This commit is contained in:
kevinz000
2020-03-16 00:28:18 -07:00
parent 4d0677daa9
commit 9ead492bb0
12 changed files with 39 additions and 34 deletions
@@ -89,7 +89,7 @@
totitemdamage *= 1.5
//CIT CHANGES END HERE
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
if((user != src) && (run_block(I, totitemdamage, "the [I]", MELEE_ATTACK, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
return FALSE
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
@@ -1668,7 +1668,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
// Allows you to put in item-specific reactions based on species
if(user != H)
if(H.run_block(I, I.force, "the [I.name]", MELEE_ATTACK, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
return 0
if(H.check_block())
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
+2 -1
View File
@@ -59,6 +59,7 @@
return FALSE
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
#warn implement blocktypes
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return BULLET_ACT_FORCE_PIERCE // complete projectile permutation
@@ -99,7 +100,7 @@
I = AM
throwpower = I.throwforce
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
if(run_block(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK, throwningdatum.thrower, impacting_zone) & BLOCK_SUCCESS)
if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, throwningdatum.thrower, impacting_zone) & BLOCK_SUCCESS)
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
@@ -117,7 +117,7 @@
#warn implement blocktypes
if(run_block(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration) & BLOCK_SUCCESS)
P.on_hit(src, 100, def_zone)
return BULLET_ACT_BLOCKED
return BULLET_ACT_BLOCK
if((P.damage_type == BRUTE || P.damage_type == BURN))
adjustBruteLoss(P.damage)
if(prob(P.damage*1.5))