@@ -250,7 +250,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance/disposal/incinerator
|
||||
name = "Incinerator"
|
||||
icon_state = "disposal"
|
||||
/area/maintenance/bar
|
||||
name = "Maintenance Bar"
|
||||
icon_state = "maintbar"
|
||||
|
||||
/area/maintenance/bar/cafe
|
||||
name = "Abandoned Cafe"
|
||||
|
||||
//Hallway
|
||||
|
||||
@@ -499,6 +504,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Abandoned Theatre"
|
||||
icon_state = "Theatre"
|
||||
|
||||
/area/crew_quarters/theatre/clown
|
||||
name = "Clown's Office"
|
||||
|
||||
/area/crew_quarters/theatre/mime
|
||||
name = "Mime's Office"
|
||||
|
||||
/area/crew_quarters/cryopod
|
||||
name = "Cryogenics"
|
||||
icon_state = "cryosleep"
|
||||
|
||||
/area/library
|
||||
name = "Library"
|
||||
icon_state = "library"
|
||||
|
||||
@@ -53,8 +53,6 @@
|
||||
|
||||
var/parallax_movedir = 0
|
||||
|
||||
var/global/global_uid = 0
|
||||
var/uid
|
||||
var/list/ambientsounds = GENERIC
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
|
||||
@@ -96,7 +94,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
/area/Initialize()
|
||||
icon_state = ""
|
||||
layer = AREA_LAYER
|
||||
uid = ++global_uid
|
||||
map_name = name // Save the initial (the name set in the map) name of the area.
|
||||
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
|
||||
|
||||
|
||||
+10
-3
@@ -186,6 +186,10 @@
|
||||
else
|
||||
M.forceMove(src)
|
||||
|
||||
//common name
|
||||
/atom/proc/update_multiz(prune_on_fail = FALSE)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/assume_air(datum/gas_mixture/giver)
|
||||
qdel(giver)
|
||||
return null
|
||||
@@ -266,7 +270,7 @@
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
|
||||
should_override = TRUE
|
||||
|
||||
|
||||
|
||||
if(blood_DNA && !istype(src, /obj/effect/decal))
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
should_override = TRUE
|
||||
@@ -563,7 +567,7 @@
|
||||
|
||||
|
||||
//Hook for running code when a dir change occurs
|
||||
/atom/proc/setDir(newdir)
|
||||
/atom/proc/setDir(newdir, ismousemovement=FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
|
||||
dir = newdir
|
||||
|
||||
@@ -832,4 +836,7 @@ Proc for attack log creation, because really why not
|
||||
if(filter_data && filter_data[name])
|
||||
filter_data -= name
|
||||
update_filters()
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
|
||||
@@ -34,6 +34,51 @@
|
||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
|
||||
|
||||
var/zfalling = FALSE
|
||||
|
||||
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
|
||||
if(!direction)
|
||||
direction = DOWN
|
||||
if(!source)
|
||||
source = get_turf(src)
|
||||
if(!source)
|
||||
return FALSE
|
||||
if(!target)
|
||||
target = get_step_multiz(source, direction)
|
||||
if(!target)
|
||||
return FALSE
|
||||
return !(movement_type & FLYING) && has_gravity(source) && !throwing
|
||||
|
||||
/atom/movable/proc/onZImpact(turf/T, levels)
|
||||
var/atom/highest = T
|
||||
for(var/i in T.contents)
|
||||
var/atom/A = i
|
||||
if(!A.density)
|
||||
continue
|
||||
if(isobj(A) || ismob(A))
|
||||
if(A.layer > highest.layer)
|
||||
highest = A
|
||||
INVOKE_ASYNC(src, .proc/SpinAnimation, 5, 2)
|
||||
throw_impact(highest)
|
||||
return TRUE
|
||||
|
||||
//For physical constraints to travelling up/down.
|
||||
/atom/movable/proc/can_zTravel(turf/destination, direction)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(!direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
direction = get_dir(T, destination)
|
||||
if(direction != UP && direction != DOWN)
|
||||
return FALSE
|
||||
if(!destination)
|
||||
destination = get_step_multiz(src, direction)
|
||||
if(!destination)
|
||||
return FALSE
|
||||
return T.zPassOut(src, direction, destination) && destination.zPassIn(src, direction, T)
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
var/static/list/careful_edits = list("bound_x", "bound_y", "bound_width", "bound_height")
|
||||
|
||||
@@ -167,6 +167,7 @@ Credit where due:
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players)
|
||||
GLOB.clockwork_vitality += 50 * starter_servants //some starter Vitality to help recover from initial fuck ups
|
||||
while(starter_servants)
|
||||
var/datum/mind/servant = antag_pick(antag_candidates)
|
||||
servants_to_serve += servant
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
if(active)
|
||||
if(iscarbon(thrower))
|
||||
var/mob/living/carbon/C = thrower
|
||||
|
||||
@@ -34,11 +34,12 @@
|
||||
//If you override this method, have it return the number of objectives added.
|
||||
if(devil_target_list.len && devil_target_list[devil]) // Is a double agent
|
||||
var/datum/mind/target_mind = devil_target_list[devil]
|
||||
var/datum/antagonist/devil/D = target_mind.has_antag_datum(/datum/antagonist/devil)
|
||||
var/datum/objective/devil/outsell/outsellobjective = new
|
||||
outsellobjective.owner = devil
|
||||
outsellobjective.target = target_mind
|
||||
outsellobjective.update_explanation_text()
|
||||
devil.objectives += outsellobjective
|
||||
D.objectives += outsellobjective
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
|
||||
/datum/game_mode/proc/add_devil_objectives(datum/mind/devil_mind, quantity)
|
||||
var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target)
|
||||
var/datum/antagonist/devil/D = devil_mind.has_antag_datum(/datum/antagonist/devil)
|
||||
for(var/i = 1 to quantity)
|
||||
var/type = pick(validtypes)
|
||||
var/datum/objective/devil/objective = new type(null)
|
||||
objective.owner = devil_mind
|
||||
devil_mind.objectives += objective
|
||||
D.objectives += objective
|
||||
if(!istype(objective, /datum/objective/devil/buy_target))
|
||||
validtypes -= type //prevent duplicate objectives, EXCEPT for buy_target.
|
||||
else
|
||||
|
||||
@@ -11,15 +11,26 @@
|
||||
#define RULESET_STOP_PROCESSING 1
|
||||
|
||||
// -- Injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (25 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (15 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (35 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_max, (30 MINUTES)) // this is on top of regular events, so can't be quite as often
|
||||
|
||||
|
||||
// -- Roundstart injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_first_midround_delay_min, (20 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_first_midround_delay_max, (30 MINUTES))
|
||||
|
||||
// Are HIGHLANDER_RULESETs allowed to stack?
|
||||
GLOBAL_VAR_INIT(dynamic_no_stacking, TRUE)
|
||||
// A number between -5 and +5.
|
||||
// A number between -5 and +5.
|
||||
// A negative value will give a more peaceful round and
|
||||
// a positive value will give a round with higher threat.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
|
||||
@@ -27,7 +38,7 @@ GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
|
||||
// Higher value will favour extreme rounds and
|
||||
// lower value rounds closer to the average.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_width, 1.8)
|
||||
// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
|
||||
// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
|
||||
GLOBAL_VAR_INIT(dynamic_classic_secret, FALSE)
|
||||
// How many roundstart players required for high population override to take effect.
|
||||
GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55)
|
||||
@@ -38,7 +49,7 @@ GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE)
|
||||
GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
|
||||
// List of forced roundstart rulesets.
|
||||
GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
/datum/game_mode/dynamic
|
||||
@@ -49,20 +60,28 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
announce_text = "Dynamic mode!" // This needs to be changed maybe
|
||||
|
||||
reroll_friendly = FALSE;
|
||||
|
||||
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
var/threat_level = 0
|
||||
/// Set at the beginning of the round. Spent by the mode to "purchase" rules.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
var/list/threat_log = list()
|
||||
/// As above, but with info such as refunds.
|
||||
var/list/threat_log_verbose = list()
|
||||
/// List of roundstart rules used for selecting the rules.
|
||||
var/list/roundstart_rules = list()
|
||||
/// List of latejoin rules used for selecting the rules.
|
||||
var/list/latejoin_rules = list()
|
||||
/// List of midround rules used for selecting the rules.
|
||||
var/list/midround_rules = list()
|
||||
/// List of events used for reducing threat without causing antag injection (necessarily).
|
||||
var/list/events = list()
|
||||
/** # Pop range per requirement.
|
||||
* If the value is five the range is:
|
||||
* 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
|
||||
@@ -71,15 +90,21 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
* If it is seven the range is:
|
||||
* 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
|
||||
*/
|
||||
var/pop_per_requirement = 6
|
||||
/// The requirement used for checking if a second rule should be selected.
|
||||
var/pop_per_requirement = 9
|
||||
/// The requirement used for checking if a second rule should be selected. Index based on pop_per_requirement.
|
||||
var/list/second_rule_req = list(100, 100, 80, 70, 60, 50, 30, 20, 10, 0)
|
||||
/// The requirement used for checking if a third rule should be selected.
|
||||
/// The probability for a second ruleset with index being every ten threat.
|
||||
var/list/second_rule_prob = list(0,0,60,80,80,80,100,100,100,100)
|
||||
/// The requirement used for checking if a third rule should be selected. Index based on pop_per_requirement.
|
||||
var/list/third_rule_req = list(100, 100, 100, 90, 80, 70, 60, 50, 40, 30)
|
||||
/// Threat requirement for a second ruleset when high pop override is in effect.
|
||||
/// The probability for a third ruleset with index being every ten threat.
|
||||
var/list/third_rule_prob = list(0,0,0,0,60,60,80,90,100,100)
|
||||
/// Threat requirement for a second ruleset when high pop override is in effect.
|
||||
var/high_pop_second_rule_req = 40
|
||||
/// Threat requirement for a third ruleset when high pop override is in effect.
|
||||
/// Threat requirement for a third ruleset when high pop override is in effect.
|
||||
var/high_pop_third_rule_req = 60
|
||||
/// The amount of additional rulesets waiting to be picked.
|
||||
var/extra_rulesets_amount = 0
|
||||
/// Number of players who were ready on roundstart.
|
||||
var/roundstart_pop_ready = 0
|
||||
/// List of candidates used on roundstart rulesets.
|
||||
@@ -94,6 +119,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/latejoin_injection_cooldown = 0
|
||||
/// When world.time is over this number the mode tries to inject a midround ruleset.
|
||||
var/midround_injection_cooldown = 0
|
||||
/// When wor.dtime is over this number the mode tries to do an event.
|
||||
var/event_injection_cooldown = 0
|
||||
/// When TRUE GetInjectionChance returns 100.
|
||||
var/forced_injection = FALSE
|
||||
/// Forced ruleset to be executed for the next latejoin.
|
||||
@@ -106,19 +133,33 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/highlander_executed = FALSE
|
||||
/// If a only ruleset has been executed.
|
||||
var/only_ruleset_executed = FALSE
|
||||
/// Antags rolled by rules so far, to keep track of and discourage scaling past a certain ratio of crew/antags especially on lowpop.
|
||||
var/antags_rolled = 0
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
|
||||
second_rule_req = CONFIG_GET(number_list/dynamic_second_rule_requirements)
|
||||
third_rule_req = CONFIG_GET(number_list/dynamic_third_rule_requirements)
|
||||
if(second_rule_req.len<10)
|
||||
second_rule_req = list(101, 101, 101, 101, 100, 90, 80, 70, 60, 50)
|
||||
if(third_rule_req.len<10)
|
||||
third_rule_req = list(101, 101, 101, 101, 101, 100, 90, 80, 70, 60)
|
||||
high_pop_second_rule_req = CONFIG_GET(number/dynamic_second_rule_high_pop_requirement)
|
||||
high_pop_third_rule_req = CONFIG_GET(number/dynamic_third_rule_high_pop_requirement)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
|
||||
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
|
||||
GLOB.dynamic_midround_delay_min = CONFIG_GET(number/dynamic_midround_delay_min)*600
|
||||
GLOB.dynamic_midround_delay_max = CONFIG_GET(number/dynamic_midround_delay_max)*600
|
||||
GLOB.dynamic_first_latejoin_delay_min = CONFIG_GET(number/dynamic_first_latejoin_delay_min)*600
|
||||
GLOB.dynamic_first_latejoin_delay_max = CONFIG_GET(number/dynamic_first_latejoin_delay_max)*600
|
||||
GLOB.dynamic_first_midround_delay_min = CONFIG_GET(number/dynamic_first_midround_delay_min)*600
|
||||
GLOB.dynamic_first_midround_delay_max = CONFIG_GET(number/dynamic_first_midround_delay_max)*600
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><a href='?src=\ref[src];[HrefToken()]'>\[Refresh\]</A><BR>"
|
||||
dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
@@ -140,6 +181,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
@@ -171,11 +213,15 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
midround_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
message_admins("[key_name(usr)] forced a midround injection.", 1)
|
||||
else if (href_list["forceevent"])
|
||||
event_injection_cooldown = 0
|
||||
// events always happen anyway
|
||||
message_admins("[key_name(usr)] forced an event.", 1)
|
||||
else if (href_list["threatlog"])
|
||||
show_threatlog(usr)
|
||||
else if (href_list["stacking_limit"])
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
|
||||
|
||||
admin_panel() // Refreshes the window
|
||||
|
||||
// Checks if there are HIGHLANDER_RULESETs and calls the rule's round_result() proc
|
||||
@@ -193,30 +239,33 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/datum/game_mode/dynamic/send_intercept()
|
||||
. = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
switch(round(threat_level))
|
||||
if(0 to 19)
|
||||
update_playercounts()
|
||||
if(!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive."
|
||||
else
|
||||
if(0 to 20)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
if(21 to 79)
|
||||
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
|
||||
if(prob(perc_green))
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
if(20 to 39)
|
||||
. += "<b>Anomalous Exogeology</b></center><BR>"
|
||||
. += "Although your station lies within what is generally considered Nanotrasen-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution."
|
||||
if(40 to 65)
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
|
||||
if(66 to 79)
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
else if(prob(perc_green))
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
else
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
if(80 to 99)
|
||||
. += "<b>Black Orbit</b></center><BR>"
|
||||
. += "As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."
|
||||
set_security_level(SEC_LEVEL_AMBER)
|
||||
if(100)
|
||||
. += "<b>Impending Doom</b></center><BR>"
|
||||
. += "Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station.<BR>"
|
||||
. += "Good luck."
|
||||
set_security_level(SEC_LEVEL_RED)
|
||||
|
||||
if(station_goals.len)
|
||||
. += "<hr><b>Special Orders for [station_name()]:</b>"
|
||||
@@ -225,9 +274,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
. += G.get_report()
|
||||
|
||||
print_command_report(., "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
if(GLOB.security_level >= SEC_LEVEL_BLUE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
|
||||
else
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
// Yes, this is copy pasted from game_mode
|
||||
/datum/game_mode/dynamic/check_finished(force_ending)
|
||||
@@ -245,6 +295,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
return rule.check_finished()
|
||||
|
||||
/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
|
||||
threat_log_verbose += ("[worldtime2text()]: "+log_str)
|
||||
if(!verbose)
|
||||
threat_log += log_str
|
||||
|
||||
/datum/game_mode/dynamic/proc/show_threatlog(mob/admin)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The round hasn't started yet!")
|
||||
@@ -253,9 +308,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [threat_level]<BR>")
|
||||
var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [initial_threat_level]<BR>")
|
||||
|
||||
for(var/entry in threat_log)
|
||||
for(var/entry in threat_log_verbose)
|
||||
if(istext(entry))
|
||||
out += "[entry]<BR>"
|
||||
|
||||
@@ -273,15 +328,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
threat = threat_level
|
||||
|
||||
/datum/game_mode/dynamic/can_start()
|
||||
/* Disabled for now, had some changes that need to be tested and this might interfere with that.
|
||||
if(GLOB.dynamic_curve_centre == 0)
|
||||
// 10 is when the centre starts to decrease
|
||||
// 6 is just 1 + 5 (from the maximum value and the one decreased)
|
||||
// 1 just makes the curve look better, I don't know.
|
||||
// Limited between 1 and 5 then inverted and rounded
|
||||
// With this you get a centre curve that stays at -5 until 10 then first rapidly decreases but slows down at the end
|
||||
GLOB.dynamic_curve_centre = round(-CLAMP((10*6/GLOB.player_list.len)-1, 0, 5), 0.5)
|
||||
*/
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
@@ -294,12 +340,17 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
else
|
||||
generate_threat()
|
||||
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
initial_threat_level = threat_level
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/dynamic/pre_setup()
|
||||
@@ -316,24 +367,30 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if ("Midround")
|
||||
if (ruleset.weight)
|
||||
midround_rules += ruleset
|
||||
if("Event")
|
||||
if(ruleset.weight)
|
||||
events += ruleset
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
|
||||
roundstart_pop_ready++
|
||||
candidates.Add(player)
|
||||
log_game("DYNAMIC: Listing [roundstart_rules.len] round start rulesets, and [candidates.len] players ready.")
|
||||
if (candidates.len <= 0)
|
||||
log_game("DYNAMIC: [candidates.len] candidates.")
|
||||
return TRUE
|
||||
if (roundstart_rules.len <= 0)
|
||||
log_game("DYNAMIC: [roundstart_rules.len] rules.")
|
||||
return TRUE
|
||||
|
||||
|
||||
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
rigged_roundstart()
|
||||
else
|
||||
else
|
||||
roundstart()
|
||||
|
||||
var/starting_rulesets = ""
|
||||
for (var/datum/dynamic_ruleset/roundstart/DR in executed_rules)
|
||||
starting_rulesets += "[DR.name], "
|
||||
log_game("DYNAMIC: Picked the following roundstart rules: [starting_rulesets]")
|
||||
candidates.Cut()
|
||||
return TRUE
|
||||
|
||||
@@ -341,9 +398,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
update_playercounts()
|
||||
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
|
||||
rule.candidates.Cut() // The rule should not use candidates at this point as they all are null.
|
||||
if(!rule.execute())
|
||||
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
|
||||
..()
|
||||
|
||||
/// A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
|
||||
@@ -354,6 +409,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
message_admins("Drafting players for forced ruleset [rule.name].")
|
||||
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
|
||||
rule.mode = src
|
||||
rule.acceptable(GLOB.player_list.len, threat_level) // Assigns some vars in the modes, running it here for consistency
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready(TRUE))
|
||||
@@ -365,18 +421,20 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return TRUE
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
|
||||
if (rule.acceptable(GLOB.player_list.len, threat_level) && threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.weight
|
||||
|
||||
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/extra_rulesets_amount = 0
|
||||
if(!drafted_rules.len)
|
||||
message_admins("Not enough threat level for roundstart antags!")
