runtime drifting
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@@ -300,7 +300,7 @@
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if(ishuman(cultist))
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var/mob/living/carbon/human/H = cultist
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H.eye_color = "f00"
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H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
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H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
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ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
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H.update_body()
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@@ -885,7 +885,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(new_human)
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new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
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"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
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for(var/obj/I in new_human)
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for(var/obj/item/I in new_human)
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new_human.dropItemToGround(I, TRUE)
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new_human.dust()
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else if(choice == "Ascend as a Dark Spirit")
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