACOORD(target)]."
U.log_message(message_log, LOG_ATTACK)
U.show_message("<span class='notice'>Success!</span>", 1)
U.show_message("<span class='notice'>Success!</span>", MSG_VISUAL)
target.explode()
else
to_chat(U, "PDA not found.")
+9 -2
View File
@@ -17,6 +17,11 @@
desc = "A stylish upgrade (?) to the intelliCard."
icon_state = "aitater"
/obj/item/aicard/aispook
name = "intelliLantern"
desc = "A spoOoOoky upgrade to the intelliCard."
icon_state = "aispook"
/obj/item/aicard/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!</span>")
return BRUTELOSS
@@ -26,16 +31,18 @@
if(!proximity || !target)
return
if(AI) //AI is on the card, implies user wants to upload it.
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
log_combat(user, AI, "carded", src)
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
else //No AI on the card, therefore the user wants to download one.
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
if(AI)
log_combat(user, AI, "carded", src)
update_icon() //Whatever happened, update the card's state (icon, name) to match.
/obj/item/aicard/update_icon()
cut_overlays()
if(AI)
name = "[initial(name)]- [AI.name]"
name = "[initial(name)] - [AI.name]"
if(AI.stat == DEAD)
icon_state = "[initial(icon_state)]-404"
else
@@ -12,9 +12,9 @@
var/mode = 0
/obj/item/compressionkit/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>")
to_chat(user, "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>")
. = ..()
. += "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>"
. += "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>"
/obj/item/compressionkit/attack_self(mob/user)
if(mode == 0)
@@ -0,0 +1,89 @@
/obj/item/desynchronizer
name = "desynchronizer"
desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
icon = 'icons/obj/device.dmi'
icon_state = "desynchronizer"
item_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL = 250, MAT_GLASS = 500)
var/max_duration = 3000
var/duration = 300
var/last_use = 0
var/next_use = 0
var/obj/effect/abstract/sync_holder/sync_holder
/obj/item/desynchronizer/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
return
if(!sync_holder)
desync(user)
else
resync()
/obj/item/desynchronizer/examine(mob/user)
. = ..()
if(world.time < next_use)
. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)]</span>"
. += "<span class='notice'>Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].</span>"
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
/obj/item/desynchronizer/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
if(new_duration)
new_duration = new_duration SECONDS
new_duration = CLAMP(new_duration, 50, max_duration)
duration = new_duration
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
return TRUE
/obj/item/desynchronizer/proc/desync(mob/living/user)
if(sync_holder)
return
sync_holder = new(drop_location())
new /obj/effect/temp_visual/desynchronizer(drop_location())
to_chat(user, "<span class='notice'>You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality.</span>")
user.forceMove(sync_holder)
SEND_SIGNAL(user, COMSIG_MOVABLE_SECLUDED_LOCATION)
for(var/thing in user)
var/atom/movable/AM = thing
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
last_use = world.time
icon_state = "desynchronizer-on"
addtimer(CALLBACK(src, .proc/resync), duration)
/obj/item/desynchronizer/proc/resync()
new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
QDEL_NULL(sync_holder)
icon_state = initial(icon_state)
next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
/obj/item/desynchronizer/Destroy()
resync()
return ..()
/obj/effect/abstract/sync_holder
name = "desyncronized pocket"
desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
icon = null
icon_state = null
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
/obj/effect/abstract/sync_holder/Destroy()
for(var/I in contents)
var/atom/movable/AM = I
AM.forceMove(drop_location())
return ..()
/obj/effect/abstract/sync_holder/AllowDrop()
return TRUE //no dropping spaghetti out of your spacetime pocket
@@ -134,7 +134,6 @@
var/voracious = hound ? TRUE : FALSE
var/list/targets = target && hound ? list(target) : contents
if(hound)
hound.setClickCooldown(50)
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
else
@@ -154,6 +153,7 @@
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
items_preserved.Cut()
cleaning = FALSE
patient = null
if(hound)
update_gut(hound)
@@ -447,7 +447,7 @@
if (!target.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(target)
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(target.buckled)
@@ -524,3 +524,7 @@
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
/obj/item/dogborg/sleeper/K9/flavour
name = "Recreational Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
@@ -35,8 +35,8 @@
return ..()
/obj/item/doorCharge/examine(mob/user)
..()
. = ..()
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/traitor)) //No nuke ops because the device is excluded from nuclear
to_chat(user, "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.")
. += "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within."
else
to_chat(user, "A small, suspicious object that feels lukewarm when held.")
. += "A small, suspicious object that feels lukewarm when held."
@@ -16,11 +16,11 @@
maptext = "[circuits]"
/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
..()
. = ..()
if(iscyborg(user))
to_chat(user, "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>")
to_chat(user, "<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>")
to_chat(user, "<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>")
. += "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>"
. += "<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>"
. += "<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>"
/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
@@ -324,7 +324,7 @@
damtype = "fire"
START_PROCESSING(SSobj, src)
/obj/item/flashlight/flare/is_hot()
/obj/item/flashlight/flare/get_temperature()
return on * heat
/obj/item/flashlight/flare/torch
@@ -431,6 +431,7 @@
icon_state = "glowstick"
item_state = "glowstick"
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
rad_flags = RAD_NO_CONTAMINATE
var/fuel = 0
/obj/item/flashlight/glowstick/Initialize()
@@ -52,9 +52,9 @@
qdel(F)
/obj/item/forcefield_projector/examine(mob/user)
..()
. = ..()
var/percent_charge = round((shield_integrity/max_shield_integrity)*100)
to_chat(user, "<span class='notice'>It is currently sustaining [LAZYLEN(current_fields)]/[max_fields] fields, and it's [percent_charge]% charged.</span>")
. += "<span class='notice'>It is currently sustaining [LAZYLEN(current_fields)]/[max_fields] fields, and it's [percent_charge]% charged.</span>"
/obj/item/forcefield_projector/Initialize(mapload)
. = ..()
@@ -63,28 +63,28 @@
current_tick_amount = 0
/obj/item/geiger_counter/examine(mob/user)
..()
. = ..()
if(!scanning)
return 1
to_chat(user, "<span class='info'>Alt-click it to clear stored radiation levels.</span>")
return
. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The display seems to be incomprehensible.</span>")
return 1
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
return
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
to_chat(user, "<span class='notice'>Ambient radiation level count reports that all is well.</span>")
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
to_chat(user, "<span class='disarm'>Ambient radiation levels slightly above average.</span>")
. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
to_chat(user, "<span class='warning'>Ambient radiation levels above average.</span>")
. += "<span class='warning'>Ambient radiation levels above average.</span>"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
to_chat(user, "<span class='danger'>Ambient radiation levels highly above average.</span>")
. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
to_chat(user, "<span class='suicide'>Ambient radiation levels nearing critical level.</span>")
. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
to_chat(user, "<span class='boldannounce'>Ambient radiation levels above critical level!</span>")
. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
to_chat(user, "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>")
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
/obj/item/geiger_counter/update_icon()
if(!scanning)
@@ -182,14 +182,16 @@
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return ..()
return
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return 0
return TRUE
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
return TRUE
/obj/item/geiger_counter/emag_act(mob/user)
. = ..()
+6 -2
View File
@@ -14,8 +14,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
/obj/item/gps/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
. = ..()
var/turf/curr = get_turf(src)
. += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
/obj/item/gps/Initialize()
. = ..()
@@ -43,9 +45,11 @@ GLOBAL_LIST_EMPTY(GPS_list)
add_overlay("working")
/obj/item/gps/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE))
return
toggletracking(user)
return TRUE
/obj/item/gps/proc/toggletracking(mob/user)
if(!user.canUseTopic(src, BE_CLOSE))
@@ -69,14 +69,9 @@
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(HAS_TRAIT(user, TRAIT_NOGUNS))
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna.check_mutation(HULK))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