|
||||
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
|
||||
var/indice_pop = min(10,round(GLOB.player_list.len/pop_per_requirement)+1)
|
||||
extra_rulesets_amount = 0
|
||||
if (GLOB.dynamic_classic_secret)
|
||||
extra_rulesets_amount = 0
|
||||
else
|
||||
if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
|
||||
if (GLOB.player_list.len > GLOB.dynamic_high_pop_limit)
|
||||
message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
|
||||
log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
|
||||
if (threat_level > high_pop_second_rule_req)
|
||||
@@ -384,23 +442,28 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (threat_level > high_pop_third_rule_req)
|
||||
extra_rulesets_amount++
|
||||
else
|
||||
if (threat_level >= second_rule_req[indice_pop])
|
||||
var/threat_indice = min(10, max(round(threat_level ? threat_level/10 : 1), 1)) // 0-9 threat = 1, 10-19 threat = 2 ...
|
||||
if (threat_level >= second_rule_req[indice_pop] && prob(second_rule_prob[threat_indice]))
|
||||
extra_rulesets_amount++
|
||||
if (threat_level >= third_rule_req[indice_pop])
|
||||
if (threat_level >= third_rule_req[indice_pop] && prob(third_rule_prob[threat_indice]))
|
||||
extra_rulesets_amount++
|
||||
log_game("DYNAMIC: Trying to roll [extra_rulesets_amount + 1] roundstart rulesets. Picking from [drafted_rules.len] eligible rulesets.")
|
||||
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 0) // We've got enough population and threat for a second rulestart rule
|
||||
log_game("DYNAMIC: First ruleset picked successfully. [extra_rulesets_amount] remaining.")
|
||||
while(extra_rulesets_amount > 0 && drafted_rules.len > 0) // We had enough threat for one or two more rulesets
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 1) // We've got enough population and threat for a third rulestart rule
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
picking_roundstart_rule(drafted_rules)
|
||||
if(drafted_rules.len)
|
||||
picking_roundstart_rule(drafted_rules)
|
||||
extra_rulesets_amount--
|
||||
log_game("DYNAMIC: Additional ruleset picked successfully, now [executed_rules.len] picked. [extra_rulesets_amount] remaining.")
|
||||
else
|
||||
|
||||
if(threat >= 50)
|
||||
message_admins("DYNAMIC: Picking first roundstart ruleset failed. You should report this.")
|
||||
log_game("DYNAMIC: Picking first roundstart ruleset failed. drafted_rules.len = [drafted_rules.len] and threat = [threat]/[threat_level]")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -408,68 +471,74 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/datum/game_mode/dynamic/proc/picking_roundstart_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/roundstart/starting_rule = pickweight(drafted_rules)
|
||||
if(!starting_rule)
|
||||
log_game("DYNAMIC: Couldn't pick a starting ruleset. No rulesets available")
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(starting_rule.blocking_rules, executed_rules))
|
||||
else if(check_blocking(starting_rule.blocking_rules, executed_rules)) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed due to blocking_rules and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed due to no highlander stacking and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// With low pop and high threat there might be rulesets that get executed with no valid candidates.
|
||||
else if(!starting_rule.ready()) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
log_game("DYNAMIC: Picking [starting_rule.name] failed because there were not enough candidates and no more rulesets available. Report this.")
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picked a ruleset: [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
if (istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/))
|
||||
var/datum/dynamic_ruleset/roundstart/delayed/rule = starting_rule
|
||||
addtimer(CALLBACK(src, .proc/execute_delayed, rule), rule.delay)
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
|
||||
if (starting_rule.pre_execute())
|
||||
spend_threat(starting_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Roundstart [starting_rule.name] spent [starting_rule.cost]"
|
||||
spend_threat(starting_rule.cost + added_threat)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat")
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
executed_rules += starting_rule
|
||||
if (starting_rule.persistent)
|
||||
current_rules += starting_rule
|
||||
for(var/mob/M in starting_rule.assigned)
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (!rule.ready())
|
||||
drafted_rules -= rule // And removing rules that are no longer elligible
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if(check_blocking(rule.blocking_rules, executed_rules))
|
||||
drafted_rules -= rule
|
||||
if(highlander_executed && rule.flags & HIGHLANDER_RULESET)
|
||||
drafted_rules -= rule
|
||||
if(!rule.ready())
|
||||
drafted_rules -= rule // And removing rules that are no longer eligible
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The starting rule \"[starting_rule.name]\" failed to pre_execute.")
|
||||
return FALSE
|
||||
|
||||
/// Executes delayed roundstart rules and has a hack in it.
|
||||
/datum/game_mode/dynamic/proc/execute_delayed(datum/dynamic_ruleset/roundstart/delayed/rule)
|
||||
update_playercounts()
|
||||
rule.candidates = current_players[CURRENT_LIVING_PLAYERS].Copy()
|
||||
rule.trim_candidates()
|
||||
/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
|
||||
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if(rule.execute())
|
||||
executed_rules += rule
|
||||
if (rule.persistent)
|
||||
if(rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The delayed roundstart rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
rule.clean_up() // Refund threat, delete teams and so on.
|
||||
executed_rules -= rule
|
||||
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
|
||||
/// Also this could be named better.
|
||||
@@ -477,7 +546,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
|
||||
if(!rule)
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
@@ -489,23 +558,75 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
|
||||
|
||||
if(!rule.repeatable)
|
||||
if(rule.ruletype == "Latejoin")
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
else if(rule.type == "Midround")
|
||||
else if(rule.ruletype == "Midround")
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
|
||||
else if(rule.ruletype == "Event")
|
||||
events = remove_from_list(events,rule.type)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
|
||||
return TRUE
|
||||
|
||||
/// An experimental proc to allow admins to call rules on the fly or have rules call other rules.
|
||||
/datum/game_mode/dynamic/proc/picking_specific_rule(ruletype, forced = FALSE)
|
||||
var/datum/dynamic_ruleset/midround/new_rule
|
||||
if(ispath(ruletype))
|
||||
new_rule = new ruletype() // You should only use it to call midround rules though.
|
||||
else if(istype(ruletype, /datum/dynamic_ruleset))
|
||||
new_rule = ruletype
|
||||
else
|
||||
return FALSE
|
||||
|
||||
if(!new_rule)
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(new_rule.blocking_rules, executed_rules))
|
||||
return FALSE
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
return FALSE
|
||||
|
||||
update_playercounts()
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat")
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(new_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
return TRUE
|
||||
else if (forced)
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of eligible players.")
|
||||
return FALSE
|
||||
|
||||
/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
|
||||
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]")
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
@@ -519,54 +640,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/// An experimental proc to allow admins to call rules on the fly or have rules call other rules.
|
||||
/datum/game_mode/dynamic/proc/picking_specific_rule(ruletype, forced = FALSE)
|
||||
var/datum/dynamic_ruleset/midround/new_rule
|
||||
if(ispath(ruletype))
|
||||
new_rule = new ruletype() // You should only use it to call midround rules though.
|
||||
else if(istype(ruletype, /datum/dynamic_ruleset))
|
||||
new_rule = ruletype
|
||||
else
|
||||
return FALSE
|
||||
|
||||
if(!new_rule)
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(new_rule.blocking_rules, executed_rules))
|
||||
return FALSE
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
return FALSE
|
||||
|
||||
update_playercounts()
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.candidates = current_players.Copy()
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Forced rule [new_rule.name] spent [new_rule.cost]"
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(new_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
return TRUE
|
||||
else if (forced)
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of elligible players.")
|
||||
rule.clean_up()
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/dynamic/process()
|
||||
@@ -581,35 +656,54 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
|
||||
// Somehow it manages to trigger midround multiple times so this was moved here.
|
||||
|
||||
// Somehow it managed to trigger midround multiple times so this was moved here.
|
||||
// There is no way this should be able to trigger an injection twice now.
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
|
||||
|
||||
|
||||
// Time to inject some threat into the round
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
|
||||
return
|
||||
message_admins("DYNAMIC: Checking for midround injection.")
|
||||
log_game("DYNAMIC: Checking for midround injection.")
|
||||
|
||||
log_game("DYNAMIC: Checking state of the round.")
|
||||
|
||||
update_playercounts()
|
||||
|
||||
if (prob(get_injection_chance()))
|
||||
if (get_injection_chance())
|
||||
var/cur_threat_frac = threat/threat_level
|
||||
var/list/drafted_rules = list()
|
||||
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
|
||||
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.candidates = list()
|
||||
rule.candidates = current_players.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if (rule.ready())
|
||||
if(!antag_num)
|
||||
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
|
||||
else
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if (drafted_rules.len > 0)
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
else
|
||||
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
|
||||
|
||||
if(event_injection_cooldown < world.time)
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
message_admins("DYNAMIC: Doing event injection.")
|
||||
log_game("DYNAMIC: Doing event injection.")
|
||||
update_playercounts()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in events)
|
||||
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
if(rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if(drafted_rules.len > 0)
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
/// Updates current_players.
|
||||
/datum/game_mode/dynamic/proc/update_playercounts()
|
||||
current_players[CURRENT_LIVING_PLAYERS] = list()
|
||||
@@ -641,7 +735,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 50 // No antags at all? let's boost those odds!
|
||||
chance += 80 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
@@ -704,11 +798,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-enter, unless > stacking_limit threat.
|
||||
if (threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
|
||||
@@ -1,22 +1,28 @@
|
||||
#define EXTRA_RULESET_PENALTY 20 // Changes how likely a gamemode is to scale based on how many other roundstart rulesets are waiting to be rolled.
|
||||
#define POP_SCALING_PENALTY 50 // Discourages scaling up rulesets if ratio of antags to crew is high.
|
||||
|
||||
#define REVOLUTION_VICTORY 1
|
||||
#define STATION_VICTORY 2
|
||||
|
||||
/datum/dynamic_ruleset
|
||||
/// For admin logging and round end screen.
|
||||
var/name = ""
|
||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
||||
var/ruletype = ""
|
||||
var/ruletype = ""
|
||||
/// For config purposes, similar to config_tag for secret game modes.
|
||||
var/config_tag = null
|
||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
||||
var/persistent = FALSE
|
||||
var/persistent = FALSE
|
||||
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
||||
var/repeatable = FALSE
|
||||
var/repeatable = FALSE
|
||||
/// If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.
|
||||
var/repeatable_weight_decrease = 2
|
||||
var/repeatable_weight_decrease = 2
|
||||
/// List of players that are being drafted for this rule
|
||||
var/list/mob/candidates = list()
|
||||
var/list/mob/candidates = list()
|
||||
/// List of players that were selected for this rule
|
||||
var/list/datum/mind/assigned = list()
|
||||
var/list/datum/mind/assigned = list()
|
||||
/// Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag
|
||||
var/antag_flag = null
|
||||
var/antag_flag = null
|
||||
/// The antagonist datum that is assigned to the mobs mind on ruleset execution.
|
||||
var/datum/antagonist/antag_datum = null
|
||||
/// The required minimum account age for this ruleset.
|
||||
@@ -24,19 +30,25 @@
|
||||
/// If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.
|
||||
var/list/protected_roles = list()
|
||||
/// If set, rule will deny candidates from those roles always.
|
||||
var/list/restricted_roles = list()
|
||||
var/list/restricted_roles = list()
|
||||
/// If set, rule will only accept candidates from those roles, IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/exclusive_roles = list()
|
||||
var/list/exclusive_roles = list()
|
||||
/// If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/enemy_roles = list()
|
||||
var/list/enemy_roles = list()
|
||||
/// If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
/// The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)
|
||||
var/required_candidates = 0
|
||||
var/required_candidates = 0
|
||||
/// 1 -> 9, probability for this rule to be picked against other rules
|
||||
var/weight = 5
|
||||
var/weight = 5
|
||||
/// Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.
|
||||
var/cost = 0
|
||||
var/cost = 0
|
||||
/// Cost per level the rule scales up.
|
||||
var/scaling_cost = 0
|
||||
/// How many times a rule has scaled up upon getting picked.
|
||||
var/scaled_times = 0
|
||||
/// Used for the roundend report
|
||||
var/total_cost = 0
|
||||
/// A flag that determines how the ruleset is handled
|
||||
/// HIGHLANDER_RULESET are rulesets can end the round.
|
||||
/// TRAITOR_RULESET and MINOR_RULESET can't end the round and have no difference right now.
|
||||
@@ -46,20 +58,28 @@
|
||||
/// Requirements are the threat level requirements per pop range.
|
||||
/// With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.
|
||||
var/list/requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
/// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
|
||||
/// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
|
||||
var/high_population_requirement = 10
|
||||
/// Reference to the mode, use this instead of SSticker.mode.
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
/// If a role is to be considered another for the purpose of banning.
|
||||
var/antag_flag_override = null
|
||||
var/antag_flag_override = null
|
||||
/// If a ruleset type which is in this list has been executed, then the ruleset will not be executed.
|
||||
var/list/blocking_rules = list()
|
||||
/// The minimum amount of players required for the rule to be considered.
|
||||
/// The minimum amount of players required for the rule to be considered.
|
||||
var/minimum_players = 0
|
||||
/// The maximum amount of players required for the rule to be considered.
|
||||
/// Anything below zero or exactly zero is ignored.
|
||||
/// Anything below zero or exactly zero is ignored.
|
||||
var/maximum_players = 0
|
||||
|
||||
/// Calculated during acceptable(), used in scaling and team sizes.
|
||||
var/indice_pop = 0
|
||||
/// Population scaling. Used by team antags and scaling for solo antags.
|
||||
var/list/antag_cap = list()
|
||||
/// Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)
|
||||
var/base_prob = 60
|
||||
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
|
||||
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
|
||||
var/delay = 0
|
||||
|
||||
/datum/dynamic_ruleset/New()
|
||||
..()
|
||||
@@ -87,10 +107,6 @@
|
||||
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
|
||||
ruletype = "Roundstart"
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/ // Executed with a 30 seconds delay
|
||||
var/delay = 30 SECONDS
|
||||
var/required_type = /mob/living/carbon/human // No ghosts, new players or silicons allowed.
|
||||
|
||||
// Can be drafted when a player joins the server
|
||||
/datum/dynamic_ruleset/latejoin
|
||||
ruletype = "Latejoin"
|
||||
@@ -103,17 +119,48 @@
|
||||
if(maximum_players > 0 && population > maximum_players)
|
||||
return FALSE
|
||||
if (population >= GLOB.dynamic_high_pop_limit)
|
||||
return (threat_level >= high_population_requirement)
|
||||
indice_pop = 10
|
||||
if(threat_level < high_population_requirement)
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
else
|
||||
pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
|
||||
var/indice_pop = min(10,round(population/pop_per_requirement)+1)
|
||||
return (threat_level >= requirements[indice_pop])
|
||||
if(antag_cap.len && requirements.len != antag_cap.len)
|
||||
message_admins("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
|
||||
log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
|
||||
indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
|
||||
if(threat_level < requirements[indice_pop])
|
||||
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/// Called when a suitable rule is picked during roundstart(). Will some times attempt to scale a rule up when there is threat remaining. Returns the amount of scaled steps.
|
||||
/datum/dynamic_ruleset/proc/scale_up(extra_rulesets = 0, remaining_threat_level = 0)
|
||||
remaining_threat_level -= cost
|
||||
if(scaling_cost && scaling_cost <= remaining_threat_level) // Only attempts to scale the modes with a scaling cost explicitly set.
|
||||
var/new_prob
|
||||
var/pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
|
||||
log_game("DYNAMIC: [name] roundstart ruleset attempting to scale up with [extra_rulesets] rulesets waiting and [remaining_threat_level] threat remaining.")
|
||||
for(var/i in 1 to 3) //Can scale a max of 3 times
|
||||
if(remaining_threat_level >= scaling_cost && pop_to_antags < 0.25)
|
||||
new_prob = base_prob + (remaining_threat_level) - (scaled_times * scaling_cost) - (extra_rulesets * EXTRA_RULESET_PENALTY) - (pop_to_antags * POP_SCALING_PENALTY)
|
||||
if (!prob(new_prob))
|
||||
break
|
||||
remaining_threat_level -= scaling_cost
|
||||
scaled_times++
|
||||
pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
|
||||
log_game("DYNAMIC: [name] roundstart ruleset failed scaling up at [new_prob ? new_prob : 0]% chance after [scaled_times]/3 successful scaleups. [remaining_threat_level] threat remaining, antag to crew ratio: [pop_to_antags*100]%.")
|
||||
mode.antags_rolled += (1 + scaled_times) * antag_cap[indice_pop]
|
||||
return scaled_times * scaling_cost
|
||||
|
||||
/// This is called if persistent variable is true everytime SSTicker ticks.
|
||||
/datum/dynamic_ruleset/proc/rule_process()
|
||||
return
|
||||
|
||||
/// Called on game mode pre_setup, used for non-delayed roundstart rulesets only.
|
||||
/// Called on game mode pre_setup for roundstart rulesets.
|
||||
/// Do everything you need to do before job is assigned here.
|
||||
/// IMPORTANT: ASSIGN special_role HERE
|
||||
/datum/dynamic_ruleset/proc/pre_execute()
|
||||
@@ -126,20 +173,20 @@
|
||||
M.add_antag_datum(antag_datum)
|
||||
return TRUE
|
||||
|
||||
/// Called after delay set in ruleset.
|
||||
/// Give your candidates or assignees equipment and antag datum here.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/execute()
|
||||
if (SSticker && SSticker.current_state < GAME_STATE_PLAYING)
|
||||
CRASH("The delayed ruleset [name] executed before the round started.")
|
||||
|
||||
/// Here you can perform any additional checks you want. (such as checking the map etc)
|
||||
/// Remember that on roundstart no one knows what their job is at this point.
|
||||
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates.
|
||||
/// This one only handles refunding the threat, override in ruleset to clean up the rest.
|
||||
/datum/dynamic_ruleset/proc/clean_up()
|
||||
mode.refund_threat(cost + (scaled_times * scaling_cost))
|
||||
mode.log_threat("[ruletype] [name] refunded [cost + (scaled_times * scaling_cost)]",verbose=TRUE)
|
||||
|
||||
/// Gets weight of the ruleset
|
||||
/// Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0
|
||||
/// Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly
|
||||
@@ -156,14 +203,6 @@
|
||||
/datum/dynamic_ruleset/proc/trim_candidates()
|
||||
return
|
||||
|
||||
/// Counts how many players are ready at roundstart.
|
||||
/// Used only by non-delayed roundstart rulesets.
|
||||
/datum/dynamic_ruleset/proc/num_players()
|
||||
. = 0
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY)
|
||||
. ++
|
||||
|
||||
/// Set mode result and news report here.
|
||||
/// Only called if ruleset is flagged as HIGHLANDER_RULESET
|
||||
/datum/dynamic_ruleset/proc/round_result()
|
||||
@@ -191,32 +230,14 @@
|
||||
if(P.mind.special_role) // We really don't want to give antag to an antag.
