[READY] ~SPELL CARDS~, homing projectiles, and more!
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committed by
CitadelStationBot
parent
bc081de775
commit
9eb6eb6225
+14
-16
@@ -116,6 +116,20 @@
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#define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360))
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//Finds the shortest angle that angle A has to change to get to angle B. Aka, whether to move clock or counterclockwise.
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/proc/closer_angle_difference(a, b)
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if(!isnum(a) || !isnum(b))
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return
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a = SIMPLIFY_DEGREES(a)
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b = SIMPLIFY_DEGREES(b)
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var/inc = b - a
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if(inc < 0)
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inc += 360
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var/dec = a - b
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if(dec < 0)
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dec += 360
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. = inc > dec? -dec : inc
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//A logarithm that converts an integer to a number scaled between 0 and 1.
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//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
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#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 )
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@@ -146,22 +160,6 @@
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return (mean + stddev * R1)
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#undef ACCURACY
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/proc/mouse_angle_from_client(client/client)
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var/list/mouse_control = params2list(client.mouseParams)
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if(mouse_control["screen-loc"] && client)
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var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
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var/list/screen_loc_X = splittext(screen_loc_params[1],":")
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var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
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var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
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var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
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var/list/screenview = getviewsize(client.view)
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var/screenviewX = screenview[1] * world.icon_size
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var/screenviewY = screenview[2] * world.icon_size
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var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
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var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
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var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
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return angle
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/proc/get_turf_in_angle(angle, turf/starting, increments)
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var/pixel_x = 0
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var/pixel_y = 0
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