From a0b7c15e0d3a22dd56003e3172ef9146787bf07f Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 17 Apr 2019 04:52:39 -0500 Subject: [PATCH] whatever Travis, it isn't even enabled, fuck off --- .../effects/decals/cleanable/tracks.dm | 136 ------------------ 1 file changed, 136 deletions(-) delete mode 100644 code/game/objects/effects/decals/cleanable/tracks.dm diff --git a/code/game/objects/effects/decals/cleanable/tracks.dm b/code/game/objects/effects/decals/cleanable/tracks.dm deleted file mode 100644 index 215ad98bfb..0000000000 --- a/code/game/objects/effects/decals/cleanable/tracks.dm +++ /dev/null @@ -1,136 +0,0 @@ -// Stolen en masse from N3X15 of /vg/station with much gratitude. - -// The idea is to have 4 bits for coming and 4 for going. -#define TRACKS_COMING_NORTH 1 -#define TRACKS_COMING_SOUTH 2 -#define TRACKS_COMING_EAST 4 -#define TRACKS_COMING_WEST 8 -#define TRACKS_GOING_NORTH 16 -#define TRACKS_GOING_SOUTH 32 -#define TRACKS_GOING_EAST 64 -#define TRACKS_GOING_WEST 128 - -// color-dir-dry -var/global/list/image/fluidtrack_cache=list() - -/datum/fluidtrack - var/direction=0 - var/basecolor=COLOR_BLOOD_HUMAN - var/image/overlay - -/datum/fluidtrack/New(_direction,_color,_wet) - src.direction=_direction - src.basecolor=_color - -// Footprints, tire trails... -/obj/effect/decal/cleanable/blood/tracks - amount = 0 - random_icon_states = null - var/dirs=0 - icon = 'icons/effects/fluidtracks.dmi' - icon_state = "" - var/coming_state="blood1" - var/going_state="blood2" - var/updatedtracks=0 - - // dir = id in stack - var/list/setdirs=list( - "1"=0, - "2"=0, - "4"=0, - "8"=0, - "16"=0, - "32"=0, - "64"=0, - "128"=0 - ) - - // List of laid tracks and their colors. - var/list/datum/fluidtrack/stack=list() - - /** - * Add tracks to an existing trail. - * - * @param DNA bloodDNA to add to collection. - * @param comingdir Direction tracks come from, or 0. - * @param goingdir Direction tracks are going to (or 0). - * @param bloodcolor Color of the blood when wet. - */ -/obj/effect/decal/cleanable/blood/tracks/proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor=BLOOD_COLOR_HUMAN) - var/updated=0 - // Shift our goingdir 4 spaces to the left so it's in the GOING bitblock. - var/realgoing=goingdir<<4 - - // Current bit - var/b=0 - - var/datum/fluidtrack/track - - // Process 4 bits - for(var/bi=0;bi<4;bi++) - b=1<>4 - - if(track.overlay) - track.overlay=null - var/image/I = image(icon, icon_state=state, dir=num2dir(truedir)) - I.color = track.basecolor - - track.fresh=0 - track.overlay=I - stack[stack_idx]=track - overlays += I - updatedtracks=0 // Clear our memory of updated tracks. -