Revert "pls2"

This reverts commit 0eb635b908.
This commit is contained in:
Fermi
2019-11-24 03:02:04 +00:00
parent 8ea6618f5d
commit 9eaed4ea8e
29 changed files with 285 additions and 162 deletions
+3 -3
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@@ -4,9 +4,9 @@
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
//Inventory depth: limits how many nested storage items you can access directly.
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
+24
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@@ -12,6 +12,7 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -27,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentThreats()
LoadRecentMaps()
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
@@ -166,6 +168,15 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_threat_levels = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
@@ -216,6 +227,7 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
CollectThreatLevel()
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -372,6 +384,18 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
+9 -1
View File
@@ -153,6 +153,10 @@ SUBSYSTEM_DEF(vote)
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = "dynamic"
if("extended" in choices)
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
choices[PEACE] += choices["extended"]
var/mean = 0
var/voters = 0
for(var/client/c in GLOB.clients)
@@ -253,7 +257,11 @@ SUBSYSTEM_DEF(vote)
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
choices.Add(PEACE,CHAOS)
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
+4 -4
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@@ -409,7 +409,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
message_admins("Drafting players for forced ruleset [rule.name].")
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
rule.mode = src
rule.acceptable(GLOB.player_list.len, threat_level) // Assigns some vars in the modes, running it here for consistency
rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency
rule.candidates = candidates.Copy()
rule.trim_candidates()
if (rule.ready(TRUE))
@@ -421,7 +421,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return TRUE
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
if (rule.acceptable(GLOB.player_list.len, threat_level) && threat >= rule.cost) // If we got the population and threat required
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
rule.candidates = candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
@@ -429,12 +429,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(!drafted_rules.len)
message_admins("Not enough threat level for roundstart antags!")
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
var/indice_pop = min(10,round(GLOB.player_list.len/pop_per_requirement)+1)
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
extra_rulesets_amount = 0
if (GLOB.dynamic_classic_secret)
extra_rulesets_amount = 0
else
if (GLOB.player_list.len > GLOB.dynamic_high_pop_limit)
if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
if (threat_level > high_pop_second_rule_req)
+1 -1
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@@ -60,7 +60,7 @@
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 35
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
+3 -3
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@@ -216,7 +216,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_HUGE
w_class = WEIGHT_CLASS_BULKY
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
@@ -427,7 +427,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
w_class = WEIGHT_CLASS_BULKY
force = 24
throwforce = 0
throw_range = 0
@@ -512,7 +512,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 10
throwforce = 12
attack_verb = list("beat", "smacked")
w_class = WEIGHT_CLASS_HUGE
w_class = WEIGHT_CLASS_BULKY
var/homerun_ready = 0
var/homerun_able = 0
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
@@ -113,7 +113,7 @@
"<span class='danger'>You start tenderly lifting [skewee] off of [src]...</span>")
if(!do_after(user, 60, target = skewee))
skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
skewee.emote("moan")
skewee.say("Oof, ouch owwie!!", forced = "fail brass skewer removal")
return
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
"<span class='boldannounce'>You come free of [src]!</span>")
@@ -382,7 +382,7 @@
results = list("neurotoxin" = 2)
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
//FermiChem vars: Easy to make, but hard to make potent
OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMin = 100 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 950 // Upper end for above
ExplodeTemp = 999 //Temperature at which reaction explodes
OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
+1 -1
View File
@@ -76,4 +76,4 @@
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
cotton_name = "raw durathread"
@@ -59,6 +59,7 @@
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
else
owner.revive(full_heal = 1)
owner.log_message("[owner] used an implanted [src] to heal themselves! Keep fighting, it's just a flesh wound!", LOG_ATTACK, color="green") //Logging for implanted legion core use
qdel(src)
/obj/item/organ/regenerative_core/on_life()
@@ -85,6 +86,21 @@
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
H.revive(full_heal = 1)
qdel(src)
user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
if(ishuman(user)) //Check if user is human, no need for distance check as it's self heal
var/mob/living/carbon/human/H = user //Set H to user rather than target
if(inert) //Inert cores are useless
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else //Skip on check if the target to be healed is dead as, if you are dead, you're not going to be able to use it on yourself!
