refactor tags

This commit is contained in:
kevinz000
2020-01-16 20:58:00 -07:00
parent 2ba226b912
commit 9ef4cbfa76
42 changed files with 114 additions and 114 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H._REFACTORING_IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")