add_fingerprint(user)
@@ -73,8 +73,8 @@
..()
/obj/item/lightreplacer/examine(mob/user)
..()
to_chat(user, status_string())
. = ..()
. += status_string()
/obj/item/lightreplacer/attackby(obj/item/W, mob/user, params)
+5 -3
View File
@@ -51,11 +51,11 @@
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/multitool/examine(mob/user)
..()
. = ..()
if(selected_io)
to_chat(user, "<span class='notice'>Activate [src] to detach the data wire.</span>")
. += "<span class='notice'>Activate [src] to detach the data wire.</span>"
if(buffer)
to_chat(user, "<span class='notice'>Its buffer contains [buffer].</span>")
. += "<span class='notice'>Its buffer contains [buffer].</span>"
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
@@ -247,6 +247,8 @@
/obj/item/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5
/obj/item/multitool/abductor
+4 -2
View File
@@ -148,9 +148,11 @@
if(10)
src.add_overlay("pai-null")
if(11)
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-exclamation")) // CITADEL EDIT
src.add_overlay("pai-exclamation")
if(12)
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-question")) // CITADEL EDIT
src.add_overlay("pai-question")
if(13)
src.add_overlay("pai-sunglasses")
/obj/item/paicard/proc/alertUpdate()
visible_message("<span class ='info'>[src] flashes a message across its screen, \"Additional personalities available for download.\"", "<span class='notice'>[src] bleeps electronically.</span>")
@@ -26,5 +26,5 @@
paint_color = input("Which colour do you want to use?","Pipe painter") in GLOB.pipe_paint_colors
/obj/item/pipe_painter/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It is set to [paint_color].</span>")
. = ..()
. += "<span class='notice'>It is set to [paint_color].</span>"
@@ -10,20 +10,22 @@
var/obj/machinery/quantumpad/qpad
/obj/item/quantum_keycard/examine(mob/user)
..()
. = ..()
if(qpad)
to_chat(user, "It's currently linked to a quantum pad.")
to_chat(user, "<span class='notice'>Alt-click to unlink the keycard.</span>")
. += "It's currently linked to a quantum pad."
. += "<span class='notice'>Alt-click to unlink the keycard.</span>"
else
to_chat(user, "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>")
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
/obj/item/quantum_keycard/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
qpad = null
return TRUE
/obj/item/quantum_keycard/update_icon()
if(qpad)
@@ -21,7 +21,7 @@
for(var/i in channels)
examine_text_list += "[GLOB.channel_tokens[i]] - [lowertext(i)]"
to_chat(user, "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>")
. += "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>"
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
@@ -32,7 +32,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
return TOXLOSS
/obj/item/radio/headset/examine(mob/user)
..()
. = ..()
if(item_flags & IN_INVENTORY && loc == user)
// construction of frequency description
@@ -45,12 +45,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
else
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
to_chat(user, "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
if(command)
to_chat(user, "<span class='info'>Alt-click to toggle the high-volume mode.</span>")
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
else
to_chat(user, "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>")
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/Initialize()
. = ..()
@@ -326,8 +326,10 @@ GLOBAL_LIST_INIT(channel_tokens, list(
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/headset/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !Adjacent(user) || user.incapacitated())
return
if (command)
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
@@ -49,11 +49,11 @@
return ..()
/obj/item/radio/intercom/examine(mob/user)
..()
. = ..()
if(!unfastened)
to_chat(user, "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>")
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
else
to_chat(user, "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>")
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -113,7 +113,7 @@
return TRUE
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if (message_mode == MODE_INTERCOM)
return // Avoid hearing the same thing twice
@@ -274,7 +274,7 @@
signal.levels = list(T.z)
signal.broadcast()
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
return
@@ -319,11 +319,11 @@
/obj/item/radio/examine(mob/user)
..()
. = ..()
if (unscrewed)
to_chat(user, "<span class='notice'>It can be attached and modified.</span>")
. += "<span class='notice'>It can be attached and modified.</span>"
else
to_chat(user, "<span class='notice'>It cannot be modified or attached.</span>")
. += "<span class='notice'>It cannot be modified or attached.</span>"
/obj/item/radio/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
+219 -215
View File
@@ -131,232 +131,228 @@ SLIME SCANNER
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]"
// Damage descriptions
if(brute_loss > 10)
msg += "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
msg += "\n\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
if(fire_loss > 10)
msg += "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
msg += "\n\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
if(oxy_loss > 10)
msg += "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>\n"
msg += "\n\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
if(tox_loss > 10)
msg += "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
msg += "\n\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>"
if(M.getStaminaLoss())
msg += "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>\n"
msg += "\n\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
if(advanced)
msg += "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
msg += "\n\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>"
if (M.getCloneLoss())
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
if(L)
if(L.swelling > 20)
msg += "\t<span class='danger'>Subject is suffering from an enlarged liver.</span>\n" //i.e. shrink their liver or give them a transplant.
else
msg += "\t<span class='danger'>Subject's liver is missing.</span>\n"
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
if(T)
if(T.damage > 40)
msg += "\t<span class='danger'>Subject is suffering from severe burn tissue on their tongue.</span>\n" //i.e. their tongue is shot
if(T.name == "fluffy tongue")
msg += "\t<span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>\n"
else
msg += "\t<span class='danger'>Subject's tongue is missing.</span>\n"
var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
if(Lung)
if(Lung.damage > 150)
msg += "\t<span class='danger'>Subject is suffering from acute emphysema leading to trouble breathing.</span>\n" //i.e. Their lungs are shot
else
msg += "\t<span class='danger'>Subject's lungs have collapsed from trauma!</span>\n"
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
if(P)
if(P.length>20)
msg += "\t<span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>\n"
var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
if(Br)
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
msg += "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
if(advanced && M.hallucinating())
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
//MKUltra
if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
//Astrogen shenanigans
if(advanced && M.reagents.has_reagent("astral"))
if(M.mind)
msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
else
msg += "\t<span class='notice'>Subject appears to be astrally projecting.</span>\n"
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
if(istype(ears))
var/healthy = TRUE
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
else if(HAS_TRAIT(C, TRAIT_DEAF))
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
else
msg += "\t<span class='alert'>Subject does not have ears.</span>\n"
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
if(istype(eyes))
var/healthy = TRUE
if(HAS_TRAIT(C, TRAIT_BLIND))
msg += "\t<span class='alert'>Subject is blind.</span>\n"
healthy = FALSE
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
else
msg += "\t<span class='alert'>Subject does not have eyes.</span>\n"
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/ldamage = H.return_liver_damage()
if(ldamage > 10)
msg += "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>\n"
to_chat(user, msg)
msg = ""
// Body part damage report
var/list/dmgreport = list()
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
msg += "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>\n"
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
dmgreport += "<table style='margin-left:33px'><tr><font face='Verdana'>\
<td style='width: 90px;'><font color='#0000CC'>Damage:</font></td>\
<td style='width: 55px;'><font color='red'><b>Brute</b></font></td>\
<td style='width: 45px;'><font color='orange'><b>Burn</b></font></td>\
<td style='width: 45px;'><font color='green'><b>Toxin</b></font></td>\
<td style='width: 90px;'><font color='purple'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#0000CC'>Overall:</font></td>\
<td><font color='red'>[brute_loss]</font></td>\
<td><font color='orange'>[fire_loss]</font></td>\
<td><font color='green'>[tox_loss]</font></td>\
<td><font color='purple'>[oxy_loss]</font></td></tr>"
for(var/o in damaged)
var/obj/item/bodypart/org = o //head, left arm, right arm, etc.
