This commit is contained in:
Seris02
2019-12-24 22:27:41 +08:00
2635 changed files with 78841 additions and 160362 deletions
@@ -473,10 +473,7 @@
var/free_space = 0
for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
var/cat_color = "fff" //random default
if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
else
cat_color = SSjob.occupations[category[1]].selection_color
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
+1 -1
View File
@@ -310,7 +310,7 @@
});
$( "#sortable" ).disableSelection();
$('form').submit(function(){
$('#IRVdata').val($( "#sortable" ).sortable("toArray", { attribute: "voteid" }));
$('#IRVdata').val($( "#sortable" ).sortable("toArray", { attribute: "voteid" }));
});
});
@@ -25,7 +25,7 @@
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon()
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob
var/highest_pref = 0
@@ -45,12 +45,11 @@
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
mannequin.cut_overlays()
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
if(previewJob)
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
@@ -130,10 +130,10 @@
color_src = MATRIXED
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/sergal
name = "Sergal"
@@ -287,8 +287,8 @@
icon_state = "pede"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
name = "Sergal"
@@ -43,6 +43,18 @@
name = "Knee-High - UK"
icon_state = "uk_knee"
/datum/sprite_accessory/underwear/socks/christmas_knee
name = "Knee-High - Christmas"
icon_state = "christmas_knee"
/datum/sprite_accessory/underwear/socks/candycaner_knee
name = "Knee-High - Red Candy Cane"
icon_state = "candycaner_knee"
/datum/sprite_accessory/underwear/socks/candycaneg_knee
name = "Knee-High - Green Candy Cane"
icon_state = "candycaneg_knee"
/datum/sprite_accessory/underwear/socks/socks_norm
name = "Normal"
icon_state = "socks_norm"
@@ -52,6 +64,18 @@
name = "Normal - Bee"
icon_state = "bee_norm"
/datum/sprite_accessory/underwear/socks/christmas_norm
name = "Normal - Christmas"
icon_state = "christmas_norm"
/datum/sprite_accessory/underwear/socks/candycaner_norm
name = "Normal - Red Candy Cane"
icon_state = "candycaner_norm"
/datum/sprite_accessory/underwear/socks/candycaneg_norm
name = "Normal - Green Candy Cane"
icon_state = "candycaneg_norm"
/datum/sprite_accessory/underwear/socks/pantyhose
name = "Pantyhose"
icon_state = "pantyhose"
@@ -131,3 +155,15 @@
/datum/sprite_accessory/underwear/socks/uk_thigh
name = "Thigh-high - UK"
icon_state = "uk_thigh"
/datum/sprite_accessory/underwear/socks/christmas_thigh
name = "Thigh-high - Christmas"
icon_state = "christmas_thigh"
/datum/sprite_accessory/underwear/socks/candycaner_thigh
name = "Thigh-high - Red Candy Cane"
icon_state = "candycaner_thigh"
/datum/sprite_accessory/underwear/socks/candycaneg_thigh
name = "Thigh-high - Green Candy Cane"
icon_state = "candycaneg_thigh"
+53 -25
View File
@@ -3,6 +3,8 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
#define CANT_REENTER_ROUND -1
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
@@ -17,8 +19,9 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
see_in_dark = 100
invisibility = INVISIBILITY_OBSERVER
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
var/can_reenter_corpse
var/can_reenter_round = TRUE
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -231,7 +234,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
var/r_val
var/b_val
var/g_val
var/color_format = lentext(input_color)
var/color_format = length(input_color)
if(color_format == 3)
r_val = hex2num(copytext(input_color, 1, 2))*16
g_val = hex2num(copytext(input_color, 2, 3))*16
@@ -260,14 +263,23 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE)
if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special) & COMPONENT_BLOCK_GHOSTING))
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
penalize = suiciding || penalize // suicide squad.
if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
ghost.reenter_round_timeout = world.realtime + penalty
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
ghost.reenter_round_timeout = CANT_REENTER_ROUND
transfer_ckey(ghost, FALSE)
return ghost
@@ -283,26 +295,27 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
// CITADEL EDIT
if(istype(loc, /obj/machinery/cryopod))
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")//darn copypaste
return
var/obj/machinery/cryopod/C = loc
C.despawn_occupant()
return
// END EDIT
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit)
penalty += roundstart_quit_limit - world.time
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(stat != DEAD)
succumb()
if(stat == DEAD)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return //didn't want to ghost after-all
ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
suicide_log(TRUE)
if(istype(loc, /obj/machinery/cryopod))
var/obj/machinery/cryopod/C = loc
C.despawn_occupant()
else
ghostize(0, penalize = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
suicide_log(TRUE)
/mob/camera/verb/ghost()
set category = "OOC"
@@ -312,10 +325,24 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit)
penalty += roundstart_quit_limit - world.time
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0)
ghostize(0, penalize = TRUE)
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
return TRUE
if(!silent)
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
return FALSE
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)
@@ -603,6 +630,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Possess!"
set desc= "Take over the body of a mindless creature!"
if(!can_reenter_round())
return FALSE
var/list/possessible = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
@@ -623,10 +653,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
return 0
if(!can_reenter_round)
to_chat(src, "<span class='warning'>You are unable to re-enter the round.</span>")
return FALSE
if(can_reenter_corpse && mind && mind.current)
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
return 0
@@ -836,9 +862,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
/mob/dead/observer/examine(mob/user)
..()
. = ..()
if(!invisibility)
to_chat(user, "It seems extremely obvious.")
. += "It seems extremely obvious."
/mob/dead/observer/proc/set_invisibility(value)
invisibility = value
@@ -871,3 +897,5 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
spawners_menu = new(src)
spawners_menu.ui_interact(src)
#undef CANT_REENTER_ROUND
@@ -0,0 +1,2 @@
/mob/dead/observer/canZMove(direction, turf/target)
return TRUE
+2 -2
View File
@@ -22,7 +22,7 @@
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
@@ -35,6 +35,6 @@
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+3
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@@ -36,6 +36,9 @@
if(bleed_rate <= 0)
bleed_rate = 0
if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
return
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
+5 -4
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@@ -125,6 +125,7 @@
else if(!brain)
brain = new(src)
brain.name = "[L.real_name]'s brain"
brain.organ_flags |= ORGAN_FROZEN
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
@@ -188,17 +189,17 @@
qdel(src)
/obj/item/mmi/examine(mob/user)
..()
. = ..()
if(brainmob)
var/mob/living/brain/B = brainmob
if(!B.key || !B.mind || B.stat == DEAD)
to_chat(user, "<span class='warning'>The MMI indicates the brain is completely unresponsive.</span>")
. += "<span class='warning'>The MMI indicates the brain is completely unresponsive.</span>"
else if(!B.client)
to_chat(user, "<span class='warning'>The MMI indicates the brain is currently inactive; it might change.</span>")
. += "<span class='warning'>The MMI indicates the brain is currently inactive; it might change.</span>"
else
to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
. += "<span class='notice'>The MMI indicates the brain is active.</span>"
/obj/item/mmi/relaymove(mob/user)
return //so that the MMI won't get a warning about not being able to move if it tries to move
+17 -4
View File
@@ -5,6 +5,7 @@
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
stat = DEAD //we start dead by default
see_invisible = SEE_INVISIBLE_LIVING
possible_a_intents = list(INTENT_HELP, INTENT_HARM) //for mechas
speech_span = SPAN_ROBOT
/mob/living/brain/Initialize()
@@ -72,10 +73,9 @@
/mob/living/brain/ClickOn(atom/A, params)
..()
if(istype(loc, /obj/item/mmi))
var/obj/item/mmi/MMI = loc
var/obj/mecha/M = MMI.mecha
if((src == MMI.brainmob) && istype(M))
if(container)
var/obj/mecha/M = container.mecha
if(istype(M))
return M.click_action(A,src,params)
/mob/living/brain/forceMove(atom/destination)
@@ -90,3 +90,16 @@
doMove(destination)
else
CRASH("Brainmob without a container [src] attempted to move to [destination].")
/mob/living/brain/update_mouse_pointer()
if (!client)
return
client.mouse_pointer_icon = initial(client.mouse_pointer_icon)
if(!container)
return
if (container.mecha)
var/obj/mecha/M = container.mecha
if(M.mouse_pointer)
client.mouse_pointer_icon = M.mouse_pointer
if (client && ranged_ability && ranged_ability.ranged_mousepointer)
client.mouse_pointer_icon = ranged_ability.ranged_mousepointer
+2 -2
View File
@@ -24,7 +24,7 @@
var/list/datum/brain_trauma/traumas = list()
/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE, drop_if_replaced = TRUE)
..()
name = "brain"
@@ -157,7 +157,7 @@
/obj/item/organ/brain/examine(mob/user)//BUG_PROBABLE_CAUSE to_chats changed to . +=
/obj/item/organ/brain/examine(mob/user)
. = ..()
if(user.suiciding)
+8 -5
View File
@@ -36,7 +36,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
/obj/item/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN, ignore_dnr_observers = TRUE)
if(!newlymade)
GLOB.posibrain_notify_cooldown = world.time + askDelay
@@ -83,11 +83,14 @@ GLOBAL_VAR(posibrain_notify_cooldown)
//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
/obj/item/mmi/posibrain/proc/activate(mob/user)
if(QDELETED(brainmob))
return
if(is_occupied() || jobban_isbanned(user,"posibrain") || QDELETED(brainmob) || QDELETED(src) || QDELETED(user))
if(QDELETED(brainmob) || is_occupied() || jobban_isbanned(user,"posibrain") || QDELETED(src) || QDELETED(user))
return
if(isobserver(user))
var/mob/dead/observer/O = user
if(!O.can_reenter_round())
return FALSE
var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
if(posi_ask == "No" || QDELETED(src))
return
@@ -158,7 +161,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
else
msg = "[dead_message]"
to_chat(user, msg)
. += msg
/obj/item/mmi/posibrain/Initialize()
. = ..()
@@ -7,9 +7,9 @@
/* CIT CHANGE - Pffffffffffffhahahahahhaha-- No.
//aliens are immune to stamina damage.
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_stamina = 1)
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = 1)
return
/mob/living/carbon/alien/setStaminaLoss(amount, updating_stamina = 1)
/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = 1)
return
*/
@@ -1,8 +1,9 @@
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
/mob/living/carbon/alien/spawn_gibs(with_bodyparts, atom/loc_override)
var/location = loc_override ? loc_override.drop_location() : drop_location()
if(with_bodyparts)
new /obj/effect/gibspawner/xeno(drop_location())
new /obj/effect/gibspawner/xeno(location, src)
else
new /obj/effect/gibspawner/xeno/bodypartless(drop_location())
new /obj/effect/gibspawner/xeno/bodypartless(location, src)
/mob/living/carbon/alien/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
@@ -6,11 +6,12 @@
update_icons()
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts, atom/loc_override)
var/location = loc_override ? loc_override.drop_location() : drop_location()
if(with_bodyparts)
new /obj/effect/gibspawner/larva(drop_location())
new /obj/effect/gibspawner/larva(location, src)
else
new /obj/effect/gibspawner/larva/bodypartless(drop_location())
new /obj/effect/gibspawner/larva/bodypartless(location, src)
/mob/living/carbon/alien/larva/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
@@ -14,7 +14,7 @@
QDEL_LIST(alien_powers)
return ..()
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
for(var/obj/effect/proc_holder/alien/P in alien_powers)
M.AddAbility(P)
@@ -94,7 +94,7 @@
else
owner.adjustPlasma(plasma_rate * 0.1)
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
if(isalien(M))
var/mob/living/carbon/alien/A = M
@@ -117,7 +117,7 @@
var/recent_queen_death = 0 //Indicates if the queen died recently, aliens are heavily weakened while this is active.
alien_powers = list(/obj/effect/proc_holder/alien/whisper)
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
M.faction |= ROLE_ALIEN
@@ -71,16 +71,16 @@
Leap(M)
/obj/item/clothing/mask/facehugger/examine(mob/user)
..()
. = ..()
if(!real)//So that giant red text about probisci doesn't show up.
return
switch(stat)
if(DEAD,UNCONSCIOUS)
to_chat(user, "<span class='boldannounce'>[src] is not moving.</span>")
. += "<span class='boldannounce'>[src] is not moving.</span>"
if(CONSCIOUS)
to_chat(user, "<span class='boldannounce'>[src] seems to be active!</span>")
. += "<span class='boldannounce'>[src] seems to be active!</span>"
if (sterile)
to_chat(user, "<span class='boldannounce'>It looks like the proboscis has been removed.</span>")
. += "<span class='boldannounce'>It looks like the proboscis has been removed.</span>"
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
+41 -15
View File
@@ -159,22 +159,34 @@
return
//END OF CIT CHANGES
var/atom/movable/thrown_thing
var/obj/item/I = src.get_active_held_item()
if(!I)
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
var/mob/living/throwable_mob = pulling
if(!throwable_mob.buckled)
thrown_thing = throwable_mob
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
if(istype(I, /obj/item/clothing/head/mob_holder))
var/obj/item/clothing/head/mob_holder/holder = I
if(holder.held_mob)
throwable_mob = holder.held_mob
holder.release()
if(!I || throwable_mob)
if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
throwable_mob = pulling
if(throwable_mob && !throwable_mob.buckled)
thrown_thing = throwable_mob
if(pulling)
stop_pulling()
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
@@ -194,6 +206,8 @@
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
/mob/living/carbon/restrained(ignore_grab)
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
@@ -256,7 +270,7 @@
/mob/living/carbon/fall(forced)
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
/mob/living/carbon/is_muzzled()
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
@@ -584,8 +598,11 @@
sight |= E.sight_flags
if(!isnull(E.lighting_alpha))
lighting_alpha = E.lighting_alpha
if(HAS_TRAIT(src, TRAIT_NIGHT_VISION))
lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha)
see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark)
if(client.eye != src)
if(client.eye && client.eye != src)
var/atom/A = client.eye
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
return
@@ -788,9 +805,13 @@
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
stat = UNCONSCIOUS
blind_eyes(1)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
else
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
stat = SOFT_CRIT
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
else
stat = CONSCIOUS
adjust_blindness(-1)
@@ -951,3 +972,8 @@
if(mood)
if(mood.sanity < SANITY_UNSTABLE)
return TRUE
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
@@ -289,6 +289,12 @@
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == "head")
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
@@ -326,7 +332,12 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
@@ -365,30 +376,30 @@
if (damage == 1)
to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
if(prob(40))
adjust_eye_damage(1)
eyes.applyOrganDamage(1)
else if (damage == 2)
to_chat(src, "<span class='warning'>Your eyes burn.</span>")
adjust_eye_damage(rand(2, 4))
eyes.applyOrganDamage(rand(2, 4))
else if( damage >= 3)
to_chat(src, "<span class='warning'>Your eyes itch and burn severely!</span>")
adjust_eye_damage(rand(12, 16))
eyes.applyOrganDamage(rand(12, 16))
if(eyes.eye_damage > 10)
if(eyes.damage > 10)
blind_eyes(damage)
blur_eyes(damage * rand(3, 6))
if(eyes.eye_damage > 20)
if(prob(eyes.eye_damage - 20))
if(eyes.damage > 20)
if(prob(eyes.damage - 20))
if(!HAS_TRAIT(src, TRAIT_NEARSIGHT))
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
become_nearsighted(EYE_DAMAGE)
else if(prob(eyes.eye_damage - 25))
else if(prob(eyes.damage - 25))
if(!HAS_TRAIT(src, TRAIT_BLIND))
to_chat(src, "<span class='warning'>You can't see anything!</span>")
become_blind(EYE_DAMAGE)
eyes.applyOrganDamage(eyes.maxHealth)
else
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
+10 -1
View File
@@ -43,7 +43,7 @@
adjustStaminaLoss(damage_amount, forced = forced)
//citadel code
if(AROUSAL)
adjustArousalLoss(damage_amount, forced = forced)
adjustArousalLoss(damage_amount)
return TRUE
@@ -65,6 +65,8 @@
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
return FALSE
if(!forced && (status_flags & GODMODE))
return FALSE
if(amount > 0)
@@ -74,6 +76,8 @@
return amount
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL)) //Vamps don't heal naturally.