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
H.revive(full_heal = 1)
qdel(src)
H.log_message("[H] used [src] to heal themselves! Making use of Knouli's sexy and intelligent use-in-hand proc!", LOG_ATTACK, color="green") //Logging for 'new' style legion core use, when using the core in-hand.
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
. = ..()
@@ -1,9 +1,8 @@
/datum/species/insect
name = "Anthromorphic Insect"
id = "insect"
say_mod = "flutters"
default_color = "00FF00"
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
@@ -12,54 +11,36 @@
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
liked_food = VEGETABLES | DAIRY
disliked_food = FRUIT | GROSS
toxic_food = MEAT | RAW
mutanteyes = /obj/item/organ/eyes/insect
liked_food = MEAT | FRUIT
disliked_food = TOXIC
should_draw_citadel = TRUE
exotic_bloodtype = "BUG"
/datum/species/insect/on_species_gain(mob/living/carbon/C)
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/insect/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.dna.features["insect_wings"])
H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
handle_mutant_bodyparts(H)
/datum/species/insect/random_name(gender,unique,lastname)
if(unique)
return random_unique_moth_name()
/datum/species/insect/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
var/randname = moth_name()
/datum/species/insect/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
if(lastname)
randname += " [lastname]"
/datum/species/insect/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
return randname
/datum/species/insect/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
..()
if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
if(H.dna.features["insect_wings"] != "None")
H.dna.features["insect_wings"] = "Burnt Off"
handle_mutant_bodyparts(H)
/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
. = ..()
if(chem.id == "pestkiller")
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
if(istype(weapon, /obj/item/melee/flyswatter))
return 9 //flyswatters deal 10x damage to insects
return 0
/datum/species/insect/space_move(mob/living/carbon/human/H)
. = ..()
if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
var/datum/gas_mixture/current = H.loc.return_air()
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
return TRUE
/datum/species/insect/qualifies_for_rank(rank, list/features)
return TRUE
@@ -57,3 +57,9 @@
return
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
//Delete the mob if there's no mind! Pay that mob no mind.
/mob/living/simple_animal/astral/Life()
if(!mind)
qdel(src)
. = ..()
@@ -37,6 +37,7 @@
var/obj/item/paicard/paicard // Inserted pai card.
var/allow_pai = 1 // Are we even allowed to insert a pai card.
var/bot_name
var/oil_spill_type = /obj/effect/decal/cleanable/oil
var/list/player_access = list() //Additonal access the bots gets when player controlled
var/emagged = FALSE
@@ -216,9 +217,9 @@
to_chat(user, "[src] is in pristine condition.")
/mob/living/simple_animal/bot/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(amount>0 && prob(10))
new /obj/effect/decal/cleanable/oil(loc)
. = ..()
if(. && prob(10))
new oil_spill_type(loc)
/mob/living/simple_animal/bot/updatehealth()
..()
@@ -16,6 +16,7 @@
bot_core_type = /obj/machinery/bot_core/honkbot
window_id = "autohonk"
window_name = "Honkomatic Bike Horn Unit v1.0.7"
oil_spill_type = /obj/effect/decal/cleanable/oil/slippery //slip and slide fun for the whole family
data_hud_type = DATA_HUD_SECURITY_BASIC // show jobs
path_image_color = "#FF69B4"
@@ -310,6 +310,7 @@
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
gold_core_spawnable = NO_SPAWN
var/pseudo_death = FALSE
var/mob/living/carbon/human/origin
/mob/living/simple_animal/pet/cat/custom_cat/death()
if (pseudo_death == TRUE) //secret cat chem
@@ -217,6 +217,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
pH = 6.5
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
@@ -504,7 +504,7 @@
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
id = "pHmeter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_DIAMOND = 100)
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100)
build_path = /obj/item/fermichem/pHmeter
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
+24 -18
View File
@@ -749,30 +749,30 @@
to_chat(world, "[user]'s power is [power_multiplier].")