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Checks if candidates are required mob type, connected, banned and if the job is exclusive to the role.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/trim_candidates()
|
||||
. = ..()
|
||||
for (var/mob/P in candidates)
|
||||
if (!istype(P, required_type))
|
||||
candidates.Remove(P) // Can be a new_player, etc.
|
||||
continue
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(P.mind.special_role || P.mind.antag_datums?.len > 0) // Are they an antag already?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in P.client.prefs.be_special) || jobban_isbanned(P.ckey, antag_flag_override))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, antag_flag))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Do your checks if the ruleset is ready to be executed here.
|
||||
/// Should ignore certain checks if forced is TRUE
|
||||
|
||||
@@ -0,0 +1,346 @@
|
||||
/datum/dynamic_ruleset/event
|
||||
ruletype = "Event"
|
||||
var/typepath // typepath of the event
|
||||
var/triggering
|
||||
|
||||
/datum/dynamic_ruleset/event/execute()
|
||||
var/datum/round_event/E = new typepath()
|
||||
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
|
||||
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
|
||||
|
||||
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
|
||||
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>")
|
||||
log_game("Random Event triggering: [name] ([typepath])")
|
||||
|
||||
return E
|
||||
|
||||
/datum/dynamic_ruleset/event/ready(forced = FALSE) // same as midround cause we're still using enemy system
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// PIRATES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates
|
||||
name = "Space Pirates"
|
||||
config_tag = "pirates"
|
||||
typepath = /datum/round_event/pirates
|
||||
antag_flag = ROLE_TRAITOR
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
|
||||
if (!SSmapping.empty_space)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPIDERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/spiders
|
||||
name = "Spider Infestation"
|
||||
config_tag = "spiders"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CLOGGED VENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog
|
||||
name = "Clogged Vents"
|
||||
config_tag = "ventclog"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
cost = 2
|
||||
weight = 4
|
||||
repeatable_weight_decrease = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog/ready()
|
||||
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
|
||||
name = "Clogged Vents: Threatening"
|
||||
cost = 5
|
||||
required_enemies = list(3,3,3,2,2,2,1,1,1,1)
|
||||
typepath = /datum/round_event/vent_clog/threatening
|
||||
else if(mode.threat_level > 15 && mode.threat > 15 && prob(30))
|
||||
name = "Clogged Vents: Catastrophic"
|
||||
cost = 15
|
||||
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog/catastrophic
|
||||
else
|
||||
cost = 2
|
||||
name = "Clogged Vents: Normal"
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ION STORM //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ion_storm
|
||||
name = "Ion Storm"
|
||||
config_tag = "ion_storm"
|
||||
typepath = /datum/round_event/ion_storm
|
||||
enemy_roles = list("Research Director","Captain","Chief Engineer")
|
||||
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
weight = 4
|
||||
// no repeatable weight decrease. too variable to be unfun multiple times in one round
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// METEORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave
|
||||
name = "Meteor Wave"
|
||||
config_tag = "meteor_wave"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
|
||||
required_enemies = list(3,3,3,3,3,3,3,3,3,3)
|
||||
cost = 15
|
||||
weight = 3
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
|
||||
cost = 25
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
cost = 40
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
else
|
||||
cost = 15
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ANOMALIES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_bluespace
|
||||
name = "Anomaly: Bluespace"
|
||||
config_tag = "anomaly_bluespace"
|
||||
typepath = /datum/round_event/anomaly/anomaly_bluespace
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_flux
|
||||
name = "Anomaly: Hyper-Energetic Flux"
|
||||
config_tag = "anomaly_flux"
|
||||
typepath = /datum/round_event/anomaly/anomaly_flux
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_gravitational
|
||||
name = "Anomaly: Gravitational"
|
||||
config_tag = "anomaly_gravitational"
|
||||
typepath = /datum/round_event/anomaly/anomaly_grav
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_pyroclastic
|
||||
name = "Anomaly: Pyroclastic"
|
||||
config_tag = "anomaly_pyroclastic"
|
||||
typepath = /datum/round_event/anomaly/anomaly_pyro
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_vortex
|
||||
name = "Anomaly: Vortex"
|
||||
config_tag = "anomaly_vortex"
|
||||
typepath = /datum/round_event/anomaly/anomaly_vortex
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// WOW THAT'S A LOT OF EVENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/brand_intelligence
|
||||
name = "Brand Intelligence"
|
||||
config_tag = "brand_intelligence"
|
||||
typepath = /datum/round_event/brand_intelligence
|
||||
weight = 1
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 2
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,0,0,0,0,0,0)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/carp_migration
|
||||
name = "Carp Migration"
|
||||
config_tag = "carp_migration"
|
||||
typepath = /datum/round_event/carp_migration
|
||||
weight = 7
|
||||
repeatable_weight_decrease = 3
|
||||
cost = 4
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/communications_blackout
|
||||
name = "Communications Blackout"
|
||||
config_tag = "communications_blackout"
|
||||
typepath = /datum/round_event/communications_blackout
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/processor_overload
|
||||
name = "Processer Overload"
|
||||
config_tag = "processor_overload"
|
||||
typepath = /datum/round_event/processor_overload
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/space_dust
|
||||
name = "Minor Space Dust"
|
||||
config_tag = "space_dust"
|
||||
typepath = /datum/round_event/space_dust
|
||||
cost = 2
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
name = "Major Space Dust"
|
||||
config_tag = "major_dust"
|
||||
typepath = /datum/round_event/meteor_wave/major_dust
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/electrical_storm
|
||||
name = "Electrical Storm"
|
||||
config_tag = "electrical_storm"
|
||||
typepath = /datum/round_event/electrical_storm
|
||||
cost = 1
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
config_tag = "heart_attack"
|
||||
typepath = /datum/round_event/heart_attack
|
||||
cost = 3
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
config_tag = "radiation_storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
cost = 3
|
||||
weight = 1
|
||||
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
@@ -12,9 +12,14 @@
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag_override)))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (P.mind.assigned_role in restricted_roles) // Does their job allow for it?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
@@ -60,8 +65,8 @@
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 5
|
||||
requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(40,30,20,15,15,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
|
||||
@@ -73,40 +78,138 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur
|
||||
name = "Provocateur"
|
||||
persistent = TRUE
|
||||
config_tag = "latejoin_revolution"
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(4,4,3,3,3,3,3,2,2,1)
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
delay = 1 MINUTES // Prevents rule start while head is offstation.
|
||||
cost = 20
|
||||
requirements = list(101,101,70,40,30,20,20,20,20,20)
|
||||
high_population_requirement = 50
|
||||
requirements = list(101,101,70,40,40,40,40,40,40,40)
|
||||
high_population_requirement = 40
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/required_heads = 3
|
||||
var/required_heads_of_staff = 3
|
||||
var/finished = FALSE
|
||||
var/datum/team/revolution/revolution
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
|
||||
if (forced)
|
||||
required_heads = 1
|
||||
required_heads_of_staff = 1
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/head_check = 0
|
||||
for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (player.mind.assigned_role in GLOB.command_positions)
|
||||
head_check++
|
||||
return (head_check >= required_heads)
|
||||
return (head_check >= required_heads_of_staff)
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head)
|
||||
new_head.rev_team.max_headrevs = 1 // Only one revhead if it is latejoin.
|
||||
var/mob/M = pick(candidates) // This should contain a single player, but in case.
|
||||
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
revolution = new()
|
||||
var/datum/antagonist/rev/head/new_head = new()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head, revolution)
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
return TRUE
|
||||
else
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = REVOLUTION_VICTORY
|
||||
return RULESET_STOP_PROCESSING
|
||||
else if (check_heads_victory())
|
||||
finished = STATION_VICTORY
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
priority_announce("It appears the mutiny has been quelled. Please return yourself and your colleagues to work. \
|
||||
We have remotely blacklisted the head revolutionaries from your cloning software to prevent accidental cloning.", null, "attention", null, "Central Command Loyalty Monitoring Division")
|
||||
for(var/datum/mind/M in revolution.members) // Remove antag datums and prevent headrev cloning then restarting rebellions.
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
var/datum/antagonist/rev/head/R = M.has_antag_datum(/datum/antagonist/rev/head)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
var/mob/living/carbon/C = M.current
|
||||
if(C.stat == DEAD)
|
||||
C.makeUncloneable()
|
||||
if(M.has_antag_datum(/datum/antagonist/rev))
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
/// Checks for revhead loss conditions and other antag datums.
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(var/datum/mind/M)
|
||||
var/turf/T = get_turf(M.current)
|
||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/check_finished()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_rev_victory()
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
|
||||
if(ishuman(rev_mind.current) || ismonkey(rev_mind.current))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
SSticker.news_report = REVS_WIN
|
||||
else if(finished == STATION_VICTORY)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// VAMPIRE //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
/datum/dynamic_ruleset/latejoin/vampire
|
||||
name = "vampire"
|
||||
config_tag = "vampire_latejoin"
|
||||
antag_flag = ROLE_VAMPIRE
|
||||
antag_datum = ANTAG_DATUM_VAMPIRE
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 15
|
||||
requirements = list(80,70,60,50,40,20,20,15,15,15)
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/vampire/pre_execute()
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_VAMPIRE
|
||||
return TRUE
|
||||
*/
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define REVENANT_SPAWN_THRESHOLD 20
|
||||
#define ABDUCTOR_MAX_TEAMS 4 // blame TG for not using the defines files
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// MIDROUND RULESETS //
|
||||
@@ -8,7 +11,7 @@
|
||||
ruletype = "Midround"
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
/// What type the ruleset is restricted to.
|
||||
/// What mob type the ruleset is restricted to.
|
||||
var/required_type = /mob/living/carbon/human
|
||||
var/list/living_players = list()
|
||||
var/list/living_antags = list()
|
||||
@@ -17,26 +20,23 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
required_type = /mob/dead/observer
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/trim_candidates()
|
||||
// Unlike the previous two types, these rulesets are not meant for /mob/dead/new_player
|
||||
// And since I want those rulesets to be as flexible as possible, I'm not gonna put much here,
|
||||
//
|
||||
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
|
||||
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
|
||||
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
|
||||
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
|
||||
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
var/antag_name = initial(antag_flag)
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!istype(M, required_type))
|
||||
trimmed_list.Remove(M)
|
||||
@@ -47,14 +47,19 @@
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!(antag_name in M.client.prefs.be_special) || jobban_isbanned(M.ckey, list(antag_name, ROLE_SYNDICATE)))//are they willing and not antag-banned?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind)
|
||||
if (restrict_ghost_roles && M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL]) // Are they playing a ghost role?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind.assigned_role in restricted_roles || HAS_TRAIT(M, TRAIT_MINDSHIELD)) // Does their job allow it or are they mindshielded?
|
||||
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
@@ -71,7 +76,7 @@
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in living_players)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
@@ -100,13 +105,13 @@
|
||||
message_admins("Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
if(!candidates || candidates.len <= 0)
|
||||
message_admins("The ruleset [name] received no applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] received no applications.")
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (no applications)"
|
||||
mode.log_threat("Rule [name] refunded [cost] (no applications)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
return
|
||||
|
||||
@@ -122,7 +127,7 @@
|
||||
if(i == 1)
|
||||
// We have found no candidates so far and we are out of applicants.
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (all applications invalid)"
|
||||
mode.log_threat("Rule [name] refunded [cost] (all applications invalid)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
break
|
||||
var/mob/applicant = pick(candidates)
|
||||
@@ -177,9 +182,9 @@
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 10
|
||||
requirements = list(50,40,30,20,10,10,10,10,10,10)
|
||||
requirements = list(30,25,20,15,15,15,15,15,15,15)
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 10
|
||||
high_population_requirement = 15
|
||||
flags = TRAITOR_RULESET
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
@@ -225,24 +230,24 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf
|
||||
name = "Malfunctioning AI"
|
||||
config_tag = "malf_ai"
|
||||
config_tag = "midround_malf_ai"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_MALF
|
||||
enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
|
||||
exclusive_roles = list("AI")
|
||||
required_enemies = list(4,4,4,4,4,4,2,2,2,0)
|
||||
required_enemies = list(6,6,6,4,4,4,2,2,2,1)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
weight = 2
|
||||
cost = 35
|
||||
requirements = list(101,101,80,70,60,60,50,50,40,40)
|
||||
high_population_requirement = 35
|
||||
requirements = list(101,101,70,50,50,50,40,30,30,30)
|
||||
high_population_requirement = 30
|
||||
required_type = /mob/living/silicon/ai
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/trim_candidates()
|
||||
..()
|
||||
candidates = candidates[CURRENT_LIVING_PLAYERS]
|
||||
living_players = candidates[CURRENT_LIVING_PLAYERS]
|
||||
for(var/mob/living/player in candidates)
|
||||
if(!isAI(player))
|
||||
candidates -= player
|
||||
@@ -256,8 +261,7 @@
|
||||
/datum/dynamic_ruleset/midround/malf/execute()
|
||||
if(!candidates || !candidates.len)
|
||||
return FALSE
|
||||
var/mob/living/silicon/ai/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/living/silicon/ai/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
M.mind.special_role = antag_flag
|
||||
@@ -282,12 +286,12 @@
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(4,4,3,2,2,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 20
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 50
|
||||
requirements = list(90,90,70,50,50,50,50,40,30,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
@@ -315,12 +319,12 @@
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,3,3,3,2,1,1,0,0)
|
||||
required_enemies = list(5,5,4,3,3,2,2,2,1,1)
|
||||
required_candidates = 5
|
||||
weight = 5
|
||||
cost = 35
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(90,90,90,80,70,60,50,40,40,40)
|
||||
high_population_requirement = 40
|
||||
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
@@ -328,7 +332,13 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/acceptable(population=0, threat=0)
|
||||
if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
|
||||
return FALSE // Unavailable if nuke ops were already sent at roundstart
|
||||
var/indice_pop = min(10,round(living_players.len/5)+1)
|
||||
indice_pop = min(10, round(living_players.len/5)+1)
|
||||
/* NOTE: The above line's magic value of "10" is a hack due to the fact that byond was
|
||||
not recognizing operative_cap as a defined variable. It should be operative_cap.len--
|
||||
and yes, this means that if the len is changed, this variable must be changed along with it.
|
||||
One day, once the mystery of why this issue was occuring is figured out,
|
||||
we may change it back, but until this day comes, we must make it simply 10.
|
||||
*/
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
@@ -359,14 +369,20 @@
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(3,3,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,101,101,80,60,50,30,20,10,10)
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
return body
|
||||
@@ -383,15 +399,21 @@
|
||||
antag_datum = /datum/antagonist/xeno
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_enemies = list(3,3,2,2,1,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
requirements = list(101,101,101,70,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
@@ -435,8 +457,9 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
requirements = list(101,101,101,70,50,40,20,15,15,15)
|
||||
high_population_requirement = 50
|
||||
repeatable_weight_decrease = 2
|
||||
repeatable = TRUE
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
@@ -465,3 +488,240 @@
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Nightmare by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
|
||||
return S
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SENTIENT DISEASE //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
config_tag = "sentient_disease"
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
|
||||
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by the midround ruleset.")
|
||||
log_game("[key_name(virus)] was spawned as a sentient disease by the midround ruleset.")
|
||||
return virus
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVENANT //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant
|
||||
name = "Revenant"
|
||||
config_tag = "revenant"
|
||||
antag_flag = ROLE_REVENANT
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
|
||||
for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
|
||||
var/turf/T = get_turf(bc)
|
||||
if(T && is_station_level(T.z))
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
|
||||
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
|
||||
applicant.transfer_ckey(revvie, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
|
||||
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
|
||||
return revvie
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SLAUGHTER DEMON //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon
|
||||
name = "Slaughter Demon"
|
||||
config_tag = "slaughter_demon"
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer","Shaft Miner","Head of Security","Captain","Janitor","AI","Cyborg")
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/generate_ruleset_body(mob/applicant)
|
||||
var/datum/mind/player_mind = new /datum/mind(applicant.key)
|
||||
player_mind.active = 1
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter((pick(spawn_locs)))
|
||||
var/mob/living/simple_animal/slaughter/S = new (holder)
|
||||
S.holder = holder
|
||||
player_mind.transfer_to(S)
|
||||
player_mind.assigned_role = "Slaughter Demon"
|
||||
player_mind.special_role = "Slaughter Demon"
|
||||
player_mind.add_antag_datum(/datum/antagonist/slaughter)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. Blood Crawl near a blood pool to manifest.</B>")
|
||||
SEND_SOUND(S, 'sound/magic/demon_dies.ogg')
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a slaughter demon by dynamic.")
|
||||
log_game("[key_name(S)] was spawned as a slaughter demon by dynamic.")
|
||||
return S
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ABDUCTORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors
|
||||
name = "Abductors"
|
||||
config_tag = "abductors"
|
||||
antag_flag = ROLE_ABDUCTOR
|
||||
// Has two antagonist flags, in fact
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,2,2,1,1,0,0,0,0)
|
||||
required_candidates = 2
|
||||
weight = 8
|
||||
cost = 10
|
||||
requirements = list(101,101,70,50,40,30,30,20,15,15)
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/finish_setup(mob/new_character, index)
|
||||
switch(index)
|
||||
if(1) // yeah this seems like a baffling anti-pattern but it's actually the best way to do this, shit you not
|
||||
var/mob/living/carbon/human/agent = new_character
|
||||
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, team)
|
||||
log_game("[key_name(agent)] has been selected as [team.name] abductor agent.")
|
||||
if(2)
|
||||
var/mob/living/carbon/human/scientist = new_character
|
||||
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, team)
|
||||
log_game("[key_name(scientist)] has been selected as [team.name] abductor scientist.")
