refactor tags

This commit is contained in:
kevinz000
2020-01-16 20:58:00 -07:00
parent 2ba226b912
commit 9ef4cbfa76
42 changed files with 114 additions and 114 deletions
@@ -545,7 +545,7 @@
var/obj/item/projectile/A
//any emagged turrets drains 2x power and uses a different projectile?
if(mode == TURRET_STUN)
if(nonlethal_projectile && C && C._REFACTORING_resting)
if(nonlethal_projectile && C && C.resting)
use_power(reqpower*0.5)
A = new nonlethal_projectile(T)
playsound(loc, nonlethal_projectile_sound, 75, 1)
+1 -1
View File
@@ -80,7 +80,7 @@
else
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
if(M._REFACTORING_resting && !M.recoveringstam)
if(M.resting && !M.recoveringstam)
M.set_resting(FALSE, TRUE)
else
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \