From 9f294f523ef0e7f91c0d7b75d5d8f28a0db95dc5 Mon Sep 17 00:00:00 2001 From: deathride58 Date: Fri, 30 Nov 2018 20:36:27 -0500 Subject: [PATCH] buffs and nerfs night vision trait --- code/__DEFINES/lighting.dm | 2 +- code/modules/surgery/organs/eyes.dm | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm index 37203792f7..5db5c979e8 100644 --- a/code/__DEFINES/lighting.dm +++ b/code/__DEFINES/lighting.dm @@ -58,7 +58,7 @@ #define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow. #define LIGHTING_PLANE_ALPHA_VISIBLE 255 -#define LIGHTING_PLANE_ALPHA_NV_TRAIT 245 +#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250 #define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192 #define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell. #define LIGHTING_PLANE_ALPHA_INVISIBLE 0 diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index bfe1b2dc3b..9f42cf0baa 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -28,6 +28,7 @@ eye_color = HMN.eye_color if(HMN.has_trait(TRAIT_NIGHT_VISION) && !lighting_alpha) lighting_alpha = LIGHTING_PLANE_ALPHA_NV_TRAIT + see_in_dark = 8 M.update_tint() owner.update_sight()