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPACE NINJA //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja
|
||||
name = "Space Ninja"
|
||||
config_tag = "ninja"
|
||||
antag_flag = ROLE_NINJA
|
||||
enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg")
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 15
|
||||
requirements = list(101,101,101,90,80,70,60,50,40,30)
|
||||
high_population_requirement = 30
|
||||
var/list/spawn_locs = list()
|
||||
var/spawn_loc
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
spawn_loc = pick(spawn_locs)
|
||||
if(!spawn_loc)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/generate_ruleset_body(mob/applicant)
|
||||
var/key = applicant.key
|
||||
|
||||
//Prepare ninja player mind
|
||||
var/datum/mind/Mind = new /datum/mind(key)
|
||||
Mind.assigned_role = ROLE_NINJA
|
||||
Mind.special_role = ROLE_NINJA
|
||||
Mind.active = 1
|
||||
|
||||
//spawn the ninja and assign the candidate
|
||||
var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
|
||||
Mind.transfer_to(Ninja)
|
||||
var/datum/antagonist/ninja/ninjadatum = new
|
||||
ninjadatum.helping_station = pick(TRUE,FALSE)
|
||||
if(ninjadatum.helping_station)
|
||||
mode.refund_threat(5)
|
||||
Mind.add_antag_datum(ninjadatum)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
throw EXCEPTION("Ninja created with incorrect mind")
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
|
||||
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
|
||||
return Ninja
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
@@ -13,20 +13,20 @@
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster", "Cyborg")
|
||||
restricted_roles = list("Cyborg")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
cost = 10 // Avoid raising traitor threat above 10, as it is the default low cost ruleset.
|
||||
scaling_cost = 10
|
||||
requirements = list(50,50,50,50,50,50,50,50,50,50)
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
|
||||
var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
|
||||
var/num_traitors = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_traitors)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_TRAITOR
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
@@ -51,32 +51,27 @@
|
||||
name = "Blood Brothers"
|
||||
config_tag = "traitorbro"
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
antag_datum = /datum/antagonist/brother
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(40,30,30,20,20,15,15,15,10,10)
|
||||
high_population_requirement = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 // Hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute()
|
||||
var/num_teams = team_amount
|
||||
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
|
||||
if(bsc)
|
||||
num_teams = max(1, round(num_players() / bsc))
|
||||
|
||||
var/num_teams = (antag_cap[indice_pop]/min_team_size) * (scaled_times + 1) // 1 team per scaling
|
||||
for(var/j = 1 to num_teams)
|
||||
if(candidates.len < min_team_size || candidates.len < required_candidates)
|
||||
break
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, candidates.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/mob/bro = pick(candidates)
|
||||
candidates -= bro
|
||||
var/mob/bro = pick_n_take(candidates)
|
||||
assigned += bro.mind
|
||||
team.add_member(bro.mind)
|
||||
bro.mind.special_role = "brother"
|
||||
@@ -109,16 +104,17 @@
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(80,70,60,50,40,20,20,10,10,10)
|
||||
cost = 15
|
||||
scaling_cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 10
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,3)
|
||||
var/team_mode_probability = 30
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/pre_execute()
|
||||
var/num_changelings = min(round(mode.candidates.len / 10) + 1, candidates.len)
|
||||
var/num_changelings = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_changelings)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_CHANGELING
|
||||
@@ -126,7 +122,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/execute()
|
||||
var/team_mode = FALSE
|
||||
if(prob(team_mode_probability))
|
||||
if(prob(team_mode_probability))
|
||||
team_mode = TRUE
|
||||
var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
|
||||
var/list/possible_team_objectives = list()
|
||||
@@ -160,8 +156,8 @@
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 30
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
@@ -174,14 +170,13 @@
|
||||
/datum/dynamic_ruleset/roundstart/wizard/pre_execute()
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
return FALSE
|
||||
|
||||
var/mob/M = pick(candidates)
|
||||
mode.antags_rolled += 1
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
if (M)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = ROLE_WIZARD
|
||||
M.mind.special_role = ROLE_WIZARD
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/execute()
|
||||
@@ -189,7 +184,7 @@
|
||||
M.current.forceMove(pick(GLOB.wizardstart))
|
||||
M.add_antag_datum(new antag_datum())
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD CULT //
|
||||
@@ -207,26 +202,23 @@
|
||||
required_candidates = 2
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(100,90,80,60,40,30,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
antag_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
var/datum/team/cult/main_cult
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = cultist_cap[indice_pop]
|
||||
required_candidates = antag_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute()
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/cultists = cultist_cap[indice_pop]
|
||||
var/cultists = antag_cap[indice_pop]
|
||||
mode.antags_rolled += cultists
|
||||
for(var/cultists_number = 1 to cultists)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_CULTIST
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
@@ -238,7 +230,7 @@
|
||||
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
||||
new_cultist.cult_team = main_cult
|
||||
new_cultist.give_equipment = TRUE
|
||||
M.add_antag_datum(new_cultist)
|
||||
M.add_antag_datum(new_cultist)
|
||||
main_cult.setup_objectives()
|
||||
return TRUE
|
||||
|
||||
@@ -268,28 +260,24 @@
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 40
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
requirements = list(100,90,80,70,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/operative_cap = list(2,2,2,3,3,3,4,4,5,5)
|
||||
antag_cap = list(2,2,2,3,3,3,4,4,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
required_candidates = antag_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/pre_execute()
|
||||
// If ready() did its job, candidates should have 5 or more members in it
|
||||
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/5)+1)
|
||||
var/operatives = operative_cap[indice_pop]
|
||||
var/operatives = antag_cap[indice_pop]
|
||||
mode.antags_rolled += operatives
|
||||
for(var/operatives_number = 1 to operatives)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = "Nuclear Operative"
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
@@ -347,7 +335,7 @@
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs
|
||||
/datum/dynamic_ruleset/roundstart/revs
|
||||
name = "Revolution"
|
||||
config_tag = "revolution"
|
||||
persistent = TRUE
|
||||
@@ -358,63 +346,98 @@
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 3
|
||||
weight = 2
|
||||
delay = 7 MINUTES
|
||||
cost = 35
|
||||
requirements = list(101,101,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
delay = 5 MINUTES
|
||||
requirements = list(101,101,101,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(3,3,3,3,3,3,3,3,3,3)
|
||||
flags = HIGHLANDER_RULESET
|
||||
// I give up, just there should be enough heads with 35 players...
|
||||
minimum_players = 35
|
||||
var/datum/team/revolution/revolution
|
||||
var/finished = 0
|
||||
var/finished = FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/execute()
|
||||
var/max_canditates = 4
|
||||
revolution = new()
|
||||
for(var/i = 1 to max_canditates)
|
||||
/datum/dynamic_ruleset/roundstart/revs/pre_execute()
|
||||
var/max_candidates = antag_cap[indice_pop]
|
||||
mode.antags_rolled += max_candidates
|
||||
for(var/i = 1 to max_candidates)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
M.mind.add_antag_datum(new_head,revolution)
|
||||
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = 1
|
||||
else if(check_heads_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/check_finished()
|
||||
if(CONFIG_GET(keyed_list/continuous)["revolution"])
|
||||
if(finished)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
return ..()
|
||||
if(finished != 0)
|
||||
/datum/dynamic_ruleset/roundstart/revs/execute()
|
||||
var/success = TRUE
|
||||
revolution = new()
|
||||
for(var/datum/mind/M in assigned)
|
||||
if(check_eligible(M))
|
||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
M.add_antag_datum(new_head,revolution)
|
||||
else
|
||||
assigned -= M
|
||||
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
||||
if(!revolution.members.len)
|
||||
success = FALSE
|
||||
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
||||
if(success)
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/clean_up()
|
||||
qdel(revolution)
|
||||
..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = REVOLUTION_VICTORY
|
||||
return RULESET_STOP_PROCESSING
|
||||
else if (check_heads_victory())
|
||||
finished = STATION_VICTORY
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
priority_announce("It appears the mutiny has been quelled. Please return yourself and your incapacitated colleagues to work. \
|
||||
We have remotely blacklisted the head revolutionaries from your cloning software to prevent accidental cloning.", null, "attention", null, "Central Command Loyalty Monitoring Division")
|
||||
|
||||
for(var/datum/mind/M in revolution.members) // Remove antag datums and prevents podcloned or exiled headrevs restarting rebellions.
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
var/datum/antagonist/rev/head/R = M.has_antag_datum(/datum/antagonist/rev/head)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
var/mob/living/carbon/C = M.current
|
||||
if(C.stat == DEAD)
|
||||
C.makeUncloneable()
|
||||
if(M.has_antag_datum(/datum/antagonist/rev))
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.remove_revolutionary(FALSE, "gamemode")
|
||||
return RULESET_STOP_PROCESSING
|
||||
|
||||
/// Checks for revhead loss conditions and other antag datums.
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_eligible(var/datum/mind/M)
|
||||
var/turf/T = get_turf(M.current)
|
||||
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/revs/check_finished()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_rev_victory()
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_rev_victory()
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_heads_victory()
|
||||
/datum/dynamic_ruleset/roundstart/revs/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
|
||||
@@ -422,11 +445,11 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/round_result()
|
||||
if(finished == 1)
|
||||
/datum/dynamic_ruleset/roundstart/revs/round_result()
|
||||
if(finished == REVOLUTION_VICTORY)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
SSticker.news_report = REVS_WIN
|
||||
else if(finished == 2)
|
||||
else if(finished == STATION_VICTORY)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
@@ -470,10 +493,11 @@
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 4
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
cost = 35
|
||||
requirements = list(101,101,101,80,70,60,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
antag_cap = list(2,3,3,4,4,4,4,4,4,4)
|
||||
var/ark_time
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
@@ -486,15 +510,15 @@
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
|
||||
var/starter_servants = 4
|
||||
var/number_players = num_players()
|
||||
var/starter_servants = antag_cap[indice_pop]
|
||||
var/number_players = mode.roundstart_pop_ready
|
||||
if(number_players > 30)
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8)
|
||||
starter_servants += min(round(number_players / 10), 5)
|
||||
mode.antags_rolled += starter_servants
|
||||
GLOB.clockwork_vitality += 50 * starter_servants
|
||||
for (var/i in 1 to starter_servants)
|
||||
var/mob/servant = pick(candidates)
|
||||
candidates -= servant
|
||||
var/mob/servant = pick_n_take(candidates)
|
||||
assigned += servant.mind
|
||||
servant.mind.assigned_role = ROLE_SERVANT_OF_RATVAR
|
||||
servant.mind.special_role = ROLE_SERVANT_OF_RATVAR
|
||||
@@ -603,23 +627,16 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
var/devil_limit = 4 // Hard limit on devils if scaling is turned off
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/num_devils = 1
|
||||
|
||||
if(tsc)
|
||||
num_devils = max(required_candidates, min(round(num_players() / (tsc * 3)) + 2, round(num_players() / (tsc * 1.5))))
|
||||
else
|
||||
num_devils = max(required_candidates, min(num_players(), devil_limit))
|
||||
antag_cap = list(1,1,1,2,2,2,3,3,3,4)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/num_devils = antag_cap[indice_pop]
|
||||
mode.antags_rolled += num_devils
|
||||
for(var/j = 0, j < num_devils, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/devil = pick(candidates)
|
||||
assigned += devil
|
||||
candidates -= devil
|
||||
var/mob/devil = pick_n_take(candidates)
|
||||
assigned += devil.mind
|
||||
devil.mind.special_role = ROLE_DEVIL
|
||||
devil.mind.restricted_roles = restricted_roles
|
||||
|
||||
@@ -668,13 +685,13 @@
|
||||
var/datum/team/monkey/monkey_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey/pre_execute()
|
||||
var/carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
|
||||
var/carriers_to_make = max(round(mode.roundstart_pop_ready / players_per_carrier, 1), 1)
|
||||
mode.antags_rolled += carriers_to_make
|
||||
|
||||
for(var/j = 0, j < carriers_to_make, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/carrier = pick(candidates)
|
||||
candidates -= carrier
|
||||
var/mob/carrier = pick_n_take(candidates)
|
||||
assigned += carrier.mind
|
||||
carrier.mind.special_role = "Monkey Leader"
|
||||
carrier.mind.restricted_roles = restricted_roles
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/recommended_enemies = 0
|
||||
var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
|
||||
var/mob/living/living_antag_player = null
|
||||
var/list/datum/game_mode/replacementmode = null
|
||||
var/datum/game_mode/replacementmode = null
|
||||
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
|
||||
var/reroll_friendly //During mode conversion only these are in the running
|
||||
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
|
||||
|
||||
@@ -4,7 +4,8 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
|
||||
/datum/objective
|
||||
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
|
||||
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/name = "generic objective" //Name for admin prompts
|
||||
var/explanation_text = "Nothing" //What that person is supposed to do.
|
||||
var/team_explanation_text //For when there are multiple owners.
|
||||
var/datum/mind/target = null //If they are focused on a particular person.
|
||||
@@ -22,6 +23,32 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
if(owner)
|
||||
. += owner
|
||||
|
||||
/datum/objective/proc/admin_edit(mob/admin)
|
||||
return
|
||||
|
||||
//Shared by few objective types
|
||||
/datum/objective/proc/admin_simple_target_pick(mob/admin)
|
||||
var/list/possible_targets = list("Free objective")
|
||||
var/def_value
|
||||
for(var/datum/mind/possible_target in SSticker.minds)
|
||||
if ((possible_target != src) && ishuman(possible_target.current))
|
||||
possible_targets += possible_target.current
|
||||
|
||||
|
||||
if(target && target.current)
|
||||
def_value = target.current
|
||||
|
||||
var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
if (new_target == "Free objective")
|
||||
target = null
|
||||
else
|
||||
target = new_target.mind
|
||||
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/proc/considered_escaped(datum/mind/M)
|
||||
if(!considered_alive(M))
|
||||
return FALSE
|
||||
@@ -42,7 +69,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
/datum/objective/proc/is_unique_objective(possible_target)
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
for(var/datum/mind/M in owners)
|
||||
for(var/datum/objective/O in M.objectives)
|
||||
for(var/datum/objective/O in M.get_all_objectives()) //This scope is debatable, probably should be passed in by caller.
|
||||
if(istype(O, type) && O.get_target() == possible_target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -122,6 +149,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
H.equip_in_one_of_slots(O, slots)
|
||||
|
||||
/datum/objective/assassinate
|
||||
name = "assasinate"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -141,6 +169,9 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/assassinate/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/assassinate/internal
|
||||
var/stolen = 0 //Have we already eliminated this target?
|
||||
|
||||
@@ -150,6 +181,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
explanation_text = "Assassinate [target.name], who was obliterated"
|
||||
|
||||
/datum/objective/mutiny
|
||||
name = "mutiny"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -173,6 +205,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/maroon
|
||||
name = "maroon"
|
||||
var/target_role_type=0
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -191,7 +224,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/maroon/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/debrain
|
||||
name = "debrain"
|
||||
var/target_role_type=0
|
||||
|
||||
/datum/objective/debrain/find_target_by_role(role, role_type=0, invert=0)
|
||||
@@ -222,7 +259,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/debrain/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/protect//The opposite of killing a dude.
|
||||
name = "protect"
|
||||
martyr_compatible = 1
|
||||
var/target_role_type = 0
|
||||
var/human_check = TRUE
|
||||
@@ -243,10 +284,15 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/protect/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/protect/nonhuman
|
||||
name = "protect nonhuman"
|
||||
human_check = FALSE
|
||||
|
||||
/datum/objective/hijack
|
||||
name = "hijack"
|
||||
explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
|
||||
team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
|
||||
martyr_compatible = 0 //Technically you won't get both anyway.
|
||||
@@ -261,6 +307,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return SSshuttle.emergency.is_hijacked()
|
||||
|
||||
/datum/objective/block
|
||||
name = "no organics on shuttle"
|
||||
explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -274,6 +321,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/purge
|
||||
name = "no mutants on shuttle"
|
||||
explanation_text = "Ensure no mutant humanoid species are present aboard the escape shuttle."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -288,6 +336,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/robot_army
|
||||
name = "robot army"
|
||||
explanation_text = "Have at least eight active cyborgs synced to you."
|
||||
martyr_compatible = 0
|
||||
|
||||
@@ -304,6 +353,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return counter >= 8
|
||||
|
||||
/datum/objective/escape
|
||||
name = "escape"
|
||||
explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
|
||||
team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody."
|
||||
|
||||
@@ -316,6 +366,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/escape/escape_with_identity
|
||||
name = "escape with identity"
|
||||
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
|
||||
var/target_missing_id
|
||||
|
||||
@@ -351,7 +402,11 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective/escape/escape_with_identity/admin_edit(mob/admin)
|
||||
admin_simple_target_pick(admin)
|
||||
|
||||
/datum/objective/survive
|
||||
name = "survive"
|
||||
explanation_text = "Stay alive until the end."
|
||||
|
||||
/datum/objective/survive/check_completion()
|
||||
@@ -362,6 +417,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/survive/exist //Like survive, but works for silicons and zombies and such.
|
||||
name = "survive nonhuman"
|
||||
|
||||
/datum/objective/survive/exist/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -371,6 +427,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/martyr
|
||||
name = "martyr"
|
||||
explanation_text = "Die a glorious death."
|
||||
|
||||
/datum/objective/martyr/check_completion()
|
||||
@@ -383,6 +440,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/nuclear
|
||||
name = "nuclear"
|
||||
explanation_text = "Destroy the station with a nuclear device."
|
||||
martyr_compatible = 1
|
||||
|
||||
@@ -393,6 +451,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_items)
|
||||
/datum/objective/steal
|
||||
name = "steal"
|
||||
var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
|
||||
var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
|
||||
martyr_compatible = 0
|
||||
@@ -430,18 +489,19 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
explanation_text = "Free objective"
|
||||
return
|
||||
|
||||
/datum/objective/steal/proc/select_target() //For admins setting objectives manually.
|
||||
/datum/objective/steal/admin_edit(mob/admin)
|
||||
var/list/possible_items_all = GLOB.possible_items+"custom"
|
||||
var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
||||
var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
if (new_target == "custom") //Can set custom items.
|
||||
var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item)
|
||||
if (!custom_target)
|
||||
var/custom_path = input(admin,"Search for target item type:","Type") as null|text
|
||||
if (!custom_path)
|
||||
return
|
||||
var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item)))
|
||||
var/custom_name = initial(custom_target.name)
|
||||
custom_name = stripped_input("Enter target name:", "Objective target", custom_name)
|
||||
custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name)
|
||||
if (!custom_name)
|
||||
return
|
||||
steal_target = custom_target
|
||||
@@ -449,7 +509,6 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
|
||||
else
|
||||
set_target(new_target)
|
||||
return steal_target
|
||||
|
||||
/datum/objective/steal/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -476,6 +535,7 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
|
||||
name = "steal special"
|
||||
|
||||
/datum/objective/steal/special/New()
|
||||
..()
|
||||
@@ -487,8 +547,12 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return set_target(pick(GLOB.possible_items_special))
|
||||
|
||||
/datum/objective/steal/exchange
|
||||
name = "exchange"
|
||||
martyr_compatible = 0
|
||||
|
||||
/datum/objective/steal/exchange/admin_edit(mob/admin)
|
||||
return
|
||||
|
||||
/datum/objective/steal/exchange/proc/set_faction(faction,otheragent)
|
||||
target = otheragent
|
||||
if(faction == "red")
|
||||
@@ -508,6 +572,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
|
||||
/datum/objective/steal/exchange/backstab
|
||||
name = "prevent exchange"
|
||||
|
||||
/datum/objective/steal/exchange/backstab/set_faction(faction)
|
||||
if(faction == "red")
|
||||
@@ -519,12 +584,17 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
|
||||
|
||||
/datum/objective/download
|
||||
name = "download"
|
||||
|
||||
/datum/objective/download/proc/gen_amount_goal()
|
||||
target_amount = rand(20,40)
|
||||
explanation_text = "Download [target_amount] research node\s."
