Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27467
This commit is contained in:
@@ -14,7 +14,7 @@
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selected_target[1] = null
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/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
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if(selected_target[1] && over_object.IsAutoclickable())
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if(selected_target[1] && over_object && over_object.IsAutoclickable())
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selected_target[1] = over_object
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selected_target[2] = params
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@@ -114,7 +114,7 @@
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W.attack_self(src)
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update_inv_hands()
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return
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//These are always reachable.
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//User itself, current loc, and user inventory
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if(DirectAccess(A))
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@@ -125,7 +125,7 @@
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changeNext_move(CLICK_CD_MELEE)
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UnarmedAttack(A)
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return
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//Can't reach anything else in lockers or other weirdness
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if(!loc.AllowClick())
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return
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@@ -325,9 +325,11 @@
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/mob/living/carbon/human/CtrlClick(mob/user)
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if(ishuman(user) && Adjacent(user))
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if(world.time < user.next_move)
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return FALSE
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var/mob/living/carbon/human/H = user
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H.dna.species.grab(H, src, H.martial_art)
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H.next_click = world.time + CLICK_CD_MELEE
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H.changeNext_move(CLICK_CD_MELEE)
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else
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..()
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/*
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@@ -332,3 +332,4 @@ GLOBAL_LIST_INIT(gang_outfit_pool, list(/obj/item/clothing/suit/jacket/leather,/
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SSticker.station_explosion_cinematic(1,"gang war", null)
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SSticker.mode.explosion_in_progress = 0
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SSticker.force_ending = TRUE
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@@ -28,6 +28,7 @@
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var/static/list/boss_items = list(
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/datum/gang_item/function/gang_ping,
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/datum/gang_item/function/recall,
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/datum/gang_item/clothing/under,
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/datum/gang_item/clothing/suit,
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/datum/gang_item/clothing/hat,
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@@ -36,21 +37,29 @@
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/datum/gang_item/clothing/mask,
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/datum/gang_item/clothing/hands,
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/datum/gang_item/clothing/belt,
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/datum/gang_item/weapon/shuriken,
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/datum/gang_item/weapon/switchblade,
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/datum/gang_item/weapon/improvised,
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/datum/gang_item/weapon/ammo/improvised_ammo,
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/datum/gang_item/weapon/surplus,
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/datum/gang_item/weapon/ammo/surplus_ammo,
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/datum/gang_item/weapon/pistol,
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/datum/gang_item/weapon/ammo/pistol_ammo,
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/datum/gang_item/weapon/sniper,
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/datum/gang_item/weapon/ammo/sniper_ammo,
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/datum/gang_item/weapon/machinegun,
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/datum/gang_item/weapon/uzi,
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/datum/gang_item/weapon/ammo/uzi_ammo,
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/datum/gang_item/equipment/sharpener,
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/datum/gang_item/equipment/spraycan,
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/datum/gang_item/equipment/c4,
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/datum/gang_item/equipment/sharpener,
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/datum/gang_item/equipment/emp,
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/datum/gang_item/equipment/c4,
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/datum/gang_item/equipment/frag,
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/datum/gang_item/equipment/implant_breaker,
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/datum/gang_item/equipment/stimpack,
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/datum/gang_item/equipment/implant_breaker,
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/datum/gang_item/equipment/wetwork_boots,
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/datum/gang_item/equipment/pen,
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/datum/gang_item/equipment/dominator
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)
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@@ -66,21 +75,29 @@
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/datum/gang_item/clothing/mask,
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/datum/gang_item/clothing/hands,
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/datum/gang_item/clothing/belt,
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/datum/gang_item/weapon/shuriken,
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/datum/gang_item/weapon/shuriken,
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/datum/gang_item/weapon/switchblade,
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/datum/gang_item/weapon/improvised,
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/datum/gang_item/weapon/ammo/improvised_ammo,
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/datum/gang_item/weapon/surplus,
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/datum/gang_item/weapon/ammo/surplus_ammo,
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/datum/gang_item/weapon/pistol,
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/datum/gang_item/weapon/ammo/pistol_ammo,
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/datum/gang_item/weapon/sniper,
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/datum/gang_item/weapon/ammo/sniper_ammo,
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/datum/gang_item/weapon/machinegun,
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/datum/gang_item/weapon/uzi,
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/datum/gang_item/weapon/ammo/uzi_ammo,
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/datum/gang_item/equipment/sharpener,
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/datum/gang_item/equipment/spraycan,
