refactor tags
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@@ -545,7 +545,7 @@
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var/obj/item/projectile/A
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//any emagged turrets drains 2x power and uses a different projectile?
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if(mode == TURRET_STUN)
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if(nonlethal_projectile && C && C._REFACTORING_resting)
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if(nonlethal_projectile && C && C.resting)
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use_power(reqpower*0.5)
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A = new nonlethal_projectile(T)
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playsound(loc, nonlethal_projectile_sound, 75, 1)
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@@ -80,7 +80,7 @@
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else
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user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
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"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
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if(M._REFACTORING_resting && !M.recoveringstam)
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if(M.resting && !M.recoveringstam)
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M.set_resting(FALSE, TRUE)
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else
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user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
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