merge conflict and job/dept discounts support.
This commit is contained in:
@@ -1,5 +1,5 @@
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/datum/design/autoylathe
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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/datum/design/autoylathe/mech
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category = list("initial", "Figurines")
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@@ -558,7 +558,7 @@
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/datum/design/foam_x9
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name = "Foam Force X9 Rifle"
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id = "foam_x9"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/x9/toy
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category = list("initial", "Rifles")
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@@ -566,7 +566,7 @@
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/datum/design/foam_dart
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name = "Box of Foam Darts"
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id = "foam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox
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category = list("initial", "Misc")
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@@ -574,7 +574,7 @@
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/datum/design/foam_magpistol
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name = "Foam Force Magpistol"
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id = "magfoam_launcher"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/shotgun/toy/mag
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category = list("initial", "Pistols")
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@@ -582,7 +582,7 @@
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/datum/design/foam_magrifle
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name = "Foam Force MagRifle"
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id = "foam_magrifle"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
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category = list("initial", "Rifles")
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@@ -590,7 +590,7 @@
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/datum/design/foam_hyperburst
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name = "MagTag Hyper Rifle"
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id = "foam_hyperburst"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/laser/practice/hyperburst
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category = list("initial", "Rifles")
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@@ -598,7 +598,7 @@
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/datum/design/foam_sp
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name = "Foam Force Stealth Pistol"
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id = "foam_sp"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000)
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build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
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category = list("initial", "Pistols")
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@@ -606,7 +606,7 @@
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/datum/design/toyray
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name = "RayTag Gun"
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id = "toyray"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/laser/practice/raygun
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category = list("initial", "Pistols")
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@@ -614,7 +614,7 @@
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/datum/design/am4c
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name = "Foam Force AM4-C Rifle"
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id = "foam_am4c"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/AM4C
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category = list("initial", "Rifles")
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@@ -622,7 +622,7 @@
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/datum/design/foam_f3
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name = "Replica F3 Justicar"
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id = "foam_f3"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/toy/gun/justicar
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category = list("initial", "Pistols")
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@@ -630,7 +630,7 @@
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/datum/design/toy_blaster
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name = "pump-action plastic blaster"
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id = "toy_blaster"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/pumpaction/toy
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category = list("initial", "Rifles")
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@@ -638,7 +638,7 @@
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/datum/design/capammo
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name = "Box of Caps"
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id = "capammo"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
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build_path = /obj/item/toy/ammo/gun
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category = list("initial", "Misc")
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@@ -646,7 +646,7 @@
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/datum/design/foam_smg
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name = "Foam Force SMG"
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id = "foam_smg"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
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category = list("initial", "Pistols")
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@@ -654,7 +654,7 @@
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/datum/design/foam_pistol
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name = "Foam Force Pistol"
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id = "foam_pistol"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
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category = list("initial", "Pistols")
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@@ -662,7 +662,7 @@
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/datum/design/foam_shotgun
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name = "Foam Force Shotgun"
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id = "foam_shotgun"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
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category = list("initial", "Rifles")
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@@ -670,7 +670,7 @@
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/datum/design/foam_dartred
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name = "Box of Lastag Red Foam Darts"
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id = "redfoam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox/tag/red
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category = list("initial", "Misc")
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@@ -678,7 +678,7 @@
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/datum/design/foam_dartblue
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name = "Box of Lastag Blue Foam Darts"
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id = "bluefoam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox/tag/blue
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category = list("initial", "Misc")
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@@ -686,7 +686,7 @@
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/datum/design/foam_bow
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name = "Foam Force Crossbow"
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id = "foam_bow"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
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category = list("initial", "Pistols")
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@@ -694,7 +694,7 @@
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/datum/design/foam_c20
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name = "Donksoft C20R"
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id = "foam_c20"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
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category = list("hacked", "Rifles")
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@@ -702,7 +702,7 @@
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/datum/design/foam_l6
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name = "Donksoft LMG"
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id = "foam_LMG"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
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category = list("hacked", "Rifles")
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@@ -2,6 +2,9 @@
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///////Biogenerator Designs ///////
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///////////////////////////////////
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//Please be wary to not add inorganic items to the results such as generic glass bottles and metal.
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//as they kind of defeat the design of this feature.
