This commit is contained in:
Ghommie
2019-09-03 21:08:09 +02:00
1529 changed files with 21814 additions and 7632 deletions
+5
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@@ -467,3 +467,8 @@
/area/ruin/space/has_grav/powered/ancient_shuttle
name = "Ancient Shuttle"
icon_state = "yellow"
// Abductor Replication Lab
/area/ruin/space/has_grav/powered/advancedlab
name = "Abductor Replication Lab"
icon_state = "yellow"
+1 -1
View File
@@ -379,7 +379,7 @@
SEND_SIGNAL(src, COMSIG_ATOM_ACID_ACT, acidpwr, acid_volume)
/atom/proc/emag_act()
SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
/atom/proc/rad_act(strength)
SEND_SIGNAL(src, COMSIG_ATOM_RAD_ACT, strength)
+26 -26
View File
@@ -91,35 +91,35 @@ GLOBAL_LIST_EMPTY(all_radios)
// use in maps, such as in intercoms.
GLOBAL_LIST_INIT(radiochannels, list(
"Common" = FREQ_COMMON,
"Science" = FREQ_SCIENCE,
"Command" = FREQ_COMMAND,
"Medical" = FREQ_MEDICAL,
"Engineering" = FREQ_ENGINEERING,
"Security" = FREQ_SECURITY,
"CentCom" = FREQ_CENTCOM,
"Syndicate" = FREQ_SYNDICATE,
"Supply" = FREQ_SUPPLY,
"Service" = FREQ_SERVICE,
"AI Private" = FREQ_AI_PRIVATE,
"Red Team" = FREQ_CTF_RED,
"Blue Team" = FREQ_CTF_BLUE
RADIO_CHANNEL_COMMON = FREQ_COMMON,
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE
))
GLOBAL_LIST_INIT(reverseradiochannels, list(
"[FREQ_COMMON]" = "Common",
"[FREQ_SCIENCE]" = "Science",
"[FREQ_COMMAND]" = "Command",
"[FREQ_MEDICAL]" = "Medical",
"[FREQ_ENGINEERING]" = "Engineering",
"[FREQ_SECURITY]" = "Security",
"[FREQ_CENTCOM]" = "CentCom",
"[FREQ_SYNDICATE]" = "Syndicate",
"[FREQ_SUPPLY]" = "Supply",
"[FREQ_SERVICE]" = "Service",
"[FREQ_AI_PRIVATE]" = "AI Private",
"[FREQ_CTF_RED]" = "Red Team",
"[FREQ_CTF_BLUE]" = "Blue Team"
"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE
))
/datum/radio_frequency
@@ -6,6 +6,7 @@
name = "traitor+brothers"
config_tag = "traitorbro"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
announce_span = "danger"
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
+2 -2
View File
@@ -52,7 +52,7 @@ Credit where due:
if(!istype(M))
return FALSE
if(M.mind)
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
if(M.mind.assigned_role in list("Captain", "Chaplain"))
return FALSE
if(M.mind.enslaved_to && !is_servant_of_ratvar(M.mind.enslaved_to))
return FALSE
@@ -275,7 +275,7 @@ Credit where due:
gloves = /obj/item/clothing/gloves/color/yellow
belt = /obj/item/storage/belt/utility/servant
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
id = /obj/item/pda
var/plasmaman //We use this to determine if we should activate internals in post_equip()
+1 -1
View File
@@ -16,7 +16,7 @@
if(!istype(M))
return FALSE
if(M.mind)
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
if(M.mind.assigned_role in list("Captain", "Chaplain"))
return FALSE
if(specific_cult && specific_cult.is_sacrifice_target(M.mind))
return FALSE
+7 -7
View File
@@ -53,7 +53,7 @@
name = "the chief engineer's advanced magnetic boots."
targetitem = /obj/item/clothing/shoes/magboots/advance
difficulty = 5
excludefromjob = list("Chief Engineer")
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
/datum/objective_item/steal/capmedal
name = "the medal of captaincy."
@@ -62,10 +62,10 @@
excludefromjob = list("Captain")
/datum/objective_item/steal/hypo
name = "the hypospray."
name = "the Chief Medical Officer's MKII hypospray."
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
difficulty = 5
excludefromjob = list("Chief Medical Officer")
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
/datum/objective_item/steal/nukedisc
name = "the nuclear authentication disk."
@@ -83,10 +83,10 @@
excludefromjob = list("Head of Security", "Warden")
/datum/objective_item/steal/reactive
name = "the reactive teleport armor."
name = "a reactive teleport armor."
targetitem = /obj/item/clothing/suit/armor/reactive
difficulty = 5
excludefromjob = list("Research Director")
excludefromjob = list("Research Director","Scientist", "Roboticist")
/datum/objective_item/steal/documents
name = "any set of secret documents of any organization."
@@ -143,7 +143,7 @@
name = "the station blueprints."
targetitem = /obj/item/areaeditor/blueprints
difficulty = 10
excludefromjob = list("Chief Engineer")
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
altitems = list(/obj/item/photo)
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
@@ -159,7 +159,7 @@
name = "an unused sample of slime extract."
targetitem = /obj/item/slime_extract
difficulty = 3
excludefromjob = list("Research Director","Scientist")
excludefromjob = list("Research Director","Scientist", "Roboticist")
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
if(E.Uses > 0)
+2
View File
@@ -193,8 +193,10 @@
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
/obj/machinery/sleeper/emag_act(mob/user)
. = ..()
scramble_chem_buttons()
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
return TRUE
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
if((chem in available_chems) && chem_allowed(chem))
@@ -177,7 +177,9 @@ GLOBAL_LIST_EMPTY(announcement_systems)
act_up()
/obj/machinery/announcement_system/emag_act()
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
act_up()
return TRUE
+1 -1
View File
@@ -6,7 +6,7 @@
var/siphoning = FALSE
var/next_warning = 0
var/obj/item/radio/radio
var/radio_channel = "Common"
var/radio_channel = RADIO_CHANNEL_COMMON
var/minimum_time_between_warnings = 400
/obj/machinery/computer/bank_machine/Initialize()
+2
View File
@@ -101,12 +101,14 @@
return ..()
/obj/machinery/button/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
req_access = list()
req_one_access = list()
playsound(src, "sparks", 100, 1)
obj_flags |= EMAGGED
return TRUE
/obj/machinery/button/attack_ai(mob/user)
if(!panel_open)
+5 -10
View File
@@ -31,7 +31,7 @@
var/internal_radio = TRUE
var/obj/item/radio/radio
var/radio_key = /obj/item/encryptionkey/headset_med
var/radio_channel = "Medical"
var/radio_channel = RADIO_CHANNEL_MEDICAL
var/obj/effect/countdown/clonepod/countdown
@@ -163,15 +163,8 @@
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
H.dna.remove_mutation_group(unclean_mutations)
if(efficiency > 5 && prob(20))
H.randmutvg()
if(efficiency < 3 && prob(50))
var/mob/M = H.randmutb()
if(ismob(M))
H = M
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
H.randmutb() //100% bad mutation. Can be cured with mutadone.
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
@@ -327,10 +320,12 @@
return ..()
/obj/machinery/clonepod/emag_act(mob/user)
. = ..()
if(!occupant)
return
to_chat(user, "<span class='warning'>You corrupt the genetic compiler.</span>")
malfunction()
return TRUE
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(message)
+2 -2
View File
@@ -44,7 +44,7 @@
table.computer = src
break
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "operating_computer", name, 350, 470, master_ui, state)
@@ -125,4 +125,4 @@
. = TRUE
#undef MENU_OPERATION
#undef MENU_SURGERIES
#undef MENU_SURGERIES
+6 -2
View File
@@ -185,15 +185,19 @@
ui_interact(usr) //Refresh the UI after a filter changes
/obj/machinery/computer/apc_control/emag_act(mob/user)
. = ..()
if(!authenticated)
to_chat(user, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
authenticated = TRUE
log_activity("logged in")
else if(!(obj_flags & EMAGGED))
else
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>You emag [src], disabling precise logging and allowing you to clear logs.</span>")
log_game("[key_name(user)] emagged [src] at [AREACOORD(src)], disabling operator tracking.")
obj_flags |= EMAGGED
playsound(src, "sparks", 50, 1)
playsound(src, "sparks", 50, 1)
return TRUE
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]"
+3 -2
View File
@@ -45,8 +45,8 @@
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = ARCADE_WEIGHT_TRICK,
/obj/item/hot_potato/harmless/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/hypereutactic/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/hypereutactic/toy = ARCADE_WEIGHT_RARE,
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
/obj/item/storage/box/snappops = ARCADE_WEIGHT_TRICK,
/obj/item/clothing/under/syndicate/tacticool = ARCADE_WEIGHT_TRICK,
@@ -57,6 +57,7 @@
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
@@ -186,6 +186,7 @@
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
@@ -202,5 +203,5 @@
enemy_name = "Cuban Pete"
name = "Outbomb Cuban Pete"
updateUsrDialog()
return TRUE
@@ -250,11 +250,11 @@
itemname = "a syndicate bomb beacon"
new /obj/item/sbeacondrop/bomb(loc)
if(2)
itemname = "a grenade launcher"
new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
itemname = "a rocket launcher"
new /obj/item/gun/ballistic/rocketlauncher/unrestricted(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
if(3)
itemname = "two bags of c4"
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
@@ -284,6 +284,7 @@
return
/obj/machinery/computer/arcade/minesweeper/emag_act(mob/user)
. = ..()
if(CHECK_BITFIELD(obj_flags, EMAGGED))
return
desc = "An arcade machine that generates grids. It's clunking and sparking everywhere, almost as if threatening to explode at any moment!"