return FALSE
if(!forced && (status_flags & GODMODE))
return FALSE
if(amount > 0)
@@ -157,6 +161,11 @@
O.applyOrganDamage(amount, maximum)
O.onDamage(amount, maximum)
/mob/living/carbon/proc/getFailingOrgans()
.=list()
for(var/obj/item/organ/O in internal_organs)
if(O.organ_flags & ORGAN_FAILING)
.+=O
////////////////////////////////////////////
+9 -2
View File
@@ -7,13 +7,15 @@
if(!gibbed)
emote("deathgasp")
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
. = ..()
for(var/T in get_traumas())
var/datum/brain_trauma/BT = T
BT.on_death()
if(SSticker.mode)
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
@@ -63,3 +65,8 @@
var/obj/item/bodypart/BP = X
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
+3 -3
View File
@@ -31,9 +31,9 @@
if (!user.get_bodypart(BODY_ZONE_L_ARM) || !user.get_bodypart(BODY_ZONE_R_ARM))
return
var/clap = pick('sound/misc/clap1.ogg',
'sound/misc/clap2.ogg',
'sound/misc/clap3.ogg',
'sound/misc/clap4.ogg')
'sound/misc/clap2.ogg',
'sound/misc/clap3.ogg',
'sound/misc/clap4.ogg')
playsound(user, clap, 50, 1, -1)
/datum/emote/living/carbon/gnarl
+33 -28
View File
@@ -6,39 +6,43 @@
var/t_has = p_have()
var/t_is = p_are()
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!")
if (handcuffed)
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
. += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>"
if (head)
msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head. \n"
. += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head."
if (wear_mask)
msg += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face.\n"
. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
if (wear_neck)
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
if(can_be_held)
. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
. += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))]."
if (back)
msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
. += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back."
var/appears_dead = 0
if (stat == DEAD)
appears_dead = 1
if(getorgan(/obj/item/organ/brain))
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive, with no signs of life.</span>\n"
. += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive, with no signs of life.</span>"
else if(get_bodypart(BODY_ZONE_HEAD))
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
var/list/missing = get_missing_limbs()
for(var/t in missing)
if(t==BODY_ZONE_HEAD)
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
. += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
continue
msg += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
. += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
msg += "<span class='warning'>"
var/list/msg = list()
var/temp = getBruteLoss()
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
if(temp)
@@ -78,37 +82,38 @@
if(pulledby && pulledby.grab_state)
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
msg += "</span>"
if(msg.len)
. += "<span class='warning'>[msg.Join("")]</span>"
if(!appears_dead)
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
. += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep."
else if(InCritical())
msg += "[t_His] breathing is shallow and labored.\n"
. += "[t_His] breathing is shallow and labored."
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner.\n"
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
if(combatmode)
msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
msg += common_trait_examine()
. += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]"
var/trait_exam = common_trait_examine()
if (!isnull(trait_exam))
. += trait_exam
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
if(mood)
switch(mood.shown_mood)
if(-INFINITY to MOOD_LEVEL_SAD4)
msg += "[t_He] look[p_s()] depressed.\n"
. += "[t_He] look[p_s()] depressed."
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
msg += "[t_He] look[p_s()] very sad.\n"
. += "[t_He] look[p_s()] very sad."
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
msg += "[t_He] look[p_s()] a bit down.\n"
. += "[t_He] look[p_s()] a bit down."
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
msg += "[t_He] look[p_s()] quite happy.\n"
. += "[t_He] look[p_s()] quite happy."
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
msg += "[t_He] look[p_s()] very happy.\n"
. += "[t_He] look[p_s()] very happy."
if(MOOD_LEVEL_HAPPY4 to INFINITY)
msg += "[t_He] look[p_s()] ecstatic.\n"
msg += "*---------*</span>"
to_chat(user, msg)
return msg
. += "[t_He] look[p_s()] ecstatic."
. += "*---------*</span>"
+18 -28
View File
@@ -4,36 +4,21 @@
/mob/living/carbon/human/dust_animation()
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
if(isjellyperson(src))
if(with_bodyparts)
new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
/mob/living/carbon/human/spawn_gibs(with_bodyparts, atom/loc_override)
var/location = loc_override ? loc_override.drop_location() : drop_location()
if(dna?.species?.gib_types)
var/datum/species/S = dna.species
var/length = length(S.gib_types)
if(length)
var/path = (with_bodyparts && length > 1) ? S.gib_types[2] : S.gib_types[1]
new path(location, src, get_static_viruses())
else
new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
if(isipcperson(src))
if(with_bodyparts)
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
if(isxenoperson(src))
if(with_bodyparts)
new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
if(islizard(src))
if(with_bodyparts)
new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
new S.gib_types(location, src, get_static_viruses())
else
if(with_bodyparts)
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
new /obj/effect/gibspawner/human(location, src, get_static_viruses())
else
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
new /obj/effect/gibspawner/human/bodypartless(location, src, get_static_viruses())
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
if(just_ash)
@@ -69,11 +54,16 @@
/mob/living/carbon/human/proc/makeSkeleton()
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
set_species(/datum/species/skeleton)
return 1
return TRUE
/mob/living/carbon/proc/Drain()
become_husk(CHANGELING_DRAIN)
ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN)
blood_volume = 0
return 1
return TRUE
/mob/living/carbon/proc/makeUncloneable()
ADD_TRAIT(src, TRAIT_NOCLONE, MADE_UNCLONEABLE)
blood_volume = 0
return TRUE
@@ -17,6 +17,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
/mob/living/carbon/human/dummy/proc/wipe_state()
delete_equipment()
icon_render_key = null
cut_overlays(TRUE)
//Inefficient pooling/caching way.
+79 -84
View File
@@ -13,7 +13,14 @@
if(HAS_TRAIT(L, TRAIT_PROSOPAGNOSIA))
obscure_name = TRUE
var/msg = "<span class='info'>*---------*\nThis is <EM>[!obscure_name ? name : "Unknown"]</EM>!\n"
. = list("<span class='info'>*---------*\nThis is <EM>[!obscure_name ? name : "Unknown"]</EM>!")
var/vampDesc = ReturnVampExamine(user) // Vamps recognize the names of other vamps.
var/vassDesc = ReturnVassalExamine(user) // Vassals recognize each other's marks.
if (vampDesc != "") // If we don't do it this way, we add a blank space to the string...something to do with this --> . += ""
. += vampDesc
if (vassDesc != "")
. += vassDesc
var/list/obscured = check_obscured_slots()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
@@ -22,11 +29,11 @@
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
msg += "You can't make out what species they are.\n"
. += "You can't make out what species they are."
else if(skipface)
msg += "You can't make out what species they are.\n"
. += "You can't make out what species they are."
else
msg += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!\n"
. += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!"
//uniform
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
@@ -37,121 +44,113 @@
if(U.attached_accessory)
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
msg += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg].\n"
. += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg]."
//head
if(head)
msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head.\n"
. += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head."
//suit/armor
if(wear_suit)
msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
. += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)]."
//suit/armor storage
if(s_store && !(SLOT_S_STORE in obscured))
msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
. += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name]."
//back
if(back)
msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
. += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back."
//Hands
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
. += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))]."
//gloves
if(gloves && !(SLOT_GLOVES in obscured))
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
. += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands."
else if(length(blood_DNA))
var/hand_number = get_num_arms(FALSE)
if(hand_number)
msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
//handcuffed?
. += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>"
//handcuffed?
if(handcuffed)
if(istype(handcuffed, /obj/item/restraints/handcuffs/cable))
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
. += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>"
else
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
. += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>"
//belt
if(belt)
msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
. += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist."
//shoes
if(shoes && !(SLOT_SHOES in obscured))
msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
. += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet."
//mask
if(wear_mask && !(SLOT_WEAR_MASK in obscured))
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
. += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face."
if(wear_neck && !(SLOT_NECK in obscured))
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck."
//eyes
if(!(SLOT_GLASSES in obscured))
if(glasses)
msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
msg += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>\n"
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
//ears
if(ears && !(SLOT_EARS in obscured))
msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
. += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears."
//ID
if(wear_id)
msg += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)].\n"
. += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)]."
//Status effects
msg += status_effect_examines()
var/effects_exam = status_effect_examines()
if(!isnull(effects_exam))
. += effects_exam
//CIT CHANGES START HERE - adds genital details to examine text
if(LAZYLEN(internal_organs))
for(var/obj/item/organ/genital/dicc in internal_organs)
if(istype(dicc) && dicc.is_exposed())
msg += "[dicc.desc]\n"
. += "[dicc.desc]"
msg += attempt_vr(src,"examine_bellies",args) //vore Code
var/cursed_stuff = attempt_vr(src,"examine_bellies",args) //vore Code
if(cursed_stuff)
. += cursed_stuff
//END OF CIT CHANGES
//Jitters
switch(jitteriness)
if(300 to INFINITY)
msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
. += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>"
if(200 to 300)
msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
. += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>"
if(100 to 200)
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
. += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>"
var/appears_dead = 0
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
appears_dead = 1
if(suiciding)
msg += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
. += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>"
if(hellbound)
msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
if(getorgan(/obj/item/organ/brain))
if(!key)
var/foundghost = 0
if(mind)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.mind == mind)
foundghost = 1
if (G.can_reenter_corpse == 0)
foundghost = 0
break
if(!foundghost)
msg += " and [t_his] soul has departed"
msg += "...</span>\n"
. += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>"
if(getorgan(/obj/item/organ/brain) && !key && !get_ghost(FALSE, TRUE))
. += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has departed...</span>"
else
. += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life...</span>"
if(get_bodypart(BODY_ZONE_HEAD) && !getorgan(/obj/item/organ/brain))
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
var/temp = getBruteLoss() //no need to calculate each of these twice
msg += "<span class='warning'>" //Everything below gets this span
var/list/msg = list()
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/list/disabled = list()
@@ -169,8 +168,7 @@
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
damage_text = "limp and lifeless"
else
var/more_brute = BP.brute_dam >= BP.burn_dam
damage_text = more_brute ? "broken and mangled" : "burnt and blistered"
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
//stores missing limbs
@@ -178,7 +176,7 @@
var/r_limbs_missing = 0
for(var/t in missing)
if(t==BODY_ZONE_HEAD)
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B><span class='warning'>\n"
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
continue
if(t == BODY_ZONE_L_ARM || t == BODY_ZONE_L_LEG)
l_limbs_missing++
@@ -246,13 +244,13 @@
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] look[p_s()] extremely disgusted.\n"
if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
if(ShowAsPaleExamine())
msg += "[t_He] [t_has] pale skin.\n"
if(bleedsuppress)
msg += "[t_He] [t_is] bandaged with something.\n"
else if(bleed_rate)
if(reagents.has_reagent("heparin"))
if(bleed_rate >= 8) //8 is the rate at which heparin causes you to bleed
msg += "<b>[t_He] [t_is] bleeding uncontrollably!</b>\n"
else
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
@@ -281,11 +279,10 @@
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(reagents.has_reagent("astral"))
msg += "[t_He] have wild, spacey eyes"
if(mind)
msg += " and have a strange, abnormal look to them.\n"
msg += "[t_He] has wild, spacey eyes and they have a strange, abnormal look to them.\n"
else
msg += " and don't look like they're all there.\n"
msg += "[t_He] has wild, spacey eyes and they don't look like they're all there.\n"
if(isliving(user))
var/mob/living/L = user
@@ -296,7 +293,7 @@
msg += "[t_He] seem[p_s()] winded.\n"
if (getToxLoss() >= 10)
msg += "[t_He] seem[p_s()] sickly.\n"
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
var/datum/component/mood/mood = GetComponent(/datum/component/mood)
if(mood.sanity <= SANITY_DISTURBED)
msg += "[t_He] seem[p_s()] distressed.\n"
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
@@ -308,8 +305,6 @@
if (HAS_TRAIT(src, TRAIT_DEAF))
msg += "[t_He] appear[p_s()] to not be responding to noises.\n"
msg += "</span>"
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
if(Vc)
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
@@ -334,7 +329,13 @@
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
msg += common_trait_examine()
if (length(msg))
. += "<span class='warning'>[msg.Join("")]</span>"
var/trait_exam = common_trait_examine()
if (!isnull(trait_exam))
. += trait_exam
var/traitstring = get_trait_string()
if(ishuman(user))
@@ -345,28 +346,25 @@
if(perpname)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
if(R)
msg += "<span class='deptradio'>Rank:</span> [R.fields["rank"]]<br>"
msg += "<a href='?src=[REF(src)];hud=1;photo_front=1'>\[Front photo\]</a> "
msg += "<a href='?src=[REF(src)];hud=1;photo_side=1'>\[Side photo\]</a><br>"
. += "<span class='deptradio'>Rank:</span> [R.fields["rank"]]\n<a href='?src=[REF(src)];hud=1;photo_front=1'>\[Front photo\]</a><a href='?src=[REF(src)];hud=1;photo_side=1'>\[Side photo\]</a>"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
cyberimp_detect += "[name] is modified with a [CI.name]."
if(cyberimp_detect)
msg += "Detected cybernetic modifications:<br>"
msg += cyberimp_detect
. += "Detected cybernetic modifications:"
. += cyberimp_detect
if(R)
var/health_r = R.fields["p_stat"]
msg += "<a href='?src=[REF(src)];hud=m;p_stat=1'>\[[health_r]\]</a>"
. += "<a href='?src=[REF(src)];hud=m;p_stat=1'>\[[health_r]\]</a>"
health_r = R.fields["m_stat"]
msg += "<a href='?src=[REF(src)];hud=m;m_stat=1'>\[[health_r]\]</a><br>"
. += "<a href='?src=[REF(src)];hud=m;m_stat=1'>\[[health_r]\]</a>"
R = find_record("name", perpname, GLOB.data_core.medical)
if(R)
msg += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
. += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a>"
if(traitstring)
msg += "<span class='info'>Detected physiological traits:<br></span>"
msg += "<span class='info'>[traitstring]</span><br>"
. += "<span class='info'>Detected physiological traits:\n[traitstring]</span>"
@@ -379,25 +377,22 @@
if(R)
criminal = R.fields["criminal"]
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;view_comment=1'>\[View comment log\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_comment=1'>\[Add comment\]</a>\n"
. += jointext(list("<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>",
"<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a>",
"<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a>",
"<a href='?src=[REF(src)];hud=s;view_comment=1'>\[View comment log\]</a>",
"<a href='?src=[REF(src)];hud=s;add_comment=1'>\[Add comment\]</a>"), "")
else if(isobserver(user) && traitstring)
msg += "<span class='info'><b>Traits:</b> [traitstring]</span><br>"
. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
if(print_flavor_text())
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
msg += "...?<br>"
. += "...?"