dmgreport += "<tr><td><font color='#0000CC'>[capitalize(org.name)]:</font></td>\
<td><font color='red'>[(org.brute_dam > 0) ? "[org.brute_dam]" : "0"]</font></td>\
<td><font color='orange'>[(org.burn_dam > 0) ? "[org.burn_dam]" : "0"]</font></td></tr>"
dmgreport += "</table>"
to_chat(user, dmgreport.Join())
//Organ damages report
if(ishuman(M))
var/heart_ded = FALSE
if(iscarbon(M))
var/mob/living/carbon/C = M
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
for(var/organ in C.internal_organs)
var/temp_message
var/damage_message
var/obj/item/organ/O = organ
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
//EYES
if(istype(O, /obj/item/organ/eyes))
var/obj/item/organ/eyes/eyes = O
if(advanced)
if(HAS_TRAIT(C, TRAIT_BLIND))
temp_message += " <span class='alert'>Subject is blind.</span>"
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
temp_message += " <span class='alert'>Subject is nearsighted.</span>"
if(eyes.damage > 30)
damage_message += " <span class='alert'>Subject has severe eye damage.</span>"
else if(eyes.damage > 20)
damage_message += " <span class='alert'>Subject has significant eye damage.</span>"
else if(eyes.damage)
damage_message += " <span class='alert'>Subject has minor eye damage.</span>"
//EARS
else if(istype(O, /obj/item/organ/ears))
var/obj/item/organ/ears/ears = O
if(advanced)
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
temp_message += " <span class='alert'>Subject is genetically deaf.</span>"
else if(HAS_TRAIT(C, TRAIT_DEAF))
temp_message += " <span class='alert'>Subject is deaf.</span>"
else
if(ears.damage)
damage_message += " <span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>"
if(ears.deaf)
damage_message += " <span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>"
//BRAIN
else if(istype(O, /obj/item/organ/brain))
if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200)
damage_message += " <span class='alert'>Subject's brain non-functional. Neurine injection recomended.</span>"
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
damage_message += " <span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>"
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
damage_message += " <span class='alert'>Brain damage detected.</span>"
if(advanced)
temp_message += " <span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>"
//TRAUMAS
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
temp_message += " <span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>"
if(C.roundstart_quirks.len)
temp_message += " <span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>"
if(ishuman(C) && advanced)
//MON PETIT CHAUFFEUR
if(H.hallucinating())
temp_message += " <span class='info'>Subject is hallucinating.</span>"
//MKUltra
if(H.has_status_effect(/datum/status_effect/chem/enthrall))
temp_message += " <span class='info'>Subject has abnormal brain fuctions.</span>"
//Astrogen shenanigans
if(H.reagents.has_reagent("astral"))
if(H.mind)
temp_message += " <span class='danger'>Warning: subject may be possesed.</span>"
else
temp_message += " <span class='notice'>Subject appears to be astrally projecting.</span>"
//LIVER
else if(istype(O, /obj/item/organ/liver))
var/obj/item/organ/liver/L = O
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
if(L.swelling > 20)
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
//HEART
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
var/obj/item/organ/heart/He = O
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
temp_message += " <span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock <b>immediately!</b></span>"
if(He.organ_flags & ORGAN_FAILING)
heart_ded = TRUE
//TONGUE
else if(istype(O, /obj/item/organ/tongue))
var/obj/item/organ/tongue/T = O
if(T.name == "fluffy tongue")
temp_message += " <span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>"
//HECK
else if(istype(O, /obj/item/organ/genital/penis))
var/obj/item/organ/genital/penis/P = O
if(P.length>20)
temp_message += " <span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>"
else if(istype(O, /obj/item/organ/genital/breasts))
var/obj/item/organ/genital/breasts/Br = O
if(Br.cached_size>5)
temp_message += " <span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>"
//GENERAL HANDLER
if(!damage_message)
if(O.organ_flags & ORGAN_FAILING)
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
else if(O.damage > O.high_threshold)
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
else if(O.damage > O.low_threshold && advanced)
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
if(temp_message || damage_message)
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
//END; LOOK FOR MISSING ORGANS?
var/breathes = TRUE
var/blooded = TRUE
if(C.dna && C.dna.species)
if(HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
if(!M.getorganslot(ORGAN_SLOT_EYES))
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_EARS))
msg += "\t<span class='alert'><b>Subject does not have ears.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_BRAIN))
msg += "\t<span class='alert'><b>Subject's brain function is non-existent!</b></span>\n"
if(has_liver && !M.getorganslot(ORGAN_SLOT_LIVER))
msg += "\t<span class='alert'><b>Subject's liver is missing!</b></span>\n"
if(blooded && !M.getorganslot(ORGAN_SLOT_HEART))
msg += "\t<span class='alert'><b>Subject's heart is missing!</b></span>\n"
if(breathes && !M.getorganslot(ORGAN_SLOT_LUNGS))
msg += "\t<span class='alert'><b>Subject's lungs have collapsed from trauma!</b></span>\n"
if(has_stomach && !M.getorganslot(ORGAN_SLOT_STOMACH))
msg += "\t<span class='alert'><b>Subject's stomach is missing!</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
else
max_damage += "</span>"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
else
major_damage += "</span>"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
else
minor_damage += "</span>"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
var/mob/living/carbon/human/H = M //Start to use human only stuff here
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/species/S = H.dna.species
var/mutant = FALSE
if (H.dna.check_mutation(HULK))
@@ -382,17 +378,26 @@ SLIME SCANNER
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
msg += "<span class='info'>Species: [H.dna.custom_species ? H.dna.custom_species : S.name] Base: [S.name]</span>\n"
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
if(mutant)
msg += "<span class='info'>Subject has mutations present.</span>"
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
msg += "\t<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>\n"
if(heart_ded)
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, heart requires surgical intervention for defibrillation.</span>"
else
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>"
if(advanced)
if(H.get_ghost() || H.key || H.client)//Since it can last a while.
msg += "<span class='danger'> Intervention recommended.</span>\n"
else
msg += "\n"
for(var/thing in M.diseases)
var/datum/disease/D = thing
@@ -405,10 +410,9 @@ SLIME SCANNER
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != ("blood" || "jellyblood"))//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
@@ -416,12 +420,12 @@ SLIME SCANNER
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
@@ -430,7 +434,7 @@ SLIME SCANNER
if(cyberimp_detect)
msg += "<span class='notice'>Detected cybernetic modifications:</span>\n"
msg += "<span class='notice'>[cyberimp_detect]</span>\n"
msg += "*---------*</span>"
msg += "<span class='notice'>*---------*</span>"
to_chat(user, msg)
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
@@ -522,7 +526,7 @@ SLIME SCANNER
/obj/item/analyzer/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Alt-click [src] to activate the barometer function.</span>")
. += "<span class='notice'>Alt-click [src] to activate the barometer function.</span>"
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
@@ -586,10 +590,10 @@ SLIME SCANNER
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
. = ..()
if(user.canUseTopic(src))
. = TRUE
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
@@ -650,7 +654,7 @@ SLIME SCANNER
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
var/icon = target
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
var/list/airs = islist(mixture) ? mixture : list(mixture)
@@ -29,8 +29,8 @@
/obj/item/taperecorder/examine(mob/user)
..()
to_chat(user, "The wire panel is [open_panel ? "opened" : "closed"].")