@@ -298,6 +299,7 @@
to_chat(user, "<span class='warning'>The machine buzzes and sparks... the game has been reset!</span>")
playsound(user, 'sound/machines/buzz-sigh.ogg', 100, 0, extrarange = 3, falloff = 10) //Loud buzz
game_status = MINESWEEPER_GAME_MAIN_MENU
return TRUE
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
@@ -736,6 +736,7 @@
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>")
@@ -743,6 +744,7 @@
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
newgame()
obj_flags |= EMAGGED
return TRUE
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion
name = "spaceport security"
@@ -361,14 +361,16 @@
return
button_icon_state = "warp_down"
owner.update_action_buttons()
QDEL_NULL(warping)
if(!do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
to_chat(user, "<span class='bold sevtug_small'>Warp Failed. Something deflected our attempt to warp to [AR].</span>")
return
T.visible_message("<span class='warning'>[user] warps in!</span>")
playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE)
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
user.forceMove(get_turf(T))
user.setDir(SOUTH)
flash_color(user, flash_color = "#AF0AAF", flash_time = 5)
R.remove_eye_control(user)
QDEL_NULL(warping)
/datum/action/innate/servant_warp/proc/is_canceled()
return !cancel
+11 -2
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@@ -1,4 +1,4 @@
#define AUTOCLONING_MINIMAL_LEVEL 3
#define AUTOCLONING_MINIMAL_LEVEL 4
/obj/machinery/computer/cloning
name = "cloning console"
@@ -13,17 +13,20 @@
var/scantemp_ckey
var/scantemp = "Ready to Scan"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
var/autoprocess = 0
var/list/records = list()
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/cloning/Initialize()
. = ..()
updatemodules(TRUE)
var/obj/item/circuitboard/computer/cloning/board = circuit
records = board.records
/obj/machinery/computer/cloning/Destroy()
if(pods)
@@ -346,6 +349,8 @@
active_record = null
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
src.menu = 2
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
else
src.temp = "<font class='bad'>Access Denied.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
@@ -368,6 +373,8 @@
for(var/key in diskette.fields)
src.active_record.fields[key] = diskette.fields[key]
src.temp = "Load successful."
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("eject")
@@ -502,5 +509,7 @@
R.fields["imp"] = "[REF(imp)]"
src.records += R
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
scantemp = "Subject successfully scanned."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
@@ -432,6 +432,7 @@
return ..()
/obj/machinery/computer/communications/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
@@ -440,6 +441,7 @@
authenticated = 2
to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return TRUE
/obj/machinery/computer/communications/ui_interact(mob/user)
. = ..()
+17 -14
View File
@@ -1280,20 +1280,23 @@
return !density || (check_access(ID) && !locked && hasPower())
/obj/machinery/door/airlock/emag_act(mob/user)
if(!operating && density && hasPower() && !(obj_flags & EMAGGED))
operating = TRUE
update_icon(AIRLOCK_EMAG, 1)
sleep(6)
if(QDELETED(src))
return
operating = FALSE
if(!open())
update_icon(AIRLOCK_CLOSED, 1)
obj_flags |= EMAGGED
lights = FALSE
locked = TRUE
loseMainPower()
loseBackupPower()
. = ..()
if(operating || !density || !hasPower() || obj_flags & EMAGGED)
return
operating = TRUE
update_icon(AIRLOCK_EMAG, 1)
addtimer(CALLBACK(src, .proc/open_sesame), 6)
return TRUE
/obj/machinery/door/airlock/proc/open_sesame()
operating = FALSE
if(!open())
update_icon(AIRLOCK_CLOSED, 1)
obj_flags |= EMAGGED
lights = FALSE
locked = TRUE
loseMainPower()
loseBackupPower()
/obj/machinery/door/airlock/attack_alien(mob/living/carbon/alien/humanoid/user)
add_fingerprint(user)
-3
View File
@@ -13,9 +13,6 @@
else
return ..()
/obj/machinery/door/unpowered/emag_act()
return
/obj/machinery/door/unpowered/shuttle
icon = 'icons/turf/shuttle.dmi'
name = "door"
+14 -9
View File
@@ -206,15 +206,20 @@
..()
/obj/machinery/door/window/emag_act(mob/user)
if(!operating && density && !(obj_flags & EMAGGED))
obj_flags |= EMAGGED
operating = TRUE
flick("[src.base_state]spark", src)
playsound(src, "sparks", 75, 1)
sleep(6)
operating = FALSE
desc += "<BR><span class='warning'>Its access panel is smoking slightly.</span>"
open(2)
. = ..()
if(operating || !density || obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
operating = TRUE
flick("[src.base_state]spark", src)
playsound(src, "sparks", 75, 1)
addtimer(CALLBACK(src, .proc/open_windows_me), 6)
return TRUE
/obj/machinery/door/window/proc/open_windows_me()
operating = FALSE
desc += "<BR><span class='warning'>Its access panel is smoking slightly.</span>"
open(2)
/obj/machinery/door/window/attackby(obj/item/I, mob/living/user, params)
@@ -26,6 +26,7 @@
findObjsByTag()
/obj/machinery/doorButtons/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
@@ -33,6 +34,7 @@
req_one_access = list()
playsound(src, "sparks", 100, 1)
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
return TRUE
/obj/machinery/doorButtons/proc/removeMe()
+2
View File
@@ -97,6 +97,7 @@
alarm()
/obj/machinery/firealarm/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
@@ -104,6 +105,7 @@
user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
playsound(src, "sparks", 50, 1)
return TRUE
/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
+4 -2
View File
@@ -24,13 +24,15 @@
return ..()
/obj/machinery/gulag_item_reclaimer/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED) // emagging lets anyone reclaim all the items
return
req_access = list()
obj_flags |= EMAGGED
return TRUE
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/card/id/prisoner))
if(istype(I, /obj/item/card/id))
if(!inserted_id)
if(!user.transferItemToLoc(I, src))
return
@@ -83,7 +85,7 @@
usr.put_in_hands(inserted_id)
inserted_id = null
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
if(I)
if(!usr.transferItemToLoc(I, src))
return
+2
View File
@@ -158,11 +158,13 @@
open_machine()
/obj/machinery/harvester/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
allow_living = TRUE
to_chat(user, "<span class='warning'>You overload [src]'s lifesign scanners.</span>")
return TRUE
/obj/machinery/harvester/container_resist(mob/living/user)
if(!harvesting)
+3 -3
View File
@@ -63,7 +63,7 @@
if(91 to INFINITY)
filling_overlay.icon_state = "reagent100"
filling_overlay.color = list("#0000", "#0000", "#0000", "#000f", mix_color_from_reagents(beaker.reagents.reagent_list))
filling_overlay.color = mix_color_from_reagents(beaker.reagents.reagent_list)
add_overlay(filling_overlay)
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
@@ -145,7 +145,7 @@
return
// If the human is losing too much blood, beep.
if(attached.blood_volume < BLOOD_VOLUME_SAFE && prob(5))
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
attached.transfer_blood_to(beaker, amount)
@@ -218,4 +218,4 @@
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
#undef IV_TAKING
#undef IV_INJECTING
#undef IV_INJECTING
+3 -3
View File
@@ -127,7 +127,7 @@
if(first_inner)
log_msg += "empty"
log_msg += ")"
do_teleport(ROI, dest, no_effects = !first)
do_teleport(ROI, dest, no_effects = !first, channel = TELEPORT_CHANNEL_BLUESPACE)
first = FALSE
if (first)
@@ -206,7 +206,7 @@
/obj/item/storage/briefcase/launchpad/PopulateContents()
new /obj/item/pen(src)
new /obj/item/launchpad_remote(src, pad)
new /obj/item/launchpad_remote(src, pad)
/obj/item/storage/briefcase/launchpad/attack_self(mob/user)
if(!isturf(user.loc)) //no setting up in a locker
@@ -227,7 +227,7 @@
L.pad = src.pad
to_chat(user, "<span class='notice'>You link [pad] to [L].</span>")
else
return ..()
return ..()
/obj/item/launchpad_remote
name = "folder"
+2
View File
@@ -215,6 +215,7 @@
return dat
/obj/machinery/limbgrower/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
for(var/id in SSresearch.techweb_designs)
@@ -223,3 +224,4 @@
stored_research.add_design(D)
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
obj_flags |= EMAGGED
return TRUE
@@ -290,6 +290,7 @@
return ..()
/obj/machinery/porta_turret/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
@@ -300,6 +301,7 @@
update_icon()
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
return TRUE
/obj/machinery/porta_turret/emp_act(severity)
@@ -837,6 +839,7 @@
to_chat(user, "<span class='warning'>Access denied.</span>")
/obj/machinery/turretid/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='danger'>You short out the turret controls' access analysis module.</span>")
@@ -844,6 +847,7 @@
locked = FALSE
if(user && user.machine == src)
attack_hand(user)
return TRUE
/obj/machinery/turretid/attack_ai(mob/user)
if(!ailock || IsAdminGhost(user))
@@ -86,10 +86,13 @@
. = 0
/obj/machinery/porta_turret_cover/emag_act(mob/user)
if(!(parent_turret.obj_flags & EMAGGED))
to_chat(user, "<span class='notice'>You short out [parent_turret]'s threat assessment circuits.</span>")
visible_message("[parent_turret] hums oddly...")