|
||||
update_explanation_text()
|
||||
return target_amount
|
||||
|
||||
/datum/objective/download/update_explanation_text()
|
||||
..()
|
||||
explanation_text = "Download [target_amount] research node\s."
|
||||
|
||||
/datum/objective/download/check_completion()
|
||||
var/datum/techweb/checking = new
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -541,13 +611,24 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
TD.stored_research.copy_research_to(checking)
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/download/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many nodes ?","Nodes",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/capture
|
||||
name = "capture"
|
||||
var/captured_amount = 0
|
||||
|
||||
/datum/objective/capture/proc/gen_amount_goal()
|
||||
target_amount = rand(5,10)
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
return target_amount
|
||||
target_amount = rand(5,10)
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
return target_amount
|
||||
|
||||
/datum/objective/capture/update_explanation_text()
|
||||
. = ..()
|
||||
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
|
||||
|
||||
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
@@ -576,10 +657,16 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
||||
return captured_amount >= target_amount
|
||||
|
||||
/datum/objective/capture/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
//Changeling Objectives
|
||||
|
||||
/datum/objective/absorb
|
||||
name = "absorb"
|
||||
|
||||
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
|
||||
target_amount = rand (lowbound,highbound)
|
||||
@@ -595,9 +682,19 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
n_p ++
|
||||
target_amount = min(target_amount, n_p)
|
||||
|
||||
explanation_text = "Extract [target_amount] compatible genome\s."
|
||||
update_explanation_text()
|
||||
return target_amount
|
||||
|
||||
/datum/objective/absorb/update_explanation_text()
|
||||
. = ..()
|
||||
explanation_text = "Extract [target_amount] compatible genome\s."
|
||||
|
||||
/datum/objective/absorb/admin_edit(mob/admin)
|
||||
var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/absorb/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/absorbedcount = 0
|
||||
@@ -611,6 +708,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return absorbedcount >= target_amount
|
||||
|
||||
/datum/objective/absorb_most
|
||||
name = "absorb most"
|
||||
explanation_text = "Extract more compatible genomes than any other Changeling."
|
||||
|
||||
/datum/objective/absorb_most/check_completion()
|
||||
@@ -631,6 +729,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return TRUE
|
||||
|
||||
/datum/objective/absorb_changeling
|
||||
name = "absorb changeling"
|
||||
explanation_text = "Absorb another Changeling."
|
||||
|
||||
/datum/objective/absorb_changeling/check_completion()
|
||||
@@ -653,6 +752,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
//End Changeling Objectives
|
||||
|
||||
/datum/objective/destroy
|
||||
name = "destroy AI"
|
||||
martyr_compatible = 1
|
||||
|
||||
/datum/objective/destroy/find_target()
|
||||
@@ -674,10 +774,20 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
|
||||
/datum/objective/destroy/admin_edit(mob/admin)
|
||||
var/list/possible_targets = active_ais(1)
|
||||
if(possible_targets.len)
|
||||
var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in possible_targets
|
||||
target = new_target.mind
|
||||
else
|
||||
to_chat(admin, "No active AIs with minds")
|
||||
update_explanation_text()
|
||||
|
||||
/datum/objective/destroy/internal
|
||||
var/stolen = FALSE //Have we already eliminated this target?
|
||||
|
||||
/datum/objective/steal_five_of_type
|
||||
name = "steal five of"
|
||||
explanation_text = "Steal at least five items!"
|
||||
var/list/wanted_items = list(/obj/item)
|
||||
|
||||
@@ -686,10 +796,12 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
wanted_items = typecacheof(wanted_items)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_guns
|
||||
name = "steal guns"
|
||||
explanation_text = "Steal at least five guns!"
|
||||
wanted_items = list(/obj/item/gun)
|
||||
|
||||
/datum/objective/steal_five_of_type/summon_magic
|
||||
name = "steal magic"
|
||||
explanation_text = "Steal at least five magical artefacts!"
|
||||
wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
|
||||
|
||||
@@ -705,6 +817,14 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
stolen_count++
|
||||
return stolen_count >= 5
|
||||
|
||||
//Created by admin tools
|
||||
/datum/objective/custom
|
||||
name = "custom"
|
||||
|
||||
/datum/objective/custom/admin_edit(mob/admin)
|
||||
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
|
||||
if(expl)
|
||||
explanation_text = expl
|
||||
|
||||
////////////////////////////////
|
||||
// Changeling team objectives //
|
||||
|
||||
@@ -25,14 +25,14 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/global/list/spawn_forbidden = list(
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/global/list/hrefs = list(
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
|
||||
@@ -113,11 +113,6 @@ Class Procs:
|
||||
var/atom/movable/occupant = null
|
||||
var/speed_process = FALSE // Process as fast as possible?
|
||||
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null // For the identification console (card.dm)
|
||||
var/list/head_subordinates = null // For the identification console (card.dm)
|
||||
var/authenticated = 0 // For the identification console (card.dm)
|
||||
|
||||
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
|
||||
@@ -459,22 +454,20 @@ Class Procs:
|
||||
/obj/machinery/examine(mob/user)
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
. += "<span class='notice'>It looks broken and non-functional.</span>"
|
||||
to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
|
||||
if(!(resistance_flags & INDESTRUCTIBLE))
|
||||
if(resistance_flags & ON_FIRE)
|
||||
. += "<span class='warning'>It's on fire!</span>"
|
||||
to_chat(user, "<span class='warning'>It's on fire!</span>")
|
||||
var/healthpercent = (obj_integrity/max_integrity) * 100
|
||||
switch(healthpercent)
|
||||
if(50 to 99)
|
||||
. += "It looks slightly damaged."
|
||||
to_chat(user, "It looks slightly damaged.")
|
||||
if(25 to 50)
|
||||
. += "It appears heavily damaged."
|
||||
to_chat(user, "It appears heavily damaged.")
|
||||
if(0 to 25)
|
||||
. += "<span class='warning'>It's falling apart!</span>"
|
||||
to_chat(user, "<span class='warning'>It's falling apart!</span>")
|
||||
if(user.research_scanner && component_parts)
|
||||
. += display_parts(user, TRUE)
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
to_chat(user, display_parts(user, TRUE))
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
@@ -509,73 +502,3 @@ Class Procs:
|
||||
. = . % 9
|
||||
AM.pixel_x = -8 + ((.%3)*8)
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
|
||||
/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I)
|
||||
I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_scan_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_scan(mob/user)
|
||||
if(!inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_modify(mob/user)
|
||||
if(inserted_modify_id)
|
||||
GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment)
|
||||
inserted_modify_id.update_label()
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_modify_id)
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
inserted_modify_id = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_insert_modify(mob/user)
|
||||
var/obj/item/card/id/I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_modify_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_modify_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
id_eject_modify(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
id_eject_scan(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
|
||||
|
||||
/obj/machinery/aug_manipulator/Initialize()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
initial_icon_state = initial(icon_state)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/aug_manipulator/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
@@ -252,7 +252,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
|
||||
@@ -354,7 +354,8 @@
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
if(mob_occupant)
|
||||
mob_occupant.spawn_gibs()
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
update_icon()
|
||||
return
|
||||
@@ -474,8 +475,6 @@
|
||||
|
||||
flesh_number = unattached_flesh.len
|
||||
|
||||
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
|
||||
|
||||
/obj/machinery/clonepod/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = linked_techweb.researched_designs[i]
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/icon_keyboard = "generic_key"
|
||||
var/icon_screen = "generic"
|
||||
var/clockwork = FALSE
|
||||
var/authenticated = FALSE
|
||||
|
||||
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
|
||||
. = ..()
|
||||
|
||||
@@ -92,9 +92,7 @@
|
||||
if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
if(href_list["authenticate"])
|
||||
var/obj/item/card/id/ID = usr.get_active_held_item()
|
||||
if(!istype(ID))
|
||||
ID = usr.get_idcard()
|
||||
var/obj/item/card/id/ID = usr.get_idcard(TRUE)
|
||||
if(ID && istype(ID))
|
||||
if(check_access(ID))
|
||||
authenticated = TRUE
|
||||
|
||||
@@ -287,9 +287,9 @@
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = 1
|
||||
eyeobj.icon = 'icons/obj/abductor.dmi' //in case you still had any doubts
|
||||
eyeobj.icon_state = "camera_target"
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi' //in case you still had any doubts
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/GrantActions(mob/living/carbon/user)
|
||||
..()
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
//increase the slots of many jobs.
|
||||
GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
#define JOB_ALLOWED 1
|
||||
#define JOB_COOLDOWN -2
|
||||
#define JOB_MAX_POSITIONS -1 // Trying to reduce the number of slots below that of current holders of that job, or trying to open more slots than allowed
|
||||
#define JOB_DENIED 0
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "identification console"
|
||||
desc = "You can use this to manage jobs and ID access."
|
||||
@@ -11,8 +16,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_keyboard = "id_key"
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
|
||||
circuit = /obj/item/circuitboard/computer/card
|
||||
var/obj/item/card/id/scan = null
|
||||
var/obj/item/card/id/modify = null
|
||||
var/mode = 0
|
||||
var/printing = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
@@ -31,75 +34,73 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer")
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster")
|
||||
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
|
||||
//This is used to keep track of opened positions for jobs to allow instant closing
|
||||
//Assoc array: "JobName" = (int)<Opened Positions>
|
||||
var/list/opened_positions = list();
|
||||
var/list/opened_positions = list()
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/card/proc/get_jobs()
|
||||
return get_all_jobs()
|
||||
|
||||
/obj/machinery/computer/card/centcom/get_jobs()
|
||||
return get_all_centcom_jobs()
|
||||
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
..()
|
||||
if(scan || modify)
|
||||
. = ..()
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
|
||||
|
||||
/obj/machinery/computer/card/Initialize()
|
||||
. = ..()
|
||||
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
|
||||
|
||||
/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY
|
||||
if(istype(O, /obj/item/card/id))
|
||||
var/obj/item/card/id/idcard = O
|
||||
if(check_access(idcard))
|
||||
if(!scan)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
scan = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else
|
||||
if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
|
||||
if(isidcard(I))
|
||||
if(check_access(I) && !inserted_scan_id)
|
||||
if(id_insert(user, I, inserted_scan_id))
|
||||
inserted_scan_id = I
|
||||
updateUsrDialog()
|
||||
else if(!inserted_modify_id)
|
||||
if(id_insert(user, I, inserted_modify_id))
|
||||
inserted_modify_id = I
|
||||
updateUsrDialog()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/Destroy()
|
||||
if(scan)
|
||||
qdel(scan)
|
||||
scan = null
|
||||
if(modify)
|
||||
qdel(modify)
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
QDEL_NULL(inserted_scan_id)
|
||||
if(inserted_modify_id)
|
||||
QDEL_NULL(inserted_modify_id)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == scan)
|
||||
scan = null
|
||||
if(A == inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
if(A == modify)
|
||||
modify = null
|
||||
if(A == inserted_modify_id)
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/on_deconstruction()
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
scan = null
|
||||
if(modify)
|
||||
modify.forceMove(drop_location())
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
inserted_scan_id = null
|
||||
if(inserted_modify_id)
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
inserted_modify_id = null
|
||||
|
||||
//Check if you can't open a new position for a certain job
|
||||
/obj/machinery/computer/card/proc/job_blacklisted(jobtitle)
|
||||
@@ -113,10 +114,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if((job.total_positions <= GLOB.player_list.len * (max_relative_positions / 100)))
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
//Logic check for Topic() if you can close the job
|
||||
/obj/machinery/computer/card/proc/can_close_job(datum/job/job)
|
||||
@@ -125,84 +126,117 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/inserting_item, obj/item/target)
|
||||
var/obj/item/card/id/card_to_insert = inserting_item
|
||||
var/holder_item = FALSE
|
||||
|
||||
if(!isidcard(card_to_insert))
|
||||
card_to_insert = inserting_item.RemoveID()
|
||||
holder_item = TRUE
|
||||
|
||||
if(!card_to_insert || !user.transferItemToLoc(card_to_insert, src))
|
||||
return FALSE
|
||||
|
||||
if(target)
|
||||
if(holder_item && inserting_item.InsertID(target))
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
else
|
||||
id_eject(user, target)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] inserts \the [card_to_insert] into \the [src].</span>",
|
||||
"<span class='notice'>You insert \the [card_to_insert] into \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/proc/id_eject(mob/user, obj/target)
|
||||
if(!target)
|
||||
to_chat(user, "<span class='warning'>That slot is empty!</span>")
|
||||
return FALSE
|
||||
else
|
||||
target.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(target)
|
||||
user.visible_message("<span class='notice'>[user] gets \the [target] from \the [src].</span>", \
|
||||
"<span class='notice'>You get \the [target] from \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
if(id_eject(user, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
if(id_eject(user, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/card/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
var/dat
|
||||
if(!SSticker)
|
||||
return
|
||||
var/list/dat = list()
|
||||
if (mode == 1) // accessing crew manifest
|
||||
var/crew = ""
|
||||
dat += "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>"
|
||||
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
|
||||
crew += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
|
||||
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
dat += {"[t.fields["name"]] - [t.fields["rank"]]<br>"}
|
||||
dat += "<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
|
||||
else if(mode == 2)
|
||||
// JOB MANAGEMENT
|
||||
dat = "<a href='?src=[REF(src)];choice=return'>Return</a>"
|
||||
dat += " || Confirm Identity: "
|
||||
var/S
|
||||
if(scan)
|
||||
S = html_encode(scan.name)
|
||||
else
|
||||
S = "--------"
|
||||
dat += "<a href='?src=[REF(src)];choice=scan'>[S]</a>"
|
||||
dat += "<table>"
|
||||
dat += "<tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td><td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"
|
||||
var/ID
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
ID = 1
|
||||
else
|
||||
ID = 0
|
||||
dat += {"<a href='?src=[REF(src)];choice=return'>Return</a>
|
||||
<table><tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td>
|
||||
<td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"}
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
dat += "<tr>"
|
||||
if(job.title in blacklisted)
|
||||
continue
|
||||
dat += "<td>[job.title]</td>"
|
||||
dat += "<td>[job.current_positions]/[job.total_positions]</td>"
|
||||
dat += "<td>"
|
||||
dat += {"<td>[job.title]</td>
|
||||
<td>[job.current_positions]/[job.total_positions]</td>
|
||||
<td>"}
|
||||
switch(can_open_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_available;job=[job.title]'>Open Position</a><br>"
|
||||
else
|
||||
dat += "Open Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(can_close_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
|
||||
else
|
||||
dat += "Close Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(-JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(job.total_positions)
|
||||
if(0)
|
||||
dat += "Denied"
|
||||
else
|
||||
if(ID)
|
||||
if(authenticated == 2)
|
||||
if(job in SSjob.prioritized_jobs)
|
||||
dat += "<a href='?src=[REF(src)];choice=prioritize_job;job=[job.title]'>Deprioritize</a>"
|
||||
else
|
||||
@@ -216,57 +250,35 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
dat += "</td></tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
var/header = ""
|
||||
|
||||
var/target_name
|
||||
var/target_owner
|
||||
var/target_rank
|
||||
if(modify)
|
||||
target_name = html_encode(modify.name)
|
||||
else
|
||||
target_name = "--------"
|
||||
if(modify && modify.registered_name)
|
||||
target_owner = html_encode(modify.registered_name)
|
||||
else
|
||||
target_owner = "--------"
|
||||
if(modify && modify.assignment)
|
||||
target_rank = html_encode(modify.assignment)
|
||||
else
|
||||
target_rank = "Unassigned"
|
||||
|
||||
var/scan_name
|
||||
if(scan)
|
||||
scan_name = html_encode(scan.name)
|
||||
else
|
||||
scan_name = "--------"
|
||||
var/list/header = list()
|
||||
var/scan_name = inserted_scan_id ? html_encode(inserted_scan_id.name) : "--------"
|
||||
var/target_name = inserted_modify_id ? html_encode(inserted_modify_id.name) : "--------"
|
||||
var/target_owner = (inserted_modify_id && inserted_modify_id.registered_name) ? html_encode(inserted_modify_id.registered_name) : "--------"
|
||||
var/target_rank = (inserted_modify_id && inserted_modify_id.assignment) ? html_encode(inserted_modify_id.assignment) : "Unassigned"
|
||||
|
||||
if(!authenticated)
|
||||
header += "<br><i>Please insert the cards into the slots</i><br>"
|
||||
header += "Target: <a href='?src=[REF(src)];choice=modify'>[target_name]</a><br>"
|
||||
header += "Confirm Identity: <a href='?src=[REF(src)];choice=scan'>[scan_name]</a><br>"
|
||||
header += {"<br><i>Please insert the cards into the slots</i><br>
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>[target_name]</a><br>
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>[scan_name]</a><br>"}
|
||||
else
|
||||
header += "<div align='center'><br>"
|
||||
header += "<a href='?src=[REF(src)];choice=modify'>Remove [target_name]</a> || "
|
||||
header += "<a href='?src=[REF(src)];choice=scan'>Remove [scan_name]</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"
|
||||
header += {"<div align='center'><br>"
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>Remove [target_name]</a> ||
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>Remove [scan_name]</a><br>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br>
|
||||
[!target_dept ? "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><br>" : ""]
|
||||
<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"}
|
||||
|
||||
header += "<hr>"
|
||||
|
||||
var/jobs_all = ""
|
||||
var/list/alljobs = list("Unassigned")
|
||||
alljobs += (istype(src, /obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
|
||||
for(var/job in alljobs)
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
|
||||
|
||||
var/body
|
||||
|
||||
if (authenticated && modify)
|
||||
|
||||
var/carddesc = text("")
|
||||
var/jobs = text("")
|
||||
if( authenticated == 2)
|
||||
if (authenticated && inserted_modify_id)
|
||||
var/list/carddesc = list()
|
||||
var/list/jobs = list()
|
||||
if (authenticated == 2)
|
||||
var/list/jobs_all = list()
|
||||
for(var/job in (list("Unassigned") + get_jobs() + "Custom"))
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
carddesc += {"<script type="text/javascript">
|
||||
function markRed(){
|
||||
var nameField = document.getElementById('namefield');
|
||||
@@ -278,20 +290,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
}
|
||||
function showAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all]";
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all.Join()]";
|
||||
}
|
||||
function hideAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
|
||||
}
|
||||
</script>"}
|
||||
carddesc += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
|
||||
carddesc += "<input type='hidden' name='src' value='[REF(src)]'>"
|
||||
carddesc += "<input type='hidden' name='choice' value='reg'>"
|
||||
carddesc += "<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
|
||||
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
|
||||
carddesc += "</form>"
|
||||
carddesc += "<b>Assignment:</b> "
|
||||
carddesc += {"<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
|
||||
<input type='hidden' name='src' value='[REF(src)]'>
|
||||
<input type='hidden' name='choice' value='reg'>
|
||||
<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>
|
||||
<input type='submit' value='Rename' onclick='markGreen()'>
|
||||
</form>
|
||||
<b>Assignment:</b> "}
|
||||
|
||||
jobs += "<span id='alljobsslot'><a href='#' onclick='showAll()'>[target_rank]</a></span>" //CHECK THIS
|
||||
|
||||
@@ -299,18 +311,18 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
carddesc += "<b>registered_name:</b> [target_owner]</span>"
|
||||
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=[REF(src)];choice=demote'>Demote</a>)</span>"
|
||||
|
||||
var/accesses = ""
|
||||
if(istype(src, /obj/machinery/computer/card/centcom))
|
||||
var/list/accesses = list()
|
||||
if(istype(src, /obj/machinery/computer/card/centcom)) //REE
|
||||
accesses += "<h5>Central Command:</h5>"
|
||||