. = ..()
. += "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
@@ -94,7 +94,7 @@
icon_state = "taperecorder_idle"
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
+1 -1
View File
@@ -122,7 +122,7 @@
interact(user)
return ..()
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
last_message = raw_message
+3 -3
View File
@@ -106,11 +106,11 @@
return ..()
/obj/item/extinguisher/examine(mob/user)
..()
to_chat(user, "The safety is [safety ? "on" : "off"].")
. = ..()
. += "The safety is [safety ? "on" : "off"]."
if(reagents.total_volume)
to_chat(user, "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>")
. += "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>"
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
if(istype(target, tanktype) && target.Adjacent(user))
+4 -2
View File
@@ -138,16 +138,18 @@
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
. = ..()
if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
user.put_in_hands(ptank)
ptank = null
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
update_icon()
return TRUE
/obj/item/flamethrower/examine(mob/user)
..()
. = ..()
if(ptank)
to_chat(user, "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>")
. += "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>"
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
+1 -1
View File
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
/obj/item/clothing/suit/poncho/red,
/obj/item/clothing/suit/snowman,
/obj/item/clothing/head/snowman,
/obj/item/trash/coal)
/obj/item/stack/sheet/mineral/coal)
gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
+17
View File
@@ -183,6 +183,23 @@
explosion(user.loc, 1, 0, 2, 3, FALSE, FALSE, 2)
qdel(src)
/obj/item/book/granter/spell/nuclearfist
spell = /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
spellname = "nuclear fist"
icon_state ="booknuclearfist"
desc = "This book radiates confidence."
remarks = list("Line them up....", ".. knock em' down...", "Dress in yellow for maximum effect... why?", "The energy comes from spinach... huh", "Work out for three years? No way!", "Oh I'll cast you a spell allright...", "What ho mighty wizard... ho ho ho...")
/obj/item/book/granter/spell/nuclearfist/recoil(mob/living/carbon/user)
..()
to_chat(user, "<span class='danger'>Your arm spontaneously detonates!</span>")
explosion(user.loc, -1, 0, 2, -1, FALSE, FALSE, 2)
var/obj/item/bodypart/part = user.get_holding_bodypart_of_item(src)
if(part)
part.dismember()
qdel(part)
/obj/item/book/granter/spell/sacredflame
spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
spellname = "sacred flame"
@@ -27,19 +27,19 @@
/obj/item/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
..()
. = ..()
if(user.can_see_reagents())
var/count = 0
if(beakers.len)
to_chat(user, "<span class='notice'>You scan the grenade and detect the following reagents:</span>")
. += "<span class='notice'>You scan the grenade and detect the following reagents:</span>"
for(var/obj/item/reagent_containers/glass/G in beakers)
var/textcount = thtotext(++count)
for(var/datum/reagent/R in G.reagents.reagent_list)
to_chat(user, "<span class='notice'>[R.volume] units of [R.name] in the [textcount] beaker.</span>")
. += "<span class='notice'>[R.volume] units of [R.name] in the [textcount] beaker.</span>"
if(beakers.len == 1)
to_chat(user, "<span class='notice'>You detect no second beaker in the grenade.</span>")
. += "<span class='notice'>You detect no second beaker in the grenade.</span>"
else
to_chat(user, "<span class='notice'>You scan the grenade, but detect nothing.</span>")
. += "<span class='notice'>You scan the grenade, but detect nothing.</span>"
/obj/item/grenade/chem_grenade/attack_self(mob/user)
+19 -11
View File
@@ -14,23 +14,31 @@
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
bang(get_turf(M), M)
flashbang_mobs(flashbang_turf, flashbang_range)
qdel(src)
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
var/list/banged = get_hearers_in_view(range, source)
var/list/flashed = viewers(range, source)
for(var/i in banged)
bang(i, source)
for(var/i in flashed)
flash(i, source)
/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
if(M.stat == DEAD) //They're dead!
return
M.show_message("<span class='warning'>BANG</span>", 2)
var/distance = max(0,get_dist(get_turf(src),T))
//Flash
if(M.flash_act(affect_silicon = 1))
M.Knockdown(max(200/max(1,distance), 60))
//Bang
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
var/distance = get_dist(get_turf(M), source)
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
M.Knockdown(200)
M.soundbang_act(1, 200, 10, 15)
else
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source)
if(M.stat == DEAD) //They're dead!
return
var/distance = get_dist(get_turf(M), source)
if(M.flash_act(affect_silicon = 1))
M.Knockdown(max(200/max(1,distance), 60))
@@ -56,5 +56,5 @@
qdel(src)
/obj/item/grenade/iedcasing/examine(mob/user)
..()
to_chat(user, "You can't tell when it will explode!")
. = ..()
. += "You can't tell when it will explode!"
+3 -3
View File
@@ -47,12 +47,12 @@
/obj/item/grenade/examine(mob/user)
..()
. = ..()
if(display_timer)
if(det_time > 1)
to_chat(user, "The timer is set to [DisplayTimeText(det_time)].")
. += "The timer is set to [DisplayTimeText(det_time)]."
else
to_chat(user, "\The [src] is set for instant detonation.")
. += "\The [src] is set for instant detonation."
/obj/item/grenade/attack_self(mob/user)
+8 -8
View File
@@ -52,23 +52,23 @@
return
/obj/item/his_grace/examine(mob/user)
..()
. = ..()
if(awakened)
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
to_chat(user, "<span class='his_grace'>[src] isn't very hungry. Not yet.</span>")
. += "<span class='his_grace'>[src] isn't very hungry. Not yet.</span>"
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
to_chat(user, "<span class='his_grace'>[src] would like a snack.</span>")
. += "<span class='his_grace'>[src] would like a snack.</span>"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
to_chat(user, "<span class='his_grace'>[src] is quite hungry now.</span>")
. += "<span class='his_grace'>[src] is quite hungry now.</span>"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
to_chat(user, "<span class='his_grace'>[src] is openly salivating at the sight of you. Be careful.</span>")
. += "<span class='his_grace'>[src] is openly salivating at the sight of you. Be careful.</span>"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
to_chat(user, "<span class='his_grace bold'>You walk a fine line. [src] is very close to devouring you.</span>")
. += "<span class='his_grace bold'>You walk a fine line. [src] is very close to devouring you.</span>"
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
to_chat(user, "<span class='his_grace bold'>[src] is shaking violently and staring directly at you.</span>")
. += "<span class='his_grace bold'>[src] is shaking violently and staring directly at you.</span>"
else
to_chat(user, "<span class='his_grace'>[src] is latched closed.</span>")
. += "<span class='his_grace'>[src] is latched closed.</span>"
/obj/item/his_grace/relaymove(mob/living/user) //Allows changelings, etc. to climb out of Him after they revive, provided He isn't active
if(!awakened)
+44
View File
@@ -755,3 +755,47 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashes", "smacks", "whacks")
/obj/item/nullrod/rosary
icon_state = "rosary"
item_state = null
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space"
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
/obj/item/nullrod/rosary/Initialize()
.=..()
if(GLOB.deity)
deity_name = GLOB.deity
/obj/item/nullrod/rosary/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
return
if(praying)
to_chat(user, "<span class='notice'>You are already using [src].</span>")
return
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
praying = TRUE
if(do_after(user, 20, target = M))
M.reagents?.add_reagent("holywater", 5)
to_chat(M, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
M.adjustToxLoss(-5, TRUE, TRUE)
M.adjustOxyLoss(-5)
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
praying = FALSE
else
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
praying = FALSE
+2 -2
View File
@@ -81,9 +81,9 @@
/obj/item/hot_potato/examine(mob/user)
. = ..()
if(active)
to_chat(user, "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>")
. += "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>"
if(show_timer)
to_chat(user, "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>")
. += "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>"
/obj/item/hot_potato/equipped(mob/user)
. = ..()
+1 -1
View File
@@ -107,7 +107,7 @@
return ..()
/obj/item/implant/proc/get_data()
return "No information available"
return "No information available about this implant."
