Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit147
This commit is contained in:
@@ -38,5 +38,5 @@
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//Gangshit
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#define NOT_DOMINATING -1
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#define MAX_LEADERS_GANG 3
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#define MAX_LEADERS_GANG 4
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#define INITIAL_DOM_ATTEMPTS 3
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@@ -12,7 +12,7 @@
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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#define ui_boxvore "EAST-4:22,SOUTH+1:6"
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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@@ -40,7 +40,7 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 5
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#define CUM_RATE 0.035
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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@@ -115,22 +115,21 @@
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//xenobio console upgrade stuff
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#define XENOBIO_UPGRADE_MONKEYS 1
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER 1
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#define EATING_NOISES 2
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#define DIGESTION_NOISES 4
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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+21
-12
@@ -3,26 +3,35 @@
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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//#define COLOR_WHITE "#EEEEEE"
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//#define COLOR_SILVER "#C0C0C0"
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//#define COLOR_GRAY "#808080"
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#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#f0f0f0"
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#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
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#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
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#define COLOR_WHITEMODE_TEXT "#000000"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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//#define COLOR_BLACK "#000000"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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//#define COLOR_RED_LIGHT "#FF3333"
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//#define COLOR_MAROON "#800000"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#FFFF00"
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//#define COLOR_OLIVE "#808000"
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//#define COLOR_LIME "#32CD32"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#32CD32"
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#define COLOR_GREEN "#008000"
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#define COLOR_CYAN "#00FFFF"
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//#define COLOR_TEAL "#008080"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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//#define COLOR_BLUE_LIGHT "#33CCFF"
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//#define COLOR_NAVY "#000080"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#FFC0CB"
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//#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_BEIGE "#CEB689"
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@@ -183,4 +183,16 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.1
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#define DAMAGE_PRECISION 0.1
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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#define TOTAL_MASS_SMALL_ITEM 2.5
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#define TOTAL_MASS_NORMAL_ITEM 3.75
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#define TOTAL_MASS_BULKY_ITEM 5
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#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
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#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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#define TOTAL_MASS_TOY_SWORD 1.5
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@@ -24,7 +24,7 @@
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// start global signals with "!", this used to be necessary but now it's just a formatting choice
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#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
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//////////////////////////////////////////////////////////////////
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// /datum signals
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@@ -73,6 +73,8 @@
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#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
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#define COMPONENT_BLOCK_REACH 1
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#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
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#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
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#define COMPONENT_BLOCK_TELEPORT 1
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/////////////////
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#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
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#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
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@@ -157,6 +159,7 @@
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
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@@ -0,0 +1,18 @@
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#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_1_donators
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#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_2_donators
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#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_3_donators
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#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH keyed_list/donator_group/tier_1_donators
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#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH keyed_list/donator_group/tier_2_donators
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#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH keyed_list/donator_group/tier_3_donators
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#define TIER_1_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_1_CONFIG_SUBPATH)
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#define TIER_2_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_2_CONFIG_SUBPATH)
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#define TIER_3_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_3_CONFIG_SUBPATH)
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//flags
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#define DONATOR_GROUP_TIER_1 "T1"
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#define DONATOR_GROUP_TIER_2 "T2"
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#define DONATOR_GROUP_TIER_3 "T3"
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#define IS_CKEY_DONATOR_GROUP(ckey, groupid) is_donator_group(ckey, groupid)
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@@ -7,7 +7,7 @@
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//for convenience
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#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
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#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
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#define CHECK_BITFIELD(variable, flag) (variable & flag)
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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@@ -28,6 +28,7 @@
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#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
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#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
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#define ITEM_SLOT_NECK (1<<13)
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#define ITEM_SLOT_SUITSTORE (1<<14)
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//SLOTS
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#define SLOT_BACK 1
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@@ -52,6 +53,7 @@
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#define SLOT_LEGCUFFED 19
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#define SLOT_GENERC_DEXTROUS_STORAGE 20
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#define SLOTS_AMT 20 // Keep this up to date!
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//I hate that this has to exist
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@@ -84,6 +86,8 @@
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. = ITEM_SLOT_ICLOTHING
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if(SLOT_L_STORE, SLOT_R_STORE)
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. = ITEM_SLOT_POCKET
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if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
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//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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@@ -230,3 +234,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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/obj/item/toy)))
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//Internals checker
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#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
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@@ -16,6 +16,7 @@
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#define INVESTIGATE_EXONET "exonet"
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#define INVESTIGATE_NANITES "nanites"
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#define INVESTIGATE_CIRCUIT "circuit"
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#define INVESTIGATE_FERMICHEM "fermichem"
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#define INVESTIGATE_RCD "rcd"
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// Logging types for log_message()
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@@ -0,0 +1,10 @@
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//Martial arts defines
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#define MARTIALART_BOXING "boxing"
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#define MARTIALART_WRESTLING "wrestling"
|
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#define MARTIALART_SLEEPINGCARP "sleeping carp"
|
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#define MARTIALART_PSYCHOBRAWL "psychotic brawling"
|
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#define MARTIALART_MUSHPUNCH "mushroom punch"
|
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#define MARTIALART_KRAVMAGA "krav maga"
|
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#define MARTIALART_CQC "CQC"
|
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#define MARTIALART_PLASMAFIST "plasma fist"
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+10
-8
@@ -57,7 +57,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
|
||||
#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
|
||||
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
|
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#define GENITALS_ADJ_LAYER 25
|
||||
#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be.
|
||||
#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
|
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
|
||||
#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
|
||||
@@ -69,7 +69,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
#define EARS_LAYER 17
|
||||
#define BODY_TAUR_LAYER 16
|
||||
#define SUIT_LAYER 15
|
||||
#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
|
||||
#define GLASSES_LAYER 13
|
||||
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 11
|
||||
@@ -83,7 +82,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
#define HANDS_LAYER 3
|
||||
#define BODY_FRONT_LAYER 2
|
||||
#define FIRE_LAYER 1 //If you're on fire
|
||||
#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
|
||||
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
|
||||
//Because I *KNOW* somebody will think layer+1 means "above"
|
||||
@@ -275,10 +274,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
|
||||
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
|
||||
|
||||
//Color Defines
|
||||
#define OOC_COLOR "#002eb8"
|
||||
#define AOOC_COLOR "#b8002e"
|
||||
|
||||
/////////////////////////////////////
|
||||
// atom.appearence_flags shortcuts //
|
||||
/////////////////////////////////////
|
||||
@@ -459,6 +454,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define SUMMON_GUNS "guns"
|
||||
#define SUMMON_MAGIC "magic"
|
||||
|
||||
#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
|
||||
#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
|
||||
#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
|
||||
#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
|
||||
#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
|
||||
#define TELEPORT_CHANNEL_FREE "free" //Anything else
|
||||
|
||||
//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
|
||||
#define TEST_RUN_PARAMETER "test-run"
|
||||
//Force the log directory to be something specific in the data/logs folder
|
||||
@@ -493,4 +495,4 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define PREF_SAVELOAD_COOLDOWN 5
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
#define VOMIT_PURPLE 2
|
||||
|
||||
@@ -28,4 +28,6 @@
|
||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
|
||||
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
|
||||
|
||||
@@ -26,14 +26,15 @@
|
||||
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define MASKINTERNALS (1<<3) // mask allows internals
|
||||
#define ALLOWINTERNALS (1<<3) // mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
|
||||
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
|
||||
|
||||
@@ -1,5 +1,55 @@
|
||||
// Radios use a large variety of predefined frequencies.
