Part 1 of Health Bars for Space Dragon
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@@ -543,7 +543,46 @@
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med_hud_set_health()
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med_hud_set_status()
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//proc used to ressuscitate a mob
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/mob/living/update_health_hud()
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var/severity = 0
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var/healthpercent = (health/maxHealth) * 100
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if(hud_used?.healthdoll) //to really put you in the boots of a simplemob
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var/obj/screen/healthdoll/living/livingdoll = hud_used.healthdoll
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switch(healthpercent)
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if(100 to INFINITY)
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livingdoll.icon_state = "living0"
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if(80 to 100)
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livingdoll.icon_state = "living1"
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severity = 1
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if(60 to 80)
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livingdoll.icon_state = "living2"
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severity = 2
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if(40 to 60)
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livingdoll.icon_state = "living3"
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severity = 3
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if(20 to 40)
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livingdoll.icon_state = "living4"
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severity = 4
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if(1 to 20)
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livingdoll.icon_state = "living5"
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severity = 5
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else
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livingdoll.icon_state = "living6"
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severity = 6
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if(!livingdoll.filtered)
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livingdoll.filtered = TRUE
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var/icon/mob_mask = icon(icon, icon_state)
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if(mob_mask.Height() > world.icon_size || mob_mask.Width() > world.icon_size)
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var/health_doll_icon_state = health_doll_icon ? health_doll_icon : "megasprite"
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mob_mask = icon('icons/mob/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
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UNLINT(livingdoll.filters += filter(type="alpha", icon = mob_mask))
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livingdoll.filters += filter(type="drop_shadow", size = -1)
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if(severity > 0)
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overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
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else
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clear_fullscreen("brute")
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//Proc used to resuscitate a mob, for full_heal see fully_heal()
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/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE)
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SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive)
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if(full_heal)
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@@ -94,6 +94,7 @@
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var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
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var/bubble_icon = "default" //what icon the mob uses for speechbubbles
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var/health_doll_icon //if this exists AND the normal sprite is bigger than 32x32, this is the replacement icon state (because health doll size limitations). the icon will always be screen_gen.dmi
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var/last_bumped = 0
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var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
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