parent_turret.obj_flags |= EMAGGED
parent_turret.on = 0
spawn(40)
parent_turret.on = 1
. = ..()
if(parent_turret.obj_flags & EMAGGED)
return
to_chat(user, "<span class='notice'>You short out [parent_turret]'s threat assessment circuits.</span>")
visible_message("[parent_turret] hums oddly...")
parent_turret.obj_flags |= EMAGGED
parent_turret.on = 0
spawn(40)
parent_turret.on = 1
return TRUE
+36 -21
View File
@@ -36,7 +36,7 @@
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>")
else
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>")
/obj/machinery/quantumpad/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
@@ -74,15 +74,26 @@
to_chat(user, "<span class='warning'>There is no quantum pad data saved in [I]'s buffer!</span>")
return TRUE
else if(istype(I, /obj/item/quantum_keycard))
var/obj/item/quantum_keycard/K = I
if(K.qpad)
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, activating it.</span>")
interact(user, K.qpad)
else
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, initiating the link procedure.</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>You complete the link between [K] and [src].</span>")
K.qpad = src
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/quantumpad/interact(mob/user)
if(!linked_pad || QDELETED(linked_pad))
/obj/machinery/quantumpad/interact(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(!target_pad || QDELETED(target_pad))
if(!map_pad_link_id || !initMappedLink())
to_chat(user, "<span class='warning'>There is no linked pad!</span>")
to_chat(user, "<span class='warning'>Target pad not found!</span>")
return
if(world.time < last_teleport + teleport_cooldown)
@@ -93,18 +104,18 @@
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
return
if(linked_pad.teleporting)
to_chat(user, "<span class='warning'>Linked pad is busy. Please wait.</span>")
if(target_pad.teleporting)
to_chat(user, "<span class='warning'>Target pad is busy. Please wait.</span>")
return
if(linked_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping.</span>")
if(target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Target pad is not responding to ping.</span>")
return
add_fingerprint(user)
doteleport(user)
doteleport(user, target_pad)
/obj/machinery/quantumpad/proc/sparks()
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
var/datum/effect_system/spark_spread/quantum/s = new
s.set_up(5, 1, get_turf(src))
s.start()
@@ -117,8 +128,8 @@
if(linked_pad)
ghost.forceMove(get_turf(linked_pad))
/obj/machinery/quantumpad/proc/doteleport(mob/user)
if(linked_pad)
/obj/machinery/quantumpad/proc/doteleport(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(target_pad)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
teleporting = TRUE
@@ -130,7 +141,7 @@
to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
teleporting = FALSE
return
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
if(!target_pad || QDELETED(target_pad) || target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
teleporting = FALSE
return
@@ -141,26 +152,30 @@
// use a lot of power
use_power(10000 / power_efficiency)
sparks()
linked_pad.sparks()
target_pad.sparks()
flick("qpad-beam", src)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam", linked_pad)
playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam", target_pad)
playsound(get_turf(target_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
for(var/atom/movable/ROI in get_turf(src))
if(QDELETED(ROI))
continue //sleeps in CHECK_TICK
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
//only TP living mobs buckled to non anchored items
if(!L.buckled || L.buckled.anchored)
continue
else
continue
//Don't TP camera mobs
else if(!isobserver(ROI))
continue
do_teleport(ROI, get_turf(linked_pad))
do_teleport(ROI, get_turf(target_pad),null,TRUE,null,null,null,null,TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
CHECK_TICK
/obj/machinery/quantumpad/proc/initMappedLink()
. = FALSE
+2
View File
@@ -65,6 +65,7 @@
return ..()
/obj/machinery/recycler/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
@@ -73,6 +74,7 @@
update_icon()
playsound(src, "sparks", 75, 1, -1)
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on [src].</span>")
return TRUE
/obj/machinery/recycler/update_icon()
..()
+4
View File
@@ -195,6 +195,7 @@
return ..()
/obj/machinery/shieldgen/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The access controller is damaged!</span>")
return
@@ -202,6 +203,7 @@
locked = FALSE
playsound(src, "sparks", 100, 1)
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
return TRUE
/obj/machinery/shieldgen/update_icon()
if(active)
@@ -387,6 +389,7 @@
add_fingerprint(user)
/obj/machinery/shieldwallgen/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The access controller is damaged!</span>")
return
@@ -394,6 +397,7 @@
locked = FALSE
playsound(src, "sparks", 100, 1)
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
return TRUE
//////////////Containment Field START
/obj/machinery/shieldwall
+2
View File
@@ -99,6 +99,7 @@
return ..()
/obj/machinery/computer/slot_machine/emag_act()
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
@@ -106,6 +107,7 @@
spark_system.set_up(4, 0, src.loc)
spark_system.start()
playsound(src, "sparks", 50, 1)
return TRUE
/obj/machinery/computer/slot_machine/ui_interact(mob/living/user)
. = ..()
@@ -42,21 +42,23 @@
return ..()
/obj/machinery/computer/message_monitor/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(!isnull(linkedServer))
obj_flags |= EMAGGED
screen = 2
spark_system.set_up(5, 0, src)
spark_system.start()
var/obj/item/paper/monitorkey/MK = new(loc, linkedServer)
// Will help make emagging the console not so easy to get away with.
MK.info += "<br><br><font color='red'>%@%(*$%&(&?*(%&/{}</font>"
var/time = 100 * length(linkedServer.decryptkey)
addtimer(CALLBACK(src, .proc/UnmagConsole), time)
message = rebootmsg
else
if(isnull(linkedServer))
to_chat(user, "<span class='notice'>A no server error appears on the screen.</span>")
return
obj_flags |= EMAGGED
screen = 2
spark_system.set_up(5, 0, src)
spark_system.start()
var/obj/item/paper/monitorkey/MK = new(loc, linkedServer)
// Will help make emagging the console not so easy to get away with.
MK.info += "<br><br><font color='red'>%@%(*$%&(&?*(%&/{}</font>"
var/time = 100 * length(linkedServer.decryptkey)
addtimer(CALLBACK(src, .proc/UnmagConsole), time)
message = rebootmsg
return TRUE
/obj/machinery/computer/message_monitor/New()
. = ..()
+10 -10
View File
@@ -66,18 +66,18 @@
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if (ismovableatom(M))
if(do_teleport(M, com.target))
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(5000)
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
log_game("[M] ([key_name(M)]) was turned into a fly person")
if(ishuman(M))//don't remove people from the round randomly you jerks
var/mob/living/carbon/human/human = M
if(human.dna && human.dna.species.id == "human")
to_chat(M, "<span class='italics'>You hear a buzzing in your ears.</span>")
human.set_species(/datum/species/fly)
human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
calibrated = 0
if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
var/mob/living/carbon/C = M
if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
C.set_species(/datum/species/fly)
log_game("[C] ([key_name(C)]) was turned into a fly person")
C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
calibrated = FALSE
return
/obj/machinery/teleport/hub/update_icon()
+6
View File
@@ -95,6 +95,12 @@
var/obj/item/toy/crayon/CR = WM.color_source
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
if(WM.color_source)
if(istype(WM.color_source, /obj/item/toy/crayon))
var/obj/item/toy/crayon/CR = WM.color_source
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
gib()
+3
View File
@@ -20,3 +20,6 @@
..()
defense_action.Remove(user)
/obj/mecha/combat/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+3
View File
@@ -63,3 +63,6 @@
..()
thrusters_action.Remove(user)
/obj/mecha/combat/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+3 -1
View File
@@ -154,4 +154,6 @@
color = color+pick(colors)
return color
/obj/mecha/combat/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+3
View File
@@ -28,3 +28,6 @@
switch_damtype_action.Remove(user)
phasing_action.Remove(user)
/obj/mecha/combat/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
@@ -76,6 +76,9 @@
return 0
if(energy_drain && !chassis.has_charge(energy_drain))
return 0
if(chassis.equipment_disabled)
to_chat(chassis.occupant, "<span=warn>Error -- Equipment control unit is unresponsive.</span>")
return 0
return 1
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
@@ -159,15 +159,15 @@
t1 = "*dead*"
else
t1 = "Unknown"
return {"<font color="[patient.health > 50 ? "blue" : "red"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
<font color="[patient.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]&deg;C ([patient.bodytemperature*1.8-459.67]&deg;F)</font><br />
<font color="[patient.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
<font color="[patient.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
<font color="[patient.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<font color="red">[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</font><br />
<font color="red">[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</font><br />
<font color="red">[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</font><br />
return {"<font color="[patient.health > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
<font color="[patient.bodytemperature > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]&deg;C ([patient.bodytemperature*1.8-459.67]&deg;F)</font><br />
<font color="[patient.getBruteLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
<font color="[patient.getOxyLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
"}
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_reagents()
@@ -17,7 +17,7 @@
return
var/turf/T = get_turf(target)
if(T)
do_teleport(chassis, T, 4)
do_teleport(chassis, T, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
return 1
+5
View File
@@ -64,10 +64,15 @@
/obj/machinery/mecha_part_fabricator/emag_act()
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
req_access = list()
INVOKE_ASYNC(src, .proc/error_action_sucessful)
return TRUE
/obj/machinery/mecha_part_fabricator/proc/error_action_sucessful()
say("DB error \[Code 0x00F1\]")
sleep(10)
say("Attempting auto-repair...")
