merge conflict and job/dept discounts support.
This commit is contained in:
@@ -1,3 +1,5 @@
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#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
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SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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@@ -81,7 +83,9 @@ SUBSYSTEM_DEF(mapping)
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel()
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// Pick a random VR level.
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if(CONFIG_GET(flag/roundstart_vr))
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createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
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// Generate mining ruins
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loading_ruins = TRUE
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@@ -181,7 +185,6 @@ SUBSYSTEM_DEF(mapping)
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z_list = SSmapping.z_list
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#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
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/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
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. = list()
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var/start_time = REALTIMEOFDAY
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@@ -265,7 +268,6 @@ SUBSYSTEM_DEF(mapping)
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msg += ", [FailedZs[I]]"
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msg += ". Yell at your server host!"
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INIT_ANNOUNCE(msg)
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#undef INIT_ANNOUNCE
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GLOBAL_LIST_EMPTY(the_station_areas)
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@@ -410,55 +412,63 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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//Manual loading of away missions.
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/client/proc/admin_away()
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set name = "Load Away Mission"
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set name = "Load Away Mission / Virtual Reality"
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set category = "Fun"
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if(!holder ||!check_rights(R_FUN))
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return
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var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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var/list/possible_options
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var/list/ztraits
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switch(choice)
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if(VIRT_REALITY_NAME)
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possible_options = GLOB.potential_vr_levels
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ztraits = list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE)
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if(AWAY_MISSION_NAME)
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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return
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possible_options = GLOB.potential_away_levels
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ztraits = list(ZTRAIT_AWAY = TRUE)
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else
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return
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var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
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var/away_name
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var/datum/space_level/away_level
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possible_options += "Custom"
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var/lvl_name
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var/datum/space_level/level
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var/answer = input("What kind ? ","Away") as null|anything in possible_options
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var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
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switch(answer)
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if(null)
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return
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if("Custom")
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var/mapfile = input("Pick file:", "File") as null|file
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if(!mapfile)
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return
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away_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(mapfile, "Away Mission")
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away_level = template.load_new_z()
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lvl_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(mapfile, choice, ztraits)
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level = template.load_new_z(ztraits)
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else
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if(answer in GLOB.potentialRandomZlevels)
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away_name = answer
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var/list/traits = list(ZTRAIT_AWAY = TRUE)
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if(answer in GLOB.potentialRandomVRlevels)
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traits[ZTRAIT_VIRTUAL_REALITY] = TRUE
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(away_name, "Away Mission")
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away_level = template.load_new_z(traits)
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else
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return
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lvl_name = answer
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(lvl_name, choice)
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level = template.load_new_z(ztraits)
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message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
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log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
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if(!away_level)
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message_admins("Loading [away_name] failed!")
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message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
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log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
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if(!level)
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message_admins("Loading [lvl_name] failed!")
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return
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if(GLOB.the_gateway)
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if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
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//Link any found away gate with station gate
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var/obj/machinery/gateway/centeraway/new_gate
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for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
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if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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new_gate = G
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break
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//Link station gate with away gate and remove wait time.
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@@ -212,13 +212,13 @@ SUBSYSTEM_DEF(shuttle)
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && GLOB.security_level > SEC_LEVEL_GREEN)
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to_chat(user, "You must provide a reason.")
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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var/security_num = seclevel2num(get_security_level())
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var/security_num = GLOB.security_level
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switch(security_num)
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if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
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emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
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@@ -280,7 +280,7 @@ SUBSYSTEM_DEF(shuttle)
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/datum/controller/subsystem/shuttle/proc/canRecall()
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if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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var/security_num = GLOB.security_level
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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if(emergency.timeLeft(1) < emergencyCallTime)
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@@ -636,7 +636,7 @@ SUBSYSTEM_DEF(shuttle)
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/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end without being a proper shuttle call?
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if(EMERGENCY_IDLE_OR_RECALLED)
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SSshuttle.emergency.request(silent = TRUE)
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priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
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priority_announce("The shift has come to an end and the shuttle called. [GLOB.security_level == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
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log_game("Round end vote passed. Shuttle has been auto-called.")
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message_admins("Round end vote passed. Shuttle has been auto-called.")
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emergencyNoRecall = TRUE
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@@ -387,6 +387,9 @@ SUBSYSTEM_DEF(ticker)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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var/mob/living/carbon/human/player = N.new_character
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if(istype(player) && player.mind && player.mind.assigned_role)
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var/datum/job/J = SSjob.GetJob(player.mind.assigned_role)
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if(J)
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J.standard_assign_skills(player.mind)
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if(player.mind.assigned_role == "Captain")
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captainless=0
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if(player.mind.assigned_role != player.mind.special_role)
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@@ -94,7 +94,7 @@ SUBSYSTEM_DEF(timer)
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if(ctime_timer.flags & TIMER_LOOP)
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ctime_timer.spent = 0
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ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
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BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
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BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
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else
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qdel(ctime_timer)
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@@ -423,7 +423,7 @@ SUBSYSTEM_DEF(timer)
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L = SStimer.second_queue
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if(L)
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BINARY_INSERT(src, L, datum/timedevent, timeToRun)
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BINARY_INSERT(src, L, datum/timedevent, src, timeToRun, COMPARE_KEY)
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return
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//get the list of buckets
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@@ -352,7 +352,6 @@ SUBSYSTEM_DEF(vote)
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if("dynamic")
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = "dynamic"
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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var/datum/dynamic_storyteller/picked
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for(var/T in runnable_storytellers)
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@@ -361,7 +360,7 @@ SUBSYSTEM_DEF(vote)
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picked = S
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runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
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if(!picked)
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picked = pickweightAllowZero(runnable_storytellers)
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picked = pickweight(runnable_storytellers, 0)
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GLOB.dynamic_storyteller_type = picked
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if("map")
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var/datum/map_config/VM = config.maplist[.]
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@@ -489,6 +488,7 @@ SUBSYSTEM_DEF(vote)
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modes_to_add -= "traitor" // makes it so that traitor is always available
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choices.Add(modes_to_add)
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if("dynamic")
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GLOB.master_mode = "dynamic"
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var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
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for(var/T in config.storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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