refactor tags
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@@ -33,7 +33,7 @@
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if(combatmode)
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if(world.time >= combatmessagecooldown)
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if(a_intent != INTENT_HELP)
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visible_message("<span class='warning'>[src] [_REFACTORING_resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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else
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visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
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playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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@@ -6,7 +6,7 @@
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/mob/living/silicon/robot/movement_delay()
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. = ..()
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if(!_REFACTORING_resting && !sprinting)
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if(!resting && !sprinting)
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. += 1
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. += speed
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