/obj/item/implant/dropped(mob/user)
. = 1
@@ -26,6 +26,9 @@
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
SSticker.mode.remove_vassal(target.mind)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
@@ -1,7 +1,19 @@
/obj/item/implant/tracking
name = "tracking implant"
desc = "Track with this."
activated = 0
activated = FALSE
var/lifespan_postmortem = 10 MINUTES //for how many deciseconds after user death will the implant work?
var/allow_teleport = TRUE //will people implanted with this act as teleporter beacons?
/obj/item/implant/tracking/c38
name = "TRAC implant"
desc = "A smaller tracking implant that supplies power for only a few minutes."
var/lifespan = 5 MINUTES //how many deciseconds does the implant last?
allow_teleport = FALSE
/obj/item/implant/tracking/c38/Initialize()
. = ..()
QDEL_IN(src, lifespan)
/obj/item/implant/tracking/Initialize()
. = ..()
@@ -45,7 +57,7 @@
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Life:</b> 10 minutes after death of host<BR>
<b>Important Notes:</b> None<BR>
<b>Important Notes:</b> Implant also works as a teleporter beacon.<BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
+12 -15
View File
@@ -13,34 +13,31 @@
var/broadcasting = null
var/listening = 1
/obj/item/implantpad/examine(mob/user)
. = ..()
if(case)
. += "<span class='notice'>Alt-click [src] to remove the inserted implant case.</span>"
/obj/item/implantpad/update_icon()
if(case)
icon_state = "implantpad-1"
else
icon_state = "implantpad-0"
icon_state = "implantpad-[case ? TRUE : FALSE]"
/obj/item/implantpad/attack_hand(mob/user)
/obj/item/implantpad/AltClick(mob/user)
. = ..()
if(.)
return
if(case && user.is_holding(src))
user.put_in_active_hand(case)
if(case && user.can_hold_items() && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
user.put_in_hands(case)
case.add_fingerprint(user)
case = null
add_fingerprint(user)
update_icon()
return TRUE
/obj/item/implantpad/attackby(obj/item/implantcase/C, mob/user, params)
if(istype(C, /obj/item/implantcase))
if(!case)
if(!user.transferItemToLoc(C, src))
return
if(istype(C))
if(!case && user.transferItemToLoc(C, src))
case = C
update_icon()
update_icon()
else
return ..()
+8 -4
View File
@@ -155,13 +155,13 @@
/obj/item/inducer/examine(mob/living/M)
..()
. = ..()
if(cell)
to_chat(M, "<span class='notice'>Its display shows: [DisplayEnergy(cell.charge)].</span>")
. += "<span class='notice'>Its display shows: [DisplayEnergy(cell.charge)].</span>"
else
to_chat(M,"<span class='notice'>Its display is dark.</span>")
. += "<span class='notice'>Its display is dark.</span>"
if(opened)
to_chat(M,"<span class='notice'>Its battery compartment is open.</span>")
. += "<span class='notice'>Its battery compartment is open.</span>"
/obj/item/inducer/update_icon()
cut_overlays()
@@ -205,3 +205,7 @@
/obj/item/inducer/sci/combat/Initialize()
. = ..()
update_icon()
/obj/item/inducer/sci/supply
opened = FALSE
cell_type = /obj/item/stock_parts/cell/inducer_supply
+1 -1
View File
@@ -52,5 +52,5 @@
var/obj/item/tank/T = W
blow(T, user)
return
if (W.is_sharp() || W.is_hot() || is_pointed(W))
if (W.get_sharpness() || W.get_temperature() || is_pointed(W))
burst()
+2 -2
View File
@@ -260,7 +260,7 @@
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "inline";
}
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
@@ -295,7 +295,7 @@
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "block";
}
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
+7 -5
View File
@@ -28,7 +28,7 @@
/obj/item/melee/transforming/energy/add_blood_DNA(list/blood_dna)
return FALSE
/obj/item/melee/transforming/energy/is_sharp()
/obj/item/melee/transforming/energy/get_sharpness()
return active * sharpness
/obj/item/melee/transforming/energy/process()
@@ -46,7 +46,7 @@
STOP_PROCESSING(SSobj, src)
set_light(0)
/obj/item/melee/transforming/energy/is_hot()
/obj/item/melee/transforming/energy/get_temperature()
return active * heat
/obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user)
@@ -320,11 +320,12 @@
M.update_inv_hands()
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
@@ -332,10 +333,11 @@
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
return TRUE
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
+7 -7
View File
@@ -79,17 +79,17 @@
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/melee/sabre/on_exit_storage(obj/item/storage/S)
..()
var/obj/item/storage/belt/sabre/B = S
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
/obj/item/melee/sabre/on_enter_storage(obj/item/storage/S)
..()
var/obj/item/storage/belt/sabre/B = S
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
..()
/obj/item/melee/sabre/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
@@ -265,7 +265,7 @@
if (B && !QDELETED(B))
H.internal_organs -= B
qdel(B)
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
H.spawn_gibs()
return (BRUTELOSS)
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
@@ -23,8 +23,8 @@
else
if(attack_verb_off.len)
attack_verb = attack_verb_off
if(is_sharp())
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, !active)
if(sharpness)
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound)
/obj/item/melee/transforming/attack_self(mob/living/carbon/user)
if(transform_weapon(user))
@@ -65,13 +65,6 @@
icon_state = initial(icon_state)
w_class = initial(w_class)
total_mass = initial(total_mass)
if(is_sharp())
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
BT.butchering_enabled = TRUE
else
var/datum/component/butchering/BT = GetComponent(/datum/component/butchering)
if(BT)
BT.butchering_enabled = FALSE
transform_messages(user, supress_message_text)
add_fingerprint(user)
return TRUE
+2 -2
View File
@@ -119,8 +119,8 @@
reagents.add_reagent(refill_reagent, refill_rate)
/obj/item/mop/advanced/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
. = ..()
. += "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>"
/obj/item/mop/advanced/Destroy()
if(refill_enabled)
+9 -6
View File
@@ -43,17 +43,17 @@
..()
/obj/item/pet_carrier/examine(mob/user)
..()
. = ..()
if(occupants.len)
for(var/V in occupants)
var/mob/living/L = V
to_chat(user, "<span class='notice'>It has [L] inside.</span>")
. += "<span class='notice'>It has [L] inside.</span>"
else
to_chat(user, "<span class='notice'>It has nothing inside.</span>")
. += "<span class='notice'>It has nothing inside.</span>"
if(user.canUseTopic(src))
to_chat(user, "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>")
. += "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>"
if(!open)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>")
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>"
/obj/item/pet_carrier/attack_self(mob/living/user)
if(open)
@@ -70,6 +70,7 @@
update_icon()
/obj/item/pet_carrier/AltClick(mob/living/user)
. = ..()
if(open || !user.canUseTopic(src, BE_CLOSE))
return
locked = !locked
@@ -79,6 +80,7 @@
else
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
update_icon()
return TRUE
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
if(user.a_intent == INTENT_HARM)
@@ -151,12 +153,13 @@
add_overlay("[locked ? "" : "un"]locked")
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
. = ..()
if(isopenturf(over_atom) && usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)) && usr.Adjacent(over_atom) && open && occupants.len)
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
"<span class='notice'>You unload [src] onto [over_atom].</span>")
for(var/V in occupants)
remove_occupant(V, over_atom)
else
return ..()
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
if(pet_carrier_full(src))
+75 -14
View File
@@ -113,11 +113,13 @@
return
log_game("[key_name(user)] activated a hidden grenade in [src].")
