From a18bcd05d7d7a20eca6a6d10081fdaf8ababd476 Mon Sep 17 00:00:00 2001
From: Ghommie <42542238+Ghommie@users.noreply.github.com>
Date: Tue, 12 Nov 2019 02:38:45 +0100
Subject: [PATCH] makes it compile.
---
code/game/gamemodes/clock_cult/clock_cult.dm | 4 +---
.../antagonists/clockcult/clock_effects/clock_sigils.dm | 4 ++--
2 files changed, 3 insertions(+), 5 deletions(-)
diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm
index a2a01fe6bd..76e6268977 100644
--- a/code/game/gamemodes/clock_cult/clock_cult.dm
+++ b/code/game/gamemodes/clock_cult/clock_cult.dm
@@ -167,7 +167,7 @@ Credit where due:
number_players -= 30
starter_servants += round(number_players / 10)
starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players)
- GLOB.clockwork_vitality += 60 * starter_servants //Add some starter vitality based on
+ GLOB.clockwork_vitality += 50 * starter_servants //some starter Vitality to help recover from initial fuck ups
while(starter_servants)
var/datum/mind/servant = antag_pick(antag_candidates)
servants_to_serve += servant
@@ -343,8 +343,6 @@ Credit where due:
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
Brass Flasks:Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
-
\
- Extra Vitality Matrix: You start your quest with some spare Vitality charge to help recover from any initial foul up. \
Good luck!"
/obj/item/paper/servant_primer/Initialize()
diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
index 0a3232e3a7..1866a93246 100644
--- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
@@ -151,9 +151,9 @@
var/burndamage = L.getFireLoss()
if(brutedamage || burndamage)
var/efficiency = 0.75
- var/vitality_cost = FLOOR((brutedamage + burndamage * efficienty) / 10, 1)
+ var/vitality_cost = FLOOR((brutedamage + burndamage * efficiency) / 10, 1)
if(GLOB.clockwork_vitality < vitality_cost)
- efficiency = efficienty * round(GLOB.clockwork_vitality / vitality_cost, 0.1)
+ efficiency = efficiency * round(GLOB.clockwork_vitality / vitality_cost, 0.1)
L.adjustBruteLoss(-(brutedamage * efficiency))
L.adjustFireLoss(-(burndamage * efficiency))
GLOB.clockwork_vitality = min(GLOB.clockwork_vitality - vitality_cost, 0)