runtime drifting
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases, list/blood_dna)
|
||||
. = ..()
|
||||
if(gibtypes.len != gibamounts.len)
|
||||
stack_trace("Gib list amount length mismatch!")
|
||||
@@ -33,7 +33,7 @@
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
if(!issilicon(source_mob))
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
dna_to_add = blood_dna || source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
|
||||
Reference in New Issue
Block a user