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
msg += "...?<br>"
. += "...?"
else
msg += "[print_flavor_text()]\n"
msg += "*---------*</span>"
to_chat(user, msg)
return msg
. += "[print_flavor_text()]"
. += "*---------*</span>"
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
var/list/dat = list()
+25 -5
View File
@@ -32,7 +32,7 @@
if(CONFIG_GET(flag/disable_stambuffer))
togglesprint()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
/mob/living/carbon/human/ComponentInitialize()
@@ -574,7 +574,7 @@
return threatcount
//Check for ID
var/obj/item/card/id/idcard = get_idcard()
var/obj/item/card/id/idcard = get_idcard(FALSE)
if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
threatcount += 4
@@ -858,6 +858,7 @@
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=[REF(src)]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=[REF(src)]"
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
.["Add/Remove Quirks"] = "?_src_=vars;[HrefToken()];modquirks=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
@@ -867,8 +868,9 @@
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user != target)
fireman_carry(target)
return
if(user.a_intent == INTENT_GRAB)
fireman_carry(target)
return
. = ..()
//src is the user that will be carrying, target is the mob to be carried
@@ -890,7 +892,10 @@
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
else
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
if (ishuman(target))
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
else
to_chat(src, "<span class='notice'>You can't seem to fireman carry that kind of species.</span>")
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
if(can_piggyback(target))
@@ -1043,6 +1048,21 @@
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
@@ -23,7 +23,7 @@
if(!d_type)
return 0
var/protection = 0
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id, wear_neck) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
for(var/bp in body_parts)
if(!bp)
continue
@@ -122,6 +122,10 @@
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(wear_neck)
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return 0
/mob/living/carbon/human/proc/check_block()
@@ -347,8 +351,10 @@
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == INTENT_HARM)
if(HAS_TRAIT(M.occupant, TRAIT_PACIFISM))
to_chat(M.occupant, "<span class='warning'>You don't want to harm other living beings!</span>")
return
M.do_attack_animation(src)
if(M.damtype == "brute")
step_away(src,M,15)
@@ -394,43 +400,34 @@
return
var/b_loss = 0
var/f_loss = 0
var/bomb_armor = getarmor(null, "bomb")
var/bomb_armor = max(0,(100-getarmor(null, "bomb"))/100)
switch (severity)
if (1)
if(prob(bomb_armor))
b_loss = 500
if(bomb_armor)
b_loss = 500*bomb_armor
var/atom/throw_target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
throw_at(throw_target, 200, 4)
damage_clothes(400 - bomb_armor, BRUTE, "bomb")
damage_clothes(400*bomb_armor, BRUTE, "bomb")
else
for(var/I in contents)
var/atom/A = I
A.ex_act(severity)
damage_clothes(400,BRUTE,"bomb")
gib()
return
if (2)
b_loss = 60
f_loss = 60
if(bomb_armor)
b_loss = 30*(2 - round(bomb_armor*0.01, 0.05))
f_loss = b_loss
damage_clothes(200 - bomb_armor, BRUTE, "bomb")
b_loss = 60*bomb_armor
f_loss = 60*bomb_armor
damage_clothes(200*bomb_armor, BRUTE, "bomb")
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
adjustEarDamage(30, 120)
if (prob(max(70 - (bomb_armor * 0.5), 0)))
Unconscious(200)
Unconscious(200*bomb_armor)
if(3)
b_loss = 30
if(bomb_armor)
b_loss = 15*(2 - round(bomb_armor*0.01, 0.05))
b_loss = 30*bomb_armor
damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb")
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
adjustEarDamage(15,60)
if (prob(max(50 - (bomb_armor * 0.5), 0)))
Unconscious(160)
Unconscious(100*bomb_armor)
take_overall_damage(b_loss,f_loss)
@@ -667,6 +664,12 @@
if(health >= 0)
if(src == M)
if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(src, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(src, 35, null, src))
to_chat(src, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -786,7 +789,7 @@
broken_plural = TRUE
else
var/holder = broken[1] //our one and only element
if(holder[lentext(holder)] == "s")
if(holder[length(holder)] == "s")
broken_plural = TRUE
//Put the items in that list into a string of text
for(var/B in broken)
@@ -798,7 +801,7 @@
damaged_plural = TRUE
else
var/holder = damaged[1]
if(holder[lentext(holder)] == "s")
if(holder[length(holder)] == "s")
damaged_plural = TRUE
for(var/D in damaged)
damaged_message += D
@@ -34,8 +34,6 @@
var/shirt_color = "FFFFFF"
var/socks = "Nude" //Which socks the player wants
var/socks_color = "FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null
@@ -11,8 +11,8 @@
//gets assignment from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
var/obj/item/card/id/id = get_idcard()
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job", hand_first = TRUE)
var/obj/item/card/id/id = get_idcard(hand_first)
if(id)
. = id.assignment
else
@@ -27,7 +27,7 @@
//gets name from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
var/obj/item/card/id/id = get_idcard()
var/obj/item/card/id/id = get_idcard(FALSE)
if(id)
return id.registered_name
var/obj/item/pda/pda = wear_id
@@ -86,10 +86,15 @@
return
//gets ID card object from special clothes slot or null.
/mob/living/carbon/human/get_idcard()
if(wear_id)
return wear_id.GetID()
/mob/living/carbon/human/get_idcard(hand_first = TRUE)
. = ..()
if(. && hand_first)
return
//Check inventory slots
var/obj/item/card/id/id_card = wear_id?.GetID()
if(!id_card)
id_card = belt?.GetID()
return id_card || .
/mob/living/carbon/human/IsAdvancedToolUser()
if(HAS_TRAIT(src, TRAIT_MONKEYLIKE))
@@ -100,7 +105,6 @@
return dna.species.handle_chemicals(R,src)
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
/mob/living/carbon/human/can_track(mob/living/user)
if(wear_id && istype(wear_id.GetID(), /obj/item/card/id/syndicate))
return 0
@@ -115,16 +119,12 @@
. = ..()
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
if(src.dna.check_mutation(HULK))
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
return FALSE
if(HAS_TRAIT(src, TRAIT_NOGUNS))
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
return FALSE
if(mind)
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
return FALSE
return .
/*
@@ -191,7 +191,6 @@
if(G.vision_correction)
if(HAS_TRAIT(src, TRAIT_NEARSIGHT))
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
adjust_eye_damage(0)
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
update_sight()
if(!QDELETED(src))
@@ -251,7 +250,7 @@
sec_hud_set_security_status()
..()
/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE)
/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE, client/preference_source)
var/datum/outfit/O = null
if(ispath(outfit))
@@ -263,7 +262,7 @@
if(!O)
return 0
return O.equip(src, visualsOnly)
return O.equip(src, visualsOnly, preference_source)
//delete all equipment without dropping anything
+43 -49
View File
@@ -3,7 +3,7 @@
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
// Used with human/proc/get_thermal_protection()
// The values here should add up to 1.
// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
#define THERMAL_PROTECTION_HEAD 0.3
@@ -53,16 +53,17 @@
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
if (wear_suit && head && istype(wear_suit, /obj/item/clothing) && istype(head, /obj/item/clothing))
var/headless = !get_bodypart(BODY_ZONE_HEAD) //should the mob be perennially headless (see dullahans), we only take the suit into account, so they can into space.
if (wear_suit && istype(wear_suit, /obj/item/clothing) && (headless || (head && istype(head, /obj/item/clothing))))
var/obj/item/clothing/CS = wear_suit
var/obj/item/clothing/CH = head
if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
if (CS.clothing_flags & STOPSPRESSUREDAMAGE && (headless || (CH.clothing_flags & STOPSPRESSUREDAMAGE)))
return ONE_ATMOSPHERE
if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
return ONE_ATMOSPHERE
if(istype(loc, /obj/item/dogborg/sleeper))
return ONE_ATMOSPHERE //END OF CIT CHANGES
return pressure
return ..()
/mob/living/carbon/human/handle_traits()
@@ -136,7 +137,7 @@
if(dna)
dna.species.handle_fire(src)
/mob/living/carbon/human/proc/get_thermal_protection()
/mob/living/carbon/human/proc/easy_thermal_protection()
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
//CITADEL EDIT Vore code required overrides
if(istype(loc, /obj/item/dogborg/sleeper))
@@ -168,7 +169,6 @@
..()
//END FIRE CODE
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
var/thermal_protection_flags = 0
@@ -194,37 +194,6 @@
return thermal_protection_flags
/mob/living/carbon/human/proc/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
var/thermal_protection_flags = get_heat_protection_flags(temperature)
var/thermal_protection = 0
if(thermal_protection_flags)
if(thermal_protection_flags & HEAD)
thermal_protection += THERMAL_PROTECTION_HEAD
if(thermal_protection_flags & CHEST)
thermal_protection += THERMAL_PROTECTION_CHEST
if(thermal_protection_flags & GROIN)
thermal_protection += THERMAL_PROTECTION_GROIN
if(thermal_protection_flags & LEG_LEFT)
thermal_protection += THERMAL_PROTECTION_LEG_LEFT
if(thermal_protection_flags & LEG_RIGHT)
thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
if(thermal_protection_flags & FOOT_LEFT)
thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
if(thermal_protection_flags & FOOT_RIGHT)
thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
if(thermal_protection_flags & ARM_LEFT)
thermal_protection += THERMAL_PROTECTION_ARM_LEFT
if(thermal_protection_flags & ARM_RIGHT)
thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
if(thermal_protection_flags & HAND_LEFT)
thermal_protection += THERMAL_PROTECTION_HAND_LEFT
if(thermal_protection_flags & HAND_RIGHT)
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
return min(1,thermal_protection)
//See proc/get_heat_protection_flags(temperature) for the description of this proc.
/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
var/thermal_protection_flags = 0
@@ -251,17 +220,42 @@
return thermal_protection_flags
/mob/living/carbon/human/proc/get_cold_protection(temperature)
//CITADEL EDIT Mandatory for vore code.
if(istype(loc, /obj/item/dogborg/sleeper))
return TRUE //freezing to death in sleepers ruins fun.
if(isbelly(loc))
return TRUE
if(ismob(loc))
return TRUE //because lazy and being inside somemone insulates you from space
//END EDIT
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
var/thermal_protection_flags = get_cold_protection_flags(temperature)
/mob/living/carbon/human/proc/get_thermal_protection(temperature, cold = FALSE)
if(cold)
//CITADEL EDIT Mandatory for vore code.
if(istype(loc, /obj/item/dogborg/sleeper) || isbelly(loc) || ismob(loc))
return 1 //freezing to death in sleepers ruins fun.
//END EDIT
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
var/thermal_protection_flags = cold ? get_cold_protection_flags(temperature) : get_heat_protection_flags(temperature)
var/missing_body_parts_flags = ~get_body_parts_flags()
var/max_protection = 1
if(missing_body_parts_flags) //I don't like copypasta as much as proc overhead. Do you want me to make these into a macro?
DISABLE_BITFIELD(thermal_protection_flags, missing_body_parts_flags)
if(missing_body_parts_flags & HEAD)
max_protection -= THERMAL_PROTECTION_HEAD
if(missing_body_parts_flags & CHEST)
max_protection -= THERMAL_PROTECTION_CHEST
if(missing_body_parts_flags & GROIN)
max_protection -= THERMAL_PROTECTION_GROIN
if(missing_body_parts_flags & LEG_LEFT)
max_protection -= THERMAL_PROTECTION_LEG_LEFT
if(missing_body_parts_flags & LEG_RIGHT)
max_protection -= THERMAL_PROTECTION_LEG_RIGHT
if(missing_body_parts_flags & FOOT_LEFT)
max_protection -= THERMAL_PROTECTION_FOOT_LEFT
if(missing_body_parts_flags & FOOT_RIGHT)
max_protection -= THERMAL_PROTECTION_FOOT_RIGHT
if(missing_body_parts_flags & ARM_LEFT)
max_protection -= THERMAL_PROTECTION_ARM_LEFT
if(missing_body_parts_flags & ARM_RIGHT)
max_protection -= THERMAL_PROTECTION_ARM_RIGHT
if(missing_body_parts_flags & HAND_LEFT)
max_protection -= THERMAL_PROTECTION_HAND_LEFT
if(missing_body_parts_flags & HAND_RIGHT)
max_protection -= THERMAL_PROTECTION_HAND_RIGHT
if(max_protection == 0) //Is it even a man if it doesn't have a body at all? Early return to avoid division by zero.
return 1
var/thermal_protection = 0
if(thermal_protection_flags)
@@ -288,7 +282,7 @@
if(thermal_protection_flags & HAND_RIGHT)
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
return min(1,thermal_protection)
return round(thermal_protection/max_protection, 0.001)
/mob/living/carbon/human/handle_random_events()
//Puke if toxloss is too high
+22 -10
View File
@@ -43,6 +43,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
var/list/gib_types = list(/obj/effect/gibspawner/human, /obj/effect/gibspawner/human/bodypartless)
var/skinned_type
var/liked_food = NONE
var/disliked_food = GROSS
@@ -81,7 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
var/mob/living/list/ignored_by = list() // list of mobs that will ignore this species
var/list/mob/living/ignored_by = list() // list of mobs that will ignore this species
//Breathing!
