Adds a timer to falsewall code (#32637)

* Adds a timer to falsewall code

* better code

* removes a parameter
This commit is contained in:
nicbn
2017-11-13 07:28:29 -02:00
committed by CitadelStationBot
parent 3ea8808201
commit a0f70c9364
+25 -30
View File
@@ -11,7 +11,7 @@
var/mineral_amount = 2
var/walltype = /turf/closed/wall
var/girder_type = /obj/structure/girder/displaced
var/opening = 0
var/opening = FALSE
density = TRUE
opacity = 1
max_integrity = 100
@@ -50,43 +50,38 @@
if(opening)
return
opening = 1
if(density)
do_the_flick()
sleep(5)
if(!QDELETED(src))
density = FALSE
set_opacity(0)
update_icon()
else
opening = TRUE
update_icon()
if(!density)
var/srcturf = get_turf(src)
for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
opening = 0
opening = FALSE
return
do_the_flick()
density = TRUE
sleep(5)
if(!QDELETED(src))
set_opacity(1)
update_icon()
addtimer(CALLBACK(src, /obj/structure/falsewall/proc/toggle_open), 5)
air_update_turf(1)
opening = 0
/obj/structure/falsewall/proc/do_the_flick()
if(density)
smooth = SMOOTH_FALSE
clear_smooth_overlays()
icon_state = "fwall_opening"
else
icon_state = "fwall_closing"
/obj/structure/falsewall/proc/toggle_open()
if(!QDELETED(src))
density = !density
set_opacity(density)
opening = FALSE
update_icon()
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
if(density)
smooth = SMOOTH_TRUE
queue_smooth(src)
icon_state = initial(icon_state)
if(opening)
if(density)
icon_state = "fwall_opening"
smooth = SMOOTH_FALSE
clear_smooth_overlays()
else
icon_state = "fwall_closing"
else
icon_state = "fwall_open"
if(density)
icon_state = initial(icon_state)
smooth = SMOOTH_TRUE
queue_smooth(src)
else
icon_state = "fwall_open"
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
var/turf/T = get_turf(src)