diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index 4728001699..a558abbfe8 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -220,8 +220,8 @@
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 2.25 SECONDS
parry_failed_stagger_duration = 2.25 SECONDS
- parry_cooldown = 3 SECONDS
- parry_failed_clickcd_duration = 0.5 SECONDS
+ parry_cooldown = 0
+ parry_failed_clickcd_duration = 0
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 772022a987..66d3154ee3 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -142,10 +142,10 @@
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
- parry_failed_cooldown_duration = 3 SECONDS
- parry_failed_stagger_duration = 2 SECONDS
- parry_cooldown = 3 SECONDS
- parry_failed_clickcd_duration = 0.8 SECONDS
+ parry_failed_cooldown_duration = 1.5 SECONDS
+ parry_failed_stagger_duration = 1 SECONDS
+ parry_cooldown = 0
+ parry_failed_clickcd_duration = 0.8
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
diff --git a/code/modules/mob/living/living_active_parry.dm b/code/modules/mob/living/living_active_parry.dm
index c0423286c1..10f8aaf2f4 100644
--- a/code/modules/mob/living/living_active_parry.dm
+++ b/code/modules/mob/living/living_active_parry.dm
@@ -23,6 +23,9 @@
if(!(combat_flags & COMBAT_FLAG_PARRY_CAPABLE))
to_chat(src, "You are not something that can parry attacks.")
return
+ if(!(mobility_flags & MOBILITY_STAND))
+ to_chat(src, "You aren't able to parry without solid footing!")
+ return
// Prioritize item, then martial art, then unarmed.
// yanderedev else if time
var/obj/item/using_item = get_active_held_item()