merge conflict and job/dept discounts support.

This commit is contained in:
Ghommie
2020-05-03 02:11:05 +02:00
308 changed files with 6846 additions and 9140 deletions
@@ -1,5 +1,5 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
build_type = TOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
@@ -558,7 +558,7 @@
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
@@ -566,7 +566,7 @@
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
@@ -574,7 +574,7 @@
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
@@ -582,7 +582,7 @@
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
category = list("initial", "Rifles")
@@ -590,7 +590,7 @@
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
@@ -598,7 +598,7 @@
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
@@ -606,7 +606,7 @@
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
@@ -614,7 +614,7 @@
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
@@ -622,7 +622,7 @@
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
@@ -630,7 +630,7 @@
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
@@ -638,7 +638,7 @@
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
@@ -646,7 +646,7 @@
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
@@ -654,7 +654,7 @@
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
@@ -662,7 +662,7 @@
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
@@ -670,7 +670,7 @@
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
@@ -678,7 +678,7 @@
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
@@ -686,7 +686,7 @@
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
@@ -694,7 +694,7 @@
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
@@ -702,7 +702,7 @@
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -2,6 +2,9 @@
///////Biogenerator Designs ///////
///////////////////////////////////
//Please be wary to not add inorganic items to the results such as generic glass bottles and metal.
//as they kind of defeat the design of this feature.
/datum/design/milk
name = "10u Milk"
id = "milk"
@@ -18,22 +21,6 @@
make_reagents = list(/datum/reagent/consumable/cream = 10)
category = list("initial","Food")
/datum/design/milk_carton
name = "Milk Carton"
id = "milk_carton"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/reagent_containers/food/condiment/milk
category = list("initial","Food")
/datum/design/cream_carton
name = "Cream Carton"
id = "cream_carton"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 300)
build_path = /obj/item/reagent_containers/food/drinks/bottle/cream
category = list("initial","Food")
/datum/design/black_pepper
name = "10u Black Pepper"
id = "black_pepper"
@@ -42,15 +29,6 @@
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
category = list("initial","Food")
/datum/design/pepper_mill
name = "Pepper Mill"
id = "pepper_mill"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/reagent_containers/food/condiment/peppermill
make_reagents = list()
category = list("initial","Food")
/datum/design/enzyme
name = "10u Universal Enzyme"
id = "enzyme"
@@ -59,14 +37,6 @@
make_reagents = list(/datum/reagent/consumable/enzyme = 10)
category = list("initial","Food")
/datum/design/flour_sack
name = "Flour Sack"
id = "flour_sack"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/reagent_containers/food/condiment/flour
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey Cube"
id = "mcube"
@@ -84,43 +54,43 @@
category = list("initial", "Food")
/datum/design/ez_nut
name = "E-Z Nutrient"
name = "10u E-Z Nutrient"
id = "ez_nut"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 10)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
materials = list(/datum/material/biomass = 2)
make_reagents = list(/datum/reagent/plantnutriment/eznutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/l4z_nut
name = "Left 4 Zed"
name = "10u Left 4 Zed"
id = "l4z_nut"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 20)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
materials = list(/datum/material/biomass = 4)
make_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/rh_nut
name = "Robust Harvest"
name = "10u Robust Harvest"
id = "rh_nut"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
materials = list(/datum/material/biomass = 5)
make_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/weed_killer
name = "Weed Killer"
id = "weed_killer"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
materials = list(/datum/material/biomass = 10)
make_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 10)
category = list("initial","Botany Chemicals")
/datum/design/pest_spray
name = "Pest Killer"
id = "pest_spray"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
materials = list(/datum/material/biomass = 10)
make_reagents = list(/datum/reagent/toxin/pestkiller = 10)
category = list("initial","Botany Chemicals")
/datum/design/ammonia
@@ -139,13 +109,13 @@
make_reagents = list(/datum/reagent/saltpetre = 10)
category = list("initial","Botany Chemicals")
/datum/design/botany_bottle
name = "Empty Bottle"
id = "botany_bottle"
/datum/design/empty_carton
name = "Small Empty Carton Box"
id = "empty_carton"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 5)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
category = list("initial", "Botany Chemicals")
materials = list(/datum/material/biomass = 15)
build_path = /obj/item/reagent_containers/food/drinks/bottle/bio_carton
category = list("initial", "Organic Materials")
/datum/design/cloth
name = "Roll of Cloth"
@@ -119,6 +119,6 @@
name = "Machine Design (Autoylathe)"
desc = "The circuit board for an autoylathe."
id = "autoylathe"
build_path = /obj/item/circuitboard/machine/autoylathe
build_path = /obj/item/circuitboard/machine/autolathe/toy
departmental_flags = DEPARTMENTAL_FLAG_ALL
category = list("Misc. Machinery")
@@ -529,7 +529,6 @@
////////////////////NANITE PROTOCOLS//////////////////////////////////////
//Note about the category name: The UI cuts the last 8 characters from the category name to remove the " Nanites" in the other categories
//Because of this, Protocols was getting cut down to "P", so i had to add some padding
/*
/datum/design/nanites/kickstart
name = "Kickstart Protocol"
desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation."
@@ -557,4 +556,10 @@
id = "offline_nanites"
program_type = /datum/nanite_program/protocol/offline
category = list("Protocols_Nanites")
*/
/datum/design/nanites/synergy
name = "Synergy Protocol"
desc = "Replication Protocol: the nanites syncronize their tasks and processes within a host, leading to an increase in replication speed proportional to the current nanite volume."
id = "synergy_nanites"
program_type = /datum/nanite_program/protocol/synergy
category = list("Protocols_Nanites")