for(var/A in get_all_centcom_access())
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", " ")]</a> "
|
||||
else
|
||||
accesses += "<div align='center'><b>Access</b></div>"
|
||||
accesses += "<table style='width:100%'>"
|
||||
accesses += "<tr>"
|
||||
accesses += {"<div align='center'><b>Access</b></div>
|
||||
<table style='width:100%'>
|
||||
<tr>"}
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
if(authenticated == 1 && !(i in region_access))
|
||||
continue
|
||||
@@ -321,24 +333,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
continue
|
||||
accesses += "<td style='width:14%' valign='top'>"
|
||||
for(var/A in get_region_accesses(i))
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", " ")]</a> "
|
||||
accesses += "<br>"
|
||||
accesses += "</td>"
|
||||
accesses += "</tr></table>"
|
||||
body = "[carddesc]<br>[jobs]<br><br>[accesses]" //CHECK THIS
|
||||
body = "[carddesc.Join()]<br>[jobs]<br><br>[accesses.Join()]<hr>" //CHECK THIS
|
||||
|
||||
else
|
||||
body = "<a href='?src=[REF(src)];choice=auth'>{Log in}</a> <br><hr>"
|
||||
body += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a>"
|
||||
else if (!authenticated)
|
||||
body = {"<a href='?src=[REF(src)];choice=auth'>Log In</a> <br><hr>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br><hr>"}
|
||||
if(!target_dept)
|
||||
body += "<br><hr><a href = '?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a>"
|
||||
body += "<br><hr><a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><hr>"
|
||||
|
||||
dat = "<tt>[header][body]<hr><br></tt>"
|
||||
dat = list("<tt>", header.Join(), body, "<br></tt>")
|
||||
var/datum/browser/popup = new(user, "id_com", src.name, 900, 620)
|
||||
popup.set_content(dat)
|
||||
popup.set_content(dat.Join())
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
@@ -353,52 +365,72 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
if ("modify")
|
||||
eject_id_modify(usr)
|
||||
if ("scan")
|
||||
eject_id_scan(usr)
|
||||
if ("inserted_modify_id")
|
||||
if (inserted_modify_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_modify_id))
|
||||
inserted_modify_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("inserted_scan_id")
|
||||
if (inserted_scan_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_modify_id))
|
||||
inserted_scan_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("auth")
|
||||
if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode)))
|
||||
if (check_access(scan))
|
||||
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
|
||||
if (check_access(inserted_scan_id))
|
||||
region_access = list()
|
||||
head_subordinates = list()
|
||||
if(ACCESS_CHANGE_IDS in scan.access)
|
||||
if(ACCESS_CHANGE_IDS in inserted_scan_id.access)
|
||||
if(target_dept)
|
||||
head_subordinates = get_all_jobs()
|
||||
region_access |= target_dept
|
||||
authenticated = 1
|
||||
else
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
|
||||
else
|
||||
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
|
||||
if((ACCESS_HOP in inserted_scan_id.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
get_subordinates("Head of Personnel")
|
||||
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
|
||||
if((ACCESS_HOS in inserted_scan_id.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
get_subordinates("Head of Security")
|
||||
if((ACCESS_CMO in scan.access) && ((target_dept==3) || !target_dept))
|
||||
if((ACCESS_CMO in inserted_scan_id.access) && ((target_dept==3) || !target_dept))
|
||||
region_access |= 3
|
||||
get_subordinates("Chief Medical Officer")
|
||||
if((ACCESS_RD in scan.access) && ((target_dept==4) || !target_dept))
|
||||
if((ACCESS_RD in inserted_scan_id.access) && ((target_dept==4) || !target_dept))
|
||||
region_access |= 4
|
||||
get_subordinates("Research Director")
|
||||
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
|
||||
if((ACCESS_CE in inserted_scan_id.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
|
||||
if((ACCESS_QM in inserted_scan_id.access) && ((target_dept==6) || !target_dept))
|
||||
region_access |= 6
|
||||
get_subordinates("Quartermaster")
|
||||
if(region_access)
|
||||
authenticated = 1
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
|
||||
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
|
||||
if ("logout")
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
authenticated = 0
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
|
||||
if("access")
|
||||
if(href_list["allowed"])
|
||||
@@ -406,20 +438,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
var/access_type = text2num(href_list["access_target"])
|
||||
var/access_allowed = text2num(href_list["allowed"])
|
||||
if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
|
||||
modify.access -= access_type
|
||||
inserted_modify_id.access -= access_type
|
||||
if(access_allowed == 1)
|
||||
modify.access += access_type
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
inserted_modify_id.access += access_type
|
||||
playsound(src, "terminal_type", 50, FALSE)
|
||||
if ("assign")
|
||||
if (authenticated == 2)
|
||||
var/t1 = href_list["assign_target"]
|
||||
if(t1 == "Custom")
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", modify ? modify.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", inserted_modify_id ? inserted_modify_id.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
if(newJob)
|
||||
t1 = newJob
|
||||
|
||||
else if(t1 == "Unassigned")
|
||||
modify.access -= get_all_accesses()
|
||||
inserted_modify_id.access -= get_all_accesses()
|
||||
|
||||
else
|
||||
var/datum/job/jobdatum
|
||||
@@ -434,24 +466,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (modify)
|
||||
modify.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if ("demote")
|
||||
if(modify.assignment in head_subordinates || modify.assignment == "Assistant")
|
||||
modify.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if(inserted_modify_id.assignment in head_subordinates || inserted_modify_id.assignment == "Assistant")
|
||||
inserted_modify_id.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>You are not authorized to demote this position.</span>")
|
||||
if ("reg")
|
||||
if (authenticated)
|
||||
var/t2 = modify
|
||||
if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/t2 = inserted_modify_id
|
||||
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/newName = reject_bad_name(href_list["reg"])
|
||||
if(newName)
|
||||
modify.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
|
||||
updateUsrDialog()
|
||||
@@ -462,11 +494,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if("return")
|
||||
//DISPLAY MAIN MENU
|
||||
mode = 3;
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
playsound(src, "terminal_type", 25, FALSE)
|
||||
|
||||
if("make_job_available")
|
||||
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -479,11 +511,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if("make_job_unavailable")
|
||||
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -497,11 +529,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions--
|
||||
opened_positions[edit_job_target]--
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
|
||||
|
||||
if ("prioritize_job")
|
||||
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
|
||||
var/priority_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(priority_target)
|
||||
if(!j)
|
||||
@@ -518,7 +550,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
else
|
||||
SSjob.prioritized_jobs += j
|
||||
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if ("print")
|
||||
if (!( printing ))
|
||||
@@ -531,59 +563,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
P.info = t1
|
||||
P.name = "paper- 'Crew Manifest'"
|
||||
printing = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
if (modify)
|
||||
modify.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(scan)
|
||||
eject_id_scan(user)
|
||||
if(modify)
|
||||
eject_id_modify(user)
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(scan)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = I
|
||||
authenticated = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_modify(mob/user)
|
||||
if(modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(modify)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if (!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = I
|
||||
authenticated = FALSE
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/get_subordinates(rank)
|
||||
@@ -638,4 +620,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
|
||||
#undef JOB_ALLOWED
|
||||
#undef JOB_COOLDOWN
|
||||
#undef JOB_MAX_POSITIONS
|
||||
#undef JOB_DENIED
|
||||
@@ -70,9 +70,7 @@
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
|
||||
var/obj/item/card/id/I = M.get_active_held_item()
|
||||
if(!istype(I))
|
||||
I = M.get_idcard()
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
|
||||
if(I && istype(I))
|
||||
if(check_access(I))
|
||||
|
||||
@@ -468,7 +468,7 @@
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "UI #[block]-[subblock]; "
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
//computer that handle the points and teleports the prisoner
|
||||
/obj/machinery/computer/gulag_teleporter_computer
|
||||
name = "labor camp teleporter console"
|
||||
desc = "Used to send criminals to the Labor Camp."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
var/default_goal = 200
|
||||
var/obj/item/card/id/prisoner/id = null
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
var/obj/structure/gulag_beacon/beacon = null
|
||||
var/mob/living/carbon/human/prisoner = null
|
||||
var/datum/data/record/temporary_record = null
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Destroy()
|
||||
if(id)
|
||||
id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/card/id/prisoner))
|
||||
if(!id)
|
||||
if (!user.transferItemToLoc(W,src))
|
||||
return
|
||||
id = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/prisoner_list = list()
|
||||
var/can_teleport = FALSE
|
||||
|
||||
if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant)))
|
||||
prisoner = teleporter.occupant
|
||||
prisoner_list["name"] = prisoner.real_name
|
||||
if(id)
|
||||
can_teleport = TRUE
|
||||
if(!isnull(GLOB.data_core.general))
|
||||
for(var/r in GLOB.data_core.security)
|
||||
var/datum/data/record/R = r
|
||||
if(R.fields["name"] == prisoner_list["name"])
|
||||
temporary_record = R
|
||||
prisoner_list["crimstat"] = temporary_record.fields["criminal"]
|
||||
|
||||
data["prisoner"] = prisoner_list
|
||||
|
||||
if(teleporter)
|
||||
data["teleporter"] = teleporter
|
||||
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
|
||||
data["teleporter_lock"] = teleporter.locked
|
||||
data["teleporter_state_open"] = teleporter.state_open
|
||||
if(beacon)
|
||||
data["beacon"] = beacon
|
||||
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
|
||||
if(id)
|
||||
data["id"] = id
|
||||
data["id_name"] = id.registered_name
|
||||
data["goal"] = id.goal
|
||||
data["can_teleport"] = can_teleport
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_act(action, list/params)
|
||||
if(..())
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(action)
|
||||
if("scan_teleporter")
|
||||
teleporter = findteleporter()
|
||||
if("scan_beacon")
|
||||
beacon = findbeacon()
|
||||
if("handle_id")
|
||||
if(id)
|
||||
usr.put_in_hands(id)
|
||||
id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
id = I
|
||||
if("set_goal")
|
||||
var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null
|
||||
if(!isnum(new_goal))
|
||||
return
|
||||
if(!new_goal)
|
||||
new_goal = default_goal
|
||||
if (new_goal > 1000)
|
||||
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
|
||||
id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
|
||||
if("toggle_open")
|
||||
if(teleporter.locked)
|
||||
to_chat(usr, "The teleporter is locked")
|
||||
return
|
||||
teleporter.toggle_open()
|
||||
if("teleporter_lock")
|
||||
if(teleporter.state_open)
|
||||
to_chat(usr, "Close the teleporter before locking!")
|
||||
return
|
||||
teleporter.locked = !teleporter.locked
|
||||
if("teleport")
|
||||
if(!teleporter || !beacon)
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/scan_machinery()
|
||||
teleporter = findteleporter()
|
||||
beacon = findbeacon()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findteleporter()
|
||||
var/obj/machinery/gulag_teleporter/teleporterf = null
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction))
|
||||
if(teleporterf && teleporterf.is_operational())
|
||||
return teleporterf
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findbeacon()
|
||||
return locate(/obj/structure/gulag_beacon)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/teleport(mob/user)
|
||||
if(!id) //incase the ID was removed after the transfer timer was set.
|
||||
say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!")
|
||||
return
|
||||
var/id_goal_not_set
|
||||
if(!id.goal)
|
||||
id_goal_not_set = TRUE
|
||||
id.goal = default_goal
|
||||
say("[id]'s ID card goal defaulting to [id.goal] points.")
|
||||
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
|
||||
teleporter.handle_prisoner(id, temporary_record)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
|
||||
prisoner.forceMove(get_turf(beacon))
|
||||
prisoner.Knockdown(40) // small travel dizziness
|
||||
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
|
||||
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
|
||||
playsound(src, "sparks", 50, 1)
|
||||
if(teleporter.locked)
|
||||
teleporter.locked = FALSE
|
||||
teleporter.toggle_open()
|
||||
id = null
|
||||
temporary_record = null
|
||||
@@ -22,12 +22,6 @@
|
||||
/obj/machinery/computer/med_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
id_insert_scan(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/med_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isliving(user))
|
||||
|
||||
@@ -35,7 +35,8 @@
|
||||
//Someone needs to break down the dat += into chunks instead of long ass lines.
|
||||
/obj/machinery/computer/secure_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(isliving(user))
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(src.z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
|
||||
@@ -148,7 +148,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
virgin = 0
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
..()
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
danger = CEILING(danger, 10)
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !isliving(I.imp_in))
|
||||
if(!I.imp_in || !I.allow_teleport || !isliving(I.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = I.imp_in
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
if(M.timeofdeath + I.lifespan_postmortem < world.time)
|
||||
continue
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
|
||||
|
||||
@@ -307,7 +307,6 @@
|
||||
//Handle Borg stuff first
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = mob_occupant
|
||||
if(!istype(R)) return ..()
|
||||
|
||||
R.contents -= R.mmi
|
||||
qdel(R.mmi)
|
||||
@@ -370,16 +369,14 @@
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
if(!(O.target))
|
||||
O.owner.objectives -= O
|
||||
qdel(O)
|
||||
|
||||
if(mob_occupant.mind && mob_occupant.mind.assigned_role)
|
||||
if(mob_occupant.mind)
|
||||
//Handle job slot/tater cleanup.
|
||||
var/job = mob_occupant.mind.assigned_role
|
||||
SSjob.FreeRole(job)
|
||||
if(mob_occupant.mind.objectives.len)
|
||||
mob_occupant.mind.objectives.Cut()
|
||||
mob_occupant.mind.special_role = null
|
||||
if(mob_occupant.mind.assigned_role)
|
||||
var/job = mob_occupant.mind.assigned_role
|
||||
SSjob.FreeRole(job)
|
||||
mob_occupant.mind.special_role = null
|
||||
|
||||
// Delete them from datacore.
|
||||
|
||||
@@ -411,7 +408,7 @@
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
|
||||
mob_occupant.ghostize(FALSE, penalize = TRUE)
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
open_machine()
|
||||
|
||||
@@ -364,7 +364,7 @@
|
||||
//for(var/mob/living/carbon/NS in rangers)
|
||||
// NS.resting = !NS.resting
|
||||
// NS.update_canmove()
|
||||
time--
|
||||
time--
|
||||
|
||||
/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
|
||||
animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
var/boltDown = 'sound/machines/boltsdown.ogg'
|
||||
var/noPower = 'sound/machines/doorclick.ogg'
|
||||
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
|
||||
var/wiretypepath = /datum/wires/airlock // which set of per round randomized wires this airlock type has.
|
||||
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
|
||||
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
|
||||
|
||||
@@ -8,16 +8,19 @@
|
||||
/obj/machinery/door/airlock/command
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_com
|
||||
wiretypepath = /datum/wires/airlock/command
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/security
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sec
|
||||
wiretypepath = /datum/wires/airlock/security
|
||||
normal_integrity = 450
|
||||
|
||||
/obj/machinery/door/airlock/engineering
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/engineering/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -25,6 +28,7 @@
|
||||
/obj/machinery/door/airlock/medical
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_med
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
/obj/machinery/door/airlock/maintenance
|
||||
name = "maintenance access"
|
||||
@@ -44,11 +48,13 @@
|
||||
name = "mining airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_min
|
||||
wiretypepath = /datum/wires/airlock/cargo
|
||||
|
||||
/obj/machinery/door/airlock/atmos
|
||||
name = "atmospherics airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
|
||||
wiretypepath = /datum/wires/airlock/engineering
|
||||
|
||||
/obj/machinery/door/airlock/atmos/abandoned
|
||||
abandoned = TRUE
|
||||
@@ -56,6 +62,7 @@
|
||||
/obj/machinery/door/airlock/research
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/freezer
|
||||
name = "freezer airlock"
|
||||
@@ -65,10 +72,12 @@
|
||||
/obj/machinery/door/airlock/science
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science
|
||||
wiretypepath = /datum/wires/airlock/science
|
||||
|
||||
/obj/machinery/door/airlock/virology
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro
|
||||
wiretypepath = /datum/wires/airlock/medical
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
@@ -249,10 +258,10 @@
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
|
||||
if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite
|
||||
if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Plasma airlock ignited by [key_name(user)] in [AREACOORD(src)]")
|
||||
ignite(C.is_hot())
|
||||
ignite(C.get_temperature())
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -376,6 +385,7 @@
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_vault
|
||||
wiretypepath = /datum/wires/airlock/secure
|
||||
explosion_block = 2
|
||||
normal_integrity = 400 // reverse engieneerd: 400 * 1.5 (sec lvl 6) = 600 = original
|
||||
security_level = 6
|
||||
@@ -499,7 +509,7 @@
|
||||
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
|
||||
flash_color(L, flash_color="#960000", flash_time=20)
|
||||
L.Knockdown(40)
|
||||
L.throw_at(throwtarget, 5, 1,src)
|
||||
L.throw_at(throwtarget, 5, 1)
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/cult/proc/conceal()
|
||||
|
||||
@@ -153,11 +153,11 @@
|
||||
var/obj/item/storage/briefcase/launchpad/briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
. = ..()
|
||||
if(!briefcase)
|
||||
log_game("[src] has been spawned without a briefcase.")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
src.briefcase = briefcase
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Destroy()
|
||||
QDEL_NULL(briefcase)
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
if(disabled || !can_build(D))
|
||||
@@ -221,7 +221,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & LIMBGROWER) && ("emagged" in D.category))
|
||||
stored_research.add_design(D)
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
|
||||
@@ -515,7 +515,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
if(href_list["set_channel_name"])
|
||||
channel_name = stripped_input(usr, "Provide a Feed Channel Name", "Network Channel Handler", "", MAX_NAME_LEN)
|
||||
while (findtext(channel_name," ") == 1)
|
||||
channel_name = copytext(channel_name,2,lentext(channel_name)+1)
|
||||
channel_name = copytext(channel_name,2,length(channel_name)+1)
|
||||
updateUsrDialog()
|
||||
else if(href_list["set_channel_lock"])
|
||||
c_locked = !c_locked
|
||||
|
||||
@@ -647,6 +647,7 @@
|
||||
has_cover = 0
|
||||
scan_range = 9
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
mode = TURRET_LETHAL
|
||||
stun_projectile = /obj/item/projectile/bullet
|
||||
lethal_projectile = /obj/item/projectile/bullet
|
||||
lethal_projectile_sound = 'sound/weapons/gunshot.ogg'
|
||||
@@ -695,6 +696,24 @@
|
||||
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/shuttle
|
||||
scan_range = 9
|
||||
shot_delay = 3
|
||||
stun_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
|
||||
lethal_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
|
||||
lethal_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
stun_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 80, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/shuttle/target(atom/movable/target)
|
||||
if(target)
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
shootAt(target)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 5)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 10)
|
||||
addtimer(CALLBACK(src, .proc/shootAt, target), 15)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM) || istype(AM, /obj/item/dullahan_relay)
|
||||
if(brain_holder)
|
||||
emergency_stop(AM)
|
||||
else if(isliving(AM))
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
else
|
||||
line1 = "CARGO"
|
||||
line2 = SSshuttle.supply.getTimerStr()
|
||||
if(lentext(line2) > CHARS_PER_LINE)
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
update_display(line1, line2)
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define BUTTON_COOLDOWN 60 // cant delay the bomb forever
|
||||
#define BUTTON_DELAY 50 //five seconds
|
||||
#define BUTTON_DELAY 20 // two seconds
|
||||
|
||||
/obj/machinery/syndicatebomb
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
@@ -500,7 +500,7 @@
|
||||
|
||||
/obj/item/syndicatedetonator
|
||||
name = "big red button"
|
||||
desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'."
