This commit is contained in:
ZeroMan
2020-03-27 22:10:42 -04:00
13 changed files with 42 additions and 42 deletions
@@ -37,11 +37,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
if(job?.blacklisted_quirks)
cut = filter_quirks(my_quirks, job.blacklisted_quirks)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
if(V in quirks)
var/datum/quirk/Q = quirks[V]
user.add_quirk(Q, spawn_effects)
else
stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
log_admin("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
cli.prefs.all_quirks -= V
badquirk = TRUE
if(badquirk)
+9 -12
View File
@@ -20,6 +20,7 @@
..()
make_backseats()
get_ghost()
RegisterSignal(M, COMSIG_MOB_DEATH, .proc/revert_to_normal)
/datum/brain_trauma/severe/split_personality/proc/make_backseats()
stranger_backseat = new(owner, src)
@@ -37,23 +38,23 @@
qdel(src)
/datum/brain_trauma/severe/split_personality/on_life()
if(owner.stat == DEAD)
if(current_controller != OWNER)
switch_personalities()
qdel(src)
else if(prob(3))
if(prob(3))
switch_personalities()
..()
/datum/brain_trauma/severe/split_personality/on_lose()
if(current_controller != OWNER) //it would be funny to cure a guy only to be left with the other personality, but it seems too cruel
switch_personalities()
switch_personalities(TRUE)
QDEL_NULL(stranger_backseat)
QDEL_NULL(owner_backseat)
UnregisterSignal(M, COMSIG_MOB_DEATH)
..()
/datum/brain_trauma/severe/split_personality/proc/switch_personalities()
if(QDELETED(owner) || owner.stat == DEAD || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
/datum/brain_trauma/severe/split_personality/proc/revert_to_normal()
qdel(src)
/datum/brain_trauma/severe/split_personality/proc/switch_personalities(forced = FALSE)
if(QDELETED(owner) || (owner.stat == DEAD && !forced) || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
return
var/mob/living/split_personality/current_backseat
@@ -126,10 +127,6 @@
if(QDELETED(body))
qdel(src) //in case trauma deletion doesn't already do it
if((body.stat == DEAD && trauma.owner_backseat == src))
trauma.switch_personalities()
qdel(trauma)
//if one of the two ghosts, the other one stays permanently
if(!body.client && trauma.initialized)
trauma.switch_personalities()
-8
View File
@@ -88,14 +88,6 @@
if(quirk_holder)
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/libido
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
value = 0
mob_trait = TRAIT_PERMABONER
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
/datum/quirk/maso
name = "Masochism"
desc = "You are aroused by pain."
@@ -451,7 +451,7 @@
/obj/structure/closet/relaymove(mob/user)
if(user.stat || !isturf(loc) || !isliving(user))
return
if(locked)
if(locked || welded)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
+2
View File
@@ -2154,6 +2154,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
toggles ^= MEMBER_PUBLIC
if("gender")
var/chosengender = input(user, "Select your character's gender.", "Gender Selection", gender) as null|anything in list(MALE,FEMALE,"nonbinary","object")
if(!chosengender)
return
switch(chosengender)
if("nonbinary")
chosengender = PLURAL
@@ -438,7 +438,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Citadel code
S["feature_genitals_use_skintone"] >> features["genitals_use_skintone"]
S["feature_exhibitionist"] >> features["exhibitionist"]
S["feature_mcolor2"] >> features["mcolor2"]
S["feature_mcolor3"] >> features["mcolor3"]
S["feature_mam_body_markings"] >> features["mam_body_markings"]
+1 -1
View File
@@ -88,7 +88,7 @@
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
if(HAS_TRAIT(L, TRAIT_NOCLONE))
brainmob.status_traits[TRAIT_NOCLONE] = L.status_traits[TRAIT_NOCLONE]
LAZYSET(brainmob.status_traits, TRAIT_NOCLONE, L.status_traits[TRAIT_NOCLONE])
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
if(ZI)
brainmob.set_species(ZI.old_species) //For if the brain is cloned
+2
View File
@@ -283,6 +283,8 @@
/mob/living/carbon/resist_buckle()
. = FALSE
if(!buckled)
return
if(restrained())
// too soon.
if(last_special > world.time)
+1 -1
View File
@@ -715,7 +715,7 @@
return TRUE
/mob/living/proc/resist_buckle()
buckled.user_unbuckle_mob(src,src)
buckled?.user_unbuckle_mob(src,src)
/mob/living/proc/resist_fire()
return
+4 -4
View File
@@ -65,10 +65,10 @@
update_icon()
/obj/item/gun/energy/Destroy()
if(flags_1 & INITIALIZED_1)
QDEL_NULL(cell)
QDEL_LIST(ammo_type)
STOP_PROCESSING(SSobj, src)
//no need to delete them, since contents are already deleted in atom/movable/Destroy().
cell = null
ammo_type = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/gun/energy/examine(mob/user)