+10 -3
View File
@@ -42,6 +42,7 @@
var/last_message = 0
var/add_req_access = 1
var/maint_access = 0
var/equipment_disabled = 0 //disabled due to EMP
var/dna_lock //dna-locking the mech
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
var/datum/effect_system/spark_spread/spark_system = new
@@ -143,7 +144,6 @@
diag_hud_set_mechhealth()
diag_hud_set_mechcell()
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
/obj/mecha/get_cell()
return cell
@@ -205,6 +205,15 @@
GLOB.mechas_list -= src //global mech list
return ..()
/obj/mecha/proc/restore_equipment()
equipment_disabled = 0
if(istype(src, /obj/mecha/combat))
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
if(occupant)
SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50))
to_chat(occupant, "<span=notice>Equipment control unit has been rebooted successfuly.</span>")
occupant.update_mouse_pointer()
/obj/mecha/CheckParts(list/parts_list)
..()
cell = locate(/obj/item/stock_parts/cell) in contents
@@ -394,8 +403,6 @@
diag_hud_set_mechhealth()
diag_hud_set_mechcell()
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
return
+2 -2
View File
@@ -11,8 +11,8 @@
var/obj/mecha/M = new result(drop_location())
QDEL_NULL(M.cell)
var/atom/parent_atom = parent
M.CheckParts(parent_atom.contents)
var/obj/item/mecha_parts/chassis/parent_chassis = parent
M.CheckParts(parent_chassis.contents)
SSblackbox.record_feedback("tally", "mechas_created", 1, M.name)
QDEL_NULL(parent)
+12 -4
View File
@@ -21,8 +21,9 @@
var/answer = TR.get_mecha_info()
if(answer)
dat += {"<hr>[answer]<br/>
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP pulse)</a><br>"}
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a><br/>
[TR.recharging?"Recharging EMP Pulse...<br>":"<a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP Pulse)</a><br>"]"}
if(screen==1)
dat += "<h3>Log contents</h3>"
@@ -65,6 +66,7 @@
icon_state = "motion2"
w_class = WEIGHT_CLASS_SMALL
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
var/recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
@@ -102,10 +104,16 @@
return 0
/obj/item/mecha_parts/mecha_tracking/proc/shock()
if(recharging)
return
var/obj/mecha/M = in_mecha()
if(M)
M.emp_act(EMP_LIGHT)
qdel(src)
M.emp_act(EMP_HEAVY)
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 15 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
recharging = 1
/obj/item/mecha_parts/mecha_tracking/proc/recharge()
recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
if(!ismecha(loc))
+8 -1
View File
@@ -149,7 +149,14 @@
use_power((cell.charge/3)/(severity*2))
take_damage(30 / severity, BURN, "energy", 1)
log_message("EMP detected", color="red")
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
if(istype(src, /obj/mecha/combat))
mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
occupant?.update_mouse_pointer()
if(!equipment_disabled && occupant) //prevent spamming this message with back-to-back EMPs
to_chat(occupant, "<span=danger>Error -- Connection to equipment control unit has been lost.</span>")
addtimer(CALLBACK(src, /obj/mecha/proc/restore_equipment), 3 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
equipment_disabled = 1
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature>max_temperature)
+1 -6
View File
@@ -1,8 +1,3 @@
/obj/mecha/medical/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
/obj/mecha/medical/mechturn(direction)
setDir(direction)
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
@@ -18,4 +13,4 @@
var/result = step_rand(src)
if(result)
playsound(src,'sound/mecha/mechstep.ogg',25,1)
return result
return result
-3
View File
@@ -1,6 +1,3 @@
/obj/mecha/working
internal_damage_threshold = 60
/obj/mecha/working/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+1 -1
View File
@@ -17,7 +17,7 @@
target = get_turf(src)
if(acid_amt)
acid_level = min(acid_amt*acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
acid_level = min( (CLAMP(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
//handle APCs and newscasters and stuff nicely
pixel_x = target.pixel_x + rand(-4,4)
+2 -2
View File
@@ -190,11 +190,11 @@
/obj/effect/anomaly/bluespace/anomalyEffect()
..()
for(var/mob/living/M in range(1,src))
do_teleport(M, locate(M.x, M.y, M.z), 4)
do_teleport(M, locate(M.x, M.y, M.z), 4, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/Bumped(atom/movable/AM)
if(isliving(AM))
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8)
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/detonate()
var/turf/T = safepick(get_area_turfs(impact_area))
+9
View File
@@ -16,3 +16,12 @@
I.alpha = 64
I.appearance_flags = RESET_ALPHA
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/blessedAware, "blessing", I)
RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, .proc/block_cult_teleport)
/obj/effect/blessing/Destroy()
UnregisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT)
return ..()
/obj/effect/blessing/proc/block_cult_teleport(datum/source, channel, turf/origin, turf/destination)
if(channel == TELEPORT_CHANNEL_CULT)
return COMPONENT_BLOCK_TELEPORT
@@ -42,6 +42,9 @@
/obj/effect/decal/cleanable/glass/ex_act()
qdel(src)
/obj/effect/decal/cleanable/glass/plasma
icon_state = "plasmatiny"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
@@ -26,7 +26,7 @@
/obj/effect/particle_effect/sparks/Initialize()
. = ..()
flick("sparks", src) // replay the animation
flick(icon_state, src) // replay the animation
playsound(src, "sparks", 100, TRUE)
var/turf/T = loc
if(isturf(T))
@@ -48,6 +48,8 @@
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
/datum/effect_system/spark_spread/quantum
effect_type = /obj/effect/particle_effect/sparks/quantum
//electricity
@@ -55,5 +57,9 @@
name = "lightning"
icon_state = "electricity"
/obj/effect/particle_effect/sparks/quantum
name = "quantum sparks"
icon_state = "quantum_sparks"
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity
+3 -1
View File
@@ -20,6 +20,7 @@
var/mech_sized = FALSE
var/obj/effect/portal/linked
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE
var/creator
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
var/atmos_link = FALSE //Link source/destination atmos.
@@ -34,6 +35,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
teleport_channel = TELEPORT_CHANNEL_WORMHOLE
/obj/effect/portal/Move(newloc)
for(var/T in newloc)
@@ -160,7 +162,7 @@
no_effect = TRUE
else
last_effect = world.time
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect))
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
+4
View File
@@ -33,6 +33,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/usesound = null
var/throwhitsound = null
var/w_class = WEIGHT_CLASS_NORMAL
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE
pressure_resistance = 4
@@ -579,6 +580,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
/obj/item/proc/get_worn_belt_overlay(icon_file)
return
/obj/item/proc/update_slot_icon()
if(!ismob(loc))
return
+9 -3
View File
@@ -616,7 +616,7 @@ RLD
name = "rapid-light-device (RLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
icon_state = "rld-5"
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
@@ -625,6 +625,7 @@ RLD
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
@@ -638,6 +639,10 @@ RLD
var/color_choice = null
/obj/item/construction/rld/Initialize()
. = ..()
update_icon()
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
if(istype(A, /datum/action/item_action/pick_color))
color_choice = input(user,"","Choose Color",color_choice) as color
@@ -645,9 +650,10 @@ RLD
..()
/obj/item/construction/rld/update_icon()
icon_state = "rld-[round((matter/max_matter) * 5, 1)]"
..()
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
cut_overlays() //To prevent infinite stacking of overlays
add_overlay("rld_light[ratio]")
/obj/item/construction/rld/attack_self(mob/user)
..()
+44 -17
View File
@@ -2,7 +2,7 @@
name = "rapid cable layer"
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
icon = 'icons/obj/tools.dmi'
icon_state = "rcl-0"
icon_state = "rcl-empty"
item_state = "rcl-0"
var/obj/structure/cable/last
var/obj/item/stack/cable_coil/loaded
@@ -92,22 +92,32 @@
/obj/item/twohanded/rcl/update_icon()
if(!loaded)
icon_state = "rcl-0"
item_state = "rcl-0"
icon_state = "rcl-empty"
item_state = "rcl-empty"
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(61 to INFINITY)
icon_state = "rcl-30"
item_state = "rcl"
cable_amount = 3
if(31 to 60)
icon_state = "rcl-20"
item_state = "rcl"
cable_amount = 2
if(1 to 30)
icon_state = "rcl-10"
item_state = "rcl"
cable_amount = 1
else
icon_state = "rcl-0"
item_state = "rcl-0"
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rcl"
item_state = "rcl"
add_overlay(cable_overlay)
else
icon_state = "rcl-empty"
item_state = "rcl-0"
add_overlay(cable_overlay)
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
@@ -302,6 +312,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
update_icon()
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
@@ -318,13 +329,29 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
/obj/item/twohanded/rcl/ghetto/update_icon()
if(!loaded)
icon_state = "rclg-0"
icon_state = "rclg-empty"
item_state = "rclg-0"
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(1 to INFINITY)
icon_state = "rclg-1"
item_state = "rcl"
if(20 to INFINITY)
cable_amount = 3
if(10 to 19)
cable_amount = 2
if(1 to 9)
cable_amount = 1
else
icon_state = "rclg-1"
item_state = "rclg-1"
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rclg"
item_state = "rclg"
add_overlay(cable_overlay)
else
icon_state = "rclg-empty"
item_state = "rclg-0"
add_overlay(cable_overlay)
+6
View File
@@ -177,6 +177,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
force = 10
throwforce = 10
@@ -435,6 +437,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
to_chat(user, "<span class='notice'>You start building a transit tube...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, transit_build_speed, target = A))
for(var/obj/structure/c_transit_tube/tube in A)
if(tube.dir == queued_p_dir || (queued_p_flipped && (tube.dir == turn(queued_p_dir, 45))))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's already a pipe in the way!</span>")
return
activate()
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
+3 -1
View File
@@ -134,12 +134,14 @@ RSF
return
/obj/item/cookiesynth/emag_act(mob/user)
. = ..()
obj_flags ^= EMAGGED
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
else
to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
toxin = 0
toxin = FALSE
return TRUE
/obj/item/cookiesynth/attack_self(mob/user)
var/mob/living/silicon/robot/P = null
+8 -20
View File
@@ -93,34 +93,22 @@
/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
. = ..()
var/atom/A = target
if(!proximity && prox_check)
if(!proximity && prox_check || !(isobj(A) || issilicon(A) || isbot(A) || isdrone(A)))
return
if(istype(A, /obj/item/storage) && !(istype(A, /obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod)))
return
//Citadel changes: modular code misfiring, so we're bypassing into main code.