var/obj/item/organ/lungs/mutantlungs = null
var/breathid = "o2"
@@ -117,11 +118,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
..()
/proc/generate_selectable_species()
/proc/generate_selectable_species(clear = FALSE)
if(clear)
GLOB.roundstart_races = list()
GLOB.roundstart_race_names = list()
for(var/I in subtypesof(/datum/species))
var/datum/species/S = new I
if(S.check_roundstart_eligible())
GLOB.roundstart_races += S.id
GLOB.roundstart_races |= S.id
GLOB.roundstart_race_names["[S.name]"] = S.id
qdel(S)
if(!GLOB.roundstart_races.len)
@@ -248,7 +252,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
QDEL_NULL(eyes)
if(should_have_eyes && !eyes)
eyes = new mutanteyes
eyes.Insert(C)
eyes.Insert(C, TRUE)
if(ears && (replace_current || !should_have_ears))
ears.Remove(C,1)
@@ -1275,6 +1279,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
////////
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
return //hunger is for BABIES
//The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
@@ -1475,7 +1481,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return FALSE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
@@ -1533,6 +1539,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1546,6 +1553,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
return
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
@@ -1677,6 +1687,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return
if(M.mind)
attacker_style = M.mind.martial_art
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
attacker_style = null
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
@@ -1755,7 +1767,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
switch(hit_area)
if(BODY_ZONE_HEAD)
if(!I.is_sharp() && armor_block < 50)
if(!I.get_sharpness() && armor_block < 50)
if(prob(I.force))
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
if(H.stat == CONSCIOUS)
@@ -1788,7 +1800,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.update_inv_glasses()
if(BODY_ZONE_CHEST)
if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50)
if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
if(prob(I.force))
H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
"<span class='userdanger'>[H] has been knocked down!</span>")
@@ -2034,13 +2046,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
natural = H.natural_bodytemperature_stabilization()
var/thermal_protection = 1
if(loc_temp < H.bodytemperature) //Place is colder than we are
thermal_protection -= H.get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
thermal_protection -= H.get_thermal_protection(loc_temp, TRUE) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
if(H.bodytemperature < BODYTEMP_NORMAL) //we're cold, insulation helps us retain body heat and will reduce the heat we lose to the environment
H.adjust_bodytemperature((thermal_protection+1)*natural + max(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_COLD_DIVISOR, BODYTEMP_COOLING_MAX))
else //we're sweating, insulation hinders our ability to reduce heat - and it will reduce the amount of cooling you get from the environment
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + max((thermal_protection * (loc_temp - H.bodytemperature) + BODYTEMP_NORMAL - H.bodytemperature) / BODYTEMP_COLD_DIVISOR , BODYTEMP_COOLING_MAX)) //Extra calculation for hardsuits to bleed off heat
else //Place is hotter than we are
thermal_protection -= H.get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
thermal_protection -= H.get_thermal_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
if(H.bodytemperature < BODYTEMP_NORMAL) //and we're cold, insulation enhances our ability to retain body heat but reduces the heat we get from the environment
H.adjust_bodytemperature((thermal_protection+1)*natural + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
else //we're sweating, insulation hinders out ability to reduce heat - but will reduce the amount of heat we get from the environment
@@ -2179,7 +2191,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!(I.resistance_flags & FIRE_PROOF))
I.take_damage(H.fire_stacks, BURN, "fire", 0)
var/thermal_protection = H.get_thermal_protection()
var/thermal_protection = H.easy_thermal_protection()
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT && !no_protection)
return
@@ -4,7 +4,7 @@
say_mod = "gibbers"
sexes = FALSE
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
mutanttongue = /obj/item/organ/tongue/abductor
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
@@ -6,6 +6,7 @@
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
meat = null
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
mutanttongue = /obj/item/organ/tongue/robot
limbs_id = "synth"
@@ -1,9 +1,8 @@
/datum/species/insect
name = "Anthromorphic Insect"
id = "insect"
say_mod = "flutters"
default_color = "00FF00"
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
@@ -12,54 +11,36 @@
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
liked_food = VEGETABLES | DAIRY
disliked_food = FRUIT | GROSS
toxic_food = MEAT | RAW
mutanteyes = /obj/item/organ/eyes/insect
liked_food = MEAT | FRUIT
disliked_food = TOXIC
should_draw_citadel = TRUE
exotic_bloodtype = "BUG"
/datum/species/insect/on_species_gain(mob/living/carbon/C)
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/insect/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.dna.features["insect_wings"])
H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
handle_mutant_bodyparts(H)
/datum/species/insect/random_name(gender,unique,lastname)
if(unique)
return random_unique_moth_name()
/datum/species/insect/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
var/randname = moth_name()
/datum/species/insect/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
if(lastname)
randname += " [lastname]"
/datum/species/insect/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
return randname
/datum/species/insect/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
..()
if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
if(H.dna.features["insect_wings"] != "None")
H.dna.features["insect_wings"] = "Burnt Off"
handle_mutant_bodyparts(H)
/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
. = ..()
if(chem.id == "pestkiller")
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
if(istype(weapon, /obj/item/melee/flyswatter))
return 9 //flyswatters deal 10x damage to insects
return 0
/datum/species/insect/space_move(mob/living/carbon/human/H)
. = ..()
if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
var/datum/gas_mixture/current = H.loc.return_air()
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
return TRUE
/datum/species/insect/qualifies_for_rank(rank, list/features)
return TRUE
@@ -17,4 +17,5 @@
use_skintones = 0
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
sexes = 0
gib_types = /obj/effect/gibspawner/robot
@@ -18,6 +18,8 @@
var/obj/item/dullahan_relay/myhead
/datum/species/dullahan/pumpkin
name = "Pumpkin Head Dullahan"
id = "pumpkindullahan"
pumpkin = TRUE
/datum/species/dullahan/check_roundstart_eligible()
@@ -27,7 +29,7 @@
/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
. = ..()
H.flags_1 &= ~HEAR_1
DISABLE_BITFIELD(H.flags_1, HEAR_1)
var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
if(head)
if(pumpkin)//Pumpkinhead!
@@ -36,16 +38,16 @@
head.icon_state = "hardhat1_pumpkin_j"
head.custom_head = TRUE
head.drop_limb()
head.flags_1 = HEAR_1
head.throwforce = 25
myhead = new /obj/item/dullahan_relay (head, H)
H.put_in_hands(head)
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
for(var/datum/action/item_action/organ_action/OA in E.actions)
OA.Trigger()
if(!QDELETED(head)) //drop_limb() deletes the limb if it's no drop location and dummy humans used for rendering icons are located in nullspace. Do the math.
head.throwforce = 25
myhead = new /obj/item/dullahan_relay (head, H)
H.put_in_hands(head)
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
for(var/datum/action/item_action/organ_action/OA in E.actions)
OA.Trigger()
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
H.flags_1 |= ~HEAR_1
ENABLE_BITFIELD(H.flags_1, HEAR_1)
H.reset_perspective(H)
if(myhead)
var/obj/item/dullahan_relay/DR = myhead
@@ -84,7 +86,7 @@
/obj/item/organ/tongue/dullahan/handle_speech(datum/source, list/speech_args)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
if(isdullahan(H))
var/datum/species/dullahan/D = H.dna.species
if(isobj(D.myhead.loc))
var/obj/O = D.myhead.loc
@@ -99,6 +101,7 @@
desc = "An abstraction."
actions_types = list(/datum/action/item_action/organ_action/dullahan)
zone = "abstract"
tint = INFINITY // used to switch the vision perspective to the head on species_gain().
/datum/action/item_action/organ_action/dullahan
name = "Toggle Perspective"
@@ -114,37 +117,53 @@
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
if(isdullahan(H))
var/datum/species/dullahan/D = H.dna.species
D.update_vision_perspective(H)
/obj/item/dullahan_relay
name = "dullahan relay"
var/mob/living/owner
flags_1 = HEAR_1
/obj/item/dullahan_relay/Initialize(mapload,new_owner)
/obj/item/dullahan_relay/Initialize(mapload, mob/living/carbon/human/new_owner)
. = ..()
if(!new_owner)
return INITIALIZE_HINT_QDEL
owner = new_owner
START_PROCESSING(SSobj, src)
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
return COMPONENT_ALLOW_EXAMINE
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
if(!QDELETED(owner))
hearers += owner
/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs)
excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
/obj/item/dullahan_relay/proc/retrieve_head(datum/source, admin_revive = FALSE)
if(admin_revive) //retrieving the owner's head for ahealing purposes.
var/obj/item/bodypart/head/H = loc
var/turf/T = get_turf(owner)
if(H && istype(H) && T && !(H in owner.GetAllContents()))
H.forceMove(T)
/obj/item/dullahan_relay/process()
if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
. = PROCESS_KILL
qdel(src)
/obj/item/dullahan_relay/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(!QDELETED(owner))
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(owner,message)
else
qdel(src)
/obj/item/dullahan_relay/Destroy()
if(!QDELETED(owner))
var/mob/living/carbon/human/H = owner
if(H.dna.species.id == "dullahan")
if(isdullahan(H))
var/datum/species/dullahan/D = H.dna.species
D.myhead = null
owner.gib()
@@ -64,6 +64,7 @@
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
skinned_type = /obj/item/stack/sheet/animalhide/xeno
exotic_bloodtype = "X*"
damage_overlay_type = "xeno"
@@ -3,7 +3,7 @@
name = "Golem"
id = "iron golem"
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mutant_organs = list(/obj/item/organ/adamantine_resonator)
speedmod = 2
@@ -88,7 +88,7 @@
fixed_mut_color = "a3d"
meat = /obj/item/stack/ore/plasma
//Can burn and takes damage from heat
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
heatmod = 0 //fine until they blow up
prefix = "Plasma"
@@ -266,7 +266,7 @@
fixed_mut_color = "9E704B"
meat = /obj/item/stack/sheet/mineral/wood
//Can burn and take damage from heat
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
armor = 30
burnmod = 1.25
heatmod = 1.5
@@ -693,7 +693,7 @@
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_CHUNKYFINGERS)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
armor = 15 //feels no pain, but not too resistant
burnmod = 2 // don't get burned
@@ -796,7 +796,7 @@
if(resistance_flags & ON_FIRE)
return
if(P.is_hot())
if(P.get_temperature())
visible_message("<span class='danger'>[src] bursts into flames!</span>")
fire_act()
@@ -862,27 +862,27 @@
if(M.stat == DEAD) //F
return
if(M == H)
H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", MSG_AUDIBLE)
H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
H.soundbang_act(2, 0, 100, 1)
H.jitteriness += 7
var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
switch(distance)
if(0 to 1)
M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
M.show_message("<span class='narsiesmall'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
M.soundbang_act(1, 0, 30, 3)
M.confused += 10
M.jitteriness += 4
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
if(2 to 3)
M.show_message("<span class='cult'>GONG!</span>", 2)
M.show_message("<span class='cult'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
M.soundbang_act(1, 0, 15, 2)
M.jitteriness += 3
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
else
M.show_message("<span class='warning'>GONG!</span>", 2)
M.show_message("<span class='warning'>GONG!</span>", MSG_AUDIBLE)
M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
@@ -893,7 +893,7 @@
special_names = list("Box")
info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
fixed_mut_color = "ffffff"
limbs_id = "c_golem" //special sprites
attack_verb = "bash"
@@ -936,7 +936,7 @@
name = "Leather Golem"
id = "leather golem"
special_names = list("Face", "Man", "Belt") //Ah dude 4 strength 4 stam leather belt AHHH
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
prefix = "Leather"
fixed_mut_color = "624a2e"
info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
@@ -944,6 +944,21 @@
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
/datum/species/golem/durathread
name = "Durathread Golem"
id = "durathread golem"
prefix = "Durathread"
limbs_id = "d_golem"
special_names = list("Boll","Weave")
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
fixed_mut_color = null
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
. = ..()
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
@@ -959,7 +974,7 @@
fixed_mut_color = "ffffff"
attack_verb = "rattl"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
var/datum/action/innate/bonechill/bonechill
@@ -11,6 +11,7 @@
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
mutant_heart = /obj/item/organ/heart/ipc
exotic_bloodtype = "HF"
@@ -11,6 +11,7 @@
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
inherent_traits = list(TRAIT_TOXINLOVER)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
exotic_blood = "jellyblood"
exotic_bloodtype = "GEL"
damage_overlay_type = ""
@@ -43,7 +44,7 @@
C.faction |= "slime"
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD) //can't farm slime jelly from a dead slime/jelly person indefinitely
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for vampires
return
if(!H.blood_volume)
H.blood_volume += 5
@@ -115,6 +116,33 @@
return
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
/datum/species/jelly/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/jelly/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/jelly/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/jelly/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
@@ -176,6 +204,8 @@
bodies = old_species.bodies
/datum/species/jelly/slime/spec_life(mob/living/carbon/human/H)
if((HAS_TRAIT(H, TRAIT_NOMARROW)))
return
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
if(prob(5))
to_chat(H, "<span class='notice'>You feel very bloated!</span>")
@@ -409,34 +439,6 @@
heatmod = 1
burnmod = 1
/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/action/innate/slime_change
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
@@ -837,19 +839,16 @@
link_minds = new(src)
link_minds.Grant(C)
slimelink_owner = C
link_mob(C)
link_mob(C, TRUE)
/datum/species/jelly/stargazer/proc/link_mob(mob/living/M)
if(QDELETED(M) || M.stat == DEAD)
/datum/species/jelly/stargazer/proc/link_mob(mob/living/M, selflink = FALSE)
if(QDELETED(M) || (M in linked_mobs))
return FALSE
if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
return FALSE
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
return FALSE
if(M in linked_mobs)
if(!selflink && (M.stat == DEAD || HAS_TRAIT(M, TRAIT_MINDSHIELD) || M.anti_magic_check(FALSE, FALSE, TRUE, 0)))
return FALSE
linked_mobs.Add(M)
to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
if(!selflink)
to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
var/datum/action/innate/linked_speech/action = new(src)
linked_actions.Add(action)
action.Grant(M)
@@ -18,6 +18,7 @@
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
gib_types = list(/obj/effect/gibspawner/lizard, /obj/effect/gibspawner/lizard/bodypartless)
skinned_type = /obj/item/stack/sheet/animalhide/lizard
exotic_bloodtype = "L"
disliked_food = GRAIN | DAIRY
@@ -93,7 +94,7 @@
id = "ashlizard"
limbs_id = "lizard"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
inherent_traits = list(TRAIT_NOGUNS)
inherent_traits = list(TRAIT_CHUNKYFINGERS)
mutantlungs = /obj/item/organ/lungs/ashwalker
burnmod = 0.9
brutemod = 0.9
@@ -39,7 +39,7 @@
blacklisted = TRUE
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
mutant_organs = list(/obj/item/organ/heart/nightmare)
mutant_brain = /obj/item/organ/brain/nightmare
@@ -78,7 +78,7 @@
icon_state = "brain-x-d"
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
if(M.dna.species.id != "nightmare")
M.set_species(/datum/species/shadow/nightmare)
@@ -118,7 +118,7 @@
user.temporarilyRemoveItemFromInventory(src, TRUE)
Insert(user)
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
if(special != HEART_SPECIAL_SHADOWIFY)
blade = new/obj/item/light_eater
@@ -9,6 +9,7 @@
dangerous_existence = 1
blacklisted = 1
meat = null
gib_types = /obj/effect/gibspawner/robot
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
@@ -126,7 +126,7 @@ There are several things that need to be remembered:
var/alt_worn = U.alternate_worn_icon
if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE)
alt_worn = 'modular_citadel/icons/mob/uniform_digi.dmi'
alt_worn = 'icons/mob/uniform_digi.dmi'
var/mutable_appearance/uniform_overlay
@@ -306,7 +306,7 @@ There are several things that need to be remembered:
update_observer_view(shoes,1)
if(S.mutantrace_variation)
if(S.adjusted == ALT_STYLE)
S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
S.alternate_worn_icon = 'icons/mob/feet_digi.dmi'
else
S.alternate_worn_icon = null
var/t_state = shoes.item_state
@@ -336,7 +336,7 @@ There are several things that need to be remembered:
if(!t_state)
t_state = s_store.icon_state
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_LAYER]
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
if(OFFSET_S_STORE in dna.species.offset_features)
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
@@ -352,7 +352,7 @@ There are several things that need to be remembered:
var/obj/item/clothing/head/H = head
if(H.mutantrace_variation)
if(H.muzzle_var == ALT_STYLE)
H.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_helmet.dmi'
H.alternate_worn_icon = 'icons/mob/head_muzzled.dmi'
else
H.alternate_worn_icon = null
@@ -400,29 +400,29 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/no_taur_thanks = FALSE
var/item_level_support = FALSE // LISTEN! If you must degrade the code with further snowflake checks, at least keep it compatible with worn non-clothing items!
