Nuke op intelligence potions also grant an internal ID

🆑 coiax
add: Syndicate intelligence potions also grant an internal syndicate ID
card to the simple animal granted intelligence. This effectively means
that Cayenne can open the airlocks on the Infiltrator.
/🆑

And also maintenance I guess. But she could already smash her way
through doors.

Why? So Cayenne can open airlocks on the infiltrator. That's why.
This commit is contained in:
Jack Edge
2018-01-24 17:49:35 +00:00
committed by CitadelStationBot
parent 0c86312618
commit a07c6c4d9e
2 changed files with 5 additions and 2 deletions
+1 -1
View File
@@ -1063,7 +1063,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/device_tools/potion
name = "Syndicate Sentience Potion"
item = /obj/item/slimepotion/sentience/nuclear
desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication."
desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors."
cost = 4
include_modes = list(/datum/game_mode/nuclear)