grenade.preprime(user, msg = FALSE, volume = 10)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
else
to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
if(I.is_sharp())
if(I.get_sharpness())
if(!grenade)
if(!stuffed)
to_chat(user, "<span class='warning'>You already murdered it!</span>")
@@ -125,6 +127,7 @@
user.visible_message("<span class='notice'>[user] tears out the stuffing from [src]!</span>", "<span class='notice'>You rip a bunch of the stuffing from [src]. Murderer.</span>")
I.play_tool_sound(src)
stuffed = FALSE
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushjack", /datum/mood_event/plushjack)
else
to_chat(user, "<span class='notice'>You remove the grenade from [src].</span>")
user.put_in_hands(grenade)
@@ -147,6 +150,7 @@
return
if(istype(I, /obj/item/toy/plush))
love(I, user)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushplay", /datum/mood_event/plushplay)
return
return ..()
@@ -158,7 +162,7 @@
//we are not catholic
if(young == TRUE || Kisser.young == TRUE)
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
"<span class='notice'>They're happy.</span>", 0)
Kisser.cheer_up()
cheer_up()
@@ -166,10 +170,10 @@
//never again
else if(Kisser in scorned)
//message, visible, alternate message, neither visible nor audible
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked.</span>", 0)
else if(src in Kisser.scorned)
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked.</span>", 0)
//first comes love
@@ -190,7 +194,7 @@
new_lover(Kisser)
Kisser.new_lover(src)
else
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
//then comes marriage
@@ -558,6 +562,37 @@
item_state = "almaz"
squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
/obj/item/toy/plush/lizardplushie/garou
icon_state = "garou"
item_state = "garou"
/obj/item/toy/plush/lizardplushie/augments
icon_state = "augments"
item_state = "augments"
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
attack_verb = list("hugged", "patted", "snugged", "booped")
/obj/item/toy/plush/lizardplushie/xekov
icon_state = "xekov"
item_state = "xekov"
/obj/item/toy/plush/lizardplushie/greg
icon_state = "greg"
item_state = "greg"
/obj/item/toy/plush/lizardplushie/sin
icon_state = "sin"
item_state = "sin"
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
/obj/item/toy/plush/lizardplushie/ends
icon_state = "ends"
item_state = "ends"
/obj/item/toy/plush/lizardplushie/lyssa
icon_state = "lyssa"
item_state = "lyssa"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
@@ -715,6 +750,14 @@
item_state = "bhijn"
attack_verb = list("closed", "reworked", "merged")
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
icon_state = "exo"
item_state = "exo"
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
@@ -862,6 +905,18 @@
item_state = "redwood"
attack_verb = list("ordered", "bapped", "reprimanded")
/obj/item/toy/plush/mammal/marisol
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
icon_state = "marisol"
item_state = "marisol"
attack_verb = list("arrested", "harmbattoned", "lasered")
/obj/item/toy/plush/mammal/minty
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
icon_state = "minty"
item_state = "minty"
attack_verb = list("freshened", "brushed")
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
icon_state = "katlin"
@@ -929,8 +984,8 @@
/obj/item/toy/plush/catgirl/skylar
desc = "An adorable stuffed toy that resembles a degenerate."
icon_state = "skylar"
item_state = "skylar"
icon_state = "skylar2"
item_state = "skylar2"
attack_verb = list("powergamed", "merged", "tabled")
squeak_override = list('sound/effects/meow1.ogg' = 1)
@@ -942,15 +997,15 @@
desc = "A masked stuffed toy that resembles a feline scientist."
icon_state = "trilby"
item_state = "trilby"
attack_verb = list("pred", "coded", "remembered")
attack_verb = list("PR'd", "coded", "remembered")
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/catgirl/mariaf
desc = "An adorable stuffed toy that resembles a very tall cat girl."
@@ -963,3 +1018,9 @@
icon_state = "maya"
item_state = "maya"
attack_verb = list("nuked", "arrested", "harmbatonned")
/obj/item/toy/plush/catgirl/marisa
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
icon_state = "marisa"
item_state = "marisa"
attack_verb = list("blasted", "sparked", "dazzled")
+7 -10
View File
@@ -55,17 +55,15 @@
return automatic
/obj/item/pneumatic_cannon/examine(mob/user)
..()
var/list/out = list()
. = ..()
if(!in_range(user, src))
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
. += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
for(var/obj/item/I in loadedItems)
out += "<span class='info'>[icon2html(I, user)] It has \a [I] loaded.</span>"
. += "<span class='info'>[icon2html(I, user)] It has \a [I] loaded.</span>"
CHECK_TICK
if(tank)
out += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
to_chat(user, out.Join("<br>"))
. += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
if(user.a_intent == INTENT_HARM)
@@ -215,7 +213,7 @@
loadedWeightClass -= I.w_class
else if (A == tank)
tank = null
update_icons()
update_icon()
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
name = "improvised pneumatic cannon"
@@ -241,14 +239,13 @@
return
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
tank = thetank
update_icons()
update_icon()
/obj/item/pneumatic_cannon/proc/update_icons()
/obj/item/pneumatic_cannon/update_icon()
cut_overlays()
if(!tank)
return
add_overlay(tank.icon_state)
update_icon()
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
if(!ispath(type, /obj) && !ispath(type, /mob))
+3 -3
View File
@@ -20,12 +20,12 @@
/obj/item/melee/powerfist/examine(mob/user)
..()
. = ..()
if(!in_range(user, src))
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
. += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
if(tank)
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>")
. += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
+2 -2
View File
@@ -16,9 +16,9 @@
var/warcry
/obj/item/banner/examine(mob/user)
..()
. = ..()
if(inspiration_available)
to_chat(user, "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>")
. += "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>"
/obj/item/banner/attack_self(mob/living/carbon/human/user)
if(!inspiration_available)
+9 -9
View File
@@ -24,7 +24,7 @@
/obj/item/robot_suit/New()
..()
updateicon()
update_icon()
/obj/item/robot_suit/prebuilt/New()
l_arm = new(src)
@@ -39,7 +39,7 @@
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
..()
/obj/item/robot_suit/proc/updateicon()
/obj/item/robot_suit/update_icon()
cut_overlays()
if(l_arm)
add_overlay("[l_arm.icon_state]+o")
@@ -96,7 +96,7 @@
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
else
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
updateicon()
update_icon()
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
if(!user.put_in_hands(I))
@@ -160,7 +160,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_leg/robot))
if(src.r_leg)
@@ -170,7 +170,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.r_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/l_arm/robot))
if(src.l_arm)
@@ -180,7 +180,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_arm/robot))
if(src.r_arm)
@@ -190,7 +190,7 @@
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
W.cut_overlays()
src.r_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/chest/robot))
var/obj/item/bodypart/chest/robot/CH = W
@@ -202,7 +202,7 @@
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
CH.cut_overlays()
src.chest = CH
src.updateicon()
update_icon()
else if(!CH.wired)
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
else
@@ -222,7 +222,7 @@
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
HD.cut_overlays()
src.head = HD