//Mixables
var/static/regex/enthral_words = regex("relax|obey|love|serve|docile|so easy|ara ara")
var/static/regex/reward_words = regex("good boy|good girl|good pet|good job")
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job")
var/static/regex/enthral_words = regex("relax|obey|love|serve|so easy|ara ara|old boy|pip pip|whatho|how about we discuss this|spot of tea")
var/static/regex/reward_words = regex("good boy|good girl|good pet|good job|splendid|jolly good|jolly good show|bloody brilliant")
var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
//phase 0
var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
var/static/regex/wakeup_words = regex("revert|awaken|snap") //works
var/static/regex/wakeup_words = regex("revert|awaken|snap|attention") //works
//phase1
var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/speak_words = regex("talk to me|speak")
var/static/regex/antiresist_words = regex("unable to resist|give in")//useful if you think your target is resisting a lot
var/static/regex/antiresist_words = regex("unable to resist|give in|stop being difficult")//useful if you think your target is resisting a lot
var/static/regex/resist_words = regex("resist|snap out of it|fight")//useful if two enthrallers are fighting
var/static/regex/forget_words = regex("forget|muddled|awake and forget")
var/static/regex/forget_words = regex("forget|muddled|awake and forget|sneaky bollocks|gaslight")
var/static/regex/attract_words = regex("come here|come to me|get over here|attract")
//phase 2
var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt|heyo") //wah, lewd
var/static/regex/awoo_words = regex("howl|awoo|bark")
var/static/regex/nya_words = regex("nya|meow|mewl")
var/static/regex/sleep_words = regex("sleep|slumber|rest")
var/static/regex/strip_words = regex("strip|derobe|nude")
var/static/regex/strip_words = regex("strip|derobe|nude|at ease|suit off")
var/static/regex/walk_words = regex("slow down|walk")
var/static/regex/run_words = regex("run|speed up")
var/static/regex/liedown_words = regex("lie down") //TO ADD
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
var/static/regex/liedown_words = regex("lie down")
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel|army crawl")
//phase 3
var/static/regex/statecustom_words = regex("state triggers|state your triggers")
var/static/regex/custom_words = regex("new trigger|listen to me")
@@ -780,14 +780,14 @@
var/static/regex/custom_echo = regex("obsess|fills your mind|loop")
var/static/regex/instill_words = regex("feel|entice|overwhel")
var/static/regex/recognise_words = regex("recognise me|did you miss me?")
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed|word from hq")
var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die|heroes never die")
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
var/static/regex/hallucinate_words = regex("get high|hallucinate")
var/static/regex/hallucinate_words = regex("get high|hallucinate|trip balls")
var/static/regex/hot_words = regex("heat|hot|hell")
var/static/regex/cold_words = regex("cold|cool down|chill|freeze")
var/static/regex/getup_words = regex("get up")
var/static/regex/pacify_words = regex("more and more docile|complaisant|friendly|pacifist")
var/static/regex/getup_words = regex("get up|hop to it")
var/static/regex/pacify_words = regex("docile|complaisant|friendly|pacifist")
var/static/regex/charge_words = regex("charge|oorah|attack")
var/distancelist = list(2,2,1.5,1.3,1.15,1,0.8,0.6,0.5,0.25)
@@ -1013,7 +1013,7 @@
speaktrigger += "I'm really, really horny, "
//collar
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar))
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
speaktrigger += "I love the collar you gave me, "
//End
if(H.client?.prefs.lewdchem)
@@ -1089,7 +1089,7 @@
if(C.client?.prefs.lewdchem)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
else
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master], nor their political affiliations.</b></span>"), 5)
to_chat(user, "<span class='notice'><i>You put [C] into a sleeper state, ready to turn them back at the snap of your fingers.</i></span>")
//ATTRACT
@@ -1249,6 +1249,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1287,6 +1290,9 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
continue
else
user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
user.SetStun(1000)//Hands are handy, so you have to stay still
@@ -1342,8 +1348,8 @@
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 3 && H.client?.prefs.lewdchem)
var/instill = stripped_input(user, "Instill an emotion in your [(user.client?.prefs.lewdchem?"Your pet":"listener")].", MAX_MESSAGE_LEN)
if(E.phase >= 3 && H.client?.prefs.lewdchem)
var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
to_chat(H, "<i>[instill]</i>")
to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
log_game("FERMICHEM: [H] has been instilled by [user] with [instill] via MKUltra.")