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/datum/design/milk
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name = "10u Milk"
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id = "milk"
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@@ -18,22 +21,6 @@
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make_reagents = list(/datum/reagent/consumable/cream = 10)
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category = list("initial","Food")
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/datum/design/milk_carton
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name = "Milk Carton"
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id = "milk_carton"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 100)
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build_path = /obj/item/reagent_containers/food/condiment/milk
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category = list("initial","Food")
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/datum/design/cream_carton
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name = "Cream Carton"
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id = "cream_carton"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 300)
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build_path = /obj/item/reagent_containers/food/drinks/bottle/cream
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category = list("initial","Food")
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/datum/design/black_pepper
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name = "10u Black Pepper"
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id = "black_pepper"
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@@ -42,15 +29,6 @@
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make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
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category = list("initial","Food")
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/datum/design/pepper_mill
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name = "Pepper Mill"
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id = "pepper_mill"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 50)
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build_path = /obj/item/reagent_containers/food/condiment/peppermill
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make_reagents = list()
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category = list("initial","Food")
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/datum/design/enzyme
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name = "10u Universal Enzyme"
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id = "enzyme"
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@@ -59,14 +37,6 @@
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make_reagents = list(/datum/reagent/consumable/enzyme = 10)
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category = list("initial","Food")
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/datum/design/flour_sack
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name = "Flour Sack"
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id = "flour_sack"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 150)
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build_path = /obj/item/reagent_containers/food/condiment/flour
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category = list("initial","Food")
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/datum/design/monkey_cube
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name = "Monkey Cube"
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id = "mcube"
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@@ -84,43 +54,43 @@
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category = list("initial", "Food")
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/datum/design/ez_nut
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name = "E-Z Nutrient"
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name = "10u E-Z Nutrient"
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id = "ez_nut"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 10)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
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materials = list(/datum/material/biomass = 2)
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make_reagents = list(/datum/reagent/plantnutriment/eznutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/l4z_nut
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name = "Left 4 Zed"
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name = "10u Left 4 Zed"
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id = "l4z_nut"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 20)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
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materials = list(/datum/material/biomass = 4)
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make_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/rh_nut
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name = "Robust Harvest"
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name = "10u Robust Harvest"
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id = "rh_nut"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 25)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
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materials = list(/datum/material/biomass = 5)
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make_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/weed_killer
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name = "Weed Killer"
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id = "weed_killer"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
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materials = list(/datum/material/biomass = 10)
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make_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/pest_spray
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name = "Pest Killer"
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id = "pest_spray"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
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materials = list(/datum/material/biomass = 10)
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make_reagents = list(/datum/reagent/toxin/pestkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/ammonia
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@@ -139,13 +109,13 @@
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make_reagents = list(/datum/reagent/saltpetre = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/botany_bottle
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name = "Empty Bottle"
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id = "botany_bottle"
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/datum/design/empty_carton
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name = "Small Empty Carton Box"
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id = "empty_carton"
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build_type = BIOGENERATOR
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materials = list(/datum/material/biomass = 5)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
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category = list("initial", "Botany Chemicals")
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materials = list(/datum/material/biomass = 15)
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build_path = /obj/item/reagent_containers/food/drinks/bottle/bio_carton
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category = list("initial", "Organic Materials")
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/datum/design/cloth
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name = "Roll of Cloth"
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@@ -119,6 +119,6 @@
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name = "Machine Design (Autoylathe)"
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desc = "The circuit board for an autoylathe."
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id = "autoylathe"
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build_path = /obj/item/circuitboard/machine/autoylathe
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build_path = /obj/item/circuitboard/machine/autolathe/toy
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departmental_flags = DEPARTMENTAL_FLAG_ALL
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category = list("Misc. Machinery")
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@@ -529,7 +529,6 @@
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////////////////////NANITE PROTOCOLS//////////////////////////////////////
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//Note about the category name: The UI cuts the last 8 characters from the category name to remove the " Nanites" in the other categories
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//Because of this, Protocols was getting cut down to "P", so i had to add some padding
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/*
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/datum/design/nanites/kickstart
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name = "Kickstart Protocol"
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desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation."
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@@ -557,4 +556,10 @@
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id = "offline_nanites"
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program_type = /datum/nanite_program/protocol/offline
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category = list("Protocols_Nanites")
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*/
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/datum/design/nanites/synergy
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name = "Synergy Protocol"
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desc = "Replication Protocol: the nanites syncronize their tasks and processes within a host, leading to an increase in replication speed proportional to the current nanite volume."
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id = "synergy_nanites"
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program_type = /datum/nanite_program/protocol/synergy
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category = list("Protocols_Nanites")
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Block a user