last bit.
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@@ -43,6 +43,8 @@
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if(prob(33))
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new/obj/item/shard(drop_location())
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playsound(src, "shatter", 70, 1)
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B.force = broken_force
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B.throwforce = broken_throwforce
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else
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B.force = 0
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B.throwforce = 0
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