if(!uses)
user.visible_message("<span class='warning'>[src] emits a weak spark. It's burnt out!</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
return
else if(uses <= 3)
playsound(src, 'sound/effects/light_flicker.ogg', 30, 1) //Tiiiiiiny warning sound to let ya know your emag's almost dead
if(isturf(A))
if(!A.emag_act(user))
return
if(istype(A,/obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod))
A.emag_act(user)
uses = max(uses - 1, 0)
if(!uses)
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
if(istype(A,/obj/item/storage))
return
if(!(isobj(A) || issilicon(A) || isbot(A) || isdrone(A)))
return
else
A.emag_act(user)
uses = max(uses - 1, 0)
if(!uses)
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
uses = max(uses - 1, 0)
if(!uses)
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
/obj/item/card/emagfake
+15 -13
View File
@@ -764,20 +764,22 @@ CIGARETTE PACKETS ARE IN FANCY.DM
..()
/obj/item/clothing/mask/vape/emag_act(mob/user)// I WON'T REGRET WRITTING THIS, SURLY.
if(screw)
if(!(obj_flags & EMAGGED))
cut_overlays()
obj_flags |= EMAGGED
super = FALSE
to_chat(user, "<span class='warning'>You maximize the voltage of [src].</span>")
add_overlay("vapeopen_high")
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
sp.set_up(5, 1, src)
sp.start()
else
to_chat(user, "<span class='warning'>[src] is already emagged!</span>")
else
. = ..()
if(!screw)
to_chat(user, "<span class='notice'>You need to open the cap to do that.</span>")
return
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>[src] is already emagged!</span>")
return
cut_overlays()
obj_flags |= EMAGGED
super = FALSE
to_chat(user, "<span class='warning'>You maximize the voltage of [src].</span>")
add_overlay("vapeopen_high")
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
sp.set_up(5, 1, src)
sp.start()
return TRUE
/obj/item/clothing/mask/vape/attack_self(mob/user)
if(reagents.total_volume > 0)
@@ -110,6 +110,7 @@
/obj/item/circuitboard/computer/cloning
name = "Cloning (Computer Board)"
build_path = /obj/machinery/computer/cloning
var/list/records = list()
/obj/item/circuitboard/computer/prototype_cloning
name = "Prototype Cloning (Computer Board)"
@@ -216,10 +217,13 @@
to_chat(user, "<span class='notice'>The spectrum chip is unresponsive.</span>")
/obj/item/circuitboard/computer/cargo/emag_act(mob/living/user)
if(!(obj_flags & EMAGGED))
contraband = TRUE
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
. = ..()
if(obj_flags & EMAGGED)
return
contraband = TRUE
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
return TRUE
/obj/item/circuitboard/computer/cargo/express
name = "Express Supply Console (Computer Board)"
@@ -233,8 +237,12 @@
obj_flags &= ~EMAGGED
/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
return TRUE
/obj/item/circuitboard/computer/cargo/request
name = "Supply Request Console (Computer Board)"
+4 -6
View File
@@ -140,12 +140,10 @@
return ..()
/obj/item/defibrillator/emag_act(mob/user)
if(safety)
safety = FALSE
to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
else
safety = TRUE
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
. = ..()
safety = !safety
to_chat(user, "<span class='warning'>You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.</span>")
return TRUE
/obj/item/defibrillator/emp_act(severity)
. = ..()
@@ -498,6 +498,23 @@ Code:
else
menu += "[ldat]"
menu += "<h4>Pimpin' Ride:</h4>"
ldat = null
for (var/obj/vehicle/ridden/janicart/M in world)
var/turf/ml = get_turf(M)
if(ml)
if (ml.z != cl.z)
continue
var/direction = get_dir(src, M)
ldat += "Ride - <b>\[[ml.x],[ml.y] ([uppertext(dir2text(direction))])\]</b><br>"
if (!ldat)
menu += "None"
else
menu += "[ldat]"
menu += "<h4>Located Janitorial Cart:</h4>"
ldat = null
@@ -192,13 +192,15 @@
update_icon()
/obj/item/geiger_counter/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
return 0
return
to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
obj_flags |= EMAGGED
return TRUE
/obj/item/geiger_counter/cyborg
var/datum/component/mobhook
@@ -149,9 +149,11 @@
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
/obj/item/lightreplacer/emag_act()
. = ..()
if(obj_flags & EMAGGED)
return
Emag()
return TRUE
/obj/item/lightreplacer/attack_self(mob/user)
to_chat(user, status_string())
@@ -38,11 +38,13 @@
speech_args[SPEECH_SPANS] |= voicespan
/obj/item/megaphone/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
obj_flags |= EMAGGED
voicespan = list(SPAN_REALLYBIG, "userdanger")
return TRUE
/obj/item/megaphone/sec
name = "security megaphone"
@@ -237,3 +237,10 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
/obj/item/multitool/advanced
name = "advanced multitool"
desc = "The reproduction of an abductor's multitool, this multitool is a classy silver."
icon = 'icons/obj/advancedtools.dmi'
icon_state = "multitool"
toolspeed = 0.2
@@ -0,0 +1,32 @@
/obj/item/quantum_keycard
name = "quantum keycard"
desc = "A keycard able to link to a quantum pad's particle signature, allowing other quantum pads to travel there instead of their linked pad."
icon = 'icons/obj/device.dmi'
icon_state = "quantum_keycard"
item_state = "card-id"
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/quantumpad/qpad
/obj/item/quantum_keycard/examine(mob/user)
..()
if(qpad)
to_chat(user, "It's currently linked to a quantum pad.")
to_chat(user, "<span class='notice'>Alt-click to unlink the keycard.</span>")
else
to_chat(user, "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>")
/obj/item/quantum_keycard/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
qpad = null
/obj/item/quantum_keycard/update_icon()
if(qpad)
icon_state = "quantum_keycard_on"
else
icon_state = initial(icon_state)
@@ -1,6 +1,6 @@
/obj/item/encryptionkey
name = "standard encryption key"
desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
desc = "An encryption key for a radio headset."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
w_class = WEIGHT_CLASS_TINY
@@ -9,124 +9,119 @@
var/independent = FALSE
var/list/channels = list()
/obj/item/encryptionkey/Initialize()
. = ..()
if(!channels.len)
desc = "An encryption key for a radio headset. Has no special codes in it. You should probably tell a coder!"
/obj/item/encryptionkey/examine(mob/user)
. = ..()
if(LAZYLEN(channels))
var/list/examine_text_list = list()
for(var/i in channels)
examine_text_list += "[GLOB.channel_tokens[i]] - [lowertext(i)]"
to_chat(user, "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>")
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
desc = "An encryption key for a radio headset. To access the syndicate channel, use :t."
icon_state = "syn_cypherkey"
channels = list("Syndicate" = 1)
syndie = 1//Signifies that it de-crypts Syndicate transmissions
channels = list(RADIO_CHANNEL_SYNDICATE = 1)
syndie = TRUE //Signifies that it de-crypts Syndicate transmissions
/obj/item/encryptionkey/binary
name = "binary translator key"
desc = "An encryption key for a radio headset. To access the binary channel, use :b."
icon_state = "bin_cypherkey"
translate_binary = TRUE
/obj/item/encryptionkey/headset_sec
name = "security radio encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s."
icon_state = "sec_cypherkey"
channels = list("Security" = 1)
channels = list(RADIO_CHANNEL_SECURITY = 1)
/obj/item/encryptionkey/headset_eng
name = "engineering radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
icon_state = "eng_cypherkey"
channels = list("Engineering" = 1)
channels = list(RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_rob
name = "robotics radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_cypherkey"
channels = list("Science" = 1, "Engineering" = 1)
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_med
name = "medical radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m."
icon_state = "med_cypherkey"
channels = list("Medical" = 1)
channels = list(RADIO_CHANNEL_MEDICAL = 1)
/obj/item/encryptionkey/headset_sci
name = "science radio encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n."
icon_state = "sci_cypherkey"
channels = list("Science" = 1)
channels = list(RADIO_CHANNEL_SCIENCE = 1)
/obj/item/encryptionkey/headset_medsci
name = "medical research radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
icon_state = "medsci_cypherkey"
channels = list("Science" = 1, "Medical" = 1)
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1)
/obj/item/encryptionkey/headset_com
name = "command radio encryption key"
desc = "An encryption key for a radio headset. To access the command channel, use :c."
