less redtext - updates anomalies
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@@ -0,0 +1,35 @@
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/// Module is compatible with Security Cyborg models
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#define BORG_MODULE_SECURITY (1<<0)
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/// Module is compatible with Miner Cyborg models
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#define BORG_MODULE_MINER (1<<1)
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/// Module is compatible with Janitor Cyborg models
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#define BORG_MODULE_JANITOR (1<<2)
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/// Module is compatible with Medical Cyborg models
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#define BORG_MODULE_MEDICAL (1<<3)
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/// Module is compatible with Engineering Cyborg models
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#define BORG_MODULE_ENGINEERING (1<<4)
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/// Module is compatible with Ripley Exosuit models
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#define EXOSUIT_MODULE_RIPLEY (1<<0)
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/// Module is compatible with Odyseeus Exosuit models
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#define EXOSUIT_MODULE_ODYSSEUS (1<<1)
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/// Module is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.
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#define EXOSUIT_MODULE_FIREFIGHTER (1<<2)
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// #define EXOSUIT_MODULE_CLARKE (1<<2)
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/// Module is compatible with Gygax Exosuit models
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#define EXOSUIT_MODULE_GYGAX (1<<3)
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/// Module is compatible with Durand Exosuit models
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#define EXOSUIT_MODULE_DURAND (1<<4)
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/// Module is compatible with H.O.N.K Exosuit models
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#define EXOSUIT_MODULE_HONK (1<<5)
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/// Module is compatible with Phazon Exosuit models
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#define EXOSUIT_MODULE_PHAZON (1<<6)
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/// Module is compatable with N models
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#define EXOSUIT_MODULE_GYGAX_MED (1<<7)
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/// Module is compatible with "Working" Exosuit models - Ripley and Clarke
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#define EXOSUIT_MODULE_WORKING EXOSUIT_MODULE_RIPLEY | EXOSUIT_MODULE_FIREFIGHTER // | EXOSUIT_MODULE_CLARKE
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/// Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon
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#define EXOSUIT_MODULE_COMBAT EXOSUIT_MODULE_GYGAX | EXOSUIT_MODULE_HONK | EXOSUIT_MODULE_DURAND | EXOSUIT_MODULE_PHAZON
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/// Module is compatible with "Medical" Exosuit modelsm - Odysseus
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#define EXOSUIT_MODULE_MEDICAL EXOSUIT_MODULE_ODYSSEUS | EXOSUIT_MODULE_GYGAX_MED
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@@ -341,10 +341,11 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define COLOUR_PRIORITY_AMOUNT 4 //how many priority levels there are.
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//Endgame Results
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#define NUKE_MISS_STATION 1
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#define NUKE_SYNDICATE_BASE 2
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#define STATION_DESTROYED_NUKE 3
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#define STATION_EVACUATED 4
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#define NUKE_NEAR_MISS 1
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#define NUKE_MISS_STATION 2
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#define NUKE_SYNDICATE_BASE 3
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#define STATION_DESTROYED_NUKE 4
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#define STATION_EVACUATED 5
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#define BLOB_WIN 8
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#define BLOB_NUKE 9
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#define BLOB_DESTROYED 10
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