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/datum/gang_item/equipment/c4,
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/datum/gang_item/equipment/sharpener,
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/datum/gang_item/equipment/emp,
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/datum/gang_item/equipment/c4,
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/datum/gang_item/equipment/frag,
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/datum/gang_item/equipment/implant_breaker,
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/datum/gang_item/equipment/stimpack,
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/datum/gang_item/equipment/implant_breaker,
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/datum/gang_item/equipment/wetwork_boots,
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)
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/datum/gang/New(loc,gangname)
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@@ -165,7 +182,6 @@
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var/diff = domination_timer - world.time
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return diff / 10
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//////////////////////////////////////////// MESSAGING
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@@ -283,4 +299,4 @@
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ganghud = new()
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/datum/gang/multiverse/income()
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return
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return
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@@ -199,10 +199,34 @@
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cost = 5
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item_path = /obj/item/weapon/switchblade
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/datum/gang_item/weapon/surplus
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name = "Surplus Rifle"
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id = "surplus"
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cost = 8
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item_path = /obj/item/weapon/gun/ballistic/automatic/surplus
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/datum/gang_item/weapon/ammo/surplus_ammo
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name = "Surplus Rifle Ammo"
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id = "surplus_ammo"
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cost = 5
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item_path = /obj/item/ammo_box/magazine/m10mm/rifle
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/datum/gang_item/weapon/improvised
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name = "Sawn-Off Improvised Shotgun"
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id = "sawn"
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cost = 6
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item_path = /obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/sawn
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/datum/gang_item/weapon/ammo/improvised_ammo
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name = "Box of Buckshot"
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id = "buckshot"
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cost = 5
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item_path = /obj/item/weapon/storage/box/lethalshot
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/datum/gang_item/weapon/pistol
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name = "10mm Pistol"
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id = "pistol"
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cost = 25
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cost = 30
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item_path = /obj/item/weapon/gun/ballistic/automatic/pistol
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/datum/gang_item/weapon/ammo/pistol_ammo
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@@ -223,12 +247,19 @@
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cost = 15
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item_path = /obj/item/ammo_box/magazine/sniper_rounds
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/datum/gang_item/weapon/machinegun
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name = "Mounted Machine Gun"
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id = "MG"
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cost = 50
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item_path = /obj/machinery/manned_turret
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spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
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||||
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||||
/datum/gang_item/weapon/uzi
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name = "Uzi SMG"
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id = "uzi"
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cost = 60
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item_path = /obj/item/weapon/gun/ballistic/automatic/mini_uzi
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id = "uzi"
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/datum/gang_item/weapon/ammo/uzi_ammo
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name = "Uzi Ammo"
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@@ -236,8 +267,6 @@
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cost = 40
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item_path = /obj/item/ammo_box/magazine/uzim9mm
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///////////////////
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//EQUIPMENT
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///////////////////
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@@ -274,13 +303,13 @@
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/datum/gang_item/equipment/frag
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name = "Fragmentation Grenade"
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id = "frag nade"
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cost = 10
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cost = 18
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item_path = /obj/item/weapon/grenade/syndieminibomb/concussion/frag
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/datum/gang_item/equipment/stimpack
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||||
name = "Black Market Stimulants"
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||||
id = "stimpack"
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||||
cost = 15
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||||
cost = 12
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||||
item_path = /obj/item/weapon/reagent_containers/syringe/stimulants
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||||
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||||
/datum/gang_item/equipment/implant_breaker
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@@ -297,6 +326,18 @@
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if(spawn_msg)
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to_chat(user, spawn_msg)
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/datum/gang_item/equipment/wetwork_boots
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name = "Wetwork boots"
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id = "wetwork"
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cost = 20
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item_path = /obj/item/clothing/shoes/combat/gang
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||||
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/obj/item/clothing/shoes/combat/gang
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||||
name = "Wetwork boots"
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desc = "A gang's best hitmen are prepared for anything."