|
||||
|
||||
//say based modes like binary are in living/say.dm
|
||||
|
||||
#define RADIO_CHANNEL_COMMON "Common"
|
||||
#define RADIO_KEY_COMMON ";"
|
||||
|
||||
#define RADIO_CHANNEL_SECURITY "Security"
|
||||
#define RADIO_KEY_SECURITY "s"
|
||||
#define RADIO_TOKEN_SECURITY ":s"
|
||||
|
||||
#define RADIO_CHANNEL_ENGINEERING "Engineering"
|
||||
#define RADIO_KEY_ENGINEERING "e"
|
||||
#define RADIO_TOKEN_ENGINEERING ":e"
|
||||
|
||||
#define RADIO_CHANNEL_COMMAND "Command"
|
||||
#define RADIO_KEY_COMMAND "c"
|
||||
#define RADIO_TOKEN_COMMAND ":c"
|
||||
|
||||
#define RADIO_CHANNEL_SCIENCE "Science"
|
||||
#define RADIO_KEY_SCIENCE "n"
|
||||
#define RADIO_TOKEN_SCIENCE ":n"
|
||||
|
||||
#define RADIO_CHANNEL_MEDICAL "Medical"
|
||||
#define RADIO_KEY_MEDICAL "m"
|
||||
#define RADIO_TOKEN_MEDICAL ":m"
|
||||
|
||||
#define RADIO_CHANNEL_SUPPLY "Supply"
|
||||
#define RADIO_KEY_SUPPLY "u"
|
||||
#define RADIO_TOKEN_SUPPLY ":u"
|
||||
|
||||
#define RADIO_CHANNEL_SERVICE "Service"
|
||||
#define RADIO_KEY_SERVICE "v"
|
||||
#define RADIO_TOKEN_SERVICE ":v"
|
||||
|
||||
#define RADIO_CHANNEL_AI_PRIVATE "AI Private"
|
||||
#define RADIO_KEY_AI_PRIVATE "o"
|
||||
#define RADIO_TOKEN_AI_PRIVATE ":o"
|
||||
|
||||
|
||||
#define RADIO_CHANNEL_SYNDICATE "Syndicate"
|
||||
#define RADIO_KEY_SYNDICATE "t"
|
||||
#define RADIO_TOKEN_SYNDICATE ":t"
|
||||
|
||||
#define RADIO_CHANNEL_CENTCOM "CentCom"
|
||||
#define RADIO_KEY_CENTCOM "y"
|
||||
#define RADIO_TOKEN_CENTCOM ":y"
|
||||
|
||||
#define RADIO_CHANNEL_CTF_RED "Red Team"
|
||||
#define RADIO_CHANNEL_CTF_BLUE "Blue Team"
|
||||
|
||||
|
||||
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
|
||||
// Frequencies are always odd numbers and range from 1201 to 1599.
|
||||
|
||||
|
||||
@@ -25,7 +25,8 @@
|
||||
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
|
||||
//Research point amounts
|
||||
#define NOBLIUM_RESEARCH_AMOUNT 1000
|
||||
#define BZ_RESEARCH_AMOUNT 150
|
||||
#define BZ_RESEARCH_SCALE 4
|
||||
#define BZ_RESEARCH_MAX_AMOUNT 400
|
||||
#define MIASMA_RESEARCH_AMOUNT 160
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
|
||||
@@ -2,7 +2,13 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
// reagents_flags defines
|
||||
//reagents reaction var defines
|
||||
#define REAGENT_NORMAL_PH 7.000
|
||||
#define REAGENT_PH_ACCURACY 0.001
|
||||
#define REAGENT_PURITY_ACCURACY 0.001
|
||||
#define DEFAULT_SPECIFIC_HEAT 200
|
||||
|
||||
// container_type defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
|
||||
@@ -6,17 +6,43 @@
|
||||
//Message modes. Each one defines a radio channel, more or less.
|
||||
#define MODE_HEADSET "headset"
|
||||
#define MODE_ROBOT "robot"
|
||||
|
||||
#define MODE_R_HAND "right hand"
|
||||
#define MODE_KEY_R_HAND "r"
|
||||
|
||||
#define MODE_L_HAND "left hand"
|
||||
#define MODE_KEY_L_HAND "l"
|
||||
|
||||
#define MODE_INTERCOM "intercom"
|
||||
#define MODE_KEY_INTERCOM "i"
|
||||
|
||||
#define MODE_BINARY "binary"
|
||||
#define MODE_KEY_BINARY "b"
|
||||
#define MODE_TOKEN_BINARY ":b"
|
||||
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
|
||||
#define MODE_ADMIN "admin"
|
||||
#define MODE_KEY_ADMIN "p"
|
||||
|
||||
#define MODE_DEADMIN "deadmin"
|
||||
#define MODE_KEY_DEADMIN "d"
|
||||
|
||||
#define MODE_ALIEN "alientalk"
|
||||
#define MODE_HOLOPAD "holopad"
|
||||
|
||||
#define MODE_CHANGELING "changeling"
|
||||
#define MODE_KEY_CHANGELING "g"
|
||||
#define MODE_TOKEN_CHANGELING ":g"
|
||||
|
||||
#define MODE_VOCALCORDS "cords"
|
||||
#define MODE_KEY_VOCALCORDS "x"
|
||||
|
||||
#define MODE_MONKEY "monkeyhive"
|
||||
|
||||
//Spans. Robot speech, italics, etc. Applied in compose_message().
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
|
||||
|
||||
@@ -93,6 +93,7 @@
|
||||
#define FIRE_PRIORITY_SERVER_MAINT 10
|
||||
#define FIRE_PRIORITY_RESEARCH 10
|
||||
#define FIRE_PRIORITY_VIS 10
|
||||
#define FIRE_PRIORITY_VORE 10
|
||||
#define FIRE_PRIORITY_GARBAGE 15
|
||||
#define FIRE_PRIORITY_WET_FLOORS 20
|
||||
#define FIRE_PRIORITY_AIR 20
|
||||
|
||||
@@ -31,4 +31,4 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
|
||||
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
|
||||
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
|
||||
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
||||
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
|
||||
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
|
||||
|
||||
@@ -108,6 +108,8 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
#define TRAIT_UNSTABLE "unstable"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
@@ -128,6 +130,7 @@
|
||||
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
|
||||
#define TRAIT_NIGHT_VISION "night_vision"
|
||||
#define TRAIT_LIGHT_STEP "light_step"
|
||||
#define TRAIT_SILENT_STEP "silent_step"
|
||||
#define TRAIT_SPEEDY_STEP "speedy_step"
|
||||
#define TRAIT_SPIRITUAL "spiritual"
|
||||
#define TRAIT_VORACIOUS "voracious"
|
||||
@@ -143,12 +146,15 @@
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
#define EYE_DAMAGE "eye_damage"
|
||||
|
||||
@@ -58,6 +58,7 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
|
||||
//Genitals and Arousal Lists
|
||||
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
|
||||
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
|
||||
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
|
||||
GLOBAL_LIST_EMPTY(balls_shapes_list)
|
||||
GLOBAL_LIST_EMPTY(balls_shapes_icons)
|
||||
GLOBAL_LIST_EMPTY(breasts_size_list)
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
Current specifications:
|
||||
|
||||
Donator groups in __DEFINES/donator_groupings.dm, config entries in controllers/configuration/entries/donator.dm
|
||||
|
||||
3 groups, Tier 1/2/3
|
||||
Each tier includes the one before it (ascending)
|
||||
For fast lookups, this is generated using regenerate_donator_grouping_list()
|
||||
|
||||
*/
|
||||
|
||||
/proc/is_donator_group(ckey, group)
|
||||
ckey = ckey(ckey) //make sure it's ckey'd.
|
||||
var/list/L = GLOB.donators_by_group[group]
|
||||
return L && L.Find(ckey)
|
||||
|
||||
/proc/regenerate_donator_grouping_list()
|
||||
GLOB.donators_by_group = list() //reinit everything
|
||||
var/list/donator_list = GLOB.donators_by_group //cache
|
||||
var/list/tier_1 = TIER_1_DONATORS
|
||||
donator_list[DONATOR_GROUP_TIER_1] = tier_1.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list.
|
||||
var/list/tier_2 = tier_1 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy().