icon_state = "com_cypherkey"
channels = list("Command" = 1)
channels = list(RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/captain
name = "\proper the captain's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 0, RADIO_CHANNEL_SCIENCE = 0, RADIO_CHANNEL_MEDICAL = 0, RADIO_CHANNEL_SUPPLY = 0, RADIO_CHANNEL_SERVICE = 0)
/obj/item/encryptionkey/heads/rd
name = "\proper the research director's encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
icon_state = "rd_cypherkey"
channels = list("Science" = 1, "Command" = 1)
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/hos
name = "\proper the head of security's encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
icon_state = "hos_cypherkey"
channels = list("Security" = 1, "Command" = 1)
channels = list(RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/ce
name = "\proper the chief engineer's encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
icon_state = "ce_cypherkey"
channels = list("Engineering" = 1, "Command" = 1)
channels = list(RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/cmo
name = "\proper the chief medical officer's encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
icon_state = "cmo_cypherkey"
channels = list("Medical" = 1, "Command" = 1)
channels = list(RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1)
channels = list(RADIO_CHANNEL_SUPPLY = 1)
/obj/item/encryptionkey/headset_mining
name = "mining radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u. For science, use :n."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1, "Science" = 1)
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SCIENCE = 1)
/obj/item/encryptionkey/headset_service
name = "service radio encryption key"
desc = "An encryption key for a radio headset. To access the service channel, use :v."
icon_state = "srv_cypherkey"
channels = list("Service" = 1)
channels = list(RADIO_CHANNEL_SERVICE = 1)
/obj/item/encryptionkey/headset_cent
name = "\improper CentCom radio encryption key"
desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
channels = list("CentCom" = 1)
channels = list(RADIO_CHANNEL_CENTCOM = 1)
/obj/item/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_AI_PRIVATE = 1)
/obj/item/encryptionkey/secbot
channels = list("AI Private"=1,"Security"=1)
channels = list(RADIO_CHANNEL_AI_PRIVATE = 1, RADIO_CHANNEL_SECURITY = 1)
@@ -1,3 +1,19 @@
// Used for translating channels to tokens on examination
GLOBAL_LIST_INIT(channel_tokens, list(
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
MODE_BINARY = MODE_TOKEN_BINARY,
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
))
/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
@@ -17,9 +33,24 @@
/obj/item/radio/headset/examine(mob/user)
..()
to_chat(user, "<span class='notice'>To speak on the general radio frequency, use ; before speaking.</span>")
if (command)
to_chat(user, "<span class='notice'>Alt-click to toggle the high-volume mode.</span>")
if(item_flags & IN_INVENTORY && loc == user)
// construction of frequency description
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
if(translate_binary)
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
if(length(channels))
for(var/i in 1 to length(channels))
if(i == 1)
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
else
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
to_chat(user, "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
if(command)
to_chat(user, "<span class='info'>Alt-click to toggle the high-volume mode.</span>")
else
to_chat(user, "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>")
/obj/item/radio/headset/Initialize()
. = ..()
@@ -47,7 +78,7 @@
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
@@ -72,13 +103,13 @@
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force.\nTo access the security channel, use :s."
desc = "This is used by your elite security force."
icon_state = "sec_headset"
keyslot = new /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
@@ -88,31 +119,31 @@
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
desc = "Made specifically for the roboticists, who cannot decide between departments."
icon_state = "rob_headset"
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
keyslot = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
keyslot = new /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
keyslot = new /obj/item/encryptionkey/headset_medsci
@@ -127,13 +158,13 @@
/obj/item/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the king."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
@@ -143,19 +174,19 @@
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
desc = "Headset of the fellow who keeps society marching towards technological singularity."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
@@ -165,43 +196,43 @@
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
keyslot = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
desc = "Headset used by shaft miners."
icon_state = "mine_headset"
keyslot = new /obj/item/encryptionkey/headset_mining
/obj/item/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
desc = "A headset used by the upper echelons of Nanotrasen."
icon_state = "cent_headset"
keyslot = new /obj/item/encryptionkey/headset_com
keyslot2 = new /obj/item/encryptionkey/headset_cent
@@ -215,7 +246,7 @@
/obj/item/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
@@ -221,7 +221,7 @@
// From the channel, determine the frequency and get a reference to it.
var/freq
if(channel && channels && channels.len > 0)
if(channel == "department")
if(channel == MODE_DEPARTMENT)
channel = channels[1]
freq = secure_radio_connections[channel]
if (!channels[channel]) // if the channel is turned off, don't broadcast
+60 -8
View File
@@ -163,7 +163,37 @@ SLIME SCANNER
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getBrainLoss() >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
if(L)
if(L.swelling > 20)
msg += "\t<span class='danger'>Subject is suffering from an enlarged liver.</span>\n" //i.e. shrink their liver or give them a transplant.
else
msg += "\t<span class='danger'>Subject's liver is missing.</span>\n"
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
if(T)
if(T.damage > 40)
msg += "\t<span class='danger'>Subject is suffering from severe burn tissue on their tongue.</span>\n" //i.e. their tongue is shot
if(T.name == "fluffy tongue")
msg += "\t<span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>\n"
else
msg += "\t<span class='danger'>Subject's tongue is missing.</span>\n"
var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
if(Lung)
if(Lung.damage > 150)
msg += "\t<span class='danger'>Subject is suffering from acute emphysema leading to trouble breathing.</span>\n" //i.e. Their lungs are shot
else
msg += "\t<span class='danger'>Subject's lungs have collapsed from trauma!</span>\n"
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
if(P)
if(P.length>20)
msg += "\t<span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>\n"
var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
if(Br)
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -183,7 +213,7 @@ SLIME SCANNER
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
if (M.radiation)
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
if(advanced)
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
@@ -191,6 +221,17 @@ SLIME SCANNER
if(advanced && M.hallucinating())
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
//MKUltra
if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
//Astrogen shenanigans
if(advanced && M.reagents.has_reagent("astral"))
if(M.mind)
msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
else
msg += "\t<span class='notice'>Subject appears to be astrally projecting.</span>\n"
//Eyes and ears
if(advanced)
if(iscarbon(M))
@@ -256,6 +297,7 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -310,7 +352,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
@@ -318,9 +360,9 @@ SLIME SCANNER
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
@@ -341,9 +383,19 @@ SLIME SCANNER
if(M.reagents)
var/msg = "<span class='info'>*---------*\n"
if(M.reagents.reagent_list.len)
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
if(R.invisible)
continue
reagents += R
if(length(reagents))
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
for(var/datum/reagent/R in reagents)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
if(M.reagents.addiction_list.len)
@@ -621,7 +673,7 @@ SLIME SCANNER
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
if(T.effectmod)
to_chat(user, "<span class='notice'>Core mutation in progress: [T.effectmod]</span>")
to_chat(user, "<span_class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "<span class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "========================")
+122 -81
View File
@@ -1,4 +1,3 @@
///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
/obj/item/book/granter
@@ -13,19 +12,50 @@
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
if(remarks.len)
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
else
to_chat(user, "<span class='notice'>You keep reading...</span>")
return TRUE
return FALSE
/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
/obj/item/book/granter/proc/already_known(mob/user)
return FALSE
/obj/item/book/granter/proc/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading [name]...</span>")
/obj/item/book/granter/proc/on_reading_stopped(mob/user)
to_chat(user, "<span class='notice'>You stop reading...</span>")
/obj/item/book/granter/proc/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You finish reading [name]!</span>")
/obj/item/book/granter/proc/onlearned(mob/user)
used = TRUE
/obj/item/book/granter/attack_self(mob/user)
if(reading == TRUE)
if(reading)
to_chat(user, "<span class='warning'>You're already reading this!</span>")
return FALSE
if(already_known(user))
return FALSE
if(used && oneuse)
recoil(user)
else
on_reading_start(user)
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
on_reading_stopped()
reading = FALSE
return
if(do_after(user,50, user))
on_reading_finished(user)
reading = FALSE
return TRUE
///ACTION BUTTONS///
@@ -34,33 +64,23 @@
var/granted_action
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
/obj/item/book/granter/action/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/action/already_known(mob/user)
if(!granted_action)
return
var/datum/action/G = new granted_action
return TRUE
for(var/datum/action/A in user.actions)
if(A.type == G.type)
if(A.type == granted_action)
to_chat(user, "<span class='notice'>You already know all about [actionname].</span>")
qdel(G)
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(G)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
G.Grant(user)
reading = FALSE
return TRUE
return FALSE
/obj/item/book/granter/action/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
/obj/item/book/granter/action/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
var/datum/action/G = new granted_action
G.Grant(user)
onlearned(user)
/obj/item/book/granter/action/drink_fling
granted_action = /datum/action/innate/drink_fling
@@ -120,38 +140,28 @@
var/spell
var/spellname = "conjure bugs"
/obj/item/book/granter/spell/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/spell/already_known(mob/user)
if(!spell)
return
var/obj/effect/proc_holder/spell/S = new spell
return TRUE
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(knownspell.type == spell)
if(user.mind)
if(iswizard(user))
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy howto book can provide.</span>")
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
else
to_chat(user,"<span class='notice'>You've already read this one.</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(S)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
user.mind.AddSpell(S)
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
onlearned(user)
reading = FALSE
return TRUE
return FALSE
/obj/item/book/granter/spell/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
/obj/item/book/granter/spell/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
var/obj/effect/proc_holder/spell/S = new spell
user.mind.AddSpell(S)
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
onlearned(user)
/obj/item/book/granter/spell/recoil(mob/user)
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
@@ -280,7 +290,8 @@
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
user.dropItemToGround(user.wear_mask, TRUE)
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
@@ -327,35 +338,24 @@
var/martialname = "bug jitsu"
var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
/obj/item/book/granter/martial/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/martial/already_known(mob/user)
if(!martial)
return
return TRUE
var/datum/martial_art/MA = martial
if(user.mind.has_martialart(initial(MA.id)))
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
return TRUE
return FALSE
/obj/item/book/granter/martial/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
/obj/item/book/granter/martial/on_reading_finished(mob/user)
to_chat(user, "[greet]")
var/datum/martial_art/MA = new martial
if(user.mind.martial_art)
for(var/datum/martial_art/knownmartial in user.mind.martial_art)
if(knownmartial.type == MA.type)
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(MA)
return
if(do_after(user,50, user))
to_chat(user, "[greet]")
MA.teach(user)
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
onlearned(user)
reading = FALSE
MA.teach(user)
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
onlearned(user)
/obj/item/book/granter/martial/cqc
martial = /datum/martial_art/cqc
@@ -416,3 +416,44 @@
icon_state = "blankscroll"
// I did not include mushpunch's grant, it is not a book and the item does it just fine.