if(!istype(S))
no_taur_thanks = TRUE
item_level_support = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(!S.force_alternate_icon)
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(!item_level_support && !S.force_alternate_icon)
if(S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
else
S.alternate_worn_icon = null
if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
if(S.taurmode == SNEK_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
S.alternate_worn_icon = 'icons/mob/taur_naga.dmi'
if(S.taurmode == PAW_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
S.alternate_worn_icon = 'icons/mob/taur_canine.dmi'
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
S.alternate_worn_icon = null
@@ -431,7 +431,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
if(!no_taur_thanks && S.center)
if(!item_level_support && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -470,7 +470,7 @@ There are several things that need to be remembered:
remove_overlay(FACEMASK_LAYER)
if(M.mutantrace_variation)
if(M.muzzle_var == ALT_STYLE)
M.alternate_worn_icon = 'modular_citadel/icons/mob/muzzled_mask.dmi'
M.alternate_worn_icon = 'icons/mob/mask_muzzled.dmi'
else
M.alternate_worn_icon = null
+1 -1
View File
@@ -85,7 +85,7 @@
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
+4 -1
View File
@@ -98,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || !lungs || lungs.organ_flags & ORGAN_FAILING)
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
@@ -659,6 +659,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
//used in human and monkey handle_environment()
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
if (HAS_TRAIT(src, TRAIT_COLDBLOODED))
return 0 //Return 0 as your natural temperature. Species proc handle_environment() will adjust your temperature based on this.
var/body_temperature_difference = BODYTEMP_NORMAL - bodytemperature
switch(bodytemperature)
if(-INFINITY to BODYTEMP_COLD_DAMAGE_LIMIT) //Cold damage limit is 50 below the default, the temperature where you start to feel effects.
@@ -132,6 +132,10 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
@@ -15,6 +15,7 @@
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
can_be_held = "monkey"
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
@@ -45,6 +46,10 @@
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
@@ -63,8 +68,6 @@
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
+1 -15
View File
@@ -17,18 +17,4 @@
if(T)
. = T.could_speak_in_language(dt)
else
. = initial(dt.flags) & TONGUELESS_SPEECH
/mob/living/carbon/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(!client)
return
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
if (src.mind.has_antag_datum(/datum/antagonist/traitor))
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
return message
. = initial(dt.flags) & TONGUELESS_SPEECH
@@ -2,44 +2,6 @@
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, TRAIT_NEARSIGHT trait, and TRAIT_HUSK trait.
/mob/living/carbon/damage_eyes(amount)
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
if(amount>0)
eyes.eye_damage = amount
if(eyes.eye_damage > 20)
if(eyes.eye_damage > 30)
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
else
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
/mob/living/carbon/set_eye_damage(amount)
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
eyes.eye_damage = max(amount,0)
if(eyes.eye_damage > 20)
if(eyes.eye_damage > 30)
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
else
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
else
clear_fullscreen("eye_damage")
/mob/living/carbon/adjust_eye_damage(amount)
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
eyes.eye_damage = max(eyes.eye_damage+amount, 0)
if(eyes.eye_damage > 20)
if(eyes.eye_damage > 30)
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
else
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
else
clear_fullscreen("eye_damage")
/mob/living/carbon/adjust_drugginess(amount)
druggy = max(druggy+amount, 0)
if(druggy)
+2 -2
View File
@@ -225,10 +225,10 @@
/mob/living/proc/getStaminaLoss()
return staminaloss
/mob/living/proc/adjustStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
/mob/living/proc/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
/mob/living/proc/setStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
// heal ONE external organ, organ gets randomly selected from damaged ones.
+12 -7
View File
@@ -23,8 +23,12 @@
/mob/living/proc/gib_animation()
return
/mob/living/proc/spawn_gibs()
new /obj/effect/gibspawner/generic(drop_location(), null, get_static_viruses())
/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override)
var/location = loc_override ? loc_override.drop_location() : drop_location()
if(MOB_ROBOTIC in mob_biotypes)
new /obj/effect/gibspawner/robot(location, src, get_static_viruses())
else
new /obj/effect/gibspawner/generic(location, src, get_static_viruses())
/mob/living/proc/spill_organs()
return
@@ -58,12 +62,8 @@
unset_machine()
timeofdeath = world.time
tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
var/turf/T = get_turf(src)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind)
mind.store_memory("Time of death: [tod]", 0)
GLOB.alive_mob_list -= src
@@ -85,7 +85,12 @@
addtimer(CALLBACK(src, .proc/med_hud_set_status), (DEFIB_TIME_LIMIT * 10) + 1)
stop_pulling()
SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
var/signal = SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
var/turf/T = get_turf(src)
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if (client)
client.move_delay = initial(client.move_delay)
+8 -2
View File
@@ -58,9 +58,9 @@
message = "coughs!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/cough/can_run_emote(mob/user, status_check = TRUE)
/datum/emote/living/cough/can_run_emote(mob/user, status_check = TRUE , intentional)
. = ..()
if(user.reagents && (user.reagents.get_reagent("menthol") || user.reagents.get_reagent("peppermint_patty")))
if(HAS_TRAIT(user, TRAIT_SOOTHED_THROAT))
return FALSE
/datum/emote/living/dance
@@ -87,6 +87,12 @@
message_simple = S.deathmessage
. = ..()
message_simple = initial(message_simple)
if(. && user.deathsound)
if(isliving(user))
var/mob/living/L = user
if(!L.can_speak_vocal() || L.oxyloss >= 50)
return //stop the sound if oxyloss too high/cant speak
playsound(user, user.deathsound, 200, TRUE, TRUE)
if(. && isalienadult(user))
playsound(user.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
+96 -50
View File
@@ -5,80 +5,126 @@
desc = "Yell at coderbrush."
icon = null
icon_state = ""
item_flags = DROPDEL
var/mob/living/held_mob
var/can_head = TRUE
var/destroying = FALSE
var/can_head = FALSE
w_class = WEIGHT_CLASS_BULKY
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, head_icon, lh_icon, rh_icon, _can_head = TRUE)
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
. = ..()
can_head = _can_head
if(head_icon)
alternate_worn_icon = head_icon
if(M)
M.setDir(SOUTH)
held_mob = M
M.forceMove(src)
appearance = M.appearance
name = M.name
desc = M.desc
if(_can_head_override)
can_head = _can_head_override
if(alt_worn)
alternate_worn_icon = alt_worn
if(_worn_state)
item_state = _worn_state
icon_state = _worn_state
if(lh_icon)
lefthand_file = lh_icon
if(rh_icon)
righthand_file = rh_icon
if(!can_head)
slot_flags = NONE
deposit(M)
/obj/item/clothing/head/mob_holder/Destroy()
destroying = TRUE
if(held_mob)
release(FALSE)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/deposit(mob/living/L)
if(!istype(L))
return FALSE
L.setDir(SOUTH)
update_visuals(L)
held_mob = L
L.forceMove(src)
name = L.name
desc = L.desc
return TRUE
/obj/item/clothing/head/mob_holder/dropped()
..()
if(isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/update_visuals(mob/living/L)
appearance = L.appearance
/obj/item/clothing/head/mob_holder/proc/release(del_on_release = TRUE)
if(!held_mob)
if(del_on_release && !destroying)
qdel(src)
return FALSE
/obj/item/clothing/head/mob_holder/proc/release()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='warning'>[held_mob] wriggles free!</span>")
L.dropItemToGround(src)
held_mob.forceMove(get_turf(held_mob))
held_mob.reset_perspective()
held_mob.setDir(SOUTH)
held_mob.visible_message("<span class='warning'>[held_mob] uncurls!</span>")
held_mob = null
if(del_on_release && !destroying)
qdel(src)
return TRUE
if(held_mob)
var/mob/living/m = held_mob
m.forceMove(get_turf(m))
m.reset_perspective()
m.setDir(SOUTH)
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
release()
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
visible_message("<span class='warning'>[src] escapes [L]!</span>")
release()
/obj/item/clothing/head/mob_holder/drone/deposit(mob/living/L)
. = ..()
if(!isdrone(L))
qdel(src)
name = "drone (hiding)"
desc = "This drone is scared and has curled up into a ball!"
/mob/living/proc/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = generate_mob_holder()
if(!holder)
return
drop_all_held_items()
L.put_in_hands(holder)
return
/obj/item/clothing/head/mob_holder/drone/update_visuals(mob/living/L)
var/mob/living/simple_animal/drone/D = L
if(!D)
return ..()
icon = 'icons/mob/drone.dmi'
icon_state = "[D.visualAppearence]_hat"
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(src == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = src))
return FALSE
if(user.get_active_held_item()||buckled)
return FALSE
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
mob_pickup(user)
return TRUE
/mob/living/AltClick(mob/user)
. = ..()
if(mob_try_pickup(user))
return TRUE
// I didn't define these for mobs, because you shouldn't be able to breathe out of mobs and using their loc isn't always the logical thing to do.
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return loc.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return loc.remove_air(amount)
+19 -20
View File
@@ -40,6 +40,22 @@
QDEL_LIST(diseases)
return ..()
/mob/living/proc/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
return holder
/mob/living/onZImpact(turf/T, levels)
if(!isgroundlessturf(T))
ZImpactDamage(T, levels)
return ..()
/mob/living/proc/ZImpactDamage(turf/T, levels)
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
adjustBruteLoss((levels * 5) ** 1.5)
Knockdown(levels * 50)
/mob/living/proc/OpenCraftingMenu()
return
@@ -492,7 +508,6 @@
bodytemperature = BODYTEMP_NORMAL
set_blindness(0)
set_blurriness(0)
set_eye_damage(0)
cure_nearsighted()
cure_blind()
cure_husk()
@@ -514,6 +529,7 @@
for(var/organ in C.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
SEND_SIGNAL(src, COMSIG_LIVING_FULLY_HEAL, admin_revive)
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
@@ -1143,24 +1159,6 @@
if(can_be_held)
mob_try_pickup(over)
/mob/living/proc/mob_pickup(mob/living/L)
return
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user))
return
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
user.visible_message("<span class='notice'>[user] starts trying to scoop up [src]!</span>")
if(!do_after(user, 20, target = src))
return FALSE
mob_pickup(user)
return TRUE
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
if(!LAZYLEN(diseases))
return
@@ -1210,7 +1208,8 @@
if("eye_blind")
set_blindness(var_value)
if("eye_damage")
set_eye_damage(var_value)
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
E?.setOrganDamage(var_value)
if("eye_blurry")
set_blurriness(var_value)
if("maxHealth")
@@ -92,6 +92,9 @@
/mob/living/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == INTENT_HARM)
if(HAS_TRAIT(M.occupant, TRAIT_PACIFISM))
to_chat(M.occupant, "<span class='warning'>You don't want to harm other living beings!</span>")
return
M.do_attack_animation(src)
if(M.damtype == "brute")
step_away(src,M,15)
+4 -1
View File
@@ -32,4 +32,7 @@
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
return
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
/mob/living/canZMove(dir, turf/target)
return can_zTravel(target, dir) && (movement_type & FLYING)
+19 -15
View File
@@ -212,11 +212,19 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(succumbed)
succumb()
to_chat(src, compose_message(src, language, message, , spans, message_mode))
to_chat(src, compose_message(src, language, message, null, spans, message_mode))
return 1
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
. = ..()
if(isliving(speaker))
var/turf/sourceturf = get_turf(source)
var/turf/T = get_turf(src)
if(sourceturf && T && !(sourceturf in get_hear(5, T)))
. = "<span class='small'>[.]</span>"
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(!client)
return
@@ -231,13 +239,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_type = 2 // Since you should be able to hear yourself without looking
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
show_message(message, 2, deaf_message, deaf_type)
return message
/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
@@ -248,8 +252,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
var/list/the_dead = list()
var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
if(say_test(message) == "2") //CIT CHANGE - ditto
yellareas = get_areas_in_range(message_range*0.5,src) //CIT CHANGE - ditto
if(!eavesdrop_range && say_test(message) == "2") //CIT CHANGE - ditto
yellareas = get_areas_in_range(message_range*0.5, source) //CIT CHANGE - ditto
for(var/_M in GLOB.player_list)
var/mob/M = _M
if(M.stat != DEAD) //not dead, not important
@@ -260,7 +264,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
continue
if(!M.client || !client) //client is so that ghosts don't have to listen to mice
continue
if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
if(get_dist(M, source) > 7 || M.z != z) //they're out of range of normal hearing
if(eavesdropping_modes[message_mode] && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
continue
if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
@@ -272,15 +276,15 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/eavesrendered
if(eavesdrop_range)
eavesdropping = stars(message)
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
eavesrendered = compose_message(src, message_language, eavesdropping, null, spans, message_mode, FALSE, source)
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
var/rendered = compose_message(src, message_language, message, null, spans, message_mode, FALSE, source)
for(var/_AM in listening)
var/atom/movable/AM = _AM
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
AM.Hear(eavesrendered, src, message_language, eavesdropping, null, spans, message_mode, source)
else
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
AM.Hear(rendered, src, message_language, message, null, spans, message_mode, source)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
//speech bubble
+18 -9
View File
@@ -36,7 +36,7 @@
var/can_be_carded = TRUE
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
var/viewalerts = 0
var/icon/holo_icon//Default is assigned when AI is created.
var/icon/holo_icon//Female is assigned when AI is created.
var/obj/mecha/controlled_mech //For controlled_mech a mech, to determine whether to relaymove or use the AI eye.
var/radio_enabled = TRUE //Determins if a carded AI can speak with its built in radio or not.
radiomod = ";" //AIs will, by default, state their laws on the internal radio.
@@ -93,6 +93,7 @@
var/list/all_eyes = list()
var/max_multicams = 6
var/display_icon_override
var/emote_display = "Neutral" //text string of the current emote we set for the status displays, to prevent logins resetting it.
