Merge branch 'master' into upstream-merge-29940

This commit is contained in:
LetterJay
2017-08-21 23:29:24 -05:00
committed by GitHub
364 changed files with 4317 additions and 3134 deletions
@@ -4,7 +4,7 @@
desc = "A massive, thrumming rip in spacetime."
clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
max_integrity = 500
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
icon = 'icons/effects/clockwork_effects.dmi'
icon_state = "nothing"
density = FALSE
@@ -68,7 +68,7 @@
if(!purpose_fulfilled)
var/area/gate_area = get_area(src)
hierophant_message("<span class='large_brass'><b>An Ark of the Clockwork Justicar has fallen at [gate_area.map_name]!</b></span>")
send_to_playing_players(sound(null, 0, channel = CHANNEL_JUSTICAR_ARK))
sound_to_playing_players(channel = CHANNEL_JUSTICAR_ARK, S = sound(null, 0))
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
SSshuttle.clearHostileEnvironment(src)
if(!was_stranded && !purpose_fulfilled)
@@ -87,7 +87,7 @@
resistance_flags |= INDESTRUCTIBLE
countdown.stop()
visible_message("<span class='userdanger'>[src] begins to pulse uncontrollably... you might want to run!</span>")
send_to_playing_players(sound('sound/effects/clockcult_gateway_disrupted.ogg', 0, channel = CHANNEL_JUSTICAR_ARK, volume = 50))
sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg', 0))
make_glow()
glow.icon_state = "clockwork_gateway_disrupted"
resistance_flags |= INDESTRUCTIBLE
@@ -208,7 +208,7 @@
if(still_needs_components())
if(!first_sound_played)
priority_announce("Massive energy anomaly detected on short-range scanners. Attempting to triangulate location...", "Anomaly Alert")
send_to_playing_players(sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 10))
sound_to_playing_players(volume = 10, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1))
first_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_components"
@@ -228,7 +228,8 @@
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
if(!second_sound_played)
send_to_playing_players(sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 30))
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
sound_to_playing_players(volume = 30, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1))
second_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_charging"
@@ -236,13 +237,15 @@
if(!third_sound_played)
var/area/gate_area = get_area(src)
priority_announce("Location of massive energy anomaly has been triangulated. Location: [gate_area.map_name].", "Anomaly Alert")
send_to_playing_players(sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 35))
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
sound_to_playing_players(volume = 35, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_active.ogg', 1))
third_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_active"
if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL)
if(!fourth_sound_played)
send_to_playing_players(sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 40))
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
sound_to_playing_players(volume = 40, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_closing.ogg', 1))
fourth_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_closing"
@@ -252,20 +255,20 @@
resistance_flags |= INDESTRUCTIBLE
purpose_fulfilled = TRUE
make_glow()
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
send_to_playing_players(sound('sound/effects/ratvar_rises.ogg', 0, channel = CHANNEL_JUSTICAR_ARK)) //End the sounds
animate(glow, transform = matrix() * 3, time = 125)
sound_to_playing_players('sound/effects/ratvar_rises.ogg', channel = CHANNEL_JUSTICAR_ARK) //End the sounds
sleep(125)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
var/turf/startpoint = get_turf(src)
QDEL_IN(src, 3)
sleep(3)
make_glow()
glow.transform = matrix() * 4.5
animate(glow, transform = matrix() * 0.1, time = 10)
QDEL_IN(src, 10)
GLOB.clockwork_gateway_activated = TRUE
new/obj/structure/destructible/clockwork/massive/ratvar(startpoint)
send_to_playing_players("<span class='inathneq_large'>\"[text2ratvar("See Engine's mercy")]!\"</span>\n\
<span class='sevtug_large'>\"[text2ratvar("Observe Engine's design skills")]!\"</span>\n<span class='nezbere_large'>\"[text2ratvar("Behold Engine's light")]!!\"</span>\n\
<span class='nzcrentr_large'>\"[text2ratvar("Gaze upon Engine's power")].\"</span>")
send_to_playing_players('sound/magic/clockwork/invoke_general.ogg')
sound_to_playing_players('sound/effects/empulse.ogg')
var/x0 = startpoint.x
var/y0 = startpoint.y
for(var/I in spiral_range_turfs(255, startpoint))
@@ -130,6 +130,6 @@
if(hex_combo) //YOU BUILT A HEXAGON
hex_combo.pixel_x = -16
hex_combo.pixel_y = -16
hex_combo.mouse_opacity = 0
hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hex_combo.plane = GAME_PLANE
new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo)
@@ -23,12 +23,12 @@
for(var/obj/O in GLOB.all_clockwork_objects)
O.ratvar_act()
START_PROCESSING(SSobj, src)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 0, null, FALSE, 0)
send_to_playing_players("<span class='ratvar'>\"[text2ratvar("ONCE AGAIN MY LIGHT SHALL SHINE ACROSS THIS PATHETIC REALM")]!!\"</span>")
sound_to_playing_players('sound/effects/ratvar_reveal.ogg')
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
var/area/A = get_area(src)
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 0, null, FALSE, 0)
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
GLOB.ratvar_awakens--