|
||||
donator_list[DONATOR_GROUP_TIER_2] = tier_2
|
||||
var/list/tier_3 = tier_2 + TIER_3_DONATORS
|
||||
donator_list[DONATOR_GROUP_TIER_3] = tier_3
|
||||
@@ -52,7 +52,8 @@
|
||||
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
|
||||
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
|
||||
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
|
||||
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")
|
||||
for(var/K in GLOB.breasts_shapes_list)
|
||||
var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
|
||||
GLOB.breasts_shapes_icons[K] = value.icon_state
|
||||
|
||||
@@ -189,6 +189,7 @@
|
||||
"breasts_size" = pick(GLOB.breasts_size_list),
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = pick(GLOB.vagina_shapes_list),
|
||||
"vag_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
|
||||
@@ -281,6 +281,17 @@
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
|
||||
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
|
||||
|
||||
var/list/voting_results = SSvote.stored_gamemode_votes
|
||||
|
||||
if(length(voting_results))
|
||||
parts += "[GLOB.TAB]Voting: "
|
||||
var/total_score = 0
|
||||
for(var/choice in voting_results)
|
||||
var/score = voting_results[choice]
|
||||
total_score += score
|
||||
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
|
||||
|
||||
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
|
||||
@@ -1487,6 +1487,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
|
||||
/obj/item/reagent_containers/food/snacks/deepfryholder,
|
||||
/obj/item/reagent_containers/food/snacks/grown/shell,
|
||||
/obj/item/reagent_containers/food/snacks/clothing,
|
||||
/obj/item/reagent_containers/food/snacks/store/bread
|
||||
)
|
||||
blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
|
||||
|
||||
@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"LAVAPROTECT" = LAVAPROTECT,
|
||||
"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
|
||||
"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
|
||||
"MASKINTERNALS" = MASKINTERNALS,
|
||||
"ALLOWINTERNALS" = ALLOWINTERNALS,
|
||||
"NOSLIP" = NOSLIP,
|
||||
"THICKMATERIAL" = THICKMATERIAL,
|
||||
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
|
||||
|
||||
@@ -100,6 +100,11 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
|
||||
#define DDUFFELBAG "Department Duffel Bag"
|
||||
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
|
||||
|
||||
//Suit/Skirt
|
||||
#define PREF_SUIT "Jumpsuit"
|
||||
#define PREF_SKIRT "Jumpskirt"
|
||||
GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
|
||||
|
||||
//Uplink spawn loc
|
||||
#define UPLINK_PDA "PDA"
|
||||
#define UPLINK_RADIO "Radio"
|
||||
|
||||
@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/paper/crumpled = 1,
|
||||
/obj/item/pen = 1,
|
||||
/obj/item/reagent_containers/spray/pestspray = 1,
|
||||
/obj/item/reagent_containers/glass/rag = 3,
|
||||
/obj/item/reagent_containers/rag = 3,
|
||||
/obj/item/stock_parts/cell = 3,
|
||||
/obj/item/storage/belt/utility = 2,
|
||||
/obj/item/storage/box = 2,
|
||||
@@ -107,9 +107,10 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
|
||||
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
|
||||
/obj/item/storage/pill_bottle/penis_enlargement = 2,
|
||||
/obj/item/storage/pill_bottle/breast_enlargement = 2,
|
||||
/obj/item/clothing/shoes/wheelys = 1,
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
GLOBAL_LIST_EMPTY(donators_by_group) //group id = donator list of ckeys
|
||||
@@ -67,7 +67,7 @@
|
||||
/mob/proc/ClickOn( atom/A, params )
|
||||
if(world.time <= next_click)
|
||||
return
|
||||
next_click = world.time + 1
|
||||
next_click = world.time + world.tick_lag
|
||||
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
|
||||
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
|
||||
#define ui_movi "EAST-2:26,SOUTH:5"
|
||||
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
|
||||
#define ui_acti "EAST-3:24,SOUTH:5"
|
||||
#define ui_zonesel "EAST-1:28,SOUTH:5"
|
||||
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
|
||||
|
||||
@@ -134,6 +134,13 @@
|
||||
static_inventory += using
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
//same as above but buffer.
|
||||
using = new /obj/screen/sprint_buffer
|
||||
using.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer = using
|
||||
static_inventory += using
|
||||
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
|
||||
@@ -290,16 +290,19 @@
|
||||
icon_state = "internal0"
|
||||
else
|
||||
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!istype(C.wear_mask, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/check
|
||||
var/internals = FALSE
|
||||
|
||||
for(check in GET_INTERNAL_SLOTS(C))
|
||||
if(istype(check, /obj/item/clothing/mask))
|
||||
var/obj/item/clothing/mask/M = check
|
||||
if(M.mask_adjusted)
|
||||
M.adjustmask(C)
|
||||
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
|
||||
internals = TRUE
|
||||
if(!internals)
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return 1
|
||||
else
|
||||
var/obj/item/clothing/mask/M = C.wear_mask
|
||||
if(M.mask_adjusted) // if mask on face but pushed down
|
||||
M.adjustmask(C) // adjust it back
|
||||
if( !(M.clothing_flags & MASKINTERNALS) )
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return
|
||||
return
|
||||
|
||||
var/obj/item/I = C.is_holding_item_of_type(/obj/item/tank)
|
||||
if(I)
|
||||
|
||||
@@ -171,3 +171,7 @@
|
||||
if(prob(2))
|
||||
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/proc/getweight()
|
||||
return total_mass || w_class * 1.25
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/abstract_type = /datum/config_entry //do not instantiate if type matches this
|
||||
|
||||
var/vv_VAS = TRUE //Force validate and set on VV. VAS proccall guard will run regardless.
|
||||
var/postload_required = FALSE //requires running OnPostload()
|
||||
|
||||
var/dupes_allowed = FALSE
|
||||
|
||||
@@ -72,6 +73,9 @@
|
||||
/datum/config_entry/proc/DeprecationUpdate(value)
|
||||
return
|
||||
|
||||
/datum/config_entry/proc/OnPostload()
|
||||
return
|
||||
|
||||
/datum/config_entry/string
|
||||
config_entry_value = ""
|
||||
abstract_type = /datum/config_entry/string
|
||||
@@ -80,7 +84,7 @@
|
||||
/datum/config_entry/string/vv_edit_var(var_name, var_value)
|
||||
return var_name != "auto_trim" && ..()
|
||||
|
||||
/datum/config_entry/string/ValidateAndSet(str_val)
|
||||
/datum/config_entry/string/ValidateAndSet(str_val, during_load)
|
||||
if(!VASProcCallGuard(str_val))
|
||||
return FALSE
|
||||
config_entry_value = auto_trim ? trim(str_val) : str_val
|
||||
|
||||
@@ -101,6 +101,7 @@
|
||||
log_config("Loading config file [filename]...")
|
||||
var/list/lines = world.file2list("[directory]/[filename]")
|
||||
var/list/_entries = entries
|
||||
var/list/postload_required = list()
|
||||
for(var/L in lines)
|
||||
L = trim(L)
|
||||
if(!L)
|
||||
@@ -157,18 +158,24 @@
|
||||
else
|
||||
warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
|
||||
|
||||
var/validated = E.ValidateAndSet(value)
|
||||
var/validated = E.ValidateAndSet(value, TRUE)
|
||||
if(!validated)
|
||||
log_config("Failed to validate setting \"[value]\" for [entry]")
|
||||
else
|
||||
if(E.modified && !E.dupes_allowed)
|
||||
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
if(E.postload_required)
|
||||
postload_required[E] = TRUE
|
||||
|
||||
E.resident_file = filename
|
||||
|
||||
if(validated)
|
||||
E.modified = TRUE
|
||||
|
||||
for(var/i in postload_required)
|
||||
var/datum/config_entry/E = i
|
||||
E.OnPostload()
|
||||
|
||||
++.
