refactor tags

This commit is contained in:
kevinz000
2020-01-16 20:58:00 -07:00
parent 2ba226b912
commit 9ef4cbfa76
42 changed files with 114 additions and 114 deletions
@@ -33,7 +33,7 @@
if(combatmode)
if(world.time >= combatmessagecooldown)
if(a_intent != INTENT_HELP)
visible_message("<span class='warning'>[src] [_REFACTORING_resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
else
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
@@ -6,7 +6,7 @@
/mob/living/silicon/robot/movement_delay()
. = ..()
if(!_REFACTORING_resting && !sprinting)
if(!resting && !sprinting)
. += 1
. += speed