|
||||
desc = "Your standard issue bomb synchronizing button. Two second safety delay to prevent 'accidents'."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
item_state = "electronic"
|
||||
|
||||
@@ -57,19 +57,19 @@
|
||||
[js_byjax]
|
||||
[js_dropdowns]
|
||||
function SSticker() {
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
document.body.style.color = get_rand_color_string();
|
||||
document.body.style.background = get_rand_color_string();
|
||||
}, 1000);
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
document.body.style.color = get_rand_color_string();
|
||||
document.body.style.background = get_rand_color_string();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function get_rand_color_string() {
|
||||
var color = new Array;
|
||||
for(var i=0;i<3;i++){
|
||||
color.push(Math.floor(Math.random()*255));
|
||||
}
|
||||
return "rgb("+color.toString()+")";
|
||||
var color = new Array;
|
||||
for(var i=0;i<3;i++){
|
||||
color.push(Math.floor(Math.random()*255));
|
||||
}
|
||||
return "rgb("+color.toString()+")";
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
@@ -34,12 +34,12 @@
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
return ..()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
var/T = 0
|
||||
@@ -85,7 +85,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
@@ -166,7 +166,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
@@ -324,7 +324,7 @@
|
||||
if(href_list["part"])
|
||||
var/T = afilter.getStr("part")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
@@ -335,7 +335,7 @@
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = afilter.getStr("add_to_queue")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
add_to_queue(D)
|
||||
@@ -373,7 +373,7 @@
|
||||
if(href_list["part_desc"])
|
||||
var/T = afilter.getStr("part_desc")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
[js_byjax]
|
||||
[js_dropdowns]
|
||||
function SSticker() {
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
}, 1000);
|
||||
setInterval(function(){
|
||||
window.location='byond://?src=[REF(src)]&update_content=1';
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
if(!reagents.total_volume) //scooped up all of it
|
||||
qdel(src)
|
||||
return
|
||||
if(W.is_hot()) //todo: make heating a reagent holder proc
|
||||
if(W.get_temperature()) //todo: make heating a reagent holder proc
|
||||
if(istype(W, /obj/item/clothing/mask/cigarette))
|
||||
return
|
||||
else
|
||||
var/hotness = W.is_hot()
|
||||
var/hotness = W.get_temperature()
|
||||
reagents.expose_temperature(hotness)
|
||||
to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
|
||||
else
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
return isclosedturf(T) || isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
@@ -9,4 +9,17 @@
|
||||
/obj/effect/turf_decal/weather/snow/corner
|
||||
name = "snow corner piece"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow_corner"
|
||||
icon_state = "snow_corner"
|
||||
|
||||
/obj/effect/turf_decal/weather/dirt
|
||||
name = "dirt siding"
|
||||
icon = 'icons/turf/decals.dmi'
|
||||
icon_state = "dirt_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand
|
||||
name = "sand siding"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "sand_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand/light
|
||||
icon_state = "lightsand_side"
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
/obj/effect/abstract/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/abstract/has_gravity(turf/T)
|
||||
return FALSE
|
||||
|
||||
/obj/effect/dummy/singularity_pull()
|
||||
return
|
||||
|
||||
|
||||
@@ -32,7 +32,8 @@
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(!issilicon(source_mob))
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
@@ -51,15 +52,11 @@
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
qdel(H)
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
qdel(temp_mob)
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
S.directive = directive
|
||||
if(player_spiders)
|
||||
S.playable_spider = TRUE
|
||||
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER)
|
||||
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=[REF(S)];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER, ignore_dnr_observers = TRUE)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -202,7 +202,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/boostable_nodes = techweb_item_boost_check(src)
|
||||
if (boostable_nodes)
|
||||
for(var/id in boostable_nodes)
|
||||
var/datum/techweb_node/node = SSresearch.techweb_nodes[id]
|
||||
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(id)
|
||||
if(!node)
|
||||
continue
|
||||
research_msg += sep
|
||||
research_msg += node.display_name
|
||||
sep = ", "
|
||||
@@ -553,7 +555,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/throw_impact(atom/A, datum/thrownthing/throwingdatum)
|
||||
if(A && !QDELETED(A))
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A, throwingdatum)
|
||||
if(is_hot() && isliving(A))
|
||||
if(get_temperature() && isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.IgniteMob()
|
||||
var/itempush = 1
|
||||
@@ -620,10 +622,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
if(flags & ITEM_SLOT_NECK)
|
||||
owner.update_inv_neck()
|
||||
|
||||
/obj/item/proc/is_hot()
|
||||
/obj/item/proc/get_temperature()
|
||||
return heat
|
||||
|
||||
/obj/item/proc/is_sharp()
|
||||
/obj/item/proc/get_sharpness()
|
||||
return sharpness
|
||||
|
||||
/obj/item/proc/get_dismemberment_chance(obj/item/bodypart/affecting)
|
||||
@@ -650,7 +652,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
location.hotspot_expose(flame_heat, 1)
|
||||
|
||||
/obj/item/proc/ignition_effect(atom/A, mob/user)
|
||||
if(is_hot())
|
||||
if(get_temperature())
|
||||
. = "<span class='notice'>[user] lights [A] with [src].</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
@@ -163,6 +163,8 @@ RLD
|
||||
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
|
||||
var/delay_mod = 1
|
||||
var/canRturf = FALSE //Variable for R walls to deconstruct them
|
||||
var/adjacency_check = TRUE //Wheter it checks if the tool has to be in our hands or not. Wsed for the aux base construction drone's internal RCD
|
||||
|
||||
|
||||
/obj/item/construction/rcd/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
|
||||
@@ -273,7 +275,7 @@ RLD
|
||||
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
if(user.incapacitated() || (adjacency_check && !user.Adjacent(src)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -286,7 +288,7 @@ RLD
|
||||
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
|
||||
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
|
||||
)
|
||||
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check, tooltips = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(computerdirs)
|
||||
@@ -345,13 +347,13 @@ RLD
|
||||
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
|
||||
)
|
||||
|
||||
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockcat)
|
||||
if("Solid")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
@@ -396,7 +398,7 @@ RLD
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
@@ -439,11 +441,11 @@ RLD
|
||||
|
||||
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
||||
var/list/rcd_results = A.rcd_vals(user, src)
|
||||
if(!rcd_results)
|
||||
return FALSE
|
||||
var/turf/the_turf = get_turf(A)
|
||||
var/turf_coords = "[COORD(the_turf)]"
|
||||
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
if(!rcd_results)
|
||||
return FALSE
|
||||
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
|
||||
if(checkResource(rcd_results["cost"], user))
|
||||
var/atom/cached = A
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
src.Insert(loc)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
owner.med_hud_set_status()
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
light() //honk
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/is_hot()
|
||||
/obj/item/candle/get_temperature()
|
||||
return lit * heat
|
||||
|
||||
/obj/item/candle/proc/light(show_message)
|
||||
|
||||
@@ -203,6 +203,9 @@
|
||||
/obj/item/card/id/GetID()
|
||||
return src
|
||||
|
||||
/obj/item/card/id/RemoveID()
|
||||
return src
|
||||
|
||||
/*
|
||||
Usage:
|
||||
update_label()
|
||||
|
||||
@@ -90,7 +90,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
|
||||
return mask_item
|
||||
|
||||
/obj/item/match/is_hot()
|
||||
/obj/item/match/get_temperature()
|
||||
return lit * heat
|
||||
|
||||
//////////////////
|
||||
@@ -255,7 +255,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume)
|
||||
light()
|
||||
|
||||
/obj/item/clothing/mask/cigarette/is_hot()
|
||||
/obj/item/clothing/mask/cigarette/get_temperature()
|
||||
return lit * heat
|
||||
|
||||
// Cigarette brands.
|
||||
@@ -530,7 +530,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
add_overlay(lighter_overlay)
|
||||
|
||||
/obj/item/lighter/ignition_effect(atom/A, mob/user)
|
||||
if(is_hot())
|
||||
if(get_temperature())
|
||||
. = "<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
|
||||
|
||||
/obj/item/lighter/proc/set_lit(new_lit)
|
||||
@@ -605,7 +605,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/lighter/process()
|
||||
open_flame()
|
||||
|
||||
/obj/item/lighter/is_hot()
|
||||
/obj/item/lighter/get_temperature()
|
||||
return lit * heat
|
||||
|
||||
|
||||
@@ -654,7 +654,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
add_overlay(lighter_overlay)
|
||||
|
||||
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
|
||||
if(is_hot())
|
||||
if(get_temperature())
|
||||
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
|
||||
|
||||
|
||||
|
||||
@@ -983,3 +983,12 @@
|
||||
name = "Ore Silo (Machine Board)"
|
||||
build_path = /obj/machinery/ore_silo
|
||||
req_components = list()
|
||||
|
||||
/obj/item/circuitboard/machine/autobottler
|
||||
name = "Auto-Bottler (Machine Board)"
|
||||
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
|
||||
req_components = list(/obj/item/stock_parts/matter_bin = 5,
|
||||
/obj/item/stack/sheet/glass = 2,
|
||||
/obj/item/stock_parts/capacitor = 1,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
|
||||
@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
|
||||
var/new_icon = GLOB.pda_reskins[choice]
|
||||
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
|
||||
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
icon = new_icon
|
||||
update_icon(FALSE, TRUE)
|
||||
@@ -200,6 +200,18 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
/obj/item/pda/GetID()
|
||||
return id
|
||||
|
||||
/obj/item/pda/RemoveID()
|
||||
return do_remove_id()
|
||||
|
||||
/obj/item/pda/InsertID(obj/item/inserting_item)
|
||||
var/obj/item/card/inserting_id = inserting_item.RemoveID()
|
||||
if(!inserting_id)
|
||||
return
|
||||
insert_id(inserting_id)
|
||||
if(id == inserting_id)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
|
||||
if(new_overlays)
|
||||
set_new_overlays()
|
||||
@@ -688,15 +700,27 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
return
|
||||
|
||||
/obj/item/pda/proc/remove_id()
|
||||
|
||||
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
do_remove_id(usr)
|
||||
|
||||
if (id)
|
||||
usr.put_in_hands(id)
|
||||
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
|
||||
id = null
|
||||
update_icon()
|
||||
/obj/item/pda/proc/do_remove_id(mob/user)
|
||||
if(!id)
|
||||
return
|
||||
if(user)
|
||||
user.put_in_hands(id)
|
||||
to_chat(user, "<span class='notice'>You remove the ID from the [name].</span>")
|
||||
else
|
||||
id.forceMove(get_turf(src))
|
||||
|
||||
. = id
|
||||
id = null
|
||||
update_icon()
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.wear_id == src)
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
/obj/item/pda/proc/msg_input(mob/living/U = usr)
|
||||
var/t = stripped_input(U, "Please enter message", name)
|
||||
@@ -878,17 +902,27 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(istype(C))
|
||||
I = C
|
||||
|
||||
if(I && I.registered_name)
|
||||
if(I?.registered_name)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return FALSE
|
||||
var/obj/old_id = id
|
||||
id = I
|
||||
if(old_id)
|
||||
user.put_in_hands(old_id)
|
||||
insert_id(I, user)
|
||||
update_icon()
|
||||
playsound(src, 'sound/machines/button.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pda/proc/insert_id(obj/item/card/id/inserting_id, mob/user)
|
||||
var/obj/old_id = id
|
||||
id = inserting_id
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/human_wearer = loc
|
||||
if(human_wearer.wear_id == src)
|
||||
human_wearer.sec_hud_set_ID()
|
||||
if(old_id)
|
||||
if(user)
|
||||
user.put_in_hands(old_id)
|
||||
else
|
||||
old_id.forceMove(get_turf(src))
|
||||
|
||||
// access to status display signals
|
||||
/obj/item/pda/attackby(obj/item/C, mob/user, params)
|
||||
if(istype(C, /obj/item/cartridge) && !cartridge)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/pda/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING, CALLBACK(src, .proc/AfterSlip))
|
||||
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, .proc/AfterSlip))
|
||||
|
||||
/obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M)
|
||||
if (istype(M) && (M.real_name != owner))
|
||||
|
||||
@@ -697,7 +697,7 @@ Code:
|
||||
|
||||
if(href_list["mule"]) //MULEbots are special snowflakes, and need different args due to how they work.
|
||||
|
||||
active_bot.bot_control(command= href_list["mule"], user= usr, pda= 1)
|
||||
active_bot.bot_control(href_list["mule"], usr, TRUE)
|
||||
|
||||
if(!host_pda)
|
||||
return
|
||||
@@ -772,4 +772,4 @@ Code:
|
||||
return ""
|
||||
|
||||
//This is called for special abilities of cartridges
|
||||
/obj/item/cartridge/proc/special(mov/living/user, list/params)
|
||||
/obj/item/cartridge/proc/special(mob/living/user, list/params)
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
desc = "A stylish upgrade (?) to the intelliCard."
|
||||
icon_state = "aitater"
|
||||
|
||||
/obj/item/aicard/aispook
|
||||
name = "intelliLantern"
|
||||
desc = "A spoOoOoky upgrade to the intelliCard."
|
||||
icon_state = "aispook"
|
||||
|
||||
/obj/item/aicard/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!</span>")
|
||||
return BRUTELOSS
|
||||
@@ -26,16 +31,18 @@
|
||||
if(!proximity || !target)
|
||||
return
|
||||
if(AI) //AI is on the card, implies user wants to upload it.
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
|
||||
log_combat(user, AI, "carded", src)
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
|
||||
else //No AI on the card, therefore the user wants to download one.
|
||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
|
||||
if(AI)
|
||||
log_combat(user, AI, "carded", src)
|
||||
update_icon() //Whatever happened, update the card's state (icon, name) to match.
|
||||
|
||||
/obj/item/aicard/update_icon()
|
||||
cut_overlays()
|
||||
if(AI)
|
||||
name = "[initial(name)]- [AI.name]"
|
||||
name = "[initial(name)] - [AI.name]"
|
||||
if(AI.stat == DEAD)
|
||||
icon_state = "[initial(icon_state)]-404"
|
||||
else
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
damtype = "fire"
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flashlight/flare/is_hot()
|
||||
/obj/item/flashlight/flare/get_temperature()
|
||||
return on * heat
|
||||
|
||||
/obj/item/flashlight/flare/torch
|
||||
|
||||
@@ -15,6 +15,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
|
||||
/obj/item/gps/examine(mob/user)
|
||||
..()
|
||||
var/turf/curr = get_turf(src)
|
||||
to_chat(user, "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])")
|
||||
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
|
||||
|
||||
/obj/item/gps/Initialize()
|
||||
|
||||
@@ -148,9 +148,11 @@
|
||||
if(10)
|
||||
src.add_overlay("pai-null")
|
||||
if(11)
|
||||
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-exclamation")) // CITADEL EDIT
|
||||
src.add_overlay("pai-exclamation")
|
||||
if(12)
|
||||
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-question")) // CITADEL EDIT
|
||||
src.add_overlay("pai-question")
|
||||
if(13)
|
||||
src.add_overlay("pai-sunglasses")
|
||||
|
||||
/obj/item/paicard/proc/alertUpdate()
|
||||
visible_message("<span class ='info'>[src] flashes a message across its screen, \"Additional personalities available for download.\"", "<span class='notice'>[src] bleeps electronically.</span>")
|
||||
|
||||
@@ -338,17 +338,17 @@ SLIME SCANNER
|
||||
|
||||
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
|
||||
if(!max_damage)
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>\n"
|
||||
else
|
||||
max_damage += "</span>"
|
||||
max_damage += "</span>\n"
|
||||
if(!major_damage)
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>\n"
|
||||
else
|
||||
major_damage += "</span>"
|
||||
major_damage += "</span>\n"
|
||||
if(!minor_damage)
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>\n"
|
||||
else
|
||||
minor_damage += "</span>"
|
||||
minor_damage += "</span>\n"
|
||||
msg += "[minor_damage]"
|
||||
msg += "[major_damage]"
|
||||
msg += "[max_damage]"
|
||||
@@ -382,10 +382,11 @@ SLIME SCANNER
|
||||
else if (S.mutantstomach != initial(S.mutantstomach))
|
||||
mutant = TRUE
|
||||
|
||||
msg += "<span class='info'>Species: [H.dna.custom_species ? H.dna.custom_species : S.name] Base: [S.name]</span>\n"
|
||||
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
|
||||
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
|
||||
if(mutant)
|
||||
msg += "<span class='info'>Subject has mutations present.</span>"
|
||||
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
|
||||
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
|
||||
msg += "\t<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
|
||||
|
||||
// Time of death
|
||||
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
|
||||
@@ -650,7 +651,7 @@ SLIME SCANNER
|
||||
|
||||
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
|
||||
var/icon = target
|
||||
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
|
||||
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
|
||||
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
|
||||
|
||||
var/list/airs = islist(mixture) ? mixture : list(mixture)
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
/obj/item/implant/tracking
|
||||
name = "tracking implant"
|
||||
desc = "Track with this."