src.updateicon()
update_icon()
else
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
+10 -30
View File
@@ -74,7 +74,7 @@
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.speed < 0)
if(!R.cansprint)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
@@ -82,11 +82,13 @@
//R.speed = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
R.cansprint = 0
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.speed = initial(R.speed)
R.cansprint = 1
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid energy blaster cooling module"
@@ -203,7 +205,7 @@
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
. = ..()
@@ -230,7 +232,7 @@
desc = "An advanced mop replacement for the janiborg's standard mop."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
. = ..()
@@ -409,8 +411,7 @@
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
@@ -466,23 +467,6 @@
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = initial(H.bypass_protection)
/obj/item/borg/upgrade/defib
name = "medical cyborg defibrillator"
desc = "An upgrade to the Medical module, installing a built-in \
defibrillator, for on the scene revival."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
@@ -497,8 +481,7 @@
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -521,9 +504,7 @@
require_module = 1
module_type = list(
/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound,
/obj/item/robot_module/borgi)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -607,7 +588,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "borg_BS_RPED"
require_module = TRUE
module_type = list(/obj/item/robot_module/engineering)
module_type = list(/obj/item/robot_module/engineering, /obj/item/robot_module/saboteur)
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -643,8 +624,7 @@
icon_state = "pinpointer_crew"
require_module = TRUE
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
+71 -91
View File
@@ -2,8 +2,8 @@
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/stack_objects.dmi'
amount = 6
max_amount = 6
amount = 12
max_amount = 12
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
throw_speed = 3
@@ -11,95 +11,42 @@
resistance_flags = FLAMMABLE
max_integrity = 40
novariants = FALSE
var/heal_brute = 0
var/heal_burn = 0
var/stop_bleeding = 0
item_flags = NOBLUDGEON
var/self_delay = 50
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
else if(M.gender == FEMALE)
t_him = "her"
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
. = ..()
if(!M.can_inject(user, TRUE))
return
if(!iscarbon(M) && !isanimal(M))
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
return 1
var/obj/item/bodypart/affecting
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(H.bleedsuppress)
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
return
else if(!H.bleed_rate)
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
return
if(heal(M, user))
log_combat(user, M, "healed", src.name)
use(1)
if(isliving(M))
if(!M.can_inject(user, 1))
return
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
return
if(user)
if (M != user)
if (isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
return
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return
else if(src.heal_brute < 1)
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
return
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
else
var/t_himself = "itself"
if(user.gender == MALE)
t_himself = "himself"
else if(user.gender == FEMALE)
t_himself = "herself"
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
return
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(!H.bleedsuppress) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.heal_damage(heal_brute, heal_burn))
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
if(affecting.heal_damage(brute, burn))
C.update_damage_overlays()
else
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
else
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
use(1)
return TRUE
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
return
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
@@ -108,27 +55,54 @@
icon_state = "brutepack"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_brute = 40
var/heal_brute = 20
self_delay = 20
grind_results = list("styptic_powder" = 10)
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage((heal_brute/2))
return TRUE
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, 0)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/stack/medical/gauze
name = "medical gauze"
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
stop_bleeding = 1800
self_delay = 20
max_amount = 12
var/stop_bleeding = 1800
var/heal_brute = 5
self_delay = 10
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
return TRUE
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
return
@@ -149,6 +123,7 @@
singular_name = "improvised gauze"
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
stop_bleeding = 900
heal_brute = 0
/obj/item/stack/medical/gauze/cyborg
materials = list()
@@ -163,13 +138,18 @@
icon_state = "ointment"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_burn = 40
var/heal_burn = 20
self_delay = 20
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, 0, heal_burn)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
@@ -39,6 +39,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
/obj/item/stack/sheet/glass/fifty
amount = 50
/obj/item/stack/sheet/glass/five
amount = 5
/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.glass_recipes
return ..()
@@ -219,7 +219,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.is_sharp())
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user, 50, target = src))
@@ -4,7 +4,6 @@ Mineral Sheets
- Sandstone
- Sandbags
- Diamond
- Snow
- Uranium
- Plasma
- Gold
@@ -15,8 +14,9 @@ Mineral Sheets
Others:
- Adamantine
- Mythril
- Enriched Uranium
- Snow
- Abductor
- Coal
*/
/obj/item/stack/sheet/mineral/Initialize(mapload)
@@ -55,6 +55,9 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
/obj/item/stack/sheet/mineral/sandstone/thirty
amount = 30
/obj/item/stack/sheet/mineral/sandstone/twelve
amount = 12
/*
* Sandbags
*/
@@ -178,11 +181,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
. = ..()
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Plasma sheets ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma sheets ignited by [key_name(user)] in [AREACOORD(T)]")
fire_act(W.is_hot())
fire_act(W.get_temperature())
else
return ..()
@@ -407,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
. = ..()
/*
* Coal
*/
/obj/item/stack/sheet/mineral/coal
name = "coal"
desc = "Someone's gotten on the naughty list."
icon = 'icons/obj/mining.dmi'
icon_state = "slag"
singular_name = "coal lump"
merge_type = /obj/item/stack/sheet/mineral/coal
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
fire_act(W.get_temperature())
return TRUE
else
return ..()
/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
qdel(src)
/obj/item/stack/sheet/mineral/coal/five
amount = 5
/obj/item/stack/sheet/mineral/coal/ten
amount = 10
@@ -10,6 +10,7 @@
* Runed Metal (cult)
* Brass (clockwork cult)
* Bronze (bake brass)
* Cotton/Duracotton
*/
/*
@@ -186,36 +187,48 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
*/
GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
null, \
new/datum/stack_recipe_list("pews", list(
new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
)),
null, \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
null, \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barrel", /obj/structure/fermenting_barrel, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
/obj/item/stack/sheet/mineral/wood
name = "wooden plank"
desc = "One can only guess that this is a bunch of wood."