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permeability_coefficient = 0.01
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flags = NOSLIP
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||||
/datum/gang_item/equipment/pen
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name = "Recruitment Pen"
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id = "pen"
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@@ -390,4 +431,4 @@
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return ..()
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/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
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new item_path(user.loc)
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new item_path(user.loc)
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||||
|
||||
@@ -66,4 +66,4 @@
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||||
cooldown = 0
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||||
icon_state = "pen"
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||||
var/mob/M = get(src, /mob)
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to_chat(M, "<span class='notice'>\icon[src] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
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to_chat(M, "<span class='notice'>\icon[src] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
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||||
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||||
@@ -240,6 +240,7 @@
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||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = 1
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||||
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||||
///////////// Internal tool used by gang regulars ///////////
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|
||||
/obj/item/device/gangtool/soldier
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||||
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||||
@@ -1,9 +1,9 @@
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||||
#define TURRET_STUN 0
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||||
#define TURRET_LETHAL 1
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||||
#define POPUP_ANIM_TIME 5
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#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
|
||||
|
||||
#define POPUP_ANIM_TIME 5
|
||||
#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
|
||||
|
||||
/obj/machinery/porta_turret
|
||||
name = "turret"
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
@@ -87,9 +87,9 @@
|
||||
if(has_cover)
|
||||
cover = new /obj/machinery/porta_turret_cover(loc)
|
||||
cover.parent_turret = src
|
||||
underlays += image('icons/obj/turrets.dmi',icon_state = "basedark")
|
||||
underlays += image('icons/obj/turrets.dmi',icon_state = "basedark")
|
||||
if(!has_cover)
|
||||
INVOKE_ASYNC(src, .proc/popUp)
|
||||
INVOKE_ASYNC(src, .proc/popUp)
|
||||
|
||||
/obj/machinery/porta_turret/update_icon()
|
||||
cut_overlays()
|
||||
@@ -368,10 +368,10 @@
|
||||
var/list/targets = list()
|
||||
var/turretview = view(scan_range, base)
|
||||
for(var/A in turretview)
|
||||
var/atom/AA = A
|
||||
if(AA.invisibility>SEE_INVISIBLE_LIVING)
|
||||
continue
|
||||
|
||||
var/atom/AA = A
|
||||
if(AA.invisibility>SEE_INVISIBLE_LIVING)
|
||||
continue
|
||||
|
||||
if(check_anomalies)//if it's set to check for simple animals
|
||||
if(istype(A, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = A
|
||||
@@ -426,7 +426,7 @@
|
||||
raising = 1
|
||||
if(cover)
|
||||
flick("popup", cover)
|
||||
sleep(POPUP_ANIM_TIME)
|
||||
sleep(POPUP_ANIM_TIME)
|
||||
raising = 0
|
||||
if(cover)
|
||||
cover.icon_state = "openTurretCover"
|
||||
@@ -442,7 +442,7 @@
|
||||
raising = 1
|
||||
if(cover)
|
||||
flick("popdown", cover)
|
||||
sleep(POPDOWN_ANIM_TIME)
|
||||
sleep(POPDOWN_ANIM_TIME)
|
||||
raising = 0
|
||||
if(cover)
|
||||
cover.icon_state = "turretCover"
|
||||
@@ -792,7 +792,7 @@
|
||||
/obj/item/wallframe/turret_control
|
||||
name = "turret control frame"
|
||||
desc = "Used for building turret control panels"
|
||||
icon_state = "apc"
|
||||
icon_state = "apc"
|
||||
result_path = /obj/machinery/turretid
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -921,3 +921,170 @@
|
||||
on = 0
|
||||
spawn(100)
|
||||
on = 1
|
||||
|
||||
/////// MANNED TURRET ////////
|
||||
|
||||
/obj/machinery/manned_turret
|
||||
name = "machine gun turret"
|
||||
desc = "While the trigger is held down, this gun will redistribute recoil to allow its user to easily shift targets."
