Mooaar fixeees
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@@ -30,7 +30,7 @@
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/blood_id = C.get_blood_id()
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if((blood_id == "blood" || blood_id == "jellyblood") && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits))))
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if((HAS_TRAIT(C, TRAIT_NOMARROW) || blood_id == "blood" || blood_id == "jellyblood") && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits))))
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C.blood_volume = min(C.blood_volume + round(reac_volume, 0.1), BLOOD_VOLUME_MAXIMUM * C.blood_ratio)
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// we don't care about bloodtype here, we're just refilling the mob
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@@ -112,14 +112,14 @@
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if (user != M)
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to_chat(user, "<span class='notice'>You force [M] to drink from the [src]</span>")
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user.visible_message("<span class='userdanger'>[user] forces [M] to drink from the [src].</span>")
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if (!do_mob(user, M, 50))
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if(!do_mob(user, M, 50))
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return
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else
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if (!do_mob(user, M, 10))
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if(!do_mob(user, M, 10))
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return
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to_chat(user, "<span class='notice'>You take a sip from the [src].</span>")
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user.visible_message("<span class='notice'>[user] puts the [src] up to their mouth.</span>")
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if (reagents.total_volume <= 0) // Safety: In case you spam clicked the blood bag on yourself, and it is now empty (below will divide by zero)
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if(reagents.total_volume <= 0) // Safety: In case you spam clicked the blood bag on yourself, and it is now empty (below will divide by zero)
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return
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var/gulp_size = 5
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var/fraction = min(gulp_size / reagents.total_volume, 1)
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