desc = "One can only guess that this is a bunch of wood. You might be able to make a stake with this if you use something sharp on it"
singular_name = "wood plank"
icon_state = "sheet-wood"
item_state = "sheet-wood"
@@ -227,6 +240,35 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
novariants = TRUE
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
// Taken from /obj/item/stack/rods/attackby in [rods.dm]
if(W.get_sharpness())
user.visible_message("[user] begins whittling [src] into a pointy object.", \
"<span class='notice'>You begin whittling [src] into a sharp point at one end.</span>", \
"<span class='italics'>You hear wood carving.</span>")
// 8 Second Timer
if(!do_after(user, 80, TRUE, src))
return
// Make Stake
var/obj/item/stake/basic/new_item = new(user.loc)
user.visible_message("[user] finishes carving a stake out of [src].", \
"<span class='notice'>You finish carving a stake out of [src].</span>")
// Prepare to Put in Hands (if holding wood)
var/obj/item/stack/sheet/mineral/wood/N = src
var/replace = (user.get_inactive_held_item() == N)
// Use Wood
N.use(1)
// If stack depleted, put item in that hand (if it had one)
if (!N && replace)
user.put_in_hands(new_item)
if(istype(W, merge_type))
var/obj/item/stack/S = W
if(merge(S))
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
else
. = ..()
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.wood_recipes
return ..()
@@ -234,6 +276,33 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
/obj/item/stack/sheet/mineral/wood/fifty
amount = 50
/*
* Bamboo
*/
GLOBAL_LIST_INIT(bamboo_recipes, list ( \
new/datum/stack_recipe("punji sticks trap", /obj/structure/punji_sticks, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("blow gun", /obj/item/gun/syringe/blowgun, 10, time = 70), \
))
/obj/item/stack/sheet/mineral/bamboo
name = "bamboo cuttings"
desc = "Finely cut bamboo sticks."
singular_name = "cut bamboo"
icon_state = "sheet-bamboo"
item_state = "sheet-bamboo"
icon = 'icons/obj/stack_objects.dmi'
throwforce = 15
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/bamboo
grind_results = list("carbon" = 5)
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bamboo_recipes
return ..()
/*
* Cloth
*/
@@ -272,6 +341,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
@@ -281,6 +353,22 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
/obj/item/stack/sheet/cloth/thirty
amount = 30
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
// recipes = GLOB.silk_recipes
// return ..()
//Durathread fuck slash-asterisk comments
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
@@ -588,6 +676,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
new /datum/stack_recipe("large trash cart", /obj/structure/closet/crate/bin,50),\
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
/obj/item/stack/sheet/plastic
@@ -649,6 +738,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
pull_effort = 30
loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/ten
amount = 10
/obj/item/stack/sheet/cotton/thirty
amount = 30
/obj/item/stack/sheet/cotton/durathread
name = "raw durathread bundle"
desc = "A bundle of raw durathread ready to be spun on the loom."
@@ -657,5 +752,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
+11 -9
View File
@@ -76,23 +76,23 @@
. = ..()
/obj/item/stack/examine(mob/user)
..()
. = ..()
if (is_cyborg)
if(singular_name)
to_chat(user, "There is enough energy for [get_amount()] [singular_name]\s.")
. += "There is enough energy for [get_amount()] [singular_name]\s."
else
to_chat(user, "There is enough energy for [get_amount()].")
. += "There is enough energy for [get_amount()]."
return
if(singular_name)
if(get_amount()>1)
to_chat(user, "There are [get_amount()] [singular_name]\s in the stack.")
. += "There are [get_amount()] [singular_name]\s in the stack."
else
to_chat(user, "There is [get_amount()] [singular_name] in the stack.")
. += "There is [get_amount()] [singular_name] in the stack."
else if(get_amount()>1)
to_chat(user, "There are [get_amount()] in the stack.")
. += "There are [get_amount()] in the stack."
else
to_chat(user, "There is [get_amount()] in the stack.")
to_chat(user, "<span class='notice'>Alt-click to take a custom amount.</span>")
. += "There is [get_amount()] in the stack."
. += "<span class='notice'>Alt-click to take a custom amount.</span>"
/obj/item/stack/proc/get_amount()
if(is_cyborg)
@@ -350,6 +350,7 @@
. = ..()
/obj/item/stack/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(is_cyborg)
@@ -363,10 +364,11 @@
max = get_amount()
stackmaterial = min(max, stackmaterial)
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
return TRUE
else
change_stack(user, stackmaterial)
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack</span>")
return TRUE
/obj/item/stack/proc/change_stack(mob/user, amount)
if(!use(amount, TRUE, FALSE))
@@ -73,6 +73,64 @@
turf_type = /turf/open/floor/grass
resistance_flags = FLAMMABLE
//Fairygrass
/obj/item/stack/tile/fairygrass
name = "fairygrass tile"
singular_name = "fairygrass floor tile"
desc = "A patch of odd, glowing blue grass."
icon_state = "tile_fairygrass"
item_state = "tile-fairygrass"
turf_type = /turf/open/floor/grass/fairy
resistance_flags = FLAMMABLE
color = "#33CCFF"
/obj/item/stack/tile/fairygrass/white
name = "white fairygrass tile"
singular_name = "white fairygrass floor tile"
desc = "A patch of odd, glowing white grass."
turf_type = /turf/open/floor/grass/fairy/white
color = "#FFFFFF"
/obj/item/stack/tile/fairygrass/red
name = "red fairygrass tile"
singular_name = "red fairygrass floor tile"
desc = "A patch of odd, glowing red grass."
turf_type = /turf/open/floor/grass/fairy/red
color = "#FF3333"
/obj/item/stack/tile/fairygrass/yellow
name = "yellow fairygrass tile"
singular_name = "yellow fairygrass floor tile"
desc = "A patch of odd, glowing yellow grass."
turf_type = /turf/open/floor/grass/fairy/yellow
color = "#FFFF66"
/obj/item/stack/tile/fairygrass/green
name = "green fairygrass tile"
singular_name = "green fairygrass floor tile"
desc = "A patch of odd, glowing green grass."
turf_type = /turf/open/floor/grass/fairy/green
color = "#99FF99"
/obj/item/stack/tile/fairygrass/blue
name = "blue fairygrass tile"
singular_name = "blue fairygrass floor tile"
desc = "A patch of odd, glowing blue grass."
turf_type = /turf/open/floor/grass/fairy/blue
/obj/item/stack/tile/fairygrass/purple
name = "purple fairygrass tile"
singular_name = "purple fairygrass floor tile"
desc = "A patch of odd, glowing purple grass."
turf_type = /turf/open/floor/grass/fairy/purple
color = "#D966FF"
/obj/item/stack/tile/fairygrass/pink
name = "pink fairygrass tile"
singular_name = "pink fairygrass floor tile"
desc = "A patch of odd, glowing pink grass."
turf_type = /turf/open/floor/grass/fairy/pink
color = "#FFB3DA"
//Wood
/obj/item/stack/tile/wood
+3 -3
View File
@@ -60,7 +60,7 @@
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 35
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
@@ -253,7 +253,7 @@
/obj/item/storage/backpack/satchel/bone
name = "bone satchel"
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
desc = "A grotesque satchel made of sinews and bones."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_saddle"
slot_flags = ITEM_SLOT_BACK
@@ -551,7 +551,7 @@
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/storage/firstaid/tactical/nukeop(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
+6 -14
View File
@@ -575,7 +575,9 @@
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
/obj/item/paint/paint_remover,
/obj/item/assembly/mousetrap
/obj/item/assembly/mousetrap,
/obj/item/screwdriver,
/obj/item/stack/cable_coil
))
/obj/item/storage/belt/bandolier
@@ -755,22 +757,12 @@
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(fitting_swords)
STR.quickdraw = TRUE
/obj/item/storage/belt/sabre/examine(mob/user)
..()
. = ..()
if(length(contents))
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
/obj/item/storage/belt/sabre/AltClick(mob/user)
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
user.put_in_hands(I)
update_icon()
else
to_chat(user, "[src] is empty.")
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/update_icon()
. = ..()

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