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
icon_state = "machinegun"
|
||||
can_buckle = TRUE
|
||||
density = TRUE
|
||||
max_integrity = 100
|
||||
obj_integrity = 100
|
||||
buckle_lying = 0
|
||||
layer = ABOVE_MOB_LAYER
|
||||
var/view_range = 10
|
||||
var/cooldown = 0
|
||||
var/projectile_type = /obj/item/projectile/bullet/weakbullet3
|
||||
var/rate_of_fire = 1
|
||||
var/number_of_shots = 40
|
||||
var/cooldown_duration = 90
|
||||
var/atom/target
|
||||
var/turf/target_turf
|
||||
var/warned = FALSE
|
||||
|
||||
//BUCKLE HOOKS
|
||||
|
||||
/obj/machinery/manned_turret/unbuckle_mob(mob/living/buckled_mob,force = 0)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
|
||||
for(var/obj/item/I in buckled_mob.held_items)
|
||||
if(istype(I, /obj/item/gun_control))
|
||||
qdel(I)
|
||||
if(istype(buckled_mob))
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
anchored = FALSE
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/manned_turret/user_buckle_mob(mob/living/M, mob/living/carbon/user)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
return
|
||||
M.forceMove(get_turf(src))
|
||||
..()
|
||||
for(var/V in M.held_items)
|
||||
var/obj/item/I = V
|
||||
if(istype(I))
|
||||
if(M.dropItemToGround(I))
|
||||
var/obj/item/gun_control/TC = new /obj/item/gun_control(src)
|
||||
M.put_in_hands(TC)
|
||||
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
|
||||
var/obj/item/gun_control/TC = new /obj/item/gun_control(src)
|
||||
M.put_in_hands(TC)
|
||||
M.pixel_y = 14
|
||||
layer = ABOVE_MOB_LAYER
|
||||
setDir(SOUTH)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
|
||||
anchored = TRUE
|
||||
if(user.client)
|
||||
user.client.change_view(view_range)
|
||||
|
||||
/obj/item/gun_control
|
||||
name = "turret controls"
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = ABSTRACT | NODROP
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
|
||||
var/obj/machinery/manned_turret/turret
|
||||
|
||||
/obj/item/gun_control/New(obj/machinery/manned_turret/MT)
|
||||
if(MT)
|
||||
turret = MT
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/gun_control/CanItemAutoclick()
|
||||
return 1
|
||||
|
||||
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user)
|
||||
..()
|
||||
var/obj/machinery/manned_turret/E = user.buckled
|
||||
E.setDir(get_dir(E,targeted_atom))
|
||||
user.setDir(E.dir)
|
||||
switch(E.dir)
|
||||
if(NORTH)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
user.pixel_x = 0
|
||||
user.pixel_y = -14
|
||||
if(NORTHEAST)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
user.pixel_x = -8
|
||||
user.pixel_y = -4
|
||||
if(EAST)
|
||||
E.layer = ABOVE_MOB_LAYER
|
||||
user.pixel_x = -14
|
||||
user.pixel_y = 0
|
||||
if(SOUTHEAST)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
user.pixel_x = -8
|
||||
user.pixel_y = 4
|
||||
if(SOUTH)
|
||||
E.layer = ABOVE_MOB_LAYER
|
||||
user.pixel_x = 0
|
||||
user.pixel_y = 14
|
||||
if(SOUTHWEST)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
user.pixel_x = 8
|
||||
user.pixel_y = 4
|
||||
if(WEST)
|
||||
E.layer = ABOVE_MOB_LAYER
|
||||
user.pixel_x = 14
|
||||
user.pixel_y = 0
|
||||
if(NORTHWEST)
|
||||
E.layer = BELOW_MOB_LAYER
|
||||
user.pixel_x = 8
|
||||
user.pixel_y = -4
|
||||
E.checkfire(targeted_atom, user)
|
||||
|
||||
/obj/machinery/manned_turret/proc/checkfire(atom/targeted_atom, mob/user)
|
||||
target = targeted_atom
|
||||
if(target == user || target == get_turf(src))
|
||||
return
|
||||
if(world.time < cooldown)
|
||||
if(!warned && world.time > (cooldown - cooldown_duration + rate_of_fire*number_of_shots)) // To capture the window where one is done firing
|
||||
warned = TRUE
|
||||
playsound(src, 'sound/weapons/sear.ogg', 100, 1)
|
||||
return
|
||||
else
