/tg/ 4/14 (#367)
* outside code stuff * defines, helpers, etc * everything not module * modules * compiled fixes + missing sounds
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@@ -1,5 +1,9 @@
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GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/effects/fire.dmi', "icon_state" = "fire"))
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GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// if true, everyone item when created will have its name changed to be
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// more... RPG-like.
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/obj/item
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name = "item"
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icon = 'icons/obj/items.dmi'
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@@ -99,14 +103,19 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/effects/fire.dmi',
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// non-clothing items
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var/datum/dog_fashion/dog_fashion = null
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var/datum/rpg_loot/rpg_loot = null
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/obj/item/Initialize()
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if (!materials)
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materials = list()
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..()
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. = ..()
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for(var/path in actions_types)
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new path(src)
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actions_types = null
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if(GLOB.rpg_loot_items)
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rpg_loot = new(src)
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/obj/item/Destroy()
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flags &= ~DROPDEL //prevent reqdels
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if(ismob(loc))
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@@ -114,6 +123,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/effects/fire.dmi',
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m.temporarilyRemoveItemFromInventory(src, TRUE)
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for(var/X in actions)
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qdel(X)
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QDEL_NULL(rpg_loot)
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return ..()
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/obj/item/device
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