|
||||
|
||||
/datum/controller/configuration/can_vv_get(var_name)
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/datum/config_entry/keyed_list/donator_group
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
abstract_type = /datum/config_entry/keyed_list/donator_group
|
||||
|
||||
//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
|
||||
/datum/config_entry/keyed_list/donator_group/ValidateAndSet(str_val, during_load)
|
||||
. = ..()
|
||||
if(. && during_load)
|
||||
regenerate_donator_grouping_list()
|
||||
|
||||
/datum/config_entry/keyed_list/donator_group/OnPostload()
|
||||
. = ..()
|
||||
regenerate_donator_grouping_list()
|
||||
|
||||
//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
|
||||
|
||||
/datum/config_entry/keyed_list/donator_group/tier_1_donators
|
||||
|
||||
/datum/config_entry/keyed_list/donator_group/tier_2_donators
|
||||
|
||||
/datum/config_entry/keyed_list/donator_group/tier_3_donators
|
||||
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(input)
|
||||
// This is for when macro sets are eventualy datumized
|
||||
/datum/controller/subsystem/input/proc/setup_default_macro_sets()
|
||||
var/list/static/default_macro_sets
|
||||
|
||||
|
||||
if(default_macro_sets)
|
||||
macro_sets = default_macro_sets
|
||||
return
|
||||
@@ -49,6 +49,7 @@ SUBSYSTEM_DEF(input)
|
||||
"old_hotkeys" = list(
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"L" = "looc",
|
||||
"T" = "say",
|
||||
"M" = "me",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
|
||||
@@ -437,7 +437,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(job.custom_spawn_text)
|
||||
to_chat(M, "<b>[job.custom_spawn_text]</b>")
|
||||
if(CONFIG_GET(number/minimal_access_threshold))
|
||||
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
|
||||
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
|
||||
|
||||
if(job && H)
|
||||
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(chemistry)
|
||||
wait = 5
|
||||
flags = SS_KEEP_TIMING
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
runlevels = RUNLEVEL_GAME
|
||||
|
||||
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
|
||||
var/list/quirk_names_by_path = list()
|
||||
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
|
||||
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
|
||||
|
||||
@@ -22,11 +23,68 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
var/datum/quirk/T = V
|
||||
quirks[initial(T.name)] = T
|
||||
quirk_points[initial(T.name)] = initial(T.value)
|
||||
quirk_names_by_path[T] = initial(T.name)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
|
||||
GenerateQuirks(cli)
|
||||
for(var/V in cli.prefs.character_quirks)
|
||||
var/list/quirks = cli.prefs.character_quirks.Copy()
|
||||
var/list/cut
|
||||
if(job && job.blacklisted_quirks)
|
||||
cut = filter_quirks(quirks, job)
|
||||
for(var/V in quirks)
|
||||
user.add_quirk(V, spawn_effects)
|
||||
if(!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
|
||||
return quirks[name]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_points_by_name(name)
|
||||
return quirk_points[name]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/quirk_name_by_path(path)
|
||||
return quirk_names_by_path[path]
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/total_points(list/quirk_names)
|
||||
. = 0
|
||||
for(var/i in quirk_names)
|
||||
. += quirk_points_by_name(i)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
|
||||
var/list/cut = list()
|
||||
var/list/banned_names = list()
|
||||
for(var/i in job.blacklisted_quirks)
|
||||
var/name = quirk_name_by_path(i)
|
||||
if(name)
|
||||
banned_names += name
|
||||
var/list/blacklisted = quirks & banned_names
|
||||
if(length(blacklisted))
|
||||
for(var/i in blacklisted)
|
||||
quirks -= i
|
||||
cut += i
|
||||
|
||||
/* //Code to automatically reduce positive quirks until balance is even.
|
||||
var/points_used = total_points(quirks)
|
||||
if(points_used > 0)
|
||||
//they owe us points, let's collect.
|
||||
for(var/i in quirks)
|
||||
var/points = quirk_points_by_name(i)
|
||||
if(points > 0)
|
||||
cut += i
|
||||
quirks -= i
|
||||
points_used -= points
|
||||
if(points_used <= 0)
|
||||
break
|
||||
*/
|
||||
|
||||
//Nah, let's null all non-neutrals out.
|
||||
if(cut.len)
|
||||
for(var/i in quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
quirks -= i
|
||||
|
||||
return cut
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
|
||||
if(user.prefs.character_quirks.len)
|
||||
|
||||
@@ -229,7 +229,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
if(GLOB.secret_force_mode != "secret")
|
||||
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
|
||||
if(!smode.can_start())
|
||||
message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
|
||||
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
|
||||
else
|
||||
mode = smode
|
||||
|
||||
@@ -302,14 +302,14 @@ SUBSYSTEM_DEF(ticker)
|
||||
round_start_time = world.time
|
||||
SSdbcore.SetRoundStart()
|
||||
|
||||
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
|
||||
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
|
||||
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
|
||||
|
||||
current_state = GAME_STATE_PLAYING
|
||||
Master.SetRunLevel(RUNLEVEL_GAME)
|
||||
|
||||
if(SSevents.holidays)
|
||||
to_chat(world, "<font color='blue'>and...</font>")
|
||||
to_chat(world, "<span class='notice'>and...</span>")
|
||||
for(var/holidayname in SSevents.holidays)
|
||||
var/datum/holiday/holiday = SSevents.holidays[holidayname]
|
||||
to_chat(world, "<h4>[holiday.greet()]</h4>")
|
||||
@@ -385,7 +385,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
@@ -425,7 +425,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
m = pick(memetips)
|
||||
|
||||
if(m)
|
||||
to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
|
||||
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/check_queue()
|
||||
var/hpc = CONFIG_GET(number/hard_popcap)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
SUBSYSTEM_DEF(bellies)
|
||||
name = "Bellies"
|
||||
priority = 5
|
||||
priority = FIRE_PRIORITY_VORE
|
||||
wait = 1 SECONDS
|
||||
flags = SS_KEEP_TIMING|SS_NO_INIT
|
||||
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
|
||||
|
||||
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
|
||||
|
||||
/datum/controller/subsystem/vote/fire() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
|
||||
@@ -85,15 +87,20 @@ SUBSYSTEM_DEF(vote)
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
var/was_roundtype_vote = mode == "roundtype"
|
||||
if(winners.len > 0)
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes = list()
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes[choices[i]] = votes
|
||||
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
|
||||
if(mode != "custom")
|
||||
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
|
||||
|
||||
+18
-11
@@ -494,6 +494,7 @@
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
|
||||
|
||||
//MGS Box
|
||||
/datum/action/item_action/agent_box
|
||||
name = "Deploy Box"
|
||||
desc = "Find inner peace, here, in the box."
|
||||
@@ -502,21 +503,27 @@
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "deploy_box"
|
||||
var/cooldown = 0
|
||||
var/obj/structure/closet/cardboard/agent/box
|
||||
var/boxtype = /obj/structure/closet/cardboard/agent
|
||||
|
||||
//Handles open and closing the box
|
||||
/datum/action/item_action/agent_box/Trigger()
|
||||
if(!..())
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(QDELETED(box))
|
||||
if(cooldown < world.time - 100)
|
||||
box = new(owner.drop_location())
|
||||
owner.forceMove(box)
|
||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
else
|
||||
owner.forceMove(box.drop_location())
|
||||
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
|
||||
var/obj/structure/closet/cardboard/agent/box = owner.loc
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
box.open()
|
||||
return
|
||||
//Box closing from here on out.
|
||||
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
|
||||
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
|
||||
return
|
||||
if(cooldown < world.time - 100)
|
||||
var/box = new boxtype(owner.drop_location())
|
||||
owner.forceMove(box)
|
||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
QDEL_NULL(box)
|
||||
|
||||
//Preset for spells
|
||||
/datum/action/spell_action
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/brain_trauma/hypnosis
|
||||
name = "Hypnosis"
|
||||
desc = "Patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it."
