refactor tags
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@@ -132,7 +132,7 @@
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/datum/brain_trauma/severe/narcolepsy/on_life()
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..()
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if(owner._REFACTORING_IsSleeping())
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if(owner.IsSleeping())
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return
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var/sleep_chance = 1
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if(owner.m_intent == MOVE_INTENT_RUN)
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@@ -32,7 +32,7 @@
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if(ishuman(M) && source.force && source.get_sharpness())
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var/mob/living/carbon/human/H = M
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H._REFACTORING_IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if(H.has_status_effect(/datum/status_effect/neck_slice))
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user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
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"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
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@@ -253,11 +253,11 @@
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var/mob/living/M = A.affected_mob
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if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
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return power
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else if(M._REFACTORING_IsUnconscious() || M.stat == UNCONSCIOUS)
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else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
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return power * 0.9
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else if(M.stat == SOFT_CRIT)
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return power * 0.5
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else if(M._REFACTORING_IsSleeping())
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else if(M.IsSleeping())
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return power * 0.25
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else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
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to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
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@@ -227,7 +227,7 @@
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H.visible_message("<span class='warning'>[H] collapses!</span>", \
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"<span class='userdanger'>Your legs give out!</span>")
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H.DefaultCombatKnockdown(80)
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if(H.staminaloss && !H._REFACTORING_IsSleeping())
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if(H.staminaloss && !H.IsSleeping())
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var/total_health = (H.health - H.staminaloss)
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if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
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H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
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@@ -99,7 +99,7 @@
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text_gain_indication = "<span class='danger'>You twitch.</span>"
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/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
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if(prob(10) && owner.stat == CONSCIOUS && !owner._REFACTORING_IsStun())
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if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun())
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owner.Stun(200)
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switch(rand(1, 3))
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if(1)
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