Refactors screwdriver coloring to use greyscale (#2003)

This commit is contained in:
CitadelStationBot
2017-07-14 21:34:03 -05:00
committed by kevinz000
parent 51ae2fb9b7
commit a0a77f5a41
7 changed files with 43 additions and 12 deletions
@@ -472,7 +472,7 @@ generate/load female uniform sprites matching all previously decided variables
//Get the overlays for this item when it's being worn
//eg: ammo counters, primed grenade flashes, etc.
var/list/worn_overlays = worn_overlays(isinhands)
var/list/worn_overlays = worn_overlays(isinhands, file2use)
if(worn_overlays && worn_overlays.len)
standing.overlays.Add(worn_overlays)
@@ -209,7 +209,8 @@
//Overlays for the worn overlay so you can overlay while you overlay
//eg: ammo counters, primed grenade flashing, etc.
/obj/item/proc/worn_overlays(isinhands = FALSE)
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file)
. = list()