Makes oldchat show while goonchat loads, sends preload messages there.
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@@ -591,8 +591,8 @@ GLOBAL_LIST(external_rsc_urls)
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log_access("Failed Login: [key] [computer_id] [address] - CID randomizer check")
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var/url = winget(src, null, "url")
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//special javascript to make them reconnect under a new window.
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src << browse("<a id='link' href='byond://[url]?token=[token]'>byond://[url]?token=[token]</a><script type='text/javascript'>document.getElementById(\"link\").click();window.location=\"byond://winset?command=.quit\"</script>", "border=0;titlebar=0;size=1x1")
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src << browse("<a href='byond://[url]?token=[token]'>You will be automatically taken to the game, if not, click here to be taken manually</a>", "window=browseroutput")
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src << browse({"<a id='link' href="byond://[url]?token=[token]">byond://[url]?token=[token]</a><script type="text/javascript">document.getElementById("link").click();window.location="byond://winset?command=.quit"</script>"}, "border=0;titlebar=0;size=1x1;window=redirect")
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to_chat(src, {"<a href="byond://[url]?token=[token]">You will be automatically taken to the game, if not, click here to be taken manually</a>"})
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/client/proc/note_randomizer_user()
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var/const/adminckey = "CID-Error"
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51
code/modules/goonchat/browserOutput.dm.rej
Normal file
51
code/modules/goonchat/browserOutput.dm.rej
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@@ -0,0 +1,51 @@
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diff a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm (rejected hunks)
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@@ -32,7 +32,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
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return
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- if(winget(owner, "browseroutput", "is-disabled") == "false") //Already setup
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+ if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
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doneLoading()
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else //Not setup
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@@ -90,7 +90,10 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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testing("Chat loaded for [owner.ckey]")
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loaded = TRUE
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- winset(owner, "browseroutput", "is-disabled=false")
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+ winset(owner, "output", "is-disabled=true;is-visible=false")
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+ winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
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+
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+
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for(var/message in messageQueue)
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to_chat(owner, message)
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@@ -228,7 +231,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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targets = target
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if(!targets.len)
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return
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-
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+ var/original_message = message
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//Some macros remain in the string even after parsing and fuck up the eventual output
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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@@ -241,14 +244,16 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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if (!C)
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continue
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-
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+
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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- C << message
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+ C << original_message
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return TRUE
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-
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+
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if(!C.chatOutput.loaded)
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//Client sucks at loading things, put their messages in a queue
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C.chatOutput.messageQueue += message
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+ //But also send it to their output window since that shows until goonchat loads
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+ C << original_message
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return
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// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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