refactor tags
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@@ -1898,7 +1898,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/between_the_sheets/on_mob_life(mob/living/L)
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..()
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if(L._REFACTORING_IsSleeping())
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if(L.IsSleeping())
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if(L.bruteloss && L.fireloss) //If you are damaged by both types, slightly increased healing but it only heals one. The more the merrier wink wink.
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if(prob(50))
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L.adjustBruteLoss(-0.25)
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@@ -465,7 +465,7 @@
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M.drowsyness = max(M.drowsyness-5, 0)
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M.AdjustUnconscious(-60, FALSE)
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M.AdjustAllImmobility(-30, FALSE)
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M._REFACTORING_AdjustKnockdown(-40, FALSE)
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M.AdjustKnockdown(-40, FALSE)
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M.adjustStaminaLoss(-15, FALSE)
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M.adjustToxLoss(-5, FALSE, TRUE)
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M.adjustOxyLoss(-3, FALSE)
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@@ -474,7 +474,7 @@
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if(iscultist(M))
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M.AdjustUnconscious(1, FALSE)
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M.AdjustAllImmobility(10, FALSE)
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M._REFACTORING_AdjustKnockdown(10, FALSE)
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M.AdjustKnockdown(10, FALSE)
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M.adjustStaminaLoss(15, FALSE)
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else
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M.adjustToxLoss(3, FALSE)
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