|
||||
scan_desc = "looping thought pattern"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
resilience = TRAUMA_RESILIENCE_SURGERY
|
||||
var/hypnotic_phrase = ""
|
||||
var/regex/target_phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/New(phrase, quirk = FALSE)
|
||||
if(!phrase)
|
||||
qdel(src)
|
||||
if(quirk == TRUE)
|
||||
hypnotic_phrase = phrase
|
||||
else
|
||||
friendliify(phrase)
|
||||
if(IsAdminAdvancedProcCall())
|
||||
to_chat(usr, "<span class='danger'>Hypnosis New() skipped due to try/catch incompatibility with admin proccalling.</span>")
|
||||
qdel(src)
|
||||
try
|
||||
target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
|
||||
catch(var/exception/e)
|
||||
stack_trace("[e] on [e.file]:[e.line]")
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/proc/friendliify(phrase)
|
||||
phrase = replacetext(lowertext(phrase), "kill", "hug")
|
||||
phrase = replacetext(lowertext(phrase), "murder", "cuddle")
|
||||
phrase = replacetext(lowertext(phrase), "harm", "snuggle")
|
||||
phrase = replacetext(lowertext(phrase), "decapitate", "headpat")
|
||||
phrase = replacetext(lowertext(phrase), "strangle", "meow at")
|
||||
phrase = replacetext(lowertext(phrase), "suicide", "self-love")
|
||||
phrase = replacetext(lowertext(phrase), "lynch", "kiss")
|
||||
hypnotic_phrase = phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_gain()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='reallybig hypnophrase'>[hypnotic_phrase]</span>")
|
||||
to_chat(owner, "<span class='notice'>[pick("You feel your thoughts focusing on this phrase... you can't seem to get it out of your head.",\
|
||||
"Your head hurts, but this is all you can think of. It must be vitally important.",\
|
||||
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
|
||||
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
|
||||
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
|
||||
if(!HAS_TRAIT(owner, "hypnotherapy"))
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
as long as you act like the words are your highest priority.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
however this does not take precedence over your other objectives.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_lose()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_life()
|
||||
..()
|
||||
if(prob(2))
|
||||
switch(rand(1,2))
|
||||
if(1)
|
||||
to_chat(owner, "<i>...[lowertext(hypnotic_phrase)]...</i>")
|
||||
if(2)
|
||||
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
|
||||
return message
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
if(is_blind(owner))
|
||||
return
|
||||
if(world.time > next_check && world.time > next_scare)
|
||||
@@ -70,6 +72,8 @@
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
@@ -79,6 +83,8 @@
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
|
||||
@@ -254,3 +254,20 @@
|
||||
/datum/brain_trauma/severe/pacifism/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
//ported from TG
|
||||
/datum/brain_trauma/severe/hypnotic_stupor
|
||||
name = "Hypnotic Stupor"
|
||||
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
|
||||
scan_desc = "oneiric feedback loop"
|
||||
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
|
||||
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
|
||||
..()
|
||||
owner.remove_status_effect(/datum/status_effect/trance)
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
|
||||
..()
|
||||
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
|
||||
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
|
||||
|
||||
@@ -14,15 +14,18 @@
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
@@ -31,18 +34,18 @@
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
@@ -50,19 +53,19 @@
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
@@ -70,12 +73,12 @@
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
@@ -87,17 +90,17 @@
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
var/sanity = 100 //Current sanity
|
||||
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
|
||||
var/mood_level = 5 //To track what stage of moodies they're on
|
||||
var/sanity_level = 5 //To track what stage of sanity they're on
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
@@ -118,6 +119,8 @@
|
||||
if(owner.client && owner.hud_used)
|
||||
if(sanity < 25)
|
||||
screen_obj.icon_state = "mood_insane"
|
||||
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
|
||||
screen_obj.icon_state = "mood_entrance"
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
@@ -163,6 +166,58 @@
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
var/mob/living/master = parent
|
||||
|
||||
if(amount == sanity)
|
||||
return
|
||||
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
|
||||
// If the new amount would move towards the acceptable range faster then use it instead
|
||||
if(sanity < minimum && amount < sanity + 0.5)
|
||||
amount = sanity + 0.5
|
||||
else if(sanity > maximum && amount > sanity - 0.5)
|
||||
amount = sanity - 0.5
|
||||
|
||||
// Disturbed stops you from getting any more sane
|
||||
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
|
||||
sanity = min(amount,sanity)
|
||||
else
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
var/mob/living/master = parent
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
@@ -175,6 +230,10 @@
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
@@ -195,7 +254,7 @@
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
return 0 //Don't have to update the event.
|
||||
the_event = new type(src, param)
|
||||
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
|
||||
|
||||
mood_events[category] = the_event
|
||||
update_mood()
|
||||
|
||||
@@ -46,9 +46,9 @@
|
||||
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
|
||||
|
||||
if(isliving(parent))
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
|
||||
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
|
||||
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
|
||||
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
|
||||
@@ -169,23 +169,19 @@
|
||||
holder.icon_state = "nanites[nanite_percent]"
|
||||
|
||||
/datum/component/nanites/proc/on_emp(datum/source, severity)
|
||||
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
|
||||
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
|
||||
if(prob(40/severity))
|
||||
cloud_id = 0
|
||||
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_emp(severity)
|
||||
|
||||
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
|
||||
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
|
||||
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
|
||||
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_shock(shock_damage)
|
||||
|
||||
/datum/component/nanites/proc/on_minor_shock(datum/source)
|
||||
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
|
||||
adjust_nanites(null, -25)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_minor_shock()
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
C.stuttering = 20
|
||||
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
|
||||
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
|
||||
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
|
||||
spectral_change(H)
|
||||
|
||||
else //the sound will spook monkeys.
|
||||
|
||||
@@ -36,3 +36,4 @@
|
||||
/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source)
|
||||
if(locked)
|
||||
set_locked(source, FALSE)
|
||||
return TRUE
|
||||
|
||||
@@ -1351,8 +1351,8 @@
|
||||
|
||||
if(amount != 0)
|
||||
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
|
||||
var/msg = "<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
|
||||
message_admins(msg)
|
||||
var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
|
||||
message_admins("<span class='notice'>[msg]</span>")
|
||||
admin_ticket_log(L, msg)
|
||||
vv_update_display(L, Text, "[newamt]")
|
||||
else if(href_list["copyoutfit"])
|
||||
|
||||
@@ -31,13 +31,43 @@
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres
|
||||
|
||||
// The order goes from easy to cure to hard to cure.
|
||||
var/static/list/advance_cures = list(
|
||||
"sodiumchloride", "sugar", "orangejuice",
|
||||
"spaceacillin", "salglu_solution", "ethanol",
|
||||
"leporazine", "synaptizine", "lipolicide",
|
||||
"silver", "gold"
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
),
|
||||
list( // level 2
|
||||
"potassium", "ethanol", "lithium", "silicon", "bromine"
|
||||
),
|
||||
list( // level 3
|
||||
"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
|
||||
),
|
||||
list( //level 4
|
||||
"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
|
||||
),
|
||||
list( //level 5
|
||||
"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
|
||||
),
|
||||
list( // level 6
|
||||
"phenol", "inacusiate", "oculine", "antihol"
|
||||
),
|
||||
list( // level 7
|
||||
"leporazine", "mindbreaker", "corazone"
|
||||
),
|
||||
list( // level 8
|
||||
"pax", "happiness", "ephedrine"
|
||||
),
|
||||
list( // level 9
|
||||
"lipolicide", "sal_acid"
|
||||
),
|
||||
list( // level 10
|
||||
"haloperidol", "aranesp", "diphenhydramine"
|
||||
),
|
||||
list( //level 11
|
||||
"modafinil", "anacea"
|
||||
)
|
||||
)
|
||||
|
||||
/*
|
||||
@@ -250,7 +280,10 @@
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
cures = list(advance_cures[res])
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
oldres = res
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, 0.5 * power)
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, power)
|
||||
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
|
||||
if(prob(A.stage_prob))
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
@@ -60,4 +60,4 @@
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
|
||||
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
|
||||
if(prob(A.stage_prob))
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
|
||||
@@ -44,7 +44,7 @@ Bonus
|
||||
if(4, 5)
|
||||
M.adjustOxyLoss(-7, 0)
|
||||
M.losebreath = max(0, M.losebreath - 4)
|
||||
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
|
||||
M.blood_volume += 1
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
|
||||
+12
-2
@@ -21,8 +21,8 @@
|
||||
|
||||
/datum/ert/amber
|
||||
code = "Amber"
|
||||
leader_role = /datum/antagonist/ert/commander/red
|
||||
roles = list(/datum/antagonist/ert/security/red, /datum/antagonist/ert/medic/red, /datum/antagonist/ert/engineer/red)
|
||||
leader_role = /datum/antagonist/ert/commander/amber
|
||||
roles = list(/datum/antagonist/ert/security/amber, /datum/antagonist/ert/medic/amber, /datum/antagonist/ert/engineer/amber)
|
||||
|
||||
/datum/ert/red
|
||||
leader_role = /datum/antagonist/ert/commander/red
|
||||
@@ -55,3 +55,13 @@
|
||||
rename_team = "Inquisition"
|
||||
mission = "Destroy any traces of paranormal activity aboard the station."