//Crafting Recipe books
/obj/item/book/granter/crafting_recipe
var/list/crafting_recipe_types = list() //Use full /datum/crafting_recipe/what_you_craft
/obj/item/book/granter/crafting_recipe/on_reading_finished(mob/user)
. = ..()
if(!user.mind)
return
for(var/crafting_recipe_type in crafting_recipe_types)
var/datum/crafting_recipe/R = crafting_recipe_type
user.mind.teach_crafting_recipe(crafting_recipe_type)
to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
name = "Cooking Desserts 101"
desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
crafting_recipe_types = list(/datum/crafting_recipe/food/mimetart, /datum/crafting_recipe/food/berrytart, /datum/crafting_recipe/food/cocolavatart, /datum/crafting_recipe/food/clowncake, /datum/crafting_recipe/food/vanillacake)
icon_state = "cooking_learing_sweets"
oneuse = FALSE
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
//Later content when I have free time - Trilby Date:02-Aug-2019
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
name = "Under The Oven"
desc = "A cook book that teaches you many illegal and fun candys. MALF AI approved, and a best seller on the blackmarket."
crafting_recipe_types = list()
icon_state = "cooking_learing_illegal"
oneuse = FALSE
remarks = list()
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
name = "Cooking with Ice"
desc = "A cook book that teaches you many old icecream treats."
crafting_recipe_types = list()
icon_state = "cooking_learing_ice"
oneuse = FALSE
remarks = list()
+18 -11
View File
@@ -26,6 +26,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
@@ -103,7 +104,6 @@
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
@@ -164,14 +164,6 @@
/obj/item/restraints/handcuffs/cable/white
item_color = "white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
/obj/item/restraints/handcuffs/fake
name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
@@ -206,7 +198,7 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff"
item_state = "zipties"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
@@ -217,11 +209,25 @@
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_used"
item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
/obj/item/restraints/handcuffs/fake
name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
//Legcuffs
/obj/item/restraints/legcuffs
@@ -230,6 +236,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "legcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
+7 -2
View File
@@ -12,8 +12,9 @@
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
w_class = WEIGHT_CLASS_GIGANTIC
w_class = WEIGHT_CLASS_BULKY
force = 12
total_mass = TOTAL_MASS_NORMAL_ITEM // average toolbox
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/awakened = FALSE
@@ -174,6 +175,7 @@
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
if(!meal)
return
var/victims = 0
meal.visible_message("<span class='warning'>[src] swings open and devours [meal]!</span>", "<span class='his_grace big bold'>[src] consumes you!</span>")
meal.adjustBruteLoss(200)
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
@@ -185,7 +187,10 @@
bloodthirst = max(LAZYLEN(contents), 1) //Never fully sated, and His hunger will only grow.
else
bloodthirst = HIS_GRACE_CONSUME_OWNER
if(LAZYLEN(contents) >= victims_needed)
for(var/mob/living/C in contents)
if(C.mind)
victims++
if(victims >= victims_needed)
ascend()
update_stats()
+8 -5
View File
@@ -285,14 +285,12 @@
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
@@ -330,6 +328,7 @@
sharpness = IS_SHARP
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
@@ -523,6 +522,7 @@
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("smashed", "bashed", "hammered", "crunched")
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/nullrod/chainsaw
name = "chainsaw hand"
@@ -536,6 +536,7 @@
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
@@ -612,6 +613,7 @@
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/nullrod/armblade/Initialize()
. = ..()
@@ -672,6 +674,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
item_flags = SLOWS_WHILE_IN_HAND
total_mass = TOTAL_MASS_NORMAL_ITEM
/obj/item/nullrod/tribal_knife/Initialize(mapload)
. = ..()
@@ -701,8 +704,8 @@
name = "egyptian staff"
desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "pharoah_sceptre"
item_state = "pharoah_sceptre"
icon_state = "pharaoh_sceptre"
item_state = "pharaoh_sceptre"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
@@ -21,7 +21,7 @@
return
if(!H.mind)
return
if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
if(H.mind.has_martialart(MARTIALART_KRAVMAGA))
style.remove(H)
else
style.teach(H,1)
@@ -9,6 +9,7 @@
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
max_integrity = 1
use_mob_movespeed = TRUE
/obj/structure/closet/cardboard/agent/proc/go_invisible()
+4
View File
@@ -5,9 +5,12 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
var/brightness_on = 3
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
/obj/item/melee/transforming/energy/Initialize()
. = ..()
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
if(active)
set_light(brightness_on)
START_PROCESSING(SSobj, src)
@@ -79,6 +82,7 @@
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
light_color = "#40ceff"
total_mass = null
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
+19 -2
View File
@@ -44,6 +44,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/melee/synthetic_arm_blade/Initialize()
. = ..()
@@ -67,6 +68,7 @@
attack_verb = list("slashed", "cut")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
total_mass = 3.4
/obj/item/melee/sabre/Initialize()
. = ..()
@@ -89,6 +91,12 @@
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
/obj/item/melee/sabre/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
/obj/item/melee/sabre/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-sabre")
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
var/i = 0
@@ -147,13 +155,20 @@
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
total_mass = 3.4
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/rapier/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-rapier")
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
@@ -214,7 +229,7 @@
target.LAssailant = null
else
target.LAssailant = user
cooldown = world.time + 40
cooldown = world.time
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
/obj/item/melee/classic_baton/telescopic
@@ -230,6 +245,7 @@
item_flags = NONE
force = 0
on = FALSE
total_mass = TOTAL_MASS_SMALL_ITEM
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
@@ -390,6 +406,7 @@
var/static/list/ovens
var/on = FALSE
var/datum/beam/beam
total_mass = 2.5
/obj/item/melee/roastingstick/Initialize()
. = ..()
@@ -13,6 +13,7 @@
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
var/w_class_on = WEIGHT_CLASS_BULKY
var/clumsy_check = TRUE
var/total_mass_on //Total mass in ounces when transformed. Primarily for balance purposes. Don't think about it too hard.
/obj/item/melee/transforming/Initialize()
. = ..()
@@ -46,6 +47,7 @@
active = !active
if(active)
force = force_on
total_mass = total_mass_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
@@ -62,6 +64,7 @@
attack_verb = attack_verb_off
icon_state = initial(icon_state)
w_class = initial(w_class)
total_mass = initial(total_mass)
if(is_sharp())
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
BT.butchering_enabled = TRUE
@@ -84,4 +87,4 @@
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(5,5)
user.take_bodypart_damage(5,5)
+21
View File
@@ -664,6 +664,27 @@
item_state = "box"
attack_verb = list("open", "closed", "packed", "hidden", "rigged", "bombed", "sent", "gave")
/obj/item/toy/plush/slaggy
name = "slag plushie"
desc = "A piece of slag with some googly eyes and a drawn on mouth."
icon_state = "slaggy"
item_state = "slaggy"
attack_verb = list("melted", "refined", "stared")
/obj/item/toy/plush/mr_buckety
name = "bucket plushie"
desc = "A bucket that is missing its handle with some googly eyes and a drawn on mouth."
icon_state = "mr_buckety"
item_state = "mr_buckety"
attack_verb = list("filled", "dumped", "stared")
/obj/item/toy/plush/dr_scanny
name = "scanner plushie"
desc = "A old outdated scanner that has been modified to have googly eyes, a dawn on mouth and, heart."
icon_state = "dr_scanny"
item_state = "dr_scanny"
attack_verb = list("scanned", "beeped", "stared")
/obj/item/toy/plush/borgplushie
name = "robot plushie"
desc = "An adorable stuffed toy of a robot."
@@ -282,11 +282,13 @@
var/cooldown = 0
/obj/item/harmalarm/emag_act(mob/user)
. = ..()
obj_flags ^= EMAGGED
if(obj_flags & EMAGGED)
to_chat(user, "<font color='red'>You short out the safeties on [src]!</font>")
else
to_chat(user, "<font color='red'>You reset the safeties on [src]!</font>")
return TRUE
/obj/item/harmalarm/attack_self(mob/user)
var/safety = !(obj_flags & EMAGGED)
+5 -4
View File
@@ -66,7 +66,8 @@
to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
return
user.forceMove(pick(L))
smoke.start()
uses--
if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
smoke.start()
uses--
else
to_chat(user, "The spell matrix was disrupted by something near the destination.")
