changes
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@@ -752,12 +752,12 @@
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armour_penetration = 100
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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if(real_attack && (attack_type == PROJECTILE_ATTACK))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return 1
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return 0
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return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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//GREY TIDE
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/obj/item/twohanded/spear/grey_tide
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@@ -1056,7 +1056,7 @@
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. = R.get_cell()
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/obj/item/twohanded/electrostaff/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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if(!on) || (!can_block_projectiles && (attack_type & PROJECTILE_ATTACK)))
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if(!on || (!can_block_projectiles && (attack_type & PROJECTILE_ATTACK)))
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return BLOCK_NONE
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return ..()
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@@ -1178,7 +1178,7 @@
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if(iscyborg(target))
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..()
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return
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if(target.run_block(src, 0, "[user]'s [name]", MELEE_ATTACK, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
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if(target.run_block(src, 0, "[user]'s [name]", BLOCK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(user.a_intent != INTENT_HARM)
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