|
||||
cooldown = world.time + cooldown_duration
|
||||
warned = FALSE
|
||||
INVOKE_ASYNC(src, /obj/machinery/manned_turret/.proc/volley)
|
||||
|
||||
/obj/machinery/manned_turret/proc/volley()
|
||||
target_turf = get_turf(target)
|
||||
for(var/i in 1 to number_of_shots)
|
||||
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper), i*rate_of_fire)
|
||||
|
||||
|
||||
/obj/machinery/manned_turret/proc/fire_helper()
|
||||
if(!src)
|
||||
return
|
||||
var/turf/targets_from = get_turf(src)
|
||||
if(QDELETED(target))
|
||||
target = target_turf
|
||||
var/obj/item/projectile/P = new projectile_type(targets_from)
|
||||
P.current = targets_from
|
||||
P.starting = targets_from
|
||||
P.firer = src
|
||||
P.original = target
|
||||
playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1)
|
||||
P.yo = target.y - targets_from.y + rand(-1,1)
|
||||
P.xo = target.x - targets_from.x + rand(-1,1)
|
||||
P.fire()
|
||||
|
||||
/obj/machinery/manned_turret/ultimate // Admin-only proof of concept for autoclicker automatics
|
||||
name = "Infinity Gun"
|
||||
view_range = 12
|
||||
projectile_type = /obj/item/projectile/bullet/weakbullet3
|
||||
|
||||
|
||||
/obj/machinery/manned_turret/ultimate/checkfire(atom/targeted_atom, mob/user)
|
||||
target = targeted_atom
|
||||
if(target == user || target == get_turf(src))
|
||||
return
|
||||
target_turf = get_turf(target)
|
||||
fire_helper(target_turf)
|
||||
|
||||
@@ -13,6 +13,21 @@
|
||||
max_ammo = 8
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle
|
||||
name = "rifle magazine (10mm)"
|
||||
desc = "A well-worn magazine fitted for the surplus rifle."
|
||||
icon_state = "75-8"
|
||||
origin_tech = "combat=2"
|
||||
ammo_type = /obj/item/ammo_casing/c10mm
|
||||
caliber = "10mm"
|
||||
max_ammo = 10
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
|
||||
if(ammo_count())
|
||||
icon_state = "75-8"
|
||||
else
|
||||
icon_state = "75-0"
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/fire
|
||||
name = "pistol magazine (10mm incendiary)"
|
||||
desc = "A gun magazine. Loaded with rounds which ignite the target."
|
||||
|
||||
@@ -375,8 +375,29 @@
|
||||
pin = /obj/item/device/firing_pin/implant/pindicate
|
||||
origin_tech = "combat=7;syndicate=6"
|
||||
|
||||
// Old Semi-Auto Rifle //
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus
|
||||
name = "Surplus Rifle"
|
||||
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
|
||||
origin_tech = "combat=3;materials=2"
|
||||
icon_state = "surplus"
|
||||
item_state = "moistnugget"
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
burst_size = 1
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = SLOT_BACK
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus/update_icon()
|
||||
if(magazine)
|
||||
icon_state = "surplus"
|
||||
else
|
||||
icon_state = "surplus-e"
|
||||
|
||||
// Laser rifle (rechargeable magazine) //
|
||||
|
||||
|
||||
@@ -344,6 +344,15 @@
|
||||
slung = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "A single-shot shotgun, better not miss"
|
||||
icon_state = "ishotgun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sawn_state = SAWN_OFF
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
|
||||
clumsy_check = 0
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm (rejected hunks)
|
||||
@@ -203,7 +203,7 @@
|
||||
range = 4
|
||||
dismemberment = 20
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
- var/mine_range = 4 //mines this many additional tiles
|
||||
+ var/mine_range = 3 //mines this many additional tiles
|
||||
|
||||
/obj/item/projectile/plasma/Initialize()
|
||||
. = ..()
|
||||
@@ -1,285 +1,183 @@
|
||||
/obj/machinery/computer/pandemic
|
||||
name = "PanD.E.M.I.C 2200"
|
||||
desc = "Used to work with viruses."