|
||||
polldesc = "a Nanotrasen paranormal response team"
|
||||
|
||||
/datum/ert/greybois
|
||||
code = "Green"
|
||||
teamsize = 1
|
||||
opendoors = FALSE
|
||||
enforce_human = FALSE
|
||||
roles = /datum/antagonist/greybois
|
||||
leader_role = /datum/antagonist/greybois/greygod
|
||||
rename_team = "Emergency Assistants"
|
||||
polldesc = "an Emergency Assistant"
|
||||
|
||||
@@ -5,11 +5,19 @@
|
||||
// effectout: effect to show right after teleportation
|
||||
// asoundin: soundfile to play before teleportation
|
||||
// asoundout: soundfile to play after teleportation
|
||||
// force_teleport: if false, teleport will use Move() proc (dense objects will prevent teleportation)
|
||||
// no_effects: disable the default effectin/effectout of sparks
|
||||
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, force_teleport=TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE)
|
||||
// forceMove: if false, teleport will use Move() proc (dense objects will prevent teleportation)
|
||||
// forced: whether or not to ignore no_teleport
|
||||
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, forceMove = TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE, channel=TELEPORT_CHANNEL_BLUESPACE, forced = FALSE)
|
||||
// teleporting most effects just deletes them
|
||||
if(iseffect(teleatom) && !istype(teleatom, /obj/effect/dummy/chameleon))
|
||||
var/static/list/delete_atoms = typecacheof(list(
|
||||
/obj/effect,
|
||||
)) - typecacheof(list(
|
||||
/obj/effect/dummy/chameleon,
|
||||
/obj/effect/wisp,
|
||||
/obj/effect/mob_spawn
|
||||
))
|
||||
if(delete_atoms[teleatom.type])
|
||||
qdel(teleatom)
|
||||
return FALSE
|
||||
|
||||
@@ -17,25 +25,37 @@
|
||||
// if the precision is not specified, default to 0, but apply BoH penalties
|
||||
if (isnull(precision))
|
||||
precision = 0
|
||||
if(istype(teleatom, /obj/item/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
|
||||
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(isliving(teleatom))
|
||||
var/mob/living/MM = teleatom
|
||||
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
|
||||
switch(channel)
|
||||
if(TELEPORT_CHANNEL_BLUESPACE)
|
||||
if(istype(teleatom, /obj/item/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
// if effects are not specified and not explicitly disabled, sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
|
||||
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(isliving(teleatom))
|
||||
var/mob/living/MM = teleatom
|
||||
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
|
||||
|
||||
// if effects are not specified and not explicitly disabled, sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
if(TELEPORT_CHANNEL_QUANTUM)
|
||||
// if effects are not specified and not explicitly disabled, rainbow sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/quantum/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
|
||||
// perform the teleport
|
||||
var/turf/curturf = get_turf(teleatom)
|
||||
@@ -45,11 +65,15 @@
|
||||
return FALSE
|
||||
|
||||
var/area/A = get_area(curturf)
|
||||
if(A.noteleport)
|
||||
var/area/B = get_area(destturf)
|
||||
if(!forced && (A.noteleport || B.noteleport))
|
||||
return FALSE
|
||||
|
||||
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
|
||||
return FALSE
|
||||
|
||||
tele_play_specials(teleatom, curturf, effectin, asoundin)
|
||||
var/success = force_teleport ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
|
||||
var/success = forceMove ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
|
||||
if (success)
|
||||
log_game("[key_name(teleatom)] has teleported from [loc_name(curturf)] to [loc_name(destturf)]")
|
||||
tele_play_specials(teleatom, destturf, effectout, asoundout)
|
||||
|
||||
@@ -96,4 +96,4 @@
|
||||
|
||||
/datum/looping_sound/proc/on_stop()
|
||||
if(end_sound)
|
||||
play(end_sound)
|
||||
play(end_sound)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/map_file = "BoxStation.dmm"
|
||||
|
||||
var/traits = null
|
||||
var/space_ruin_levels = 1 //Citadel edit - reduces the default space ruin z-level count to 1
|
||||
var/space_ruin_levels = 2
|
||||
var/space_empty_levels = 1
|
||||
|
||||
var/minetype = "lavaland"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
var/name = "Martial Art"
|
||||
var/streak = ""
|
||||
var/max_streak_length = 6
|
||||
var/id = "" //ID, used by mind/has_martialartcode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proc
|
||||
var/current_target
|
||||
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/boxing
|
||||
name = "Boxing"
|
||||
id = MARTIALART_BOXING
|
||||
|
||||
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/martial_art/cqc
|
||||
name = "CQC"
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/krav_maga
|
||||
name = "Krav Maga"
|
||||
id = MARTIALART_KRAVMAGA
|
||||
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
|
||||
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
|
||||
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
|
||||
@@ -85,14 +86,14 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.lying || D.IsKnockdown())
|
||||
return 0
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.Knockdown(40, override_hardstun = 0.01, 25)
|
||||
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
|
||||
@@ -196,7 +197,7 @@
|
||||
name = "combat gloves plus"
|
||||
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
|
||||
icon_state = "combat"
|
||||
item_state = "blackglovesplus"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/mushpunch
|
||||
name = "Mushroom Punch"
|
||||
id = MARTIALART_MUSHPUNCH
|
||||
|
||||
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
/datum/martial_art/plasma_fist
|
||||
name = "Plasma Fist"
|
||||
id = MARTIALART_PLASMAFIST
|
||||
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/psychotic_brawling
|
||||
name = "Psychotic Brawling"
|
||||
id = MARTIALART_PSYCHOBRAWL
|
||||
|
||||
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp
|
||||
name = "The Sleeping Carp"
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
/datum/martial_art/wrestling
|
||||
name = "Wrestling"
|
||||
id = MARTIALART_WRESTLING
|
||||
var/datum/action/slam/slam = new/datum/action/slam()
|
||||
var/datum/action/throw_wrassle/throw_wrassle = new/datum/action/throw_wrassle()
|
||||
var/datum/action/kick/kick = new/datum/action/kick()
|
||||
|
||||
+9
-1
@@ -64,6 +64,8 @@
|
||||
|
||||
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
|
||||
|
||||
var/list/learned_recipes //List of learned recipe TYPES.
|
||||
|
||||
/datum/mind/New(var/key)
|
||||
src.key = key
|
||||
soulOwner = src
|
||||
@@ -130,7 +132,8 @@
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
memory += "[new_text]<BR>"
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
memory += "[new_text]<BR>"
|
||||
|
||||
/datum/mind/proc/wipe_memory()
|
||||
memory = null
|
||||
@@ -778,6 +781,11 @@
|
||||
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
||||
mind.active = 1 //indicates that the mind is currently synced with a client
|
||||
|
||||
/datum/mind/proc/has_martialart(var/string)
|
||||
if(martial_art && martial_art.id == string)
|
||||
return martial_art
|
||||
return FALSE
|
||||
|
||||
/mob/dead/new_player/sync_mind()
|
||||
return
|
||||
|
||||
|
||||
@@ -6,24 +6,24 @@
|
||||
/datum/mood_event/quality_nice
|
||||
description = "<span class='nicegreen'>That drink wasn't bad at all.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_good
|
||||
description = "<span class='nicegreen'>That drink was pretty good.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_verygood
|
||||
description = "<span class='nicegreen'>That drink was great!</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/quality_fantastic
|
||||
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/amazingtaste
|
||||
description = "<span class='nicegreen'>Amazing taste!</span>\n"
|
||||
mood_change = 50
|
||||
mood_change = 50 //Is this not really high..?
