/tg/ 4/14 (#367)
* outside code stuff * defines, helpers, etc * everything not module * modules * compiled fixes + missing sounds
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@@ -581,7 +581,7 @@
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id = "rcd"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 30000)
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build_path = /obj/item/weapon/rcd
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build_path = /obj/item/weapon/construction/rcd
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category = list("hacked", "Construction")
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/datum/design/rpd
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@@ -73,7 +73,7 @@
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valid_items += rand(1,max(2,35-probWeight))
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valid_items += I
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if(ispath(I,/obj/item/weapon/rcd) || ispath(I,/obj/item/weapon/grenade) || ispath(I,/obj/item/device/aicard) || ispath(I,/obj/item/weapon/storage/backpack/holding) || ispath(I,/obj/item/slime_extract) || ispath(I,/obj/item/device/onetankbomb) || ispath(I,/obj/item/device/transfer_valve))
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if(ispath(I,/obj/item/weapon/construction/rcd) || ispath(I,/obj/item/weapon/grenade) || ispath(I,/obj/item/device/aicard) || ispath(I,/obj/item/weapon/storage/backpack/holding) || ispath(I,/obj/item/slime_extract) || ispath(I,/obj/item/device/onetankbomb) || ispath(I,/obj/item/device/transfer_valve))
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var/obj/item/tempCheck = I
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if(initial(tempCheck.icon_state) != null)
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critical_items += I
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@@ -30,9 +30,7 @@
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return 0
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if(!prob(prb))
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return 0
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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do_sparks(5, TRUE, src)
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if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
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return 1
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else
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@@ -482,9 +482,14 @@
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = TURF_LAYER
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/obj/effect/golemrune/New()
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..()
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/obj/effect/golemrune/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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notify_ghosts("Golem rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
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/obj/effect/golemrune/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/golemrune/process()
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var/mob/dead/observer/ghost
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