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
circuit = /obj/item/weapon/circuitboard/computer/pandemic
|
||||
use_power = 1
|
||||
use_power = TRUE
|
||||
idle_power_usage = 20
|
||||
resistance_flags = ACID_PROOF
|
||||
var/temp_html = ""
|
||||
var/wait = null
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/wait
|
||||
var/obj/item/weapon/reagent_containers/beaker
|
||||
|
||||
/obj/machinery/computer/pandemic/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["viruses"])
|
||||
var/list/viruses = BL.data["viruses"]
|
||||
return viruses[index]
|
||||
return null
|
||||
/obj/machinery/computer/pandemic/Destroy()
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index)
|
||||
if(beaker && beaker.reagents)
|
||||
if(beaker.reagents.reagent_list.len)
|
||||
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
|
||||
if(BL)
|
||||
if(BL.data && BL.data["resistances"])
|
||||
var/list/resistances = BL.data["resistances"]
|
||||
return resistances[index]
|
||||
return null
|
||||
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
|
||||
if(!beaker || !beaker.reagents)
|
||||
return
|
||||
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
|
||||
if(B && B.data[thing])
|
||||
return B.data[thing][index]
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index)
|
||||
var/datum/disease/D = GetVirusByIndex(index)
|
||||
/obj/machinery/computer/pandemic/proc/get_virus_id_by_index(index)
|
||||
var/datum/disease/D = get_by_index("viruses", index)
|
||||
if(D)
|
||||
return D.GetDiseaseID()
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime)
|
||||
wait = 1
|
||||
/obj/machinery/computer/pandemic/proc/get_viruses_data(datum/reagent/blood/B)
|
||||
. = list()
|
||||
if(!islist(B.data["viruses"]))
|
||||
return
|
||||
var/list/V = B.data["viruses"]
|
||||
var/index = 1
|
||||
for(var/virus in V)
|
||||
var/datum/disease/D = virus
|
||||
if(!istype(D) || D.visibility_flags & HIDDEN_PANDEMIC)
|
||||
continue
|
||||
|
||||
var/list/this = list()
|
||||
this["name"] = D.name
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
|
||||
if(A.name == "Unknown")
|
||||
this["can_rename"] = TRUE
|
||||
this["name"] = A.name
|
||||
this["is_adv"] = TRUE
|
||||
this["resistance"] = A.totalResistance()
|
||||
this["stealth"] = A.totalStealth()
|
||||
this["stage_speed"] = A.totalStageSpeed()
|
||||
this["transmission"] = A.totalTransmittable()
|
||||
this["symptoms"] = list()
|
||||
for(var/symptom in A.symptoms)
|
||||
var/datum/symptom/S = symptom
|
||||
var/list/this_symptom = list()
|
||||
this_symptom["name"] = S.name
|
||||
this["symptoms"] += list(this_symptom)
|
||||
this["index"] = index++
|
||||
this["agent"] = D.agent
|
||||
this["description"] = D.desc || "none"
|
||||
this["spread"] = D.spread_text || "none"
|
||||
this["cure"] = D.cure_text || "none"
|
||||
|
||||
. += list(this)
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/get_resistance_data(datum/reagent/blood/B)
|
||||
. = list()
|
||||
if(!islist(B.data["resistances"]))
|
||||
return
|
||||
var/list/resistances = B.data["resistances"]
|
||||
for(var/id in resistances)
|
||||
var/list/this = list()
|
||||
var/datum/disease/D = SSdisease.archive_diseases[id]
|
||||
if(D)
|
||||
this["id"] = id
|
||||
this["name"] = D.name
|
||||
. += list(this)
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/reset_replicator_cooldown()
|
||||
wait = FALSE
|
||||
update_icon()
|
||||
spawn(waittime)
|
||||
wait = null
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
|
||||
|
||||
/obj/machinery/computer/pandemic/update_icon()
|
||||
if(stat & BROKEN)
|
||||
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
|
||||
return
|
||||
|
||||
icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]"
|
||||
|
||||
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
|
||||
if(wait)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("waitlight")
|
||||
|
||||
/obj/machinery/computer/pandemic/Topic(href, href_list)
|
||||
/obj/machinery/computer/pandemic/proc/eject_beaker()
|
||||
beaker.forceMove(get_turf(src))
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "pandemic", name, 575, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["is_ready"] = !wait
|
||||
if(beaker)
|
||||
data["has_beaker"] = TRUE
|
||||
if(!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
|
||||
data["beaker_empty"] = TRUE
|
||||
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
|
||||
if(B)
|
||||
data["has_blood"] = TRUE
|
||||
data["blood"] = list()
|
||||
data["blood"]["dna"] = B.data["blood_DNA"] || "none"
|
||||
data["blood"]["type"] = B.data["blood_type"] || "none"
|
||||
data["viruses"] = get_viruses_data(B)
|
||||
data["resistances"] = get_resistance_data(B)
