diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index a76fbba5c7..50517e9082 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -78,9 +78,9 @@ . += "fire_overlay" if(is_station_level(z)) - . += "fire_[SSsecurity_level.current_level]" - . += mutable_appearance(icon, "fire_[SSsecurity_level.current_level]") - . += emissive_appearance(icon, "fire_[SSsecurity_level.current_level]") + . += "fire_[GLOB.security_level.current_level]" + . += mutable_appearance(icon, "fire_[GLOB.security_level.current_level]") + . += emissive_appearance(icon, "fire_[GLOB.security_level.current_level]") else . += "fire_[SEC_LEVEL_GREEN]" . += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]") @@ -102,7 +102,7 @@ . += mutable_appearance(icon, "fire_on") . += emissive_appearance(icon, "fire_on") - if(!panel_open && detecting && triggered) //It just looks horrible with the panel open + if(!panel_open && detecting) //It just looks horrible with the panel open . += "fire_detected" . += mutable_appearance(icon, "fire_detected") . += emissive_appearance(icon, "fire_detected") //Pain