/tg/ 4/14 (#367)
* outside code stuff * defines, helpers, etc * everything not module * modules * compiled fixes + missing sounds
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@@ -12,7 +12,7 @@
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/obj/structure/Initialize()
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if (!armor)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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..()
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. = ..()
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if(smooth)
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queue_smooth(src)
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queue_smooth_neighbors(src)
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