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
if(!beaker) return
|
||||
|
||||
if (href_list["create_vaccine"])
|
||||
if(!src.wait)
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
if(B)
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"]))
|
||||
var/vaccine_type = path
|
||||
var/vaccine_name = "Unknown"
|
||||
|
||||
if(!ispath(vaccine_type))
|
||||
if(SSdisease.archive_diseases[path])
|
||||
var/datum/disease/D = SSdisease.archive_diseases[path]
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
vaccine_type = path
|
||||
else if(vaccine_type)
|
||||
var/datum/disease/D = new vaccine_type(0, null)
|
||||
if(D)
|
||||
vaccine_name = D.name
|
||||
|
||||
if(vaccine_type)
|
||||
|
||||
B.name = "[vaccine_name] vaccine bottle"
|
||||
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
|
||||
replicator_cooldown(200)
|
||||
else
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["create_virus_culture"])
|
||||
if(!wait)
|
||||
var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting
|
||||
var/datum/disease/D = null
|
||||
if(!ispath(type))
|
||||
D = GetVirusByIndex(text2num(href_list["create_virus_culture"]))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[D.GetDiseaseID()]
|
||||
if(A)
|
||||
D = new A.type(0, A)
|
||||
else if(type)
|
||||
if(type in SSdisease.diseases) // Make sure this is a disease
|
||||
D = new type(0, null)
|
||||
if(!D)
|
||||
return
|
||||
var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
|
||||
if(name == null || wait)
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
|
||||
B.icon_state = "bottle3"
|
||||
B.pixel_x = rand(-3, 3)
|
||||
B.pixel_y = rand(-3, 3)
|
||||
replicator_cooldown(50)
|
||||
var/list/data = list("viruses"=list(D))
|
||||
B.name = "[name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood",20,data)
|
||||
updateUsrDialog()
|
||||
else
|
||||
temp_html = "The replicator is not ready yet."
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["empty_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["eject"])
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if (href_list["emptyeject_beaker"])
|
||||
beaker.reagents.clear_reagents()
|
||||
beaker.forceMove(get_turf(loc))
|
||||
beaker = null
|
||||
icon_state = "mixer0"
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["clear"])
|
||||
temp_html = ""
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(href_list["name_disease"])
|
||||
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
|
||||
if(!new_name)
|
||||
return
|
||||
if(..())
|
||||
return
|
||||
var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"]))
|
||||
if(SSdisease.archive_diseases[id])
|
||||
switch(action)
|
||||
if("eject_beaker")
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
if("empty_beaker")
|
||||
beaker.reagents.clear_reagents()
|
||||
. = TRUE
|
||||
if("empty_eject_beaker")
|
||||
beaker.reagents.clear_reagents()
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
if("rename_disease")
|
||||
var/id = get_virus_id_by_index(text2num(params["index"]))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
else
|
||||
usr << browse(null, "window=pandemic")
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/pandemic/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
if(temp_html)
|
||||
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
|
||||
else if(!beaker)
|
||||
dat += "Please insert beaker.<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
else
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/datum/reagent/blood/Blood = null
|
||||
for(var/datum/reagent/blood/B in R.reagent_list)
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
if(!R.total_volume||!R.reagent_list.len)
|
||||
dat += "The beaker is empty<BR>"
|
||||
else if(!Blood)
|
||||
dat += "No blood sample found in beaker."
|
||||
else if(!Blood.data)
|
||||
dat += "No blood data found in beaker."
|
||||
else
|
||||
dat += "<h3>Blood sample data:</h3>"
|
||||
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
|
||||
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
|
||||
|
||||
|
||||
if(Blood.data["viruses"])
|
||||
var/list/vir = Blood.data["viruses"]
|
||||
if(vir.len)
|
||||
var/i = 0
|
||||
for(var/datum/disease/D in Blood.data["viruses"])
|
||||
i++
|
||||
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
|
||||
|
||||
if(istype(D, /datum/disease/advance))
|
||||
|
||||
var/datum/disease/advance/A = D
|
||||
D = SSdisease.archive_diseases[A.GetDiseaseID()]
|
||||
if(D && D.name == "Unknown")
|
||||
dat += "<b><a href='?src=\ref[src];name_disease=[i]'>Name Disease</a></b><BR>"
|
||||
|
||||
if(!D)
|
||||
CRASH("We weren't able to get the advance disease from the archive.")