|
||||
timeout = 10 MINUTES
|
||||
|
||||
@@ -37,3 +37,19 @@
|
||||
|
||||
/datum/mood_event/withdrawal_critical/add_effects(drug_name)
|
||||
description = "<span class='boldwarning'>[drug_name]! [drug_name]! [drug_name]!</span>\n"
|
||||
|
||||
/datum/mood_event/happiness_drug
|
||||
description = "<span class='nicegreen'>I can't feel anything and I never want this to end.</span>\n"
|
||||
mood_change = 10
|
||||
|
||||
/datum/mood_event/happiness_drug_good_od
|
||||
description = "<span class='nicegreen'>YES! YES!! YES!!!</span>\n"
|
||||
mood_change = 20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_good" Originally in tg, but I personally think they look dumb
|
||||
|
||||
/datum/mood_event/happiness_drug_bad_od
|
||||
description = "<span class='boldwarning'>NO! NO!! NO!!!</span>\n"
|
||||
mood_change = -20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_bad" Originally in tg
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
|
||||
|
||||
/datum/mood_event/handcuffed
|
||||
description = "<span class='warning'>I guess my antics have finally caught up with me.</span>\n"
|
||||
mood_change = -1
|
||||
@@ -17,7 +19,7 @@
|
||||
/datum/mood_event/burnt_thumb
|
||||
description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/cold
|
||||
description = "<span class='warning'>It's way too cold in here.</span>\n"
|
||||
@@ -30,17 +32,17 @@
|
||||
/datum/mood_event/creampie
|
||||
description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/slipped
|
||||
description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/eye_stab
|
||||
description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/delam //SM delamination
|
||||
description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
|
||||
@@ -50,12 +52,12 @@
|
||||
/datum/mood_event/depression
|
||||
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
|
||||
mood_change = -9
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
|
||||
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 600
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/dismembered
|
||||
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
|
||||
@@ -69,7 +71,7 @@
|
||||
/datum/mood_event/tased
|
||||
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/embedded
|
||||
description = "<span class='boldwarning'>Pull it out!</span>\n"
|
||||
@@ -78,7 +80,7 @@
|
||||
/datum/mood_event/table
|
||||
description = "<span class='warning'>Someone threw me on a table!</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/table/add_effects()
|
||||
if(ishuman(owner))
|
||||
@@ -117,6 +119,30 @@
|
||||
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
|
||||
mood_change = -4
|
||||
|
||||
/datum/mood_event/healsbadman
|
||||
description = "<span class='warning'>I feel a lot better, but wow that was disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/jittery
|
||||
description = "<span class='warning'>I'm nervous and on edge and I can't stand still!!</span>\n"
|
||||
mood_change = -2
|
||||
|
||||
/datum/mood_event/vomit
|
||||
description = "<span class='warning'>I just threw up. Gross.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/vomitself
|
||||
description = "<span class='warning'>I just threw up all over myself. This is disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/painful_medicine
|
||||
description = "<span class='warning'>Medicine may be good for me but right now it stings like hell.</span>\n"
|
||||
mood_change = -5
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/mood_event/hug
|
||||
description = "<span class='nicegreen'>Hugs are nice.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/arcade
|
||||
description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
|
||||
@@ -50,7 +50,7 @@
|
||||
/datum/mood_event/jolly
|
||||
description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
|
||||
mood_change = 6
|
||||
timeout = 1200
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/focused
|
||||
description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
|
||||
@@ -76,6 +76,20 @@
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/chemical_euphoria
|
||||
description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
|
||||
mood_change = 4
|
||||
|
||||
/datum/mood_event/chemical_laughter
|
||||
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/chemical_superlaughter
|
||||
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
|
||||
mood_change = 12
|
||||
timeout = 3 MINUTES
|
||||
|
||||
/datum/mood_event/betterhug
|
||||
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
|
||||
mood_change = 3
|
||||
@@ -94,8 +108,8 @@
|
||||
|
||||
/datum/mood_event/happy_empath
|
||||
description = "<span class='warning'>Someone seems happy!</span>\n"
|
||||
mood_change = 2
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
@@ -59,4 +59,4 @@
|
||||
/datum/mood_event/nice_shower
|
||||
description = "<span class='nicegreen'>I have recently had a nice shower.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 1800
|
||||
timeout = 3 MINUTES
|
||||
|
||||
@@ -63,16 +63,14 @@
|
||||
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 0.8
|
||||
owner.update_transform()
|
||||
owner.transform = owner.transform.Scale(1, 0.8)
|
||||
owner.pass_flags |= PASSTABLE
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
|
||||
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 1.25
|
||||
owner.update_transform()
|
||||
owner.transform = owner.transform.Scale(1, 1.25)
|
||||
owner.pass_flags &= ~PASSTABLE
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
|
||||
|
||||
@@ -91,32 +91,29 @@
|
||||
message = replacetext(message," oh god "," cheese and crackers ")
|
||||
message = replacetext(message," jesus "," gee wiz ")
|
||||
message = replacetext(message," weak "," strong ")
|
||||
message = replacetext(message," kill "," hug ")
|
||||
message = replacetext(message," murder "," tease ")
|
||||
message = replacetext(message," kill yourself "," hug ")
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," nerd "," smart guy ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
message = replacetext(message," sex "," hug fight ")
|
||||
message = replacetext(message," idiot "," genius ")
|
||||
message = replacetext(message," fat "," thin ")
|
||||
message = replacetext(message," beer "," water with ice ")
|
||||
message = replacetext(message," drink "," water ")
|
||||
message = replacetext(message," beer "," liquid bread ")
|
||||
message = replacetext(message," drink "," liquid ")
|
||||
message = replacetext(message," feminist "," empowered woman ")
|
||||
message = replacetext(message," i hate you "," you're mean ")
|
||||
message = replacetext(message," nigger "," african american ")
|
||||
message = replacetext(message," i hate you "," you're a mean ")
|
||||
message = replacetext(message," jew "," jewish ")
|
||||
message = replacetext(message," shit "," shiz ")
|
||||
message = replacetext(message," crap "," poo ")
|
||||
message = replacetext(message," slut "," tease ")
|
||||
message = replacetext(message," ass "," butt ")
|
||||
message = replacetext(message," damn "," dang ")
|
||||
message = replacetext(message," fuck "," ")
|
||||
message = replacetext(message," penis "," privates ")
|
||||
message = replacetext(message," cunt "," privates ")
|
||||
message = replacetext(message," dick "," jerk ")
|
||||
message = replacetext(message," dick "," privates ")
|
||||
message = replacetext(message," vagina "," privates ")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
@@ -281,4 +278,4 @@
|
||||
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
|
||||
..()
|
||||
owner.grant_language(/datum/language/common)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
|
||||
@@ -305,3 +305,9 @@
|
||||
suffix = "spacehermit.dmm"
|
||||
name = "Space Hermit"
|
||||
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
|
||||
|
||||
/datum/map_template/ruin/space/advancedlab
|
||||
id = "advancedlab"
|
||||
suffix = "advancedlab.dmm"
|
||||
name = "Abductor Replication Lab"
|
||||
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
/datum/saymode/changeling
|
||||
key = "g"
|
||||
key = MODE_KEY_CHANGELING
|
||||
mode = MODE_CHANGELING
|
||||
|
||||
/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
|
||||
/datum/saymode/vocalcords
|
||||
key = "x"
|
||||
key = MODE_KEY_VOCALCORDS
|
||||
mode = MODE_VOCALCORDS
|
||||
|
||||
/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
|
||||
/datum/saymode/binary //everything that uses .b (silicons, drones, blobbernauts/spores, swarmers)
|
||||
key = "b"
|
||||
key = MODE_KEY_BINARY
|
||||
mode = MODE_BINARY
|
||||
|
||||
/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
tick_interval = 4
|
||||
alert_type = /obj/screen/alert/status_effect/his_grace
|
||||
var/bloodlust = 0
|
||||
|
||||
|
||||
/obj/screen/alert/status_effect/his_grace
|
||||
name = "His Grace"
|
||||
desc = "His Grace hungers, and you must feed Him."