/mob/living/silicon/ai/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
. = ..()
@@ -130,7 +131,7 @@
set_core_display_icon()
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"female"))
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
@@ -201,6 +202,7 @@
if(!ai_core_icon || incapacitated())
return
display_icon_override = ai_core_icon
set_core_display_icon(ai_core_icon)
@@ -599,12 +601,15 @@
if(incapacitated())
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Thinking", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
var/n_emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
if(!n_emote)
return
emote_display = n_emote
for (var/each in GLOB.ai_status_displays) //change status of displays
var/obj/machinery/status_display/ai/M = each
M.emotion = emote
M.emotion = emote_display
M.update()
if (emote == "Friend Computer")
if (emote_display == "Friend Computer")
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
@@ -670,10 +675,13 @@
holo_icon = getHologramIcon(icon(icon_list[input], input))
else
var/list/icon_list = list(
"default" = 'icons/mob/ai.dmi',
"female" = 'icons/mob/ai.dmi',
"male" = 'icons/mob/ai.dmi',
"floating face" = 'icons/mob/ai.dmi',
"green face" = 'icons/mob/ai.dmi',
"xeno queen" = 'icons/mob/alien.dmi',
"horror" = 'icons/mob/ai.dmi'
"horror" = 'icons/mob/ai.dmi',
"creature" = 'icons/mob/ai.dmi'
)
input = input("Please select a hologram:") as null|anything in icon_list
@@ -783,7 +791,7 @@
/mob/living/silicon/ai/can_buckle()
return 0
/mob/living/silicon/ai/incapacitated()
/mob/living/silicon/ai/incapacitated(ignore_restraints, ignore_grab)
if(aiRestorePowerRoutine)
return TRUE
return ..()
@@ -823,7 +831,7 @@
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
show_message(rendered, 2)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
..()
@@ -882,6 +890,7 @@
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
. = ..()
if(.) //successfully ressuscitated from death
set_eyeobj_visible(TRUE)
set_core_display_icon(display_icon_override)
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
@@ -18,6 +18,7 @@
update_canmove()
if(eyeobj)
eyeobj.setLoc(get_turf(src))
set_eyeobj_visible(FALSE)
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
@@ -36,6 +37,8 @@
if(istype(loc, /obj/item/aicard/aitater))
loc.icon_state = "aitater-404"
else if(istype(loc, /obj/item/aicard/aispook))
loc.icon_state = "aispook-404"
else if(istype(loc, /obj/item/aicard))
loc.icon_state = "aicard-404"
+10 -14
View File
@@ -1,26 +1,22 @@
/mob/living/silicon/ai/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!")
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
. += "<span class='deadsay'>It appears to be powered-down.</span>"
else
msg += "<span class='warning'>"
if (getBruteLoss())
if (getBruteLoss() < 30)
msg += "It looks slightly dented.\n"
. += "<span class='warning'>It looks slightly dented.</span>"
else
msg += "<B>It looks severely dented!</B>\n"
. += "<span class='danger'>It looks severely dented!</span>"
if (getFireLoss())
if (getFireLoss() < 30)
msg += "It looks slightly charred.\n"
. += "<span class='warning'>It looks slightly charred.</span>"
else
msg += "<B>Its casing is melted and heat-warped!</B>\n"
msg += "</span>"
. += "<span class='danger'>Its casing is melted and heat-warped!</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
. += "The wireless networking light is blinking."
else if (!shunted && !client)
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
msg += "*---------*</span>"
. += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem..."
. += "*---------*</span>"
to_chat(user, msg)
..()
return msg
. += ..()
@@ -6,6 +6,8 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
icon_state = "ai_camera"
icon = 'icons/mob/cameramob.dmi'
invisibility = INVISIBILITY_MAXIMUM
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
var/list/visibleCameraChunks = list()
@@ -158,11 +160,11 @@
cameraFollow = null
unset_machine()
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
create_eye()
eyeobj.setLoc(loc)
eyeobj?.setLoc(loc)
/mob/living/silicon/ai/proc/create_eye()
if(eyeobj)
@@ -172,6 +174,13 @@
eyeobj.ai = src
eyeobj.setLoc(loc)
eyeobj.name = "[name] (AI Eye)"
set_eyeobj_visible(TRUE)
/mob/living/silicon/ai/proc/set_eyeobj_visible(state = TRUE)
if(!eyeobj)
return
eyeobj.mouse_opacity = state ? MOUSE_OPACITY_ICON : initial(eyeobj.mouse_opacity)
eyeobj.invisibility = state ? INVISIBILITY_OBSERVER : initial(eyeobj.invisibility)
/mob/living/silicon/ai/verb/toggle_acceleration()
set category = "AI Commands"
@@ -182,7 +191,7 @@
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
+1 -1
View File
@@ -19,7 +19,7 @@
// messenging the client
malfhacked(malfhack)
if(!eyeobj || QDELETED(eyeobj) || !eyeobj.loc)
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
view_core()
if(machine)
+2 -1
View File
@@ -4,8 +4,9 @@
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 1
O.emotion = "Neutral"
O.emotion = emote_display
O.update()
set_eyeobj_visible(TRUE)
if(multicam_on)
end_multicam()
view_core()
@@ -4,4 +4,5 @@
var/obj/machinery/status_display/ai/O = each
O.mode = 0
O.update()
set_eyeobj_visible(FALSE)
view_core()
@@ -120,6 +120,9 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
/mob/camera/aiEye/pic_in_pic
name = "Secondary AI Eye"
invisibility = INVISIBILITY_OBSERVER
mouse_opacity = MOUSE_OPACITY_ICON
icon_state = "ai_pip_camera"
var/obj/screen/movable/pic_in_pic/ai/screen
var/list/cameras_telegraphed = list()
var/telegraph_cameras = TRUE
@@ -30,10 +30,10 @@
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
return FALSE
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
return FALSE
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
+2 -2
View File
@@ -1,5 +1,5 @@
/mob/living/silicon/spawn_gibs()
new /obj/effect/gibspawner/robot(drop_location())
/mob/living/silicon/spawn_gibs(with_bodyparts, atom/loc_override)
new /obj/effect/gibspawner/robot(loc_override ? loc_override.drop_location() : drop_location(), src)
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
+4 -2
View File
@@ -1,4 +1,6 @@
/mob/living/silicon/examine(mob/user) //Displays a silicon's laws to ghosts
. = ..()
if(laws && isobserver(user))
to_chat(user, "<b>[src] has the following laws:</b>")
laws.show_laws(user)
. += "<b>[src] has the following laws:</b>"
for(var/law in laws.get_law_list(include_zeroth = TRUE))
. += law
+3
View File
@@ -4,4 +4,7 @@
var/datum/antagonist/rev/rev = mind.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(TRUE)
var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(V)
mind.remove_antag_datum(V)
..()
+6 -3
View File
@@ -58,7 +58,10 @@
var/canholo = TRUE
var/obj/item/card/id/access_card = null
var/chassis = "repairbot"
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE,
"fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "borgi" = FALSE ,
"parrot" = FALSE, "bear" = FALSE , "mushroom" = FALSE, "crow" = FALSE ,
"fairy" = FALSE , "spiderbot" = FALSE) //assoc value is whether it can be picked up.
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
@@ -266,8 +269,8 @@
return TRUE
/mob/living/silicon/pai/examine(mob/user)
..()
to_chat(user, "A personal AI in holochassis mode. Its master ID string seems to be [master].")
. = ..()
. += "A personal AI in holochassis mode. Its master ID string seems to be [master]."
/mob/living/silicon/pai/Life()
if(stat == DEAD)
@@ -140,7 +140,7 @@
radio.attack_self(src)
if("image")
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question") // CITADEL EDIT
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
var/pID = 1
switch(newImage)
@@ -164,10 +164,12 @@
pID = 9
if("Null")
pID = 10
if("Exclamation") // CITADEL EDIT
if("Exclamation")
pID = 11
if("Question") // CITADEL EDIT
if("Question")
pID = 12
if("Sunglasses")
pID = 13
card.setEmotion(pID)
if("signaller")
@@ -1,55 +1,53 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name]!\n"
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!")
if(desc)
msg += "[desc]\n"
. += "[desc]"
var/obj/act_module = get_active_held_item()
if(act_module)
msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
msg += status_effect_examines()
msg += "<span class='warning'>"
if (src.getBruteLoss())
if (src.getBruteLoss() < maxHealth*0.5)
msg += "It looks slightly dented.\n"
. += "It is holding [icon2html(act_module, user)] \a [act_module]."
var/effects_exam = status_effect_examines()
if(!isnull(effects_exam))
. += effects_exam
if (getBruteLoss())
if (getBruteLoss() < maxHealth*0.5)
. += "<span class='warning'>It looks slightly dented.</span>"
else
msg += "<B>It looks severely dented!</B>\n"
. += "<span class='warning'><B>It looks severely dented!</B></span>"
if (getFireLoss() || getToxLoss())
var/overall_fireloss = getFireLoss() + getToxLoss()
if (overall_fireloss < maxHealth * 0.5)
msg += "It looks slightly charred.\n"
. += "<span class='warning'>It looks slightly charred.</span>"
else
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
if (src.health < -maxHealth*0.5)
msg += "It looks barely operational.\n"
if (src.fire_stacks < 0)
msg += "It's covered in water.\n"
else if (src.fire_stacks > 0)
msg += "It's coated in something flammable.\n"
msg += "</span>"
. += "<span class='warning'>It looks slightly charred.</span>"
if (health < -maxHealth*0.5)
. += "<span class='warning'>It looks barely operational.</span>"
if (fire_stacks < 0)
. += "<span class='warning'>It's covered in water.</span>"
else if (fire_stacks > 0)
. += "<span class='warning'>It's coated in something flammable.</span>"
if(opened)
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
. += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>"
else
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
. += "Its cover is closed[locked ? "" : ", and looks unlocked"]."
if(cell && cell.charge <= 0)
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
. += "<span class='warning'>Its battery indicator is blinking red!</span>"
if(is_servant_of_ratvar(src) && get_dist(user, src) <= 1 && !stat) //To counter pseudo-stealth by using headlamps
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
. += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>"
switch(stat)
if(CONSCIOUS)
if(shell)
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
. += "It appears to be an [deployed ? "active" : "empty"] AI shell."
else if(!client)
msg += "It appears to be in stand-by mode.\n" //afk
. += "It appears to be in stand-by mode." //afk
if(UNCONSCIOUS)
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
. += "<span class='warning'>It doesn't seem to be responding.</span>"
if(DEAD)
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
msg += "*---------*</span>"
. += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>"
. += "*---------*</span>"
to_chat(user, msg)
..()
return msg
. += ..()
@@ -21,7 +21,7 @@
if(istype(O,/obj/item/gun/energy/laser/cyborg))
laser = FALSE
update_icons()
else if(istype(O,/obj/item/gun/energy/disabler/cyborg))
else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
disabler = FALSE
update_icons() //PUT THE GUN AWAY
else if(istype(O,/obj/item/dogborg/sleeper))
@@ -63,7 +63,7 @@
if(istype(O,/obj/item/gun/energy/laser/cyborg))
laser = TRUE
update_icons() //REEEEEEACH FOR THE SKY
if(istype(O,/obj/item/gun/energy/disabler/cyborg))
if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
disabler = TRUE
update_icons()
//END CITADEL EDIT
+37 -10
View File
@@ -110,6 +110,9 @@
var/sitting = 0
var/bellyup = 0
var/dogborg = FALSE
var/cansprint = 1
/mob/living/silicon/robot/get_cell()
return cell
@@ -158,6 +161,7 @@
else if(!mmi || !mmi.brainmob)
mmi = new (src)
mmi.brain = new /obj/item/organ/brain(mmi)
mmi.brain.organ_flags |= ORGAN_FROZEN
mmi.brain.name = "[real_name]'s brain"
mmi.icon_state = "mmi_full"
mmi.name = "Man-Machine Interface: [real_name]"
@@ -233,15 +237,12 @@
"Engineering" = /obj/item/robot_module/engineering, \
"Medical" = /obj/item/robot_module/medical, \
"Miner" = /obj/item/robot_module/miner, \
"Janitor" = /obj/item/robot_module/janitor, \
"Service" = /obj/item/robot_module/butler)
if(!CONFIG_GET(flag/disable_peaceborg))
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
if(BORG_SEC_AVAILABLE)
modulelist["Security"] = /obj/item/robot_module/security
modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
if(!input_module || module.type != /obj/item/robot_module)
return
@@ -832,7 +833,7 @@
robot_suit.head.flash2.burn_out()
robot_suit.head.flash2 = null
robot_suit.head = null
robot_suit.updateicon()
robot_suit.update_icon()
else
new /obj/item/robot_suit(T)
new /obj/item/bodypart/l_leg/robot(T)
@@ -879,9 +880,6 @@
/mob/living/silicon/robot/modules/miner
set_module = /obj/item/robot_module/miner
/mob/living/silicon/robot/modules/janitor
set_module = /obj/item/robot_module/janitor
/mob/living/silicon/robot/modules/syndicate
icon_state = "synd_sec"
faction = list(ROLE_SYNDICATE)
@@ -920,6 +918,17 @@
<i>Help the operatives secure the disk at all costs!</i></b>"
set_module = /obj/item/robot_module/syndicate_medical
/mob/living/silicon/robot/modules/syndicate/saboteur
icon_state = "synd_engi"
playstyle_string = "<span class='big bold'>You are a Syndicate saboteur cyborg!</span><br>\
<b>You are armed with robust engineering tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your destination tagger will allow you to stealthily traverse the disposal network across the station \
Your welder will allow you to repair the operatives' exosuits, but also yourself and your fellow cyborgs \
Your cyborg chameleon projector allows you to assume the appearance and registered name of a Nanotrasen engineering borg, and undertake covert actions on the station \
Be aware that almost any physical contact or incidental damage will break your camouflage \
<i>Help the operatives secure the disk at all costs!</i></b>"
set_module = /obj/item/robot_module/saboteur
/mob/living/silicon/robot/proc/notify_ai(notifytype, oldname, newname)
if(!connected_ai)
return
@@ -1090,9 +1099,9 @@
status_flags &= ~CANPUSH
if(module.clean_on_move)
AddComponent(/datum/component/cleaning)
AddElement(/datum/element/cleaning)
else
qdel(GetComponent(/datum/component/cleaning))
RemoveElement(/datum/element/cleaning)
hat_offset = module.hat_offset
@@ -1256,6 +1265,20 @@
for(var/i in connected_ai.aicamera.stored)
aicamera.stored[i] = TRUE
/mob/living/silicon/robot/lay_down()
..()
update_canmove()
/mob/living/silicon/robot/update_canmove()
..()
if(client && stat != DEAD && dogborg == FALSE)
if(resting)
cut_overlays()
icon_state = "[module.cyborg_base_icon]-rest"
else
icon_state = "[module.cyborg_base_icon]"
update_icons()
/mob/living/silicon/robot/proc/rest_style()
set name = "Switch Rest Style"
set category = "Robot Commands"
@@ -1271,4 +1294,8 @@
sitting = 1
if("Belly up")
bellyup = 1
update_icons()
update_icons()
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
if(istype(cell))
cell.charge -= amount*5
@@ -22,7 +22,7 @@
var/moduleselect_icon = "nomod"
var/can_be_pushed = TRUE
var/can_be_pushed = FALSE
var/magpulsing = FALSE
var/clean_on_move = FALSE
@@ -34,6 +34,14 @@
var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3)
var/ride_allow_incapacitated = FALSE
var/allow_riding = TRUE
var/canDispose = FALSE // Whether the borg can stuff itself into disposal
var/sleeper_overlay
var/icon/cyborg_icon_override
var/has_snowflake_deadsprite
var/cyborg_pixel_offset
var/moduleselect_alternate_icon
var/dogborg = FALSE
/obj/item/robot_module/Initialize()
. = ..()
@@ -129,6 +137,26 @@
rebuild_modules()
return I
//Adds flavoursome dogborg items to dogborg variants without mechanical benefits
/obj/item/robot_module/proc/dogborg_equip()
var/obj/item/I = new /obj/item/analyzer/nose/flavour(src)
basic_modules += I
I = new /obj/item/soap/tongue/flavour(src)
basic_modules += I
I = new /obj/item/dogborg/sleeper/K9/flavour(src)
if(istype(src, /obj/item/robot_module/engineering))
I.icon_state = "decompiler"
if(istype(src, /obj/item/robot_module/security))
I.icon_state = "sleeperb"
if(istype(src, /obj/item/robot_module/medical))
I.icon_state = "sleeper"
if(istype(src, /obj/item/robot_module/butler))
I.icon_state = "servicer"
if(cyborg_base_icon == "scrubpup")
I.icon_state = "compactor"
basic_modules += I
rebuild_modules()