|
||||
|
||||
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[i]'>Create virus culture bottle</A>":"none"]<BR>"
|
||||
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
|
||||
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
|
||||
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
|
||||
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
|
||||
if(istype(D, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = D
|
||||
dat += "<b>Stealth:</b> [(A.totalStealth())]<BR>"
|
||||
dat += "<b>Resistance:</b> [(A.totalResistance())]<BR>"
|
||||
dat += "<b>Stage Speed:</b> [(A.totalStageSpeed())]<BR>"
|
||||
dat += "<b>Transmission:</b> [(A.totalTransmittable())]<BR><BR>"
|
||||
dat += "<b>Symptoms:</b> "
|
||||
var/english_symptoms = list()
|
||||
for(var/datum/symptom/S in A.symptoms)
|
||||
english_symptoms += S.name
|
||||
dat += english_list(english_symptoms)
|
||||
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
else
|
||||
dat += "No detectable virus in the sample."
|
||||
|
||||
dat += "<BR><b>Contains antibodies to:</b> "
|
||||
if(Blood.data["resistances"])
|
||||
var/list/res = Blood.data["resistances"]
|
||||
if(res.len)
|
||||
dat += "<ul>"
|
||||
var/i = 0
|
||||
for(var/type in Blood.data["resistances"])
|
||||
i++
|
||||
var/disease_name = "Unknown"
|
||||
|
||||
if(!ispath(type))
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[type]
|
||||
if(A)
|
||||
disease_name = A.name
|
||||
else
|
||||
var/datum/disease/D = new type(0, null)
|
||||
disease_name = D.name
|
||||
|
||||
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[i]'>Create vaccine bottle</A></li>"
|
||||
dat += "</ul><BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
else
|
||||
dat += "nothing<BR>"
|
||||
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]"
|
||||
dat += "[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];emptyeject_beaker=1'>Empty and Eject beaker</A>":"")]<BR>"
|
||||
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
|
||||
|
||||
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
|
||||
onclose(user, "pandemic")
|
||||
return
|
||||
|
||||
if(A)
|
||||
var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN)
|
||||
if(!new_name || ..())
|
||||
return
|
||||
A.AssignName(new_name)
|
||||
for(var/datum/disease/advance/AD in SSdisease.processing)
|
||||
AD.Refresh()
|
||||
. = TRUE
|
||||
if("create_culture_bottle")
|
||||
var/id = get_virus_id_by_index(text2num(params["index"]))
|
||||
var/datum/disease/advance/A = new(FALSE, SSdisease.archive_diseases[id])
|
||||
var/list/data = list("viruses" = list(A))
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
|
||||
B.name = "[A.name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
|
||||
B.reagents.add_reagent("blood", 20, data)
|
||||
wait = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
|
||||
. = TRUE
|
||||
if("create_vaccine_bottle")
|
||||
var/index = params["index"]
|
||||
var/datum/disease/D = SSdisease.archive_diseases[index]
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(get_turf(src))
|
||||
B.name = "[D.name] vaccine bottle"
|
||||
B.reagents.add_reagent("vaccine", 15, list(index))
|
||||
wait = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers) && (I.container_type & OPENCONTAINER))
|
||||
. = 1 //no afterattack
|
||||
. = TRUE //no afterattack
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(beaker)
|
||||
@@ -288,15 +186,15 @@
|
||||
if(!user.drop_item())
|
||||
return
|
||||
|
||||
beaker = I
|
||||
beaker.loc = src
|
||||
beaker = I
|
||||
beaker.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add the beaker to the machine.</span>")
|
||||
updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.loc = get_turf(src)
|
||||
..()
|
||||
beaker.forceMove(get_turf(src))
|
||||
beaker = null
|
||||
. = ..()
|
||||
Reference in New Issue
Block a user