refactor tags

This commit is contained in:
kevinz000
2020-01-16 20:58:00 -07:00
parent 2ba226b912
commit 9ef4cbfa76
42 changed files with 114 additions and 114 deletions
@@ -1898,7 +1898,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/between_the_sheets/on_mob_life(mob/living/L)
..()
if(L._REFACTORING_IsSleeping())
if(L.IsSleeping())
if(L.bruteloss && L.fireloss) //If you are damaged by both types, slightly increased healing but it only heals one. The more the merrier wink wink.
if(prob(50))
L.adjustBruteLoss(-0.25)
@@ -465,7 +465,7 @@
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustUnconscious(-60, FALSE)
M.AdjustAllImmobility(-30, FALSE)
M._REFACTORING_AdjustKnockdown(-40, FALSE)
M.AdjustKnockdown(-40, FALSE)
M.adjustStaminaLoss(-15, FALSE)
M.adjustToxLoss(-5, FALSE, TRUE)
M.adjustOxyLoss(-3, FALSE)
@@ -474,7 +474,7 @@
if(iscultist(M))
M.AdjustUnconscious(1, FALSE)
M.AdjustAllImmobility(10, FALSE)
M._REFACTORING_AdjustKnockdown(10, FALSE)
M.AdjustKnockdown(10, FALSE)
M.adjustStaminaLoss(15, FALSE)
else
M.adjustToxLoss(3, FALSE)