/obj/item/robot_module/proc/remove_module(obj/item/I, delete_after)
basic_modules -= I
modules -= I
@@ -197,6 +225,8 @@
R.update_module_innate()
RM.rebuild_modules()
INVOKE_ASYNC(RM, .proc/do_transform_animation)
if(RM.dogborg)
RM.dogborg_equip()
R.maxHealth = borghealth
R.health = min(borghealth, R.health)
qdel(src)
@@ -245,15 +275,15 @@
name = "Standard"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/borghypo/epi,
/obj/item/healthanalyzer,
/obj/item/weldingtool/largetank/cyborg,
/obj/item/wrench/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/extinguisher,
/obj/item/pickaxe,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/restraints/handcuffs/cable/zipties,
@@ -271,6 +301,8 @@
name = "Medical"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/borghypo,
/obj/item/reagent_containers/glass/beaker/large,
@@ -283,22 +315,90 @@
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/circular_saw,
/obj/item/extinguisher/mini,
/obj/item/roller/robo,
/obj/item/borg/cyborghug/medical,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/organ_storage,
/obj/item/borg/lollipop,
/obj/item/sensor_device)
/obj/item/sensor_device,
/obj/item/twohanded/shockpaddles/cyborg)
emag_modules = list(/obj/item/reagent_containers/borghypo/hacked)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "medical"
moduleselect_icon = "medical"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
borg_icon += "Alina"
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "medical"
if("Droid")
cyborg_base_icon = "medical"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
hat_offset = 4
if("Sleek")
cyborg_base_icon = "sleekmed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinamed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Eyebot")
cyborg_base_icon = "eyebotmed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavymed"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Medihound")
cyborg_base_icon = "medihound"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "msleeper"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
hat_offset = INFINITY
if("Medihound Dark")
cyborg_base_icon = "medihounddark"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "mdsleeper"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
hat_offset = INFINITY
if("Vale")
cyborg_base_icon = "valemed"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "valemedsleeper"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
hat_offset = INFINITY
if("Alina")
cyborg_base_icon = "alina-med"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
special_light_key = "alina"
sleeper_overlay = "alinasleeper"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
hat_offset = INFINITY
return ..()
/obj/item/robot_module/engineering
name = "Engineering"
basic_modules = list(
@@ -338,10 +438,76 @@
magpulsing = TRUE
hat_offset = -4
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
engymodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "engineer"
if("Default - Treads")
cyborg_base_icon = "engi-tread"
special_light_key = "engineer"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Loader")
cyborg_base_icon = "loaderborg"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
if("Handy")
cyborg_base_icon = "handyeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
cyborg_base_icon = "sleekeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "caneng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinaeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidereng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavyeng"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Pup Dozer")
cyborg_base_icon = "pupdozer"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "dozersleeper"
if("Vale")
cyborg_base_icon = "valeeng"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeengsleeper"
if("Alina")
cyborg_base_icon = "alina-eng"
special_light_key = "alina"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "alinasleeper"
return ..()
/obj/item/robot_module/security
name = "Security"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/melee/baton/loaded,
/obj/item/gun/energy/disabler/cyborg,
@@ -352,7 +518,6 @@
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "sec"
moduleselect_icon = "security"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/security/do_transform_animation()
@@ -360,6 +525,71 @@
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
secmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "sec"
if("Default - Treads")
cyborg_base_icon = "sec-tread"
special_light_key = "sec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
cyborg_base_icon = "sleeksec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinasec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "cansec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidersec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavysec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("K9")
cyborg_base_icon = "k9"
sleeper_overlay = "ksleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("Alina")
cyborg_base_icon = "alina-sec"
special_light_key = "alina"
sleeper_overlay = "alinasleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("K9 Dark")
cyborg_base_icon = "k9dark"
sleeper_overlay = "k9darksleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("Vale")
cyborg_base_icon = "valesec"
sleeper_overlay = "valesecsleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
return ..()
/obj/item/robot_module/security/Initialize()
. = ..()
if(!CONFIG_GET(flag/weaken_secborg))
@@ -372,12 +602,13 @@
name = "Peacekeeper"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/cookiesynth,
/obj/item/harmalarm,
/obj/item/reagent_containers/borghypo/peace,
/obj/item/holosign_creator/cyborg,
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/extinguisher,
/obj/item/megaphone,
/obj/item/borg/projectile_dampen)
emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked)
@@ -386,14 +617,35 @@
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "peace"
moduleselect_icon = "standard"
can_be_pushed = FALSE
hat_offset = -2
/obj/item/robot_module/peacekeeper/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE and preventer of HUMAN/CREW HARM. \
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
cyborg_base_icon = "peace"
if("Spider")
cyborg_base_icon = "whitespider"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Borgi")
cyborg_base_icon = "borgi"
moduleselect_icon = "borgi"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
has_snowflake_deadsprite = TRUE
return ..()
//Janitor module combined with Service module
/*
/obj/item/robot_module/janitor
name = "Janitor"
basic_modules = list(
@@ -416,6 +668,7 @@
moduleselect_icon = "janitor"
hat_offset = -5
clean_on_move = TRUE
*/
/obj/item/reagent_containers/spray/cyborg_drying
name = "drying agent spray"
@@ -426,25 +679,12 @@
name = "lube spray"
list_reagents = list("lube" = 250)
/obj/item/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/lightreplacer/LR = locate(/obj/item/lightreplacer) in basic_modules
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/robot_module/clown
name = "Clown"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/toy/crayon/rainbow,
/obj/item/instrument/bikehorn,
/obj/item/stamp/clown,
@@ -459,8 +699,7 @@
/obj/item/borg/cyborghug/peacekeeper,
/obj/item/borg/lollipop/clown,
/obj/item/picket_sign/cyborg,
/obj/item/reagent_containers/borghypo/clown,
/obj/item/extinguisher/mini)
/obj/item/reagent_containers/borghypo/clown)
emag_modules = list(
/obj/item/reagent_containers/borghypo/clown/hacked,
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked)
@@ -476,11 +715,12 @@
name = "Service"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/pen,
/obj/item/toy/crayon/spraycan/borg,
/obj/item/extinguisher/mini,
/obj/item/hand_labeler/borg,
/obj/item/razor,
/obj/item/instrument/violin,
@@ -490,31 +730,123 @@
/obj/item/lighter,
/obj/item/storage/bag/tray,
/obj/item/reagent_containers/borghypo/borgshaker,
/obj/item/borg/lollipop)
/obj/item/borg/lollipop,
/obj/item/screwdriver/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/soap/nanotrasen,
/obj/item/storage/bag/trash/cyborg,
/obj/item/mop/cyborg,
/obj/item/lightreplacer/cyborg,
/obj/item/holosign_creator,
/obj/item/reagent_containers/spray/cyborg_drying)
emag_modules = list(/obj/item/reagent_containers/borghypo/borgshaker/hacked)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service,
/obj/item/borg/sight/xray/truesight_lens)
moduleselect_icon = "service"
special_light_key = "service"
hat_offset = 0
clean_on_move = TRUE
/obj/item/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules
var/obj/item/lightreplacer/LR = locate(/obj/item/lightreplacer) in basic_modules
if(O)
O.reagents.add_reagent("enzyme", 2 * coeff)
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("(Service) Waitress")
cyborg_base_icon = "service_f"
special_light_key = "service"
if("(Service) Butler")
cyborg_base_icon = "service_m"
special_light_key = "service"
if("(Service) Bro")
cyborg_base_icon = "brobot"
special_light_key = "service"
if("(Service) Can")
cyborg_base_icon = "kent"
special_light_key = "medical"
hat_offset = 3
if("(Service) Tophat")
cyborg_base_icon = "tophat"
special_light_key = null
hat_offset = INFINITY //He is already wearing a hat
if("(Service) Sleek")
cyborg_base_icon = "sleekserv"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Service) Heavy")
cyborg_base_icon = "heavyserv"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Service) DarkK9")
cyborg_base_icon = "k50"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "ksleeper"
if("(Service) Vale")
cyborg_base_icon = "valeserv"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeservsleeper"
if("(Service) ValeDark")
cyborg_base_icon = "valeservdark"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
sleeper_overlay = "valeservsleeper"
if("(Janitor) Default")
cyborg_base_icon = "janitor"
if("(Janitor) Marina")
cyborg_base_icon = "marinajan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Sleek")
cyborg_base_icon = "sleekjan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Can")
cyborg_base_icon = "canjan"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Heavy")
cyborg_base_icon = "heavyres"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("(Janitor) Scrubpuppy")
cyborg_base_icon = "scrubpup"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
cyborg_pixel_offset = -16
dogborg = TRUE
sleeper_overlay = "jsleeper"
return ..()
/obj/item/robot_module/miner
name = "Miner"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/borg/sight/meson,
/obj/item/storage/bag/ore/cyborg,
/obj/item/pickaxe/drill/cyborg,
/obj/item/shovel,
/obj/item/crowbar/cyborg,
/obj/item/weldingtool/mini,
/obj/item/extinguisher/mini,
/obj/item/storage/bag/sheetsnatcher/borg,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
@@ -529,10 +861,44 @@
moduleselect_icon = "miner"
hat_offset = 0
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid")
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Lavaland")
cyborg_base_icon = "miner"
if("Asteroid")
cyborg_base_icon = "minerOLD"
special_light_key = "miner"
if("Droid")
cyborg_base_icon = "miner"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
hat_offset = 4
if("Sleek")
cyborg_base_icon = "sleekmin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
cyborg_base_icon = "canmin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
cyborg_base_icon = "marinamin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
cyborg_base_icon = "spidermin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
cyborg_base_icon = "heavymin"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
return ..()
/obj/item/robot_module/syndicate
name = "Syndicate Assault"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/melee/transforming/energy/sword/cyborg,
/obj/item/gun/energy/printer,
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
@@ -545,7 +911,6 @@
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "synd_sec"
moduleselect_icon = "malf"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/syndicate/rebuild_modules()
@@ -562,6 +927,8 @@
name = "Syndicate Medical"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/extinguisher/mini,
/obj/item/crowbar/cyborg,
/obj/item/reagent_containers/borghypo/syndicate,
/obj/item/twohanded/shockpaddles/syndicate,
/obj/item/healthanalyzer,
@@ -574,8 +941,6 @@
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/extinguisher/mini,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam,
@@ -585,9 +950,48 @@
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "synd_medical"
moduleselect_icon = "malf"
can_be_pushed = FALSE
hat_offset = 3
/obj/item/robot_module/saboteur
name = "Syndicate Saboteur"
basic_modules = list(
/obj/item/assembly/flash/cyborg,
/obj/item/borg/sight/thermal,
/obj/item/construction/rcd/borg/syndicate,
/obj/item/pipe_dispenser,
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/extinguisher,
/obj/item/weldingtool/largetank/cyborg,
/obj/item/screwdriver/nuke,
/obj/item/wrench/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/wirecutters/cyborg,
/obj/item/multitool/cyborg,
/obj/item/storage/part_replacer/cyborg,
/obj/item/holosign_creator/atmos,
/obj/item/weapon/gripper,
/obj/item/lightreplacer/cyborg,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/sheet/glass/cyborg,
/obj/item/stack/sheet/rglass/cyborg,
/obj/item/stack/rods/cyborg,
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/destTagger/borg,
/obj/item/stack/cable_coil/cyborg,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/borg_chameleon,
)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/engineer,
/obj/item/clockwork/replica_fabricator/cyborg)
cyborg_base_icon = "synd_engi"
moduleselect_icon = "malf"
magpulsing = TRUE
hat_offset = -4
canDispose = TRUE
/datum/robot_energy_storage
var/name = "Generic energy storage"
var/max_energy = 30000
+2 -3
View File
@@ -13,6 +13,8 @@
mob_biotypes = list(MOB_ROBOTIC)
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
no_vore = TRUE
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
@@ -70,9 +72,6 @@
/mob/living/silicon/contents_explosion(severity, target)
return
/mob/living/silicon/prevent_content_explosion()
return TRUE
/mob/living/silicon/proc/cancelAlarm()
return
@@ -27,6 +27,7 @@
unsuitable_atmos_damage = 0
minbodytemp = 0
maxbodytemp = 100000
blood_volume = 0
/mob/living/simple_animal/astral/death()
icon_state = "shade_dead"
@@ -57,3 +58,9 @@
return
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
//Delete the mob if there's no mind! Pay that mob no mind.
/mob/living/simple_animal/astral/Life()
if(!mind)
qdel(src)
. = ..()
@@ -135,7 +135,7 @@
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
Sa.build_step = 1
Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
@@ -14,6 +14,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
maxbodytemp = INFINITY
minbodytemp = 0
blood_volume = 0
has_unlimited_silicon_privilege = 1
sentience_type = SENTIENCE_ARTIFICIAL
status_flags = NONE //no default canpush
@@ -37,6 +38,7 @@
var/obj/item/paicard/paicard // Inserted pai card.
var/allow_pai = 1 // Are we even allowed to insert a pai card.
var/bot_name
var/oil_spill_type = /obj/effect/decal/cleanable/oil
var/list/player_access = list() //Additonal access the bots gets when player controlled
var/emagged = FALSE
@@ -206,19 +208,19 @@
return TRUE
/mob/living/simple_animal/bot/examine(mob/user)
..()
. = ..()
if(health < maxHealth)
if(health > maxHealth/3)
to_chat(user, "[src]'s parts look loose.")
. += "[src]'s parts look loose."
else
to_chat(user, "[src]'s parts look very loose!")
. += "[src]'s parts look very loose!"
else
to_chat(user, "[src] is in pristine condition.")
. += "[src] is in pristine condition."
/mob/living/simple_animal/bot/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(amount>0 && prob(10))
new /obj/effect/decal/cleanable/oil(loc)
. = ..()
if(. && prob(10))
new oil_spill_type(loc)
/mob/living/simple_animal/bot/updatehealth()
..()
@@ -673,11 +675,11 @@ Pass a positive integer as an argument to override a bot's default speed.
destination = nearest_beacon
//PDA control. Some bots, especially MULEs, may have more parameters.
