eh, was going somewhere with this

IPC gibspawner, looking into infinite footprints
This commit is contained in:
Poojawa
2019-05-26 05:36:33 -05:00
parent 4324d08f32
commit 9f80896280
14 changed files with 186 additions and 74 deletions
+7 -10
View File
@@ -70,7 +70,6 @@
//Add "bloodiness" of this blood's type, to the human's shoes
//This is on /cleanable because fuck this ancient mess
/obj/effect/decal/cleanable/Crossed(atom/movable/O)
..()
if(ishuman(O))
var/mob/living/carbon/human/H = O
if(H.shoes && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
@@ -84,28 +83,26 @@
S.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,S.blood_smear[blood_state]+add_blood)
if(blood_DNA && blood_DNA.len)
S.add_blood(blood_DNA)
S.blood_state = blood_state
S.blood_color = blood_color
S.blood_smear = blood_state
update_icon()
H.update_inv_shoes()
else if(H.bloodiness && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
else if(!H.shoes && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
var/add_blood = 0
if(H.bloodiness >= 1)
add_blood = 5
if(bloodiness >= BLOOD_GAIN_PER_STEP)
add_blood = BLOOD_GAIN_PER_STEP
else
add_blood = bloodiness
bloodiness -= add_blood
H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
H.bloodiness = add_blood
if(blood_DNA && blood_DNA.len)
H.add_blood(blood_DNA)
H.blood_state = blood_state
H.blood_color = blood_color
H.blood_smear = blood_state
update_icon()
H.update_inv_shoes()
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
return bloodiness
else
return 0
return FALSE