@@ -16,6 +16,7 @@
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
force_string = "LORD SINGULOTH HIMSELF"
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/twohanded/singularityhammer/New()
..()
@@ -84,6 +85,7 @@
throwforce = 30
throw_range = 7
w_class = WEIGHT_CLASS_HUGE
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
target.Stun(60)
+1 -1
View File
@@ -33,7 +33,7 @@
use(1)
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
if(!..()) // not caught in mid-air
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
+37 -16
View File
@@ -19,11 +19,11 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
singular_name = "glass sheet"
icon_state = "sheet-glass"
item_state = "sheet-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/glass
grind_results = list("silicon" = 20)
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
@@ -83,11 +83,11 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
singular_name = "plasma glass sheet"
icon_state = "sheet-pglass"
item_state = "sheet-pglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list("silicon" = 20, "plasma" = 10)
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -134,11 +134,11 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/metal=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
grind_results = list("silicon" = 20, "iron" = 10)
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
@@ -177,11 +177,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/metal = MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list("silicon" = 20, "plasma" = 10, "iron" = 10)
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
@@ -198,7 +198,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
singular_name = "titanium glass sheet"
icon_state = "sheet-titaniumglass"
item_state = "sheet-titaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
@@ -217,7 +217,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
singular_name = "plastitanium glass sheet"
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-plastitaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
@@ -237,14 +237,15 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "shard-glass"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
resistance_flags = ACID_PROOF
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
max_integrity = 40
var/cooldown = 0
sharpness = IS_SHARP
var/icon_prefix
/obj/item/shard/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -266,9 +267,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
if("large")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
if (icon_prefix)
icon_state = "[icon_prefix][icon_state]"
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
/obj/item/shard/Destroy()
. = ..()
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
. = ..()
@@ -298,6 +309,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
return ..()
/obj/item/shard/welder_act(mob/living/user, obj/item/I)
..()
if(I.use_tool(src, user, 0, volume=50))
var/obj/item/stack/sheet/glass/NG = new (user.loc)
for(var/obj/item/stack/sheet/glass/G in user.loc)
@@ -316,4 +328,13 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
else
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
. = ..()
return ..()
/obj/item/shard/plasma
name = "purple shard"
desc = "A nasty looking shard of plasma glass."
force = 6
throwforce = 11
icon_state = "plasmalarge"
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
@@ -201,6 +201,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
@@ -248,7 +249,8 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
null, \
@@ -277,6 +279,31 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
//Durathread fuck slash-asterisk comments
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
))
/obj/item/stack/sheet/durathread
name = "durathread"
desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
singular_name = "durathread roll"
icon_state = "sheet-durathread"
item_state = "sheet-cloth"
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/durathread
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
/*
* Cardboard
*/
@@ -414,6 +441,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
null,
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
@@ -425,7 +454,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null,
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
))
@@ -477,6 +506,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
null,
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
))
/obj/item/stack/tile/bronze
@@ -598,3 +629,29 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
amount = 20
/obj/item/stack/sheet/paperframes/fifty
amount = 50
//durathread and cotton raw
/obj/item/stack/sheet/cotton
name = "raw cotton bundle"
desc = "A bundle of raw cotton ready to be spun on the loom."
singular_name = "raw cotton ball"
icon_state = "sheet-cotton"
is_fabric = TRUE
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cotton
pull_effort = 30
loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/durathread
name = "raw durathread bundle"
desc = "A bundle of raw durathread ready to be spun on the loom."
singular_name = "raw durathread ball"
icon_state = "sheet-durathreadraw"
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
@@ -12,4 +12,7 @@
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
+12 -2
View File
@@ -248,12 +248,13 @@
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_saddle"
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
slot_flags = ITEM_SLOT_BACK
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 10
STR.max_combined_w_class = 20
STR.max_items = 15
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
@@ -383,6 +384,14 @@
icon_state = "duffel-eng"
item_state = "duffel-eng"
/obj/item/storage/backpack/duffelbag/durathread
name = "durathread duffel bag"
desc = "A lightweight duffel bag made out of durathread."
icon_state = "duffel-durathread"
item_state = "duffel-durathread"
resistance_flags = FIRE_PROOF
slowdown = 0
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."
@@ -398,6 +407,7 @@
new /obj/item/stack/cable_coil/random(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/pipe_dispenser(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
+93 -41
View File
@@ -10,6 +10,7 @@
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
var/worn_overlays = FALSE //worn counterpart of the above.
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -23,6 +24,12 @@
add_overlay(M)
..()
/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && worn_overlays)
for(var/obj/item/I in contents)
. += I.get_worn_belt_overlay(icon_file)
/obj/item/storage/belt/Initialize()
. = ..()
update_icon()
@@ -424,6 +431,48 @@
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/durathread
name = "durathread toolbelt"
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
icon_state = "webbing-durathread"
item_state = "webbing-durathread"
resistance_flags = FIRE_PROOF
/obj/item/storage/belt/durathread/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 14
STR.max_combined_w_class = 32
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/multitool,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/t_scanner,
/obj/item/analyzer,
/obj/item/geiger_counter,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator/atmos,
/obj/item/holosign_creator/engineering,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
/obj/item/rcd_ammo,
/obj/item/construction/rcd,
/obj/item/pipe_dispenser,
/obj/item/stack/rods,
/obj/item/stack/tile/plasteel,
/obj/item/grenade/chem_grenade/metalfoam,
/obj/item/grenade/chem_grenade/smart_metal_foam
))
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
@@ -517,12 +566,15 @@
/obj/item/grenade/chem_grenade,
/obj/item/lightreplacer,
/obj/item/flashlight,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/spray,
/obj/item/soap,
/obj/item/holosign_creator,
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
/obj/item/paint/paint_remover,
/obj/item/assembly/mousetrap
))
@@ -541,6 +593,22 @@
/obj/item/ammo_casing/shotgun
))
/obj/item/storage/belt/bandolier/durathread
name = "durathread bandolier"
desc = "An double stacked bandolier made out of durathread."
icon_state = "bandolier-durathread"
item_state = "bandolier-durathread"
resistance_flags = FIRE_PROOF
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 32
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing
))
/obj/item/storage/belt/medolier
name = "medolier"
desc = "A medical bandolier for holding smartdarts."
@@ -653,6 +721,10 @@
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
content_overlays = TRUE
worn_overlays = TRUE
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
var/starting_sword = /obj/item/melee/sabre
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
@@ -660,35 +732,7 @@
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/sabre
))
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/rapier
))
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
STR.can_hold = typecacheof(fitting_swords)
/obj/item/storage/belt/sabre/examine(mob/user)
..()
@@ -707,20 +751,28 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
icon_state = initial(icon_state)
item_state = initial(item_state)
if(contents.len)
icon_state += "-sabre"
item_state += "-sabre"
if(loc && isliving(loc))
. = ..()
if(isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_icon()
new starting_sword(src)
/obj/item/storage/belt/sabre/rapier/PopulateContents()
new /obj/item/melee/rapier(src)
update_icon()
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
fitting_swords = list(/obj/item/melee/rapier)
starting_sword = /obj/item/melee/rapier
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
+38 -2
View File
@@ -1131,6 +1131,7 @@
name = "Nanotrasen MRE Ration Kit Menu 0"
desc = "A package containing food suspended in an outdated bluespace pocket which lasts for centuries. If you're lucky you may even be able to enjoy the meal without getting food poisoning."
icon_state = "mre"
illustration = null
var/can_expire = TRUE
var/spawner_chance = 2
var/expiration_date
@@ -1184,7 +1185,7 @@
/obj/item/storage/box/mre/menu3
name = "\improper Nanotrasen MRE Ration Kit Menu 3"
desc = "The holy grail of MREs. This item contains the fabled MRE pizza and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
desc = "The holy grail of MREs. This item contains the fabled MRE pizza, spicy nachos and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
icon_state = "menu3"
can_expire = FALSE //always fresh, never expired.
spawner_chance = 1
@@ -1192,7 +1193,42 @@
/obj/item/storage/box/mre/menu3/PopulateContents()
new /obj/item/reagent_containers/food/snacks/pizzaslice/pepperoni(src)
new /obj/item/reagent_containers/food/snacks/breadslice/plain(src)
new /obj/item/reagent_containers/food/snacks/cheesewedge(src)
new /obj/item/reagent_containers/food/snacks/cubannachos(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
new /obj/item/tank/internals/emergency_oxygen(src)
/obj/item/storage/box/mre/menu4
name = "\improper Nanotrasen MRE Ration Kit Menu 4"
/obj/item/storage/box/mre/menu4/safe
spawner_chance = 0
desc = "A package containing food suspended in a bluespace pocket capable of lasting till the end of time."
can_expire = FALSE
/obj/item/storage/box/mre/menu4/PopulateContents()
if(prob(66))
new /obj/item/reagent_containers/food/snacks/salad/boiledrice(src)
else
new /obj/item/reagent_containers/food/snacks/salad/ricebowl(src)
new /obj/item/reagent_containers/food/snacks/burger/tofu(src)
new /obj/item/reagent_containers/food/snacks/salad/fruit(src)
new /obj/item/reagent_containers/food/snacks/cracker(src)
new /obj/item/tank/internals/emergency_oxygen(src)
//Where do I put this?
/obj/item/secbat
name = "Secbat box"
desc = "Contained inside is a secbat for use with law enforcement."
icon = 'icons/obj/storage.dmi'
icon_state = "box"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
/obj/item/secbat/attack_self(mob/user)
new /mob/living/simple_animal/hostile/retaliate/bat/secbat(user.loc)
to_chat(user, "<span class='notice'>You open the box, releasing the secbat!</span>")
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
qdel(src)
user.put_in_hands(I)

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