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list())
/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, list/user_access = list())
if(!on || emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands.
return TRUE //ACCESS DENIED
if(client)
bot_control_message(command,user,user_turf,user_access)
bot_control_message(command, user)
// process control input
switch(command)
if("patroloff")
@@ -689,7 +691,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if("summon")
bot_reset()
summon_target = user_turf
summon_target = get_turf(user)
if(user_access.len != 0)
access_card.access = user_access + prev_access //Adds the user's access, if any.
mode = BOT_SUMMON
@@ -701,15 +703,14 @@ Pass a positive integer as an argument to override a bot's default speed.
return
//
/mob/living/simple_animal/bot/proc/bot_control_message(command,user,user_turf,user_access)
/mob/living/simple_animal/bot/proc/bot_control_message(command, user)
switch(command)
if("patroloff")
to_chat(src, "<span class='warning big'>STOP PATROL</span>")
if("patrolon")
to_chat(src, "<span class='warning big'>START PATROL</span>")
if("summon")
var/area/a = get_area(user_turf)
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [a.name]!</span>")
to_chat(src, "<span class='warning big'>PRIORITY ALERT:[user] in [get_area_name(user)]!</span>")
if("stop")
to_chat(src, "<span class='warning big'>STOP!</span>")
@@ -101,7 +101,7 @@
if(ASSEMBLY_FOURTH_STEP)
if(istype(W, /obj/item/weldingtool))
if(W.use_tool(src, user, 0, volume=40))
if(W.use_tool(src, user, 0, volume=40) && build_step == ASSEMBLY_FOURTH_STEP)
name = "shielded frame assembly"
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
build_step++
@@ -183,7 +183,7 @@
if(8)
if(istype(W, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(W.use_tool(src, user, 40, volume=100) && build_step == 8)
name = "armed [name]"
to_chat(user, "<span class='notice'>Taser gun attached.</span>")
build_step++
@@ -379,7 +379,7 @@ Auto Patrol[]"},
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/ed209/Sa = new (Tsec)
Sa.build_step = 1
Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
@@ -16,6 +16,7 @@
bot_core_type = /obj/machinery/bot_core/honkbot
window_id = "autohonk"
window_name = "Honkomatic Bike Horn Unit v1.0.7"
oil_spill_type = /obj/effect/decal/cleanable/oil/slippery //slip and slide fun for the whole family
data_hud_type = DATA_HUD_SECURITY_BASIC // show jobs
path_image_color = "#FF69B4"
@@ -440,7 +440,7 @@
var/reagent_id = null
if(emagged == 2) //Emagged! Time to poison everybody.
reagent_id = "toxin"
reagent_id = HAS_TRAIT(C, TRAIT_TOXINLOVER)? "charcoal" : "toxin"
else
if(treat_virus)
@@ -218,7 +218,7 @@
bot_control(action, usr) // Kill this later.
. = TRUE
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0)
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
return
@@ -159,16 +159,16 @@ Auto Patrol: []"},
mode = BOT_HUNT
/mob/living/simple_animal/bot/secbot/proc/judgement_criteria()
var/final = FALSE
if(idcheck)
final = final|JUDGE_IDCHECK
if(check_records)
final = final|JUDGE_RECORDCHECK
if(weaponscheck)
final = final|JUDGE_WEAPONCHECK
if(emagged == 2)
final = final|JUDGE_EMAGGED
return final
var/final = FALSE
if(idcheck)
final = final|JUDGE_IDCHECK
if(check_records)
final = final|JUDGE_RECORDCHECK
if(weaponscheck)
final = final|JUDGE_WEAPONCHECK
if(emagged == 2)
final = final|JUDGE_EMAGGED
return final
/mob/living/simple_animal/bot/secbot/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
return
@@ -411,7 +411,7 @@ Auto Patrol: []"},
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
Sa.build_step = 1
Sa.build_step = ASSEMBLY_SECOND_STEP
Sa.add_overlay("hs_hole")
Sa.created_name = name
new /obj/item/assembly/prox_sensor(Tsec)
@@ -33,6 +33,7 @@
initial_language_holder = /datum/language_holder/construct
deathmessage = "collapses in a shattered heap."
hud_type = /datum/hud/constructs
blood_volume = 0
var/list/construct_spells = list()
var/playstyle_string = "<span class='big bold'>You are a generic construct!</span><b> Your job is to not exist, and you should probably adminhelp this.</b>"
var/master = null
@@ -69,18 +70,13 @@
/mob/living/simple_animal/hostile/construct/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='cult'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
. = list("<span class='cult'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n[desc]")
if(health < maxHealth)
msg += "<span class='warning'>"
if(health >= maxHealth/2)
msg += "[t_He] look[t_s] slightly dented.\n"
. += "<span class='warning'>[t_He] look[t_s] slightly dented.</span>"
else
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
msg += "</span>"
msg += "*---------*</span>"
to_chat(user, msg)
. += "<span class='warning'><b>[t_He] look[t_s] severely dented!</b></span>"
. += "*---------*</span>"
/mob/living/simple_animal/hostile/construct/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M)) //is it a construct?
@@ -464,4 +460,3 @@
hud_used.healths.icon_state = "[icon_state]_health5"
else
hud_used.healths.icon_state = "[icon_state]_health6"
@@ -31,7 +31,7 @@
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "cat"
can_be_held = "cat2"
do_footstep = TRUE
/mob/living/simple_animal/pet/cat/Initialize()
@@ -80,6 +80,7 @@
pass_flags = PASSMOB
mob_size = MOB_SIZE_SMALL
collar_type = "kitten"
can_be_held = "cat"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
@@ -169,40 +170,40 @@
/mob/living/simple_animal/pet/cat/Life()
if(!stat && !buckled && !client)
if(prob(1))
emote("me", 1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
emote("me", EMOTE_VISIBLE, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
icon_state = "[icon_living]_rest"
collar_type = "[initial(collar_type)]_rest"
resting = 1
update_canmove()
else if (prob(1))
emote("me", 1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
emote("me", EMOTE_VISIBLE, pick("sits down.", "crouches on its hind legs.", "looks alert."))
icon_state = "[icon_living]_sit"
collar_type = "[initial(collar_type)]_sit"
resting = 1
update_canmove()
else if (prob(1))
if (resting)
emote("me", 1, pick("gets up and meows.", "walks around.", "stops resting."))
emote("me", EMOTE_VISIBLE, pick("gets up and meows.", "walks around.", "stops resting."))
icon_state = "[icon_living]"
collar_type = "[initial(collar_type)]"
resting = 0
update_canmove()
else
emote("me", 1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
emote("me", EMOTE_VISIBLE, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
if(!M.stat && Adjacent(M))
emote("me", 1, "splats \the [M]!")
emote("me", EMOTE_VISIBLE, "splats \the [M]!")
M.splat()
movement_target = null
stop_automated_movement = 0
break
for(var/obj/item/toy/cattoy/T in view(1,src))
if (T.cooldown < (world.time - 400))
emote("me", 1, "bats \the [T] around with its paw!")
emote("me", EMOTE_VISIBLE, "bats \the [T] around with its paw!")
T.cooldown = world.time
..()
@@ -241,10 +242,10 @@
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "purrs!")
emote("me", EMOTE_VISIBLE, "purrs!")
else
if(M && stat != DEAD)
emote("me", 1, "hisses!")
emote("me", EMOTE_VISIBLE, "hisses!")
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
name = "Keeki"
@@ -262,6 +263,7 @@
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
death_sound = "bodyfall"
can_be_held = "cak"
/mob/living/simple_animal/pet/cat/cak/CheckParts(list/parts)
..()
@@ -284,8 +286,8 @@
if(health < maxHealth)
adjustBruteLoss(-8) //Fast life regen
for(var/obj/item/reagent_containers/food/snacks/donut/D in range(1, src)) //Frosts nearby donuts!
if(!D.is_frosted)
D.frost_donut()
if(!D.is_decorated)
D.decorate_donut()
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
..()
@@ -310,6 +312,7 @@
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
gold_core_spawnable = NO_SPAWN
var/pseudo_death = FALSE
var/mob/living/carbon/human/origin
/mob/living/simple_animal/pet/cat/custom_cat/death()
if (pseudo_death == TRUE) //secret cat chem
@@ -3,6 +3,7 @@
desc = "This station is just crawling with bugs."
icon_state = "cockroach"
icon_dead = "cockroach"
blood_volume = 50
health = 1
maxHealth = 1
turns_per_move = 5
@@ -8,6 +8,7 @@
speak_emote = list("clicks")
emote_hear = list("clicks.")
emote_see = list("clacks.")
blood_volume = 350
speak_chance = 1
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
@@ -15,7 +15,7 @@
turns_per_move = 10
do_footstep = TRUE
can_be_held = TRUE
//Corgis and pugs are now under one dog subtype
/mob/living/simple_animal/pet/dog/corgi
@@ -35,6 +35,7 @@
var/obj/item/inventory_back
var/shaved = FALSE
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
can_be_held = "corgi"
/mob/living/simple_animal/pet/dog/corgi/Destroy()
QDEL_NULL(inventory_head)
@@ -63,6 +64,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/pug = 3)
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "pug"
can_be_held = "pug"
/mob/living/simple_animal/pet/dog/corgi/exoticcorgi
name = "Exotic Corgi"
@@ -360,6 +362,7 @@
icon_dead = "old_corgi_dead"
desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
turns_per_move = 20
can_be_held = "old_corgi"
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
@@ -459,10 +462,10 @@
movement_target.attack_animal(src)
else if(ishuman(movement_target.loc) )
if(prob(20))
emote("me", 1, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
emote("me", EMOTE_VISIBLE, "stares at [movement_target.loc]'s [movement_target] with a sad puppy-face")
if(prob(1))
emote("me", 1, pick("dances around.","chases its tail!"))
emote("me", EMOTE_VISIBLE, pick("dances around.","chases its tail!"))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -582,6 +585,7 @@
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40
can_be_held = "void_puppy"
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
return 1 //Void puppies can navigate space.
@@ -603,6 +607,7 @@
response_harm = "kicks"
var/turns_since_scan = 0
var/puppies = 0
can_be_held = "lisa"
//Lisa already has a cute bow!
/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
@@ -618,7 +623,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
emote("me", 1, pick("dances around.","chases her tail."))
emote("me", EMOTE_VISIBLE, pick("dances around.","chases her tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -629,7 +634,7 @@
if(!stat && !resting && !buckled)
if(prob(1))
emote("me", 1, pick("chases its tail."))
emote("me", EMOTE_VISIBLE, pick("chases its tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
@@ -648,8 +653,8 @@
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
emote("me", EMOTE_VISIBLE, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")
emote("me", EMOTE_VISIBLE, "growls!")
@@ -50,6 +50,7 @@
dextrous_hud_type = /datum/hud/dextrous/drone
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
see_in_dark = 7
blood_volume = 0
can_be_held = TRUE
held_items = list(null, null)
var/staticChoice = "static"
@@ -165,44 +166,43 @@
/mob/living/simple_animal/drone/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!")
//Hands
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
msg += "It has [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
. += "It has [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))]."
//Internal storage
if(internal_storage && !(internal_storage.item_flags & ABSTRACT))
msg += "It is holding [internal_storage.get_examine_string(user)] in its internal storage.\n"
. += "It is holding [internal_storage.get_examine_string(user)] in its internal storage."
//Cosmetic hat - provides no function other than looks
if(head && !(head.item_flags & ABSTRACT))
msg += "It is wearing [head.get_examine_string(user)] on its head.\n"
. += "It is wearing [head.get_examine_string(user)] on its head."
//Braindead
if(!client && stat != DEAD)
msg += "Its status LED is blinking at a steady rate.\n"
. += "Its status LED is blinking at a steady rate."
//Hacked
if(hacked)
msg += "<span class='warning'>Its display is glowing red!</span>\n"
. += "<span class='warning'>Its display is glowing red!</span>"
//Damaged
if(health != maxHealth)
if(health > maxHealth * 0.33) //Between maxHealth and about a third of maxHealth, between 30 and 10 for normal drones
msg += "<span class='warning'>Its screws are slightly loose.</span>\n"
. += "<span class='warning'>Its screws are slightly loose.</span>"
else //otherwise, below about 33%
msg += "<span class='boldwarning'>Its screws are very loose!</span>\n"
. += "<span class='boldwarning'>Its screws are very loose!</span>"
//Dead
if(stat == DEAD)
if(client)
msg += "<span class='deadsay'>A message repeatedly flashes on its display: \"REBOOT -- REQUIRED\".</span>\n"
. += "<span class='deadsay'>A message repeatedly flashes on its display: \"REBOOT -- REQUIRED\".</span>"
else
msg += "<span class='deadsay'>A message repeatedly flashes on its display: \"ERROR -- OFFLINE\".</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
. += "<span class='deadsay'>A message repeatedly flashes on its display: \"ERROR -- OFFLINE\".</span>"
. += "*---------*</span>"
/mob/living/simple_animal/drone/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt maintenance drones.
@@ -274,3 +274,7 @@
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //So they don't die trying to fix wiring
/mob/living/simple_animal/drone/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
return holder
@@ -21,7 +21,7 @@
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_DRONE)
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_DRONE, ignore_dnr_observers = TRUE)
GLOB.poi_list |= src
if(isnull(possible_seasonal_hats))
build_seasonal_hats()
@@ -40,7 +40,7 @@
. = ..()
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/item/drone_shell/attack_ghost(mob/user)
/obj/item/drone_shell/attack_ghost(mob/dead/observer/user)
if(jobban_isbanned(user,"drone") || QDELETED(src) || QDELETED(user))
return
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
@@ -49,6 +49,8 @@
if(user.client.player_age < DRONE_MINIMUM_AGE)
to_chat(user, "<span class='danger'>You're too new to play as a drone! Please try again in [DRONE_MINIMUM_AGE - user.client.player_age] days.</span>")
return
if(!user.can_reenter_round())
return FALSE
if(!SSticker.mode)
to_chat(user, "Can't become a drone before the game has started.")
return
@@ -29,28 +29,11 @@
if("Nothing")
return
//ATTACK HAND IGNORING PARENT RETURN VALUE
//picky up the drone c:
/mob/living/simple_animal/drone/attack_hand(mob/user)
if(ishuman(user))
if(stat == DEAD || status_flags & GODMODE || !can_be_held)
..()
return
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = src))
return
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to [buckled] and cannot be picked up!</span>")
return
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
drop_all_held_items()
var/obj/item/clothing/head/mob_holder/drone/DH = new(get_turf(src), src)
user.put_in_hands(DH)
..()
if(user.a_intent == INTENT_HELP)
mob_try_pickup(user)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()
@@ -197,7 +197,7 @@
density = FALSE
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
@@ -246,7 +246,7 @@
density = FALSE
speak_chance = 2
turns_per_move = 3
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 2)
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
response_help = "pets"
@@ -18,7 +18,7 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = "fox"
do_footstep = TRUE
//Captain fox
@@ -23,6 +23,7 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
can_be_held = "lizard" //you can hold lizards now.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
@@ -39,3 +40,7 @@
return TRUE
else
return ..()
/mob/living/simple_animal/hostile/lizard/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "lizard", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder

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