|
||||
@@ -208,6 +208,7 @@
|
||||
owner.adjustToxLoss(-grace_heal, TRUE, TRUE)
|
||||
owner.adjustOxyLoss(-(grace_heal * 2))
|
||||
owner.adjustCloneLoss(-grace_heal)
|
||||
owner.adjustStaminaLoss(-(grace_heal * 25))
|
||||
|
||||
/datum/status_effect/his_grace/on_remove()
|
||||
owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
|
||||
|
||||
@@ -507,3 +507,101 @@
|
||||
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
tick_interval = 1
|
||||
duration = 100
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/pacify/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/pacify/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
|
||||
/datum/status_effect/trance
|
||||
id = "trance"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
duration = 300
|
||||
tick_interval = 10
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
||||
var/stun = TRUE
|
||||
var/triggered = FALSE
|
||||
alert_type = null
|
||||
|
||||
/obj/screen/alert/status_effect/trance
|
||||
name = "Trance"
|
||||
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
|
||||
icon_state = "high"
|
||||
|
||||
/datum/status_effect/trance/tick()
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
if(triggered == TRUE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
triggered = FALSE
|
||||
else
|
||||
return
|
||||
if(stun)
|
||||
owner.Stun(60, TRUE, TRUE)
|
||||
owner.dizziness = 20
|
||||
|
||||
/datum/status_effect/trance/on_apply()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
|
||||
return TRUE
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
||||
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
|
||||
duration = _duration
|
||||
stun = _stun
|
||||
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
|
||||
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/on_remove()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
owner.dizziness = 0
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
|
||||
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
|
||||
triggered = TRUE
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(!owner.can_hear())
|
||||
return
|
||||
if(speaker == owner)
|
||||
return
|
||||
var/mob/living/carbon/C = owner
|
||||
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
||||
if(HAS_TRAIT(C, "hypnotherapy"))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
|
||||
else
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
var/mob/living/quirk_holder
|
||||
|
||||
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
|
||||
..()
|
||||
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
|
||||
qdel(src)
|
||||
quirk_holder = quirk_mob
|
||||
|
||||
@@ -186,3 +186,20 @@
|
||||
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
|
||||
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/bloodpressure
|
||||
name = "Polycythemia vera"
|
||||
desc = "You've a treated form of Polycythemia vera that increases the total blood volume inside of you as well as the rate of replenishment!"
|
||||
value = 2 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1.2
|
||||
M.blood_volume += 150
|
||||
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
@@ -354,3 +354,12 @@
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
value = -2
|
||||
mob_trait = TRAIT_UNSTABLE
|
||||
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
|
||||
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
|
||||
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
|
||||
|
||||
@@ -231,6 +231,9 @@
|
||||
// Same for anyone with an abductor multitool.
|
||||
else if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
|
||||
reveal_wires = TRUE
|
||||
// and advanced multitool
|
||||
else if(user.is_holding_item_of_type(/obj/item/multitool/advanced))
|
||||
reveal_wires = TRUE
|
||||
|
||||
// Station blueprints do that too, but only if the wires are not randomized.
|
||||
else if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
|
||||
if(WIRE_SHOCK)
|
||||
A.shocked = !A.shocked
|
||||
A.shock(usr, 50)
|
||||
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !A.disabled
|
||||
@@ -40,9 +41,11 @@
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
A.adjust_hacked(!mend)
|
||||
if(WIRE_HACK)
|
||||
if(WIRE_SHOCK)
|
||||
A.shocked = !mend
|
||||
A.shock(usr, 50)
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !mend
|
||||
if(WIRE_ZAP)
|
||||
A.shock(usr, 50)
|
||||
A.shock(usr, 50)
|
||||
|
||||
|
||||
@@ -467,3 +467,8 @@
|
||||
/area/ruin/space/has_grav/powered/ancient_shuttle
|
||||
name = "Ancient Shuttle"
|
||||
icon_state = "yellow"
|
||||
|
||||
// Abductor Replication Lab
|
||||
/area/ruin/space/has_grav/powered/advancedlab
|
||||
name = "Abductor Replication Lab"
|
||||
icon_state = "yellow"
|
||||
|
||||
+1
-1
@@ -379,7 +379,7 @@
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ACID_ACT, acidpwr, acid_volume)
|
||||
|
||||
/atom/proc/emag_act()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
|
||||
/atom/proc/rad_act(strength)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_RAD_ACT, strength)
|
||||
|
||||
+26
-26
@@ -91,35 +91,35 @@ GLOBAL_LIST_EMPTY(all_radios)
|
||||
// use in maps, such as in intercoms.
|
||||
|
||||
GLOBAL_LIST_INIT(radiochannels, list(
|
||||
"Common" = FREQ_COMMON,
|
||||
"Science" = FREQ_SCIENCE,
|
||||
"Command" = FREQ_COMMAND,
|
||||
"Medical" = FREQ_MEDICAL,
|
||||
"Engineering" = FREQ_ENGINEERING,
|
||||
"Security" = FREQ_SECURITY,
|
||||
"CentCom" = FREQ_CENTCOM,
|
||||
"Syndicate" = FREQ_SYNDICATE,
|
||||
"Supply" = FREQ_SUPPLY,
|
||||
"Service" = FREQ_SERVICE,
|
||||
"AI Private" = FREQ_AI_PRIVATE,
|
||||
"Red Team" = FREQ_CTF_RED,
|
||||
"Blue Team" = FREQ_CTF_BLUE
|
||||
RADIO_CHANNEL_COMMON = FREQ_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
|
||||
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
|
||||
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
|
||||
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(reverseradiochannels, list(
|
||||
"[FREQ_COMMON]" = "Common",
|
||||
"[FREQ_SCIENCE]" = "Science",
|
||||
"[FREQ_COMMAND]" = "Command",
|
||||
"[FREQ_MEDICAL]" = "Medical",
|
||||
"[FREQ_ENGINEERING]" = "Engineering",
|
||||
"[FREQ_SECURITY]" = "Security",
|
||||
"[FREQ_CENTCOM]" = "CentCom",
|
||||
"[FREQ_SYNDICATE]" = "Syndicate",
|
||||
"[FREQ_SUPPLY]" = "Supply",
|
||||
"[FREQ_SERVICE]" = "Service",
|
||||
"[FREQ_AI_PRIVATE]" = "AI Private",
|
||||
"[FREQ_CTF_RED]" = "Red Team",
|
||||
"[FREQ_CTF_BLUE]" = "Blue Team"
|
||||
"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
|
||||
"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
|
||||
"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
|
||||
"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
|
||||
"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
|
||||
"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
|
||||
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
|
||||
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
|
||||
"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
|
||||
"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
|
||||
"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
|
||||
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
|
||||
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE
|
||||
))
|
||||
|
||||
/datum/radio_frequency
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
|
||||
|
||||
@@ -52,7 +52,7 @@ Credit where due:
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
if(M.mind.assigned_role in list("Captain", "Chaplain"))
|
||||
return FALSE
|
||||
if(M.mind.enslaved_to && !is_servant_of_ratvar(M.mind.enslaved_to))
|
||||
return FALSE
|
||||
@@ -275,7 +275,7 @@ Credit where due:
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
belt = /obj/item/storage/belt/utility/servant
|
||||
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
|
||||
id = /obj/item/pda
|
||||
var/plasmaman //We use this to determine if we should activate internals in post_equip()
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
if(M.mind.assigned_role in list("Captain", "Chaplain"))
|
||||
return FALSE
|
||||
if(specific_cult && specific_cult.is_sacrifice_target(M.mind))
|
||||
return FALSE
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
@@ -62,10 +62,10 @@
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the hypospray."
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer")
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
@@ -83,10 +83,10 @@
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "the reactive teleport armor."
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
|
||||
@@ -193,8 +193,10 @@
|
||||
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
|
||||
if((chem in available_chems) && chem_allowed(chem))
|
||||
|
||||
@@ -177,7 +177,9 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
act_up()
|
||||
|
||||
/obj/machinery/announcement_system/emag_act()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
act_up()
|
||||
return TRUE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/siphoning = FALSE
|
||||
var/next_warning = 0
|
||||
var/obj/item/radio/radio
|
||||
var/radio_channel = "Common"
|
||||
var/radio_channel = RADIO_CHANNEL_COMMON
|
||||
var/minimum_time_between_warnings = 400
|
||||
|
||||
/obj/machinery/computer/bank_machine/Initialize()
|
||||
|
||||
@@ -101,12 +101,14 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user