|
||||
activated = 0
|
||||
activated = FALSE
|
||||
var/lifespan_postmortem = 10 MINUTES //for how many deciseconds after user death will the implant work?
|
||||
var/allow_teleport = TRUE //will people implanted with this act as teleporter beacons?
|
||||
|
||||
/obj/item/implant/tracking/c38
|
||||
name = "TRAC implant"
|
||||
desc = "A smaller tracking implant that supplies power for only a few minutes."
|
||||
var/lifespan = 5 MINUTES //how many deciseconds does the implant last?
|
||||
allow_teleport = FALSE
|
||||
|
||||
/obj/item/implant/tracking/c38/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, lifespan)
|
||||
|
||||
/obj/item/implant/tracking/Initialize()
|
||||
. = ..()
|
||||
@@ -45,7 +57,7 @@
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Tracking Beacon<BR>
|
||||
<b>Life:</b> 10 minutes after death of host<BR>
|
||||
<b>Important Notes:</b> None<BR>
|
||||
<b>Important Notes:</b> Implant also works as a teleporter beacon.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b> <BR>
|
||||
<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
|
||||
|
||||
@@ -52,5 +52,5 @@
|
||||
var/obj/item/tank/T = W
|
||||
blow(T, user)
|
||||
return
|
||||
if (W.is_sharp() || W.is_hot() || is_pointed(W))
|
||||
if (W.get_sharpness() || W.get_temperature() || is_pointed(W))
|
||||
burst()
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
function pageloaded(myframe) {
|
||||
document.getElementById("loading").style.display = "none";
|
||||
myframe.style.display = "inline";
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<p id='loading'>You start skimming through the manual...</p>
|
||||
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
|
||||
@@ -295,7 +295,7 @@
|
||||
function pageloaded(myframe) {
|
||||
document.getElementById("loading").style.display = "none";
|
||||
myframe.style.display = "block";
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<p id='loading'>You start skimming through the manual...</p>
|
||||
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
/obj/item/melee/transforming/energy/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/is_sharp()
|
||||
/obj/item/melee/transforming/energy/get_sharpness()
|
||||
return active * sharpness
|
||||
|
||||
/obj/item/melee/transforming/energy/process()
|
||||
@@ -46,7 +46,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/melee/transforming/energy/is_hot()
|
||||
/obj/item/melee/transforming/energy/get_temperature()
|
||||
return active * heat
|
||||
|
||||
/obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user)
|
||||
|
||||
@@ -265,7 +265,7 @@
|
||||
if (B && !QDELETED(B))
|
||||
H.internal_organs -= B
|
||||
qdel(B)
|
||||
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
|
||||
H.spawn_gibs()
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
else
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
if(is_sharp())
|
||||
if(get_sharpness())
|
||||
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, !active)
|
||||
|
||||
/obj/item/melee/transforming/attack_self(mob/living/carbon/user)
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
if(is_sharp())
|
||||
if(get_sharpness())
|
||||
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
|
||||
BT.butchering_enabled = TRUE
|
||||
else
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
|
||||
|
||||
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
|
||||
if(I.is_sharp())
|
||||
if(I.get_sharpness())
|
||||
if(!grenade)
|
||||
if(!stuffed)
|
||||
to_chat(user, "<span class='warning'>You already murdered it!</span>")
|
||||
@@ -576,11 +576,19 @@
|
||||
icon_state = "greg"
|
||||
item_state = "greg"
|
||||
|
||||
/obj/item/toy/plush/lizardplush/sin
|
||||
/obj/item/toy/plush/lizardplushie/sin
|
||||
icon_state = "sin"
|
||||
item_state = "sin"
|
||||
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/ends
|
||||
icon_state = "ends"
|
||||
item_state = "ends"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/lyssa
|
||||
icon_state = "lyssa"
|
||||
item_state = "lyssa"
|
||||
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
name = "snake plushie"
|
||||
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
||||
@@ -738,6 +746,14 @@
|
||||
item_state = "bhijn"
|
||||
attack_verb = list("closed", "reworked", "merged")
|
||||
|
||||
/obj/item/toy/plush/aiplush
|
||||
name = "AI plushie"
|
||||
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
|
||||
icon_state = "exo"
|
||||
item_state = "exo"
|
||||
attack_verb = list("hacked", "detonated", "overloaded")
|
||||
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/bird
|
||||
name = "bird plushie"
|
||||
desc = "An adorable stuffed plushie that resembles an avian."
|
||||
@@ -885,6 +901,18 @@
|
||||
item_state = "redwood"
|
||||
attack_verb = list("ordered", "bapped", "reprimanded")
|
||||
|
||||
/obj/item/toy/plush/mammal/marisol
|
||||
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
|
||||
icon_state = "marisol"
|
||||
item_state = "marisol"
|
||||
attack_verb = list("arrested", "harmbattoned", "lasered")
|
||||
|
||||
/obj/item/toy/plush/mammal/minty
|
||||
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
|
||||
icon_state = "minty"
|
||||
item_state = "minty"
|
||||
attack_verb = list("freshened", "brushed")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
desc = "An adorable stuffed toy that resembles a canine."
|
||||
icon_state = "katlin"
|
||||
@@ -952,8 +980,8 @@
|
||||
|
||||
/obj/item/toy/plush/catgirl/skylar
|
||||
desc = "An adorable stuffed toy that resembles a degenerate."
|
||||
icon_state = "skylar"
|
||||
item_state = "skylar"
|
||||
icon_state = "skylar2"
|
||||
item_state = "skylar2"
|
||||
attack_verb = list("powergamed", "merged", "tabled")
|
||||
squeak_override = list('sound/effects/meow1.ogg' = 1)
|
||||
|
||||
@@ -965,15 +993,15 @@
|
||||
desc = "A masked stuffed toy that resembles a feline scientist."
|
||||
icon_state = "trilby"
|
||||
item_state = "trilby"
|
||||
attack_verb = list("pred", "coded", "remembered")
|
||||
attack_verb = list("PR'd", "coded", "remembered")
|
||||
|
||||
/obj/item/toy/plush/catgirl/fermis
|
||||
name = "medcat plushie"
|
||||
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
|
||||
icon_state = "fermis"
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
name = "medcat plushie"
|
||||
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
|
||||
icon_state = "fermis"
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/mariaf
|
||||
desc = "An adorable stuffed toy that resembles a very tall cat girl."
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
|
||||
@@ -219,7 +219,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_sharp())
|
||||
if(W.get_sharpness())
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
|
||||
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
|
||||
@@ -178,11 +178,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
|
||||
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma sheets ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Plasma sheets ignited by [key_name(user)] in [AREACOORD(T)]")
|
||||
fire_act(W.is_hot())
|
||||
fire_act(W.get_temperature())
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
* Runed Metal (cult)
|
||||
* Brass (clockwork cult)
|
||||
* Bronze (bake brass)
|
||||
* Cotton/Duracotton
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -186,31 +187,37 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
*/
|
||||
GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
|
||||
null, \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden barrel", /obj/structure/fermenting_barrel, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
null, \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood
|
||||
@@ -272,6 +279,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
pull_effort = 90
|
||||
is_fabric = TRUE
|
||||
loom_result = /obj/item/stack/sheet/silk
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -281,6 +291,22 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
/obj/item/stack/sheet/cloth/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/sheet/cloth/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/sheet/silk
|
||||
name = "silk"
|
||||
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
|
||||
singular_name = "silk sheet"
|
||||
icon_state = "sheet-silk"
|
||||
item_state = "sheet-cloth"
|
||||
novariants = TRUE
|
||||
merge_type = /obj/item/stack/sheet/silk
|
||||
|
||||
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
|
||||
// recipes = GLOB.silk_recipes
|
||||
// return ..()
|
||||
|
||||
//Durathread fuck slash-asterisk comments
|
||||
GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
|
||||
@@ -649,6 +675,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
pull_effort = 30
|
||||
loom_result = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cotton/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/sheet/cotton/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/sheet/cotton/durathread
|
||||
name = "raw durathread bundle"
|
||||
desc = "A bundle of raw durathread ready to be spun on the loom."
|
||||
|
||||
@@ -855,7 +855,7 @@
|
||||
if(SMILEY)
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
return 0
|
||||
else if(W.is_sharp())
|
||||
else if(W.get_sharpness())
|
||||
if(!contents.len)
|
||||
if(item_state == "paperbag_None")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "A large pillow depicting a girl in a compromising position. Featuring as many dimensions as you."
|
||||
icon = 'icons/obj/daki.dmi'
|
||||
icon_state = "daki_base"
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/cooldowntime = 20
|
||||
var/static/list/dakimakura_options = list("Callie","Casca","Chaika","Elisabeth","Foxy Grandpa","Haruko","Holo","Ian","Jolyne","Kurisu","Marie","Mugi","Nar'Sie","Patchouli","Plutia","Rei","Reisen","Naga","Squid","Squigly","Tomoko","Toriel","Umaru","Yaranaika","Yoko") //Kurisu is the ideal girl." - Me, Logos.
|
||||
|
||||
|
||||
@@ -309,9 +309,10 @@
|
||||
if(fancy_open)
|
||||
icon_state = "[initial(icon_state)]_open"
|
||||
|
||||
var/cigar_position = 1 //generate sprites for cigars in the box
|
||||
var/cigar_position = 0 //to keep track of the pixel_x offset of each new overlay.
|
||||
for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents)
|
||||
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]_[cigar_position]")
|
||||
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]")
|
||||
cigar_overlay.pixel_x = 3 * cigar_position
|
||||
add_overlay(cigar_overlay)
|
||||
cigar_position++
|
||||
|
||||
|
||||
@@ -288,7 +288,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
generate_rubber_toolbox_icon()
|
||||
icon = GLOB.rubber_toolbox_icons[icon_state]
|
||||
AddComponent(/datum/component/bouncy)
|
||||
. = ..()
|
||||
|
||||
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
|
||||
var/icon/new_icon = icon(icon, icon_state)
|
||||
|
||||
@@ -68,6 +68,21 @@
|
||||
/obj/item/storage/wallet/GetID()
|
||||
return front_id
|
||||
|
||||
/obj/item/storage/wallet/RemoveID()
|
||||
if(!front_id)
|
||||
return
|
||||
. = front_id
|
||||
front_id.forceMove(get_turf(src))
|
||||
|
||||
/obj/item/storage/wallet/InsertID(obj/item/inserting_item)
|
||||
var/obj/item/card/inserting_id = inserting_item.RemoveID()
|
||||
if(!inserting_id)
|
||||
return FALSE
|
||||
attackby(inserting_id)
|
||||
if(inserting_id in contents)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/wallet/GetAccess()
|
||||
if(LAZYLEN(combined_access))
|
||||
return combined_access
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.adjustStaminaLoss(stunpwr*0.1)//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + 6000 < world.time)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
|
||||
@@ -49,6 +49,10 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
|
||||
var/obj/item/nuke_core/core
|
||||
var/nt =FALSE //For the lid
|
||||
|
||||
/obj/item/nuke_core_container/nt
|
||||
nt = TRUE
|
||||
|
||||
/obj/item/nuke_core_container/Destroy()
|
||||
QDEL_NULL(core)
|
||||
@@ -67,10 +71,13 @@
|
||||
/obj/item/nuke_core_container/proc/seal()
|
||||
if(istype(core))
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
icon_state = "core_container_sealed"
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 60, 1)
|
||||
if(ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
|
||||
if(nt != TRUE)
|
||||
icon_state = "core_container_sealed"
|
||||
else
|
||||
icon_state = "core_container_sealed_nt"
|
||||
|
||||
/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
|
||||
if(istype(core))
|
||||
@@ -92,6 +99,11 @@
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/nuke/nt
|
||||
desc = "A screwdriver with an ultra thin diamon tip."
|
||||
toolspeed = 0.25
|
||||
icon_state = "screwdriver_nt"
|
||||
|
||||
/obj/item/paper/guides/antag/nuke_instructions
|
||||
info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
|
||||
<ul>\
|
||||
@@ -103,6 +115,18 @@
|
||||
<li>???</li>\
|
||||
</ul>"
|
||||
|
||||
/obj/item/paper/guides/nt/nuke_instructions
|
||||
info = "How to remove its plutonium core:<br>\
|
||||
<ul>\
|
||||
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
|
||||
<li>Dislodge and remove the front panel with a crowbar</li>\
|
||||
<li>Cut the inner metal plate with a welding tool</li>\
|
||||
<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
|
||||
<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
|
||||
<li>Send core back to CC</li>\
|
||||
</ul>"
|
||||
|
||||
|
||||
// STEALING SUPERMATTER
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sliver
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
..()
|
||||
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
|
||||
|
||||
/obj/item/weldingtool/is_hot()
|
||||
/obj/item/weldingtool/get_temperature()
|
||||
return welding * heat
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
to_chat(user, "<span class='notice'>You fill the balloon with the contents of [I].</span>")
|
||||
I.reagents.trans_to(src, 10)
|
||||
update_icon()
|
||||
else if(I.is_sharp())
|
||||
else if(I.get_sharpness())
|
||||
balloon_burst()
|
||||
else
|
||||
return ..()
|
||||
@@ -1293,8 +1293,8 @@
|
||||
var/toysound = 'sound/machines/click.ogg'
|
||||
|
||||
/obj/item/toy/figure/New()
|
||||
desc = "A \"Space Life\" brand [src]."
|
||||
..()
|
||||
desc = "A \"Space Life\" brand [src]."
|
||||
..()
|
||||
|
||||
/obj/item/toy/figure/attack_self(mob/user as mob)
|
||||
if(cooldown <= world.time)
|
||||
@@ -1517,3 +1517,18 @@
|
||||
|
||||
/obj/item/toy/dummy/GetVoice()
|
||||
return doll_name
|
||||
|
||||
/obj/item/toy/seashell
|
||||
name = "seashell"
|
||||
desc = "May you always have a shell in your pocket and sand in your shoes. Whatever that's supposed to mean."
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "shell1"
|
||||
var/static/list/possible_colors = list("" = 2, COLOR_PURPLE_GRAY = 1, COLOR_OLIVE = 1, COLOR_PALE_BLUE_GRAY = 1, COLOR_RED_GRAY = 1)
|
||||
|
||||
/obj/item/toy/seashell/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
icon_state = "shell[rand(1,3)]"
|
||||
color = pickweight(possible_colors)
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
@@ -41,7 +41,7 @@ LINEN BINS
|
||||
return
|
||||
|
||||
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
|
||||
transfer_fingerprints_to(C)
|
||||
C.add_fingerprint(user)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
update_icon()
|
||||
PopulateContents()
|
||||
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
|
||||
take_contents()
|
||||
addtimer(CALLBACK(src, .proc/take_contents), 0)
|
||||
if(secure)
|
||||
lockerelectronics = new(src)
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
new /obj/item/clothing/under/rank/chief_engineer(src)
|
||||
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
|
||||
new /obj/item/clothing/head/hardhat/white(src)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
new /obj/item/clothing/head/hardhat/weldhat/white(src)
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/tank/jetpack/suit(src)
|
||||
|
||||
@@ -61,6 +61,11 @@
|
||||
..()
|
||||
for(var/i = 0, i < 4, i++)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/monkey(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/open
|
||||
req_access = null
|
||||
locked = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
|
||||
@@ -73,6 +78,10 @@
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/open
|
||||
req_access = null
|
||||
locked = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
desc = "This contains cold hard cash."
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
if (prob(40))
|
||||
new /obj/item/storage/toolbox/emergency(src)
|
||||
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
|
||||
if ("small")
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
@@ -49,9 +49,7 @@
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
// teehee
|
||||
if ("delete")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Fire Closet
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/closed/wall/mineral/plasma)
|
||||
|
||||
/obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot() > 300)
|
||||
if(W.get_temperature() > 300)
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma falsewall ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]")
|
||||
|
||||
@@ -182,3 +182,59 @@
|
||||
icon_state = "snowlegion"
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/big_chain
|
||||
name = "giant chain"
|
||||
desc = "A towering link of chains leading up to the ceiling."
|
||||
icon = 'icons/effects/32x96.dmi'
|
||||
icon_state = "chain"
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/railing
|
||||
name = "railing"
|
||||
desc = "Basic railing meant to protect idiots like you from falling."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "railing"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/railing/corner
|
||||
icon_state = "railing_corner"
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_towel
|
||||
name = "beach towel"
|
||||
desc = "A towel decorated in various beach-themed designs."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "railing"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_umbrella
|
||||
name = "beach umbrella"
|
||||
desc = "A fancy umbrella designed to keep the sun off beach-goers."
|
||||
icon = 'icons/obj/fluff.dmi'
|
||||
icon_state = "brella"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
deconstructible = FALSE
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/security
|
||||
icon_state = "hos_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/science
|
||||
icon_state = "rd_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/engine
|
||||
icon_state = "ce_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/cap
|
||||
icon_state = "cap_brella"
|
||||
|
||||
/obj/structure/fluff/beach_umbrella/syndi
|
||||
icon_state = "syndi_brella"
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER)
|
||||
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER, ignore_dnr_observers = TRUE)
|
||||
|
||||
/datum/outfit/ashwalker
|
||||
name ="Ashwalker"
|
||||
@@ -133,7 +133,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(!mapload && A)
|
||||
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM)
|
||||
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM, ignore_dnr_observers = TRUE)
|
||||
if(has_owner && creator)
|
||||
flavour_text = "<span class='big bold'>You are a Golem.</span><b> You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
|
||||
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost.</b>"
|
||||
@@ -372,7 +372,7 @@
|
||||
flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
|
||||
var/area/A = get_area(src)
|
||||
if(!mapload && A)
|
||||
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
objectives = "Be [owner.name]'s friend, and keep [owner.name] alive, so you don't get sent back to hell."
|
||||
spell = summoning_spell
|
||||
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
number_of_rods = 2
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
|
||||
|
||||
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
|
||||
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot())
|
||||
if(W.get_temperature())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Plasma mineral door ignited by [key_name(user)] in [AREACOORD(T)]")
|
||||
|
||||
@@ -104,12 +104,12 @@
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!lentext(note))
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
@@ -209,7 +209,7 @@
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > MUSIC_MAXLINECHARS)
|
||||
if(length(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
@@ -236,11 +236,11 @@
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(lentext(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
@@ -272,7 +272,7 @@
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(lentext(newline) > MUSIC_MAXLINECHARS)
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lentext(content) > MUSIC_MAXLINECHARS)
|
||||
if(length(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user