Nuke op intelligence potions also grant an internal ID
🆑 coiax add: Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator. /🆑 And also maintenance I guess. But she could already smash her way through doors. Why? So Cayenne can open airlocks on the infiltrator. That's why.
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CitadelStationBot
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@@ -1063,7 +1063,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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/datum/uplink_item/device_tools/potion
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name = "Syndicate Sentience Potion"
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item = /obj/item/slimepotion/sentience/nuclear
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desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication."
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desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors."
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cost = 4
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include_modes = list(/datum/game_mode/nuclear)
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